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Urban Tracking (General Feat)

Started by Bynw, 22 May 2019, 10:45:48

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Bynw

Urban Tracking [General]
You can track down the location of missing persons or wanted individuals within communities.

Benefit:  To find the trail of an individual or to follow for 1 hour requires a Gather Information check.  You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.

The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions:

If you fail a Gather Information check, you can retry after 1 hour of questioning.  The GM should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.

Normal:  A character without this feat can use Gather Information to found out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective tracking.

Special:  A character with 5 ranks of Knowledge (local) gains a +2 bonus to the Gather Information check to use this feat.







Community SizeDCChecks Required
Thorp, Hamlet, Village051d3
Small or Large Town101d4+1
Small or Large City152d4
Metropolis202d4+2









ConditionsDC Modifier
Every three creatures in the group being sought-1
Every 24 hours party has been missing/sought+1
Tracked party "lies low"+5
Tracked party matches community's primary Racial demographic+2
Tracked party does not match community's primary or secondary Racial demographic-2

You can cut the time between Gather Information checks in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check.
Bynw da GM
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