Aboleth
Fair Aberration (Aquatic), Aboleth
Combat: Combat (damage
11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale:
Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Good, Wis Great, Cha Great
Skills: Fair
Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Enslave,
psionics, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4), or slaver brood (1d3+1 plus 7-12
skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth: MOV Run 2 yd, Swim 10 yd, ATK Fair (11/8), #AT 4, ML
Good, AL Usually lawful evil; Str Legendary+3, Dex Fair, Con
Legendary, Int Good, Wis Great, Cha Great |
Full description: Aboleth
Reference: SRD 3.5 MonstersIntro-A
Aboleth Mage, 10th-Level Wizard
Superb Aberration (Aquatic), Aboleth
Combat: Combat (damage
11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale:
Great; Alignment: Usually lawful evil
Str Legendary+4 (Scale 8), Dex Great, Con Legendary+2,
Int Legendary, Wis Great, Cha Good
Skills: Good
Combat, Good Magic (as Wizard), Great Bluff, Great Decipher Script, Fair
Diplomacy, Mediocre Disguise, Mediocre Intimidate, Great Listen, Good Ride,
Great Search, Superb Sleight of Hand, Superb Spellcraft, Mediocre Spot, Fair
Survival
Gifts: Enslave, psionics, slime, spells, Aquatic subtype,
darkvision 60 ft., mucus cloud, summon familiar
Organization:
Solitary
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth Mage, 10th-Level Wizard: MOV Run 2 yd, Swim 10 yd, ATK
Good (11/8), #AT 4, ML Great, AL Usually lawful evil; Str Legendary+4,
Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
|
Full description: Aboleth
Mage, 10th-Level Wizard Reference: SRD 3.5 MonstersIntro-A
Aboleth, Psionic
Fair Aberration (Aquatic, Psionic), Aboleth, Psionic
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2
yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Good, Wis Great, Cha Great
Skills: Fair
Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Psi-like
abilities, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12
skum)
Terrain: Underground; Treasure: Double standard
0
Stat Block:
Aboleth, Psionic: MOV Run 2 yd, Swim 10 yd, ATK Fair (11/8),
#AT 4, ML Good, AL Usually lawful evil; Str Legendary+3, Dex Fair, Con
Legendary, Int Good, Wis Great, Cha Great |
Full description: Aboleth,
Psionic Reference: SRD 3.5 PsionicMonsters
Anaxim
Legendary Construct (Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 10
yd, Fly 33 yd; Morale: Superb; Alignment: Always lawful neutral
Str Legendary+7 (Scale 0), Dex Legendary+2, Con n/a,
Int Mediocre, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Legendary Magic, Legendary+8 Climb,
Legendary+11 Jump
Gifts: Rend 4d6+18, sonic blast, spell-like
abilities, summon iron golem, Abomination traits, magic immunity, construct
traits, fast healing 15, spell resistance 34, damage reduction 10/chaotic and
epic and adamantine
Organization: Solitary, binary (pair), or command
line (2-5 anaxims and 5-12 iron golems)
Terrain: Any;
Treasure: Standard
0
Stat Block:
Anaxim: MOV Run 10 yd, Fly 33 yd, ATK Legendary+1 (4/5), #AT 5,
ML Superb, AL Always lawful neutral; Str Legendary+7, Dex Legendary+2,
Con n/a, Int Mediocre, Wis Legendary, Cha Legendary |
Full description: Anaxim
Reference: SRD 3.5 EpicMonsters(A-E)
Atropal
Legendary+2 Undead (Evil, Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 9), #AT 4
Move: Run 1
yd, Fly 40 yd; Morale: Legendary+5; Alignment: Always lawful evil
Str Legendary+11 (Scale 4), Dex Good, Con n/a,
Int Legendary+4, Wis Legendary+1, Cha Legendary+11
Skills: Legendary+3 Combat, Legendary+2 Magic, Legendary+16 Bluff,
Legendary+19 Diplomacy, Poor Hide, Legendary+17 Intimidate, Mediocre Jump,
Legendary+14 Listen, Legendary+14 Ride, Legendary+13 Search, Legendary+15
Sleight of Hand, Legendary+14 Spellcraft
Gifts: Constitution drain,
energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, Summon
Nightcrawler, Abomination traits, undead traits, rebuke/command undead,
regeneration 20, spell resistance 42, damage reduction 15/good and epic and
silver, negative energy aura
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Atropal: MOV Run 1 yd, Fly 40 yd, ATK Legendary+3 (4/9), #AT 4,
ML Legendary+5, AL Always lawful evil; Str Legendary+11, Dex Good, Con
n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
|
Full description: Atropal
Reference: SRD 3.5 EpicMonsters(A-E)
Chichimec
Legendary Outsider (Air, Evil, Extraplanar), Abomination
Combat: Combat (damage 4, defense 5), #AT 7
Move: Run 1
yd, Fly 33 yd; Morale: Superb; Alignment: Always neutral evil
Str Legendary+7 (Scale 0), Dex Legendary+2, Con
Legendary+2, Int Fair, Wis Good, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Great Diplomacy,
Legendary+4 Hide, Legendary+4 Intimidate, Poor Jump, Legendary+3 Listen,
Legendary+4 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+3
Spellcraft
Gifts: Spell-like abilities, summon air elemental,
Charisma drain, Abomination traits, fast healing 10, spell resistance 33, damage
reduction 10/good and epic, electricity immunity
Organization:
Solitary, pair, or flock (6-9)
Terrain: Any; Treasure: None
0
Stat Block:
Chichimec: MOV Run 1 yd, Fly 33 yd, ATK Legendary+1 (4/5), #AT
7, ML Superb, AL Always neutral evil; Str Legendary+7, Dex
Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
|
Full description: Chichimec
Reference: SRD 3.5 EpicMonsters(A-E)
Dream Larva
Legendary+2 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 9), #AT 10
Move: Run 13
yd, Fly 40 yd; Morale: Legendary+2; Alignment: Always chaotic evil
Str Legendary+11 (Scale 4), Dex Great, Con Legendary+4,
Int Great, Wis Legendary+2, Cha Legendary+8
Skills: Legendary+4 Combat, Legendary+2 Magic, Legendary+9 Diplomacy,
Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+3 Jump, Legendary+7
Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+7 Search,
Legendary+7 Spellcraft
Gifts: Worst nightmare, improved grab,
sending, spell-like abilities, summon nightwalker, Abomination traits, sonic
immunity, regeneration 15, fast healing 15, spell resistance 44, damage
reduction 15/Good and Epic or Lawful and Epic
Organization: Solitary,
pair, or solitary plus 1-4 nightwalkers
Terrain: Any;
Treasure: Standard
0
Stat Block:
Dream Larva: MOV Run 13 yd, Fly 40 yd, ATK Legendary+4 (12/9),
#AT 10, ML Legendary+2, AL Always chaotic evil; Str Legendary+11, Dex
Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
|
Full description: Dream
Larva Reference: SRD 3.5 EpicMonsters(A-E)
Hecatoncheires
Legendary+9 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 13), #AT 100
Move: Run
17 yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+15 (Scale 8), Dex Good, Con Legendary+6,
Int Mediocre, Wis Poor, Cha Legendary+2
Skills:
Legendary+7 Combat, Legendary+7 Magic, Legendary+13 Climb, Great Diplomacy, n/a
Hide, Legendary+4 Intimidate, Legendary+17 Jump, Good Listen, Good Ride,
Legendary+7 Search, Good Spellcraft, Legendary+8 Spot
Gifts: Superior
multiweapon fighting, spell-like abilities, summon hecatoncheires, Abomination
traits, electricity immunity, regeneration 40, fast healing 50, spell resistance
70, damage reduction 20/Good and Epic and Cold Iron
Organization:
Solitary or pair
Terrain: Any; Treasure: Standard
0
Stat Block:
Hecatoncheires: MOV Run 17 yd, ATK Legendary+7 (12/13), #AT
100, ML Legendary+1, AL Always chaotic evil; Str Legendary+15, Dex
Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
|
Full description: Hecatoncheires
Reference: SRD 3.5 EpicMonsters(A-E)
Infernal
Legendary+1 Outsider (Evil Chaotic or Lawful), Abomination
Combat: Combat (damage 11, defense 9), #AT 6
Move: Run 13
yd, Fly 40 yd; Morale: Legendary+2; Alignment: Lawful evil or
chaotic evil
Str Legendary+11 (Scale 4), Dex Legendary+2, Con
Legendary+4, Int Legendary+1, Wis Legendary+3, Cha
Legendary+4
Skills: Legendary+4 Combat, Legendary+1 Magic,
Legendary+7 Balance, Legendary+7 Diplomacy, Legendary+7 Escape Artist,
Legendary+7 Hide, Legendary+3 Jump, Legendary+8 Listen, Legendary+7 Move
Silently, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Sleight of Hand,
Legendary+8 Spellcraft, Legendary+7 Swim
Gifts: Improved grab, spell
suck, learned spell immunity, spell-like abilities, summon fiend, Abomination
traits, fast healing 15, regeneration 15, spell resistance 38, damage reduction
35/+7
Organization: Solitary or hell brigade (1 infernal and 1d4
balors, or 1 infernal and 1d4 pit fiends)
Terrain: Any;
Treasure: Standard
0
Stat Block:
Infernal: MOV Run 13 yd, Fly 40 yd, ATK Legendary+4 (11/9), #AT
6, ML Legendary+2, AL Lawful evil or chaotic evil; Str Legendary+11,
Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha
Legendary+4 |
Full description: Infernal
Reference: SRD 3.5 EpicMonsters(A-E)
Phaethon
Legendary+3 Outsider (Evil, Extraplanar, Fire), Abomination
Combat: Combat (damage 20, defense 17), #AT 8
Move: Run 20
yd, Burrow 20 yd; Morale: Legendary+5; Alignment: Always chaotic
evil
Str Legendary+19 (Scale 12), Dex Legendary+2, Con
Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
Skills: Legendary+10 Combat, Legendary+3 Magic, Legendary+17 Climb,
Good Hide, Legendary+12 Jump, Legendary+12 Listen, Legendary+12 Move Silently,
Legendary+10 Ride, Legendary+12 Spellcraft
Gifts: Fiery touch, fiery
overrun, spell-like abilities, improved grab, swallow whole, summon elder fire
elemental, Abomination traits, immunity to fire, vulnerability to cold, oozelike
immunities, regeneration 25, fast healing 25, spell resistance 46, damage
reduction 15/epic lawful and epic
Organization: Solitary, or in
company of 1-10 elder fire elementals
Terrain: Any; Treasure:
Standard
0
Stat Block:
Phaethon: MOV Run 20 yd, Burrow 20 yd, ATK Legendary+10
(20/17), #AT 8, ML Legendary+5, AL Always chaotic evil; Str
Legendary+19, Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha
Legendary+9 |
Full description: Phaethon
Reference: SRD 3.5 EpicMonsters(A-E)
Phane
Legendary+1 Outsider (Chaotic, Evil, Extraplanar, Incorporeal),
Abomination
Combat: Combat (damage 7, defense 4), #AT 4
Move: Run 13 yd, Fly 20 yd; Morale: Legendary+2;
Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Legendary+2, Con Legendary+4,
Int Legendary+2, Wis Great, Cha Legendary+6
Skills: Legendary+3 Combat, Legendary Magic, Legendary+6 Balance,
Legendary+7 Diplomacy, Legendary+5 Hide, Superb Jump, Legendary+5 Listen,
Legendary+6 Move Silently, Legendary+6 Ride, Legendary+5 Search, Legendary+6
Sleight of Hand, Legendary+5 Spellcraft, Legendary+4 Survival, Legendary+6 Swim
Gifts: Spell-like abilities, stasis touch, chronal blast, time leach,
summon past time duplicate, Abomination traits, null time field, time
regression, fast healing 15, regeneration 15, spell resistance 37, damage
reduction 15/epic, sonic immunity
Organization: Solitary or pair
Terrain: Any land and underground; Treasure: None
0
Stat Block:
Phane: MOV Run 13 yd, Fly 20 yd, ATK Legendary+3 (7/4), #AT 4,
ML Legendary+2, AL Always chaotic evil; Str n/a, Dex Legendary+2, Con
Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
|
Full description: Phane
Reference: SRD 3.5 EpicMonsters(A-E)
Xixecal
Legendary+3 Outsider (Chaotic, Cold, Evil, Extraplanar), Abomination
Combat: Combat (damage 21, defense 21), #AT 4
Move: Run 23
yd; Morale: Legendary+4; Alignment: Always chaotic evil
Str Legendary+23 (Scale 16), Dex Fair, Con Legendary+10,
Int Fair, Wis Poor, Cha Legendary+7
Skills:
Legendary+12 Combat, Legendary+3 Magic, Good Climb, n/a Hide, Legendary+1 Jump,
Legendary+12 Listen, Legendary+13 Ride, Legendary+13 Sleight of Hand,
Legendary+13 Spellcraft
Gifts: Rend 4d8+42, cold, spell-like
abilities, breath weapon, summon white dragon, Constitution drain, Abomination
traits, cold immunity, fire vulnerability, dire winter, fast healing 30,
regeneration 30, spell resistance 48, damage reduction 20/good and epic and
adamantine
Organization: Solitary or in the company of 1d4+1 old
white dragons
Terrain: Any; Treasure: Standard
0
Stat Block:
Xixecal: MOV Run 23 yd, ATK Legendary+12 (21/21), #AT 4, ML
Legendary+4, AL Always chaotic evil; Str Legendary+23, Dex Fair, Con
Legendary+10, Int Fair, Wis Poor, Cha Legendary+7 |
Full description: Xixecal
Reference: SRD 3.5 EpicMonsters(A-E)
Achaierai
Fair Outsider (Evil, Extraplanar, Lawful), Achaierai
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 8
yd; Morale: Fair; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Fair, Con Good, Int
Mediocre, Wis Good, Cha Great
Skills: Fair Combat,
Great Magic, Good Balance, Great Climb, Fair Diplomacy, Fair Hide, Legendary
Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Black cloud, Darkvision 60 ft., spell resistance 19
Organization: Solitary or flock (5-8)
Terrain: A
lawful-aligned plane; Treasure: Double standard
0
Stat Block:
Achaierai: MOV Run 8 yd, ATK Fair (8/7), #AT 3, ML Fair, AL
Always lawful evil; Str Superb, Dex Fair, Con Good, Int Mediocre, Wis
Good, Cha Great |
Full description: Achaierai
Reference: SRD 3.5 MonstersIntro-A
Allip
Mediocre Undead (Incorporeal), Allip
Combat: Combat (damage
0, defense 0), #AT 1
Move: Immobile, Fly 5 yd; Morale:
Mediocre; Alignment: Always neutral evil
Str n/a (Scale 0), Dex Fair, Con n/a, Int
Mediocre, Wis Mediocre, Cha Superb
Skills: Mediocre
Combat, Fair Hide, Fair Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft,
Poor Spot
Gifts: Babble, madness, Wisdom drain, Darkvision 60 ft.,
incorporeal traits, +2 turn resistance, undead traits
Organization:
Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Allip: MOV Immobile, Fly 5 yd, ATK Mediocre (0/0), #AT 1, ML
Mediocre, AL Always neutral evil; Str n/a, Dex Fair, Con n/a, Int
Mediocre, Wis Mediocre, Cha Superb |
Full description: Allip
Reference: SRD 3.5 MonstersIntro-A
Angel, Astral Deva
Great Outsider (Angel, Extraplanar, Good), Angel
Combat:
Combat (damage 3, defense 5), #AT 3
Move: Run 8 yd, Fly 17 yd;
Morale: Good; Alignment: Always good (any)
Str Legendary+1 (Scale 0), Dex Superb, Con Superb,
Int Superb, Wis Superb, Cha Legendary
Skills:
Good Combat, Good Magic, Legendary Diplomacy, Superb Escape Artist, Superb Hide,
Superb Intimidate, Legendary Listen, Superb Move Silently, Superb Search,
Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like
abilities, stun, Damage reduction 10/evil, darkvision 60 ft., low-light vision,
immunity to acid, cold, and petrification, protective aura, electricity
resistance 10, fire resistance 10, spell resistance 30, tongues, uncanny dodge
Organization: Solitary, pair, or squad (3-5)
Terrain: Any
good-aligned plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Astral Deva: MOV Run 8 yd, Fly 17 yd, ATK Good (3/5),
#AT 3, ML Good, AL Always good (any); Str Legendary+1, Dex Superb, Con
Superb, Int Superb, Wis Superb, Cha Legendary |
Full description: Angel,
Astral Deva Reference: SRD 3.5 MonstersIntro-A
Angel, Planetar
Great Outsider (Angel, Extraplanar, Good), Angel
Combat:
Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd, Fly 15 yd;
Morale: Great; Alignment: Always good (any)
Str Legendary+2 (Scale 4), Dex Superb, Con Legendary,
Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Great Combat, Superb Magic (as Cleric), Legendary+1
Diplomacy, Legendary Escape Artist, Superb Hide, Legendary Intimidate, Legendary
Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary
Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities,
spells, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity
to acid, cold, and petrification, protective aura, regeneration 10, electricity
resistance 10, fire resistance 10, spell resistance 30, tongues
Organization: Solitary or pair
Terrain: Any good-aligned
plane; Treasure: No coins; double goods; standard items
0
Stat Block:
Angel, Planetar: MOV Run 5 yd, Fly 15 yd, ATK Great (10/9), #AT
3, ML Great, AL Always good (any); Str Legendary+2, Dex Superb, Con
Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
|
Full description: Angel,
Planetar Reference: SRD 3.5 MonstersIntro-A
Angel, Solar
Legendary Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 8
yd, Fly 25 yd; Morale: Superb; Alignment: Always good (any)
Str Legendary+4 (Scale 4), Dex Legendary, Con Legendary,
Int Legendary+1, Wis Legendary+2, Cha Legendary+2
Skills: Legendary Combat, Superb Magic (as Cleric), Legendary+3
Diplomacy, Legendary+2 Escape Artist, Legendary+1 Hide, Legendary+2 Listen,
Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2
Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Spell-like abilities, spells, Damage reduction 15/epic and
evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and
petrification, protective aura, regeneration 15, electricity resistance 10, fire
resistance 10, spell resistance 32, tongues
Organization: Solitary or
pair
Terrain: Any good-aligned plane; Treasure: No coins;
double goods; standard items
0
Stat Block:
Angel, Solar: MOV Run 8 yd, Fly 25 yd, ATK Legendary (10/9),
#AT 4, ML Superb, AL Always good (any); Str Legendary+4, Dex
Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha
Legendary+2 |
Full description: Angel,
Solar Reference: SRD 3.5 MonstersIntro-A
Animated Object, Colossal
Good Construct, Animated Object
Combat: Combat (damage 23,
defense 16), #AT 4
Move: Run 2 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+4 (Scale 16), Dex n/a, Con n/a, Int
n/a, Wis n/a, Cha n/a
Skills: Legendary Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Colossal: MOV Run 2 yd, ATK Legendary (23/16),
#AT 4, ML Fair, AL Always neutral; Str Legendary+4, Dex n/a, Con n/a,
Int n/a, Wis n/a, Cha n/a |
Full description: Animated
Object, Colossal Reference: SRD 3.5 MonstersIntro-A
Animated Object, Gargantuan
Fair Construct, Animated Object
Combat: Combat (damage 17,
defense 12), #AT 3
Move: Run 2 yd; Morale: Poor;
Alignment: Always neutral
Str Legendary+2 (Scale 12), Dex Terrible, Con n/a,
Int n/a, Wis n/a, Cha n/a
Skills: Good Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Gargantuan: MOV Run 2 yd, ATK Good (17/12),
#AT 3, ML Poor, AL Always neutral; Str Legendary+2, Dex Terrible, Con
n/a, Int n/a, Wis n/a, Cha n/a |
Full description: Animated
Object, Gargantuan Reference: SRD 3.5 MonstersIntro-A
Animated Object, Huge
Fair Construct, Animated Object
Combat: Combat (damage 12,
defense 8), #AT 2
Move: Run 3 yd; Morale: Poor;
Alignment: Always neutral
Str Legendary (Scale 8), Dex Poor, Con n/a, Int
n/a, Wis n/a, Cha n/a
Skills: Fair Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Huge: MOV Run 3 yd, ATK Fair (12/8), #AT 2, ML
Poor, AL Always neutral; Str Legendary, Dex Poor, Con n/a, Int n/a,
Wis n/a, Cha n/a |
Full description: Animated
Object, Huge Reference: SRD 3.5 MonstersIntro-A
Animated Object, Large
Mediocre Construct, Animated Object
Combat: Combat (damage
7, defense 4), #AT 1
Move: Run 3 yd; Morale: Terrible;
Alignment: Always neutral
Str Great (Scale 4), Dex Mediocre, Con n/a, Int
n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Large: MOV Run 3 yd, ATK Mediocre (7/4), #AT
1, ML Terrible, AL Always neutral; Str Great, Dex Mediocre, Con n/a,
Int n/a, Wis n/a, Cha n/a |
Full description: Animated
Object, Large Reference: SRD 3.5 MonstersIntro-A
Animated Object, Medium
Mediocre Construct, Animated Object
Combat: Combat (damage
3, defense 2), #AT 1
Move: Run 5 yd; Morale: Terrible;
Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con n/a, Int
n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Medium: MOV Run 5 yd, ATK Mediocre (3/2), #AT
1, ML Terrible, AL Always neutral; Str Fair, Dex Mediocre, Con n/a,
Int n/a, Wis n/a, Cha n/a |
Full description: Animated
Object, Medium Reference: SRD 3.5 MonstersIntro-A
Animated Object, Small
Mediocre Construct, Animated Object
Combat: Combat (damage
-1, defense -1), #AT 1
Move: Run 5 yd; Morale: Terrible;
Alignment: Always neutral
Str Mediocre (Scale -3), Dex Fair, Con n/a, Int
n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light
vision; also see text
Organization: Pair
Terrain: Any;
Treasure: None
0
Stat Block:
Animated Object, Small: MOV Run 5 yd, ATK Poor (-1/-1), #AT 1,
ML Terrible, AL Always neutral; Str Mediocre, Dex Fair, Con n/a, Int
n/a, Wis n/a, Cha n/a |
Full description: Animated
Object, Small Reference: SRD 3.5 MonstersIntro-A
Animated Object, Tiny
Poor Construct, Animated Object
Combat: Combat (damage -5,
defense -3), #AT 1
Move: Run 7 yd; Morale: Terrible;
Alignment: Always neutral
Str Poor (Scale -6), Dex Good, Con n/a, Int n/a,
Wis n/a, Cha n/a
Skills: Poor Combat
Gifts:
See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Group (4)
Terrain: Any; Treasure:
None
0
Stat Block:
Animated Object, Tiny: MOV Run 7 yd, ATK Poor (-5/-3), #AT 1,
ML Terrible, AL Always neutral; Str Poor, Dex Good, Con n/a, Int n/a,
Wis n/a, Cha n/a |
Full description: Animated
Object, Tiny Reference: SRD 3.5 MonstersIntro-A
Ankheg
Mediocre Magical Beast, Ankheg
Combat: Combat (damage 8,
defense 6), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale:
Mediocre; Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Fair Climb, Fair Listen, Mediocre Spellcraft
Gifts: Improved
grab, spit acid, Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Organization: Solitary or cluster (2-4)
Terrain: Warm
plains; Treasure: None
0
Stat Block:
Ankheg: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (8/6), #AT 1,
ML Mediocre, AL Always neutral; Str Legendary, Dex Mediocre, Con
Great, Int n/a, Wis Fair, Cha Terrible |
Full description: Ankheg
Reference: SRD 3.5 MonstersIntro-A
Ape
Mediocre Animal, Ape
Combat: Combat (damage 7, defense 4),
#AT 3
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre;
Alignment:
Str Legendary (Scale 4), Dex Good, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Great Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision,
scent
Organization: Solitary, pair, or company (3-5)
Terrain: Warm forests; Treasure:
0
Stat Block:
Ape: MOV Run 5 yd, Climb 5 yd, ATK Mediocre (7/4), #AT 3, ML
Mediocre, AL ; Str Legendary, Dex Good, Con Good, Int n/a, Wis Fair,
Cha Terrible |
Full description: Ape
Reference: SRD 3.5 MonstersAnimals
Aranea
Mediocre Magical Beast (Shapechanger), Aranea
Combat:
Combat (damage 3, defense 0), #AT 1
Move: Run 8 yd, Climb 4 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Good, Con Good, Int
Good, Wis Fair, Cha Good
Skills: Mediocre Combat,
Mediocre Magic (as Sorcerer), Great Climb, Fair Escape Artist, Great Jump, Fair
Listen, Fair Spellcraft
Gifts: Poison, spells, web, Change shape,
darkvision 60 ft., low-light vision
Organization: Solitary or colony
(3-6)
Terrain: Temperate forests; Treasure: Standard coins;
double goods; standard items
0
Stat Block:
Aranea: MOV Run 8 yd, Climb 4 yd, ATK Mediocre (3/0), #AT 1, ML
Mediocre, AL Usually neutral; Str Mediocre, Dex Good, Con Good, Int
Good, Wis Fair, Cha Good |
Full description: Aranea
Reference: SRD 3.5 MonstersIntro-A
Hound Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7
yd; Morale: Fair; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Fair
Magic, Mediocre Diplomacy, Good Hide, Great Jump, Good Listen, Good Move
Silently, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like
abilities, Aura of menace, change shape, damage reduction 10/evil, darkvision 60
ft., immunity to electricity and petrification, magic circle against evil,
scent, spell resistance 16, teleport, tongues
Organization: Solitary,
pair, or squad (3-5)
Terrain: A lawful good-aligned plane;
Treasure: No coins; double goods; standard items
0
Stat Block:
Hound Archon: MOV Run 7 yd, ATK Fair (4/4), #AT 2, ML Fair, AL
Always lawful good; Str Good, Dex Mediocre, Con Fair, Int Mediocre,
Wis Fair, Cha Fair |
Full description: Hound
Archon Reference: SRD 3.5 MonstersIntro-A
Hound Archon Hero, 11th-Level Paladin
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 5
yd; Morale: Great; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Mediocre, Con Great,
Int Poor, Wis Good, Cha Great
Skills: Superb
Combat, Good Magic (as Paladin), Superb Diplomacy, Mediocre Hide, Poor Jump,
Good Listen, Great 0, Superb Search, Good Spellcraft, Mediocre Spot
Gifts: Smite evil, spells, spell-like abilities, turn undead 6/day,
Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft.,
immunity to electricity and petrification, magic circle against evil, paladin
abilities, scent, spell resistance 27, teleport, tongues
Organization: Solitary or with juvenile bronze dragon
Terrain: A lawful good-aligned plane; Treasure: Standard
0
Stat Block:
Hound Archon Hero, 11th-Level Paladin: MOV Run 5 yd, ATK Superb
(4/5), #AT 5, ML Great, AL Always lawful good; Str Legendary, Dex
Mediocre, Con Great, Int Poor, Wis Good, Cha Great |
Full description: Hound
Archon Hero, 11th-Level Paladin Reference: SRD 3.5 MonstersIntro-A
Lantern Archon
Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 0, defense 0), #AT 2
Move:
Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always lawful
good
Str n/a (Scale -3), Dex Mediocre, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Magic, Mediocre Diplomacy, Mediocre Listen, Mediocre
Search, Mediocre Spellcraft
Gifts: Spell-like abilities, Aura of
menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to
electricity and petrification, magic circle against evil, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A
lawful good-aligned plane; Treasure: None
0
Stat Block:
Lantern Archon: MOV Immobile, Fly 10 yd, ATK Mediocre (0/0),
#AT 2, ML Mediocre, AL Always lawful good; Str n/a, Dex Mediocre, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Lantern
Archon Reference: SRD 3.5 MonstersIntro-A
Trumpet Archon
Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 3
Move: Run 7
yd, Fly 15 yd; Morale: Good; Alignment: Always lawful good
Str Legendary (Scale 0), Dex Great, Con Legendary+1,
Int Great, Wis Great, Cha Great
Skills: Good
Combat, Great Magic (as Cleric), Superb Diplomacy, Superb Escape Artist, Superb
Handle Animal, Superb Listen, Superb Move Silently, Superb Perform, Superb 0,
Superb Search, Superb Spellcraft, Use Magic DeviceMediocre
Gifts:
Spell-like abilities, spells, trumpet, Aura of menace, damage reduction 10/evil,
darkvision 60 ft., immunity to electricity and petrification, magic circle
against evil, spell resistance 29, teleport, tongues
Organization:
Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane;
Treasure: No coins; double goods; standard items
0
Stat Block:
Trumpet Archon: MOV Run 7 yd, Fly 15 yd, ATK Good (4/5), #AT 3,
ML Good, AL Always lawful good; Str Legendary, Dex Great, Con
Legendary+1, Int Great, Wis Great, Cha Great |
Full description: Trumpet
Archon Reference: SRD 3.5 MonstersIntro-A
Adult Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat
(damage 3, defense 3), #AT 2
Move: Immobile, Fly 10 yd;
Morale: Fair; Alignment: Always neutral
Str Good (Scale 0), Dex Legendary, Con Fair, Int
Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat,
Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good
Ride, Good Search, Good Spellcraft, Good Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid,
electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental
Plane of Air; Treasure: None
0
Stat Block:
Adult Arrowhawk: MOV Immobile, Fly 10 yd, ATK Fair (3/3), #AT
2, ML Fair, AL Always neutral; Str Good, Dex Legendary, Con Fair, Int
Mediocre, Wis Fair, Cha Fair |
Full description: Adult
Arrowhawk Reference: SRD 3.5 MonstersIntro-A
Elder Arrowhawk
Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat
(damage 9, defense 6), #AT 3
Move: Immobile, Fly 10 yd;
Morale: Good; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Legendary, Con Great,
Int Mediocre, Wis Fair, Cha Fair
Skills: Great
Combat, Mediocre Diplomacy, Legendary Escape Artist, Legendary Listen, Legendary
Move Silently, Superb Ride, Superb Search, Legendary Spellcraft, Superb Spot,
Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft.,
immunity to acid, electricity, and poison, cold resistance 10, fire resistance
10
Organization: Solitary or clutch (2-4)
Terrain:
Elemental Plane of Air; Treasure: None
0
Stat Block:
Elder Arrowhawk: MOV Immobile, Fly 10 yd, ATK Great (9/6), #AT
3, ML Good, AL Always neutral; Str Legendary+1, Dex Legendary, Con
Great, Int Mediocre, Wis Fair, Cha Fair |
Full description: Elder
Arrowhawk Reference: SRD 3.5 MonstersIntro-A
Juvenile Arrowhawk
Mediocre Outsider (Air, Extraplanar), Arrowhawk
Combat:
Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 10 yd;
Morale: Mediocre; Alignment: Always neutral
Str Fair (Scale -3), Dex Legendary, Con Fair, Int
Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat,
Mediocre Diplomacy, Good Escape Artist, Fair Listen, Good Move Silently, Fair
Ride, Fair Search, Fair Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid,
electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental
Plane of Air; Treasure: None
0
Stat Block:
Juvenile Arrowhawk: MOV Immobile, Fly 10 yd, ATK Mediocre
(0/0), #AT 1, ML Mediocre, AL Always neutral; Str Fair, Dex Legendary,
Con Fair, Int Mediocre, Wis Fair, Cha Fair |
Full description: Juvenile
Arrowhawk Reference: SRD 3.5 MonstersIntro-A
Assassin Vine
Mediocre Plant, Assassin Vine
Combat: Combat (damage 7,
defense 5), #AT 1
Move: Run 1 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int n/a, Wis Fair, Cha Poor
Skills: Mediocre
Combat
Gifts: Constrict 1d6+7, entangle, improved grab, Blindsight 30
ft., camouflage, immunity to electricity, low-light vision, plant traits, cold
resistance 10, fire resistance 10
Organization: Solitary or patch
(2-4)
Terrain: Temperate forests; Treasure: 1/10th coins; 50%
goods; 50% items
0
Stat Block:
Assassin Vine: MOV Run 1 yd, ATK Mediocre (7/5), #AT 1, ML
Mediocre, AL Always neutral; Str Legendary, Dex Mediocre, Con Great,
Int n/a, Wis Fair, Cha Poor |
Full description: Assassin
Vine Reference: SRD 3.5 MonstersIntro-A
1st-Level Astral Construct
Poor Construct, Astral Construct
Combat: Combat (damage -1,
defense 1), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Always neutral
Str Good (Scale -3), Dex Good, Con n/a, Int n/a,
Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft.,
low-light vision
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
1st-Level Astral Construct: MOV Run 5 yd, ATK Mediocre (-1/1),
#AT 1, ML Poor, AL Always neutral; Str Good, Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: 1st-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
2nd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage
3, defense 3), #AT 1
Move: Run 7 yd; Morale: Poor;
Alignment: Always neutral
Str Great (Scale 0), Dex Good, Con n/a, Int n/a,
Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
2nd-Level Astral Construct: MOV Run 7 yd, ATK Mediocre (3/3),
#AT 1, ML Poor, AL Always neutral; Str Great, Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: 2nd-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
3rd-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage
3, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary (Scale 0), Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft.,
low-light vision
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
3rd-Level Astral Construct: MOV Run 7 yd, ATK Mediocre (3/4),
#AT 1, ML Mediocre, AL Always neutral; Str Legendary, Dex Good, Con
n/a, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 3rd-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
4th-Level Astral Construct
Mediocre Construct, Astral Construct
Combat: Combat (damage
3, defense 5), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+2 (Scale 0), Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, darkvision 60 ft.,
low-light vision
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
4th-Level Astral Construct: MOV Run 7 yd, ATK Fair (3/5), #AT
1, ML Mediocre, AL Always neutral; Str Legendary+2, Dex Good, Con n/a,
Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 4th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
5th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7,
defense 8), #AT 2
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+4 (Scale 4), Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, damage reduction
5/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
5th-Level Astral Construct: MOV Run 7 yd, ATK Fair (7/8), #AT
2, ML Mediocre, AL Always neutral; Str Legendary+4, Dex Fair, Con n/a,
Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 5th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
6th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7,
defense 9), #AT 2
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+6 (Scale 4), Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu B, construct traits, damage reduction
10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
6th-Level Astral Construct: MOV Run 7 yd, ATK Good (7/9), #AT
2, ML Mediocre, AL Always neutral; Str Legendary+6, Dex Fair, Con n/a,
Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 6th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
7th-Level Astral Construct
Fair Construct, Astral Construct
Combat: Combat (damage 7,
defense 9), #AT 3
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu C, construct traits, damage reduction
10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
7th-Level Astral Construct: MOV Run 7 yd, ATK Good (7/9), #AT
3, ML Mediocre, AL Always neutral; Str Legendary+7, Dex Fair, Con n/a,
Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 7th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
8th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 7,
defense 9), #AT 3
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+9 (Scale 4), Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: One ability from Menu C, construct traits, damage reduction
15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
8th-Level Astral Construct: MOV Run 7 yd, ATK Great (7/9), #AT
3, ML Fair, AL Always neutral; Str Legendary+9, Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: 8th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
9th-Level Astral Construct
Good Construct, Astral Construct
Combat: Combat (damage 12,
defense 13), #AT 4
Move: Run 8 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+11 (Scale 8), Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha Mediocre
Skills:
Great Combat
Gifts: Two abilities from Menu C, construct traits,
damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
9th-Level Astral Construct: MOV Run 8 yd, ATK Great (12/13),
#AT 4, ML Fair, AL Always neutral; Str Legendary+11, Dex Mediocre, Con
n/a, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: 9th-Level
Astral Construct Reference: SRD 3.5 PsionicMonsters
Athach
Fair Aberration, Athach
Combat: Combat (damage 8, defense
9), #AT 5
Move: Run 6 yd; Morale: Good; Alignment:
Often chaotic evil
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Terrible, Wis Fair, Cha Terrible
Skills:
Good Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, Darkvision 60 ft.
Organization: Solitary,
gang (2-4), or tribe (7-12)
Terrain: Temperate hills;
Treasure: 1/2 coins; double goods; standard items
0
Stat Block:
Athach: MOV Run 6 yd, ATK Good (8/9), #AT 5, ML Good, AL Often
chaotic evil; Str Legendary+3, Dex Fair, Con Legendary, Int Terrible,
Wis Fair, Cha Terrible |
Full description: Athach
Reference: SRD 3.5 MonstersIntro-A
Avoral
Good Outsider (Extraplanar, Good), Avoral
Combat: Combat
(damage 4, defense 4), #AT 2
Move: Run 7 yd, Fly 15 yd;
Morale: Fair; Alignment: Always neutral good
Str Good (Scale 0), Dex Legendary+1, Con Legendary,
Int Good, Wis Great, Cha Great
Skills: Fair
Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Handle
Animal, Great Hide, Fair Intimidate, Great Listen, Great Move Silently, Fair 0,
Great Search, Good Sleight of Hand, Legendary Spellcraft
Gifts:
Spell-like abilities, fear aura, Damage reduction 10/evil or silver, darkvision
60 ft., immunity to electricity and petrification, lay on hands, low-light
vision, cold resistance 10, sonic resistance 10, speak with animals, spell
resistance 25, true seeing
Organization: Solitary, pair, or squad
(3-5)
Terrain: A good-aligned plane.; Treasure: No coins;
double goods; standard items
0
Stat Block:
Avoral: MOV Run 7 yd, Fly 15 yd, ATK Fair (4/4), #AT 2, ML
Fair, AL Always neutral good; Str Good, Dex Legendary+1, Con
Legendary, Int Good, Wis Great, Cha Great |
Full description: Avoral
Reference: SRD 3.5 MonstersIntro-A
Azer
Mediocre Outsider (Extraplanar, Fire), Azer
Combat: Combat
(damage 3, defense 5), #AT 1
Move: Run 3 yd; Morale: Mediocre;
Alignment: Always lawful neutral
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair,
Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair
Appraise, Poor Climb, Poor Hide, Terrible Jump, Fair Listen, Fair Ride, Fair
Spellcraft
Gifts: Heat, Darkvision 60 ft., immunity to fire, spell
resistance 13, vulnerability to cold
Organization: Solitary, pair,
team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th
level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20
adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain:
Elemental Plane of Fire; Treasure: Standard coins; double goods
(nonflammables only); standard items (nonflammables only)
0
Stat Block:
Azer: MOV Run 3 yd, ATK Mediocre (3/5), #AT 1, ML Mediocre, AL
Always lawful neutral; Str Fair, Dex Fair, Con Fair, Int Fair, Wis
Fair, Cha Poor |
Full description: Azer
Reference: SRD 3.5 MonstersIntro-A
Baboon
Poor Animal, Baboon
Combat: Combat (damage 3, defense 0),
#AT 1
Move: Run 7 yd, Climb 5 yd; Morale: Mediocre;
Alignment:
Str Good (Scale 0), Dex Good, Con Fair, Int n/a,
Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair
Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary or troop (10-40)
Terrain: Warm
plains; Treasure:
0
Stat Block:
Baboon: MOV Run 7 yd, Climb 5 yd, ATK Poor (3/0), #AT 1, ML
Mediocre, AL ; Str Good, Dex Good, Con Fair, Int n/a, Wis Fair, Cha
n/a |
Full description: Baboon
Reference: SRD 3.5 MonstersAnimals
Badger
Poor Animal, Badger
Combat: Combat (damage -2, defense -1),
#AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre;
Alignment:
Str Poor (Scale -3), Dex Great, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair
Escape Artist, Mediocre Listen, Mediocre Spellcraft
Gifts: Rage,
Low-light vision, scent
Organization: Solitary, pair, or cete (3-5)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Badger: MOV Run 5 yd, Burrow 2 yd, ATK Poor (-2/-1), #AT 3, ML
Mediocre, AL ; Str Poor, Dex Great, Con Good, Int n/a, Wis Fair, Cha
Terrible |
Full description: Badger
Reference: SRD 3.5 MonstersAnimals
Barghest
Mediocre Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 5
yd; Morale: Fair; Alignment: Always lawful evil
Str Great (Scale 0), Dex Good, Con Fair, Int
Good, Wis Good, Cha Good
Skills: Fair Combat, Fair
Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Good Hide, Great
Intimidate, Good Jump, Good Listen, Good Move Silently, Good Ride, Good Search,
Good Spellcraft, Good Spot
Gifts: Spell-like abilities, feed, Change
shape, damage reduction 5/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An
evil-aligned plane; Treasure: Double standard
0
Stat Block:
Barghest: MOV Run 5 yd, ATK Fair (3/3), #AT 3, ML Fair, AL
Always lawful evil; Str Great, Dex Good, Con Fair, Int Good, Wis Good,
Cha Good |
Full description: Barghest
Reference: SRD 3.5 MonstersB-C
Greater Barghest
Fair Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 7
yd; Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 4), Dex Good, Con Great, Int
Superb, Wis Superb, Cha Superb
Skills: Good Combat,
Good Magic, Great Bluff, Superb Climb, Fair Diplomacy, Mediocre Disguise, Good
Hide, Superb Intimidate, Legendary Jump, Great Listen, Great Move Silently,
Great Search, Great Spellcraft, Great Spot, Great Swim
Gifts:
Spell-like abilities, feed, Change shape, damage reduction 10/magic, darkvision
60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard
0
Stat Block:
Greater Barghest: MOV Run 7 yd, ATK Good (7/6), #AT 3, ML Good,
AL Always lawful evil; Str Legendary, Dex Good, Con Great, Int Superb,
Wis Superb, Cha Superb |
Full description: Greater
Barghest Reference: SRD 3.5 MonstersB-C
Abyssal Greater Basilisk
Good Outsider (Augmented Magical Beast, Extraplanar), Basilisk
Combat: Combat (damage 9, defense 6), #AT 4
Move: Run 3
yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary+2 (Scale 4), Dex Poor, Con Legendary,
Int n/a, Wis Mediocre, Cha Good
Skills: Superb
Combat, Poor Hide, Good Listen, Good Spellcraft
Gifts: Petrifying
gaze, smite good, Resistance to cold 10 and fire 10, damage reduction 10/magic,
darkvision 60 ft., low-light vision, spell resistance 23
Organization: Solitary or colony (3-6)
Terrain: A chaotic
evil plane; Treasure: Standard
0
Stat Block:
Abyssal Greater Basilisk: MOV Run 3 yd, ATK Superb (9/6), #AT
4, ML Fair, AL Always chaotic evil; Str Legendary+2, Dex Poor, Con
Legendary, Int n/a, Wis Mediocre, Cha Good |
Full description: Abyssal
Greater Basilisk Reference: SRD 3.5 MonstersB-C
Basilisk
Fair Magical Beast, Basilisk
Combat: Combat (damage 3,
defense 3), #AT 2
Move: Run 3 yd; Morale: Mediocre;
Alignment: Always neutral
Str Good (Scale 0), Dex Poor, Con Good, Int n/a,
Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor Hide,
Fair Listen, Fair Spellcraft
Gifts: Petrifying gaze, Darkvision 60
ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Warm deserts; Treasure: None
0
Stat Block:
Basilisk: MOV Run 3 yd, ATK Fair (3/3), #AT 2, ML Mediocre, AL
Always neutral; Str Good, Dex Poor, Con Good, Int n/a, Wis Fair, Cha
Mediocre |
Full description: Basilisk
Reference: SRD 3.5 MonstersB-C
Bat
Poor Animal, Bat
Combat: Combat (damage -9, defense -5),
#AT 0
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -9), Dex Good, Con Mediocre, Int
n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great Hide,
Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Blindsense 20
ft., low-light vision
Organization: Colony (10-40) or crowd (10-50)
Terrain: Temperate deserts; Treasure:
0
Stat Block:
Bat: MOV Run 1 yd, Fly 7 yd, ATK Poor (-9/-5), #AT 0, ML
Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha
n/a |
Full description: Bat
Reference: SRD 3.5 MonstersAnimals
Bear, Black
Mediocre Animal, Bear, Black
Combat: Combat (damage 2,
defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre;
Alignment:
Str Superb (Scale 0), Dex Fair, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Climb, Mediocre Listen, Mediocre Spellcraft, Fair Survival
Gifts: Low-light vision, scent
Organization: Solitary or
pair
Terrain: Temperate forests; Treasure:
0
Stat Block:
Bear, Black: MOV Run 7 yd, ATK Mediocre (2/1), #AT 3, ML
Mediocre, AL ; Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha
Terrible |
Full description: Bear,
Black Reference: SRD 3.5 MonstersAnimals
Bear, Brown
Mediocre Animal, Bear, Brown
Combat: Combat (damage 7,
defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre;
Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb,
Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts:
Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure:
0
Stat Block:
Bear, Brown: MOV Run 7 yd, ATK Mediocre (7/4), #AT 3, ML
Mediocre, AL ; Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis
Fair, Cha Terrible |
Full description: Bear,
Brown Reference: SRD 3.5 MonstersAnimals
Bear, Polar
Mediocre Animal, Bear, Polar
Combat: Combat (damage 7,
defense 4), #AT 3
Move: Run 7 yd, Swim 5 yd; Morale: Mediocre;
Alignment:
Str Legendary+3 (Scale 4), Dex Fair, Con Superb,
Int n/a, Wis Fair, Cha Terrible
Skills: Fair
Combat, Poor Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold plains;
Treasure:
0
Stat Block:
Bear, Polar: MOV Run 7 yd, Swim 5 yd, ATK Fair (7/4), #AT 3, ML
Mediocre, AL ; Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis
Fair, Cha Terrible |
Full description: Bear,
Polar Reference: SRD 3.5 MonstersAnimals
Behemoth Eagle
Superb Outsider (Extraplanar), Behemoth
Combat: Combat
(damage 27, defense 16), #AT 4
Move: Run 3 yd, Fly 27 yd;
Morale: Great; Alignment: Always neutral
Str Legendary+2 (Scale 16), Dex Legendary+7, Con
Legendary+1, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Legendary+1 Diplomacy, Mediocre Jump,
Legendary+2 Listen, Legendary+1 Ride, Legendary+1 Search, Legendary+5
Spellcraft, Legendary+1 Spot
Gifts: Evasion, spell resistance 30
Organization: Solitary or pair
Terrain: Any forest, hill,
mountains, and plains; Treasure: None
0
Stat Block:
Behemoth Eagle: MOV Run 3 yd, Fly 27 yd, ATK Legendary (27/16),
#AT 4, ML Great, AL Always neutral; Str Legendary+2, Dex Legendary+7,
Con Legendary+1, Int Great, Wis Superb, Cha Great |
Full description: Behemoth
Eagle Reference: SRD 3.5 EpicMonsters(A-E)
Behemoth Gorilla
Superb Outsider (Extraplanar), Behemoth
Combat: Combat
(damage 16, defense 13), #AT 4
Move: Run 10 yd, Climb 5 yd;
Morale: Great; Alignment: Always neutral
Str Legendary+5 (Scale 8), Dex Legendary+3, Con
Legendary+7, Int Terrible, Wis Good, Cha Fair
Skills: Legendary Combat, Legendary+2 Balance, Legendary+5 Climb,
Legendary+1 Intimidate, Legendary+3 Jump, Legendary+2 Move Silently, Legendary+1
Spellcraft
Gifts: Rend 8d8+20, Scent, spell resistance 30
Organization: Solitary or company (5-8)
Terrain: Warm
forest and warm mountains; Treasure: None
0
Stat Block:
Behemoth Gorilla: MOV Run 10 yd, Climb 5 yd, ATK Legendary
(16/13), #AT 4, ML Great, AL Always neutral; Str Legendary+5, Dex
Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
|
Full description: Behemoth
Gorilla Reference: SRD 3.5 EpicMonsters(A-E)
Behir
Fair Magical Beast, Behir
Combat: Combat (damage 11,
defense 9), #AT 2
Move: Run 7 yd, Climb 3 yd; Morale: Fair;
Alignment: Often neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Terrible, Wis Good, Cha Fair
Skills: Good
Combat, Great Climb, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Mediocre
Spot
Gifts: Breath weapon, constrict 2d8+8, improved grab, rake
1d4+4, swallow whole, Can't be tripped, darkvision 60 ft., immunity to
electricity, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Behir: MOV Run 7 yd, Climb 3 yd, ATK Good (11/9), #AT 2, ML
Fair, AL Often neutral; Str Legendary+3, Dex Fair, Con Legendary, Int
Terrible, Wis Good, Cha Fair |
Full description: Behir
Reference: SRD 3.5 MonstersB-C
Belker
Fair Elemental (Air, Extraplanar), Belker
Combat: Combat
(damage 7, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale:
Mediocre; Alignment: Usually neutral evil
Str Good (Scale 4), Dex Legendary, Con Fair, Int
Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Smoke
claws, Darkvision 60 ft., elemental traits, smoke form
Organization:
Solitary, pair, or clutch (3-4)
Terrain: Elemental Plane of Air;
Treasure: None
0
Stat Block:
Belker: MOV Run 5 yd, Fly 8 yd, ATK Fair (7/6), #AT 5, ML
Mediocre, AL Usually neutral evil; Str Good, Dex Legendary, Con Fair,
Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Belker
Reference: SRD 3.5 MonstersB-C
Bison
Mediocre Animal, Bison
Combat: Combat (damage 7, defense
4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great,
Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre
Combat, Fair Listen, Fair Spellcraft
Gifts: Stampede, Low-light
vision, scent
Organization: Solitary or herd (6-30)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Bison: MOV Run 7 yd, ATK Mediocre (7/4), #AT 1, ML Mediocre, AL
; Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha
n/a |
Full description: Bison
Reference: SRD 3.5 MonstersAnimals
Blink Dog
Mediocre Magical Beast, Blink Dog
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment: Usually lawful good
Str Mediocre (Scale 0), Dex Great, Con Mediocre,
Int Mediocre, Wis Fair, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Hide, Fair Listen, Mediocre Search, Fair Spellcraft,
Mediocre Spot
Gifts: Blink, darkvision 60 ft., dimension door,
low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Blink Dog: MOV Run 7 yd, ATK Mediocre (3/1), #AT 1, ML
Mediocre, AL Usually lawful good; Str Mediocre, Dex Great, Con
Mediocre, Int Mediocre, Wis Fair, Cha Mediocre |
Full description: Blink
Dog Reference: SRD 3.5 MonstersB-C
Blue, 1st-Level Psion (Telepath)
Mediocre Humanoid (Goblinoid, Psionic), Blue
Combat: Combat
(damage -1, defense 0), #AT 1
Move: Run 5 yd; Morale:
Mediocre; Alignment: Usually neutral evil
Str Terrible (Scale -3), Dex Fair, Con Good, Int
Great, Wis Fair, Cha Poor
Skills: Poor Combat, Fair
Hide, Fair Move Silently, Fair 0, Mediocre Spellcraft
Gifts: Psionic
powers, Darkvision 60 ft.
