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Wards [Psionic Feat]

Started by Bynw, 22 May 2019, 10:27:36

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Bynw

Wards [Psionic Feat]

You are able to create an impenetrable shield of protection.

PreReqs:  Mental Shields - 5 Ranks and Mental Contact - 1 Rank

Of the various kinds of psionic warding and shielding, this is the most powerful. It affects an area around the user or a room, and once invoked the user need no longer concentrate upon it. Normally, that area is defined by the psionic's presence (a 20' diameter "sphere" centered on the user) or the shape of the room, but if the user is employing a Wards Major Matrix, the placement of those objects defines the extent of the ward's protection.

Up to 4 psionic characters or creatures may participate in setting wards. They can all contribute to the 10 points of strain necessary to invoke one, in which case the ward extends for a 10' radius around the user contributing the most points. Or, if each user contributes a full 10 points and each is within 10' of at least one other user, they may overlap their wards and thus extend the area of protection to 2, 3, or 4 time the radius of a single usage, centered on whichever user is desired.

Once the ward has been invoked, the area of protection thus formed may be opened only from the inside (costing 2 points to open, 2 points to close again) unless enough power is concentrated upon it (from inside or outside) to break it. The user(s) who put up the ward can cancel the effect whenever desired, at no point cost. A ward invoked without prior preperation can be broken by the application of three times the psionic strenght points used to invoke it. If the area to be warded has been previously prepared by the user, then breaking it requires five times the strength points used to creat it. Preparation of the area costs 5 points, which must be expended by each user, and this preperation lasts 24 hours before it must be renewed. A ward formed with the aid of a Wards Major Matrix cannot be broken by anything short of a "Wish" spell.


The wards feat is equivalent in effect to a "Protection from Evil" spell, a magic circle, or similar such things for keeping out undesirables. No living thing can pass the circle except at the desire of the invoker(and after he spends 2 points to open the circle). In addition, sound does not penetrate the circle, nor can anyone eavesdrop on those within it, or spy on them with "Clairvoyance, Clairaudience", the scrying of a crystal ball, or by other magical or psionic means. (Those inside can see out, but the converse is not true.) The outer surface of the ward dome appears as a pale, shimmering light, rising up to 10' high per each user setting the wards. The color of the light can be keyed to one of the invokers, or can be an almost invisible white.
Bynw da GM
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