Organization: Solitary, gang (1 plus 4-9
goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants
plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband
(2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400
goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults,
1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs,
and 2-4 dire wolves)
Terrain: Temperate plains; Treasure:
Standard
0
Stat Block:
Blue, 1st-Level Psion (Telepath): MOV Run 5 yd, ATK Poor
(-1/0), #AT 1, ML Mediocre, AL Usually neutral evil; Str Terrible, Dex
Fair, Con Good, Int Great, Wis Fair, Cha Poor |
Full description: Blue,
1st-Level Psion (Telepath) Reference: SRD 3.5 PsionicMonsters
Boar
Mediocre Animal, Boar
Combat: Combat (damage 3, defense 3),
#AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Mediocre, Con Great, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair
Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate
forests; Treasure:
0
Stat Block:
Boar: MOV Run 7 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL
; Str Good, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
|
Full description: Boar
Reference: SRD 3.5 MonstersAnimals
Bodak
Fair Undead (Extraplanar), Bodak
Combat: Combat (damage 3,
defense 4), #AT 1
Move: Run 3 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Good, Con n/a, Int
Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat,
Good Listen, Good Move Silently, Good Spellcraft
Gifts: Death gaze,
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid
resistance 10, fire resistance 10, undead traits, vulnerability to sunlight
Organization: Solitary or gang (2-4)
Terrain: A chaotic
evil-aligned plane; Treasure: None
0
Stat Block:
Bodak: MOV Run 3 yd, ATK Mediocre (3/4), #AT 1, ML Fair, AL
Always chaotic evil; Str Fair, Dex Good, Con n/a, Int Terrible, Wis
Fair, Cha Fair |
Full description: Bodak
Reference: SRD 3.5 MonstersB-C
Brachyurus
Legendary Magical Beast, Brachyurus
Combat: Combat (damage
8, defense 9), #AT 4
Move: Run 13 yd; Morale: Legendary+1;
Alignment: Usually lawful neutral
Str Legendary+5 (Scale 4), Dex Legendary+9, Con
Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
Skills: Legendary+4 Combat, Legendary+8 Hide, Legendary+7 Jump,
Legendary+8 Listen, Legendary+8 Move Silently, Legendary+8 Spellcraft,
Legendary+7 Spot
Gifts: Frightful howl, savage 15d6+25, Blindsight
240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light
vision, spell resistance 32, scent, acid resistance 20, cold resistance 20,
electricity resistance 20, fire resistance 20, sonic resistance 20
Organization: Solitary, pair, or pack (5-10).
Terrain:
Any; Treasure: Standard
0
Stat Block:
Brachyurus: MOV Run 13 yd, ATK Legendary+4 (8/9), #AT 4, ML
Legendary+1, AL Usually lawful neutral; Str Legendary+5, Dex
Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
|
Full description: Brachyurus
Reference: SRD 3.5 EpicMonsters(A-E)
Brain Mole
Poor Magical Beast (Psionic), Brain Mole
Combat: Combat
(damage -5, defense -3), #AT 1
Move: Run 3 yd, Burrow 3 yd;
Morale: Mediocre; Alignment: Always neutral
Str n/a (Scale -6), Dex Good, Con Terrible, Int
n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat,
Great Hide, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Cascade flu, psi-like abilities, Low-light vision, power
conversion, scent
Organization: Nest (3-8)
Terrain:
Temperate forest; Treasure: None
0
Stat Block:
Brain Mole: MOV Run 3 yd, Burrow 3 yd, ATK Mediocre (-5/-3),
#AT 1, ML Mediocre, AL Always neutral; Str n/a, Dex Good, Con
Terrible, Int n/a, Wis Good, Cha Mediocre |
Full description: Brain
Mole Reference: SRD 3.5 PsionicMonsters
Bralani
Fair Outsider (Chaotic, Extraplanar, Good), Bralani
Combat:
Combat (damage 3, defense 3), #AT 2
Move: Run 7 yd, Fly 17 yd;
Morale: Fair; Alignment: Always chaotic good
Str Superb (Scale 0), Dex Superb, Con Great, Int
Fair, Wis Good, Cha Good
Skills: Fair Combat, Fair
Magic, Mediocre Diplomacy, Great Escape Artist, Good Handle Animal, Great Hide,
Good Jump, Great Listen, Great Move Silently, Fair 0, Good Search, Great
Spellcraft, Great Swim, Use Magic DeviceMediocre
Gifts: Spell-like
abilities, whirlwind blast, Alternate form, damage reduction 10/cold iron or
evil, darkvision 60 ft., immunity to electricity and petrification, low-light
vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A
chaotic good-aligned plane; Treasure: No coins; double goods; standard
items
0
Stat Block:
Bralani: MOV Run 7 yd, Fly 17 yd, ATK Fair (3/3), #AT 2, ML
Fair, AL Always chaotic good; Str Superb, Dex Superb, Con Great, Int
Fair, Wis Good, Cha Good |
Full description: Bralani
Reference: SRD 3.5 MonstersB-C
Bugbear
Mediocre Humanoid (Goblinoid), Bugbear
Combat: Combat
(damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Mediocre;
Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Climb, Mediocre Hide, Mediocre Listen, Fair Move Silently,
Mediocre Spellcraft
Gifts: Darkvision 60 ft., scent
Organization: Solitary, gang (2-4), or band (11-20 plus 150%
noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Terrain: Temperate mountains; Treasure: Standard
0
Stat Block:
Bugbear: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre,
AL Usually chaotic evil; Str Good, Dex Fair, Con Fair, Int Mediocre,
Wis Mediocre, Cha Poor |
Full description: Bugbear
Reference: SRD 3.5 MonstersB-C
Bulette
Fair Magical Beast, Bulette
Combat: Combat (damage 13,
defense 10), #AT 3
Move: Run 7 yd, Burrow 2 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Good, Con Legendary,
Int n/a, Wis Fair, Cha Terrible
Skills: Good
Combat, Superb Jump, Good Listen, Mediocre Spellcraft
Gifts: Leap,
Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Organization: Solitary or pair
Terrain: Temperate hills;
Treasure: None
0
Stat Block:
Bulette: MOV Run 7 yd, Burrow 2 yd, ATK Good (13/10), #AT 3, ML
Fair, AL Always neutral; Str Legendary+3, Dex Good, Con Legendary, Int
n/a, Wis Fair, Cha Terrible |
Full description: Bulette
Reference: SRD 3.5 MonstersB-C
Caller in Darkness
Good Undead (Incorporeal, Psionic), Caller in Darkness
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 5
yd, Fly 10 yd; Morale: Good; Alignment: Always chaotic evil
Str n/a (Scale 4), Dex Great, Con n/a, Int Good,
Wis Good, Cha Good
Skills: Fair Combat, Good Hide, Good
Intimidate, Great Listen, Good Ride, Good Search, Great Spellcraft
Gifts: Psi-like abilities, steal essence, Incorporeal traits, undead
traits, unnatural aura, vulnerability to sunlight
Organization:
Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Caller in Darkness: MOV Run 5 yd, Fly 10 yd, ATK Fair (8/4),
#AT 4, ML Good, AL Always chaotic evil; Str n/a, Dex Great, Con n/a,
Int Good, Wis Good, Cha Good |
Full description: Caller
in Darkness Reference: SRD 3.5 PsionicMonsters
Camel
Mediocre Animal, Camel
Combat: Combat (damage 6, defense
4), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Great, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain: Warm
deserts; Treasure:
0
Stat Block:
Camel: MOV Run 8 yd, ATK Mediocre (6/4), #AT 1, ML Mediocre, AL
; Str Superb, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Camel
Reference: SRD 3.5 MonstersAnimals
Cat
Poor Animal, Cat
Combat: Combat (damage -5, defense -3),
#AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Good
Balance, Fair Climb, Great Hide, Good Jump, Mediocre Listen, Fair Move Silently,
Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or solitary
Terrain: Temperate
plains; Treasure:
0
Stat Block:
Cat: MOV Run 5 yd, ATK Poor (-5/-3), #AT 3, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cat
Reference: SRD 3.5 MonstersAnimals
Centaur
Mediocre Monstrous Humanoid, Centaur
Combat: Combat (damage
8, defense 4), #AT 3
Move: Run 8 yd; Morale: Fair;
Alignment: Usually neutral good
Str Superb (Scale 4), Dex Good, Con Good, Int
Poor, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft.
Organization: Solitary, company
(5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30%
noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader
of 5th-9th level)
Terrain: Temperate forests; Treasure:
Standard
0
Stat Block:
Centaur: MOV Run 8 yd, ATK Mediocre (8/4), #AT 3, ML Fair, AL
Usually neutral good; Str Superb, Dex Good, Con Good, Int Poor, Wis
Fair, Cha Mediocre |
Full description: Centaur
Reference: SRD 3.5 MonstersB-C
Cerebrilith
Good Outsider (Chaotic, Evil, Extraplanar, Psionic), Cerebrilith
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 5
yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Fair, Con Legendary+2,
Int Good, Wis Superb, Cha Legendary
Skills: Good
Combat, Good Magic, Fair Hide, Great Jump, Legendary Listen, Good Move Silently,
Good Ride, Great Search, Legendary Spellcraft
Gifts: Psi-like
abilities, spell-like abilities, summon demon, Damage reduction 10/good,
darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic
traits, acid resistance 10, cold resistance 10, fire resistance 10, power
resistance 20, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: Chaotic evil planes; Treasure: Standard
0
Stat Block:
Cerebrilith: MOV Run 5 yd, ATK Good (7/9), #AT 3, ML Good, AL
Always chaotic evil; Str Legendary+1, Dex Fair, Con Legendary+2, Int
Good, Wis Superb, Cha Legendary |
Full description: Cerebrilith
Reference: SRD 3.5 PsionicMonsters
Chaos Beast
Fair Outsider (Chaotic, Extraplanar), Chaos Beast
Combat:
Combat (damage 1, defense 2), #AT 2
Move: Run 3 yd; Morale:
Fair; Alignment: Always chaotic neutral
Str Good (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Great Climb, Good Escape Artist, Good Hide, Good Jump, Good Listen, Good
Ride, Good Spellcraft, Poor Spot, Great Swim, Use Magic DeviceMediocre
Gifts: Corporeal instability, Darkvision 60 ft., immunity to critical
hits and transformation, spell resistance 15
Organization: Solitary
Terrain: Ever-Changing Chaos of Limbo; Treasure: None
0
Stat Block:
Chaos Beast: MOV Run 3 yd, ATK Fair (1/2), #AT 2, ML Fair, AL
Always chaotic neutral; Str Good, Dex Fair, Con Fair, Int Mediocre,
Wis Mediocre, Cha Mediocre |
Full description: Chaos
Beast Reference: SRD 3.5 MonstersB-C
Cheetah
Mediocre Animal, Cheetah
Combat: Combat (damage 0, defense
0), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Great (Scale 0), Dex Superb, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Trip, Low-light vision, scent, sprint
Organization:
Solitary, pair, or family (3-5)
Terrain: Warm plains;
Treasure:
0
Stat Block:
Cheetah: MOV Run 8 yd, ATK Mediocre (0/0), #AT 3, ML Mediocre,
AL ; Str Great, Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Cheetah
Reference: SRD 3.5 MonstersAnimals
Chimera
Fair Magical Beast, Chimera
Combat: Combat (damage 8,
defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Fair;
Alignment: Usually chaotic evil
Str Superb (Scale 4), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Mediocre
Skills: Good Combat,
Mediocre Hide, Good Listen, Good Spellcraft
Gifts: Breath weapon,
Darkvision 60 ft., low-light vision, scent
Organization: Solitary,
pride (3-5), or flight (6-13)
Terrain: Temperate hills;
Treasure: Standard
0
Stat Block:
Chimera: MOV Run 5 yd, Fly 8 yd, ATK Good (8/6), #AT 5, ML
Fair, AL Usually chaotic evil; Str Superb, Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Chimera
Reference: SRD 3.5 MonstersB-C
Choker
Mediocre Aberration, Choker
Combat: Combat (damage -2,
defense 0), #AT 2
Move: Run 3 yd, Climb 2 yd; Morale:
Mediocre; Alignment: Usually chaotic evil
Str Great (Scale -3), Dex Good, Con Fair, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Great Climb, Good Hide, Fair Move Silently
Gifts: Improved grab,
constrict 1d3+3, Darkvision 60 ft., quickness
Organization: Solitary
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Choker: MOV Run 3 yd, Climb 2 yd, ATK Mediocre (-2/0), #AT 2,
ML Mediocre, AL Usually chaotic evil; Str Great, Dex Good, Con Fair,
Int n/a, Wis Fair, Cha Terrible |
Full description: Choker
Reference: SRD 3.5 MonstersB-C
Chuul
Fair Aberration (Aquatic), Chuul
Combat: Combat (damage 8,
defense 7), #AT 2
Move: Run 5 yd, Swim 3 yd; Morale: Good;
Alignment: Usually chaotic evil
Str Legendary (Scale 4), Dex Great, Con Superb,
Int Mediocre, Wis Good, Cha n/a
Skills: Fair
Combat, Great Hide, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 3d6+5, improved grab, paralytic tentacles,
Amphibious, darkvision 60 ft., immunity to poison
Organization:
Solitary, pair, or pack (3-5)
Terrain: Temperate marshes;
Treasure: 1/10th coins; 50% goods; standard items
0
Stat Block:
Chuul: MOV Run 5 yd, Swim 3 yd, ATK Fair (8/7), #AT 2, ML Good,
AL Usually chaotic evil; Str Legendary, Dex Great, Con Superb, Int
Mediocre, Wis Good, Cha n/a |
Full description: Chuul
Reference: SRD 3.5 MonstersB-C
Cloaker
Fair Aberration, Cloaker
Combat: Combat (damage 7, defense
5), #AT 2
Move: Run 2 yd, Fly 7 yd; Morale: Fair;
Alignment: Usually chaotic neutral
Str Legendary (Scale 4), Dex Great, Con Great,
Int Good, Wis Good, Cha Good
Skills: Mediocre
Combat, Fair Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts: Moan, engulf, Darkvision 60 ft., shadow shift
Organization: Solitary, mob (3-6), or flock (7-12)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Cloaker: MOV Run 2 yd, Fly 7 yd, ATK Mediocre (7/5), #AT 2, ML
Fair, AL Usually chaotic neutral; Str Legendary, Dex Great, Con Great,
Int Good, Wis Good, Cha Good |
Full description: Cloaker
Reference: SRD 3.5 MonstersB-C
Cockatrice
Mediocre Magical Beast, Cockatrice
Combat: Combat (damage
-1, defense -2), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale:
Mediocre; Alignment: Always neutral
Str Terrible (Scale -3), Dex Great, Con Mediocre,
Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat,
Fair Listen, Fair Spellcraft
Gifts: Petrification, Darkvision 60 ft.,
low-light vision
Organization: Solitary, pair, flight (3-5), or flock
(6-13)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Cockatrice: MOV Run 3 yd, Fly 10 yd, ATK Fair (-1/-2), #AT 1,
ML Mediocre, AL Always neutral; Str Terrible, Dex Great, Con Mediocre,
Int n/a, Wis Fair, Cha Poor |
Full description: Cockatrice
Reference: SRD 3.5 MonstersB-C
Flesh Colossus
Legendary+1 Construct, Colossus
Combat: Combat (damage 25,
defense 20), #AT 4
Move: Run 7 yd; Morale: Legendary+3;
Alignment: Neutral evil or neutral
Str Legendary+7 (Scale 16), Dex Terrible, Con n/a,
Int n/a, Wis n/a, Cha n/a
Skills: Legendary+13
Combat, Great Jump
Gifts: Frightful presence, horrific appearance,
stomp, stench, Construct traits, magic immunity, damage reduction 15/Epic and
adamantine, negative energy affinity
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Flesh Colossus: MOV Run 7 yd, ATK Legendary+13 (25/20), #AT 4,
ML Legendary+3, AL Neutral evil or neutral; Str Legendary+7, Dex
Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a |
Full description: Flesh
Colossus Reference: SRD 3.5 EpicMonsters(A-E)
Iron Colossus
Legendary+3 Construct, Colossus
Combat: Combat (damage 30,
defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+3;
Alignment: Usually neutral
Str Legendary+30 (Scale 16), Dex Terrible, Con n/a,
Int Poor, Wis Fair, Cha n/a
Skills: Legendary+12
Combat, Legendary+5 Jump
Gifts: Breath weapon, Construct traits,
magic immunity, antimagic field, rustproof, damage reduction 20/Epic and
adamantine
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Iron Colossus: MOV Run 8 yd, ATK Legendary+12 (30/21), #AT 4,
ML Legendary+3, AL Usually neutral; Str Legendary+30, Dex Terrible,
Con n/a, Int Poor, Wis Fair, Cha n/a |
Full description: Iron
Colossus Reference: SRD 3.5 EpicMonsters(A-E)
Stone Colossus
Legendary Construct, Colossus
Combat: Combat (damage 27,
defense 21), #AT 4
Move: Run 7 yd; Morale: Legendary;
Alignment: Usually neutral
Str Legendary+25 (Scale 16), Dex n/a, Con n/a,
Int Terrible, Wis Mediocre, Cha n/a
Skills:
Legendary+6 Combat, Legendary+3 Jump
Gifts: Shatter, Construct
traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Stone Colossus: MOV Run 7 yd, ATK Legendary+6 (27/21), #AT 4,
ML Legendary, AL Usually neutral; Str Legendary+25, Dex n/a, Con n/a,
Int Terrible, Wis Mediocre, Cha n/a |
Full description: Stone
Colossus Reference: SRD 3.5 EpicMonsters(A-E)
Couatl
Good Outsider (Native), Couatl
Combat: Combat (damage 5,
defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good;
Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int
Great, Wis Superb, Cha Great
Skills: Good Combat, Good
Magic (as Cleric), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great
Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim,
Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psionics,
spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain:
Warm forests; Treasure: Standard
0
Stat Block:
Couatl: MOV Run 3 yd, Fly 10 yd, ATK Good (5/6), #AT 2, ML
Good, AL Always lawful good; Str Superb, Dex Great, Con Good, Int
Great, Wis Superb, Cha Great |
Full description: Couatl
Reference: SRD 3.5 MonstersB-C
Couatl, Psionic
Good Outsider (Native, Psionic), Couatl, Psionic
Combat:
Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd;
Morale: Good; Alignment: Always lawful good
Str Superb (Scale 4), Dex Great, Con Good, Int
Great, Wis Superb, Cha Great
Skills: Good Combat, Good
Magic (as Sorcerer), Superb Diplomacy, Poor Jump, Great Listen, Great Ride,
Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great
Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison,
psi-like abilities, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain:
Warm forests; Treasure: Standard
0
Stat Block:
Couatl, Psionic: MOV Run 3 yd, Fly 10 yd, ATK Good (5/6), #AT
2, ML Good, AL Always lawful good; Str Superb, Dex Great, Con Good,
Int Great, Wis Superb, Cha Great |
Full description: Couatl,
Psionic Reference: SRD 3.5 PsionicMonsters
Crocodile
Mediocre Animal, Crocodile
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre;
Alignment:
Str Superb (Scale 0), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair
Hide, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts:
Improved grab, Hold breath, low-light vision
Organization: Solitary
or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile: MOV Run 3 yd, Swim 5 yd, ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL ; Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair,
Cha n/a |
Full description: Crocodile
Reference: SRD 3.5 MonstersAnimals
Crocodile, Giant
Mediocre Animal, Crocodile, Giant
Combat: Combat (damage
13, defense 8), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale:
Mediocre; Alignment:
Str Legendary+3 (Scale 8), Dex Fair, Con Superb,
Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat,
Mediocre Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts:
Improved grab, Hold breath, low-light vision
Organization: Solitary
or colony (6-11)
Terrain: Warm marshes; Treasure:
0
Stat Block:
Crocodile, Giant: MOV Run 3 yd, Swim 5 yd, ATK Fair (13/8), #AT
1, ML Mediocre, AL ; Str Legendary+3, Dex Fair, Con Superb, Int n/a,
Wis Fair, Cha n/a |
Full description: Crocodile,
Giant Reference: SRD 3.5 MonstersAnimals
Crysmal
Mediocre Elemental (Earth, Psionic), Crysmal
Combat: Combat
(damage -2, defense 2), #AT 1
Move: Run 5 yd, Burrow 3 yd;
Morale: Mediocre; Alignment: Any lawful
Str Good (Scale -3), Dex Good, Con Fair, Int
Terrible, Wis Mediocre, Cha Good
Skills: Mediocre
Combat, Good Appraise, Fair Climb, Fair Jump, Mediocre Listen, Good Spellcraft
Gifts: Psi-like abilities, Damage reduction 5/bludgeoning, elemental
traits, immunity to fire and cold, electricity resistance 15
Organization: Solitary or facet (2-5)
Terrain:
Underground; Treasure: Double goods (gems only)
0
Stat Block:
Crysmal: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (-2/2), #AT 1,
ML Mediocre, AL Any lawful; Str Good, Dex Good, Con Fair, Int
Terrible, Wis Mediocre, Cha Good |
Full description: Crysmal
Reference: SRD 3.5 PsionicMonsters
Darkmantle
Mediocre Magical Beast, Darkmantle
Combat: Combat (damage
-1, defense 1), #AT 1
Move: Run 3 yd, Fly 5 yd; Morale: Poor;
Alignment: Always neutral
Str Great (Scale -3), Dex Mediocre, Con Fair, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Darkness,
improved grab, constrict 1d4+4, Blindsight 90 ft.
Organization:
Solitary, pair, clutch (3-9), or swarm (6-15)
Terrain: Underground;
Treasure: None
0
Stat Block:
Darkmantle: MOV Run 3 yd, Fly 5 yd, ATK Mediocre (-1/1), #AT 1,
ML Poor, AL Always neutral; Str Great, Dex Mediocre, Con Fair, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: Darkmantle
Reference: SRD 3.5 MonstersD-De
Delver
Good Aberration, Delver
Combat: Combat (damage 11, defense
11), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Good;
Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Good, Wis Good, Cha Fair
Skills: Good
Combat, Superb Listen, Superb Move Silently, Superb Spellcraft, Great Spot
Gifts: Corrosive slime, Darkvision 60 ft., immunity to acid, stone
shape, tremorsense 60 ft.
Organization: Solitary
Terrain:
Underground; Treasure: None
0
Stat Block:
Delver: MOV Run 5 yd, Burrow 2 yd, ATK Good (11/11), #AT 3, ML
Good, AL Usually neutral; Str Legendary+3, Dex Fair, Con Legendary,
Int Good, Wis Good, Cha Fair |
Full description: Delver
Reference: SRD 3.5 MonstersD-De
Demilich
Legendary+2 Undead, Demilich
Combat: Combat (damage 3,
defense -4), #AT 2
Move: Immobile, Fly 30 yd; Morale: Superb;
Alignment: Neutral evil
Str Mediocre (Scale -9), Dex Great, Con n/a, Int
n/a, Wis Legendary+2, Cha Legendary
Skills: Good
Combat, Legendary Magic, Legendary+3 Hide, Legendary+1 Listen, Legendary Move
Silently, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Sleight of Hand,
Legendary+1 Spellcraft
Gifts: Trap the soul, fear aura, paralyzing
touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like
abilities, Magic immunity, phylactery transference, turn resistance +20, damage
reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire
resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and
mind-affecting attacks.
Organization: Solitary
Terrain:
Any; Treasure: Standard
0
Stat Block:
Demilich: MOV Immobile, Fly 30 yd, ATK Good (3/-4), #AT 2, ML
Superb, AL Neutral evil; Str Mediocre, Dex Great, Con n/a, Int n/a,
Wis Legendary+2, Cha Legendary |
Full description: Demilich
Reference: SRD 3.5 EpicMonsters(A-E)
Babau
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 3, defense 4), #AT 3
Move: Run 5 yd; Morale:
Fair; Alignment: Always chaotic evil
Str Legendary (Scale 0), Dex Fair, Con Legendary,
Int Good, Wis Fair, Cha Great
Skills: Fair
Combat, Fair Magic, Great Climb, Good Disable Device, Great Disguise, Good
Escape Artist, Superb Hide, Superb Listen, Superb Move Silently, Good Open Lock,
Superb Ride, Good Sense Motive, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Sneak attack +2d6, spell-like abilities, summon demon, Damage
reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and
poison, protective slime, acid resistance 10, cold resistance 10, fire
resistance 10, spell resistance 14, telepathy 100 ft.
Organization:
Solitary or gang (3-6)
Terrain: A chaotic evil-aligned plane;
Treasure: Standard
0
Stat Block:
Babau: MOV Run 5 yd, ATK Fair (3/4), #AT 3, ML Fair, AL Always
chaotic evil; Str Legendary, Dex Fair, Con Legendary, Int Good, Wis
Fair, Cha Great |
Full description: Babau
Reference: SRD 3.5 MonstersD-De
Balor
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd, Fly 15 yd;
Morale: Superb; Alignment: Always chaotic evil
Str Legendary+7 (Scale 4), Dex Legendary+2, Con
Legendary+5, Int Legendary+2, Wis Legendary+2, Cha
Legendary+3
Skills: Superb Combat, Superb Magic, Legendary+2 Bluff,
Legendary+3 Diplomacy, Fair Disguise, Legendary+1 Hide, Legendary+3 Intimidate,
Legendary+4 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2
Search, Legendary+2 Sleight of Hand, Legendary+4 Spellcraft, Fair Spot,
Legendary+2 Tumble
Gifts: Death throes, entangle, spell-like
abilities, summon demon, vorpal sword, Damage reduction 15/cold iron and good,
darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, acid
resistance 10, cold resistance 10, spell resistance 28, telepathy 100 ft., true
seeing
Organization: Solitary or troupe (1 balor, 1 marilith, and 2-5
hezrous)
Terrain: A chaotic evil-aligned plane; Treasure:
Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1
flaming whip
0
Stat Block:
Balor: MOV Run 7 yd, Fly 15 yd, ATK Superb (8/9), #AT 5, ML
Superb, AL Always chaotic evil; Str Legendary+7, Dex Legendary+2, Con
Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
|
Full description: Balor
Reference: SRD 3.5 MonstersD-De
Bebilith
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 12, defense 10), #AT 3
Move: Run 7 yd, Climb 3 yd;
Morale: Good; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Fair, Con Legendary+3,
Int Mediocre, Wis Fair, Cha Fair
Skills: Good
Combat, Legendary Climb, Mediocre Diplomacy, Great Hide, Legendary+1 Jump, Great
Listen, Great Move Silently, Great Ride, Great Search, Great Spellcraft,
Mediocre Spot
Gifts: Poison, rend armor, web, Damage reduction
10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft.
Organization: Solitary
Terrain: A chaotic evil-aligned
plane; Treasure: None
0
Stat Block:
Bebilith: MOV Run 7 yd, Climb 3 yd, ATK Good (12/10), #AT 3, ML
Good, AL Always chaotic evil; Str Legendary+4, Dex Fair, Con
Legendary+3, Int Mediocre, Wis Fair, Cha Fair |
Full description: Bebilith
Reference: SRD 3.5 MonstersD-De
Dretch
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 3
yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Magic, Good Hide, Fair Listen, Fair Move Silently, Mediocre
Ride, Fair Spellcraft, Poor Spot
Gifts: Spell-like abilities, summon
demon, Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to
electricity and poison, acid resistance 10, cold resistance 10, fire resistance
10, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), crowd
(6-15), or mob (10-40)
Terrain: A chaotic evil-aligned plane;
Treasure: None
0
Stat Block:
Dretch: MOV Run 3 yd, ATK Mediocre (0/1), #AT 3, ML Mediocre,
AL Always chaotic evil; Str Fair, Dex Mediocre, Con Good, Int n/a, Wis
Mediocre, Cha Mediocre |
Full description: Dretch
Reference: SRD 3.5 MonstersD-De
Glabrezu
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 13, defense 13), #AT 5
Move: Run 7 yd; Morale:
Good; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+5, Int Great, Wis Great, Cha Legendary
Skills: Good Combat, Great Magic, Legendary Bluff, Good Diplomacy,
Fair Disguise, Legendary Intimidate, Legendary+1 Listen, Superb Move Silently,
Superb Ride, Superb Search, Superb Sleight of Hand, Legendary+1 Spellcraft,
Mediocre Spot
Gifts: Improved grab, spell-like abilities, summon
demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and
poison, acid resistance 10, cold resistance 10, fire resistance 10, spell
resistance 21, telepathy 100 ft., true seeing
Organization: Solitary
or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Terrain: A chaotic
evil-aligned plane; Treasure: Standard coins; double goods; standard
items
0
Stat Block:
Glabrezu: MOV Run 7 yd, ATK Good (13/13), #AT 5, ML Good, AL
Always chaotic evil; Str Legendary+5, Dex Mediocre, Con Legendary+5,
Int Great, Wis Great, Cha Legendary |
Full description: Glabrezu
Reference: SRD 3.5 MonstersD-De
Hezrou
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale:
Good; Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Mediocre, Con Legendary+4,
Int Good, Wis Good, Cha Superb
Skills: Good
Combat, Great Magic, Superb Climb, Great Escape Artist, Great Hide, Superb
Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Sleight of
Hand, Legendary Spellcraft, Mediocre Spot, Use Magic DevicePoor
Gifts: Spell-like abilities, stench, improved grab, summon demon,
Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison,
acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 19,
telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Hezrou: MOV Run 5 yd, ATK Good (10/9), #AT 3, ML Good, AL
Always chaotic evil; Str Legendary, Dex Mediocre, Con Legendary+4, Int
Good, Wis Good, Cha Superb |
Full description: Hezrou
Reference: SRD 3.5 MonstersD-De
Marilith
Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 8, defense 9), #AT 10
Move: Run 7 yd; Morale:
Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 4), Dex Superb, Con Legendary+4,
Int Superb, Wis Superb, Cha Legendary+2
Skills:
Great Combat, Great Magic, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair
Disguise, Superb Hide, Legendary+1 Intimidate, Legendary+2 Listen, Legendary
Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand,
Legendary+2 Spellcraft, Mediocre Spot, Legendary+1 Tumble
Gifts:
Constrict 4d6+13, improved grab, spell-like abilities, summon demon, Damage
reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and
poison, acid resistance 10, cold resistance 10, fire resistance 10, spell
resistance 25, telepathy 100 ft.
Organization: Solitary or pair
Terrain: A chaotic evil-aligned plane; Treasure: Standard
coins; double goods; standard items, plus 1d4 magic weapons
0
Stat Block:
Marilith: MOV Run 7 yd, ATK Great (8/9), #AT 10, ML Great, AL
Always chaotic evil; Str Legendary+4, Dex Superb, Con Legendary+4, Int
Superb, Wis Superb, Cha Legendary+2 |
Full description: Marilith
Reference: SRD 3.5 MonstersD-De
Nalfeshnee
Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 13, defense 13), #AT 3
Move: Run 5 yd, Fly 7 yd;
Morale: Great; Alignment: Always chaotic evil
Str Legendary+2 (Scale 8), Dex Fair, Con Legendary+3,
Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Good Magic, Legendary Bluff, Legendary+1
Diplomacy, Fair Disguise, Good Hide, Legendary Intimidate, Legendary+2 Listen,
Superb Move Silently, Legendary Ride, Legendary Search, Legendary+1 Sleight of
Hand, Legendary+2 Spellcraft, Fair Spot, Legendary Tumble
Gifts:
Smite, spell-like abilities, summon demon, Damage reduction 10/good, darkvision
60 ft., immunity to electricity and poison, acid resistance 10, cold resistance
10, fire resistance 10, spell resistance 22, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5
vrocks)
Terrain: A chaotic evil-aligned plane; Treasure:
Standard coins; double goods; standard items
0
Stat Block:
Nalfeshnee: MOV Run 5 yd, Fly 7 yd, ATK Great (13/13), #AT 3,
ML Great, AL Always chaotic evil; Str Legendary+2, Dex Fair, Con
Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
|
Full description: Nalfeshnee
Reference: SRD 3.5 MonstersD-De
Quasit
Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage -5, defense -2), #AT 3
Move: Run 3
yd, Fly 8 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Poor (Scale -6), Dex Great, Con Mediocre, Int
Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Superb Hide,
Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of
Hand, Fair Spellcraft
Gifts: Poison, spell-like abilities, Alternate
form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2,
immunity to poison, fire resistance 10
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Quasit: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-5/-2), #AT 3, ML
Mediocre, AL Always chaotic evil; Str Poor, Dex Great, Con Mediocre,
Int Mediocre, Wis Fair, Cha Mediocre |
Full description: Quasit
Reference: SRD 3.5 MonstersD-De
Retriever
Good Construct (Extraplanar), Demon
Combat: Combat (damage
12, defense 9), #AT 6
Move: Run 8 yd; Morale: Mediocre;
Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Great, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Fair
Combat
Gifts: Eye rays, find target, improved grab, Construct traits,
darkvision 60 ft., fast healing 5, low-light vision
Organization:
Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None
0
Stat Block:
Retriever: MOV Run 8 yd, ATK Fair (12/9), #AT 6, ML Mediocre,
AL Always chaotic evil; Str Legendary+5, Dex Great, Con n/a, Int n/a,
Wis Mediocre, Cha n/a |
Full description: Retriever
Reference: SRD 3.5 MonstersD-De
Succubus
Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Fair, Con Fair, Int
Great, Wis Good, Cha Legendary+3
Skills: Fair Combat,
Good Magic, Superb Bluff, Good Diplomacy, Superb Disguise, Good Escape Artist,
Good Hide, Superb Intimidate, Superb Listen, Good Move Silently, Good Ride,
Superb Spellcraft, Mediocre Spot, Use Magic DeviceMediocre
Gifts:
Energy drain, spell-like abilities, summon demon, Damage reduction 10/cold iron
or good, darkvision 60 ft., immunity to electricity and poison, acid resistance
10, cold resistance 10, fire resistance 10, spell resistance 18, telepathy 100
ft., tongues
Organization: Solitary
Terrain: A chaotic
evil-aligned plane; Treasure: Standard
0
Stat Block:
Succubus: MOV Run 5 yd, Fly 8 yd, ATK Fair (3/4), #AT 2, ML
Fair, AL Always chaotic evil; Str Fair, Dex Fair, Con Fair, Int Great,
Wis Good, Cha Legendary+3 |
Full description: Succubus
Reference: SRD 3.5 MonstersD-De
Vrock
Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat:
Combat (damage 8, defense 7), #AT 5
Move: Run 5 yd, Fly 8 yd;
Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Good, Con Legendary+2,
Int Good, Wis Great, Cha Great
Skills: Good
Combat, Good Magic, Fair Diplomacy, Good Hide, Great Intimidate, Legendary
Listen, Great Move Silently, Great Ride, Great Search, Great Sleight of Hand,
Legendary Spellcraft, Mediocre Spot
Gifts: Dance of ruin, spell-like
abilities, spores, stunning screech, summon demon, Damage reduction 10/good,
darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold
resistance 10, fire resistance 10, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), or squad (6-10)
Terrain: A chaotic evil-aligned plane; Treasure: Standard
0
Stat Block:
Vrock: MOV Run 5 yd, Fly 8 yd, ATK Good (8/7), #AT 5, ML Good,
AL Always chaotic evil; Str Legendary+1, Dex Good, Con Legendary+2,
Int Good, Wis Great, Cha Great |
Full description: Vrock
Reference: SRD 3.5 MonstersD-De
Derro
Mediocre Monstrous Humanoid, Derro
Combat: Combat (damage
-1, defense 1), #AT 1
Move: Run 3 yd; Morale: Fair;
Alignment: Usually chaotic evil
Str Mediocre (Scale -3), Dex Good, Con Fair, Int
Mediocre, Wis n/a, Cha Great
Skills: Mediocre Combat,
Mediocre Magic, Fair Bluff, Good Hide, Mediocre Listen, Fair Move Silently
Gifts: Poison use, spell-like abilities, sneak attack +1d6, Madness,
spell resistance 15 vulnerability to sunlight
Organization: Team
(2-4), squad (5-8 plus 1 3rd-level sorcerer), or band (11-20 plus 30%
noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th-8th level)
Terrain: Underground; Treasure: Standard coins; double goods;
standard items
0
Stat Block:
Derro: MOV Run 3 yd, ATK Mediocre (-1/1), #AT 1, ML Fair, AL
Usually chaotic evil; Str Mediocre, Dex Good, Con Fair, Int Mediocre,
Wis n/a, Cha Great |
Full description: Derro
Reference: SRD 3.5 MonstersD-De
Destrachan
Fair Aberration, Destrachan
Combat: Combat (damage 7,
defense 6), #AT 2
Move: Run 5 yd; Morale: Good;
Alignment: Usually neutral evil
Str Superb (Scale 4), Dex Fair, Con Great, Int
Fair, Wis Superb, Cha Fair
Skills: Fair Combat, Fair
Hide, Legendary+1 Listen, Fair Move Silently, Good Spot
Gifts:
Destructive harmonics, Blindsight 100 ft., immunities, protection from sonics
Organization: Solitary or pack (3-5)
Terrain: Underground;
Treasure: None
0
Stat Block:
Destrachan: MOV Run 5 yd, ATK Fair (7/6), #AT 2, ML Good, AL
Usually neutral evil; Str Superb, Dex Fair, Con Great, Int Fair, Wis
Superb, Cha Fair |
Full description: Destrachan
Reference: SRD 3.5 MonstersD-De
Devastation Beetle
Legendary+7 Vermin, Devastation Vermin
Combat: Combat
(damage 35, defense 21), #AT 4
Move: Run 12 yd; Morale:
Legendary+5; Alignment: Always neutral
Str Legendary+11 (Scale 16), Dex Legendary+5, Con
Legendary+13, Int n/a, Wis Mediocre, Cha Poor
Skills: Legendary+18 Combat, Legendary+2 Jump, Poor Listen, Poor
Spellcraft
Gifts: Trample 30d10+24, acid cloud, Darkvision 300 ft.,
spell resistance 60, damage reduction 20/-
Organization: Solitary or
cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Beetle: MOV Run 12 yd, ATK Legendary+18 (35/21),
#AT 4, ML Legendary+5, AL Always neutral; Str Legendary+11, Dex
Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
|
Full description: Devastation
Beetle Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Centipede
Legendary+4 Vermin, Devastation Vermin
Combat: Combat
(damage 35, defense 21), #AT 4
Move: Run 13 yd; Morale:
Legendary+5; Alignment: Always neutral
Str Legendary+6 (Scale 16), Dex Legendary+8, Con
Legendary+4, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Superb Climb, Mediocre Hide, Legendary+2
Jump, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell
resistance 50, damage reduction 10/-
Organization: Solitary or
cluster (2-5)
Terrain: Any land; Treasure: None
0
Stat Block:
Devastation Centipede: MOV Run 13 yd, ATK Legendary+18 (35/21),
#AT 4, ML Legendary+5, AL Always neutral; Str Legendary+6, Dex
Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation
Centipede Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Scorpion
Legendary+5 Vermin, Devastation Vermin
Combat: Combat
(damage 31, defense 21), #AT 4
Move: Run 17 yd; Morale:
Legendary+5; Alignment: Always neutral
Str Legendary+9 (Scale 16), Dex Legendary+7, Con
Legendary+6, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide,
Legendary+5 Jump, Fair Spellcraft
Gifts: Improved grab, squeeze,
poison, Darkvision 300 ft., spell resistance 50, damage reduction 15/-
Organization: Solitary or cluster (2-5)
Terrain: Any land;
Treasure: None
0
Stat Block:
Devastation Scorpion: MOV Run 17 yd, ATK Legendary+18 (31/21),
#AT 4, ML Legendary+5, AL Always neutral; Str Legendary+9, Dex
Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation
Scorpion Reference: SRD 3.5 EpicMonsters(A-E)
Devastation Spider
Legendary+5 Vermin, Devastation Vermin
Combat: Combat
(damage 35, defense 21), #AT 4
Move: Run 10 yd, Climb 7 yd;
Morale: Legendary+5; Alignment: Always neutral
Str Legendary+8 (Scale 16), Dex Legendary+9, Con
Legendary+5, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide,
Legendary+1 Jump, Great Move Silently, Fair Spellcraft
Gifts: Poison,
Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land;
Treasure: None
0
Stat Block:
Devastation Spider: MOV Run 10 yd, Climb 7 yd, ATK Legendary+18
(35/21), #AT 4, ML Legendary+5, AL Always neutral; Str Legendary+8,
Dex Legendary+9, Con Legendary+5, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Devastation
Spider Reference: SRD 3.5 EpicMonsters(A-E)
Barbed Devil (Hamatula)
Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 5, defense 5), #AT 3
Move: Run 5 yd; Morale:
Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 0), Dex Legendary+1, Con
Legendary+1, Int Fair, Wis Good, Cha Superb
Skills: Good Combat, Good Magic, Fair Diplomacy, Legendary Hide,
Superb Intimidate, Superb Listen, Legendary Move Silently, Great Ride, Superb
Search, Superb Spellcraft, Mediocre Spot
Gifts: Fear, improved grab,
impale 3d8+9, summon devil, Barbed defense, damage reduction 10/good, darkvision
60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see
in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.
Organization: Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard
0
Stat Block:
Barbed Devil (Hamatula): MOV Run 5 yd, ATK Good (5/5), #AT 3,
ML Good, AL Always lawful evil; Str Legendary+1, Dex Legendary+1, Con
Legendary+1, Int Fair, Wis Good, Cha Superb |
Full description: Barbed
Devil (Hamatula) Reference: SRD 3.5 MonstersD-De
Bearded Devil (Barbazu)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 4, defense 3), #AT 2
Move: Run 7 yd; Morale:
Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Good, Con Great, Int
Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Good Climb, Mediocre Diplomacy, Good Hide, Good Listen, Good Move
Silently, Good Search, Good Spellcraft
Gifts: Infernal wound, beard,
battle frenzy, summon devil, Damage reduction 5/silver or good, darkvision 60
ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in
darkness, spell resistance 17, telepathy 100 ft.
Organization:
Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful
evil-aligned plane; Treasure: Standard
0
Stat Block:
Bearded Devil (Barbazu): MOV Run 7 yd, ATK Fair (4/3), #AT 2,
ML Fair, AL Always lawful evil; Str Good, Dex Good, Con Great, Int
Terrible, Wis Mediocre, Cha Mediocre |
Full description: Bearded
Devil (Barbazu) Reference: SRD 3.5 MonstersD-De
Bone Devil (Osyluth)
Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 7, defense 7), #AT 4
Move: Run 7 yd; Morale:
Good; Alignment: Always lawful evil
Str Legendary (Scale 4), Dex Legendary, Con Legendary,
Int Good, Wis Good, Cha Good
Skills: Good
Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Hide,
Superb Intimidate, Superb Listen, Superb Move Silently, Great Ride, Great
Search, Superb Spellcraft, Mediocre Spot
Gifts: Spell-like abilities,
fear aura, poison, summon devil, Damage reduction 10/good, darkvision 60 ft.,
immunity to fire and poison, acid resistance 10, cold resistance 10, see in
darkness, spell resistance 21, telepathy 100 ft.
Organization:
Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned
plane; Treasure: Standard
0
Stat Block:
Bone Devil (Osyluth): MOV Run 7 yd, ATK Good (7/7), #AT 4, ML
Good, AL Always lawful evil; Str Legendary, Dex Legendary, Con
Legendary, Int Good, Wis Good, Cha Good |
Full description: Bone
Devil (Osyluth) Reference: SRD 3.5 MonstersD-De
Chain Devil (Kyton)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd; Morale:
Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Good, Con Good, Int
Terrible, Wis Mediocre, Cha Fair
Skills: Fair Combat,
Great Climb, Great Escape Artist, Good Intimidate, Great Listen, Great
Spellcraft, Use Magic DeviceMediocre
Gifts: Dancing chains, unnerving
gaze, Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold,
regeneration 2, spell resistance 18
Organization: Solitary, gang
(2-4), band (6-10), or mob (11-20)
Terrain: A lawful evil-aligned
plane; Treasure: Standard
0
Stat Block:
Chain Devil (Kyton): MOV Run 5 yd, ATK Fair (3/4), #AT 2, ML
Fair, AL Always lawful evil; Str Good, Dex Good, Con Good, Int
Terrible, Wis Mediocre, Cha Fair |
Full description: Chain
Devil (Kyton) Reference: SRD 3.5 MonstersD-De
Erinyes
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Good; Alignment: Always lawful evil
Str Legendary (Scale 0), Dex Legendary, Con Legendary,
Int Good, Wis Superb, Cha Legendary
Skills: Good
Combat, Great Magic, Fair Diplomacy, Superb Escape Artist, Superb Hide, Great
Listen, Superb Move Silently, Great Ride, Great Search, Great Spellcraft,
Mediocre Spot, Use Magic DeviceFair
Gifts: Entangle, spell-like
abilities, summon devil, Damage reduction 5/good, darkvision 60 ft., immunity to
fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell
resistance 20, telepathy 100 ft., true seeing
Organization: Solitary
Terrain: A lawful evil-aligned plane; Treasure: Standard, plus
rope and +1 flaming composite longbow (+5 Str bonus)
0
Stat Block:
Erinyes: MOV Run 5 yd, Fly 8 yd, ATK Good (3/4), #AT 2, ML
Good, AL Always lawful evil; Str Legendary, Dex Legendary, Con
Legendary, Int Good, Wis Superb, Cha Legendary |
Full description: Erinyes
Reference: SRD 3.5 MonstersD-De
Hellcat (Bezekira)
Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale:
Fair; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Legendary, Con Great,
Int Mediocre, Wis Good, Cha Mediocre
Skills:
Fair Combat, Great Balance, Superb Climb, Great Hide, Legendary Jump, Superb
Listen, Superb Move Silently, Great Spellcraft, Superb Survival
Gifts: Improved grab, pounce, rake 1d8+3, Damage reduction 5/good,
darkvision 60 ft., invisible in light, fire resistance 10, scent, spell
resistance 19, telepathy 100 ft.
Organization: Solitary, pair, or
pride (6-10)
Terrain: A lawful evil-aligned plane; Treasure:
None
0
Stat Block:
Hellcat (Bezekira): MOV Run 7 yd, ATK Fair (7/5), #AT 3, ML
Fair, AL Always lawful evil; Str Legendary+1, Dex Legendary, Con
Great, Int Mediocre, Wis Good, Cha Mediocre |
Full description: Hellcat
(Bezekira) Reference: SRD 3.5 MonstersD-De
Horned Devil (Cornugon)
Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 8, defense 9), #AT 5
Move: Run 3 yd, Fly 8 yd;
Morale: Great; Alignment: Always lawful evil
Str Legendary+5 (Scale 4), Dex Legendary+2, Con
Legendary+2, Int Good, Wis Superb, Cha Legendary+1
Skills: Great Combat, Great Magic, Legendary Bluff, Legendary+1
Climb, Good Diplomacy, Fair Disguise, Legendary Hide, Legendary+1 Intimidate,
Legendary Listen, Legendary Move Silently, Superb Ride, Legendary Search,
Legendary Spellcraft, Mediocre Spot
Gifts: Fear aura, infernal wound,
spell-like abilities, stun, summon devil, Damage reduction 10/good and silver,
darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold
resistance 10, regeneration 5, see in darkness, spell resistance 28, telepathy
100 ft.
Organization: Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard
coins; double goods; standard items
0
Stat Block:
Horned Devil (Cornugon): MOV Run 3 yd, Fly 8 yd, ATK Great
(8/9), #AT 5, ML Great, AL Always lawful evil; Str Legendary+5, Dex
Legendary+2, Con Legendary+2, Int Good, Wis Superb, Cha Legendary+1
|
Full description: Horned
Devil (Cornugon) Reference: SRD 3.5 MonstersD-De
Ice Devil (Gelugon)
Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd; Morale:
Great; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Legendary, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary
Skills: Great Combat, Great Magic, Legendary Bluff,
Legendary Climb, Good Diplomacy, Fair Disguise, Legendary Intimidate,
Legendary+1 Jump, Legendary+1 Listen, Legendary Move Silently, Legendary Ride,
Legendary Search, Legendary Sleight of Hand, Legendary+1 Spellcraft, Fair Spot
Gifts: Fear aura, slow, spell-like abilities, summon devil, Damage
reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid
resistance 10, cold resistance 10, regeneration 5, see in darkness, spell
resistance 25, telepathy 100 ft.
Organization: Solitary, team (2-4),
squad (6-10), or troupe (1-2 ice devils, 7-12 bearded devils, and 1-4 bone
devils)
Terrain: A lawful evil-aligned plane; Treasure:
Standard coins; double goods; standard items
0
Stat Block:
Ice Devil (Gelugon): MOV Run 7 yd, ATK Great (8/9), #AT 5, ML
Great, AL Always lawful evil; Str Legendary+1, Dex Legendary, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary
|
Full description: Ice
Devil (Gelugon) Reference: SRD 3.5 MonstersD-De
Imp
Mediocre Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage -4, defense -1), #AT 1
Move: Run 3
yd, Fly 8 yd; Morale: Mediocre; Alignment: Always lawful evil
Str Mediocre (Scale -6), Dex Great, Con Mediocre,
Int Mediocre, Wis Fair, Cha Good
Skills:
Mediocre Combat, Fair Magic, Fair Diplomacy, Superb Hide, Fair Listen, Good Move
Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Alternate form, damage reduction
5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire
resistance 5
Organization: Solitary
Terrain: A lawful
evil-aligned plane; Treasure: None
0
Stat Block:
Imp: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-4/-1), #AT 1, ML
Mediocre, AL Always lawful evil; Str Mediocre, Dex Great, Con
Mediocre, Int Mediocre, Wis Fair, Cha Good |
Full description: Imp
Reference: SRD 3.5 MonstersD-De
Pit Fiend
Superb Outsider (Evil, Extraplanar, Lawful), Devil
Combat:
Combat (damage 9, defense 9), #AT 6
Move: Run 7 yd, Fly 10 yd;
Morale: Legendary; Alignment: Always lawful evil
Str Legendary+8 (Scale 4), Dex Legendary+3, Con
Legendary+3, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Superb Combat, Superb Magic, Good Balance,
Legendary+2 Bluff, Legendary+3 Climb, Good Diplomacy, Legendary+2 Disguise,
Legendary+1 Hide, Legendary+2 Intimidate, Legendary+4 Jump, Legendary+2 Listen,
Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Sleight of Hand,
Legendary+2 Spellcraft, Fair Spot, Legendary+2 Swim
Gifts: Constrict
2d8+26, fear aura, improved grab, spell-like abilities, summon devil, Damage
reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison,
acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell
resistance 32, telepathy 100 ft.
Organization: Solitary, pair, team
(3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)
Terrain: A lawful evil-aligned plane; Treasure: Standard
coins; double goods; standard items
0
Stat Block:
Pit Fiend: MOV Run 7 yd, Fly 10 yd, ATK Superb (9/9), #AT 6, ML
Legendary, AL Always lawful evil; Str Legendary+8, Dex Legendary+3,
Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
|
Full description: Pit
Fiend Reference: SRD 3.5 MonstersD-De
Devourer
Good Undead (Extraplanar), Devourer
Combat: Combat (damage
7, defense 9), #AT 2
Move: Run 5 yd; Morale: Good;
Alignment: Always neutral evil
Str Legendary+4 (Scale 4), Dex Mediocre, Con n/a,
Int Great, Wis Great, Cha Great
Skills: Fair
Combat, Superb Magic, Legendary Climb, Fair Diplomacy, Legendary Jump, Superb
Listen, Great Move Silently, Good Ride, Good Search, Superb Spellcraft, Mediocre
Spot
Gifts: Energy drain, trap essence, spell-like abilities,
Darkvision 60 ft., spell deflection, spell resistance 21, undead traits
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Devourer: MOV Run 5 yd, ATK Fair (7/9), #AT 2, ML Good, AL
Always neutral evil; Str Legendary+4, Dex Mediocre, Con n/a, Int
Great, Wis Great, Cha Great |
Full description: Devourer
Reference: SRD 3.5 MonstersD-De
Digester
Fair Magical Beast, Digester
Combat: Combat (damage 3,
defense 2), #AT 2
Move: Run 10 yd; Morale: Mediocre;
Alignment: Always neutral
Str Great (Scale 0), Dex Good, Con Great, Int
n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Good
Hide, Legendary Jump, Fair Listen, Fair Spellcraft
Gifts: Acid spray,
Darkvision 60 ft., immunity to acid, low-light vision, scent
Organization: Solitary or pack (3-6)
Terrain: Warm
forests; Treasure: None
0
Stat Block:
Digester: MOV Run 10 yd, ATK Fair (3/2), #AT 2, ML Mediocre, AL
Always neutral; Str Great, Dex Good, Con Great, Int n/a, Wis Fair, Cha
Mediocre |
Full description: Digester
Reference: SRD 3.5 MonstersDi-Do
Deinonychus
Mediocre Animal, Dinosaur
Combat: Combat (damage 8, defense
4), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment:
Always neutral
Str Superb (Scale 4), Dex Good, Con Superb, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization:
Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure:
None
0
Stat Block:
Deinonychus: MOV Run 10 yd, ATK Mediocre (8/4), #AT 4, ML
Mediocre, AL Always neutral; Str Superb, Dex Good, Con Superb, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Deinonychus
Reference: SRD 3.5 MonstersDi-Do
Elasmosaurus
Fair Animal, Dinosaur
Combat: Combat (damage 13, defense
8), #AT 2
Move: Run 3 yd, Swim 8 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Good, Con Legendary+1,
Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat,
Terrible Hide, Mediocre Listen, Good Spellcraft, Great Survival
Gifts: Low-light vision, scent
Organization: Solitary,
pair, or herd (5-8)
Terrain: Warm aquatic; Treasure: None
0
Stat Block:
Elasmosaurus: MOV Run 3 yd, Swim 8 yd, ATK Fair (13/8), #AT 2,
ML Mediocre, AL Always neutral; Str Legendary+3, Dex Good, Con
Legendary+1, Int n/a, Wis Fair, Cha Poor |
Full description: Elasmosaurus
Reference: SRD 3.5 MonstersDi-Do
Megaraptor
Fair Animal, Dinosaur
Combat: Combat (damage 13, defense
8), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment:
Always neutral
Str Legendary (Scale 8), Dex Good, Con Legendary,
Int n/a, Wis Good, Cha Mediocre
Skills: Fair
Combat, Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization:
Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure:
None
0
Stat Block:
Megaraptor: MOV Run 10 yd, ATK Fair (13/8), #AT 4, ML Mediocre,
AL Always neutral; Str Legendary, Dex Good, Con Legendary, Int n/a,
Wis Good, Cha Mediocre |
Full description: Megaraptor
Reference: SRD 3.5 MonstersDi-Do
Triceratops
Good Animal, Dinosaur
Combat: Combat (damage 13, defense
9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment:
Always neutral
Str Legendary+5 (Scale 8), Dex Poor, Con Legendary+2,
Int n/a, Wis Fair, Cha Terrible
Skills: Good
Combat, Great Listen, Good Spellcraft
Gifts: Powerful charge, trample
2d12+15, Low-light vision, scent
Organization: Solitary, pair, or
herd (5-8)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Triceratops: MOV Run 5 yd, ATK Good (13/9), #AT 3, ML Fair, AL
Always neutral; Str Legendary+5, Dex Poor, Con Legendary+2, Int n/a,
Wis Fair, Cha Terrible |
Full description: Triceratops
Reference: SRD 3.5 MonstersDi-Do
Tyrannosaurus
Fair Animal, Dinosaur
Combat: Combat (damage 14, defense
8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment:
Always neutral
Str Legendary+4 (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Good, Cha Mediocre
Skills: Great
Combat, Poor Hide, Great Listen, Great Spellcraft
Gifts: Improved
grab, swallow whole, Low-light vision, scent
Organization: Solitary
or pair
Terrain: Warm plains; Treasure: None
0
Stat Block:
Tyrannosaurus: MOV Run 7 yd, ATK Great (14/8), #AT 3, ML Fair,
AL Always neutral; Str Legendary+4, Dex Fair, Con Legendary, Int n/a,
Wis Good, Cha Mediocre |
Full description: Tyrannosaurus
Reference: SRD 3.5 MonstersDi-Do
Dire Ape
Mediocre Animal, Dire Animal
Combat: Combat (damage 7,
defense 4), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Good, Con Good,
Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Great Climb, Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Rend 2d6+9, Low-light vision, scent
Organization:
Solitary or company (5-8)
Terrain: Warm forests; Treasure:
None
0
Stat Block:
Dire Ape: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (7/4), #AT 3,
ML Fair, AL Always neutral; Str Legendary+1, Dex Good, Con Good, Int
n/a, Wis Fair, Cha Terrible |
Full description: Dire
Ape Reference: SRD 3.5 MonstersDi-Do
Dire Badger
Mediocre Animal, Dire Animal
Combat: Combat (damage 2,
defense 1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale:
Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Great, Con Superb, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary or cete (2-5)
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Dire Badger: MOV Run 5 yd, Burrow 2 yd, ATK Mediocre (2/1), #AT
3, ML Mediocre, AL Always neutral; Str Good, Dex Great, Con Superb,
Int n/a, Wis Fair, Cha Mediocre |
Full description: Dire
Badger Reference: SRD 3.5 MonstersDi-Do
Dire Bat
Mediocre Animal, Dire Animal
Combat: Combat (damage 7,
defense 4), #AT 1
Move: Run 3 yd, Fly 7 yd; Morale: Fair;
Alignment: Always neutral
Str Great (Scale 4), Dex Legendary+1, Con Great,
Int n/a, Wis Good, Cha Terrible
Skills: Mediocre
Combat, Mediocre Hide, Good Listen, Good Move Silently, Fair Spellcraft
Gifts: Blindsense 40 ft.
Organization: Solitary or colony
(5-8)
Terrain: Temperate deserts; Treasure: None
0
Stat Block:
Dire Bat: MOV Run 3 yd, Fly 7 yd, ATK Mediocre (7/4), #AT 1, ML
Fair, AL Always neutral; Str Great, Dex Legendary+1, Con Great, Int
n/a, Wis Good, Cha Terrible |
Full description: Dire
Bat Reference: SRD 3.5 MonstersDi-Do
Dire Bear
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense
5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment:
Always neutral
Str Legendary+5 (Scale 4), Dex Fair, Con Superb,
Int n/a, Wis Fair, Cha Mediocre
Skills: Good
Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved
grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None
0
Stat Block:
Dire Bear: MOV Run 7 yd, ATK Good (7/5), #AT 3, ML Good, AL
Always neutral; Str Legendary+5, Dex Fair, Con Superb, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Dire
Bear Reference: SRD 3.5 MonstersDi-Do
Dire Boar
Mediocre Animal, Dire Animal
Combat: Combat (damage 7,
defense 5), #AT 1
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+3 (Scale 4), Dex Mediocre, Con Great,
Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat,
Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Dire Boar: MOV Run 7 yd, ATK Fair (7/5), #AT 1, ML Fair, AL
Always neutral; Str Legendary+3, Dex Mediocre, Con Great, Int n/a, Wis
Fair, Cha Poor |
Full description: Dire
Boar Reference: SRD 3.5 MonstersDi-Do
Dire Lion
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense
4), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment:
Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great,
Int n/a, Wis Fair, Cha Mediocre
Skills: Fair
Combat, Mediocre Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Improved grab, pounce, rake 1d6+3, Low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain:
Warm plains; Treasure: None
0
Stat Block:
Dire Lion: MOV Run 7 yd, ATK Fair (7/4), #AT 3, ML Fair, AL
Always neutral; Str Legendary+2, Dex Good, Con Great, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Dire
Lion Reference: SRD 3.5 MonstersDi-Do
Dire Rat
Poor Animal, Dire Animal
Combat: Combat (damage -1, defense
-1), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre;
Alignment: Always neutral
Str Mediocre (Scale -3), Dex Great, Con Fair, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb,
Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Good
Survival
Gifts: Disease, Low-light vision, scent
Organization: Solitary or pack (11-20)
Terrain: Any;
Treasure: None
0
Stat Block:
Dire Rat: MOV Run 7 yd, Climb 3 yd, ATK Poor (-1/-1), #AT 1, ML
Mediocre, AL Always neutral; Str Mediocre, Dex Great, Con Fair, Int
n/a, Wis Fair, Cha n/a |
Full description: Dire
Rat Reference: SRD 3.5 MonstersDi-Do
Dire Shark
Good Animal (Aquatic), Dire Animal
Combat: Combat (damage
13, defense 8), #AT 3
Move: Immobile, Swim 10 yd; Morale:
Good; Alignment: Always neutral
Str Legendary+1 (Scale 8), Dex Good, Con Great,
Int n/a, Wis Fair, Cha Mediocre
Skills: Great
Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved
grab, swallow whole, Keen scent
Organization: Solitary or school
(2-5)
Terrain: Cold aquatic; Treasure: None
0
Stat Block:
Dire Shark: MOV Immobile, Swim 10 yd, ATK Great (13/8), #AT 3,
ML Good, AL Always neutral; Str Legendary+1, Dex Good, Con Great, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Dire
Shark Reference: SRD 3.5 MonstersDi-Do
Dire Tiger
Fair Animal, Dire Animal
Combat: Combat (damage 7, defense
5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment:
Always neutral
Str Legendary+3 (Scale 4), Dex Good, Con Great,
Int n/a, Wis Fair, Cha Mediocre
Skills: Good
Combat, Fair Hide, Great Jump, Fair Listen, Good Move Silently, Fair Spellcraft,
Good Survival
Gifts: Improved grab, pounce, rake 2d4+4, Low-light
vision, scent
Organization: Solitary or pair
Terrain: Warm
forests; Treasure: None
0
Stat Block:
Dire Tiger: MOV Run 7 yd, ATK Good (7/5), #AT 3, ML Good, AL
Always neutral; Str Legendary+3, Dex Good, Con Great, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Dire
Tiger Reference: SRD 3.5 MonstersDi-Do
Dire Weasel
Mediocre Animal, Dire Animal
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str Good (Scale 0), Dex Superb, Con Mediocre, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Fair Hide, Mediocre Listen, Fair Move Silently, Fair Spellcraft
Gifts: Attach, blood drain, Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate hills;
Treasure: None
0
Stat Block:
Dire Weasel: MOV Run 7 yd, ATK Mediocre (3/1), #AT 1, ML
Mediocre, AL Always neutral; Str Good, Dex Superb, Con Mediocre, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Dire
Weasel Reference: SRD 3.5 MonstersDi-Do
Dire Wolf
Mediocre Animal, Dire Animal
Combat: Combat (damage 7,
defense 4), #AT 1
Move: Run 8 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great,
Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Poor Hide, Fair Listen, Mediocre Move Silently, Fair Spellcraft,
Mediocre Spot
Gifts: Trip, Low-light vision, scent
Organization: Solitary or pack (5-8)
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Dire Wolf: MOV Run 8 yd, ATK Mediocre (7/4), #AT 1, ML Fair, AL
Always neutral; Str Legendary+2, Dex Good, Con Great, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Dire
Wolf Reference: SRD 3.5 MonstersDi-Do
Dire Wolverine
Mediocre Animal, Dire Animal
Combat: Combat (damage 7,
defense 4), #AT 3
Move: Run 5 yd, Climb 2 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Great, Con Superb,
Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Rage,
Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None
0
Stat Block:
Dire Wolverine: MOV Run 5 yd, Climb 2 yd, ATK Mediocre (7/4),
#AT 3, ML Fair, AL Always neutral; Str Legendary+1, Dex Great, Con
Superb, Int n/a, Wis Fair, Cha Mediocre |
Full description: Dire
Wolverine Reference: SRD 3.5 MonstersDi-Do
Dog
Poor Animal, Dog
Combat: Combat (damage -1, defense -1),
#AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Fair (Scale -3), Dex Great, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair
Jump, Fair Listen, Fair Spellcraft, Mediocre Spot
Gifts: Low-light
vision, scent
Organization: Solitary or pack (5-12)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Dog: MOV Run 7 yd, ATK Poor (-1/-1), #AT 1, ML Mediocre, AL ;
Str Fair, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Dog
Reference: SRD 3.5 MonstersAnimals
Dog, Riding
Mediocre Animal, Dog, Riding
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment:
Str Good (Scale 0), Dex Good, Con Good, Int n/a,
Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair
Jump, Fair Listen, Fair Spellcraft, Mediocre Spot, Mediocre Survival
Gifts: Low-light vision, scent
Organization: Solitary or
pack (5-12)
Terrain: Temperate plains; Treasure:
0
Stat Block:
Dog, Riding: MOV Run 7 yd, ATK Mediocre (3/2), #AT 1, ML
Mediocre, AL ; Str Good, Dex Good, Con Good, Int n/a, Wis Fair, Cha
Terrible |
Full description: Dog,
Riding Reference: SRD 3.5 MonstersAnimals
Donkey
Poor Animal, Donkey
Combat: Combat (damage 1, defense 1),
#AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Str Mediocre (Scale 0), Dex Fair, Con Fair, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Mediocre Balance, Mediocre Listen, Mediocre Spellcraft
Gifts:
Low-light vision, scent
Organization: Solitary
Terrain:
Temperate deserts; Treasure:
0
Stat Block:
Donkey: MOV Run 5 yd, ATK Mediocre (1/1), #AT 1, ML Poor, AL ;
Str Mediocre, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Donkey
Reference: SRD 3.5 MonstersAnimals
Doppelganger
Mediocre Monstrous Humanoid (Shapechanger), Doppelganger
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5
yd; Morale: Fair; Alignment: Usually neutral
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair,
Wis Good, Cha Fair
Skills: Mediocre Combat, Good Bluff,
Mediocre Diplomacy, Good Disguise, Mediocre Intimidate, Fair Listen, Fair
Search, Fair Spellcraft
Gifts: Detect thoughts, Change shape,
immunity to sleep and charm effects
Organization: Solitary, pair, or
gang (3-6)
Terrain: Any; Treasure: Double standard
0
Stat Block:
Doppelganger: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Fair,
AL Usually neutral; Str Fair, Dex Fair, Con Fair, Int Fair, Wis Good,
Cha Fair |
Full description: Doppelganger
Reference: SRD 3.5 MonstersDi-Do
Dragon Turtle
Good Dragon (Aquatic), Dragon Turtle
Combat: Combat (damage
15, defense 12), #AT 3
Move: Run 3 yd, Swim 5 yd; Morale:
Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Fair, Wis Fair, Cha Fair
Skills: Good
Combat, Mediocre Diplomacy, Fair Hide, Great Intimidate, Great Listen, Great
Ride, Great Search, Great Spellcraft, Great Spot, Legendary Survival
Gifts: Breath weapon, snatch, capsize, Darkvision 60 ft., immunity to
fire, sleep, and paralysis, low-light vision, scent
Organization:
Solitary
Terrain: Temperate aquatic; Treasure: Triple standard
0
Stat Block:
Dragon Turtle: MOV Run 3 yd, Swim 5 yd, ATK Good (15/12), #AT
3, ML Good, AL Usually neutral; Str Legendary+3, Dex Mediocre, Con
Legendary, Int Fair, Wis Fair, Cha Fair |
Full description: Dragon
Turtle Reference: SRD 3.5 MonstersDr-Dw
Force Dragon, Adult
Legendary+2 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+4; Alignment: Usually neutral
Str Legendary+15 (Scale 12), Dex Mediocre, Con
Legendary+8, Int Legendary+9, Wis Legendary+9, Cha
Legendary+9
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer),
Superb Appraise, Superb Bluff, Legendary+10 Diplomacy, Superb Disable Device,
Legendary+6 Escape Artist, Superb Gather Information, Superb Heal, n/a Hide,
Legendary+10 Intimidate, Legendary Jump, Legendary+10 Listen, Mediocre Move
Silently, Mediocre Open Lock, Legendary+10 Ride, Legendary+10 Search, Superb
Sleight of Hand, Legendary+10 Spellcraft, Superb Spot, Mediocre Swim,
Legendary+10 Tumble
Gifts: Breath weapon (60 ft. cone of force 30d12,
DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC
45), Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft.,
immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance
39, spells (caster level 18th), wall of force
Organization: Solitary,
pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and
underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+6
(19/17), #AT 6, ML Legendary+4, AL Usually neutral; Str Legendary+15,
Dex Mediocre, Con Legendary+8, Int Legendary+9, Wis Legendary+9, Cha
Legendary+9 |
Full description: Force
Dragon, Adult Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Ancient
Legendary+5 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+8; Alignment: Usually neutral
Str Legendary+23 (Scale 16), Dex Mediocre, Con
Legendary+16, Int Legendary+17, Wis Legendary+17, Cha
Legendary+17
Skills: Legendary+11 Combat, Legendary+2 Magic (as
Sorcerer), Legendary+7 Appraise, Legendary+7 Bluff, Legendary+17 Diplomacy,
Legendary+7 Disable Device, Legendary+11 Escape Artist, Legendary+7 Gather
Information, Legendary+7 Heal, Good Hide, Legendary+17 Intimidate, Legendary+8
Jump, Legendary+17 Listen, Legendary+1 Move Silently, Legendary+1 Open Lock,
Legendary+17 Ride, Legendary+17 Search, Legendary+7 Sleight of Hand,
Legendary+17 Spellcraft, Legendary+7 Spot, Legendary+1 Swim, Legendary+17 Tumble
Gifts: Breath weapon (70 ft. cone of force 50d12, DC 63), crush
4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63),
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft.,
displacement, forcecage, immunity to sleep and paralysis, keen senses, maze,
resilient sphere, spell resistance 51, spells (caster level 30th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Ancient: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+11 (24/21), #AT 6, ML Legendary+8, AL Usually neutral; Str
Legendary+23, Dex Mediocre, Con Legendary+16, Int Legendary+17, Wis
Legendary+17, Cha Legendary+17 |
Full description: Force
Dragon, Ancient Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Great wyrm
Legendary+9 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd;
Morale: Legendary+11; Alignment: Usually neutral
Str Legendary+27 (Scale 20), Dex Mediocre, Con
Legendary+20, Int Legendary+21, Wis Legendary+21, Cha
Legendary+21
Skills: Legendary+13 Combat, Legendary+3 Magic (as
Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy,
Legendary+11 Disable Device, Legendary+14 Escape Artist, Legendary+11 Gather
Information, Legendary+11 Heal, Legendary Hide, Good Intimidate, Legendary+12
Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride,
Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot,
Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. cone of
force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail
sweep 4d6+48 (DC 72), Blindsense 60 ft., blur, damage reduction 25/epic,
darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis,
invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells
(caster level 36th), telekinetic sphere, wall of force
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land
and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd, ATK
Legendary+13 (31/25), #AT 6, ML Legendary+11, AL Usually neutral; Str
Legendary+27, Dex Mediocre, Con Legendary+20, Int Legendary+21, Wis
Legendary+21, Cha Legendary+21 |
Full description: Force
Dragon, Great wyrm Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Juvenile
Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+2; Alignment: Usually neutral
Str Legendary+11 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary+5, Wis Legendary+5, Cha
Legendary+5
Skills: Legendary+3 Combat, Good Magic (as Sorcerer),
Legendary+6 Diplomacy, Legendary+4 Escape Artist, Legendary+6 Intimidate,
Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7
Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of
force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail
sweep 2d6+24 (DC 36), Blindsense 60 ft., blur, damage reduction 15/magic,
darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient
sphere, spell resistance 33, spells (caster level 12th)
Organization:
Solitary or clutch (2-5)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Force Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+2, AL Usually neutral; Str
Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+5, Wis
Legendary+5, Cha Legendary+5 |
Full description: Force
Dragon, Juvenile Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Mature adult
Legendary+3 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+5; Alignment: Usually neutral
Str Legendary+17 (Scale 16), Dex Mediocre, Con
Legendary+10, Int Legendary+11, Wis Legendary+11, Cha
Legendary+11
Skills: Legendary+7 Combat, Legendary Magic (as
Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+12 Diplomacy,
Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather
Information, Legendary+1 Heal, Terrible Hide, Legendary+12 Intimidate,
Legendary+2 Jump, Legendary+12 Listen, Good Move Silently, Good Open Lock,
Legendary+12 Ride, Legendary+12 Search, Legendary+1 Sleight of Hand,
Legendary+12 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+12 Tumble
Gifts: Breath weapon (70 ft. cone of force 35d12, DC 50), crush
4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50),
Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity
to sleep and paralysis, keen senses, resilient sphere, spell resistance 42,
spells (caster level 21st), wall of force
Organization: Solitary,
pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and
underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+7 (24/21), #AT 6, ML Legendary+5, AL Usually neutral; Str
Legendary+17, Dex Mediocre, Con Legendary+10, Int Legendary+11, Wis
Legendary+11, Cha Legendary+11 |
Full description: Force
Dragon, Mature adult Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Old
Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+6; Alignment: Usually neutral
Str Legendary+19 (Scale 16), Dex Mediocre, Con
Legendary+12, Int Legendary+13, Wis Legendary+13, Cha
Legendary+13
Skills: Legendary+8 Combat, Legendary Magic (as
Sorcerer), Legendary+2 Appraise, Legendary+2 Bluff, Legendary+13 Diplomacy,
Legendary+2 Disable Device, Legendary+9 Escape Artist, Legendary+2 Gather
Information, Legendary+2 Heal, Poor Hide, Legendary+13 Intimidate, Legendary+4
Jump, Legendary+14 Listen, Great Move Silently, Great Open Lock, Legendary+13
Ride, Legendary+13 Search, Legendary+2 Sleight of Hand, Legendary+14 Spellcraft,
Legendary+2 Spot, Great Swim, Legendary+13 Tumble
Gifts: Breath
weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful
presence (DC 55), tail sweep 2d8+36 (DC 54), Blindsense 60 ft., blur, damage
reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to
sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells
(caster level 24th), wall of force
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Force Dragon, Old: MOV Run 10 yd, Fly 50 yd, ATK Legendary+8
(24/21), #AT 6, ML Legendary+6, AL Usually neutral; Str Legendary+19,
Dex Mediocre, Con Legendary+12, Int Legendary+13, Wis Legendary+13, Cha
Legendary+13 |
Full description: Force
Dragon, Old Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Very old
Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+7; Alignment: Usually neutral
Str Legendary+21 (Scale 16), Dex Mediocre, Con
Legendary+14, Int Legendary+15, Wis Legendary+15, Cha
Legendary+15
Skills: Legendary+9 Combat, Legendary+1 Magic (as
Sorcerer), Legendary+4 Appraise, Legendary+4 Bluff, Legendary+15 Diplomacy,
Legendary+4 Disable Device, Legendary+10 Escape Artist, Legendary+4 Gather
Information, Legendary+4 Heal, Mediocre Hide, Legendary+15 Intimidate,
Legendary+6 Jump, Legendary+16 Listen, Superb Move Silently, Superb Open Lock,
Legendary+15 Ride, Legendary+15 Search, Legendary+4 Sleight of Hand,
Legendary+16 Spellcraft, Legendary+4 Spot, Superb Swim, Legendary+15 Tumble
Gifts: Breath weapon (70 ft. cone of force 45d12, DC 59), crush
4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59),
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft.,
displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient
sphere, spell resistance 48, spells (caster level 27th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Very old: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+9 (24/21), #AT 6, ML Legendary+7, AL Usually neutral; Str
Legendary+21, Dex Mediocre, Con Legendary+14, Int Legendary+15, Wis
Legendary+15, Cha Legendary+15 |
Full description: Force
Dragon, Very old Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Very young
Superb Dragon (Force), Dragon, Epic
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale:
Superb; Alignment: Usually neutral
Str Legendary+7 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer),
Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Intimidate,
Legendary+3 Listen, Legendary+3 Ride, Legendary+3 Search, Legendary+3
Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (50 ft. cone of
force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail
sweep 2d4+18 (DC 28), Blindsense 60 ft., damage reduction 10/magic, darkvision
120 ft., deflecting force, immune to force, immunity to sleep and paralysis,
keen senses, spell resistance 27, spells (caster level 6th)
Organization: Solitary or clutch (2-5)
Terrain: Any land
and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Very young: MOV Run 10 yd, Fly 42 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Usually neutral; Str
Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Force
Dragon, Very young Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Wyrm
Legendary+7 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd;
Morale: Legendary+10; Alignment: Usually neutral
Str Legendary+25 (Scale 20), Dex Mediocre, Con
Legendary+18, Int Legendary+19, Wis Legendary+19, Cha
Legendary+19
Skills: Legendary+12 Combat, Legendary+3 Magic (as
Sorcerer), Legendary+9 Appraise, Legendary+9 Bluff, Legendary+19 Diplomacy,
Legendary+9 Disable Device, Legendary+13 Escape Artist, Legendary+9 Gather
Information, Legendary+9 Heal, Superb Hide, Legendary+19 Intimidate,
Legendary+10 Jump, Legendary+19 Listen, Legendary+3 Move Silently, Legendary+3
Open Lock, Legendary+19 Ride, Legendary+19 Search, Legendary+9 Sleight of Hand,
Legendary+19 Spellcraft, Legendary+9 Spot, Legendary+3 Swim, Legendary+19 Tumble
Gifts: Breath weapon (80 ft. cone of force 55d12, DC 68), crush
8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68),
Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft.,
displacement, forcecage, immunity to sleep and paralysis, keen senses, maze,
resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd, ATK Legendary+12
(31/25), #AT 6, ML Legendary+10, AL Usually neutral; Str Legendary+25,
Dex Mediocre, Con Legendary+18, Int Legendary+19, Wis Legendary+19, Cha
Legendary+19 |
Full description: Force
Dragon, Wyrm Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Wyrmling
Great Dragon (Force), Dragon, Epic
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale:
Great; Alignment: Usually neutral
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary,
Int Superb, Wis Superb, Cha Superb
Skills:
Superb Combat, Mediocre Magic (as Sorcerer), Legendary Diplomacy, Superb Escape
Artist, Legendary Intimidate, Legendary+2 Listen, Legendary+1 Ride, Legendary
Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon
(50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC
24), tail sweep 2d4+15 (DC 25), Blindsense 60 ft., damage reduction 10/magic,
darkvision 120 ft., deflecting force, immune to force, immunity to sleep and
paralysis, keen senses, spell resistance 24, spells (caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Any land
and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd, ATK Superb
(13/13), #AT 6, ML Great, AL Usually neutral; Str Legendary+5, Dex
Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Force
Dragon, Wyrmling Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Young
Legendary Dragon (Force), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+2 Combat, Good Magic (as Sorcerer),
Legendary+5 Diplomacy, Legendary+3 Escape Artist, Legendary+5 Intimidate,
Legendary+5 Listen, Legendary+5 Ride, Legendary+5 Search, Legendary+5
Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of
force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail
sweep 2d6+21 (DC 32), Blindsense 60 ft., damage reduction 15/magic, darkvision
120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30,
spells (caster level 9th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Force Dragon, Young: MOV Run 10 yd, Fly 50 yd, ATK Legendary+2
(19/17), #AT 6, ML Legendary+1, AL Usually neutral; Str Legendary+9,
Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3 |
Full description: Force
Dragon, Young Reference: SRD 3.5 EpicMonsters(A-E)
Force Dragon, Young adult
Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+13 (Scale 12), Dex Mediocre, Con
Legendary+6, Int Legendary+7, Wis Legendary+7, Cha
Legendary+7
Skills: Legendary+4 Combat, Great Magic (as Sorcerer),
Legendary+8 Diplomacy, Legendary+5 Escape Artist, Legendary+8 Intimidate,
Legendary+9 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+9
Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (60 ft. cone of
force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail
sweep 2d6+27 (DC 41), Blindsense 60 ft., blur, damage reduction 15/epic,
darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient
sphere, spell resistance 36, spells (caster level 15th)
Organization:
Solitary or clutch (2-5)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Force Dragon, Young adult: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+4 (19/17), #AT 6, ML Legendary+3, AL Usually neutral; Str
Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+7, Wis
Legendary+7, Cha Legendary+7 |
Full description: Force
Dragon, Young adult Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Adult
Legendary+4 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+5; Alignment: Usually neutral
Str Legendary+14 (Scale 16), Dex Mediocre, Con
Legendary+10, Int Legendary+10, Wis Legendary+10, Cha
Legendary+10
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer),
Legendary Appraise, Legendary Bluff, Legendary+11 Diplomacy, Legendary Disable
Device, Legendary+7 Escape Artist, Legendary Gather Information, Legendary Heal,
n/a Hide, Legendary+11 Intimidate, Legendary+1 Jump, Legendary+11 Listen, Fair
Move Silently, Fair Open Lock, Legendary+11 Ride, Legendary+11 Search, Legendary
Sleight of Hand, Legendary+11 Spellcraft, Legendary Spot, Fair Swim,
Legendary+11 Tumble
Gifts: Breath weapon (70 ft. prismatic spray
effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep
2d8+28 (DC 49), Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft.,
immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance
54, spells (caster level 20th), sunbeam
Organization: Solitary, pair,
or family (1-2 and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Adult: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+6 (24/21), #AT 6, ML Legendary+5, AL Usually neutral; Str
Legendary+14, Dex Mediocre, Con Legendary+10, Int Legendary+10, Wis
Legendary+10, Cha Legendary+10 |
Full description: Prismatic
Dragon, Adult Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Ancient
Legendary+9 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd;
Morale: Legendary+9; Alignment: Usually neutral
Str Legendary+22 (Scale 20), Dex Mediocre, Con
Legendary+18, Int Legendary+18, Wis Legendary+18, Cha
Legendary+18
Skills: Legendary+11 Combat, Legendary+2 Magic (as
Sorcerer), Legendary+8 Appraise, Legendary+8 Bluff, Legendary+18 Diplomacy,
Legendary+8 Disable Device, Legendary+12 Escape Artist, Legendary+8 Gather
Information, Legendary+8 Heal, Great Hide, Legendary+18 Intimidate, Legendary+9
Jump, Legendary+18 Listen, Legendary+2 Move Silently, Legendary+2 Open Lock,
Legendary+18 Ride, Legendary+18 Search, Legendary+8 Sleight of Hand,
Legendary+18 Spellcraft, Legendary+8 Spot, Legendary+2 Swim, Legendary+18 Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 67), crush
8d6+40 (DC 67), frightful presence (DC 67), tail sweep 4d6+40 (DC 67),
Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to
sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell
resistance 74, spells (caster level 32nd), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Ancient: MOV Run 10 yd, Fly 58 yd, ATK
Legendary+11 (31/25), #AT 6, ML Legendary+9, AL Usually neutral; Str
Legendary+22, Dex Mediocre, Con Legendary+18, Int Legendary+18, Wis
Legendary+18, Cha Legendary+18 |
Full description: Prismatic
Dragon, Ancient Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Great wyrm
Legendary+11 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd;
Morale: Legendary+11; Alignment: Usually neutral
Str Legendary+26 (Scale 20), Dex Mediocre, Con
Legendary+22, Int Legendary+22, Wis Legendary+22, Cha
Legendary+22
Skills: Legendary+14 Combat, Legendary+4 Magic (as
Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy,
Legendary+11 Disable Device, Legendary+15 Escape Artist, Legendary+11 Gather
Information, Legendary+11 Heal, Legendary+1 Hide, Good Intimidate, Legendary+12
Jump, Good Listen, Legendary+5 Move Silently, Legendary+5 Open Lock, Good Ride,
Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot,
Legendary+5 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic
spray effect, DC 76), crush 8d6+46 (DC 76), frightful presence (DC 76), tail
sweep 4d6+46 (DC 76), Blindsense 60 ft., damage reduction 25/epic, darkvision
120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere,
prismatic wall, rainbow pattern, spell resistance 86, spells (caster level
38th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd, ATK
Legendary+14 (31/25), #AT 6, ML Legendary+11, AL Usually neutral; Str
Legendary+26, Dex Mediocre, Con Legendary+22, Int Legendary+22, Wis
Legendary+22, Cha Legendary+22 |
Full description: Prismatic
Dragon, Great wyrm Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Juvenile
Legendary+2 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+2; Alignment: Usually neutral
Str Legendary+10 (Scale 12), Dex Mediocre, Con
Legendary+6, Int Legendary+6, Wis Legendary+6, Cha
Legendary+6
Skills: Legendary+4 Combat, Great Magic (as Sorcerer),
Legendary+7 Diplomacy, Legendary+5 Escape Artist, Legendary+7 Intimidate,
Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8
Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. prismatic
spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail
sweep 2d6+22 (DC 40), Blindsense 60 ft., damage reduction 15/magic, darkvision
120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell
resistance 42, spells (caster level 13th)
Organization: Solitary or
clutch (2-5)
Terrain: Any land and underground; Treasure:
Double standard
0
Stat Block:
Prismatic Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+4 (19/17), #AT 6, ML Legendary+2, AL Usually neutral; Str
Legendary+10, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis
Legendary+6, Cha Legendary+6 |
Full description: Prismatic
Dragon, Juvenile Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Mature adult
Legendary+5 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+6; Alignment: Usually neutral
Str Legendary+16 (Scale 16), Dex Mediocre, Con
Legendary+12, Int Legendary+12, Wis Legendary+12, Cha
Legendary+12
Skills: Legendary+8 Combat, Legendary Magic (as
Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+13 Diplomacy,
Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather
Information, Legendary+1 Heal, Terrible Hide, Legendary+13 Intimidate,
Legendary+2 Jump, Legendary+13 Listen, Good Move Silently, Good Open Lock,
Legendary+13 Ride, Legendary+13 Search, Legendary+1 Sleight of Hand,
Legendary+13 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+13 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 53), crush
4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53),
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to
sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells
(caster level 23rd), sunbeam
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+8 (24/21), #AT 6, ML Legendary+6, AL Usually neutral; Str
Legendary+16, Dex Mediocre, Con Legendary+12, Int Legendary+12, Wis
Legendary+12, Cha Legendary+12 |
Full description: Prismatic
Dragon, Mature adult Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Old
Legendary+6 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+7; Alignment: Usually neutral
Str Legendary+18 (Scale 16), Dex Mediocre, Con
Legendary+14, Int Legendary+14, Wis Legendary+14, Cha
Legendary+14
Skills: Legendary+9 Combat, Legendary+1 Magic (as
Sorcerer), Legendary+3 Appraise, Legendary+3 Bluff, Legendary+14 Diplomacy,
Legendary+3 Disable Device, Legendary+10 Escape Artist, Legendary+3 Gather
Information, Legendary+3 Heal, Mediocre Hide, Legendary+14 Intimidate,
Legendary+4 Jump, Legendary+15 Listen, Superb Move Silently, Superb Open Lock,
Legendary+14 Ride, Legendary+14 Search, Legendary+3 Sleight of Hand,
Legendary+15 Spellcraft, Legendary+3 Spot, Superb Swim, Legendary+14 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 58), crush
4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58),
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to
sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells
(caster level 26th), sunbeam, sunburst
Organization: Solitary, pair,
or family (1-2 and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Old: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+9 (24/21), #AT 6, ML Legendary+7, AL Usually neutral; Str
Legendary+18, Dex Mediocre, Con Legendary+14, Int Legendary+14, Wis
Legendary+14, Cha Legendary+14 |
Full description: Prismatic
Dragon, Old Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Very old
Legendary+7 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+8; Alignment: Usually neutral
Str Legendary+20 (Scale 16), Dex Mediocre, Con
Legendary+16, Int Legendary+16, Wis Legendary+16, Cha
Legendary+16
Skills: Legendary+10 Combat, Legendary+2 Magic (as
Sorcerer), Legendary+5 Appraise, Legendary+5 Bluff, Legendary+16 Diplomacy,
Legendary+5 Disable Device, Legendary+11 Escape Artist, Legendary+5 Gather
Information, Legendary+5 Heal, Fair Hide, Legendary+16 Intimidate, Legendary+6
Jump, Legendary+17 Listen, Legendary Move Silently, Legendary Open Lock,
Legendary+16 Ride, Legendary+16 Search, Legendary+5 Sleight of Hand,
Legendary+17 Spellcraft, Legendary+5 Spot, Legendary Swim, Legendary+16 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 62), crush
4d8+37 (DC 62), frightful presence (DC 62), tail sweep 2d8+37 (DC 62),
Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to
sleep and paralysis, keen senses, rainbow pattern, spell resistance 68, spells
(caster level 29th), sunbeam, sunburst
Organization: Solitary, pair,
or family (1-2 and 2-5 offspring)
Terrain: Any land and underground;
Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Very old: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+10 (24/21), #AT 6, ML Legendary+8, AL Usually neutral; Str
Legendary+20, Dex Mediocre, Con Legendary+16, Int Legendary+16, Wis
Legendary+16, Cha Legendary+16 |
Full description: Prismatic
Dragon, Very old Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Very young
Great Dragon (Light), Dragon, Epic
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale:
Legendary; Alignment: Usually neutral
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+2, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer),
Legendary+4 Diplomacy, Legendary+2 Escape Artist, Legendary+4 Intimidate,
Legendary+4 Listen, Legendary+4 Ride, Legendary+4 Search, Legendary+4
Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. prismatic
spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail
sweep 2d4+16 (DC 31), Blindsense 60 ft., damage reduction 10/magic, darkvision
120 ft., deflecting force, hypnotic pattern, immune to light and blindness,
immunity to sleep and paralysis, keen senses, spell resistance 30, spells
(caster level 8th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Very young: MOV Run 10 yd, Fly 42 yd, ATK
Legendary+1 (13/13), #AT 6, ML Legendary, AL Usually neutral; Str
Legendary+6, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Prismatic
Dragon, Very young Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Wyrm
Legendary+10 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd;
Morale: Legendary+10; Alignment: Usually neutral
Str Legendary+24 (Scale 20), Dex Mediocre, Con
Legendary+20, Int Legendary+20, Wis Legendary+20, Cha
Legendary+20
Skills: Legendary+13 Combat, Legendary+3 Magic (as
Sorcerer), Legendary+10 Appraise, Legendary+10 Bluff, Good Diplomacy,
Legendary+10 Disable Device, Legendary+13 Escape Artist, Legendary+10 Gather
Information, Legendary+10 Heal, Legendary Hide, Good Intimidate, Legendary+11
Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride,
Good Search, Legendary+10 Sleight of Hand, Good Spellcraft, Legendary+10 Spot,
Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic
spray effect, DC 71), crush 8d6+43 (DC 71), frightful presence (DC 71), tail
sweep 4d6+43 (DC 71), Blindsense 60 ft., damage reduction 25/epic, darkvision
120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow
pattern, spell resistance 80, spells (caster level 35th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd, ATK
Legendary+13 (31/25), #AT 6, ML Legendary+10, AL Usually neutral; Str
Legendary+24, Dex Mediocre, Con Legendary+20, Int Legendary+20, Wis
Legendary+20, Cha Legendary+20 |
Full description: Prismatic
Dragon, Wyrm Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Wyrmling
Great Dragon (Light), Dragon, Epic
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale:
Superb; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary+2
Diplomacy, Legendary+1 Escape Artist, Legendary+2 Intimidate, Legendary+3
Listen, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft,
Legendary+2 Tumble
Gifts: Breath weapon (50 ft. prismatic spray
effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep
2d4+13 (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120
ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity
to sleep and paralysis, keen senses, spell resistance 24, spells (caster level
5th)
Organization: Solitary or clutch (2-5)
Terrain: Any
land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd, ATK
Legendary (13/13), #AT 6, ML Superb, AL Usually neutral; Str
Legendary+4, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Prismatic
Dragon, Wyrmling Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Young
Legendary Dragon (Light), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary+4, Wis Legendary+4, Cha
Legendary+4
Skills: Legendary+3 Combat, Good Magic (as Sorcerer),
Legendary+6 Diplomacy, Legendary+3 Escape Artist, Legendary+6 Intimidate,
Legendary+6 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+6
Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. prismatic
spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail
sweep 2d6+19 (DC 35), Blindsense 60 ft., damage reduction 15/magic, darkvision
120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36,
spells (caster level 11th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Young: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Usually neutral; Str
Legendary+8, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis
Legendary+4, Cha Legendary+4 |
Full description: Prismatic
Dragon, Young Reference: SRD 3.5 EpicMonsters(A-E)
Prismatic Dragon, Young adult
Legendary+3 Dragon (Light), Dragon, Epic
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd;
Morale: Legendary+3; Alignment: Usually neutral
Str Legendary+12 (Scale 12), Dex Mediocre, Con
Legendary+8, Int Legendary+8, Wis Legendary+8, Cha
Legendary+8
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer),
Great Appraise, Great Bluff, Legendary+9 Diplomacy, Great Disable Device,
Legendary+6 Escape Artist, Great Gather Information, Great Heal, n/a Hide,
Legendary+9 Intimidate, Superb Jump, Legendary+10 Listen, Mediocre Move
Silently, Mediocre Open Lock, Legendary+9 Ride, Legendary+9 Search, Great
Sleight of Hand, Legendary+10 Spellcraft, Great Spot, Mediocre Swim, Legendary+9
Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 44),
crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44),
Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to
sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells
(caster level 17th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard
0
Stat Block:
Prismatic Dragon, Young adult: MOV Run 10 yd, Fly 50 yd, ATK
Legendary+5 (19/17), #AT 6, ML Legendary+3, AL Usually neutral; Str
Legendary+12, Dex Mediocre, Con Legendary+8, Int Legendary+8, Wis
Legendary+8, Cha Legendary+8 |
Full description: Prismatic
Dragon, Young adult Reference: SRD 3.5 EpicMonsters(A-E)
Black Dragon, Adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Fair, Wis Fair, Cha Fair
Skills: Superb
Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist,
Mediocre Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently,
Legendary Ride, Good Search, Legendary+1 Spellcraft, Great Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 12d4, DC 23), frightful
presence (DC 20), Blindsense 60 ft., corrupt water, damage reduction 5/magic,
darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, spell resistance 18, spells (caster level 3rd), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK
Superb (8/9), #AT 6, ML Good, AL Always chaotic evil; Str Legendary+1,
Dex Mediocre, Con Superb, Int Fair, Wis Fair, Cha Fair
|
Full description: Black
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Ancient
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary
Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4
Listen, Superb Move Silently, Legendary+4 Ride, Legendary Search, Legendary+4
Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon
(100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC
28), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect
plague, keen senses, plant growth, spell resistance 25, spells (caster level
11th), water breathing
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple
standard
0
Stat Block:
Black Dragon, Ancient: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+2 (13/13), #AT 6, ML Superb, AL Always chaotic evil; Str
Legendary+6, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha
Great |
Full description: Black
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Great wyrm
Legendary Dragon (Water), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10
yd; Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+3
Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3 Intimidate,
Legendary+6 Listen, Legendary+1 Move Silently, Legendary+6 Ride, Legendary+3
Search, Legendary+6 Spellcraft, Legendary+5 Survival, Legendary+3 Tumble
Gifts: Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19
(DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), Blindsense 60
ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect
plague, keen senses, plant growth, spell resistance 28, spells (caster level
15th), water breathing
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple
standard
0
Stat Block:
Black Dragon, Great wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis
Legendary, Cha Legendary |
Full description: Black
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Juvenile
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Great
Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre
Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search,
Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath
weapon (60 ft. line of acid 8d4, DC 18), Blindsense 60 ft., darkness, darkvision
120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water
breathing
Organization: Solitary or clutch (2-5)
Terrain:
Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Juvenile: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Great (3/5), #AT 5, ML Fair, AL Always chaotic evil; Str Great,
Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Black
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Mature adult
Great Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Great; Alignment: Always chaotic evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Good, Wis Good, Cha Good
Skills: Legendary
Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre
Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1
Ride, Great Search, Legendary+2 Spellcraft, Superb Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 14d4, DC 26), crush 2d8+12
(DC 26), frightful presence (DC 23), Blindsense 60 ft., corrupt water, damage
reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to
sleep and paralysis, keen senses, spell resistance 21, spells (caster level
5th), water breathing
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple
standard
0
Stat Block:
Black Dragon, Mature adult: MOV Run 10 yd, Fly 25 yd, Swim 10
yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha
Good |
Full description: Black
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Old
Great Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Good, Wis Good, Cha Good
Skills: Legendary+1
Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre
Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+2
Ride, Great Search, Legendary+2 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 16d4, DC 27), crush 2d8+13
(DC 27), frightful presence (DC 24), Blindsense 60 ft., corrupt water, damage
reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to
sleep and paralysis, keen senses, plant growth, spell resistance 22, spells
(caster level 7th), water breathing
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Warm marshes;
Treasure: Triple standard
0
Stat Block:
Black Dragon, Old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK
Legendary+1 (13/13), #AT 6, ML Great, AL Always chaotic evil; Str
Legendary+4, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
|
Full description: Black
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Very old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Superb; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Superb
Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+3
Listen, Great Move Silently, Legendary+3 Ride, Superb Search, Legendary+3
Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon
(100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC
27), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen
senses, plant growth, spell resistance 23, spells (caster level 9th), water
breathing
Organization: Solitary, pair, or family (1-2 and 2-5
offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Very old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic evil; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha
Great |
Full description: Black
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Very young
Mediocre Dragon (Water), Dragon, True
Combat: Combat
(damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10 yd;
Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Poor, Wis Mediocre, Cha Poor
Skills: Fair Combat,
Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good
Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Good Spellcraft,
Mediocre Survival, Mediocre Tumble
Gifts: Breath weapon (40 ft. line
of acid 4d4, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to acid,
immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm
marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Very young: MOV Run 10 yd, Fly 17 yd, Swim 10 yd,
ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic evil; Str Fair, Dex
Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor |
Full description: Black
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Wyrm
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1
Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate,
Legendary+5 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1
Search, Legendary+5 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18
(DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34), Blindsense 60
ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, insect plague, keen senses,
plant growth, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary, AL Always chaotic evil; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Superb, Wis Superb, Cha
Superb |
Full description: Black
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Wyrmling
Mediocre Dragon (Water), Dragon, True
Combat: Combat
(damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10
yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Mediocre (Scale -6), Dex Mediocre, Con Fair,
Int Poor, Wis Mediocre, Cha Poor
Skills:
Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Good Hide, Mediocre
Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search,
Good Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon
(30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm
marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Wyrmling: MOV Run 10 yd, Fly 17 yd, Swim 10 yd,
ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic evil; Str
Mediocre, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
|
Full description: Black
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3,
defense 4), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Fair; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good
Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre
Intimidate, Great Listen, Mediocre Move Silently, Great Ride, Mediocre Search,
Great Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon
(60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm
marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK
Good (3/4), #AT 5, ML Fair, AL Always chaotic evil; Str Good, Dex
Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Black
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Black Dragon, Young adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd;
Morale: Good; Alignment: Always chaotic evil
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Fair, Wis Fair, Cha Fair
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist,
Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Superb
Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 10d4, DC 21), frightful
presence (DC 19), Blindsense 60 ft., damage reduction 5/magic, darkness,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen
senses, spell resistance 17, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm
marshes; Treasure: Triple standard
0
Stat Block:
Black Dragon, Young adult: MOV Run 10 yd, Fly 25 yd, Swim 10
yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic evil; Str
Superb, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
|
Full description: Black
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Great; Alignment: Always lawful evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills:
Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good
Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Legendary+1
Ride, Great Search, Great Sleight of Hand, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (100 ft. line of lightning 12d8, DC 25), crush
2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., create/destroy
water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity,
immunity to sleep and paralysis, keen senses, sound imitation, spell resistance
21, spells (caster level 5th), ventriloquism
Organization: Solitary,
pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts;
Treasure: Triple standard
0
Stat Block:
Blue Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK
Legendary (13/13), #AT 6, ML Great, AL Always lawful evil; Str
Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Blue
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Ancient
Legendary Dragon (Earth), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3
yd; Morale: Legendary; Alignment: Always lawful evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2
Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+2 Search,
Legendary+2 Sleight of Hand, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 20d8, DC 33), crush
4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33),
Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision
120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and
paralysis, keen senses, sound imitation, spell resistance 27, spells (caster
level 13th), veil, ventriloquism
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Temperate deserts;
Treasure: Triple standard
0
Stat Block:
Blue Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary, AL Always lawful evil; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Blue
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Great wyrm
Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3
yd; Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3 Escape Artist, Legendary
Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+4
Search, Legendary+4 Sleight of Hand, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (120 ft. line of lightning 24d8, DC 37), crush
4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37),
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision
120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and
paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31,
spells (caster level 17th), veil, ventriloquism
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate
deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd,
ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Blue
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Juvenile
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Good; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Good, Wis Good, Cha Good
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape
Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Superb Ride, Good
Search, Good Sleight of Hand, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 8d8, DC 20),
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, sound imitation,
spells (caster level 1st)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Great (8/9), #AT 6, ML Good, AL Always lawful evil; Str Superb,
Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good |
Full description: Blue
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Mature adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Superb; Alignment: Always lawful evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills:
Legendary Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy,
Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen,
Legendary+2 Ride, Superb Search, Superb Sleight of Hand, Legendary+2 Spellcraft,
Superb Tumble
Gifts: Breath weapon (100 ft. line of lightning 14d8,
DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25), Blindsense 60 ft.,
create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, sound imitation,
spell resistance 22, spells (caster level 7th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Burrow 3
yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great,
Cha Great |
Full description: Blue
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Superb; Alignment: Always lawful evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary
Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary
Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary
Sleight of Hand, Legendary+3 Spellcraft, Legendary Tumble
Gifts:
Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29),
frightful presence (DC 27), Blindsense 60 ft., create/destroy water, damage
reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to
electricity, immunity to sleep and paralysis, keen senses, sound imitation,
spell resistance 24, spells (caster level 9th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful evil; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha
Superb |
Full description: Blue
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Very old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Legendary; Alignment: Always lawful evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary
Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary
Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary Search, Legendary
Sleight of Hand, Legendary+4 Spellcraft, Legendary Tumble
Gifts:
Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31),
frightful presence (DC 29), Blindsense 60 ft., create/destroy water, damage
reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to
electricity, immunity to sleep and paralysis, keen senses, sound imitation,
spell resistance 25, spells (caster level 11th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis
Superb, Cha Superb |
Full description: Blue
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Very young
Mediocre Dragon (Earth), Dragon, True
Combat: Combat
(damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre
Hide, Mediocre Intimidate, Great Listen, Good Ride, Mediocre Search, Mediocre
Sleight of Hand, Great Spellcraft, Mediocre Tumble
Gifts: Breath
weapon (60 ft. line of lightning 4d8, DC 16), Blindsense 60 ft., create/destroy
water, darkvision 120 ft., immunity to electricity, immunity to sleep and
paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Good (3/4), #AT 5, ML Fair, AL Always lawful evil; Str Good, Dex
Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Blue
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Wyrm
Legendary Dragon (Earth), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3
yd; Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3
Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+2 Search,
Legendary+2 Sleight of Hand, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 22d8, DC 36), crush
4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36),
Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision
120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and
paralysis, keen senses, sound imitation, spell resistance 29, spells (caster
level 15th), veil, ventriloquism
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Temperate deserts;
Treasure: Triple standard
0
Stat Block:
Blue Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil; Str
Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Blue
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Wyrmling
Mediocre Dragon (Earth), Dragon, True
Combat: Combat
(damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Burrow 3 yd;
Morale: Fair; Alignment: Always lawful evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide,
Mediocre Intimidate, Good Listen, Good Ride, Mediocre Search, Mediocre Sleight
of Hand, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (40
ft. line of lightning 2d8, DC 14), Blindsense 60 ft., create/destroy water,
darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis,
keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Burrow 3 yd,
ATK Fair (0/1), #AT 3, ML Fair, AL Always lawful evil; Str Fair, Dex
Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Blue
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Good; Alignment: Always lawful evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair
Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide, Fair Intimidate, Superb
Listen, Great Ride, Fair Search, Fair Sleight of Hand, Superb Spellcraft, Fair
Tumble
Gifts: Breath weapon (60 ft. line of lightning 6d8, DC 18),
Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate
deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK
Good (3/5), #AT 5, ML Good, AL Always lawful evil; Str Great, Dex
Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair |
Full description: Blue
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Blue Dragon, Young adult
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd;
Morale: Great; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Good, Wis Good, Cha Good
Skills: Superb
Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape
Artist, Fair Hide, Good Intimidate, Legendary+1 Listen, Legendary Ride, Good
Search, Good Sleight of Hand, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 10d8, DC 23),
frightful presence (DC 21), Blindsense 60 ft., create/destroy water, damage
reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to
sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells
(caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard
0
Stat Block:
Blue Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd,
ATK Superb (8/9), #AT 6, ML Great, AL Always lawful evil; Str
Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Blue
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Adult
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Great; Alignment: Always chaotic good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Good, Wis Good, Cha Good
Skills: Superb
Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape
Artist, Good Gather Information, Good Intimidate, Legendary+1 Listen, Legendary
Ride, Good Search, Legendary+1 Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire
6d6, DC 23), frightful presence (DC 21), Blindsense 60 ft., damage reduction
5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to
sleep and paralysis, keen senses, speak with animals, spell resistance 20,
spells (caster level 7th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK
Superb (8/9), #AT 6, ML Great, AL Always chaotic good; Str
Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Brass
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Ancient
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Legendary; Alignment: Always chaotic good
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary
Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Legendary Gather
Information, Legendary+1 Intimidate, Legendary+4 Listen, Legendary+4 Ride,
Legendary+1 Search, Legendary+4 Spellcraft, Legendary Spot, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire
10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29), 15/magic,
blindsense 60 ft., control weather, control winds, damage reduction 10/magic,
darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and
paralysis, keen senses, speak with animals, spell resistance 27, spells (caster
level 15th), suggestion, vulnerability to cold
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm
deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis
Superb, Cha Superb |
Full description: Brass
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Great wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5
yd; Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+3
Bluff, Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Gather
Information, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+6 Ride,
Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Spot, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire
12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep
2d6+19 (DC 36), 15/magic, blindsense 60 ft., control weather, control winds,
damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to
fire, immunity to sleep and paralysis, keen senses, speak with animals, spell
resistance 30, spells (caster level 19th), suggestion, summon djinni,
vulnerability to cold
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple
standard
0
Stat Block:
Brass Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5
yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic
good; Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary,
Wis Legendary, Cha Legendary |
Full description: Brass
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Juvenile
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Good; Alignment: Always chaotic good
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre
Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Gather
Information, Fair Intimidate, Superb Listen, Superb Ride, Fair Search, Superb
Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft. cone
of sleep or 60 ft. line of fire 4d6, DC 18), Blindsense 60 ft., darkvision 120
ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen
senses, speak with animals, spells (caster level 3rd), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm
deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Great (3/5), #AT 5, ML Good, AL Always chaotic good; Str Great,
Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair |
Full description: Brass
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Mature adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Great; Alignment: Always chaotic good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills:
Legendary Combat, Good Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great
Escape Artist, Great Gather Information, Great Intimidate, Legendary+2 Listen,
Legendary+1 Ride, Great Search, Legendary+2 Spellcraft, Great Spot, Great Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire
7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24), Blindsense 60
ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to
fire, immunity to sleep and paralysis, keen senses, speak with animals, spell
resistance 22, spells (caster level 9th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Burrow 5
yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great,
Cha Great |
Full description: Brass
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Superb; Alignment: Always chaotic good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills:
Legendary+1 Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy,
Great Escape Artist, Superb Gather Information, Superb Intimidate, Legendary+3
Listen, Legendary+2 Ride, Superb Search, Legendary+3 Spellcraft, Superb Spot,
Superb Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft.
line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25),
Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft.,
endure elements, immunity to fire, immunity to sleep and paralysis, keen senses,
speak with animals, spell resistance 24, spells (caster level 11th), suggestion,
vulnerability to cold
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple
standard
0
Stat Block:
Brass Dragon, Old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic good; Str
Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Brass
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Very old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Superb; Alignment: Always chaotic good
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Great Magic (as Sorcerer), Legendary
Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary Gather Information,
Legendary Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary Search,
Legendary+4 Spellcraft, Legendary Spot, Legendary Tumble
Gifts:
Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush
2d8+15 (DC 30), frightful presence (DC 28), 15/magic, blindsense 60 ft., control
winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity
to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell
resistance 25, spells (caster level 13th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd,
ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic good; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha
Superb |
Full description: Brass
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Very young
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage
0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd;
Morale: Fair; Alignment: Always chaotic good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre
Gather Information, Mediocre Intimidate, Good Listen, Good Ride, Mediocre
Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath
weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14), Blindsense 60
ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen
senses, speak with animals, vulnerability to cold
Organization:
Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure:
Triple standard
0
Stat Block:
Brass Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Burrow 5
yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic good; Str Fair,
Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Brass
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5
yd; Morale: Legendary; Alignment: Always chaotic good
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Legendary+2 Gather
Information, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+5 Ride,
Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire
11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep
2d6+18 (DC 34), 15/magic, blindsense 60 ft., control weather, control winds,
damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to
fire, immunity to sleep and paralysis, keen senses, speak with animals, spell
resistance 28, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary, AL Always chaotic good; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Brass
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Wyrmling
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage
-4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd;
Morale: Mediocre; Alignment: Always chaotic good
Str Mediocre (Scale -6), Dex Mediocre, Con Fair,
Int Mediocre, Wis Mediocre, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist,
Mediocre Gather Information, Mediocre Intimidate, Good Listen, Fair Ride,
Mediocre Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of sleep or 30 ft. line of fire
1d6, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity
to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm
deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Burrow 5 yd,
ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic good; Str
Mediocre, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Brass
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3,
defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Fair; Alignment: Always chaotic good
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Fair, Wis Fair, Cha Fair
Skills: Good Combat, Mediocre
Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair
Gather Information, Fair Intimidate, Great Listen, Great Ride, Fair Search,
Great Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft.
cone of sleep or 60 ft. line of fire 3d6, DC 17), Blindsense 60 ft., darkvision
120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak
with animals, spells (caster level 1st), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm
deserts; Treasure: Triple standard
0
Stat Block:
Brass Dragon, Young: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK
Good (3/4), #AT 5, ML Fair, AL Always chaotic good; Str Good, Dex
Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair |
Full description: Brass
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Brass Dragon, Young adult
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd;
Morale: Good; Alignment: Always chaotic good
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Good, Wis Good, Cha Good
Skills: Great
Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape
Artist, Good Gather Information, Good Intimidate, Legendary Listen, Legendary
Ride, Good Search, Legendary Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire
5d6, DC 21), frightful presence (DC 20), Blindsense 60 ft., damage reduction
5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to
sleep and paralysis, keen senses, speak with animals, spell resistance 18,
spells (caster level 5th), vulnerability to cold
Organization:
Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure:
Triple standard
0
Stat Block:
Brass Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Burrow 5
yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic good; Str
Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
|
Full description: Brass
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Adult
Great Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Superb; Alignment: Always lawful good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary
Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate,
Legendary+2 Listen, Legendary+2 Ride, Legendary Search, Legendary+2 Spellcraft,
Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath
weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25),
crush 2d8+12 (DC 25), frightful presence (DC 25), Alternate form, blindsense 60
ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog
cloud, immunity to electricity, immunity to sleep and paralysis, keen senses,
speak with animals, spell resistance 22, spells (caster level 7th), water
breathing
Organization: Solitary, pair, or family (1-2 and 2-5
offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK
Legendary (13/13), #AT 6, ML Superb, AL Always lawful good; Str
Legendary+3, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Bronze
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Ancient
Legendary Dragon (Water), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd;
Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer),
Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2 Escape Artist,
Legendary+4 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+4
Search, Legendary+6 Spellcraft, Legendary+4 Spot, Legendary+5 Survival,
Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas
or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful
presence (DC 33), tail sweep 2d6+18 (DC 33), Alternate form, blindsense 60 ft.,
control water, create food and water, damage reduction 15/magic, darkvision 120
ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and
paralysis, keen senses, speak with animals, spell resistance 28, spells (caster
level 15th), water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure:
Triple standard
0
Stat Block:
Bronze Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Bronze
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Great wyrm
Legendary+1 Dragon (Water), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd;
Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist,
Legendary+7 Intimidate, Legendary+7 Listen, Legendary+7 Ride, Legendary+7
Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+8 Survival,
Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas
or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful
presence (DC 37), tail sweep 2d6+21 (DC 37), Alternate form, blindsense 60 ft.,
control water, control weather, create food and water, damage reduction
20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to
electricity, immunity to sleep and paralysis, keen senses, speak with animals,
spell resistance 31, spells (caster level 19th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd,
ATK Legendary+4 (19/17), #AT 6, ML Legendary+2, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis
Legendary+3, Cha Legendary+3 |
Full description: Bronze
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Juvenile
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Great; Alignment: Always lawful good
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Superb, Wis Superb, Cha Superb
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise, Good
Escape Artist, Great Intimidate, Legendary Listen, Legendary Ride, Great Search,
Legendary Spellcraft, Great Spot, Great Survival, Great Tumble
Gifts:
Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 8d6, DC
20), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, speak with animals,
spells (caster level 3rd), water breathing
Organization: Solitary or
clutch (2-5)
Terrain: Temperate hills; Treasure: Triple
standard
0
Stat Block:
Bronze Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Great (8/9), #AT 6, ML Great, AL Always lawful good; Str Superb,
Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Bronze
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Mature adult
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Superb; Alignment: Always lawful good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Good Magic (as Sorcerer), Legendary
Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate,
Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft,
Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath
weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27),
crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form, blindsense 60
ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog
cloud, immunity to electricity, immunity to sleep and paralysis, keen senses,
speak with animals, spell resistance 23, spells (caster level 9th), water
breathing
Organization: Solitary, pair, or family (1-2 and 2-5
offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 10
yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis
Legendary, Cha Legendary |
Full description: Bronze
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Legendary; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer),
Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape Artist,
Legendary+2 Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary+2
Search, Legendary+4 Spellcraft, Legendary+2 Spot, Legendary+3 Survival,
Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas
or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful
presence (DC 29), Alternate form, blindsense 60 ft., create food and water,
damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud,
immunity to electricity, immunity to sleep and paralysis, keen senses, speak
with animals, spell resistance 25, spells (caster level 11th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK
Legendary+1 (13/13), #AT 6, ML Legendary, AL Always lawful good; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Bronze
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Very old
Superb Dragon (Water), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Legendary; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer),
Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary+1 Escape Artist,
Legendary+2 Intimidate, Legendary+5 Listen, Legendary+4 Ride, Legendary+2
Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+4 Survival,
Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas
or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful
presence (DC 31), Alternate form, blindsense 60 ft., create food and water,
damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud,
immunity to electricity, immunity to sleep and paralysis, keen senses, speak
with animals, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Bronze
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Very young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3,
defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Fair; Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Good, Wis Good, Cha Good
Skills: Good Combat, Fair
Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Great Listen,
Great Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of
lightning 4d6, DC 16), Blindsense 60 ft., darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, speak with animals,
water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd,
ATK Good (3/4), #AT 5, ML Fair, AL Always lawful good; Str Good, Dex
Mediocre, Con Good, Int Good, Wis Good, Cha Good |
Full description: Bronze
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Wyrm
Legendary Dragon (Water), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd;
Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer),
Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist,
Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6
Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+7 Survival,
Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas
or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful
presence (DC 36), tail sweep 2d6+19 (DC 36), Alternate form, blindsense 60 ft.,
control water, create food and water, damage reduction 20/magic, darkvision 120
ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and
paralysis, keen senses, speak with animals, spell resistance 29, spells (caster
level 17th), water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure:
Triple standard
0
Stat Block:
Bronze Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good; Str
Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis
Legendary+3, Cha Legendary+3 |
Full description: Bronze
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Wyrmling
Mediocre Dragon (Water), Dragon, True
Combat: Combat
(damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 10 yd;
Morale: Fair; Alignment: Always lawful good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Good, Wis Good, Cha Good
Skills: Fair Combat, Fair
Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate, Great Listen,
Good Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of
lightning 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, speak with animals,
water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 10 yd,
ATK Fair (0/1), #AT 3, ML Fair, AL Always lawful good; Str Fair, Dex
Mediocre, Con Fair, Int Good, Wis Good, Cha Good |
Full description: Bronze
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Young
Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Good; Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Great, Wis Great, Cha Great
Skills: Good Combat,
Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Fair Escape Artist,
Good Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft,
Good Spot, Good Survival, Good Tumble
Gifts: Breath weapon (30 ft.
cone of repulsion gas or 60 ft. line of lightning 6d6, DC 18), Alternate form,
blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to
sleep and paralysis, keen senses, speak with animals, spells (caster level 1st),
water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK
Good (3/5), #AT 5, ML Good, AL Always lawful good; Str Great, Dex
Mediocre, Con Good, Int Great, Wis Great, Cha Great |
Full description: Bronze
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Bronze Dragon, Young adult
Good Dragon (Water), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd;
Morale: Great; Alignment: Always lawful good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Superb, Wis Superb, Cha Superb
Skills:
Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise,
Great Escape Artist, Superb Intimidate, Legendary+1 Listen, Legendary+1 Ride,
Superb Search, Legendary+1 Spellcraft, Great Spot, Superb Survival, Superb
Tumble
Gifts: Breath weapon (40 ft. cone of repulsion gas or 80 ft.
line of lightning 10d6, DC 23), frightful presence (DC 23), Alternate form,
blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to
electricity, immunity to sleep and paralysis, keen senses, speak with animals,
spell resistance 20, spells (caster level 5th), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate
hills; Treasure: Triple standard
0
Stat Block:
Bronze Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 10
yd, ATK Superb (8/9), #AT 6, ML Great, AL Always lawful good; Str
Legendary+1, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Bronze
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage
8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great;
Alignment: Always chaotic good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Great, Wis Great, Cha Great
Skills: Superb
Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape
Artist, Fair Hide, Great Intimidate, Superb Jump, Legendary+1 Listen,
Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid
12d4, DC 24), frightful presence (DC 23), Blindsense 60 ft., damage reduction
5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone
shape
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Superb
(8/9), #AT 6, ML Great, AL Always chaotic good; Str Legendary+1, Dex
Mediocre, Con Superb, Int Great, Wis Great, Cha Great |
Full description: Copper
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Ancient
Legendary Dragon (Earth), Dragon, True
Combat: Combat
(damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd;
Morale: Legendary; Alignment: Always chaotic good
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+2
Intimidate, Legendary+3 Jump, Legendary+5 Listen, Legendary+4 Ride, Legendary+2
Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath
weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush
2d8+16 (DC 32), frightful presence (DC 31), Blindsense 60 ft., damage reduction
15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, spell resistance 28, spells (caster level 15th), spider climb,
stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Ancient: MOV Run 7 yd, Fly 25 yd, ATK
Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good; Str
Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Copper
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Great wyrm
Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb
Hide, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+7 Listen, Legendary+6
Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid
24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep
2d6+19 (DC 37), Blindsense 60 ft., damage reduction 20/magic, darkvision 120
ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth,
spell resistance 31, spells (caster level 19th), spider climb, stone shape,
transmute rock to mud/mud to rock, wall of stone
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm
hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK
Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Copper
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Juvenile
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always chaotic good
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre
Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Fair Hide,
Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good Search,
Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30 ft. cone
of slow gas or 60 ft. line of acid 8d4, DC 19), Blindsense 60 ft., darkvision
120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells
(caster level 3rd), spider climb
Organization: Solitary or clutch
(2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great
(3/5), #AT 5, ML Good, AL Always chaotic good; Str Great, Dex
Mediocre, Con Good, Int Good, Wis Good, Cha Good |
Full description: Copper
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Mature adult
Great Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always chaotic good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Superb, Wis Superb, Cha Superb
Skills:
Legendary Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy,
Great Escape Artist, Fair Hide, Superb Intimidate, Legendary Jump, Legendary+2
Listen, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Superb Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid
14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25), Blindsense 60
ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity
to sleep and paralysis, keen senses, spell resistance 23, spells (caster level
9th), spider climb, stone shape
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure:
Triple standard
0
Stat Block:
Copper Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK
Legendary (13/13), #AT 6, ML Superb, AL Always chaotic good; Str
Legendary+3, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha
Superb |
Full description: Copper
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always chaotic good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Superb, Wis Superb, Cha Superb
Skills:
Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary
Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+1
Jump, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary+3
Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of
slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful
presence (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120
ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell
resistance 25, spells (caster level 11th), spider climb, stone shape, transmute
rock to mud/mud to rock
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple
standard
0
Stat Block:
Copper Dragon, Old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1
(13/13), #AT 6, ML Superb, AL Always chaotic good; Str Legendary+4,
Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
|
Full description: Copper
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Very old
Superb Dragon (Earth), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Legendary; Alignment: Always chaotic good
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+1
Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+1
Intimidate, Legendary+2 Jump, Legendary+4 Listen, Legendary+4 Ride, Legendary+1
Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts: Breath
weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush
2d8+15 (DC 30), frightful presence (DC 29), Blindsense 60 ft., damage reduction
15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, spell resistance 26, spells (caster level 13th), spider climb,
stone shape, transmute rock to mud/mud to rock
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm
hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Very old: MOV Run 7 yd, Fly 25 yd, ATK
Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Copper
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Very young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 0,
defense 2), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair;
Alignment: Always chaotic good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Fair
Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Hide, Fair Intimidate,
Mediocre Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair
Tumble
Gifts: Breath weapon (20 ft. cone of slow gas or 40 ft. line
of acid 4d4, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to acid,
immunity to sleep and paralysis, keen senses, spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm
hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Very young: MOV Run 7 yd, Fly 17 yd, ATK Fair
(0/2), #AT 3, ML Fair, AL Always chaotic good; Str Fair, Dex Mediocre,
Con Fair, Int Fair, Wis Fair, Cha Fair |
Full description: Copper
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Wyrm
Legendary Dragon (Earth), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+1; Alignment: Always chaotic good
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer),
Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+2 Escape Artist, Superb
Hide, Legendary+3 Intimidate, Legendary+5 Jump, Legendary+6 Listen, Legendary+5
Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid
22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep
2d6+18 (DC 34), Blindsense 60 ft., damage reduction 20/magic, darkvision 120
ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell
resistance 29, spells (caster level 17th), spider climb, stone shape, transmute
rock to mud/mud to rock, wall of stone
Organization: Solitary, pair,
or family (1-2 and 2-5 offspring)
Terrain: Warm hills;
Treasure: Triple standard
0
Stat Block:
Copper Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+3
(19/17), #AT 6, ML Legendary+1, AL Always chaotic good; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Copper
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Wyrmling
Mediocre Dragon (Earth), Dragon, True
Combat: Combat
(damage -4, defense -1), #AT 3
Move: Run 7 yd, Fly 17 yd;
Morale: Fair; Alignment: Always chaotic good
Str Mediocre (Scale -6), Dex Mediocre, Con Fair,
Int Fair, Wis Fair, Cha Fair
Skills: Fair
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Good Hide,
Mediocre Intimidate, Mediocre Jump, Good Listen, Good Ride, Mediocre Search,
Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of
slow gas or 30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120
ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider
climb
Organization: Solitary or clutch (2-5)
Terrain: Warm
hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, ATK Fair
(-4/-1), #AT 3, ML Fair, AL Always chaotic good; Str Mediocre, Dex
Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair |
Full description: Copper
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Young
Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always chaotic good
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Good, Wis Good, Cha Good
Skills: Good Combat, Mediocre
Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide,
Fair Intimidate, Fair Jump, Superb Listen, Great Ride, Fair Search, Superb
Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of slow gas
or 60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster
level 1st), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Good (3/5),
#AT 5, ML Good, AL Always chaotic good; Str Good, Dex Mediocre, Con
Good, Int Good, Wis Good, Cha Good |
Full description: Copper
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Copper Dragon, Young adult
Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great;
Alignment: Always chaotic good
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Great, Wis Great, Cha Great
Skills: Superb
Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape
Artist, Fair Hide, Great Intimidate, Great Jump, Legendary+1 Listen, Legendary
Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts:
Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21),
frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen
senses, spell resistance 19, spells (caster level 5th), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm
hills; Treasure: Triple standard
0
Stat Block:
Copper Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb
(8/9), #AT 6, ML Great, AL Always chaotic good; Str Superb, Dex
Mediocre, Con Great, Int Great, Wis Great, Cha Great |
Full description: Copper
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Superb; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary,
Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary
Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Heal, Legendary
Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3
Spellcraft, Legendary+2 Survival, Legendary Tumble
Gifts: Breath
weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush
2d8+16 (DC 26), frightful presence (DC 26), 1st, alternate form, bless,
blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to
fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance
23, spells (caster level 7th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK
Legendary (13/13), #AT 6, ML Superb, AL Always lawful good; Str
Legendary+6, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Gold
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Ancient
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+11 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary+4, Wis Legendary+4, Cha
Legendary+4
Skills: Legendary+3 Combat, Great Magic (as Sorcerer),
Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist,
Legendary+6 Heal, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride,
Legendary+6 Search, Legendary+7 Spellcraft, Legendary+8 Survival, Legendary+6
Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft.
cone of fire 20d10, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 36),
tail sweep 2d6+24 (DC 36), 1st, alternate form, bless, blindsense 60 ft., damage
reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to
fire, immunity to sleep and paralysis, keen senses, luck bonus, spells (caster
level 30), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Ancient: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good; Str
Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis
Legendary+4, Cha Legendary+4 |
Full description: Gold
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Great wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd; Morale: Legendary+3; Alignment: Always lawful good
Str Legendary+13 (Scale 16), Dex Mediocre, Con
Legendary+6, Int Legendary+6, Wis Legendary+6, Cha
Legendary+6
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer),
Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5 Escape Artist,
Legendary+8 Heal, Legendary+8 Intimidate, Legendary+9 Listen, Legendary+8 Ride,
Legendary+8 Search, Legendary+9 Spellcraft, Legendary+10 Survival, Legendary+8
Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft.
cone of fire 24d10, DC 41), crush 4d8+27 (DC 41), frightful presence (DC 41),
tail sweep 2d8+27 (DC 41), 1st, alternate form, bless, blindsense 60 ft., damage
reduction 20/magic, darkvision 120 ft., detect gems, foresight, geas/quest,
immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus,
spell resistance 33, spells (caster level 19th), sunburst 15th, vulnerability to
cold, water breathing
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple
standard
0
Stat Block:
Gold Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+5 (24/21), #AT 6, ML Legendary+3, AL Always lawful good;
Str Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis
Legendary+6, Cha Legendary+6 |
Full description: Gold
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Juvenile
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Great; Alignment: Always lawful good
Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb,
Int Superb, Wis Superb, Cha Superb
Skills:
Superb Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise,
Good Escape Artist, Great Heal, Great Intimidate, Legendary+1 Listen, Legendary
Ride, Great Search, Legendary+1 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of
fire 8d10, DC 22), 1st, alternate form, bless, blindsense 60 ft., darkvision 120
ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells
(caster level 3rd), vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm
plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Superb (8/9), #AT 6, ML Great, AL Always lawful good; Str
Legendary+4, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Gold
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Mature adult
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Superb; Alignment: Always lawful good
Str Legendary+7 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1
Diplomacy, Legendary+1 Disguise, Superb Escape Artist, Legendary+1 Heal,
Legendary+1 Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary+1
Search, Legendary+3 Spellcraft, Legendary+2 Survival, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of
fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28), 1st,
alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision
120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck
bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold,
water breathing
Organization: Solitary, pair, or family (1-2 and 2-5
offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10
yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary, Wis
Legendary, Cha Legendary |
Full description: Gold
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Old
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd; Morale: Legendary; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+2 Combat, Good Magic (as Sorcerer),
Legendary+3 Diplomacy, Legendary+3 Disguise, Legendary+1 Escape Artist,
Legendary+3 Heal, Legendary+3 Intimidate, Legendary+5 Listen, Legendary+4 Ride,
Legendary+3 Search, Legendary+5 Spellcraft, Legendary+5 Survival, Legendary+3
Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft.
cone of fire 16d10, DC 31), crush 4d6+21 (DC 31), frightful presence (DC 31),
tail sweep 2d6+21 (DC 31), 1st, alternate form, bless, blindsense 60 ft., damage
reduction 10/magic, darkvision 120 ft., detect gems, geas/quest, immunity to
fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance
27, spells (caster level 11th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK
Legendary+2 (19/17), #AT 6, ML Legendary, AL Always lawful good; Str
Legendary+9, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Gold
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Very old
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd; Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+10 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+2 Combat, Great Magic (as Sorcerer),
Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3 Escape Artist,
Legendary+5 Heal, Legendary+5 Intimidate, Legendary+6 Listen, Legendary+5 Ride,
Legendary+5 Search, Legendary+6 Spellcraft, Legendary+7 Survival, Legendary+5
Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft.
cone of fire 18d10, DC 34), crush 4d6+22 (DC 34), frightful presence (DC 34),
tail sweep 2d6+22 (DC 34), 1st, alternate form, bless, blindsense 60 ft., damage
reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to
fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance
28, spells (caster level 13th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Very old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
ATK Legendary+2 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+10, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis
Legendary+3, Cha Legendary+3 |
Full description: Gold
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Very young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 7), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Good; Alignment: Always lawful good
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int Great, Wis Great, Cha Great
Skills: Good
Combat, Good Diplomacy, Good Disguise, Fair Escape Artist, Good Heal, Good
Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft, Good
Survival, Good Tumble
Gifts: Breath weapon (40 ft. cone of weakening
gas or 40 ft. cone of fire 4d10, DC 18), Alternate form, blindsense 60 ft.,
darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen
senses, vulnerability to cold, water breathing
Organization: Solitary
or clutch (2-5)
Terrain: Warm plains; Treasure: Triple
standard
0
Stat Block:
Gold Dragon, Very young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Good (8/7), #AT 6, ML Good, AL Always lawful good; Str Legendary,
Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
|
Full description: Gold
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd; Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+12 (Scale 16), Dex Mediocre, Con
Legendary+5, Int Legendary+5, Wis Legendary+5, Cha
Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist,
Legendary+7 Heal, Legendary+7 Intimidate, Legendary+8 Listen, Legendary+7 Ride,
Legendary+7 Search, Legendary+8 Spellcraft, Legendary+9 Survival, Legendary+7
Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft.
cone of fire 22d10, DC 39), crush 4d8+25 (DC 39), frightful presence (DC 39),
tail sweep 2d8+25 (DC 39), 1st, alternate form, bless, blindsense 60 ft., damage
reduction 20/magic, darkvision 120 ft., detect gems, geas/quest, immunity to
fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance
31, spells (caster level 17th), sunburst 15th, vulnerability to cold, water
breathing
Organization: Solitary, pair, or family (1-2 and 2-5
offspring)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK
Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always lawful good; Str
Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis
Legendary+5, Cha Legendary+5 |
Full description: Gold
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Wyrmling
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3,
defense 3), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Fair; Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Good, Wis Good, Cha Good
Skills: Fair Combat, Fair
Diplomacy, Fair Disguise, Fair Escape Artist, Fair Heal, Fair Intimidate, Great
Listen, Great Ride, Fair Search, Great Spellcraft, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of
fire 2d10, DC 16), Alternate form, blindsense 60 ft., darkvision 120 ft.,
immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to
cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Wyrmling: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Fair (3/3), #AT 5, ML Fair, AL Always lawful good; Str Great, Dex
Mediocre, Con Good, Int Good, Wis Good, Cha Good |
Full description: Gold
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Young
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 8), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Good; Alignment: Always lawful good
Str Legendary+2 (Scale 4), Dex Mediocre, Con Great,
Int Great, Wis Great, Cha Great
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Good Escape
Artist, Good Heal, Good Intimidate, Legendary Listen, Superb Ride, Good Search,
Legendary Spellcraft, Great Survival, Good Tumble
Gifts: Breath
weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20), 1st,
alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire,
immunity to sleep and paralysis, keen senses, vulnerability to cold, water
breathing
Organization: Solitary or clutch (2-5)
Terrain:
Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK
Great (8/8), #AT 6, ML Good, AL Always lawful good; Str Legendary+2,
Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
|
Full description: Gold
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Gold Dragon, Young adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd;
Morale: Great; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary,
Int Superb, Wis Superb, Cha Superb
Skills:
Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise,
Great Escape Artist, Superb Heal, Superb Intimidate, Legendary+2 Listen,
Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Legendary Survival,
Superb Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or
50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC
24), 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic,
darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen
senses, spell resistance 21, spells (caster level 5th), vulnerability to cold,
water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard
0
Stat Block:
Gold Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
ATK Superb (13/13), #AT 6, ML Great, AL Always lawful good; Str
Legendary+5, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha
Superb |
Full description: Gold
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Adult
Great Dragon (Air), Dragon, True
Combat: Combat (damage 13,
defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Great; Alignment: Always lawful evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills: Superb
Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape
Artist, Mediocre Hide, Great Intimidate, Legendary+1 Listen, Good Move Silently,
Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC
25), crush 2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., damage
reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and
paralysis, keen senses, spell resistance 21, spells (caster level 5th),
suggestion, water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK
Superb (13/13), #AT 6, ML Great, AL Always lawful evil; Str
Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Green
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Ancient
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd;
Morale: Legendary; Alignment: Always lawful evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+2
Intimidate, Legendary+5 Listen, Legendary Move Silently, Legendary+4 Ride,
Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts:
Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18
(DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33), Blindsense 60
ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to
acid, immunity to sleep and paralysis, keen senses, plant growth, spell
resistance 27, spells (caster level 13th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 7 yd, ATK
Legendary+2 (19/17), #AT 6, ML Legendary, AL Always lawful evil; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Green
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Great wyrm
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd;
Morale: Legendary+1; Alignment: Always lawful evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb
Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+2 Move Silently,
Legendary+6 Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC
37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC
37), Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision
120 ft., dominate person, immunity to acid, immunity to sleep and paralysis,
keen senses, plant growth, spell resistance 30, spells (caster level 17th),
suggestion, water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd,
ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis
Legendary+1, Cha Legendary+1 |
Full description: Green
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Juvenile
Fair Dragon (Air), Dragon, True
Combat: Combat (damage 8,
defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Good; Alignment: Always lawful evil
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Good, Wis Good, Cha Good
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape
Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently,
Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts:
Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20), Blindsense 60
ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen
senses, spells (caster level 1st), water breathing
Organization:
Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK
Great (8/8), #AT 6, ML Good, AL Always lawful evil; Str Superb, Dex
Mediocre, Con Great, Int Good, Wis Good, Cha Good |
Full description: Green
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Mature adult
Great Dragon (Air), Dragon, True
Combat: Combat (damage 13,
defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Great; Alignment: Always lawful evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Great, Cha Great
Skills:
Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Superb Diplomacy, Great
Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen, Great Move
Silently, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC
26), crush 2d8+13 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage
reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and
paralysis, keen senses, spell resistance 22, spells (caster level 7th),
suggestion, water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Legendary (13/13), #AT 6, ML Great, AL Always lawful evil; Str
Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
|
Full description: Green
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Old
Superb Dragon (Air), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Superb; Alignment: Always lawful evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary
Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary
Intimidate, Legendary+3 Listen, Superb Move Silently, Legendary+3 Ride,
Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts:
Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15
(DC 29), frightful presence (DC 27), Blindsense 60 ft., damage reduction
10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, plant growth, spell resistance 24, spells (caster level 9th),
suggestion, water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful evil; Str
Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha
Superb |
Full description: Green
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Very old
Superb Dragon (Air), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Superb; Alignment: Always lawful evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary
Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary
Intimidate, Legendary+4 Listen, Superb Move Silently, Legendary+3 Ride,
Legendary Search, Legendary+4 Spellcraft, Legendary Tumble
Gifts:
Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16
(DC 30), frightful presence (DC 28), Blindsense 60 ft., damage reduction
15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis,
keen senses, plant growth, spell resistance 25, spells (caster level 11th),
suggestion, water breathing
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure:
Triple standard
0
Stat Block:
Green Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK
Legendary+2 (13/13), #AT 6, ML Superb, AL Always lawful evil; Str
Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha
Superb |
Full description: Green
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Very young
Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage
3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Fair; Alignment: Always lawful evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre
Hide, Mediocre Intimidate, Great Listen, Mediocre Move Silently, Good Ride,
Mediocre Search, Great Spellcraft, Mediocre Tumble
Gifts: Breath
weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16), Blindsense 60 ft.,
darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen
senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Fair (3/3), #AT 5, ML Fair, AL Always lawful evil; Str Good, Dex
Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Green
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Wyrm
Legendary Dragon (Air), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd;
Morale: Legendary; Alignment: Always lawful evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2
Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2
Intimidate, Legendary+6 Listen, Legendary+1 Move Silently, Legendary+5 Ride,
Legendary+2 Search, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts:
Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19
(DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35), Blindsense 60
ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to
acid, immunity to sleep and paralysis, keen senses, plant growth, spell
resistance 28, spells (caster level 15th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary, AL Always lawful evil; Str
Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Green
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Wyrmling
Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage
0, defense 0), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 7 yd;
Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide,
Mediocre Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre
Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (20 ft.
cone of corrosive (acid) gas 2d6, DC 13), Blindsense 60 ft., darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate
forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 7 yd, ATK
Fair (0/0), #AT 3, ML Mediocre, AL Always lawful evil; Str Fair, Dex
Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Green
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Young
Fair Dragon (Air), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Fair; Alignment: Always lawful evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair
Bluff, Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate,
Superb Listen, Mediocre Move Silently, Great Ride, Fair Search, Superb
Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of
corrosive (acid) gas 6d6, DC 17), Blindsense 60 ft., darkvision 120 ft.,
immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate
forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK
Good (3/5), #AT 5, ML Fair, AL Always lawful evil; Str Great, Dex
Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair |
Full description: Green
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Green Dragon, Young adult
Good Dragon (Air), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd;
Morale: Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Good, Wis Good, Cha Good
Skills: Superb
Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape
Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently,
Legendary Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts:
Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful
presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120
ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell
resistance 19, spells (caster level 3rd), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate
forests; Treasure: Triple standard
0
Stat Block:
Green Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd,
ATK Superb (8/9), #AT 6, ML Good, AL Always lawful evil; Str
Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
|
Full description: Green
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary,
Int Great, Wis Superb, Cha Great
Skills:
Legendary Combat, Fair Magic (as Sorcerer), Great Appraise, Great Bluff, Great
Diplomacy, Great Escape Artist, Great Intimidate, Legendary Jump, Legendary+2
Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16
(DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction
5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis,
keen senses, locate object, spell resistance 21, spells (caster level 7th),
vulnerability to cold
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple
standard
0
Stat Block:
Red Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary
(13/13), #AT 6, ML Superb, AL Always chaotic evil; Str Legendary+6,
Dex Mediocre, Con Legendary, Int Great, Wis Superb, Cha Great
|
Full description: Red
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Ancient
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer),
Legendary+4 Appraise, Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3
Escape Artist, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+6 Listen,
Legendary+5 Ride, Legendary+4 Search, Legendary+6 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21
(DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36), Blindsense 60
ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to
fire, immunity to sleep and paralysis, keen senses, locate object, spell
resistance 28, spells (caster level 15th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, ATK Legendary+3
(19/17), #AT 6, ML Legendary+1, AL Always chaotic evil; Str
Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Red
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Great wyrm
Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+2; Alignment: Always chaotic evil
Str Legendary+12 (Scale 16), Dex Mediocre, Con
Legendary+5, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+7 Appraise, Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+5
Escape Artist, Legendary+7 Intimidate, Legendary+9 Jump, Legendary+8 Listen,
Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25
(DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40), Blindsense 60
ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the
path, immunity to fire, immunity to sleep and paralysis, keen senses, locate
object, spell resistance 32, spells (caster level 19th), suggestion,
vulnerability to cold
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple
standard
0
Stat Block:
Red Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK
Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always chaotic evil;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+3, Wis
Legendary+3, Cha Legendary+3 |
Full description: Red
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Juvenile
Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always chaotic evil
Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb,
Int Good, Wis Good, Cha Good
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy,
Fair Escape Artist, Good Intimidate, Superb Jump, Legendary Listen, Legendary
Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath
weapon (40 ft. cone of fire 8d10, DC 22), Blindsense 60 ft., darkvision 120 ft.,
immunity to fire, immunity to sleep and paralysis, keen senses, locate object,
spells (caster level 3rd), vulnerability to cold
Organization:
Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure:
Triple standard
0
Stat Block:
Red Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great (8/9),
#AT 6, ML Good, AL Always chaotic evil; Str Legendary+4, Dex Mediocre,
Con Superb, Int Good, Wis Good, Cha Good |
Full description: Red
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Mature adult
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary
Appraise, Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary
Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+2 Ride, Legendary
Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon
(50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC
26), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity
to fire, immunity to sleep and paralysis, keen senses, locate object, spell
resistance 23, spells (caster level 9th), vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic evil; Str
Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha
Superb |
Full description: Red
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Old
Superb Dragon (Fire), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale:
Legendary; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1
Appraise, Legendary+1 Bluff, Legendary+1 Diplomacy, Legendary Escape Artist,
Legendary+1 Intimidate, Legendary+3 Jump, Legendary+4 Listen, Legendary+3 Ride,
Legendary+1 Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts:
Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31),
frightful presence (DC 29), tail sweep 2d6+18 (DC 31), Blindsense 60 ft., damage
reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and
paralysis, keen senses, locate object, spell resistance 24, spells (caster level
11th), suggestion, vulnerability to cold
Organization: Solitary,
pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains;
Treasure: Triple standard
0
Stat Block:
Red Dragon, Old: MOV Run 7 yd, Fly 33 yd, ATK Legendary+1
(19/17), #AT 6, ML Legendary, AL Always chaotic evil; Str Legendary+7,
Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Red
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Very old
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer),
Legendary+3 Appraise, Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+1
Escape Artist, Legendary+3 Intimidate, Legendary+4 Jump, Legendary+5 Listen,
Legendary+4 Ride, Legendary+3 Search, Legendary+5 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19
(DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33), Blindsense 60
ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity
to sleep and paralysis, keen senses, locate object, spell resistance 26, spells
(caster level 13th), suggestion, vulnerability to cold
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm
mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Very old: MOV Run 7 yd, Fly 33 yd, ATK Legendary+2
(19/17), #AT 6, ML Legendary, AL Always chaotic evil; Str Legendary+8,
Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1 |
Full description: Red
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Very young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 6), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int Fair, Wis Fair, Cha Fair
Skills: Good
Combat, Fair Appraise, Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair
Intimidate, Good Jump, Great Listen, Great Ride, Fair Search, Great Spellcraft,
Fair Tumble
Gifts: Breath weapon (40 ft. cone of fire 4d10, DC 18),
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and
paralysis, keen senses, vulnerability to cold
Organization: Solitary
or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple
standard
0
Stat Block:
Red Dragon, Very young: MOV Run 7 yd, Fly 25 yd, ATK Good
(8/6), #AT 6, ML Fair, AL Always chaotic evil; Str Legendary, Dex
Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair |
Full description: Red
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Wyrm
Legendary Dragon (Fire), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+1; Alignment: Always chaotic evil
Str Legendary+10 (Scale 12), Dex Mediocre, Con
Legendary+5, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+5 Appraise, Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+3
Escape Artist, Legendary+5 Intimidate, Legendary+7 Jump, Legendary+7 Listen,
Legendary+6 Ride, Legendary+5 Search, Legendary+7 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22
(DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38), Blindsense 60
ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to
fire, immunity to sleep and paralysis, keen senses, locate object, spell
resistance 30, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4
(19/17), #AT 6, ML Legendary+1, AL Always chaotic evil; Str
Legendary+10, Dex Mediocre, Con Legendary+5, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Red
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Wyrmling
Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage
3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Mediocre Appraise, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape
Artist, Mediocre Intimidate, Fair Jump, Good Listen, Good Ride, Mediocre Search,
Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of
fire 2d10, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to fire,
immunity to sleep and paralysis, keen senses, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm
mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Wyrmling: MOV Run 7 yd, Fly 25 yd, ATK Fair (3/3),
#AT 5, ML Fair, AL Always chaotic evil; Str Great, Dex Mediocre, Con
Good, Int Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Red
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Young
Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8,
defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always chaotic evil
Str Legendary+2 (Scale 4), Dex Mediocre, Con Great,
Int Fair, Wis Fair, Cha Fair
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Fair Appraise, Fair Bluff, Fair Diplomacy,
Fair Escape Artist, Fair Intimidate, Good Jump, Superb Listen, Superb Ride, Fair
Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (40 ft.
cone of fire 6d10, DC 19), Blindsense 60 ft., darkvision 120 ft., immunity to
fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st),
vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Great (8/8),
#AT 6, ML Good, AL Always chaotic evil; Str Legendary+2, Dex Mediocre,
Con Great, Int Fair, Wis Fair, Cha Fair |
Full description: Red
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Red Dragon, Young adult
Great Dragon (Fire), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Great; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary,
Int Good, Wis Good, Cha Good
Skills: Superb
Combat, Fair Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy,
Good Escape Artist, Good Intimidate, Superb Jump, Legendary+1 Listen, Legendary
Ride, Good Search, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath
weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful
presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120
ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate
object, spell resistance 19, spells (caster level 5th), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm
mountains; Treasure: Triple standard
0
Stat Block:
Red Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb
(13/13), #AT 6, ML Great, AL Always chaotic evil; Str Legendary+5, Dex
Mediocre, Con Legendary, Int Good, Wis Good, Cha Good |
Full description: Red
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Adult
Great Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always lawful good
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Bluff,
Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary
Intimidate, Legendary+1 Jump, Legendary+2 Listen, Legendary+2 Ride, Legendary
Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon
(50 ft. cone of paralyzing gas or 50 ft. cone of cold 12d8, DC 26), crush 2d8+12
(DC 26), frightful presence (DC 26), Alternate form, blindsense 60 ft.,
cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, fog
cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses,
spell resistance 22, spells (caster level 7th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary
(13/13), #AT 6, ML Superb, AL Always lawful good; Str Legendary+3, Dex
Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Silver
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Ancient
Legendary Dragon (Cold), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+1; Alignment: Always lawful good
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Legendary+3, Wis Legendary+3, Cha
Legendary+3
Skills: Legendary+3 Combat, Great Magic (as Sorcerer),
Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3
Escape Artist, Legendary+5 Intimidate, Legendary+6 Jump, Legendary+6 Listen,
Legendary+6 Ride, Legendary+5 Search, Legendary+6 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of
cold 20d8, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 35), tail sweep
2d6+18 (DC 34), Alternate form, blindsense 60 ft., cloudwalking, control
weather, control winds, damage reduction 15/magic, darkvision 120 ft., feather
fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis,
keen senses, spell resistance 29, spells (caster level 15th), vulnerability to
fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, ATK
Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good; Str
Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis
Legendary+3, Cha Legendary+3 |
Full description: Silver
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Great wyrm
Legendary+1 Dragon (Cold), Dragon, True
Combat: Combat
(damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+11 (Scale 16), Dex Mediocre, Con
Legendary+5, Int Legendary+5, Wis Legendary+5, Cha
Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+8 Bluff, Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5
Escape Artist, Legendary+8 Intimidate, Legendary+9 Jump, Legendary+8 Listen,
Legendary+8 Ride, Legendary+8 Search, Legendary+8 Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (70 ft. cone of paralyzing gas or 70 ft. cone of
cold 24d8, DC 40), crush 4d8+24 (DC 40), frightful presence (DC 40), tail sweep
2d8+24 (DC 40), Alternate form, blindsense 60 ft., cloudwalking, control
weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather
fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis,
keen senses, reverse gravity, spell resistance 32, spells (caster level 19th),
vulnerability to fire
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Temperate mountains; Treasure:
Triple standard
0
Stat Block:
Silver Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK
Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always lawful good; Str
Legendary+11, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis
Legendary+5, Cha Legendary+5 |
Full description: Silver
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Juvenile
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great;
Alignment: Always lawful good
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Superb, Wis Superb, Cha Superb
Skills: Great
Combat, Mediocre Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great
Disguise, Good Escape Artist, Great Intimidate, Great Jump, Legendary+1 Listen,
Legendary Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of
cold 8d8, DC 21), Alternate form, blindsense 60 ft., cloudwalking, darkvision
120 ft., feather fall, immunity to acid and cold, immunity to sleep and
paralysis, keen senses, spells (caster level 3rd), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate
mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great
(8/9), #AT 6, ML Great, AL Always lawful good; Str Superb, Dex
Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
|
Full description: Silver
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Mature adult
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Superb; Alignment: Always lawful good
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary
Bluff, Legendary+1 Diplomacy, Legendary Disguise, Superb Escape Artist,
Legendary+1 Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+3 Ride,
Legendary+1 Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts:
Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 14d8, DC
27), crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form,
blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft.,
feather fall, fog cloud, immunity to acid and cold, immunity to sleep and
paralysis, keen senses, spell resistance 24, spells (caster level 9th),
vulnerability to fire
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Temperate mountains; Treasure:
Triple standard
0
Stat Block:
Silver Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK
Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful good; Str
Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary,
Cha Legendary |
Full description: Silver
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Old
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale:
Legendary; Alignment: Always lawful good
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer),
Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape
Artist, Legendary+2 Intimidate, Legendary+3 Jump, Legendary+4 Listen,
Legendary+4 Ride, Legendary+2 Search, Legendary+4 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of
cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 30), Alternate
form, blindsense 60 ft., cloudwalking, control winds, damage reduction 10/magic,
darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity
to sleep and paralysis, keen senses, spell resistance 26, spells (caster level
11th), vulnerability to fire
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate mountains;
Treasure: Triple standard
0
Stat Block:
Silver Dragon, Old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1
(13/13), #AT 6, ML Legendary, AL Always lawful good; Str Legendary+5,
Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha
Legendary+1 |
Full description: Silver
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Very old
Legendary Dragon (Cold), Dragon, True
Combat: Combat
(damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd;
Morale: Legendary; Alignment: Always lawful good
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Legendary+2, Wis Legendary+2, Cha
Legendary+2
Skills: Legendary+2 Combat, Great Magic (as Sorcerer),
Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2
Escape Artist, Legendary+4 Intimidate, Legendary+5 Jump, Legendary+5 Listen,
Legendary+5 Ride, Legendary+4 Search, Legendary+5 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of
cold 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 32), Alternate
form, blindsense 60 ft., cloudwalking, control winds, damage reduction 15/magic,
darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity
to sleep and paralysis, keen senses, spell resistance 27, spells (caster level
13th), vulnerability to fire
Organization: Solitary, pair, or family
(1-2 and 2-5 offspring)
Terrain: Temperate mountains;
Treasure: Triple standard
0
Stat Block:
Silver Dragon, Very old: MOV Run 7 yd, Fly 25 yd, ATK
Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful good; Str
Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+2, Wis
Legendary+2, Cha Legendary+2 |
Full description: Silver
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Very young
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3,
defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always lawful good
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Good, Wis Good, Cha Good
Skills: Good Combat, Fair
Bluff, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Fair
Jump, Superb Listen, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of
cold 4d8, DC 17), Alternate form, blindsense 60 ft., cloudwalking, darkvision
120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen
senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Very young: MOV Run 7 yd, Fly 25 yd, ATK Good
(3/4), #AT 5, ML Good, AL Always lawful good; Str Good, Dex Mediocre,
Con Good, Int Good, Wis Good, Cha Good |
Full description: Silver
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Wyrm
Legendary Dragon (Cold), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd;
Morale: Legendary+2; Alignment: Always lawful good
Str Legendary+9 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary+4, Wis Legendary+4, Cha
Legendary+4
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer),
Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+4
Escape Artist, Legendary+7 Intimidate, Legendary+8 Jump, Legendary+7 Listen,
Legendary+7 Ride, Legendary+7 Search, Legendary+7 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of
cold 22d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep
2d6+21 (DC 37), Alternate form, blindsense 60 ft., cloudwalking, control
weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather
fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis,
keen senses, spell resistance 30, spells (caster level 17th), vulnerability to
fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4
(19/17), #AT 6, ML Legendary+2, AL Always lawful good; Str
Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis
Legendary+4, Cha Legendary+4 |
Full description: Silver
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Wyrmling
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage
0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair;
Alignment: Always lawful good
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Good, Wis Good, Cha Good
Skills: Fair Combat, Fair
Bluff, Fair Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate,
Fair Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (20 ft. cone of paralyzing gas or 20 ft. cone of
cold 2d8, DC 14), Alternate form, blindsense 60 ft., cloudwalking, darkvision
120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen
senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, ATK Fair
(0/1), #AT 3, ML Fair, AL Always lawful good; Str Fair, Dex Mediocre,
Con Fair, Int Good, Wis Good, Cha Good |
Full description: Silver
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Young
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good;
Alignment: Always lawful good
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Great, Wis Great, Cha Great
Skills: Great Combat,
Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Disguise, Fair
Escape Artist, Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good
Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30
ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18), Alternate form,
blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold,
immunity to sleep and paralysis, keen senses, spells (caster level 1st),
vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Great (3/5),
#AT 5, ML Good, AL Always lawful good; Str Great, Dex Mediocre, Con
Good, Int Great, Wis Great, Cha Great |
Full description: Silver
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
Silver Dragon, Young adult
Great Dragon (Cold), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great;
Alignment: Always lawful good
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Superb, Wis Superb, Cha Superb
Skills:
Superb Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Superb
Disguise, Great Escape Artist, Superb Intimidate, Superb Jump, Legendary+1
Listen, Legendary+1 Ride, Superb Search, Legendary+1 Spellcraft, Superb Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of
cold 10d8, DC 23), frightful presence (DC 23), Alternate form, blindsense 60
ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall,
immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell
resistance 20, spells (caster level 5th), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate
mountains; Treasure: Triple standard
0
Stat Block:
Silver Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb
(8/9), #AT 6, ML Great, AL Always lawful good; Str Legendary+1, Dex
Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
|
Full description: Silver
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Adult
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5
yd; Morale: Good; Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Fair
Skills:
Superb Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist,
Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Legendary
Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful
presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120
ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep
and paralysis, keen senses, spell resistance 18, spells (caster level 1st),
vulnerability to fire
Organization: Solitary, pair, or family (1-2
and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple
standard
0
Stat Block:
White Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
Burrow 5 yd, ATK Superb (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre,
Cha Fair |
Full description: White
Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Ancient
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow
5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+6 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Great
Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+4 Listen,
Great Move Silently, Legendary+3 Ride, Great Search, Legendary+4 Spellcraft,
Legendary+1 Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone
of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27),
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud,
freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and
paralysis, keen senses, spell resistance 24, spells (caster level 9th),
vulnerability to fire, wall of ice
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Cold mountains;
Treasure: Triple standard
0
Stat Block:
White Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
Burrow 5 yd, ATK Legendary+2 (13/13), #AT 6, ML Superb, AL Always chaotic
evil; Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Good, Wis
Good, Cha Good |
Full description: White
Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Great wyrm
Legendary Dragon (Cold), Dragon, True
Combat: Combat
(damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10
yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+8 (Scale 12), Dex Mediocre, Con
Legendary+3, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1
Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate,
Legendary+6 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1
Search, Legendary+6 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19
(DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36), Blindsense 60
ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud,
freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and
paralysis, keen senses, spell resistance 27, spells (caster level 13th),
vulnerability to fire, wall of ice
Organization: Solitary, pair, or
family (1-2 and 2-5 offspring)
Terrain: Cold mountains;
Treasure: Triple standard
0
Stat Block:
White Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
Burrow 5 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always
chaotic evil; Str Legendary+8, Dex Mediocre, Con Legendary+3, Int
Superb, Wis Superb, Cha Superb |
Full description: White
Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Juvenile
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3,
defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5
yd; Morale: Fair; Alignment: Always chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Poor, Wis Mediocre, Cha Poor
Skills: Good Combat,
Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate,
Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Superb
Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (30
ft. cone of cold 4d6, DC 18), Blindsense 60 ft., darkvision 120 ft., fog cloud,
icewalking, immunity to cold, immunity to sleep and paralysis, keen senses,
vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
Burrow 5 yd, ATK Good (3/5), #AT 5, ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Poor, Wis Mediocre, Cha Poor
|
Full description: White
Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Mature adult
Good Dragon (Cold), Dragon, True
Combat: Combat (damage 13,
defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5
yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int Fair, Wis Fair, Cha Fair
Skills: Legendary
Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Fair Escape Artist, Poor
Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently, Legendary+1 Ride,
Good Search, Legendary+1 Spellcraft, Great Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12
(DC 25), frightful presence (DC 21), Blindsense 60 ft., damage reduction
10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to
cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells
(caster level 3rd), vulnerability to fire
Organization: Solitary,
pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains;
Treasure: Triple standard
0
Stat Block:
White Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10
yd, Burrow 5 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic
evil; Str Legendary+3, Dex Mediocre, Con Legendary, Int Fair, Wis
Fair, Cha Fair |
Full description: White
Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Old
Great Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow
5 yd; Morale: Great; Alignment: Always chaotic evil
Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary,
Int Fair, Wis Fair, Cha Fair
Skills: Legendary
Combat, Fair Magic (as Sorcerer), Good Diplomacy, Good Escape Artist, Mediocre
Hide, Good Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1 Ride,
Good Search, Legendary+2 Spellcraft, Superb Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13
(DC 27), frightful presence (DC 23), Blindsense 60 ft., damage reduction
10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking,
immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance
21, spells (caster level 5th), vulnerability to fire
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold
mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow
5 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha
Fair |
Full description: White
Dragon, Old Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Very old
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage
13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow
5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Mediocre, Con
Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Great
Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+3 Listen,
Great Move Silently, Legendary+2 Ride, Great Search, Legendary+3 Spellcraft,
Legendary Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone of
cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25), Blindsense
60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog,
gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis,
keen senses, spell resistance 23, spells (caster level 7th), vulnerability to
fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
Burrow 5 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic
evil; Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Good, Wis
Good, Cha Good |
Full description: White
Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Very young
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage
0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5
yd; Morale: Fair; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Mediocre, Con Fair, Int
Terrible, Wis Mediocre, Cha Terrible
Skills: Fair
Combat, Poor Diplomacy, Mediocre Escape Artist, Fair Hide, Poor Intimidate, Good
Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft,
Poor Tumble
Gifts: Breath weapon (20 ft. cone of cold 2d6, DC 14),
Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to
sleep and paralysis, keen senses, vulnerability to fire
Organization:
Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure:
Triple standard
0
Stat Block:
White Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
Burrow 5 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha
Terrible |
Full description: White
Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Wyrm
Superb Dragon (Cold), Dragon, True
Combat: Combat (damage
19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow
5 yd; Morale: Superb; Alignment: Always chaotic evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+2, Int Good, Wis Good, Cha Great
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Superb
Diplomacy, Great Escape Artist, Mediocre Hide, Superb Intimidate, Legendary+4
Listen, Great Move Silently, Legendary+4 Ride, Superb Search, Legendary+4
Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon
(60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC
29), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., damage reduction 20/magic,
darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity
to cold, immunity to sleep and paralysis, keen senses, spell resistance 25,
spells (caster level 11th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd,
Burrow 5 yd, ATK Legendary+3 (19/17), #AT 6, ML Superb, AL Always chaotic
evil; Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Good, Wis
Good, Cha Great |
Full description: White
Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Wyrmling
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage
-4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow
5 yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Mediocre (Scale -6), Dex Mediocre, Con Fair,
Int Terrible, Wis Mediocre, Cha Terrible
Skills:
Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Poor Intimidate, Fair
Listen, Mediocre Ride, Mediocre Search, Fair Spellcraft
Gifts: Breath
weapon (15 ft. cone of cold 1d6, DC 12), Blindsense 60 ft., darkvision 120 ft.,
icewalking, immunity to cold, immunity to sleep and paralysis, keen senses,
vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Swim 10 yd,
Burrow 5 yd, ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic
evil; Str Mediocre, Dex Mediocre, Con Fair, Int Terrible, Wis
Mediocre, Cha Terrible |
Full description: White
Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Young
Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage
3, defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5
yd; Morale: Fair; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Good, Int
Terrible, Wis Mediocre, Cha Terrible
Skills: Good
Combat, Poor Diplomacy, Mediocre Escape Artist, Mediocre Hide, Poor Intimidate,
Great Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Great
Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon (30
ft. cone of cold 3d6, DC 16), Blindsense 60 ft., darkvision 120 ft., icewalking,
immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to
fire
Organization: Solitary or clutch (2-5)
Terrain: Cold
mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd,
Burrow 5 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always chaotic evil;
Str Good, Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha
Terrible |
Full description: White
Dragon, Young Reference: SRD 3.5 MonstersDr-Dw
White Dragon, Young adult
Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 8,
defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5
yd; Morale: Good; Alignment: Always chaotic evil
Str Superb (Scale 4), Dex Mediocre, Con Great,
Int Poor, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Mediocre Diplomacy, Mediocre Escape Artist, Poor Hide, Mediocre
Intimidate, Superb Listen, Mediocre Move Silently, Superb Ride, Mediocre Search,
Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath
weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17), Blindsense
60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking,
immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance
16, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard
0
Stat Block:
White Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10
yd, Burrow 5 yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Superb, Dex Mediocre, Con Great, Int Poor, Wis Mediocre, Cha
Mediocre |
Full description: White
Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw
Dragonne
Fair Magical Beast, Dragonne
Combat: Combat (damage 8,
defense 5), #AT 3
Move: Run 7 yd, Fly 5 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Superb (Scale 4), Dex Good, Con Great, Int
Terrible, Wis Fair, Cha Fair
Skills: Good Combat, Good
Listen, Good Spellcraft
Gifts: Pounce, roar, Darkvision 60 ft.,
low-light vision, scent
Organization: Solitary, pair, or pride (5-10)
Terrain: Temperate deserts; Treasure: Double standard
0
Stat Block:
Dragonne: MOV Run 7 yd, Fly 5 yd, ATK Good (8/5), #AT 3, ML
Mediocre, AL Usually neutral; Str Superb, Dex Good, Con Great, Int
Terrible, Wis Fair, Cha Fair |
Full description: Dragonne
Reference: SRD 3.5 MonstersDr-Dw
Drider
Fair Aberration, Drider
Combat: Combat (damage 7, defense
5), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Good (Scale 4), Dex Good, Con Great, Int
Good, Wis Great, Cha Great
Skills: Mediocre Combat,
Fair Magic (as Cleric/Wizard/Sorcerer), Great Climb, Good Hide, Good Listen,
Good Move Silently, Good Spellcraft
Gifts: Spells, spell-like
abilities, poison, Darkvision 60 ft., spell resistance 17
Organization: Solitary, pair, or troupe (1-2 plus 7-12 Medium
monstrous spiders)
Terrain: Underground; Treasure: Double
standard
0
Stat Block:
Drider: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (7/5), #AT 3, ML
Fair, AL Always chaotic evil; Str Good, Dex Good, Con Great, Int Good,
Wis Great, Cha Great |
Full description: Drider
Reference: SRD 3.5 MonstersDr-Dw
Dromite, 1st-Level Warrior
Poor Monstrous Humanoid (Psionic), Dromite
Combat: Combat
(damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Mediocre, Con Fair,
Int Mediocre, Wis Terrible, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Climb, Mediocre Spellcraft
Gifts: Psi-like
abilities, Darkvision 60 ft., fire resistance 5, scent
Organization:
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th
level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20
adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and
2-5 riding giant beetles)
Terrain: Underground; Treasure:
Standard
0
Stat Block:
Dromite, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/2),
#AT 1, ML Poor, AL Usually neutral; Str Mediocre, Dex Mediocre, Con
Fair, Int Mediocre, Wis Terrible, Cha Mediocre |
Full description: Dromite,
1st-Level Warrior Reference: SRD 3.5 PsionicMonsters
Dryad
Mediocre Fey, Dryad
Combat: Combat (damage 2, defense 1),
#AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Usually
chaotic good
Str Mediocre (Scale 0), Dex Superb, Con Mediocre,
Int Good, Wis Good, Cha Superb
Skills: Mediocre
Combat, Fair Magic, Good Escape Artist, Good Handle Animal, Good Hide, Good
Listen, Good Move Silently, Fair 0, Good Spellcraft, Good Spot, Use Magic
DeviceMediocre
Gifts: Spell-like abilities, Damage reduction 5/cold
iron, tree dependent, wild empathy
Organization: Solitary or grove
(4-7)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Dryad: MOV Run 5 yd, ATK Mediocre (2/1), #AT 1, ML Fair, AL
Usually chaotic good; Str Mediocre, Dex Superb, Con Mediocre, Int
Good, Wis Good, Cha Superb |
Full description: Dryad
Reference: SRD 3.5 MonstersDr-Dw
Duergar, 1st-Level Warrior
Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 3,
defense 3), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Often lawful evil
Str Fair (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Poor, Cha n/a
Skills: Mediocre Combat,
Mediocre Magic, Mediocre Appraise, Mediocre Listen, Terrible Move Silently,
Mediocre Spellcraft
Gifts: Duergar traits, spell-like abilities,
Darkvision 60 ft., duergar traits
Organization: Team (2-4), squad
(9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80
plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level
lieutenants, and 1-4 9th-level captains)
Terrain: Underground;
Treasure: Standard coins, double goods, standard items
0
Stat Block:
Duergar, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (3/3),
#AT 1, ML Poor, AL Often lawful evil; Str Fair, Dex Mediocre, Con
Good, Int Mediocre, Wis Poor, Cha n/a |
Full description: Duergar,
1st-Level Warrior Reference: SRD 3.5 MonstersDr-Dw
Dwarf, 1st-Level Warrior
Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 4,
defense 3), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Often lawful good(Deep: Usually lawful neutral or neutral)
Str Fair (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre
Combat, Mediocre Appraise, Mediocre Listen, Mediocre Spellcraft
Gifts: Dwarf traits, Darkvision 60 ft., dwarf traits
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and
1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1
3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level
captains)
Terrain: Temperate mountains(Deep: Underground);
Treasure: Standard coins; double goods; standard items
0
Stat Block:
Dwarf, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (4/3), #AT
1, ML Poor, AL Often lawful good(Deep: Usually lawful neutral or neutral);
Str Fair, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Terrible
|
Full description: Dwarf,
1st-Level Warrior Reference: SRD 3.5 MonstersDr-Dw
Eagle
Poor Animal, Eagle
Combat: Combat (damage -1, defense -1),
#AT 3
Move: Run 2 yd, Fly 13 yd; Morale: Mediocre;
Alignment:
Str Mediocre (Scale -3), Dex Good, Con Fair, Int
n/a, Wis Good, Cha Terrible
Skills: Poor Combat,
Mediocre Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Temperate
mountains; Treasure:
0
Stat Block:
Eagle: MOV Run 2 yd, Fly 13 yd, ATK Poor (-1/-1), #AT 3, ML
Mediocre, AL ; Str Mediocre, Dex Good, Con Fair, Int n/a, Wis Good,
Cha Terrible |
Full description: Eagle
Reference: SRD 3.5 MonstersAnimals
Eagle, Giant
Mediocre Magical Beast, Eagle, Giant
Combat: Combat (damage
7, defense 4), #AT 3
Move: Run 2 yd, Fly 13 yd; Morale:
Mediocre; Alignment: Usually neutral good
Str Superb (Scale 4), Dex Great, Con Fair, Int
Mediocre, Wis Good, Cha Mediocre
Skills: Mediocre
Combat, Fair Listen, Mediocre Search, Great Spellcraft, Mediocre Spot
Gifts: Low-light vision, evasion
Organization: Solitary,
pair, or eyrie (5-12)
Terrain: Temperate mountains; Treasure:
None
0
Stat Block:
Eagle, Giant: MOV Run 2 yd, Fly 13 yd, ATK Mediocre (7/4), #AT
3, ML Mediocre, AL Usually neutral good; Str Superb, Dex Great, Con
Fair, Int Mediocre, Wis Good, Cha Mediocre |
Full description: Eagle,
Giant Reference: SRD 3.5 MonstersE-F
Elan, 1st-Level Warrior
Poor Aberration (Psionic), Elan
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre
Combat, Mediocre Climb, Mediocre Jump
Gifts: Repletion, resilience,
resistance
Organization: Congregate (2-4), squad (11-20 plus 2
3rdlevel sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150%
noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5thlevel lieutenants,
and 3 7thlevel captains)
Terrain: Any; Treasure: Standard
0
Stat Block:
Elan, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT
1, ML Poor, AL Usually neutral; Str Fair, Dex Mediocre, Con Fair, Int
Mediocre, Wis Poor, Cha Terrible |
Full description: Elan,
1st-Level Warrior Reference: SRD 3.5 PsionicMonsters
Air Elemental, Elder
Good Elemental (Air, Extraplanar), Elemental
Combat: Combat
(damage 13, defense 8), #AT 4
Move: Immobile, Fly 17 yd;
Morale: Good; Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Legendary+6, Con Superb,
Int Mediocre, Wis Mediocre, Cha Mediocre
Skills:
Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Air
mastery, whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air;
Treasure: None
0
Stat Block:
Air Elemental, Elder: MOV Immobile, Fly 17 yd, ATK Superb
(13/8), #AT 4, ML Good, AL Usually neutral; Str Legendary+1, Dex
Legendary+6, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Air
Elemental, Elder Reference: SRD 3.5 MonstersE-F
Air Elemental, Greater
Good Elemental (Air, Extraplanar), Elemental
Combat: Combat
(damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd;
Morale: Good; Alignment: Usually neutral
Str Legendary (Scale 8), Dex Legendary+5, Con Superb,
Int Poor, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Great Listen, Great Spellcraft
Gifts: Air mastery,
whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air;
Treasure: None
0
Stat Block:
Air Elemental, Greater: MOV Immobile, Fly 17 yd, ATK Great
(13/8), #AT 3, ML Good, AL Usually neutral; Str Legendary, Dex
Legendary+5, Con Superb, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: Air
Elemental, Greater Reference: SRD 3.5 MonstersE-F
Air Elemental, Huge
Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat
(damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd;
Morale: Fair; Alignment: Usually neutral
Str Superb (Scale 8), Dex Legendary+4, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Good Combat, Good Listen, Good Spellcraft
Gifts: Air mastery,
whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air;
Treasure: None
0
Stat Block:
Air Elemental, Huge: MOV Immobile, Fly 17 yd, ATK Good (13/8),
#AT 3, ML Fair, AL Usually neutral; Str Superb, Dex Legendary+4, Con
Superb, Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Air
Elemental, Huge Reference: SRD 3.5 MonstersE-F
Air Elemental, Large
Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat
(damage 8, defense 4), #AT 2
Move: Immobile, Fly 17 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale 4), Dex Legendary+2, Con Great,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Air mastery,
whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air;
Treasure: None
0
Stat Block:
Air Elemental, Large: MOV Immobile, Fly 17 yd, ATK Fair (8/4),
#AT 2, ML Mediocre, AL Usually neutral; Str Good, Dex Legendary+2, Con
Great, Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Air
Elemental, Large Reference: SRD 3.5 MonstersE-F
Air Elemental, Medium
Mediocre Elemental (Air, Extraplanar), Elemental
Combat:
Combat (damage 3, defense 1), #AT 1
Move: Immobile, Fly 17 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Fair (Scale 0), Dex Legendary, Con Good, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air mastery,
whirlwind, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Medium: MOV Immobile, Fly 17 yd, ATK Mediocre
(3/1), #AT 1, ML Mediocre, AL Usually neutral; Str Fair, Dex
Legendary, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
|
Full description: Air
Elemental, Medium Reference: SRD 3.5 MonstersE-F
Air Elemental, Small
Mediocre Elemental (Air, Extraplanar), Elemental
Combat:
Combat (damage -1, defense 0), #AT 1
Move: Immobile, Fly 17 yd;
Morale: Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Great, Con Mediocre,
Int n/a, Wis Mediocre, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air
mastery, whirlwind, Darkvision 60 ft., elemental traits
Organization:
Solitary
Terrain: Elemental Plane of Air; Treasure: None
0
Stat Block:
Air Elemental, Small: MOV Immobile, Fly 17 yd, ATK Mediocre
(-1/0), #AT 1, ML Poor, AL Usually neutral; Str Mediocre, Dex Great,
Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Air
Elemental, Small Reference: SRD 3.5 MonstersE-F
Earth Elemental, Elder
Good Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 11), #AT 4
Move: Run 5 yd; Morale:
Good; Alignment: Usually neutral
Str Legendary+6 (Scale 8), Dex Poor, Con Legendary,
Int Mediocre, Wis Mediocre, Cha Mediocre
Skills:
Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts:
Earth mastery, push, Damage reduction 10/-, earth glide, darkvision 60 ft.,
elemental traits
Organization: Solitary
Terrain: Elemental
Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Elder: MOV Run 5 yd, ATK Superb (14/11), #AT
4, ML Good, AL Usually neutral; Str Legendary+6, Dex Poor, Con
Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Elder Reference: SRD 3.5 MonstersE-F
Earth Elemental, Greater
Good Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 10), #AT 3
Move: Run 5 yd; Morale:
Good; Alignment: Usually neutral
Str Legendary+5 (Scale 8), Dex Poor, Con Legendary,
Int Poor, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Great Listen, Great Spellcraft
Gifts: Earth mastery,
push, Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth;
Treasure: None
0
Stat Block:
Earth Elemental, Greater: MOV Run 5 yd, ATK Great (14/10), #AT
3, ML Good, AL Usually neutral; Str Legendary+5, Dex Poor, Con
Legendary, Int Poor, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Greater Reference: SRD 3.5 MonstersE-F
Earth Elemental, Huge
Fair Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 9), #AT 3
Move: Run 5 yd; Morale:
Fair; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Poor, Con Legendary,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Good Combat, Good Listen, Good Spellcraft
Gifts: Earth mastery, push,
Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth;
Treasure: None
0
Stat Block:
Earth Elemental, Huge: MOV Run 5 yd, ATK Good (14/9), #AT 3, ML
Fair, AL Usually neutral; Str Legendary+4, Dex Poor, Con Legendary,
Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Huge Reference: SRD 3.5 MonstersE-F
Earth Elemental, Large
Fair Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 9, defense 7), #AT 2
Move: Run 3 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Legendary+2 (Scale 4), Dex Poor, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Earth mastery, push,
Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth;
Treasure: None
0
Stat Block:
Earth Elemental, Large: MOV Run 3 yd, ATK Fair (9/7), #AT 2, ML
Mediocre, AL Usually neutral; Str Legendary+2, Dex Poor, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Large Reference: SRD 3.5 MonstersE-F
Earth Elemental, Medium
Mediocre Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Legendary (Scale 0), Dex Poor, Con Great, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery,
push, Darkvision 60 ft., earth glide, elemental traits
Organization:
Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Medium: MOV Run 3 yd, ATK Mediocre (3/4), #AT
1, ML Mediocre, AL Usually neutral; Str Legendary, Dex Poor, Con
Great, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Medium Reference: SRD 3.5 MonstersE-F
Earth Elemental, Small
Mediocre Elemental (Earth, Extraplanar), Elemental
Combat:
Combat (damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale:
Poor; Alignment: Usually neutral
Str Great (Scale -3), Dex Poor, Con Fair, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery,
push, Darkvision 60 ft., earth glide, elemental traits
Organization:
Solitary
Terrain: Elemental Plane of Earth; Treasure: None
0
Stat Block:
Earth Elemental, Small: MOV Run 3 yd, ATK Mediocre (0/2), #AT
1, ML Poor, AL Usually neutral; Str Great, Dex Poor, Con Fair, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: Earth
Elemental, Small Reference: SRD 3.5 MonstersE-F
Fire Elemental, Elder
Good Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale:
Good; Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Legendary+4, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Superb Combat, Legendary+1 Listen, Legendary+2 Spellcraft
Gifts:
Burn, Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to
fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Elder: MOV Run 10 yd, ATK Superb (13/8), #AT 4,
ML Good, AL Usually neutral; Str Legendary+1, Dex Legendary+4, Con
Superb, Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Elder Reference: SRD 3.5 MonstersE-F
Fire Elemental, Greater
Good Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale:
Good; Alignment: Usually neutral
Str Legendary (Scale 8), Dex Legendary+3, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Great Listen, Great Spellcraft
Gifts: Burn, Damage
reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire,
vulnerability to cold
Organization: Solitary
Terrain:
Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Greater: MOV Run 10 yd, ATK Great (13/8), #AT
3, ML Good, AL Usually neutral; Str Legendary, Dex Legendary+3, Con
Superb, Int Terrible, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Greater Reference: SRD 3.5 MonstersE-F
Fire Elemental, Huge
Fair Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale:
Fair; Alignment: Usually neutral
Str Superb (Scale 8), Dex Legendary+2, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Good Combat, Good Listen, Good Spellcraft
Gifts: Burn, Damage
reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire,
vulnerability to cold
Organization: Solitary
Terrain:
Elemental Plane of Fire; Treasure: None
0
Stat Block:
Fire Elemental, Huge: MOV Run 10 yd, ATK Good (13/8), #AT 3, ML
Fair, AL Usually neutral; Str Superb, Dex Legendary+2, Con Superb, Int
Terrible, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Huge Reference: SRD 3.5 MonstersE-F
Fire Elemental, Large
Fair Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage 8, defense 4), #AT 2
Move: Run 8 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Good (Scale 4), Dex Legendary, Con Great, Int
Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Fair Listen, Fair Spellcraft
Gifts: Burn, Damage reduction
5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to
cold
Organization: Solitary
Terrain: Elemental Plane of
Fire; Treasure: None
0
Stat Block:
Fire Elemental, Large: MOV Run 8 yd, ATK Fair (8/4), #AT 2, ML
Mediocre, AL Usually neutral; Str Good, Dex Legendary, Con Great, Int
Terrible, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Large Reference: SRD 3.5 MonstersE-F
Fire Elemental, Medium
Mediocre Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Fair (Scale 0), Dex Great, Con Good, Int n/a,
Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Burn, Darkvision 60 ft.,
elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire;
Treasure: None
0
Stat Block:
Fire Elemental, Medium: MOV Run 8 yd, ATK Mediocre (3/1), #AT
1, ML Mediocre, AL Usually neutral; Str Fair, Dex Great, Con Good, Int
n/a, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Medium Reference: SRD 3.5 MonstersE-F
Fire Elemental, Small
Mediocre Elemental (Fire, Extraplanar), Elemental
Combat:
Combat (damage -1, defense 0), #AT 1
Move: Run 8 yd; Morale:
Poor; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Mediocre,
Int n/a, Wis Mediocre, Cha Mediocre
Skills:
Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Burn,
Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire;
Treasure: None
0
Stat Block:
Fire Elemental, Small: MOV Run 8 yd, ATK Mediocre (-1/0), #AT
1, ML Poor, AL Usually neutral; Str Mediocre, Dex Fair, Con Mediocre,
Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Fire
Elemental, Small Reference: SRD 3.5 MonstersE-F
Water Elemental, Elder
Good Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 8), #AT 4
Move: Run 5 yd, Swim 20 yd;
Morale: Good; Alignment: Usually neutral
Str Legendary+4 (Scale 8), Dex Legendary+1, Con
Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 10/-,
darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Elder: MOV Run 5 yd, Swim 20 yd, ATK Superb
(14/8), #AT 4, ML Good, AL Usually neutral; Str Legendary+4, Dex
Legendary+1, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
|
Full description: Water
Elemental, Elder Reference: SRD 3.5 MonstersE-F
Water Elemental, Greater
Good Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd;
Morale: Good; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Legendary, Con Legendary,
Int Poor, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Great Listen, Great Spellcraft
Gifts: Water mastery,
drench, vortex, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water;
Treasure: None
0
Stat Block:
Water Elemental, Greater: MOV Run 5 yd, Swim 20 yd, ATK Great
(14/8), #AT 3, ML Good, AL Usually neutral; Str Legendary+3, Dex
Legendary, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
|
Full description: Water
Elemental, Greater Reference: SRD 3.5 MonstersE-F
Water Elemental, Huge
Fair Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd;
Morale: Fair; Alignment: Usually neutral
Str Legendary+2 (Scale 8), Dex Superb, Con Legendary,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Good Combat, Good Listen, Good Spellcraft
Gifts: Water mastery,
drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water;
Treasure: None
0
Stat Block:
Water Elemental, Huge: MOV Run 5 yd, Swim 20 yd, ATK Good
(14/8), #AT 3, ML Fair, AL Usually neutral; Str Legendary+2, Dex
Superb, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Water
Elemental, Huge Reference: SRD 3.5 MonstersE-F
Water Elemental, Large
Fair Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 9, defense 6), #AT 2
Move: Run 3 yd, Swim 15 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Legendary (Scale 4), Dex Good, Con Superb,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Water mastery,
drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water;
Treasure: None
0
Stat Block:
Water Elemental, Large: MOV Run 3 yd, Swim 15 yd, ATK Fair
(9/6), #AT 2, ML Mediocre, AL Usually neutral; Str Legendary, Dex
Good, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
|
Full description: Water
Elemental, Large Reference: SRD 3.5 MonstersE-F
Water Elemental, Medium
Mediocre Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd, Swim 15 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Great (Scale 0), Dex Fair, Con Great, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery,
drench, vortex, Darkvision 60 ft., elemental traits
Organization:
Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Medium: MOV Run 3 yd, Swim 15 yd, ATK Mediocre
(3/4), #AT 1, ML Mediocre, AL Usually neutral; Str Great, Dex Fair,
Con Great, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Water
Elemental, Medium Reference: SRD 3.5 MonstersE-F
Water Elemental, Small
Mediocre Elemental (Water, Extraplanar), Elemental
Combat:
Combat (damage 0, defense 1), #AT 1
Move: Run 3 yd, Swim 15 yd;
Morale: Poor; Alignment: Usually neutral
Str Good (Scale -3), Dex Mediocre, Con Fair, Int
n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery,
drench, vortex, Darkvision 60 ft., elemental traits
Organization:
Solitary
Terrain: Elemental Plane of Water; Treasure: None
0
Stat Block:
Water Elemental, Small: MOV Run 3 yd, Swim 15 yd, ATK Mediocre
(0/1), #AT 1, ML Poor, AL Usually neutral; Str Good, Dex Mediocre, Con
Fair, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Water
Elemental, Small Reference: SRD 3.5 MonstersE-F
Air Elemental, Primal
Legendary+3 Elemental (Air, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move:
Immobile, Fly 17 yd; Morale: Legendary+1; Alignment: Usually
neutral
Str Legendary+6 (Scale 16), Dex Legendary+11, Con
Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Legendary+6 Listen, Legendary+9
Spellcraft
Gifts: Air mastery, whirlwind, Elemental traits, damage
reduction 10/-, SR 42
Organization: Solitary
Terrain: Any
land; Treasure: None
0
Stat Block:
Air Elemental, Primal: MOV Immobile, Fly 17 yd, ATK Legendary+6
(24/21), #AT 4, ML Legendary+1, AL Usually neutral; Str Legendary+6,
Dex Legendary+11, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
|
Full description: Air
Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)
Earth Elemental, Primal
Legendary+3 Elemental (Earth, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3
yd, Burrow 7 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+11 (Scale 16), Dex Poor, Con Legendary+5,
Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6
Combat, Good Jump, Legendary+9 Listen, Legendary+6 Spellcraft
Gifts:
Earth mastery, push, Elemental traits, damage reduction 15/-, spell resistance
42
Organization: Solitary
Terrain: Any land;
Treasure: None
0
Stat Block:
Earth Elemental, Primal: MOV Run 3 yd, Burrow 7 yd, ATK
Legendary+6 (25/21), #AT 4, ML Legendary+1, AL Usually neutral; Str
Legendary+11, Dex Poor, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
|
Full description: Earth
Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)
Fire Elemental, Primal
Legendary+3 Elemental (Fire, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move: Run 8
yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+6 (Scale 16), Dex Legendary+9, Con
Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Superb Jump, Legendary+6 Listen,
Legendary+9 Spellcraft
Gifts: Burn, Elemental traits, damage
reduction 10/-, spell resistance 42, fire immunity, cold vulnerability
Organization: Solitary
Terrain: Any land; Treasure:
None
0
Stat Block:
Fire Elemental, Primal: MOV Run 8 yd, ATK Legendary+6 (24/21),
#AT 4, ML Legendary+1, AL Usually neutral; Str Legendary+6, Dex
Legendary+9, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
|
Full description: Fire
Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)
Water Elemental, Primal
Legendary+3 Elemental (Water, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3
yd, Swim 15 yd; Morale: Legendary+1; Alignment: Usually neutral
Str Legendary+11 (Scale 16), Dex Legendary+9, Con
Legendary+5, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Fair Jump, Legendary+9 Listen,
Legendary+6 Spellcraft, Superb Survival
Gifts: Water mastery, drench,
vortex, Elemental traits, damage reduction 15/-, spell resistance 42
Organization: Solitary
Terrain: Any land; Treasure:
None
0
Stat Block:
Water Elemental, Primal: MOV Run 3 yd, Swim 15 yd, ATK
Legendary+6 (25/21), #AT 4, ML Legendary+1, AL Usually neutral; Str
Legendary+11, Dex Legendary+9, Con Legendary+5, Int Poor, Wis Fair, Cha
Fair |
Full description: Water
Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)
Elephant
Fair Animal, Elephant
Combat: Combat (damage 13, defense
8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment:
Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary,
Int n/a, Wis Fair, Cha Terrible
Skills: Fair
Combat, Good Listen, Good Spellcraft
Gifts: Trample 2d8+15, Low-light
vision, scent
Organization: Solitary or herd (6-30)
Terrain: Warm plains; Treasure:
0
Stat Block:
Elephant: MOV Run 7 yd, ATK Fair (13/8), #AT 3, ML Fair, AL ;
Str Legendary+5, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha
Terrible |
Full description: Elephant
Reference: SRD 3.5 MonstersAnimals
Drow, 1st-Level Warrior
Mediocre Humanoid (Elf), Elf
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral evil
Str Fair (Scale 0), Dex Fair, Con Mediocre, Int
Fair, Wis Poor, Cha Mediocre
Skills: Mediocre Combat,
Mediocre Magic, Poor Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: Poison, spell-like abilities, Drow traits, spell resistance 12
Organization: Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and
1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1
2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level
captains)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Drow, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT
1, ML Poor, AL Usually neutral evil; Str Fair, Dex Fair, Con Mediocre,
Int Fair, Wis Poor, Cha Mediocre |
Full description: Drow,
1st-Level Warrior Reference: SRD 3.5 MonstersE-F
Elf, 1st-Level Warrior
Poor Humanoid (Elf), Elf
Combat: Combat (damage 3, defense
2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Usually chaotic good(Wood: Usually neutral)
Str Fair (Scale 0), Dex Fair, Con Mediocre, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Magic, Mediocre Hide, Mediocre Listen, Mediocre Ride, Mediocre
Spellcraft
Gifts: None, Elven traits
Organization: Squad
(2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level),
or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults,
5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate
forest(Half-elf: Temperate forests)(Aquatic: Temperate aquatic)(Gray: Temperate
mountains)(Wild: Warm forests)(Wood: Temperate forests); Treasure:
Standard
0
Stat Block:
Elf, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT
1, ML Poor, AL Usually chaotic good(Wood: Usually neutral); Str Fair,
Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor
|
Full description: Elf,
1st-Level Warrior Reference: SRD 3.5 MonstersE-F
Ethereal Filcher
Mediocre Aberration, Ethereal Filcher
Combat: Combat
(damage 2, defense 1), #AT 1
Move: Run 7 yd; Morale: Fair;
Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Superb, Con Mediocre,
Int Terrible, Wis Fair, Cha Mediocre
Skills:
Mediocre Combat, Good Listen, Good Sense Motive, Good Spellcraft
Gifts: Darkvision 60 ft., detect magic, ethereal jaunt
Organization: Solitary
Terrain: Underground;
Treasure: No coins; standard goods; double items
0
Stat Block:
Ethereal Filcher: MOV Run 7 yd, ATK Mediocre (2/1), #AT 1, ML
Fair, AL Usually neutral; Str Mediocre, Dex Superb, Con Mediocre, Int
Terrible, Wis Fair, Cha Mediocre |
Full description: Ethereal
Filcher Reference: SRD 3.5 MonstersE-F
Ethereal Marauder
Mediocre Magical Beast (Extraplanar), Ethereal Marauder
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 7
yd; Morale: Mediocre; Alignment: Always neutral
Str Good (Scale 0), Dex Fair, Con Mediocre, Int
Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts:
Darkvision 60 ft., ethereal jaunt
Organization: Solitary
Terrain: Ethereal Plane; Treasure: None
0
Stat Block:
Ethereal Marauder: MOV Run 7 yd, ATK Mediocre (0/1), #AT 1, ML
Mediocre, AL Always neutral; Str Good, Dex Fair, Con Mediocre, Int
Terrible, Wis Fair, Cha Mediocre |
Full description: Ethereal
Marauder Reference: SRD 3.5 MonstersE-F
Ettercap
Mediocre Aberration, Ettercap
Combat: Combat (damage 3,
defense 0), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Fair;
Alignment: Usually neutral evil
Str Good (Scale 0), Dex Great, Con Fair, Int
Terrible, Wis Good, Cha Poor
Skills: Mediocre Combat,
Good Climb, Good Hide, Mediocre Listen, Fair Spellcraft
Gifts:
Poison, web, Low-light vision
Organization: Solitary, pair, or troupe
(1-2 plus 2-4 Medium monstrous spiders)
Terrain: Warm forests;
Treasure: Standard
0
Stat Block:
Ettercap: MOV Run 5 yd, Climb 5 yd, ATK Mediocre (3/0), #AT 1,
ML Fair, AL Usually neutral evil; Str Good, Dex Great, Con Fair, Int
Terrible, Wis Good, Cha Poor |
Full description: Ettercap
Reference: SRD 3.5 MonstersE-F
Ettin
Fair Giant, Ettin
Combat: Combat (damage 8, defense 7), #AT
2
Move: Run 5 yd; Morale: Fair; Alignment: Usually
chaotic evil
Str Legendary+1 (Scale 4), Dex Poor, Con Good,
Int Terrible, Wis Mediocre, Cha Mediocre
Skills:
Fair Combat, Good Listen, Mediocre Ride, Good Spellcraft
Gifts:
Low-light vision, superior two-weapon fighting
Organization:
Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2
brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Terrain: Cold hills; Treasure: Standard
0
Stat Block:
Ettin: MOV Run 5 yd, ATK Fair (8/7), #AT 2, ML Fair, AL Usually
chaotic evil; Str Legendary+1, Dex Poor, Con Good, Int Terrible, Wis
Mediocre, Cha Mediocre |
Full description: Ettin
Reference: SRD 3.5 MonstersE-F
Folugub
Mediocre Aberration, Folugub
Combat: Combat (damage 0,
defense 2), #AT 2
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral
Str Mediocre (Scale 0), Dex Great, Con Great, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Liquefy
crystal, Darkvision 60 ft., scent
Organization: Solitary or pair
Terrain: Underground; Treasure: None
0
Stat Block:
Folugub: MOV Run 7 yd, ATK Mediocre (0/2), #AT 2, ML Fair, AL
Always neutral; Str Mediocre, Dex Great, Con Great, Int n/a, Wis Fair,
Cha Mediocre |
Full description: Folugub
Reference: SRD 3.5 PsionicMonsters
Formian Myrmarch
Good Outsider (Lawful, Extraplanar), Formian
Combat: Combat
(damage 7, defense 9), #AT 3
Move: Run 8 yd; Morale: Good;
Alignment: Always lawful neutral
Str Superb (Scale 4), Dex Superb, Con Superb, Int
Great, Wis Great, Cha Great
Skills: Good Combat, Good
Magic, Superb Climb, Superb Diplomacy, Great Hide, Superb Listen, Superb Move
Silently, Superb Ride, Superb Search, Superb Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Fast healing 2, hive mind,
immunity to poison, petrification, and cold, electricity resistance 10, fire
resistance 10, sonic resistance 10, spell resistance 25
Organization:
Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)
Terrain: A lawful-aligned plane; Treasure: Standard
0
Stat Block:
Formian Myrmarch: MOV Run 8 yd, ATK Good (7/9), #AT 3, ML Good,
AL Always lawful neutral; Str Superb, Dex Superb, Con Superb, Int
Great, Wis Great, Cha Great |
Full description: Formian
Myrmarch Reference: SRD 3.5 MonstersE-F
Formian Queen
Superb Outsider (Lawful, Extraplanar), Formian
Combat:
Combat (damage 4, defense 9), #AT 4
Move: Immobile; Morale:
Superb; Alignment: Always lawful neutral
Str n/a (Scale 4), Dex n/a, Con Legendary, Int
Legendary, Wis Legendary, Cha Legendary
Skills: Superb
Combat, Superb Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff,
Legendary+2 Diplomacy, Fair Disguise, Legendary+2 Intimidate, Legendary+2
Listen, Legendary+1 Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft,
Legendary+1 Tumble
Gifts: Spell-like abilities, spells, Fast healing
2, hive mind, immunity to poison, petrification, and cold, electricity
resistance 10, fire resistance 10, sonic resistance 10, spell resistance 30,
telepathy
Organization: Hive (1 plus 100-400 workers, 11-40 warriors,
4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs)
Terrain: A lawful-aligned plane; Treasure: Double standard
0
Stat Block:
Formian Queen: MOV Immobile, ATK Superb (4/9), #AT 4, ML
Superb, AL Always lawful neutral; Str n/a, Dex n/a, Con Legendary, Int
Legendary, Wis Legendary, Cha Legendary |
Full description: Formian
Queen Reference: SRD 3.5 MonstersE-F
Formian Taskmaster
Fair Outsider (Lawful, Extraplanar), Formian
Combat: Combat
(damage 3, defense 3), #AT 3
Move: Run 7 yd; Morale: Fair;
Alignment: Always lawful neutral
Str Superb (Scale 0), Dex Great, Con Good, Int
Mediocre, Wis Great, Cha Superb
Skills: Fair Combat,
Great Climb, Fair Diplomacy, Good Hide, Great Intimidate, Good Listen, Good Move
Silently, Good Ride, Good Search, Good Spellcraft, Mediocre Spot
Gifts: Dominate monster, dominated creature, poison, Hive mind,
immunity to poison, petrification, and cold, electricity resistance 10, fire
resistance 10, sonic resistance 10, spell resistance 21, telepathy 100 ft.
Organization: Solitary (1 plus 1 dominated creature) or conscription
team (2-4 plus 1 dominated creature per team member)
Terrain: A
lawful-aligned plane; Treasure: Standard
0
Stat Block:
Formian Taskmaster: MOV Run 7 yd, ATK Fair (3/3), #AT 3, ML
Fair, AL Always lawful neutral; Str Superb, Dex Great, Con Good, Int
Mediocre, Wis Great, Cha Superb |
Full description: Formian
Taskmaster Reference: SRD 3.5 MonstersE-F
Formian Warrior
Mediocre Outsider (Lawful, Extraplanar), Formian
Combat:
Combat (damage 3, defense 2), #AT 4
Move: Run 7 yd; Morale:
Fair; Alignment: Always lawful neutral
Str Great (Scale 0), Dex Great, Con Good, Int
Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Good Climb, Good Hide, Great Jump, Fair Listen, Good Move Silently, Fair
Ride, Fair Spellcraft, Mediocre Spot, Good Swim
Gifts: Poison, Hive
mind, immunity to poison, petrification, and cold, electricity resistance 10,
fire resistance 10, sonic resistance 10, spell resistance 18
Organization: Solitary, team (2-4), or troop (6-11)
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Formian Warrior: MOV Run 7 yd, ATK Mediocre (3/2), #AT 4, ML
Fair, AL Always lawful neutral; Str Great, Dex Great, Con Good, Int
Mediocre, Wis Fair, Cha Mediocre |
Full description: Formian
Warrior Reference: SRD 3.5 MonstersE-F
Formian Worker
Poor Outsider (Lawful, Extraplanar), Formian
Combat: Combat
(damage -1, defense 0), #AT 1
Move: Run 7 yd; Morale:
Mediocre; Alignment: Always lawful neutral
Str Fair (Scale -3), Dex Good, Con Fair, Int
Terrible, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Good Climb, Fair Hide, Mediocre Listen, Mediocre Ride, Mediocre
Spellcraft
Gifts: Cure serious wounds, hive mind, immunity to poison,
petrification, and cold, make whole, electricity resistance 10, fire resistance
10, sonic resistance 10
Organization: Team (2-4) or crew (7-18)
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Formian Worker: MOV Run 7 yd, ATK Mediocre (-1/0), #AT 1, ML
Mediocre, AL Always lawful neutral; Str Fair, Dex Good, Con Fair, Int
Terrible, Wis Mediocre, Cha Poor |
Full description: Formian
Worker Reference: SRD 3.5 MonstersE-F
Frost Worm
Good Magical Beast (Cold), Frost Worm
Combat: Combat
(damage 13, defense 9), #AT 3
Move: Run 5 yd, Burrow 2 yd;
Morale: Fair; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary,
Int n/a, Wis Mediocre, Cha Mediocre
Skills:
Great Combat, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts:
Trill, cold, breath weapon, Darkvision 60 ft., death throes, immunity to cold,
low-light vision, vulnerability to fire
Organization: Solitary
Terrain: Cold plains; Treasure: None
0
Stat Block:
Frost Worm: MOV Run 5 yd, Burrow 2 yd, ATK Great (13/9), #AT 3,
ML Fair, AL Usually neutral; Str Legendary+3, Dex Mediocre, Con
Legendary, Int n/a, Wis Mediocre, Cha Mediocre |
Full description: Frost
Worm Reference: SRD 3.5 MonstersE-F
Shrieker
Mediocre Plant, Fungus
Combat: Combat (damage 0, defense
1), #AT 1
Move: Immobile; Morale: Terrible; Alignment:
Always neutral
Str n/a (Scale 0), Dex n/a, Con Fair, Int n/a,
Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Shriek, Low-light vision, plant traits
Organization: Solitary or patch (3-5)
Terrain:
Underground; Treasure: None
0
Stat Block:
Shrieker: MOV Immobile, ATK Mediocre (0/1), #AT 1, ML Terrible,
AL Always neutral; Str n/a, Dex n/a, Con Fair, Int n/a, Wis n/a, Cha
n/a |
Full description: Shrieker
Reference: SRD 3.5 MonstersE-F
Violet Fungus
Mediocre Plant, Fungus
Combat: Combat (damage 3, defense
2), #AT 4
Move: Run 2 yd; Morale: Poor; Alignment:
Always neutral
Str Good (Scale 0), Dex Poor, Con Great, Int n/a,
Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Poison, Low-light vision, plant traits
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi
and 3-5 shriekers)
Terrain: Underground; Treasure: None
0
Stat Block:
Violet Fungus: MOV Run 2 yd, ATK Mediocre (3/2), #AT 4, ML
Poor, AL Always neutral; Str Good, Dex Poor, Con Great, Int n/a, Wis
Mediocre, Cha Poor |
Full description: Violet
Fungus Reference: SRD 3.5 MonstersE-F
Gargoyle
Mediocre Monstrous Humanoid (Earth), Gargoyle
Combat:
Combat (damage 2, defense 2), #AT 4
Move: Run 7 yd, Fly 10 yd;
Morale: Mediocre; Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Good, Con Superb, Int
Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre
Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Damage
reduction 10/magic, darkvision 60 ft., freeze
Organization: Solitary,
pair, or wing (5-16)
Terrain: Any; Treasure: Standard
0
Stat Block:
Gargoyle: MOV Run 7 yd, Fly 10 yd, ATK Mediocre (2/2), #AT 4,
ML Mediocre, AL Usually chaotic evil; Str Good, Dex Good, Con Superb,
Int Terrible, Wis Mediocre, Cha Terrible |
Full description: Gargoyle
Reference: SRD 3.5 MonstersG
Djinni
Fair Outsider (Air, Extraplanar), Genie
Combat: Combat
(damage 7, defense 4), #AT 2
Move: Run 3 yd, Fly 10 yd;
Morale: Fair; Alignment: Always chaotic good
Str Superb (Scale 4), Dex Superb, Con Good, Int
Good, Wis Good, Cha Good
Skills: Fair Combat, Superb
Magic, Good Appraise, Mediocre Diplomacy, Great Escape Artist, Good Listen,
Great Move Silently, Good Search, Good Sleight of Hand, Good Spellcraft, Use
Magic DeviceMediocre
Gifts: Air mastery, spell-like abilities,
whirlwind, Darkvision 60 ft., immunity to acid, plane shift, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Elemental Plane of Air; Treasure: Standard
0
Stat Block:
Djinni: MOV Run 3 yd, Fly 10 yd, ATK Fair (7/4), #AT 2, ML
Fair, AL Always chaotic good; Str Superb, Dex Superb, Con Good, Int
Good, Wis Good, Cha Good |
Full description: Djinni
Reference: SRD 3.5 MonstersG
Efreeti
Fair Outsider (Extraplanar, Fire), Genie
Combat: Combat
(damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale:
Good; Alignment: Always lawful evil
Str Legendary+1 (Scale 4), Dex Great, Con Good,
Int Fair, Wis Good, Cha Good
Skills: Good
Combat, Good Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Superb
Intimidate, Great Listen, Great Move Silently, Great Search, Great Sleight of
Hand, Great Spellcraft
Gifts: Change size, heat, spell-like
abilities, Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft.,
vulnerability to cold
Organization: Solitary, company (2-4), or band
(6-15)
Terrain: Elemental Plane of Fire; Treasure: Standard
coins; double goods; standard items
0
Stat Block:
Efreeti: MOV Run 3 yd, Fly 7 yd, ATK Good (7/5), #AT 2, ML
Good, AL Always lawful evil; Str Legendary+1, Dex Great, Con Good, Int
Fair, Wis Good, Cha Good |
Full description: Efreeti
Reference: SRD 3.5 MonstersG
Janni
Mediocre Outsider (Native), Genie
Combat: Combat (damage 3,
defense 3), #AT 2
Move: Run 3 yd, Fly 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Great (Scale 0), Dex Good, Con Fair, Int
Good, Wis Good, Cha Fair
Skills: Fair Combat, Good
Magic, Good Appraise, Mediocre Diplomacy, Fair Escape Artist, Good Listen, Fair
Move Silently, Good 0, Good Search, Good Spellcraft, Use Magic DeviceMediocre
Gifts: Change size, spell-like abilities, Darkvision 60 ft.,
elemental endurance, plane shift, fire resistance 10, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Warm deserts; Treasure: Standard
0
Stat Block:
Janni: MOV Run 3 yd, Fly 3 yd, ATK Fair (3/3), #AT 2, ML Fair,
AL Usually neutral; Str Great, Dex Good, Con Fair, Int Good, Wis Good,
Cha Fair |
Full description: Janni
Reference: SRD 3.5 MonstersG
Genius Loci
Legendary+2 Ooze, Genius Loci
Combat: Combat (damage 25,
defense 16), #AT 10
Move: Run 1 yd, Burrow 1 yd; Morale:
Legendary+2; Alignment: Usually any evil
Str Legendary+15 (Scale 16), Dex Terrible, Con
Legendary+15, Int n/a, Wis Legendary+2, Cha Legendary+3
Skills: Legendary+7 Combat, Fair Jump
Gifts: Enslave,
improved grab, constrict 4d10+30, Blindsight 200 ft., fast healing 50, ooze
traits
Organization: Solitary
Terrain: Any;
Treasure: Standard
0
Stat Block:
Genius Loci: MOV Run 1 yd, Burrow 1 yd, ATK Legendary+7
(25/16), #AT 10, ML Legendary+2, AL Usually any evil; Str
Legendary+15, Dex Terrible, Con Legendary+15, Int n/a, Wis Legendary+2,
Cha Legendary+3 |
Full description: Genius
Loci Reference: SRD 3.5 EpicMonsters(G-W)
Ghaele
Great Outsider (Chaotic, Extraplanar, Good), Ghaele
Combat:
Combat (damage 4, defense 5), #AT 2
Move: Run 8 yd, Fly 25 yd;
Morale: Good; Alignment: Always chaotic good
Str Legendary+2 (Scale 0), Dex Fair, Con Good,
Int Great, Wis Great, Cha Great
Skills: Good
Combat, Great Magic (as Cleric), Fair Diplomacy, Great Escape Artist, Great
Handle Animal, Great Hide, Great Listen, Great Move Silently, Great 0, Great
Search, Great Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like
abilities, spells, gaze, Alternate form, damage reduction 10/evil and cold iron,
darkvision 60 ft., immunity to electricity and petrification, low-light vision,
protective aura, cold resistance 10, fire resistance 10 spell resistance 28,
tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins;
double goods; standard items
0
Stat Block:
Ghaele: MOV Run 8 yd, Fly 25 yd, ATK Good (4/5), #AT 2, ML
Good, AL Always chaotic good; Str Legendary+2, Dex Fair, Con Good, Int
Great, Wis Great, Cha Great |
Full description: Ghaele
Reference: SRD 3.5 MonstersG
Ghast
Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense
2), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment:
Always chaotic evil
Str Great (Scale 0), Dex Great, Con n/a, Int
Fair, Wis Good, Cha Great
Skills: Mediocre Combat, Fair
Balance, Good Climb, Fair Hide, Good Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralyis, stench, Darkvision 60 ft., undead
traits, +2 turn resistance
Organization: Solitary, gang (2-4), or
pack (2-4 plus 7-12 ghouls)
Terrain: Any; Treasure: Standard
0
Stat Block:
Ghast: MOV Run 5 yd, ATK Mediocre (3/2), #AT 3, ML Fair, AL
Always chaotic evil; Str Great, Dex Great, Con n/a, Int Fair, Wis
Good, Cha Great |
Full description: Ghast
Reference: SRD 3.5 MonstersG
Ghoul
Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense
1), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment:
Always chaotic evil
Str Fair (Scale 0), Dex Good, Con n/a, Int Fair,
Wis Good, Cha Fair
Skills: Mediocre Combat, Fair
Balance, Fair Climb, Fair Hide, Fair Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralysis, Darkvision 60 ft., undead traits, +2
turn resistance
Organization: Solitary, gang (2-4), or pack (7-12)
Terrain: Any(Lacedon: Any aquatic); Treasure: None
0
Stat Block:
Ghoul: MOV Run 5 yd, ATK Mediocre (3/1), #AT 3, ML Fair, AL
Always chaotic evil; Str Fair, Dex Good, Con n/a, Int Fair, Wis Good,
Cha Fair |
Full description: Ghoul
Reference: SRD 3.5 MonstersG
Cloud Giant
Good Giant (Air), Giant
Combat: Combat (damage 15, defense
12), #AT 3
Move: Run 8 yd; Morale: Good; Alignment:
Usually neutral good or neutral evil
Str Legendary+7 (Scale 8), Dex Fair, Con Legendary+1,
Int Fair, Wis Great, Cha Fair
Skills: Good
Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate, Great
Listen, Mediocre Perform, Good Search, Great Spellcraft
Gifts: Rock
throwing, spell-like abilities, Low-light vision, oversized weapon, rock
catching, scent
Organization: Solitary, gang (2-4), family (2-4 plus
35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons
or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus
2-5 griffons or 2-8 dire lions)
Terrain: Temperate mountains;
Treasure: Standard coins; double goods; standard items
0
Stat Block:
Cloud Giant: MOV Run 8 yd, ATK Good (15/12), #AT 3, ML Good, AL
Usually neutral good or neutral evil; Str Legendary+7, Dex Fair, Con
Legendary+1, Int Fair, Wis Great, Cha Fair |
Full description: Cloud
Giant Reference: SRD 3.5 MonstersG
Fire Giant
Good Giant (Fire), Giant
Combat: Combat (damage 10, defense
9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment:
Often lawful evil
Str Legendary+5 (Scale 4), Dex Poor, Con Legendary,
Int Mediocre, Wis Good, Cha Mediocre
Skills:
Good Combat, Good Climb, Fair Intimidate, Good Jump, Great Spellcraft
Gifts: Rock throwing, Immunity to fire, low-light vision, rock
catching, vulnerability to cold
Organization: Solitary, gang (2-5),
band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level),
hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4
hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or
sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins,
and 1-2 young red dragons)
Terrain: Warm mountains; Treasure:
Standard
0
Stat Block:
Fire Giant: MOV Run 5 yd, ATK Good (10/9), #AT 3, ML Good, AL
Often lawful evil; Str Legendary+5, Dex Poor, Con Legendary, Int
Mediocre, Wis Good, Cha Mediocre |
Full description: Fire
Giant Reference: SRD 3.5 MonstersG
Frost Giant
Good Giant (Cold), Giant
Combat: Combat (damage 10, defense
8), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment:
Often chaotic evil
Str Legendary+4 (Scale 4), Dex Poor, Con Legendary,
Int Mediocre, Wis Good, Cha Mediocre
Skills:
Good Combat, Great Climb, Fair Intimidate, Superb Jump, Good Spellcraft
Gifts: Rock throwing, Immunity to cold, low-light vision, rock
catching, vulnerability to fire
Organization: Solitary, gang (2-5),
band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level),
hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of
3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1
adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22
ogres, and 1-2 young white dragons)
Terrain: Cold mountains;
Treasure: Standard
0
Stat Block:
Frost Giant: MOV Run 7 yd, ATK Good (10/8), #AT 2, ML Fair, AL
Often chaotic evil; Str Legendary+4, Dex Poor, Con Legendary, Int
Mediocre, Wis Good, Cha Mediocre |
Full description: Frost
Giant Reference: SRD 3.5 MonstersG
Frost Giant Jarl, 8th-Level Blackguard
Superb Giant (Cold), Giant
Combat: Combat (damage 10,
defense 9), #AT 4
Move: Run 5 yd; Morale: Great;
Alignment: Always chaotic evil
Str Legendary+6 (Scale 4), Dex Fair, Con Legendary+1,
Int Mediocre, Wis Fair, Cha Superb
Skills:
Superb Combat, Fair Magic (as Blackguard), Superb Climb, Mediocre Hide, Superb
Jump, Good 0, Fair Spellcraft
Gifts: Rock throwing, smite good, sneak
attack +2d6, Aura of despair, aura of evil, command undead, dark blessing,
detect good, immunity to cold, low-light vision, poison use, fire resistance 10,
rock catching, vulnerability to fire
Organization: Solitary or with
tribe
Terrain: Cold mountains; Treasure: Standard
0
Stat Block:
Frost Giant Jarl, 8th-Level Blackguard: MOV Run 5 yd, ATK
Superb (10/9), #AT 4, ML Great, AL Always chaotic evil; Str
Legendary+6, Dex Fair, Con Legendary+1, Int Mediocre, Wis Fair, Cha Superb
|
Full description: Frost
Giant Jarl, 8th-Level Blackguard Reference: SRD 3.5 MonstersG
Hill Giant
Fair Giant, Giant
Combat: Combat (damage 9, defense 8), #AT
2
Move: Run 5 yd; Morale: Mediocre; Alignment: Often
chaotic evil
Str Legendary+2 (Scale 4), Dex Poor, Con Superb,
Int Terrible, Wis Mediocre, Cha Terrible
Skills:
Good Combat, Fair Climb, Fair Jump, Mediocre Listen, Fair Spellcraft
Gifts: Rock throwing, Low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35%
noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe
(21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
Terrain: Temperate hills; Treasure: Standard
0
Stat Block:
Hill Giant: MOV Run 5 yd, ATK Good (9/8), #AT 2, ML Mediocre,
AL Often chaotic evil; Str Legendary+2, Dex Poor, Con Superb, Int
Terrible, Wis Mediocre, Cha Terrible |
Full description: Hill
Giant Reference: SRD 3.5 MonstersG
Stone Giant
Fair Giant (Earth), Giant
Combat: Combat (damage 9, defense
9), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment:
Usually neutral
Str Legendary+3 (Scale 4), Dex Good, Con Superb,
Int Mediocre, Wis Fair, Cha Mediocre
Skills:
Good Combat, Good Climb, Fair Hide, Good Jump, Good Spellcraft
Gifts:
Rock throwing, Darkvision 60 ft., low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35%
noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe
(21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Terrain: Temperate mountains; Treasure: Standard
0
Stat Block:
Stone Giant: MOV Run 5 yd, ATK Good (9/9), #AT 2, ML Fair, AL
Usually neutral; Str Legendary+3, Dex Good, Con Superb, Int Mediocre,
Wis Fair, Cha Mediocre |
Full description: Stone
Giant Reference: SRD 3.5 MonstersG
Storm Giant
Great Giant, Giant
Combat: Combat (damage 15, defense 12),
#AT 3
Move: Run 6 yd, Swim 5 yd; Morale: Great;
Alignment: Often chaotic good
Str Legendary+9 (Scale 8), Dex Good, Con Legendary+1,
Int Great, Wis Legendary, Cha Good
Skills: Great
Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate,
Legendary Jump, Great Listen, Good Perform, Great Search, Legendary+1
Spellcraft, Superb Survival
Gifts: Spell-like abilities, Freedom of
movement, immunity to electricity, low-light vision, rock catching, water
breathing
Organization: Solitary or family (2-4 plus 35%
noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5
griffons, or 2-8 sea cats)
Terrain: Warm mountains; Treasure:
Standard coins; double goods; standard items
0
Stat Block:
Storm Giant: MOV Run 6 yd, Swim 5 yd, ATK Great (15/12), #AT 3,
ML Great, AL Often chaotic good; Str Legendary+9, Dex Good, Con
Legendary+1, Int Great, Wis Legendary, Cha Good |
Full description: Storm
Giant Reference: SRD 3.5 MonstersG
Giant Ant, Queen
Mediocre Vermin, Giant Ant
Combat: Combat (damage 8,
defense 6), #AT 1
Move: Run 7 yd; Morale: Mediocre;
Alignment:
Str Great (Scale 4), Dex Poor, Con Fair, Int n/a,
Wis Fair, Cha Mediocre
Skills: Mediocre Combat
Gifts: Improved grab, Scent, vermin traits
Organization:
Hive (1 plus 10-100 workers and 5-20 soldiers)
Terrain: Temperate
plains; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Giant Ant, Queen: MOV Run 7 yd, ATK Mediocre (8/6), #AT 1, ML
Mediocre, AL ; Str Great, Dex Poor, Con Fair, Int n/a, Wis Fair, Cha
Mediocre |
Full description: Giant
Ant, Queen Reference: SRD 3.5 MonstersVermin
Giant Ant, Soldier
Mediocre Vermin, Giant Ant
Combat: Combat (damage 3,
defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Good (Scale 0), Dex Mediocre, Con Fair, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Good Climb
Gifts: Improved grab, acid sting, Scent, vermin traits
Organization: Solitary or gang (2-4)
Terrain: Temperate
plains; Treasure: None
0
Stat Block:
Giant Ant, Soldier: MOV Run 8 yd, Climb 3 yd, ATK Mediocre
(3/3), #AT 1, ML Mediocre, AL ; Str Good, Dex Mediocre, Con Fair, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Giant
Ant, Soldier Reference: SRD 3.5 MonstersVermin
Giant Ant, Worker
Mediocre Vermin, Giant Ant
Combat: Combat (damage 3,
defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale: Poor;
Alignment:
Str Mediocre (Scale 0), Dex Mediocre, Con Mediocre,
Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Fair Climb
Gifts: Improved grab, Scent, vermin traits
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Giant Ant, Worker: MOV Run 8 yd, Climb 3 yd, ATK Mediocre
(3/3), #AT 1, ML Poor, AL ; Str Mediocre, Dex Mediocre, Con Mediocre,
Int n/a, Wis Mediocre, Cha Poor |
Full description: Giant
Ant, Worker Reference: SRD 3.5 MonstersVermin
Giant Bee
Mediocre Vermin, Giant Bee
Combat: Combat (damage 2,
defense 1), #AT 1
Move: Run 3 yd, Fly 13 yd; Morale: Mediocre;
Alignment:
Str Mediocre (Scale 0), Dex Good, Con Mediocre,
Int n/a, Wis Fair, Cha Poor
Skills: Mediocre
Combat, Fair Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60
ft., vermin traits
Organization: Solitary, buzz (2-5), or hive
(11-20)
Terrain: Temperate plains; Treasure: No coins; 1/4
goods (honey only); no items
0
Stat Block:
Giant Bee: MOV Run 3 yd, Fly 13 yd, ATK Mediocre (2/1), #AT 1,
ML Mediocre, AL ; Str Mediocre, Dex Good, Con Mediocre, Int n/a, Wis
Fair, Cha Poor |
Full description: Giant
Bee Reference: SRD 3.5 MonstersVermin
Giant Bombardier Beetle
Mediocre Vermin, Giant Bombardier Beetle
Combat: Combat
(damage 2, defense 3), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment:
Str Fair (Scale 0), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Acid spray, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or click (6-11)
Terrain: Warm
forests; Treasure:
0
Stat Block:
Giant Bombardier Beetle: MOV Run 5 yd, ATK Mediocre (2/3), #AT
1, ML Poor, AL ; Str Fair, Dex Mediocre, Con Good, Int n/a, Wis
Mediocre, Cha Poor |
Full description: Giant
Bombardier Beetle Reference: SRD 3.5 MonstersVermin
Giant Fire Beetle
Poor Vermin, Giant Fire Beetle
Combat: Combat (damage 0,
defense 1), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment:
Str Mediocre (Scale -3), Dex Mediocre, Con Mediocre,
Int n/a, Wis Mediocre, Cha Terrible
Skills: Poor
Combat
Gifts: Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or colony (6-11)
Terrain: Warm
plains; Treasure:
0
Stat Block:
Giant Fire Beetle: MOV Run 5 yd, ATK Poor (0/1), #AT 1, ML
Poor, AL ; Str Mediocre, Dex Mediocre, Con Mediocre, Int n/a, Wis
Mediocre, Cha Terrible |
Full description: Giant
Fire Beetle Reference: SRD 3.5 MonstersVermin
Giant Praying Mantis
Mediocre Vermin, Giant Praying Mantis
Combat: Combat
(damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale:
Mediocre; Alignment:
Str Superb (Scale 4), Dex Poor, Con Good, Int
n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat,
Poor Hide, Fair Spellcraft
Gifts: Improved grab, Darkvision 60 ft.,
vermin traits
Organization: Solitary
Terrain: Temperate
forests; Treasure:
0
Stat Block:
Giant Praying Mantis: MOV Run 3 yd, Fly 7 yd, ATK Mediocre
(7/5), #AT 2, ML Mediocre, AL ; Str Superb, Dex Poor, Con Good, Int
n/a, Wis Good, Cha Mediocre |
Full description: Giant
Praying Mantis Reference: SRD 3.5 MonstersVermin
Giant Stag Beetle
Mediocre Vermin, Giant Stag Beetle
Combat: Combat (damage
11, defense 7), #AT 1
Move: Run 3 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great,
Int n/a, Wis Mediocre, Cha Poor
Skills: Fair
Combat
Gifts: Trample 2d8+3, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or mass (6-11)
Terrain:
Temperate forests; Treasure:
0
Stat Block:
Giant Stag Beetle: MOV Run 3 yd, ATK Fair (11/7), #AT 1, ML
Mediocre, AL Always neutral; Str Legendary+1, Dex Mediocre, Con Great,
Int n/a, Wis Mediocre, Cha Poor |
Full description: Giant
Stag Beetle Reference: SRD 3.5 MonstersVermin
Giant Wasp
Mediocre Vermin, Giant Wasp
Combat: Combat (damage 5,
defense 4), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre;
Alignment:
Str Superb (Scale 4), Dex Fair, Con Good, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Good Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60 ft.,
vermin traits
Organization: Solitary, swarm (2-5), or nest (11-20)
Terrain: Temperate forests; Treasure:
0
Stat Block:
Giant Wasp: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (5/4), #AT 1,
ML Mediocre, AL ; Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair,
Cha Mediocre |
Full description: Giant
Wasp Reference: SRD 3.5 MonstersVermin
Gibbering Mouther
Fair Aberration, Gibbering Mouther
Combat: Combat (damage
2, defense 4), #AT 7
Move: Run 2 yd, Swim 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Fair, Con Legendary+1,
Int n/a, Wis Fair, Cha Fair
Skills: Mediocre
Combat, Mediocre Listen, Good Spellcraft, Fair Survival
Gifts:
Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation,
Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
Organization: Solitary
Terrain: Underground;
Treasure: None
0
Stat Block:
Gibbering Mouther: MOV Run 2 yd, Swim 3 yd, ATK Mediocre (2/4),
#AT 7, ML Fair, AL Usually neutral; Str Mediocre, Dex Fair, Con
Legendary+1, Int n/a, Wis Fair, Cha Fair |
Full description: Gibbering
Mouther Reference: SRD 3.5 MonstersG
Gibbering Orb
Legendary+1 Aberration, Gibbering Orb
Combat: Combat
(damage 13, defense 12), #AT 36
Move: Run 1 yd, Fly 3 yd;
Morale: Legendary; Alignment: Usually chaotic evil
Str Legendary+6 (Scale 8), Dex Legendary+7, Con
Legendary+3, Int Legendary+10, Wis Legendary+2, Cha
Legendary+1
Skills: Superb Combat, Legendary+1 Magic, Legendary+5
Escape Artist, Legendary+3 Hide, Terrible Jump, Legendary+4 Listen, Legendary+3
Move Silently, Legendary+4 Ride, Legendary+4 Spellcraft
Gifts:
Gibbering, improved grab, swallow whole, eye rays, spell-like abilities,
All-around vision, flight, amorphous, spell resistance 37, damage reduction
10/epic
Organization: Solitary
Terrain: Any land and
underground; Treasure: Standard
0
Stat Block:
Gibbering Orb: MOV Run 1 yd, Fly 3 yd, ATK Superb (13/12), #AT
36, ML Legendary, AL Usually chaotic evil; Str Legendary+6, Dex
Legendary+7, Con Legendary+3, Int Legendary+10, Wis Legendary+2, Cha
Legendary+1 |
Full description: Gibbering
Orb Reference: SRD 3.5 EpicMonsters(G-W)
Girallon
Fair Magical Beast, Girallon
Combat: Combat (damage 6,
defense 4), #AT 5
Move: Run 7 yd, Climb 7 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Great, Con Good,
Int n/a, Wis Fair, Cha Terrible
Skills: Fair
Combat, Great Climb, Fair Move Silently, Fair Spellcraft
Gifts: Rend
2d4+9, Darkvision 60 ft., low-light vision, scent
Organization:
Solitary or company (5-8)
Terrain: Warm forests; Treasure:
None
0
Stat Block:
Girallon: MOV Run 7 yd, Climb 7 yd, ATK Fair (6/4), #AT 5, ML
Fair, AL Always neutral; Str Legendary+1, Dex Great, Con Good, Int
n/a, Wis Fair, Cha Terrible |
Full description: Girallon
Reference: SRD 3.5 MonstersG
Gloom
Legendary+1 Monstrous Humanoid, Gloom
Combat: Combat
(damage 2, defense 0), #AT 4
Move: Run 5 yd; Morale:
Legendary; Alignment: Usually lawful evil
Str Legendary+6 (Scale 0), Dex Legendary+13, Con
Legendary+4, Int Legendary+3, Wis Legendary+2, Cha
Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Legendary+4
Bluff, Legendary+4 Climb, Legendary+6 Hide, Legendary+4 Intimidate, Legendary+4
Jump, Legendary+3 Listen, Legendary+11 Move Silently, Legendary+3 Spellcraft,
Legendary+3 Spot, Legendary+6 Swim
Gifts: Fear gaze, sneak attack
+13d6, Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell
resistance 35, damage reduction 10/epic
Organization: Solitary
Terrain: Any urban; Treasure: Nonstandard (just its dagger)
0
Stat Block:
Gloom: MOV Run 5 yd, ATK Legendary+1 (2/0), #AT 4, ML
Legendary, AL Usually lawful evil; Str Legendary+6, Dex Legendary+13,
Con Legendary+4, Int Legendary+3, Wis Legendary+2, Cha Legendary+5
|
Full description: Gloom
Reference: SRD 3.5 EpicMonsters(G-W)
Gnoll
Mediocre Humanoid (Gnoll), Gnoll
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually chaotic evil
Str Good (Scale 0), Dex Mediocre, Con Fair, Int
Poor, Wis Mediocre, Cha Poor
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Solitary, pair, hunting party (2-5 and 1-2 hyenas),
band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and
1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level
sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of
6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)
Terrain: Warm plains; Treasure: Standard
0
Stat Block:
Gnoll: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL
Usually chaotic evil; Str Good, Dex Mediocre, Con Fair, Int Poor, Wis
Mediocre, Cha Poor |
Full description: Gnoll
Reference: SRD 3.5 MonstersG
Gnome, 1st-Level Warrior
Poor Humanoid (Gnome), Gnome
Combat: Combat (damage 0,
defense 1), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Usually neutral good
Str Mediocre (Scale -3), Dex Mediocre, Con Good,
Int Mediocre, Wis Poor, Cha Poor
Skills:
Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Gnome traits
Organization: Company (2-4), squad
(11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band
(30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3
7th-level captains, and 2-5 dire badgers)
Terrain: Temperate hills
(Forest gnomes: Temperate forests); Treasure: Standard
0
Stat Block:
Gnome, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/1), #AT
1, ML Poor, AL Usually neutral good; Str Mediocre, Dex Mediocre, Con
Good, Int Mediocre, Wis Poor, Cha Poor |
Full description: Gnome,
1st-Level Warrior Reference: SRD 3.5 MonstersG
Svirfneblin, 1st-Level Warrior
Mediocre Humanoid (Gnome), Gnome
Combat: Combat (damage -1,
defense 2), #AT 1
Move: Run 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int
Mediocre, Wis Mediocre, Cha n/a
Skills: Mediocre
Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts:
Spell-like abilities, Gnome traits, svirfneblin traits, spell resistance 12
Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th
level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per
20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 Medium earth
elementals)
Terrain: Underground; Treasure: Standard
0
Stat Block:
Svirfneblin, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre
(-1/2), #AT 1, ML Mediocre, AL Usually neutral; Str Mediocre, Dex
Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha n/a |
Full description: Svirfneblin,
1st-Level Warrior Reference: SRD 3.5 MonstersG
Goblin, 1st-Level Warrior
Poor Humanoid (Goblinoid), Goblin
Combat: Combat (damage 0,
defense 0), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral evil
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int
Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre
Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre 0, Mediocre
Spellcraft
Gifts: Darkvision 60 ft.
Organization: Gang
(4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20
adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or
tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1
or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs,
and 2-4 dire wolves)
Terrain: Temperate plains; Treasure:
Standard
0
Stat Block:
Goblin, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (0/0),
#AT 1, ML Poor, AL Usually neutral evil; Str Mediocre, Dex Fair, Con
Fair, Int Mediocre, Wis Poor, Cha Terrible |
Full description: Goblin,
1st-Level Warrior Reference: SRD 3.5 MonstersG
Adamantine Golem
Legendary+1 Construct, Golem
Combat: Combat (damage 20,
defense 13), #AT 4
Move: Run 3 yd; Morale: Superb;
Alignment: Always neutral
Str Legendary+15 (Scale 8), Dex Poor, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills:
Legendary+4 Combat, Great Jump
Gifts: Trample, Construct traits,
magic immunity, damage reduction 20/epic and adamantine
Organization:
Solitary
Terrain: Any land; Treasure: None
0
Stat Block:
Adamantine Golem: MOV Run 3 yd, ATK Legendary+4 (20/13), #AT 4,
ML Superb, AL Always neutral; Str Legendary+15, Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Adamantine
Golem Reference: SRD 3.5 EpicMonsters(G-W)
Clay Golem
Good Construct, Golem
Combat: Combat (damage 10, defense
9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment:
Always neutral
Str Legendary+2 (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, cursed wound, Construct traits, damage reduction
10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Clay Golem: MOV Run 3 yd, ATK Fair (10/9), #AT 2, ML Mediocre,
AL Always neutral; Str Legendary+2, Dex Poor, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Clay
Golem Reference: SRD 3.5 MonstersG
Flesh Golem
Fair Construct, Golem
Combat: Combat (damage 9, defense 7),
#AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral
Str Legendary (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, Construct traits, damage reduction 5/adamantine,
darkvision 60 ft., immunity to magic, low-light vision
Organization:
Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Flesh Golem: MOV Run 5 yd, ATK Fair (9/7), #AT 2, ML Mediocre,
AL Always neutral; Str Legendary, Dex Poor, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Flesh
Golem Reference: SRD 3.5 MonstersG
Greater Stone Golem
Great Construct, Golem
Combat: Combat (damage 16, defense
13), #AT 4
Move: Run 3 yd; Morale: Great; Alignment:
Always neutral
Str Legendary+8 (Scale 8), Dex Terrible, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills:
Legendary+2 Combat
Gifts: Slow, Construct traits, damage reduction
10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any;
Treasure: None
0
Stat Block:
Greater Stone Golem: MOV Run 3 yd, ATK Legendary+2 (16/13), #AT
4, ML Great, AL Always neutral; Str Legendary+8, Dex Terrible, Con
n/a, Int n/a, Wis Mediocre, Cha n/a |
Full description: Greater
Stone Golem Reference: SRD 3.5 MonstersG
Iron Golem
Great Construct, Golem
Combat: Combat (damage 10, defense
9), #AT 3
Move: Run 3 yd; Morale: Fair; Alignment:
Always neutral
Str Legendary+6 (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Breath weapon, Construct traits, damage reduction
15/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any;
Treasure: None
0
Stat Block:
Iron Golem: MOV Run 3 yd, ATK Good (10/9), #AT 3, ML Fair, AL
Always neutral; Str Legendary+6, Dex Poor, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Iron
Golem Reference: SRD 3.5 MonstersG
Mithral Golem
Legendary Construct, Golem
Combat: Combat (damage 17,
defense 13), #AT 4
Move: Run 7 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+9 (Scale 8), Dex Superb, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills:
Legendary+1 Combat, Superb Jump
Gifts: Construct traits, magic
immunity, damage reduction 15/epic and adamantine, alacrity
Organization: Solitary
Terrain: Any land; Treasure:
None
0
Stat Block:
Mithral Golem: MOV Run 7 yd, ATK Legendary+1 (17/13), #AT 4, ML
Good, AL Always neutral; Str Legendary+9, Dex Superb, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Mithral
Golem Reference: SRD 3.5 EpicMonsters(G-W)
Stone Golem
Good Construct, Golem
Combat: Combat (damage 10, defense
9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment:
Always neutral
Str Legendary+4 (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Slow, Construct traits, damage reduction 10/adamantine,
darkvision 60 ft., immunity to magic, low-light vision
Organization:
Solitary or gang (2-4)
Terrain: Any; Treasure: None
0
Stat Block:
Stone Golem: MOV Run 3 yd, ATK Good (10/9), #AT 2, ML Mediocre,
AL Always neutral; Str Legendary+4, Dex Poor, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Stone
Golem Reference: SRD 3.5 MonstersG
Gorgon
Fair Magical Beast, Gorgon
Combat: Combat (damage 7,
defense 7), #AT 2
Move: Run 5 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary (Scale 4), Dex Mediocre, Con Legendary,
Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat,
Good Listen, Fair Spellcraft
Gifts: Breath weapon, trample 1d8+7,
Darkvision 60 ft., low-light vision, scent
Organization: Solitary,
pair, pack (3-4), or herd (5-13)
Terrain: Temperate plains;
Treasure: None
0
Stat Block:
Gorgon: MOV Run 5 yd, ATK Fair (7/7), #AT 2, ML Fair, AL Always
neutral; Str Legendary, Dex Mediocre, Con Legendary, Int n/a, Wis
Fair, Cha Poor |
Full description: Gorgon
Reference: SRD 3.5 MonstersG
Gray Glutton
Fair Magical Beast, Gray Glutton
Combat: Combat (damage 13,
defense 10), #AT 3
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+3 (Scale 8), Dex Poor, Con Superb,
Int n/a, Wis Good, Cha Legendary
Skills: Good
Combat, Great Jump, Fair Listen, Mediocre Spellcraft
Gifts: Null
psionic exhalation, Darkvision 60 ft., low-light vision, power resistance 20,
scent
Organization: Solitary, pair, or cluster (3-5)
Terrain: Underground; Treasure: None
0
Stat Block:
Gray Glutton: MOV Run 7 yd, ATK Good (13/10), #AT 3, ML Fair,
AL Always neutral; Str Legendary+3, Dex Poor, Con Superb, Int n/a, Wis
Good, Cha Legendary |
Full description: Gray
Glutton Reference: SRD 3.5 PsionicMonsters
Gray Render
Fair Magical Beast, Gray Render
Combat: Combat (damage 8,
defense 7), #AT 3
Move: Run 5 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con
Legendary+2, Int n/a, Wis Fair, Cha Poor
Skills:
Good Combat, Mediocre Hide, Good Spellcraft, Mediocre Spot
Gifts:
Improved grab, rend 2d6+9, Darkvision 60 ft., low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes;
Treasure: None
0
Stat Block:
Gray Render: MOV Run 5 yd, ATK Good (8/7), #AT 3, ML Mediocre,
AL Usually neutral; Str Legendary+1, Dex Mediocre, Con Legendary+2,
Int n/a, Wis Fair, Cha Poor |
Full description: Gray
Render Reference: SRD 3.5 MonstersG
Grick
Mediocre Aberration, Grick
Combat: Combat (damage 2,
defense 2), #AT 5
Move: Run 5 yd, Climb 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Good (Scale 0), Dex Good, Con Mediocre, Int
n/a, Wis Good, Cha n/a
Skills: Mediocre Combat, Good
Climb, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts: Damage
reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary
or cluster (2-4)
Terrain: Underground; Treasure: 1/10 coins;
50% goods; 50% items
0
Stat Block:
Grick: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (2/2), #AT 5, ML
Fair, AL Usually neutral; Str Good, Dex Good, Con Mediocre, Int n/a,
Wis Good, Cha n/a |
Full description: Grick
Reference: SRD 3.5 MonstersG
Griffon
Mediocre Magical Beast, Griffon
Combat: Combat (damage 8,
defense 5), #AT 3
Move: Run 5 yd, Fly 13 yd; Morale: Fair;
Alignment: Always neutral
Str Superb (Scale 4), Dex Good, Con Great, Int
n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Jump,
Fair Listen, Good Spellcraft
Gifts: Pounce, rake 1d6+2, Darkvision 60
ft., low-light vision, scent
Organization: Solitary, pair, or pride
(6-10)
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Griffon: MOV Run 5 yd, Fly 13 yd, ATK Fair (8/5), #AT 3, ML
Fair, AL Always neutral; Str Superb, Dex Good, Con Great, Int n/a, Wis
Fair, Cha Poor |
Full description: Griffon
Reference: SRD 3.5 MonstersG
Grimlock
Mediocre Monstrous Humanoid, Grimlock
Combat: Combat
(damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Mediocre;
Alignment: Often neutral evil
Str Good (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre
Combat, Mediocre Climb, Mediocre Hide, Fair Listen, Mediocre Spellcraft
Gifts: Blindsight 40 ft., immunities, scent
Organization:
Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10
adults).
Terrain: Underground; Treasure: Standard coins;
standard goods (gems only); standard items
0
Stat Block:
Grimlock: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre,
AL Often neutral evil; Str Good, Dex Fair, Con Fair, Int Mediocre, Wis
Poor, Cha Terrible |
Full description: Grimlock
Reference: SRD 3.5 MonstersG
Annis
Fair Monstrous Humanoid, Hag
Combat: Combat (damage 7,
defense 7), #AT 3
Move: Run 7 yd; Morale: Fair;
Alignment: Usually chaotic evil
Str Legendary+2 (Scale 4), Dex Fair, Con Good,
Int Fair, Wis Fair, Cha Mediocre
Skills: Fair
Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Fair Hide,
Mediocre Intimidate, Good Listen, Good Spellcraft
Gifts: Improved
grab, rake 1d6+7, rend 2d6+10, spell-like abilities, Damage reduction
2/bludgeoning, darkvision 60 ft., spell resistance 19
Organization:
Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Cold marshes; Treasure: Standard
0
Stat Block:
Annis: MOV Run 7 yd, ATK Fair (7/7), #AT 3, ML Fair, AL Usually
chaotic evil; Str Legendary+2, Dex Fair, Con Good, Int Fair, Wis Fair,
Cha Mediocre |
Full description: Annis
Reference: SRD 3.5 MonstersH-I
Green Hag
Fair Monstrous Humanoid, Hag
Combat: Combat (damage 2,
defense 5), #AT 2
Move: Run 5 yd, Swim 5 yd; Morale: Fair;
Alignment: Usually chaotic evil
Str Superb (Scale 0), Dex Fair, Con Fair, Int
Fair, Wis Fair, Cha Good
Skills: Good Combat, Good
Magic, Good Hide, Good Listen, Good Spellcraft, Good Survival
Gifts:
Spell-like abilities, weakness, mimicry, Darkvision 90 ft., spell resistance 18
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres
and 1-4 evil giants)
Terrain: Temperate marshes; Treasure:
Standard
0
Stat Block:
Green Hag: MOV Run 5 yd, Swim 5 yd, ATK Good (2/5), #AT 2, ML
Fair, AL Usually chaotic evil; Str Superb, Dex Fair, Con Fair, Int
Fair, Wis Fair, Cha Good |
Full description: Green
Hag Reference: SRD 3.5 MonstersH-I
Sea Hag
Mediocre Monstrous Humanoid (Aquatic), Hag
Combat: Combat
(damage 2, defense 1), #AT 2
Move: Run 5 yd, Swim 7 yd;
Morale: Mediocre; Alignment: Usually chaotic evil
Str Superb (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat,
Mediocre Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts:
Horrific appearance, evil eye, Amphibious, spell resistance 14
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres
and 1-4 evil giants)
Terrain: Temperate aquatic; Treasure:
Standard
0
Stat Block:
Sea Hag: MOV Run 5 yd, Swim 7 yd, ATK Mediocre (2/1), #AT 2, ML
Mediocre, AL Usually chaotic evil; Str Superb, Dex Fair, Con Fair, Int
Mediocre, Wis Fair, Cha Good |
Full description: Sea
Hag Reference: SRD 3.5 MonstersH-I
Hagunemnon (Protean)
Legendary+2 Aberration (Shapechanger), Hagunemnon
Combat:
Combat (damage 8, defense 9), #AT 5
Move: Run 8 yd; Morale:
Legendary+2; Alignment: Always chaotic neutral
Str Legendary+16 (Scale 4), Dex Legendary+8, Con
Legendary+9, Int Legendary, Wis Legendary+1, Cha
Legendary+7
Skills: Legendary+3 Combat, Superb Magic, Legendary+9
Bluff, Legendary+8 Diplomacy, Legendary+9 Disguise, Legendary+3 Hide,
Legendary+6 Intimidate, Legendary+2 Jump, Legendary+8 Listen, Legendary+3 Move
Silently, Legendary+2 Search, Legendary+8 Spellcraft
Gifts: Psionics,
destabilize form, Alter shape, damage reduction 10/epic, darkvision 120 ft.,
immunities, regeneration 50, spell resistance 39
Organization:
Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Hagunemnon (Protean): MOV Run 8 yd, ATK Legendary+3 (8/9), #AT
5, ML Legendary+2, AL Always chaotic neutral; Str Legendary+16, Dex
Legendary+8, Con Legendary+9, Int Legendary, Wis Legendary+1, Cha
Legendary+7 |
Full description: Hagunemnon
(Protean) Reference: SRD 3.5 EpicMonsters(G-W)
Half-Giant, 1st-Level Warrior
Mediocre Giant (Psionic), Half-Giant
Combat: Combat (damage
6, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral good
Str Good (Scale 0), Dex Poor, Con Good, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Psi-like abilities, Fire
acclimated, giant's stature, low-light vision
Organization: Team
(2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level),
or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults,
5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm
desert; Treasure: Standard
0
Stat Block:
Half-Giant, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre
(6/2), #AT 1, ML Poor, AL Usually neutral good; Str Good, Dex Poor,
Con Good, Int Mediocre, Wis Poor, Cha Poor |
Full description: Half-Giant,
1st-Level Warrior Reference: SRD 3.5 PsionicMonsters
Halfling, 1st-Level Warrior
Poor Humanoid (Halfling), Halfling
Combat: Combat (damage
0, defense 0), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Climb, Mediocre Hide, Terrible Jump, Mediocre Listen, Mediocre Move
Silently
Gifts: Halfling traits, Halfling traits
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants
and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1
3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains,
6-10 dogs, and 2-5 riding dogs)
Terrain: Warm plains(Deep halfling:
Warm hills)(Tallfellow: Temperate forests); Treasure: Standard
0
Stat Block:
Halfling, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/0),
#AT 1, ML Poor, AL Usually neutral; Str Mediocre, Dex Fair, Con Fair,
Int Mediocre, Wis Poor, Cha Poor |
Full description: Halfling,
1st-Level Warrior Reference: SRD 3.5 MonstersH-I
Ha-Naga
Legendary Aberration, Ha-Naga
Combat: Combat (damage 23,
defense 20), #AT 3
Move: Run 10 yd, Fly 20 yd; Morale:
Legendary; Alignment: Usually chaotic evil
Str Legendary+3 (Scale 16), Dex Legendary+9, Con
Legendary+6, Int Legendary+7, Wis Legendary+5, Cha
Legendary+8
Skills: Great Combat, Legendary Magic (as Sorcerer),
Legendary+3 Appraise, Legendary Bluff, Legendary+4 Diplomacy, Legendary+4 Escape
Artist, Legendary Hide, Superb Jump, Legendary+3 Listen, Legendary+4 Move
Silently, Legendary+3 Ride, Legendary Search, Legendary+4 Sleight of Hand,
Legendary+3 Spellcraft
Gifts: Charming gaze, poison, improved grab,
constrict 4d6+12, Flight, spell resistance 30, damage reduction 5/epic
Organization: Solitary or nest (2-4)
Terrain: Temperate
and warm land or underground; Treasure: Standard
0
Stat Block:
Ha-Naga: MOV Run 10 yd, Fly 20 yd, ATK Great (23/20), #AT 3, ML
Legendary, AL Usually chaotic evil; Str Legendary+3, Dex Legendary+9,
Con Legendary+6, Int Legendary+7, Wis Legendary+5, Cha Legendary+8
|
Full description: Ha-Naga
Reference: SRD 3.5 EpicMonsters(G-W)
Harpy
Mediocre Monstrous Humanoid, Harpy
Combat: Combat (damage
3, defense 0), #AT 4
Move: Run 3 yd, Fly 13 yd; Morale: Fair;
Alignment: Usually chaotic evil
Str Mediocre (Scale 0), Dex Good, Con Mediocre,
Int Terrible, Wis Fair, Cha Great
Skills: Fair
Combat, Good Bluff, Fair Intimidate, Fair Listen, Fair Perform, Mediocre
Spellcraft
Gifts: Captivating song, Darkvision 60 ft.
Organization: Solitary, pair, or flight (7-12)
Terrain:
Temperate marshes; Treasure: Standard
0
Stat Block:
Harpy: MOV Run 3 yd, Fly 13 yd, ATK Fair (3/0), #AT 4, ML Fair,
AL Usually chaotic evil; Str Mediocre, Dex Good, Con Mediocre, Int
Terrible, Wis Fair, Cha Great |
Full description: Harpy
Reference: SRD 3.5 MonstersH-I
Harpy Archer, 7th-Level Fighter
Good Monstrous Humanoid, Harpy
Combat: Combat (damage 3,
defense 3), #AT 3
Move: Run 3 yd, Fly 13 yd; Morale: Good;
Alignment: Usually chaotic evil
Str Fair (Scale 0), Dex Legendary, Con Good, Int
Terrible, Wis Mediocre, Cha Superb
Skills: Great
Combat, Good Bluff, Fair Intimidate, Fair Listen, Good Perform, Fair Spellcraft
Gifts: Captivating song, Darkvision 60 ft.
Organization:
Solitary
Terrain: Temperate marshes; Treasure: Standard
(including equipment)
0
Stat Block:
Harpy Archer, 7th-Level Fighter: MOV Run 3 yd, Fly 13 yd, ATK
Great (3/3), #AT 3, ML Good, AL Usually chaotic evil; Str Fair, Dex
Legendary, Con Good, Int Terrible, Wis Mediocre, Cha Superb
|
Full description: Harpy
Archer, 7th-Level Fighter Reference: SRD 3.5 MonstersH-I
Hawk
Poor Animal, Hawk
Combat: Combat (damage -4, defense -2),
#AT 1
Move: Run 2 yd, Fly 10 yd; Morale: Mediocre;
Alignment:
Str Terrible (Scale -6), Dex Great, Con Mediocre,
Int n/a, Wis Good, Cha Terrible
Skills: Poor
Combat, Mediocre Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Temperate forests;
Treasure:
0
Stat Block:
Hawk: MOV Run 2 yd, Fly 10 yd, ATK Poor (-4/-2), #AT 1, ML
Mediocre, AL ; Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis
Good, Cha Terrible |
Full description: Hawk
Reference: SRD 3.5 MonstersAnimals
Hellhound
Mediocre Outsider (Evil, Extraplanar, Fire, Lawful), Hell Hound
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 7
yd; Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale 0), Dex Fair, Con Fair, Int
Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre
Combat, Great Hide, Good Jump, Fair Listen, Great Move Silently, Fair
Spellcraft, Fair Spot
Gifts: Breath weapon, fiery bite, Darkvision 60
ft., immunity to fire, scent, vulnerability to cold
Organization:
Solitary, pair, or pack (5-12)
Terrain: A lawful evil-aligned plane;
Treasure: None
0
Stat Block:
Hellhound: MOV Run 7 yd, ATK Mediocre (3/2), #AT 1, ML
Mediocre, AL Always lawful evil; Str Fair, Dex Fair, Con Fair, Int
Terrible, Wis Mediocre, Cha Terrible |
Full description: Hellhound
Reference: SRD 3.5 MonstersH-I
Nessian Warhound
Good Outsider (Evil, Extraplanar, Fire, Lawful), Hell Hound
Combat: Combat (damage 8, defense 8), #AT 3
Move: Run 7
yd; Morale: Good; Alignment: Always lawful evil
Str Legendary+3 (Scale 4), Dex Good, Con Legendary,
Int n/a, Wis Fair, Cha Terrible
Skills: Good
Combat, Superb Hide, Superb Jump, Superb Listen, Legendary Move Silently, Superb
Spellcraft, Fair Spot, Mediocre Swim
Gifts: Breath weapon, fiery
bite, Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Organization: Solitary, pair, or pack (1-2 Nessian warhounds and 5-12
hell hounds)
Terrain: A lawful evil plane; Treasure: +2 chain
shirt barding
0
Stat Block:
Nessian Warhound: MOV Run 7 yd, ATK Good (8/8), #AT 3, ML Good,
AL Always lawful evil; Str Legendary+3, Dex Good, Con Legendary, Int
n/a, Wis Fair, Cha Terrible |
Full description: Nessian
Warhound Reference: SRD 3.5 MonstersH-I
Hippogriff
Mediocre Magical Beast, Hippogriff
Combat: Combat (damage
6, defense 4), #AT 3
Move: Run 8 yd, Fly 17 yd; Morale:
Mediocre; Alignment: Always neutral
Str Superb (Scale 4), Dex Good, Con Great, Int
n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat,
Mediocre Listen, Fair Spellcraft
Gifts: Darkvision 60 ft., low-light
vision, scent
Organization: Solitary, pair, or flight (7-12)
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Hippogriff: MOV Run 8 yd, Fly 17 yd, ATK Mediocre (6/4), #AT 3,
ML Mediocre, AL Always neutral; Str Superb, Dex Good, Con Great, Int
n/a, Wis Fair, Cha Poor |
Full description: Hippogriff
Reference: SRD 3.5 MonstersH-I
Hoary Hunter
Legendary+1 Fey (Cold), Hoary Hunter
Combat: Combat (damage
3, defense 5), #AT 4
Move: Run 5 yd; Morale: Legendary+2;
Alignment: Always neutral evil
Str Legendary+9 (Scale 0), Dex Legendary+6, Con
Legendary+8, Int Legendary, Wis Legendary+1, Cha
Legendary+3
Skills: Legendary Combat, Legendary Magic, Great
Diplomacy, Legendary+9 Hide, Legendary+9 Intimidate, Legendary+8 Listen,
Legendary+9 Move Silently, Legendary+9 0, Legendary+8 Ride, Legendary+8 Search,
Legendary+8 Spellcraft, Legendary+8 Spot
Gifts: Spell-like abilities,
Cold immunity, fire vulnerability, spell resistance 36, damage reduction 10/epic
and cold iron
Organization: Solitary or company (2-5)
Terrain: Any cold; Treasure: None
0
Stat Block:
Hoary Hunter: MOV Run 5 yd, ATK Legendary (3/5), #AT 4, ML
Legendary+2, AL Always neutral evil; Str Legendary+9, Dex Legendary+6,
Con Legendary+8, Int Legendary, Wis Legendary+1, Cha Legendary+3
|
Full description: Hoary
Hunter Reference: SRD 3.5 EpicMonsters(G-W)
Hoary Steed
Good Magical Beast (Cold), Hoary Hunter
Combat: Combat
(damage 10, defense 7), #AT 3
Move: Run 7 yd, Fly 15 yd;
Morale: Fair; Alignment: Always neutral evil
Str Legendary+1 (Scale 4), Dex Superb, Con Great,
Int Terrible, Wis Fair, Cha Good
Skills: Good
Combat, Legendary Magic, Good Jump, Fair Listen, Great Spellcraft
Gifts: Cold immunity, fire vulnerability, air walk, astral projection
and etherealness, magic circle against good, misty breath, spell resistance 20,
damage reduction 5/magic and cold iron, immunities
Organization:
Solitary (with rider)
Terrain: Any cold; Treasure: None
0
Stat Block:
Hoary Steed: MOV Run 7 yd, Fly 15 yd, ATK Good (10/7), #AT 3,
ML Fair, AL Always neutral evil; Str Legendary+1, Dex Superb, Con
Great, Int Terrible, Wis Fair, Cha Good |
Full description: Hoary
Steed Reference: SRD 3.5 EpicMonsters(G-W)
Hobgoblin, 1st-Level Warrior
Poor Humanoid (Goblinoid), Hobgoblin
Combat: Combat (damage
3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually lawful evil
Str Fair (Scale 0), Dex Fair, Con Good, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Gang (4-9), band
(10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1
leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50%
noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th
or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2
trolls)
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Hobgoblin, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2),
#AT 1, ML Poor, AL Usually lawful evil; Str Fair, Dex Fair, Con Good,
Int Mediocre, Wis Poor, Cha Poor |
Full description: Hobgoblin,
1st-Level Warrior Reference: SRD 3.5 MonstersH-I
Homunculus
Mediocre Construct, Homunculus
Combat: Combat (damage -4,
defense -3), #AT 1
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre;
Alignment: Any (same as creator)
Str Poor (Scale -6), Dex Good, Con n/a, Int
Mediocre, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Great Hide, Mediocre Listen, Mediocre Spellcraft
Gifts:
Poison, Construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Homunculus: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-4/-3), #AT
1, ML Mediocre, AL Any (same as creator); Str Poor, Dex Good, Con n/a,
Int Mediocre, Wis Fair, Cha Terrible |
Full description: Homunculus
Reference: SRD 3.5 MonstersH-I
Horse, Heavy
Mediocre Animal, Horse
Combat: Combat (damage 7, defense
4), #AT 2
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Great (Scale 4), Dex Fair, Con Good, Int n/a,
Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains;
Treasure:
0
Stat Block:
Horse, Heavy: MOV Run 8 yd, ATK Mediocre (7/4), #AT 2, ML
Mediocre, AL ; Str Great, Dex Fair, Con Good, Int n/a, Wis Fair, Cha
Terrible |
Full description: Horse,
Heavy Reference: SRD 3.5 MonstersAnimals
Horse, Light
Mediocre Animal, Horse
Combat: Combat (damage 6, defense
4), #AT 2
Move: Run 10 yd; Morale: Mediocre; Alignment:
Str Good (Scale 4), Dex Fair, Con Good, Int n/a,
Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain:
Temperate plains; Treasure:
0
Stat Block:
Horse, Light: MOV Run 10 yd, ATK Mediocre (6/4), #AT 2, ML
Mediocre, AL ; Str Good, Dex Fair, Con Good, Int n/a, Wis Fair, Cha
Terrible |
Full description: Horse,
Light Reference: SRD 3.5 MonstersAnimals
Warhorse, Heavy
Mediocre Animal, Horse
Combat: Combat (damage 7, defense
4), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Superb (Scale 4), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Fair Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains;
Treasure:
0
Stat Block:
Warhorse, Heavy: MOV Run 8 yd, ATK Mediocre (7/4), #AT 3, ML
Mediocre, AL ; Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha
Terrible |
Full description: Warhorse,
Heavy Reference: SRD 3.5 MonstersAnimals
Warhorse, Light
Mediocre Animal, Horse
Combat: Combat (damage 6, defense
4), #AT 3
Move: Run 10 yd; Morale: Mediocre; Alignment:
Str Great (Scale 4), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains;
Treasure:
0
Stat Block:
Warhorse, Light: MOV Run 10 yd, ATK Mediocre (6/4), #AT 3, ML
Mediocre, AL ; Str Great, Dex Fair, Con Great, Int n/a, Wis Fair, Cha
Terrible |
Full description: Warhorse,
Light Reference: SRD 3.5 MonstersAnimals
Howler
Mediocre Outsider (Chaotic, Evil, Extraplanar), Howler
Combat: Combat (damage 9, defense 4), #AT 2
Move: Run 10
yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Great, Con Good, Int
Terrible, Wis Good, Cha Poor
Skills: Fair Combat, Great
Climb, Fair Hide, Great Listen, Good Move Silently, Fair Ride, Great Spellcraft,
Mediocre Spot
Gifts: Quills, howl, Darkvision 60 ft.
Organization: Solitary, gang (2-4), or pack (6-10)
Terrain: A chaotic-aligned plane; Treasure: None
0
Stat Block:
Howler: MOV Run 10 yd, ATK Fair (9/4), #AT 2, ML Fair, AL
Always chaotic evil; Str Legendary, Dex Great, Con Good, Int Terrible,
Wis Good, Cha Poor |
Full description: Howler
Reference: SRD 3.5 MonstersH-I
Hunefer
Legendary+1 Undead, Hunefer
Combat: Combat (damage 6,
defense 5), #AT 4
Move: Run 17 yd; Morale: Legendary+5;
Alignment: Always lawful evil
Str Legendary+13 (Scale 0), Dex Legendary+7, Con n/a,
Int Superb, Wis Legendary+9, Cha Legendary+8
Skills: Legendary+1 Combat, Legendary+1 Magic, Legendary+6 Jump,
Legendary+11 Listen, Legendary+9 Ride, Legendary+11 Search, Legendary+9 Sleight
of Hand, Legendary+11 Spellcraft
Gifts: Despair, hunefer rot,
spell-like abilities, Blindsight 300 ft., damage reduction 10/-, fast healing
30, spell resistance 37, undead traits, fire vulnerability
Organization: Solitary, pair, or court (5-9)
Terrain: Any;
Treasure: Standard
0
Stat Block:
Hunefer: MOV Run 17 yd, ATK Legendary+1 (6/5), #AT 4, ML
Legendary+5, AL Always lawful evil; Str Legendary+13, Dex Legendary+7,
Con n/a, Int Superb, Wis Legendary+9, Cha Legendary+8 |
Full description: Hunefer
Reference: SRD 3.5 EpicMonsters(G-W)
Eight-Headed Hydra
Fair Magical Beast, Hydra
Combat: Combat (damage 12,
defense 8), #AT 8
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Superb (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Fair
Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision
60 ft., fast healing 18, low-light vision, scent
Organization:
Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold
marshes); Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Eight-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8),
#AT 8, ML Mediocre, AL Usually neutral; Str Superb, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Eight-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Eleven-Headed Hydra
Good Magical Beast, Hydra
Combat: Combat (damage 12,
defense 10), #AT 11
Move: Run 3 yd, Swim 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Good
Combat, Good Listen, Good Spellcraft, Great Survival
Gifts:
Darkvision 60 ft., fast healing 21, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro:
Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Eleven-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/10),
#AT 11, ML Fair, AL Usually neutral; Str Legendary+1, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Eleven-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Five-Headed Hydra
Mediocre Magical Beast, Hydra
Combat: Combat (damage 12,
defense 8), #AT 5
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Great (Scale 8), Dex Fair, Con Legendary, Int
n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair
Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast
healing 15, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes);
Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Five-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8),
#AT 5, ML Mediocre, AL Usually neutral; Str Great, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Five-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Nine-Headed Hydra
Fair Magical Beast, Hydra
Combat: Combat (damage 12,
defense 9), #AT 9
Move: Run 3 yd, Swim 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Legendary (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Good
Combat, Fair Listen, Fair Spellcraft, Great Survival
Gifts:
Darkvision 60 ft., fast healing 19, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro:
Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Nine-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/9),
#AT 9, ML Fair, AL Usually neutral; Str Legendary, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Nine-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Seven-Headed Hydra
Fair Magical Beast, Hydra
Combat: Combat (damage 12,
defense 8), #AT 7
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Superb (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Fair
Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision
60 ft., fast healing 17, low-light vision, scent
Organization:
Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold
marshes); Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Seven-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8),
#AT 7, ML Mediocre, AL Usually neutral; Str Superb, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Seven-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Six-Headed Hydra
Fair Magical Beast, Hydra
Combat: Combat (damage 12,
defense 8), #AT 6
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Great (Scale 8), Dex Fair, Con Legendary, Int
n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair
Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast
healing 16, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes);
Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Six-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8), #AT
6, ML Mediocre, AL Usually neutral; Str Great, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Six-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Ten-Headed Hydra
Good Magical Beast, Hydra
Combat: Combat (damage 12,
defense 9), #AT 10
Move: Run 3 yd, Swim 3 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Legendary (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Good
Combat, Fair Listen, Good Spellcraft, Great Survival
Gifts:
Darkvision 60 ft., fast healing 20, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro:
Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Ten-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/9), #AT
10, ML Mediocre, AL Usually neutral; Str Legendary, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Ten-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Twelve-Headed Hydra
Good Magical Beast, Hydra
Combat: Combat (damage 13,
defense 10), #AT 12
Move: Run 3 yd, Swim 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Legendary+1 (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Mediocre, Cha Poor
Skills: Good
Combat, Good Listen, Good Spellcraft, Great Survival
Gifts:
Darkvision 60 ft., fast healing 22, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro:
Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Twelve-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (13/10),
#AT 12, ML Fair, AL Usually neutral; Str Legendary+1, Dex Fair, Con
Legendary, Int n/a, Wis Mediocre, Cha Poor |
Full description: Twelve-Headed
Hydra Reference: SRD 3.5 MonstersH-I
Hyena
Mediocre Animal, Hyena
Combat: Combat (damage 3, defense
1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Good, Con Good, Int n/a,
Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Hide, Fair Listen, Mediocre Spellcraft
Gifts: Trip,
Low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Warm deserts; Treasure:
0
Stat Block:
Hyena: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL
; Str Good, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Hyena
Reference: SRD 3.5 MonstersAnimals
Marut
Great Construct (Extraplanar, Lawful), Inevitable
Combat:
Combat (damage 8, defense 9), #AT 3
Move: Run 5 yd; Morale:
Fair; Alignment: Always lawful neutral
Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int
Fair, Wis Great, Cha Superb
Skills: Good Combat, Great
Magic, Fair Diplomacy, Great Listen, Good Ride, Good Search, Great Spellcraft,
Mediocre Spot
Gifts: Fists of thunder and lightning, spell-like
abilities, Construct traits, damage reduction 15/chaotic, darkvision 60 ft.,
fast healing 10, low-light vision, spell resistance 25
Organization:
Solitary
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Marut: MOV Run 5 yd, ATK Good (8/9), #AT 3, ML Fair, AL Always
lawful neutral; Str Legendary+7, Dex Fair, Con n/a, Int Fair, Wis
Great, Cha Superb |
Full description: Marut
Reference: SRD 3.5 MonstersH-I
Zelekhut
Good Construct (Extraplanar, Lawful), Inevitable
Combat:
Combat (damage 8, defense 9), #AT 2
Move: Run 6 yd, Fly 7 yd;
Morale: Fair; Alignment: Always lawful neutral
Str Legendary (Scale 4), Dex Mediocre, Con n/a,
Int Mediocre, Wis Great, Cha Good
Skills: Fair
Combat, Fair Magic, Mediocre Diplomacy, Good Listen, Good Ride, Good Search,
Good Spellcraft, Mediocre Spot
Gifts: Spell-like abilities, Construct
traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5,
low-light vision, spell resistance 20
Organization: Solitary
Terrain: A lawful-aligned plane; Treasure: None
0
Stat Block:
Zelekhut: MOV Run 6 yd, Fly 7 yd, ATK Fair (8/9), #AT 2, ML
Fair, AL Always lawful neutral; Str Legendary, Dex Mediocre, Con n/a,
Int Mediocre, Wis Great, Cha Good |
Full description: Zelekhut
Reference: SRD 3.5 MonstersH-I
Intellect Devourer
Fair Aberration (Evil, Psionic), Intellect Devourer
Combat:
Combat (damage -2, defense 1), #AT 4
Move: Run 7 yd; Morale:
Fair; Alignment: Always chaotic evil
Str Fair (Scale -3), Dex Legendary, Con Good, Int
Fair, Wis Fair, Cha Good
Skills: Mediocre Combat,
Mediocre Bluff, Great Hide, Great Listen, Great Move Silently
Gifts:
Body thief, psi-like abilities, Blindsight 60 ft., damage reduction
10/adamantine, immunity to fire, power resistance 23, electricity resistance 15,
vulnerability to protection from evil
Organization: Solitary or pod
(2-4)
Terrain: Underground; Treasure: 1/2 coins; double goods;
standard items
0
Stat Block:
Intellect Devourer: MOV Run 7 yd, ATK Mediocre (-2/1), #AT 4,
ML Fair, AL Always chaotic evil; Str Fair, Dex Legendary, Con Good,
Int Fair, Wis Fair, Cha Good |
Full description: Intellect
Devourer Reference: SRD 3.5 PsionicMonsters
Invisible Stalker
Fair Elemental (Air, Extraplanar), Invisible Stalker
Combat: Combat (damage 8, defense 4), #AT 2
Move: Run 5
yd, Fly 5 yd; Morale: Mediocre; Alignment: Usually neutral
Str Superb (Scale 4), Dex Superb, Con Good, Int
Good, Wis Good, Cha Mediocre
Skills: Fair Combat, Great
Listen, Great Move Silently, Great Ride, Great Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft., elemental traits, natural invisibility,
improved tracking
Organization: Solitary
Terrain:
Elemental Plane of Air; Treasure: None
0
Stat Block:
Invisible Stalker: MOV Run 5 yd, Fly 5 yd, ATK Fair (8/4), #AT
2, ML Mediocre, AL Usually neutral; Str Superb, Dex Superb, Con Good,
Int Good, Wis Good, Cha Mediocre |
Full description: Invisible
Stalker Reference: SRD 3.5 MonstersH-I
Kobold, 1st-Level Warrior
Poor Humanoid (Reptilian), Kobold
Combat: Combat (damage 0,
defense 0), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually lawful evil
Str Poor (Scale -3), Dex Fair, Con Mediocre, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Ride, Mediocre
Spellcraft
Gifts: Darkvision 60 ft., light sensitivity
Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1
3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24
plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1
or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire
weasels)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Kobold, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (0/0),
#AT 1, ML Poor, AL Usually lawful evil; Str Poor, Dex Fair, Con
Mediocre, Int Mediocre, Wis Poor, Cha Poor |
Full description: Kobold,
1st-Level Warrior Reference: SRD 3.5 MonstersK-L
Kraken
Good Magical Beast (Aquatic), Kraken
Combat: Combat (damage
17, defense 13), #AT 4
Move: Immobile, Swim 3 yd; Morale:
Great; Alignment: Usually neutral evil
Str Legendary+7 (Scale 12), Dex Mediocre, Con
Legendary+4, Int Legendary, Wis Legendary, Cha Legendary
Skills: Superb Combat, Good Magic, Fair Diplomacy, Poor Hide, Great
Intimidate, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2
Spellcraft, Fair Spot, Superb Survival, Great Tumble
Gifts: Improved
grab, constrict 2d8+12 or 1d6+6, Darkvision 60 ft., ink cloud, jet, low-light
vision, spell-like abilities
Organization: Solitary
Terrain: Temperate aquatic; Treasure: Triple standard
0
Stat Block:
Kraken: MOV Immobile, Swim 3 yd, ATK Superb (17/13), #AT 4, ML
Great, AL Usually neutral evil; Str Legendary+7, Dex Mediocre, Con
Legendary+4, Int Legendary, Wis Legendary, Cha Legendary
|
Full description: Kraken
Reference: SRD 3.5 MonstersK-L
Krenshar
Mediocre Magical Beast, Krenshar
Combat: Combat (damage 3,
defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Good, Con Mediocre,
Int Terrible, Wis Fair, Cha Fair
Skills:
Mediocre Combat, Mediocre Hide, Good Jump, Mediocre Listen, Fair Move Silently
Gifts: Scare, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain:
Temperate forests; Treasure: None
0
Stat Block:
Krenshar: MOV Run 7 yd, ATK Mediocre (3/1), #AT 3, ML Mediocre,
AL Usually neutral; Str Mediocre, Dex Good, Con Mediocre, Int
Terrible, Wis Fair, Cha Fair |
Full description: Krenshar
Reference: SRD 3.5 MonstersK-L
Lamia
Fair Magical Beast, Lamia
Combat: Combat (damage 7, defense
5), #AT 4
Move: Run 10 yd; Morale: Fair; Alignment:
Usually chaotic evil
Str Superb (Scale 4), Dex Good, Con Fair, Int
Fair, Wis Good, Cha Fair
Skills: Good Combat, Good
Magic, Great Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Hide, Mediocre
Intimidate, Good Spellcraft
Gifts: Spell-like abilities, Wisdom
drain, Darkvision 60 ft., low-light vision
Organization: Solitary,
pair, or gang (3-4)
Terrain: Temperate deserts; Treasure:
Standard
0
Stat Block:
Lamia: MOV Run 10 yd, ATK Good (7/5), #AT 4, ML Fair, AL
Usually chaotic evil; Str Superb, Dex Good, Con Fair, Int Fair, Wis
Good, Cha Fair |
Full description: Lamia
Reference: SRD 3.5 MonstersK-L
Golden Protector (Celestial Half-Dragon Lammasu)
Great Dragon, Lammasu
Combat: Combat (damage 7, defense 9),
#AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Good;
Alignment: Always lawful good
Str Legendary+4 (Scale 4), Dex Great, Con Legendary+1,
Int Superb, Wis Legendary, Cha Superb
Skills:
Good Combat, Fair Magic (as Cleric), Superb Diplomacy, Superb Listen, Superb
Ride, Superb Search, Superb Sleight of Hand, Superb Spellcraft, Superb Spot
Gifts: Breath weapon, pounce, smite evil, rake 1d6+4, spells, Damage
reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis,
low-light vision, magic circle against evil, acid resistance 10, cold resistance
10, electricity resistance 10, spell-like abilities, spell resistance 15
Organization: Solitary
Terrain: A lawful good plane;
Treasure: Standard
0
Stat Block:
Golden Protector (Celestial Half-Dragon Lammasu): MOV Run 5 yd,
Fly 10 yd, ATK Good (7/9), #AT 2, ML Good, AL Always lawful good; Str
Legendary+4, Dex Great, Con Legendary+1, Int Superb, Wis Legendary, Cha
Superb |
Full description: Golden
Protector (Celestial Half-Dragon Lammasu) Reference: SRD 3.5
MonstersK-L
Lammasu
Fair Magical Beast, Lammasu
Combat: Combat (damage 7,
defense 7), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Fair;
Alignment: Always lawful good
Str Legendary+1 (Scale 4), Dex Fair, Con Great,
Int Great, Wis Great, Cha Good
Skills: Fair
Combat, Fair Magic (as Cleric), Mediocre Diplomacy, Great Listen, Great Search,
Great Spellcraft
Gifts: Pounce, rake 1d6+3, spells, Darkvision 60
ft., low-light vision, magic circle against evil, spell-like abilities
Organization: Solitary
Terrain: Temperate deserts;
Treasure: Standard
0
Stat Block:
Lammasu: MOV Run 5 yd, Fly 10 yd, ATK Fair (7/7), #AT 2, ML
Fair, AL Always lawful good; Str Legendary+1, Dex Fair, Con Great, Int
Great, Wis Great, Cha Good |
Full description: Lammasu
Reference: SRD 3.5 MonstersK-L
Lavawight
Legendary Undead (Fire), Lavawight
Combat: Combat (damage
7, defense 5), #AT 4
Move: Run 10 yd; Morale: Legendary;
Alignment: Chaotic evil
Str Legendary+16 (Scale 0), Dex Legendary+3, Con n/a,
Int Mediocre, Wis Legendary+1, Cha Legendary+4
Skills: Great Combat, Legendary Magic, Legendary+3 Jump, Legendary+5
Listen, Legendary+3 Ride, Legendary+5 Spellcraft
Gifts: Rend 6d8+31,
blazefire, spell-like abilities, Undead traits, fire subtype, heat aura, spell
resistance 34, damage reduction 10/-, fiery hardness
Organization:
Solitary or pair
Terrain: Any; Treasure: Standard
0
Stat Block:
Lavawight: MOV Run 10 yd, ATK Great (7/5), #AT 4, ML Legendary,
AL Chaotic evil; Str Legendary+16, Dex Legendary+3, Con n/a, Int
Mediocre, Wis Legendary+1, Cha Legendary+4 |
Full description: Lavawight
Reference: SRD 3.5 EpicMonsters(G-W)
Legendary Bear
Good Animal, Legendary Animal
Combat: Combat (damage 8,
defense 7), #AT 3
Move: Run 8 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+8 (Scale 4), Dex Good, Con Legendary+2,
Int n/a, Wis Great, Cha Fair
Skills: Great
Combat, Great Climb, Legendary Jump, Great Listen, Great Spellcraft, Superb
Survival
Gifts: Improved grab, Scent
Organization:
Solitary or pair
Terrain: Any forest, hill, mountains, plains, and
underground; Treasure: None
0
Stat Block:
Legendary Bear: MOV Run 8 yd, ATK Great (8/7), #AT 3, ML Good,
AL Always neutral; Str Legendary+8, Dex Good, Con Legendary+2, Int
n/a, Wis Great, Cha Fair |
Full description: Legendary
Bear Reference: SRD 3.5 EpicMonsters(G-W)
Legendary Tiger
Good Animal, Legendary Animal
Combat: Combat (damage 8,
defense 7), #AT 4
Move: Run 8 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+6 (Scale 4), Dex Superb, Con Legendary+2,
Int n/a, Wis Good, Cha Mediocre
Skills: Superb
Combat, Great Climb, Great Hide, Superb Jump, Good Listen, Great Move Silently,
Good Spellcraft, Great Survival
Gifts: Pounce, improved grab, rake
2d6+5, Scent
Organization: Solitary or pair
Terrain: Any
forest, hill, mountains, plains, or underground; Treasure: None
0
Stat Block:
Legendary Tiger: MOV Run 8 yd, ATK Superb (8/7), #AT 4, ML
Good, AL Always neutral; Str Legendary+6, Dex Superb, Con Legendary+2,
Int n/a, Wis Good, Cha Mediocre |
Full description: Legendary
Tiger Reference: SRD 3.5 EpicMonsters(G-W)
Leonal
Good Outsider (Extraplanar, Good), Leonal
Combat: Combat
(damage 3, defense 5), #AT 3
Move: Run 10 yd; Morale: Good;
Alignment: Always neutral good
Str Legendary+3 (Scale 0), Dex Great, Con Legendary,
Int Good, Wis Good, Cha Good
Skills: Good
Combat, Good Magic, Legendary Balance, Mediocre Diplomacy, Legendary Hide, Good
Intimidate, Legendary+3 Jump, Superb Listen, Legendary Move Silently, Superb
Search, Superb Spellcraft, Superb Spot
Gifts: Roar, pounce, improved
grab, rake 1d6+8, spell-like abilities, Damage reduction 10/evil and silver,
darkvision 60 ft., immunity to electricity and petrification, lay on hands,
low-light vision, protective aura, cold resistance 10, sonic resistance 10,
speak with animals, spell resistance 28
Organization: Solitary or
pride (4-9)
Terrain: A good-aligned plane.; Treasure: No
coins; double goods; standard items
0
Stat Block:
Leonal: MOV Run 10 yd, ATK Good (3/5), #AT 3, ML Good, AL
Always neutral good; Str Legendary+3, Dex Great, Con Legendary, Int
Good, Wis Good, Cha Good |
Full description: Leonal
Reference: SRD 3.5 MonstersK-L
Leopard
Mediocre Animal, Leopard
Combat: Combat (damage 3, defense
0), #AT 3
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str Great (Scale 0), Dex Superb, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Good Balance, Good Climb, Fair Hide, Good Jump, Fair Listen, Fair Move Silently,
Fair Spellcraft
Gifts: Improved grab, pounce, rake 1d3+1, Low-light
vision, scent
Organization: Solitary or pair
Terrain: Warm
forests; Treasure:
0
Stat Block:
Leopard: MOV Run 7 yd, Climb 3 yd, ATK Mediocre (3/0), #AT 3,
ML Mediocre, AL ; Str Great, Dex Superb, Con Good, Int n/a, Wis Fair,
Cha Terrible |
Full description: Leopard
Reference: SRD 3.5 MonstersAnimals
Leshay
Legendary+1 Fey, Leshay
Combat: Combat (damage 4, defense
2), #AT 4
Move: Run 7 yd; Morale: Legendary+3;
Alignment: Any
Str Legendary (Scale 0), Dex Legendary+12, Con
Legendary+8, Int Legendary+6, Wis Legendary+1, Cha
Legendary+13
Skills: Legendary+1 Combat, Legendary+1 Magic,
Legendary+12 Bluff, Legendary+14 Diplomacy, Legendary+12 Disguise, Legendary+12
Escape Artist, Legendary Gather Information, Legendary+12 Hide, Legendary
Intimidate, Fair Jump, Legendary+9 Listen, Legendary+12 Move Silently,
Legendary+9 Ride, Legendary+9 Spellcraft
Gifts: Gaze, spell-like
abilities, leShay weapons, Superior two-weapon fighting, damage reduction
15/epic and cold iron, elf traits, immune to poison and disease, low-light
vision, spell resistance 42, fast healing 10
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Leshay: MOV Run 7 yd, ATK Legendary+1 (4/2), #AT 4, ML
Legendary+3, AL Any; Str Legendary, Dex Legendary+12, Con Legendary+8,
Int Legendary+6, Wis Legendary+1, Cha Legendary+13 |
Full description: Leshay
Reference: SRD 3.5 EpicMonsters(G-W)
Lillend
Fair Outsider (Chaotic, Extraplanar, Good), Lillend
Combat:
Combat (damage 7, defense 4), #AT 3
Move: Run 3 yd, Fly 12 yd;
Morale: Fair; Alignment: Always chaotic good
Str Legendary (Scale 4), Dex Great, Con Good, Int
Good, Wis Great, Cha Superb
Skills: Fair Combat, Fair
Magic (as Bard), Good Appraise, Great Diplomacy, Great Listen, Great Perform,
Great Search, Great Sleight of Hand, Great Spellcraft, Superb Spot
Gifts: Constrict 2d6+5, improved grab, spells, spell-like abilities,
Darkvision 60 ft., immunity to poison, fire resistance 10
Organization: Solitary or covey (2-4)
Terrain: A
chaos-aligned plane; Treasure: Standard
0
Stat Block:
Lillend: MOV Run 3 yd, Fly 12 yd, ATK Fair (7/4), #AT 3, ML
Fair, AL Always chaotic good; Str Legendary, Dex Great, Con Good, Int
Good, Wis Great, Cha Superb |
Full description: Lillend
Reference: SRD 3.5 MonstersK-L
Lion
Mediocre Animal, Lion
Combat: Combat (damage 6, defense 4),
#AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary (Scale 4), Dex Great, Con Good, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Fair Balance, Mediocre Hide, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Pounce, improved grab, rake 1d4+2, Low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain:
Warm plains; Treasure:
0
Stat Block:
Lion: MOV Run 7 yd, ATK Mediocre (6/4), #AT 3, ML Mediocre, AL
; Str Legendary, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Lion
Reference: SRD 3.5 MonstersAnimals
Living Vault
Legendary+3 Construct, Living Vault
Combat: Combat (damage
28, defense 21), #AT 4
Move: Run 2 yd; Morale: Legendary+3;
Alignment: Neutral
Str Legendary+30 (Scale 16), Dex Terrible, Con n/a,
Int n/a, Wis Fair, Cha n/a
Skills: Legendary+12
Combat, Poor Jump
Gifts: Imprisonment, Recognition, safekeeping,
construct traits, magic immunity, damage reduction 15/epic and adamantine
Organization: Solitary
Terrain: Any; Treasure:
Standard (see text)
0
Stat Block:
Living Vault: MOV Run 2 yd, ATK Legendary+12 (28/21), #AT 4, ML
Legendary+3, AL Neutral; Str Legendary+30, Dex Terrible, Con n/a, Int
n/a, Wis Fair, Cha n/a |
Full description: Living
Vault Reference: SRD 3.5 EpicMonsters(G-W)
Lizard
Poor Animal, Lizard
Combat: Combat (damage -4, defense -3),
#AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good
Balance, Good Climb, Good Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Warm forests; Treasure:
0
Stat Block:
Lizard: MOV Run 3 yd, Climb 3 yd, ATK Poor (-4/-3), #AT 1, ML
Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha
n/a |
Full description: Lizard
Reference: SRD 3.5 MonstersAnimals
Lizard, Monitor
Mediocre Animal, Lizard, Monitor
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 5 yd, Swim 5 yd; Morale: Mediocre;
Alignment:
Str Great (Scale 0), Dex Good, Con Great, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair
Climb, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft, Good
Survival
Gifts: Low-light vision
Organization: Solitary
Terrain: Warm forests; Treasure:
0
Stat Block:
Lizard, Monitor: MOV Run 5 yd, Swim 5 yd, ATK Mediocre (3/1),
#AT 1, ML Mediocre, AL ; Str Great, Dex Good, Con Great, Int n/a, Wis
Fair, Cha n/a |
Full description: Lizard,
Monitor Reference: SRD 3.5 MonstersAnimals
Lizardfolk
Mediocre Humanoid (Reptilian), Lizardfolk
Combat: Combat
(damage 2, defense 2), #AT 3
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Balance, Fair Jump, Mediocre Survival
Gifts: Hold
breath
Organization: Gang (2-3), band (6-10 plus 50% noncombatants
plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th
level and 1 leader of 4th-10th level)
Terrain: Temperate marshes;
Treasure: 50% coins; 50% goods; 50% items
0
Stat Block:
Lizardfolk: MOV Run 5 yd, ATK Mediocre (2/2), #AT 3, ML Poor,
AL Usually neutral; Str Fair, Dex Mediocre, Con Fair, Int Poor, Wis
Mediocre, Cha Mediocre |
Full description: Lizardfolk
Reference: SRD 3.5 MonstersK-L
Locathah
Poor Humanoid (Aquatic), Locathah
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 2 yd, Swim 10 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Fair, Con Mediocre,
Int Fair, Wis Fair, Cha Mediocre
Skills:
Mediocre Combat, Fair Listen, Fair Spellcraft, Fair Survival
Gifts:
Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants
and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1
3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level
captains)
Terrain: Warm aquatic; Treasure: Standard
0
Stat Block:
Locathah: MOV Run 2 yd, Swim 10 yd, ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Usually neutral; Str Mediocre, Dex Fair, Con Mediocre,
Int Fair, Wis Fair, Cha Mediocre |
Full description: Locathah
Reference: SRD 3.5 MonstersK-L
Hill Giant Dire Wereboar Dire Boar Form
Good Giant (Shapechanger), Lycanthrope
Combat: Combat
(damage 7, defense 6), #AT 3
Move: Run 7 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+10 (Scale 4), Dex Poor, Con Legendary+2,
Int Terrible, Wis Fair, Cha Terrible
Skills:
Great Combat, Superb Climb, Legendary Jump, Good Listen, Good Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage
reduction 10/silver, ferocity, low-light vision, scent
Organization:
(same as giant form)
Terrain: Temperate hills; Treasure:
Standard
0
Stat Block:
Hill Giant Dire Wereboar Dire Boar Form: MOV Run 7 yd, ATK
Great (7/6), #AT 3, ML Good, AL Always neutral; Str Legendary+10, Dex
Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible
|
Full description: Hill
Giant Dire Wereboar Dire Boar Form Reference: SRD 3.5 MonstersK-L
Hill Giant Dire Wereboar Giant Form
Good Giant (Shapechanger), Lycanthrope
Combat: Combat
(damage 9, defense 9), #AT 3
Move: Run 5 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Poor, Con Superb,
Int Terrible, Wis Fair, Cha Terrible
Skills:
Great Combat, Good Climb, Good Jump, Good Listen, Good Spellcraft
Gifts: Rock throwing, Alternate form, boar empathy, ferocity,
low-light vision, rock catching, scent
Organization: Solitary, pair,
brood (3-4), or troupe (2-4 plus 1-4 dire boars)
Terrain: Temperate
hills; Treasure: Standard
0
Stat Block:
Hill Giant Dire Wereboar Giant Form: MOV Run 5 yd, ATK Great
(9/9), #AT 3, ML Good, AL Always neutral; Str Legendary+2, Dex Poor,
Con Superb, Int Terrible, Wis Fair, Cha Terrible |
Full description: Hill
Giant Dire Wereboar Giant Form Reference: SRD 3.5 MonstersK-L
Hill Giant Dire Wereboar Hybrid Boar Form
Good Giant (Shapechanger), Lycanthrope
Combat: Combat
(damage 9, defense 7), #AT 3
Move: Run 7 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+10 (Scale 4), Dex Poor, Con Legendary+2,
Int Terrible, Wis Fair, Cha Terrible
Skills:
Great Combat, Superb Climb, Legendary Jump, Good Listen, Good Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage
reduction 10/silver, ferocity, low-light vision, scent
Organization:
(same as giant form)
Terrain: Temperate hills; Treasure:
Standard
0
Stat Block:
Hill Giant Dire Wereboar Hybrid Boar Form: MOV Run 7 yd, ATK
Great (9/7), #AT 3, ML Good, AL Always neutral; Str Legendary+10, Dex
Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible
|
Full description: Hill
Giant Dire Wereboar Hybrid Boar Form Reference: SRD 3.5 MonstersK-L
Werebear, Bear Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale:
Mediocre; Alignment: Always lawful good
Str Legendary+4 (Scale 4), Dex Fair, Con Legendary,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Fair Combat, Mediocre Handle Animal, Mediocre Listen, Mediocre Spellcraft, Great
Survival
Gifts: Improved grab, curse of lycanthropy, Alternate form,
bear empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Cold forests;
Treasure: Standard
0
Stat Block:
Werebear, Bear Form: MOV Run 7 yd, ATK Fair (7/5), #AT 3, ML
Mediocre, AL Always lawful good; Str Legendary+4, Dex Fair, Con
Legendary, Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Werebear,
Bear Form Reference: SRD 3.5 MonstersK-L
Werebear, Human Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 4, defense 2), #AT 1
Move: Run 5 yd; Morale:
Mediocre; Alignment: Always lawful good
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat,
Mediocre Handle Animal, Mediocre Listen, Mediocre Spellcraft, Mediocre Survival
Gifts: Alternate form, bear empathy, low-light vision, scent
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 1-4
brown bears)
Terrain: Cold forests; Treasure: Standard
0
Stat Block:
Werebear, Human Form: MOV Run 5 yd, ATK Fair (4/2), #AT 1, ML
Mediocre, AL Always lawful good; Str Fair, Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Werebear,
Human Form Reference: SRD 3.5 MonstersK-L
Werebear, Hybrid Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 8, defense 5), #AT 3
Move: Run 5 yd; Morale:
Mediocre; Alignment: Always lawful good
Str Legendary+4 (Scale 4), Dex Fair, Con Legendary,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Fair Combat, Mediocre Handle Animal, Mediocre Listen, Fair Spellcraft, Good
Survival
Gifts: Curse of lycanthropy, Alternate form, bear empathy,
damage reduction 10/silver, low-light vision, scent
Organization:
(same as human form)
Terrain: Cold forests; Treasure: Standard
0
Stat Block:
Werebear, Hybrid Form: MOV Run 5 yd, ATK Fair (8/5), #AT 3, ML
Mediocre, AL Always lawful good; Str Legendary+4, Dex Fair, Con
Legendary, Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Werebear,
Hybrid Form Reference: SRD 3.5 MonstersK-L
Wereboar, Boar Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7
yd; Morale: Mediocre; Alignment: Always neutral
Str Great (Scale 0), Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Mediocre Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen,
Mediocre Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar
empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate
forests; Treasure: Standard
0
Stat Block:
Wereboar, Boar Form: MOV Run 7 yd, ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Always neutral; Str Great, Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Wereboar,
Boar Form Reference: SRD 3.5 MonstersK-L
Wereboar, Human Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3
yd; Morale: Mediocre; Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen, Mediocre
Spellcraft
Gifts: Alternate form, boar empathy, ferocity, low-light
vision, scent
Organization: Solitary, pair, brood (3-4), or troupe
(2-4 plus 1-4 boars)
Terrain: Temperate forests; Treasure:
Standard
0
Stat Block:
Wereboar, Human Form: MOV Run 3 yd, ATK Mediocre (3/4), #AT 1,
ML Mediocre, AL Always neutral; Str Fair, Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Wereboar,
Human Form Reference: SRD 3.5 MonstersK-L
Wereboar, Hybrid Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 3
Move: Run 5
yd; Morale: Mediocre; Alignment: Always neutral
Str Great (Scale 0), Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Mediocre Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen,
Mediocre Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar
empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate
forests; Treasure: Standard
0
Stat Block:
Wereboar, Hybrid Form: MOV Run 5 yd, ATK Mediocre (3/4), #AT 3,
ML Mediocre, AL Always neutral; Str Great, Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Wereboar,
Hybrid Form Reference: SRD 3.5 MonstersK-L
Wererat, Dire Rat Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 7
yd, Climb 3 yd; Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale -3), Dex Great, Con Good, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Good Climb, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Mediocre
Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Curse of
lycanthropy, disease, Alternate form, rat empathy, damage reduction 10/silver,
low-light vision, scent
Organization: (same as human form)
Terrain: Any; Treasure: Standard
0
Stat Block:
Wererat, Dire Rat Form: MOV Run 7 yd, Climb 3 yd, ATK Mediocre
(-1/0), #AT 1, ML Mediocre, AL Always lawful evil; Str Fair, Dex
Great, Con Good, Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Wererat,
Dire Rat Form Reference: SRD 3.5 MonstersK-L
Wererat, Human Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5
yd; Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Poor Climb, Mediocre Handle Animal, Mediocre Hide, Mediocre Listen, Poor
Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Alternate
form, rat empathy, low-light vision, scent
Organization: Solitary,
pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Terrain: Any;
Treasure: Standard
0
Stat Block:
Wererat, Human Form: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL Always lawful evil; Str Fair, Dex Mediocre, Con Fair,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Wererat,
Human Form Reference: SRD 3.5 MonstersK-L
Wererat, Hybrid Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 1), #AT 2
Move: Run 5
yd; Morale: Mediocre; Alignment: Always lawful evil
Str Fair (Scale 0), Dex Great, Con Good, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Climb, Mediocre Handle Animal, Fair Hide, Mediocre Listen,
Mediocre Move Silently, Mediocre Spellcraft, Good Survival
Gifts:
Curse of lycanthropy, disease, Alternate form, rat empathy, damage reduction
10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Any; Treasure: Standard
0
Stat Block:
Wererat, Hybrid Form: MOV Run 5 yd, ATK Mediocre (3/1), #AT 2,
ML Mediocre, AL Always lawful evil; Str Fair, Dex Great, Con Good, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Wererat,
Hybrid Form Reference: SRD 3.5 MonstersK-L
Weretiger, Human Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 4, defense 3), #AT 1
Move: Run 3 yd; Morale:
Mediocre; Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat,
Poor Balance, Mediocre Climb, Mediocre Handle Animal, Poor Hide, Fair Listen,
Poor Move Silently, Fair Spellcraft
Gifts: Alternate form, tiger
empathy, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Weretiger, Human Form: MOV Run 3 yd, ATK Fair (4/3), #AT 1, ML
Mediocre, AL Always neutral; Str Fair, Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Weretiger,
Human Form Reference: SRD 3.5 MonstersK-L
Weretiger, Hybrid Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 4, defense 4), #AT 3
Move: Run 5 yd; Morale:
Mediocre; Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Fair Combat, Fair Balance, Good Climb, Mediocre Handle Animal, Mediocre Hide,
Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Curse of
lycanthropy, Alternate form, tiger empathy, damage reduction 10/silver,
low-light vision, scent
Organization: (same as human form)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Weretiger, Hybrid Form: MOV Run 5 yd, ATK Fair (4/4), #AT 3, ML
Mediocre, AL Always neutral; Str Legendary+2, Dex Good, Con Great, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Weretiger,
Hybrid Form Reference: SRD 3.5 MonstersK-L
Weretiger, Tiger Form
Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat:
Combat (damage 4, defense 4), #AT 3
Move: Run 7 yd; Morale:
Mediocre; Alignment: Always neutral
Str Legendary+2 (Scale 4), Dex Good, Con Great,
Int Mediocre, Wis Mediocre, Cha Poor
Skills:
Fair Combat, Fair Balance, Good Climb, Mediocre Handle Animal, Mediocre Hide,
Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Pounce,
improved grab, rake, curse of lycanthropy, Alternate form, tiger empathy, damage
reduction 10/silver, low-light vision, scent
Organization: (same as
human form)
Terrain: Warm forests; Treasure: Standard
0
Stat Block:
Weretiger, Tiger Form: MOV Run 7 yd, ATK Fair (4/4), #AT 3, ML
Mediocre, AL Always neutral; Str Legendary+2, Dex Good, Con Great, Int
Mediocre, Wis Mediocre, Cha Poor |
Full description: Weretiger,
Tiger Form Reference: SRD 3.5 MonstersK-L
Werewolf Lord, Dire Wolf Form
Great Humanoid, Lycanthrope
Combat: Combat (damage 8,
defense 5), #AT 3
Move: Run 7 yd; Morale: Good;
Alignment: Always chaotic evil
Str Legendary+6 (Scale 4), Dex Superb, Con Legendary,
Int Mediocre, Wis Fair, Cha Fair
Skills: Great
Combat, Mediocre Handle Animal, Fair Hide, Good Listen, Good Move Silently,
Great Spellcraft, Fair Spot
Gifts: Curse of lycanthropy, trip,
Alternate form, wolf empathy, damage reduction 10/silver, low-light vision,
scent
Organization: (same as human form)
Terrain:
Temperate forests; Treasure: Standard
0
Stat Block:
Werewolf Lord, Dire Wolf Form: MOV Run 7 yd, ATK Great (8/5),
#AT 3, ML Good, AL Always chaotic evil; Str Legendary+6, Dex Superb,
Con Legendary, Int Mediocre, Wis Fair, Cha Fair |
Full description: Werewolf
Lord, Dire Wolf Form Reference: SRD 3.5 MonstersK-L
Werewolf Lord, Human Form
Great Humanoid, Lycanthrope
Combat: Combat (damage 4,
defense 5), #AT 3
Move: Run 5 yd; Morale: Great;
Alignment: Always chaotic evil
Str Superb (Scale 0), Dex Good, Con Good, Int
Mediocre, Wis Fair, Cha Fair
Skills: Great Combat,
Mediocre Handle Animal, Fair Hide, Good Listen, Fair Move Silently, Great
Spellcraft, Fair Spot
Gifts: Alternate form, wolf empathy, low-light
vision, scent
Organization: Solitary, pair, or pack (1-2 werewolf
lords plus 2-4 werewolves plus 5-8 wolves)
Terrain: Temperate
forests; Treasure: Standard
0
Stat Block:
Werewolf Lord, Human Form: MOV Run 5 yd, ATK Great (4/5), #AT
3, ML Great, AL Always chaotic evil; Str Superb, Dex Good, Con Good,
Int Mediocre, Wis Fair, Cha Fair |
Full description: Werewolf
Lord, Human Form Reference: SRD 3.5 MonstersK-L
Werewolf Lord, Hybrid Form
Great Humanoid, Lycanthrope
Combat: Combat (damage 7,
defense 5), #AT 3
Move: Run 5 yd; Morale: Good;
Alignment: Always chaotic evil
Str Legendary+6 (Scale 4), Dex Superb, Con Legendary,
Int Mediocre, Wis Fair, Cha Fair
Skills: Great
Combat, Mediocre Handle Animal, Fair Hide, Good Listen, Good Move Silently,
Great Spellcraft, Fair Spot
Gifts: Curse of lycanthropy, Alternate
form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate
forests; Treasure: Standard
0
Stat Block:
Werewolf Lord, Hybrid Form: MOV Run 5 yd, ATK Great (7/5), #AT
3, ML Good, AL Always chaotic evil; Str Legendary+6, Dex Superb, Con
Legendary, Int Mediocre, Wis Fair, Cha Fair |
Full description: Werewolf
Lord, Hybrid Form Reference: SRD 3.5 MonstersK-L
Werewolf, Human Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5
yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Handle Animal, Mediocre Hide, Mediocre Listen, Mediocre Move
Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Alternate form,
wolf empathy, low-light vision, scent
Organization: Solitary, pair,
pack (6-10), or troupe (2-5 plus 5-8 wolves)
Terrain: Temperate
forests; Treasure: Standard
0
Stat Block:
Werewolf, Human Form: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL Always chaotic evil; Str Fair, Dex Mediocre, Con Fair,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Werewolf,
Human Form Reference: SRD 3.5 MonstersK-L
Werewolf, Hybrid Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 2, defense 2), #AT 3
Move: Run 5
yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Good, Con Great, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Fair Move Silently,
Mediocre Spellcraft, Mediocre Spot
Gifts: Curse of lycanthropy,
Alternate form, wolf empathy, damage reduction 10/silver, low-light vision,
scent
Organization: (same as human form)
Terrain:
Temperate forests; Treasure: Standard
0
Stat Block:
Werewolf, Hybrid Form: MOV Run 5 yd, ATK Mediocre (2/2), #AT 3,
ML Mediocre, AL Always chaotic evil; Str Good, Dex Good, Con Great,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Werewolf,
Hybrid Form Reference: SRD 3.5 MonstersK-L
Werewolf, Wolf Form
Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 8
yd; Morale: Mediocre; Alignment: Always chaotic evil
Str Good (Scale 0), Dex Good, Con Great, Int
Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre
Combat, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Fair Move Silently,
Mediocre Spellcraft, Mediocre Spot
Gifts: Curse of lycanthropy, trip,
Alternate form, wolf empathy, damage reduction 10/silver, low-light vision,
scent
Organization: (same as human form)
Terrain:
Temperate forests; Treasure: Standard
0
Stat Block:
Werewolf, Wolf Form: MOV Run 8 yd, ATK Mediocre (3/2), #AT 1,
ML Mediocre, AL Always chaotic evil; Str Good, Dex Good, Con Great,
Int Mediocre, Wis Mediocre, Cha Poor |
Full description: Werewolf,
Wolf Form Reference: SRD 3.5 MonstersK-L
Maenad, 1st-Level Warrior
Poor Humanoid (Maenad, Psionic), Maenad
Combat: Combat
(damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Climb, Mediocre Jump
Gifts: Psi-like abilities, Outburst
Organization: Party (2-4), squad (11-20 plus 2 3rd-level sergeants
and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1
3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level
captains)
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Maenad, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2),
#AT 1, ML Poor, AL Usually neutral; Str Fair, Dex Mediocre, Con Fair,
Int Mediocre, Wis Poor, Cha Poor |
Full description: Maenad,
1st-Level Warrior Reference: SRD 3.5 PsionicMonsters
Magmin
Mediocre Elemental (Fire, Extraplanar), Magmin
Combat:
Combat (damage 0, defense 1), #AT 1
Move: Run 5 yd; Morale:
Poor; Alignment: Always chaotic neutral
Str Good (Scale -3), Dex Mediocre, Con Fair, Int
Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Climb, Mediocre Spellcraft
Gifts: Combustion, fiery
aura, Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to
fire, melt weapons, vulnerability to cold
Organization: Solitary,
gang (2-4), or squad (6-10)
Terrain: Elemental Plane of Fire;
Treasure: Standard coins; standard goods (nonflammables only); standard
items (nonflammables only)
0
Stat Block:
Magmin: MOV Run 5 yd, ATK Mediocre (0/1), #AT 1, ML Poor, AL
Always chaotic neutral; Str Good, Dex Mediocre, Con Fair, Int Poor,
Wis Mediocre, Cha Mediocre |
Full description: Magmin
Reference: SRD 3.5 MonstersM-N
Manta Ray
Mediocre Animal (Aquatic), Manta Ray
Combat: Combat (damage
7, defense 4), #AT 1
Move: Immobile, Swim 5 yd; Morale:
Mediocre; Alignment:
Str Good (Scale 4), Dex Mediocre, Con Mediocre,
Int n/a, Wis Fair, Cha n/a
Skills: Mediocre
Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Low-light
vision
Organization: Solitary or school (2-5)
Terrain:
Warm aquatic; Treasure:
0
Stat Block:
Manta Ray: MOV Immobile, Swim 5 yd, ATK Mediocre (7/4), #AT 1,
ML Mediocre, AL ; Str Good, Dex Mediocre, Con Mediocre, Int n/a, Wis
Fair, Cha n/a |
Full description: Manta
Ray Reference: SRD 3.5 MonstersAnimals
Manticore
Fair Magical Beast, Manticore
Combat: Combat (damage 7,
defense 5), #AT 3
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre;
Alignment: Usually lawful evil
Str Legendary (Scale 4), Dex Good, Con Superb,
Int Terrible, Wis Fair, Cha Poor
Skills: Fair
Combat, Fair Listen, Good Spellcraft, Mediocre Spot
Gifts: Spikes,
Darkvision 60 ft., low-light vision, scent
Organization: Solitary,
pair, or pride (3-6)
Terrain: Warm marshes; Treasure: Standard
0
Stat Block:
Manticore: MOV Run 5 yd, Fly 8 yd, ATK Fair (7/5), #AT 3, ML
Mediocre, AL Usually lawful evil; Str Legendary, Dex Good, Con Superb,
Int Terrible, Wis Fair, Cha Poor |
Full description: Manticore
Reference: SRD 3.5 MonstersM-N
Medusa
Fair Monstrous Humanoid, Medusa
Combat: Combat (damage 3,
defense 1), #AT 2
Move: Run 5 yd; Morale: Fair;
Alignment: Usually lawful evil
Str Mediocre (Scale 0), Dex Good, Con Fair, Int
Fair, Wis Fair, Cha Good
Skills: Fair Combat, Good
Bluff, Mediocre Diplomacy, Good Disguise, Mediocre Intimidate, Fair Move
Silently, Fair Spellcraft
Gifts: Petrifying gaze, poison, Darkvision
60 ft.
Organization: Solitary or covey (2-4)
Terrain:
Temperate marshes; Treasure: Double standard
0
Stat Block:
Medusa: MOV Run 5 yd, ATK Fair (3/1), #AT 2, ML Fair, AL
Usually lawful evil; Str Mediocre, Dex Good, Con Fair, Int Fair, Wis
Fair, Cha Good |
Full description: Medusa
Reference: SRD 3.5 MonstersM-N
Air Mephit
Mediocre Outsider (Air, Extraplanar), Mephit
Combat: Combat
(damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 10 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Great, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre
Disguise, Good Escape Artist, Great Hide, Mediocre Intimidate, Fair Listen, Good
Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts:
Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic,
darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang
(2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Air; Treasure: Standard
0
Stat Block:
Air Mephit: MOV Run 5 yd, Fly 10 yd, ATK Mediocre (-2/0), #AT
2, ML Mediocre, AL Usually neutral; Str Mediocre, Dex Great, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Air
Mephit Reference: SRD 3.5 MonstersM-N
Dust Mephit
Mediocre Outsider (Air, Extraplanar), Mephit
Combat: Combat
(damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Great, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre
Disguise, Good Escape Artist, Great Hide, Mediocre Intimidate, Fair Listen, Good
Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts:
Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic,
darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang
(2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Air; Treasure: Standard
0
Stat Block:
Dust Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT
2, ML Mediocre, AL Usually neutral; Str Mediocre, Dex Great, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Dust
Mephit Reference: SRD 3.5 MonstersM-N
Earth Mephit
Mediocre Outsider (Earth, Extraplanar), Mephit
Combat:
Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Great (Scale -3), Dex Poor, Con Fair, Int
Terrible, Wis Mediocre, Cha Good
Skills: Mediocre
Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair
Escape Artist, Good Hide, Mediocre Intimidate, Fair Listen, Fair Move Silently,
Fair Spellcraft, Use Magic DevicePoor
Gifts: Breath weapon,
spell-like abilities, summon mephit, Change size, damage reduction 5/magic,
darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang
(2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Earth; Treasure: Standard
0
Stat Block:
Earth Mephit: MOV Run 5 yd, Fly 7 yd, ATK Mediocre (-2/1), #AT
2, ML Mediocre, AL Usually neutral; Str Great, Dex Poor, Con Fair, Int
Terrible, Wis Mediocre, Cha Good |
Full description: Earth
Mephit Reference: SRD 3.5 MonstersM-N
Fire Mephit
Mediocre Outsider (Extraplanar, Fire), Mephit
Combat:
Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise,
Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft,
Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities,
summon mephit, Damage reduction 5/magic, darkvision 60 ft., immunity to fire,
fast healing 2, vulnerability to cold
Organization: Solitary (1),
gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Fire; Treasure: Standard
0
Stat Block:
Fire Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT
2, ML Mediocre, AL Usually neutral; Str Mediocre, Dex Fair, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Fire
Mephit Reference: SRD 3.5 MonstersM-N
Ice Mephit
Mediocre Outsider (Air, Cold, Extraplanar), Mephit
Combat:
Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Great, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre
Disguise, Good Escape Artist, Great Hide, Fair Listen, Good Move Silently, Fair
Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like
abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast
healing 2, immunity to cold, vulnerability to fire
Organization:
Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed
types)
Terrain: Elemental Plane of Air; Treasure: Standard
0
Stat Block:
Ice Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2,
ML Mediocre, AL Usually neutral; Str Mediocre, Dex Great, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Ice
Mephit Reference: SRD 3.5 MonstersM-N
Magma Mephit
Mediocre Outsider (Fire, Extraplanar), Mephit
Combat:
Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise,
Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft,
Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities,
summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2,
immunity to fire, vulnerability to cold
Organization: Solitary (1),
gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Fire; Treasure: Standard
0
Stat Block:
Magma Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT
2, ML Mediocre, AL Usually neutral; Str Mediocre, Dex Fair, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Magma
Mephit Reference: SRD 3.5 MonstersM-N
Ooze Mephit
Mediocre Outsider (Extraplanar, Water), Mephit
Combat:
Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd, Swim 5
yd; Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale -3), Dex Mediocre, Con Fair, Int
Terrible, Wis Mediocre, Cha Good
Skills: Mediocre
Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair
Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good
Survival, Use Magic DevicePoor
Gifts: Breath weapon, spell-like
abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast
healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed
types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane
of Water; Treasure: Standard
0
Stat Block:
Ooze Mephit: MOV Run 5 yd, Fly 7 yd, Swim 5 yd, ATK Mediocre
(-2/1), #AT 2, ML Mediocre, AL Usually neutral; Str Good, Dex
Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good
|
Full description: Ooze
Mephit Reference: SRD 3.5 MonstersM-N
Salt Mephit
Mediocre Outsider (Earth, Extraplanar), Mephit
Combat:
Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Great (Scale -3), Dex Poor, Con Fair, Int
Terrible, Wis Mediocre, Cha Good
Skills: Mediocre
Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair
Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Use
Magic DevicePoor
Gifts: Breath weapon, spell-like abilities, summon
mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob
(5-12 mephits of mixed types)
Terrain: Elemental Plane of Earth;
Treasure: Standard
0
Stat Block:
Salt Mephit: MOV Run 5 yd, Fly 7 yd, ATK Mediocre (-2/1), #AT
2, ML Mediocre, AL Usually neutral; Str Great, Dex Poor, Con Fair, Int
Terrible, Wis Mediocre, Cha Good |
Full description: Salt
Mephit Reference: SRD 3.5 MonstersM-N
Steam Mephit
Mediocre Outsider (Extraplanar, Fire), Mephit
Combat:
Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Mediocre (Scale -3), Dex Fair, Con Mediocre,
Int Terrible, Wis Mediocre, Cha Good
Skills:
Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre
Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair
Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like
abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast
healing 2, immunity to fire, vulnerability to cold
Organization:
Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed
types)
Terrain: Elemental Plane of Fire; Treasure: Standard
0
Stat Block:
Steam Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT
2, ML Mediocre, AL Usually neutral; Str Mediocre, Dex Fair, Con
Mediocre, Int Terrible, Wis Mediocre, Cha Good |
Full description: Steam
Mephit Reference: SRD 3.5 MonstersM-N
Water Mephit
Mediocre Outsider (Extraplanar, Water), Mephit
Combat:
Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd, Swim 5
yd; Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale -3), Dex Mediocre, Con Fair, Int
Terrible, Wis Mediocre, Cha Good
Skills: Mediocre
Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair
Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good
Survival, Use Magic DevicePoor
Gifts: Breath weapon, spell-like
abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast
healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed
types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane
of Water; Treasure: Standard
0
Stat Block:
Water Mephit: MOV Run 5 yd, Fly 7 yd, Swim 5 yd, ATK Mediocre
(-2/1), #AT 2, ML Mediocre, AL Usually neutral; Str Good, Dex
Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good
|
Full description: Water
Mephit Reference: SRD 3.5 MonstersM-N
Mercane
Fair Outsider, Mercane
Combat: Combat (damage 7, defense
4), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment:
Always lawful neutral
Str Good (Scale 4), Dex Good, Con Great, Int
Legendary, Wis Great, Cha Good
Skills: Fair Combat,
Great Magic, Superb Appraise, Good Bluff, Good Diplomacy, Good Gather
Information, Good Intimidate, Great Listen, Great Search, Great Sense Motive,
Great Sleight of Hand, Good Spellcraft
Gifts: Spell resistance 25,
spell-like abilities, telepathy
Organization: Company (1-4 mercanes
and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level
fighters, 1 21st-level fighter/2nd-level Union Sentinel)
Terrain: Any
land and underground; Treasure: Double standard
0
Stat Block:
Mercane: MOV Run 5 yd, ATK Fair (7/4), #AT 2, ML Fair, AL
Always lawful neutral; Str Good, Dex Good, Con Great, Int Legendary,
Wis Great, Cha Good |
Full description: Mercane
Reference: SRD 3.5 EpicMonsters(G-W)
Merfolk, 1st-Level Warrior
Poor Humanoid (Aquatic), Merfolk
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 1 yd, Swim 8 yd; Morale: Poor;
Alignment: Usually neutral
Str Fair (Scale 0), Dex Fair, Con Good, Int
Mediocre, Wis Poor, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts:
Amphibious, low-light vision
Organization: Company (2-4), patrol
(11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band
(30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3
7th-level captains, and 10 porpoises)
Terrain: Temperate aquatic;
Treasure: Standard
0
Stat Block:
Merfolk, 1st-Level Warrior: MOV Run 1 yd, Swim 8 yd, ATK
Mediocre (3/1), #AT 1, ML Poor, AL Usually neutral; Str Fair, Dex
Fair, Con Good, Int Mediocre, Wis Poor, Cha Mediocre |
Full description: Merfolk,
1st-Level Warrior Reference: SRD 3.5 MonstersM-N
Mimic
Mediocre Aberration (Shapechanger), Mimic
Combat: Combat
(damage 7, defense 4), #AT 2
Move: Run 2 yd; Morale: Fair;
Alignment: Usually neutral
Str Superb (Scale 4), Dex Fair, Con Great, Int
Mediocre, Wis Fair, Cha Mediocre
Skills: Fair Combat,
Good Climb, Great Disguise, Fair Listen, Fair Spellcraft
Gifts:
Adhesive, crush, Darkvision 60 ft., immunity to acid, mimic shape
Organization: Solitary
Terrain: Underground;
Treasure: 1/10th coins; 50% goods; 50% items
0
Stat Block:
Mimic: MOV Run 2 yd, ATK Fair (7/4), #AT 2, ML Fair, AL Usually
neutral; Str Superb, Dex Fair, Con Great, Int Mediocre, Wis Fair, Cha
Mediocre |
Full description: Mimic
Reference: SRD 3.5 MonstersM-N
Minotaur
Mediocre Monstrous Humanoid, Minotaur
Combat: Combat
(damage 10, defense 4), #AT 2
Move: Run 5 yd; Morale: Fair;
Alignment: Usually chaotic Evil
Str Superb (Scale 4), Dex Mediocre, Con Good, Int
Terrible, Wis Mediocre, Cha Poor
Skills: Fair Combat,
Mediocre Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft
Gifts: Powerful charge 4d6+6, Darkvision 60 ft., natural cunning,
scent
Organization: Solitary, pair, or gang (3-4)
Terrain:
Underground; Treasure: Standard
0
Stat Block:
Minotaur: MOV Run 5 yd, ATK Fair (10/4), #AT 2, ML Fair, AL
Usually chaotic Evil; Str Superb, Dex Mediocre, Con Good, Int
Terrible, Wis Mediocre, Cha Poor |
Full description: Minotaur
Reference: SRD 3.5 MonstersM-N
Mohrg
Fair Undead, Mohrg
Combat: Combat (damage 3, defense 4),
#AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always
chaotic evil
Str Legendary (Scale 0), Dex Superb, Con n/a, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair
Combat, Great Climb, Legendary Hide, Good Listen, Legendary Move Silently, Great
Spellcraft, Good Survival
Gifts: Improved grab, paralyzing touch,
create spawn, Darkvision 60 ft., undead traits
Organization:
Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies)
Terrain: Any;
Treasure: None
0
Stat Block:
Mohrg: MOV Run 5 yd, ATK Fair (3/4), #AT 2, ML Good, AL Always
chaotic evil; Str Legendary, Dex Superb, Con n/a, Int Mediocre, Wis
Mediocre, Cha Mediocre |
Full description: Mohrg
Reference: SRD 3.5 MonstersM-N
Monkey
Poor Animal, Monkey
Combat: Combat (damage -5, defense -3),
#AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good
Balance, Good Climb, Good Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision
Organization: Troop (10-40)
Terrain: Warm forests; Treasure:
0
Stat Block:
Monkey: MOV Run 5 yd, Climb 5 yd, ATK Poor (-5/-3), #AT 1, ML
Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha
n/a |
Full description: Monkey
Reference: SRD 3.5 MonstersAnimals
Monstrous Centipede, Colossal
Good Vermin, Monstrous Centipede
Combat: Combat (damage 23,
defense 16), #AT 4
Move: Run 7 yd, Climb 7 yd; Morale: Fair;
Alignment:
Str Legendary+3 (Scale 16), Dex Fair, Con Fair,
Int n/a, Wis Mediocre, Cha n/a
Skills: Superb
Combat, Great Climb, Terrible Hide, Mediocre Spellcraft
Gifts:
Poison, Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Colossal: MOV Run 7 yd, Climb 7 yd, ATK
Superb (23/16), #AT 4, ML Fair, AL ; Str Legendary+3, Dex Fair, Con
Fair, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Colossal Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Gargantuan
Fair Vermin, Monstrous Centipede
Combat: Combat (damage 17,
defense 12), #AT 2
Move: Run 7 yd, Climb 7 yd; Morale:
Mediocre; Alignment:
Str Legendary+1 (Scale 12), Dex Good, Con Fair,
Int n/a, Wis Mediocre, Cha n/a
Skills: Good
Combat, Great Climb, Poor Hide, Mediocre Spellcraft
Gifts: Poison,
Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Gargantuan: MOV Run 7 yd, Climb 7 yd, ATK
Good (17/12), #AT 2, ML Mediocre, AL ; Str Legendary+1, Dex Good, Con
Fair, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Gargantuan Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Huge
Mediocre Vermin, Monstrous Centipede
Combat: Combat (damage
12, defense 8), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale:
Mediocre; Alignment:
Str Great (Scale 8), Dex Good, Con Fair, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good
Climb, Mediocre Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision
60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Huge: MOV Run 7 yd, Climb 7 yd, ATK
Mediocre (12/8), #AT 1, ML Mediocre, AL ; Str Great, Dex Good, Con
Fair, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Huge Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Large
Mediocre Vermin, Monstrous Centipede
Combat: Combat (damage
7, defense 4), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale:
Mediocre; Alignment:
Str Fair (Scale 4), Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Good Climb, Fair Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision
60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Large: MOV Run 7 yd, Climb 7 yd, ATK
Mediocre (7/4), #AT 1, ML Mediocre, AL ; Str Fair, Dex Good, Con
Mediocre, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Large Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Medium
Poor Vermin, Monstrous Centipede
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale: Poor;
Alignment:
Str Poor (Scale 0), Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good
Climb, Good Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60
ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Medium: MOV Run 7 yd, Climb 7 yd, ATK Poor
(3/1), #AT 1, ML Poor, AL ; Str Poor, Dex Good, Con Mediocre, Int n/a,
Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Medium Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Small
Poor Vermin, Monstrous Centipede
Combat: Combat (damage -1,
defense -1), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Poor;
Alignment:
Str n/a (Scale -3), Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good
Climb, Great Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60
ft., vermin traits
Organization: Colony (2-5) or swarm (6-11)
Terrain: Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Small: MOV Run 5 yd, Climb 5 yd, ATK Poor
(-1/-1), #AT 1, ML Poor, AL ; Str n/a, Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Small Reference: SRD 3.5 MonstersVermin
Monstrous Centipede, Tiny
Poor Vermin, Monstrous Centipede
Combat: Combat (damage -5,
defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Poor;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good
Climb, Superb Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60
ft., vermin traits
Organization: Colony (8-16)
Terrain:
Underground; Treasure:
0
Stat Block:
Monstrous Centipede, Tiny: MOV Run 3 yd, Climb 3 yd, ATK Poor
(-5/-3), #AT 1, ML Poor, AL ; Str n/a, Dex Good, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Centipede, Tiny Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Colossal
Good Vermin, Monstrous Scorpion
Combat: Combat (damage 21,
defense 20), #AT 4
Move: Run 8 yd; Morale: Great;
Alignment:
Str Legendary+7 (Scale 16), Dex Poor, Con Great,
Int n/a, Wis Mediocre, Cha n/a
Skills:
Legendary+2 Combat, Great Climb, n/a Hide, Mediocre Spellcraft
Gifts:
Constrict 2d8+12, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft.,
vermin traits
Organization: Solitary
Terrain: Warm
deserts; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Scorpion, Colossal: MOV Run 8 yd, ATK Legendary+2
(21/20), #AT 4, ML Great, AL ; Str Legendary+7, Dex Poor, Con Great,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Colossal Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Gargantuan
Good Vermin, Monstrous Scorpion
Combat: Combat (damage 16,
defense 15), #AT 3
Move: Run 8 yd; Morale: Fair;
Alignment:
Str Legendary+5 (Scale 12), Dex Mediocre, Con Great,
Int n/a, Wis Mediocre, Cha n/a
Skills: Great
Combat, Great Climb, n/a Hide, Mediocre Spellcraft
Gifts: Constrict
2d6+10, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin
traits
Organization: Solitary
Terrain: Warm deserts;
Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Scorpion, Gargantuan: MOV Run 8 yd, ATK Great
(16/15), #AT 3, ML Fair, AL ; Str Legendary+5, Dex Mediocre, Con
Great, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Gargantuan Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Huge
Fair Vermin, Monstrous Scorpion
Combat: Combat (damage 11,
defense 10), #AT 3
Move: Run 8 yd; Morale: Mediocre;
Alignment:
Str Legendary+1 (Scale 8), Dex Mediocre, Con Great,
Int n/a, Wis Mediocre, Cha n/a
Skills: Fair
Combat, Good Climb, Terrible Hide, Mediocre Spellcraft
Gifts:
Constrict 1d8+6, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft.,
vermin traits
Organization: Solitary or colony (2-5)
Terrain: Warm deserts; Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Monstrous Scorpion, Huge: MOV Run 8 yd, ATK Fair (11/10), #AT
3, ML Mediocre, AL ; Str Legendary+1, Dex Mediocre, Con Great, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Huge Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Large
Mediocre Vermin, Monstrous Scorpion
Combat: Combat (damage
7, defense 5), #AT 3
Move: Run 8 yd; Morale: Mediocre;
Alignment:
Str Superb (Scale 4), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Fair Climb, Poor Hide, Mediocre Spellcraft
Gifts: Constrict 1d6+4,
improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Warm
deserts; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Scorpion, Large: MOV Run 8 yd, ATK Mediocre (7/5),
#AT 3, ML Mediocre, AL ; Str Superb, Dex Mediocre, Con Good, Int n/a,
Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Large Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Medium
Mediocre Vermin, Monstrous Scorpion
Combat: Combat (damage
2, defense 2), #AT 3
Move: Run 7 yd; Morale: Poor;
Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Fair Climb, Mediocre Hide, Mediocre Spellcraft
Gifts: Constrict
1d4+1, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin
traits
Organization: Solitary or colony (2-5)
Terrain:
Warm deserts; Treasure:
0
Stat Block:
Monstrous Scorpion, Medium: MOV Run 7 yd, ATK Mediocre (2/2),
#AT 3, ML Poor, AL Always neutral; Str Fair, Dex Mediocre, Con Good,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Medium Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Small
Poor Vermin, Monstrous Scorpion
Combat: Combat (damage -2,
defense 0), #AT 3
Move: Run 5 yd; Morale: Poor;
Alignment: Always neutral
Str Poor (Scale -3), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat,
Mediocre Climb, Fair Hide, Mediocre Spellcraft
Gifts: Constrict
1d3-1, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin
traits
Organization: Colony (2-5) or swarm (6-11)
Terrain:
Warm deserts; Treasure:
0
Stat Block:
Monstrous Scorpion, Small: MOV Run 5 yd, ATK Poor (-2/0), #AT
3, ML Poor, AL Always neutral; Str Poor, Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Small Reference: SRD 3.5 MonstersVermin
Monstrous Scorpion, Tiny
Poor Vermin, Monstrous Scorpion
Combat: Combat (damage -5,
defense -2), #AT 3
Move: Run 3 yd; Morale: Poor;
Alignment: Always neutral
Str n/a (Scale -6), Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Poor
Climb, Good Hide, Mediocre Spellcraft
Gifts: Constrict 1d2-4,
improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (8-16)
Terrain: Warm deserts;
Treasure:
0
Stat Block:
Monstrous Scorpion, Tiny: MOV Run 3 yd, ATK Poor (-5/-2), #AT
3, ML Poor, AL Always neutral; Str n/a, Dex Mediocre, Con Good, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Scorpion, Tiny Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Colossal
Good Vermin, Monstrous Spider
Combat: Combat (damage 23,
defense 17), #AT 4
Move: Run 5 yd, Climb 3 yd; Morale: Good;
Alignment:
Str Legendary+5 (Scale 16), Dex Good, Con Good,
Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary
Combat, Great Climb, n/a Hide, Good Jump, Fair Spellcraft
Gifts:
Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary
Terrain: Temperate forests;
Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Spider, Colossal: MOV Run 5 yd, Climb 3 yd, ATK
Legendary (23/17), #AT 4, ML Good, AL ; Str Legendary+5, Dex Good, Con
Good, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Colossal Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Gargantuan
Fair Vermin, Monstrous Spider
Combat: Combat (damage 17,
defense 12), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair;
Alignment:
Str Legendary+2 (Scale 12), Dex Great, Con Good,
Int n/a, Wis Mediocre, Cha n/a
Skills: Good
Combat, Great Climb, Terrible Hide, Fair Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin
traits
Organization: Solitary
Terrain: Temperate forests;
Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Spider, Gargantuan: MOV Run 5 yd, Climb 3 yd, ATK
Good (17/12), #AT 3, ML Fair, AL ; Str Legendary+2, Dex Great, Con
Good, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Gargantuan Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Huge
Fair Vermin, Monstrous Spider
Combat: Combat (damage 12,
defense 8), #AT 2
Move: Run 5 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Superb (Scale 8), Dex Great, Con Good, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat, Good
Climb, Poor Hide, Mediocre Jump, Mediocre Spellcraft
Gifts: Poison,
web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate
forests; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Spider, Huge: MOV Run 5 yd, Climb 3 yd, ATK Fair
(12/8), #AT 2, ML Mediocre, AL ; Str Superb, Dex Great, Con Good, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Huge Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Large
Mediocre Vermin, Monstrous Spider
Combat: Combat (damage 7,
defense 4), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Good (Scale 4), Dex Great, Con Fair, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good
Climb, Mediocre Hide, Mediocre Jump, Mediocre Spellcraft
Gifts:
Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate
forests; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Spider, Large: MOV Run 5 yd, Climb 3 yd, ATK Mediocre
(7/4), #AT 1, ML Mediocre, AL ; Str Good, Dex Great, Con Fair, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Large Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Medium
Mediocre Vermin, Monstrous Spider
Combat: Combat (damage 3,
defense 0), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor;
Alignment:
Str Mediocre (Scale 0), Dex Great, Con Fair, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Good Climb, Fair Hide, Poor Jump, Mediocre Spellcraft
Gifts: Poison,
web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate
forests; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Monstrous Spider, Medium: MOV Run 5 yd, Climb 3 yd, ATK
Mediocre (3/0), #AT 1, ML Poor, AL ; Str Mediocre, Dex Great, Con
Fair, Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Medium Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Small
Poor Vermin, Monstrous Spider
Combat: Combat (damage -1,
defense -2), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor;
Alignment:
Str Terrible (Scale -3), Dex Great, Con Mediocre,
Int n/a, Wis Mediocre, Cha n/a
Skills: Poor
Combat, Good Climb, Good Hide, Poor Jump, Mediocre Spellcraft
Gifts:
Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (2-5) or swarm (6-11)
Terrain:
Temperate forests; Treasure: None
0
Stat Block:
Monstrous Spider, Small: MOV Run 5 yd, Climb 3 yd, ATK Poor
(-1/-2), #AT 1, ML Poor, AL ; Str Terrible, Dex Great, Con Mediocre,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Small Reference: SRD 3.5 MonstersVermin
Monstrous Spider, Tiny
Poor Vermin, Monstrous Spider
Combat: Combat (damage -5,
defense -3), #AT 1
Move: Run 3 yd, Climb 2 yd; Morale: Poor;
Alignment:
Str n/a (Scale -6), Dex Great, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good
Climb, Great Hide, Terrible Jump, Mediocre Spellcraft
Gifts: Poison,
web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (8-16)
Terrain: Temperate forests;
Treasure: None
0
Stat Block:
Monstrous Spider, Tiny: MOV Run 3 yd, Climb 2 yd, ATK Poor
(-5/-3), #AT 1, ML Poor, AL ; Str n/a, Dex Great, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Monstrous
Spider, Tiny Reference: SRD 3.5 MonstersVermin
Mu Spore
Legendary Plant, Mu Spore
Combat: Combat (damage 20,
defense 21), #AT 5
Move: Run 7 yd; Morale: Superb;
Alignment: Usually chaotic neutral
Str Legendary+8 (Scale 16), Dex n/a, Con Legendary+4,
Int Superb, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+1 Combat, Legendary+6 Bluff, Great Diplomacy, Great
Gather Information, Legendary+3 Hide, Great Intimidate, Great Jump, Legendary+6
Listen, Legendary+6 Spellcraft
Gifts: Spore cough, improved grab,
swallow whole, Acid resistance 20, blindsight 210 ft., damage reduction 10/epic,
fast healing 10, plant traits, sticky
Organization: Solitary, pair,
or polyp (3-7)
Terrain: Any; Treasure: Standard
0
Stat Block:
Mu Spore: MOV Run 7 yd, ATK Legendary+1 (20/21), #AT 5, ML
Superb, AL Usually chaotic neutral; Str Legendary+8, Dex n/a, Con
Legendary+4, Int Superb, Wis Legendary+4, Cha Legendary+4
|
Full description: Mu
Spore Reference: SRD 3.5 EpicMonsters(G-W)
Mule
Mediocre Animal, Mule
Combat: Combat (damage 6, defense 4),
#AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment:
Str Great (Scale 4), Dex Fair, Con Great, Int
n/a, Wis Mediocre, Cha Terrible
Skills: Mediocre
Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Warm plains;
Treasure:
0
Stat Block:
Mule: MOV Run 5 yd, ATK Mediocre (6/4), #AT 2, ML Mediocre, AL
; Str Great, Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Terrible
|
Full description: Mule
Reference: SRD 3.5 MonstersAnimals
Mummy
Fair Undead, Mummy
Combat: Combat (damage 3, defense 5),
#AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Usually
lawful evil
Str Legendary+2 (Scale 0), Dex Mediocre, Con n/a,
Int Terrible, Wis Good, Cha Good
Skills:
Mediocre Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Despair, mummy rot, Damage reduction 5/-, darkvision 60 ft.,
undead traits, vulnerability to fire
Organization: Solitary, warden
squad (2-4), or guardian detail (6-10)
Terrain: Any; Treasure:
Standard
0
Stat Block:
Mummy: MOV Run 3 yd, ATK Mediocre (3/5), #AT 1, ML Fair, AL
Usually lawful evil; Str Legendary+2, Dex Mediocre, Con n/a, Int
Terrible, Wis Good, Cha Good |
Full description: Mummy
Reference: SRD 3.5 MonstersM-N
Mummy Lord, 10th-Level Cleric
Great Undead, Mummy
Combat: Combat (damage 3, defense 5),
#AT 3
Move: Run 3 yd; Morale: Superb; Alignment:
Usually lawful evil
Str Legendary+3 (Scale 0), Dex Fair, Con n/a, Int
Poor, Wis Legendary, Cha Great
Skills: Good Combat,
Good Magic (as Cleric), Superb Listen, Fair Move Silently, Superb Spellcraft
Gifts: Despair, mummy rot, rebuke undead, spells, Damage reduction
5/-, darkvision 60 ft., fire resistance 10, undead traits, vulnerability to fire
Organization: Solitary or tomb guard (1 mummy lord and 6-10 mummies)
Terrain: Any; Treasure: Standard plus possessions noted below
0
Stat Block:
Mummy Lord, 10th-Level Cleric: MOV Run 3 yd, ATK Good (3/5),
#AT 3, ML Superb, AL Usually lawful evil; Str Legendary+3, Dex Fair,
Con n/a, Int Poor, Wis Legendary, Cha Great |
Full description: Mummy
Lord, 10th-Level Cleric Reference: SRD 3.5 MonstersM-N
Dark Naga
Fair Aberration, Naga
Combat: Combat (damage 7, defense 4),
#AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Usually
lawful evil
Str Good (Scale 4), Dex Good, Con Good, Int
Great, Wis Good, Cha Great
Skills: Fair Combat, Fair
Magic (as Sorcerer), Good Bluff, Fair Diplomacy, Fair Disguise, Fair Intimidate,
Good Listen, Fair Search, Good Sleight of Hand, Good Spellcraft
Gifts: Poison, spells, Darkvision 60 ft., detect thoughts, guarded
thoughts, immunity to poison, resistance to charm
Organization:
Solitary or nest (2-4)
Terrain: Temperate hills; Treasure:
Standard
0
Stat Block:
Dark Naga: MOV Run 7 yd, ATK Fair (7/4), #AT 2, ML Fair, AL
Usually lawful evil; Str Good, Dex Good, Con Good, Int Great, Wis
Good, Cha Great |
Full description: Dark
Naga Reference: SRD 3.5 MonstersM-N
Guardian Naga
Good Aberration, Naga
Combat: Combat (damage 8, defense 5),
#AT 2
Move: Run 7 yd; Morale: Good; Alignment: Usually
lawful good
Str Legendary (Scale 4), Dex Good, Con Superb,
Int Great, Wis Superb, Cha Superb
Skills: Fair
Combat, Good Magic (as Sorcerer), Superb Bluff, Fair Diplomacy, Mediocre
Disguise, Fair Intimidate, Great Listen, Superb Search, Superb Sleight of Hand,
Great Spellcraft
Gifts: Poison, spit, spells, Darkvision 60 ft.
Organization: Solitary or nest (2-4)
Terrain: Temperate
plains; Treasure: Standard
0
Stat Block:
Guardian Naga: MOV Run 7 yd, ATK Fair (8/5), #AT 2, ML Good, AL
Usually lawful good; Str Legendary, Dex Good, Con Superb, Int Great,
Wis Superb, Cha Superb |
Full description: Guardian
Naga Reference: SRD 3.5 MonstersM-N
Spirit Naga
Good Aberration, Naga
Combat: Combat (damage 8, defense 5),
#AT 2
Move: Run 7 yd; Morale: Good; Alignment: Usually
chaotic evil
Str Superb (Scale 4), Dex Fair, Con Superb, Int
Fair, Wis Great, Cha Great
Skills: Fair Combat, Fair
Magic (as Sorcerer), Great Listen, Good Sleight of Hand, Great Spellcraft
Gifts: Charming gaze, poison, spells, Darkvision 60 ft.
Organization: Solitary or nest (2-4)
Terrain: Temperate
marshes; Treasure: Standard
0
Stat Block:
Spirit Naga: MOV Run 7 yd, ATK Fair (8/5), #AT 2, ML Good, AL
Usually chaotic evil; Str Superb, Dex Fair, Con Superb, Int Fair, Wis
Great, Cha Great |
Full description: Spirit
Naga Reference: SRD 3.5 MonstersM-N
Water Naga
Fair Aberration (Aquatic), Naga
Combat: Combat (damage 8,
defense 4), #AT 1
Move: Run 5 yd, Swim 8 yd; Morale: Fair;
Alignment: Usually neutral
Str Great (Scale 4), Dex Fair, Con Superb, Int
Mediocre, Wis Great, Cha Good
Skills: Fair Combat, Fair
Magic (as Sorcerer), Fair Listen, Fair Sleight of Hand, Fair Spellcraft, Good
Survival
Gifts: Poison, spells, Darkvision 60 ft.
Organization: Solitary, pair, or nest (3-4)
Terrain:
Temperate aquatic; Treasure: Standard
0
Stat Block:
Water Naga: MOV Run 5 yd, Swim 8 yd, ATK Fair (8/4), #AT 1, ML
Fair, AL Usually neutral; Str Great, Dex Fair, Con Superb, Int
Mediocre, Wis Great, Cha Good |
Full description: Water
Naga Reference: SRD 3.5 MonstersM-N
Neh-Thalggu (Brain Collector)
Legendary+1 Aberration (Extraplanar, Incorporeal), Neh-Thalggu
Combat: Combat (damage 17, defense 8), #AT 11
Move: Run 10
yd; Morale: Legendary; Alignment: Usually chaotic neutral, neutral
evil, or chaotic evil
Str n/a (Scale 8), Dex Superb, Con Legendary+1,
Int Legendary, Wis Legendary, Cha Great
Skills:
Legendary Combat, Great Magic (as Sorcerer), Legendary+4 Hide, Legendary+4 Move
Silently, Legendary+4 Ride, Legendary+4 Sleight of Hand
Gifts:
Extract brains (ranged attack), poison, spells, Dimensional travel, damage
reduction 10/epic, incorporeal traits, amorphous physiology, manifest maw, spell
resistance 30, darkvision 60 ft.
Organization: Solitary
Terrain: Any; Treasure: Triple standard
0
Stat Block:
Neh-Thalggu (Brain Collector): MOV Run 10 yd, ATK Legendary
(17/8), #AT 11, ML Legendary, AL Usually chaotic neutral, neutral evil, or
chaotic evil; Str n/a, Dex Superb, Con Legendary+1, Int Legendary, Wis
Legendary, Cha Great |
Full description: Neh-Thalggu
(Brain Collector) Reference: SRD 3.5 EpicMonsters(G-W)
Neothelid
Great Aberration (Psionic), Neothelid
Combat: Combat
(damage 16, defense 17), #AT 4
Move: Run 3 yd; Morale: Great;
Alignment: Always lawful evil
Str Legendary+5 (Scale 12), Dex Terrible, Con
Legendary+3, Int Great, Wis Good, Cha Legendary
Skills: Superb Combat, Legendary+4 Climb, Legendary+2 Listen,
Legendary+2 Spellcraft
Gifts: Breath weapon, improved grab, psi-like
abilities, swallow whole, Blindsight 100 ft., damage reduction 5/-, power
resistance 25
Organization: Solitary
Terrain: Underground;
Treasure: Standard
0
Stat Block:
Neothelid: MOV Run 3 yd, ATK Superb (16/17), #AT 4, ML Great,
AL Always lawful evil; Str Legendary+5, Dex Terrible, Con Legendary+3,
Int Great, Wis Good, Cha Legendary |
Full description: Neothelid
Reference: SRD 3.5 PsionicMonsters
Night Hag
Good Outsider (Evil, Extraplanar), Night Hag
Combat: Combat
(damage 4, defense 5), #AT 2
Move: Run 3 yd; Morale: Good;
Alignment: Always neutral evil
Str Superb (Scale 0), Dex Fair, Con Superb, Int
Mediocre, Wis Good, Cha Fair
Skills: Fair Combat, Fair
Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Great Intimidate, Great
Listen, Good 0, Great Search, Good Sleight of Hand, Great Spellcraft
Gifts: Spell-like abilities, dream haunting, Damage reduction 10/cold
iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance
25
Organization: Solitary, mounted (1, on nightmare), or covey (3, on
nightmares)
Terrain: A evil-aligned plane; Treasure: Standard
0
Stat Block:
Night Hag: MOV Run 3 yd, ATK Fair (4/5), #AT 2, ML Good, AL
Always neutral evil; Str Superb, Dex Fair, Con Superb, Int Mediocre,
Wis Good, Cha Fair |
Full description: Night
Hag Reference: SRD 3.5 MonstersM-N
Nightmare
Fair Outsider (Evil, Extraplanar), Nightmare
Combat: Combat
(damage 7, defense 8), #AT 3
Move: Run 7 yd, Fly 15 yd;
Morale: Fair; Alignment: Always neutral evil
Str Superb (Scale 4), Dex Good, Con Great, Int
Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Superb
Magic, Mediocre Diplomacy, Good Intimidate, Good Listen, Good Move Silently,
Good Ride, Good Search, Good Spellcraft, Good Spot
Gifts: Flaming
hooves, smoke, Astral projection, darkvision 60 ft., etherealness
Organization: Solitary Solitary
Terrain: A evil-aligned
plane; Treasure: None
0
Stat Block:
Nightmare: MOV Run 7 yd, Fly 15 yd, ATK Fair (7/8), #AT 3, ML
Fair, AL Always neutral evil; Str Superb, Dex Good, Con Great, Int
Fair, Wis Fair, Cha Fair |
Full description: Nightmare
Reference: SRD 3.5 MonstersM-N
Nightmare, Cauchemar
Good Outsider (Evil, Extraplanar), Nightmare
Combat: Combat
(damage 12, defense 12), #AT 3
Move: Run 7 yd, Fly 15 yd;
Morale: Good; Alignment: Always neutral evil
Str Legendary+5 (Scale 8), Dex Good, Con Legendary+2,
Int Great, Wis Fair, Cha Fair
Skills: Great
Combat, Superb Magic, Superb Bluff, Fair Diplomacy, Mediocre Disguise, Legendary
Intimidate, Legendary Listen, Superb Move Silently, Legendary Ride, Superb
Search, Legendary Spellcraft, Superb Spot
Gifts: Flaming hooves,
smoke, Astral projection, darkvision 60 ft., etherealness
Organization: Solitary
Terrain: A neutral evil plane;
Treasure: None
0
Stat Block:
Nightmare, Cauchemar: MOV Run 7 yd, Fly 15 yd, ATK Great
(12/12), #AT 3, ML Good, AL Always neutral evil; Str Legendary+5, Dex
Good, Con Legendary+2, Int Great, Wis Fair, Cha Fair |
Full description: Nightmare,
Cauchemar Reference: SRD 3.5 MonstersM-N
Nightcrawler
Superb Undead (Extraplanar), Nightshade
Combat: Combat
(damage 19, defense 17), #AT 3
Move: Run 5 yd, Burrow 10 yd;
Morale: Legendary; Alignment: Always chaotic evil
Str Legendary+14 (Scale 12), Dex Mediocre, Con n/a,
Int Legendary, Wis Legendary, Cha Superb
Skills:
Good Combat, Legendary+1 Magic, Fair Diplomacy, Great Hide, Legendary+3 Listen,
Legendary+1 Move Silently, Legendary+3 Ride, Legendary Search, Legendary+3
Sleight of Hand, Legendary+3 Spellcraft, Fair Spot
Gifts: Desecrating
aura, energy drain, spell-like abilities, poison, summon undead, swallow whole,
Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft.,
immunity to cold, spell resistance 31, telepathy 100 ft, tremorsense 60 ft.,
undead traits
Organization: Solitary or pair
Terrain:
Plane of Shadow; Treasure: Standard
0
Stat Block:
Nightcrawler: MOV Run 5 yd, Burrow 10 yd, ATK Good (19/17), #AT
3, ML Legendary, AL Always chaotic evil; Str Legendary+14, Dex
Mediocre, Con n/a, Int Legendary, Wis Legendary, Cha Superb
|
Full description: Nightcrawler
Reference: SRD 3.5 MonstersM-N
Nightwalker
Great Undead (Extraplanar), Nightshade
Combat: Combat
(damage 12, defense 13), #AT 2
Move: Run 7 yd, Fly 3 yd;
Morale: Superb; Alignment: Always chaotic evil
Str Legendary+9 (Scale 8), Dex Good, Con n/a, Int
Legendary, Wis Legendary, Cha Superb
Skills: Good
Combat, Legendary Magic, Fair Diplomacy, Superb Hide, Legendary+2 Listen,
Legendary+1 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2
Sleight of Hand, Legendary+2 Spellcraft, Fair Spot
Gifts: Crush item,
desecrating aura, evil gaze, spell-like abilities, summon undead, Aversion to
daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to
cold, spell resistance 29, telepathy 100 ft., undead traits
Organization: Solitary, pair, or gang (3-4)
Terrain: Plane
of Shadow; Treasure: Standard
0
Stat Block:
Nightwalker: MOV Run 7 yd, Fly 3 yd, ATK Good (12/13), #AT 2,
ML Superb, AL Always chaotic evil; Str Legendary+9, Dex Good, Con n/a,
Int Legendary, Wis Legendary, Cha Superb |
Full description: Nightwalker
Reference: SRD 3.5 MonstersM-N
Nightwing
Great Undead (Extraplanar), Nightshade
Combat: Combat
(damage 12, defense 13), #AT 2
Move: Run 3 yd, Fly 10 yd;
Morale: Superb; Alignment: Always chaotic evil
Str Legendary+5 (Scale 8), Dex Superb, Con n/a,
Int Superb, Wis Legendary, Cha Superb
Skills:
Fair Combat, Superb Magic, Fair Diplomacy, Great Hide, Legendary+1 Listen,
Legendary Move Silently, Legendary Ride, Legendary+1 Search, Legendary Sleight
of Hand, Legendary+1 Spellcraft, Fair Spot
Gifts: Desecrating aura,
magic drain, spell-like abilities, summon undead, Aversion to daylight, damage
reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell
resistance 27, telepathy 100 ft., undead traits
Organization:
Solitary, pair, or flock (3-6)
Terrain: Plane of Shadow;
Treasure: Standard
0
Stat Block:
Nightwing: MOV Run 3 yd, Fly 10 yd, ATK Fair (12/13), #AT 2, ML
Superb, AL Always chaotic evil; Str Legendary+5, Dex Superb, Con n/a,
Int Superb, Wis Legendary, Cha Superb |
Full description: Nightwing
Reference: SRD 3.5 MonstersM-N
Nymph
Fair Fey, Nymph
Combat: Combat (damage 2, defense 0), #AT 1
Move: Run 5 yd, Swim 3 yd; Morale: Good; Alignment:
Usually chaotic good
Str Mediocre (Scale 0), Dex Great, Con Fair, Int
Great, Wis Great, Cha Superb
Skills: Mediocre Combat,
Fair Magic (as Druid), Fair Diplomacy, Good Escape Artist, Great Handle Animal,
Good Heal, Good Hide, Good Listen, Good Move Silently, Fair 0, Good Search, Good
Spellcraft, Fair Survival, Use Magic DeviceMediocre
Gifts: Blinding
beauty, spells, spell-like abilities, stunning glance, Damage reduction 10/cold
iron, low-light vision, unearthly grace, wild empathy
Organization:
Solitary
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Nymph: MOV Run 5 yd, Swim 3 yd, ATK Mediocre (2/0), #AT 1, ML
Good, AL Usually chaotic good; Str Mediocre, Dex Great, Con Fair, Int
Great, Wis Great, Cha Superb |
Full description: Nymph
Reference: SRD 3.5 MonstersM-N
Octopus
Mediocre Animal (Aquatic), Octopus
Combat: Combat (damage
-3, defense -1), #AT 9
Move: Run 3 yd, Swim 5 yd; Morale:
Mediocre; Alignment:
Str Fair (Scale -3), Dex Great, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Great
Escape Artist, Good Hide, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Ink cloud, jet, low-light vision
Organization: Solitary
Terrain: Warm aquatic;
Treasure:
0
Stat Block:
Octopus: MOV Run 3 yd, Swim 5 yd, ATK Mediocre (-3/-1), #AT 9,
ML Mediocre, AL ; Str Fair, Dex Great, Con Mediocre, Int n/a, Wis
Fair, Cha n/a |
Full description: Octopus
Reference: SRD 3.5 MonstersAnimals
Octopus, Giant
Fair Animal (Aquatic), Octopus, Giant
Combat: Combat
(damage 6, defense 5), #AT 9
Move: Run 3 yd, Swim 5 yd;
Morale: Mediocre; Alignment:
Str Legendary (Scale 4), Dex Good, Con Fair, Int
n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Good Escape
Artist, Good Hide, Mediocre Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, constrict, Ink cloud, jet, low-light vision
Organization: Solitary
Terrain: Warm aquatic;
Treasure:
0
Stat Block:
Octopus, Giant: MOV Run 3 yd, Swim 5 yd, ATK Fair (6/5), #AT 9,
ML Mediocre, AL ; Str Legendary, Dex Good, Con Fair, Int n/a, Wis
Fair, Cha n/a |
Full description: Octopus,
Giant Reference: SRD 3.5 MonstersAnimals
Ogre
Mediocre Giant, Ogre
Combat: Combat (damage 9, defense 6),
#AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment:
Usually chaotic evil
Str Legendary (Scale 4), Dex Poor, Con Good, Int
Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre
Combat, Fair Climb, Mediocre Listen, Mediocre Spellcraft
Gifts:
Darkvision 60 ft., low-light vision
Organization: Solitary, pair,
gang (3-4), or band (5-8)
Terrain: Temperate hills (Merrow: Temperate
aquatic); Treasure: Standard
0
Stat Block:
Ogre: MOV Run 5 yd, ATK Mediocre (9/6), #AT 1, ML Mediocre, AL
Usually chaotic evil; Str Legendary, Dex Poor, Con Good, Int Terrible,
Wis Mediocre, Cha Terrible |
Full description: Ogre
Reference: SRD 3.5 MonstersO-R
Ogre, 4th-Level Barbarian
Fair Giant, Ogre
Combat: Combat (damage 9, defense 6), #AT
2
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually
chaotic evil
Str Legendary+3 (Scale 4), Dex Mediocre, Con Superb,
Int Poor, Wis Mediocre, Cha n/a
Skills: Fair
Combat, Great Climb, Terrible Hide, Superb Jump, Fair Listen, Mediocre
Spellcraft
Gifts: Rage 2/day, Darkvision 60 ft., low-light vision,
trap sense +1, uncanny dodge
Organization: Solitary, pair, gang (1
plus 1-3 ogres), or band (1 plus 4-7 ogres)
Terrain: Temperate hills;
Treasure: Standard (including +1 hide armor, +1 greatclub and ring of
protection +1)
0
Stat Block:
Ogre, 4th-Level Barbarian: MOV Run 7 yd, ATK Fair (9/6), #AT 2,
ML Mediocre, AL Usually chaotic evil; Str Legendary+3, Dex Mediocre,
Con Superb, Int Poor, Wis Mediocre, Cha n/a |
Full description: Ogre,
4th-Level Barbarian Reference: SRD 3.5 MonstersO-R
Ogre Mage
Fair Giant, Ogre Mage
Combat: Combat (damage 10, defense
4), #AT 1
Move: Run 7 yd, Fly 7 yd; Morale: Mediocre;
Alignment: Usually lawful evil
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int Good, Wis Good, Cha Great
Skills: Mediocre
Combat, Good Magic (as Wizard), Good Listen, Good Sleight of Hand, Good
Spellcraft
Gifts: Spell-like abilities, Darkvision 90 ft., low-light
vision, regeneration 5, spell resistance 19
Organization: Solitary,
pair, or troupe (1-2 plus 2-4 ogres)
Terrain: Cold hills;
Treasure: Double standard
0
Stat Block:
Ogre Mage: MOV Run 7 yd, Fly 7 yd, ATK Mediocre (10/4), #AT 1,
ML Mediocre, AL Usually lawful evil; Str Legendary, Dex Mediocre, Con
Great, Int Good, Wis Good, Cha Great |
Full description: Ogre
Mage Reference: SRD 3.5 MonstersO-R
Black Pudding
Fair Ooze, Ooze
Combat: Combat (damage 12, defense 8), #AT
2
Move: Run 3 yd, Climb 3 yd; Morale: Poor; Alignment:
Always neutral
Str Great (Scale 8), Dex n/a, Con Legendary+1,
Int n/a, Wis n/a, Cha n/a
Skills: Fair Combat,
Good Climb
Gifts: Acid, constrict 2d6+4 plus 2d6 acid, improved grab,
Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Black Pudding: MOV Run 3 yd, Climb 3 yd, ATK Fair (12/8), #AT
2, ML Poor, AL Always neutral; Str Great, Dex n/a, Con Legendary+1,
Int n/a, Wis n/a, Cha n/a |
Full description: Black
Pudding Reference: SRD 3.5 MonstersO-R
Elder Black Pudding
Good Ooze, Ooze
Combat: Combat (damage 18, defense 12), #AT
3
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+3 (Scale 12), Dex n/a, Con Legendary+4,
Int n/a, Wis n/a, Cha n/a
Skills: Great Combat,
Great Climb
Gifts: Acid, constrict 2d8+12 plus 2d6 acid, improved
grab, Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Underground; Treasure: None
0
Stat Block:
Elder Black Pudding: MOV Run 3 yd, Climb 3 yd, ATK Great
(18/12), #AT 3, ML Mediocre, AL Always neutral; Str Legendary+3, Dex
n/a, Con Legendary+4, Int n/a, Wis n/a, Cha n/a |
Full description: Elder
Black Pudding Reference: SRD 3.5 MonstersO-R
Gelatinous Cube
Mediocre Ooze, Ooze
Combat: Combat (damage 11, defense 8),
#AT 1
Move: Run 3 yd; Morale: Terrible; Alignment:
Always neutral
Str Mediocre (Scale 8), Dex n/a, Con Legendary+3,
Int n/a, Wis n/a, Cha n/a
Skills: Mediocre
Combat
Gifts: Acid, engulf, paralysis, Blindsight 60 ft., immunity to
electricity, ooze traits, transparent
Organization: Solitary
Terrain: Underground; Treasure: 1/10th coins, 50% goods (no
nonmetal or nonstone), 50% items (no nonmetal or nonstone)
0
Stat Block:
Gelatinous Cube: MOV Run 3 yd, ATK Mediocre (11/8), #AT 1, ML
Terrible, AL Always neutral; Str Mediocre, Dex n/a, Con Legendary+3,
Int n/a, Wis n/a, Cha n/a |
Full description: Gelatinous
Cube Reference: SRD 3.5 MonstersO-R
Gray Ooze
Mediocre Ooze, Ooze
Combat: Combat (damage 3, defense 0),
#AT 1
Move: Run 2 yd; Morale: Terrible; Alignment:
Always neutral
Str Fair (Scale 0), Dex n/a, Con Legendary, Int
n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Acid, constrict 1d6+1 plus 1d6 acid, improved grab, Blindsight
60 ft., immunity to cold and fire, ooze traits, transparent
Organization: Solitary
Terrain: Cold marshes;
Treasure: None
0
Stat Block:
Gray Ooze: MOV Run 2 yd, ATK Mediocre (3/0), #AT 1, ML
Terrible, AL Always neutral; Str Fair, Dex n/a, Con Legendary, Int
n/a, Wis n/a, Cha n/a |
Full description: Gray
Ooze Reference: SRD 3.5 MonstersO-R
Ochre Jelly
Fair Ooze, Ooze
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 2 yd, Climb 2 yd; Morale: Poor; Alignment:
Always neutral
Str Good (Scale 4), Dex n/a, Con Legendary+1, Int
n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat, Good
Climb
Gifts: Acid, constrict 2d4+3 plus 1d4 acid, improved grab,
Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Temperate marshes; Treasure: None
0
Stat Block:
Ochre Jelly: MOV Run 2 yd, Climb 2 yd, ATK Mediocre (7/4), #AT
1, ML Poor, AL Always neutral; Str Good, Dex n/a, Con Legendary+1, Int
n/a, Wis n/a, Cha n/a |
Full description: Ochre
Jelly Reference: SRD 3.5 MonstersO-R
Orc, 1st-Level Warrior
Poor Humanoid (Orc), Orc
Combat: Combat (damage 3, defense
1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:
Often chaotic evil
Str Great (Scale 0), Dex Mediocre, Con Fair, Int
Poor, Wis Terrible, Cha Terrible
Skills: Mediocre
Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60
ft., light sensitivity
Organization: Gang (2-4), squad (11-20 plus 2
3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150%
noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants,
and 3 7th-level captains)
Terrain: Temperate hills; Treasure:
Standard
0
Stat Block:
Orc, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/1), #AT
1, ML Poor, AL Often chaotic evil; Str Great, Dex Mediocre, Con Fair,
Int Poor, Wis Terrible, Cha Terrible |
Full description: Orc,
1st-Level Warrior Reference: SRD 3.5 MonstersO-R
Otyugh
Mediocre Aberration, Otyugh
Combat: Combat (damage 7,
defense 6), #AT 2
Move: Run 3 yd; Morale: Fair;
Alignment: Usually neutral
Str Mediocre (Scale 4), Dex Mediocre, Con Fair,
Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Poor Hide, Fair Listen, Fair Spellcraft
Gifts: Constrict 1d6,
disease, improved grab, Darkvision 60 ft., scent
Organization:
Solitary, pair, or cluster (3-4)
Terrain: Underground;
Treasure: Standard
0
Stat Block:
Otyugh: MOV Run 3 yd, ATK Mediocre (7/6), #AT 2, ML Fair, AL
Usually neutral; Str Mediocre, Dex Mediocre, Con Fair, Int n/a, Wis
Fair, Cha Terrible |
Full description: Otyugh
Reference: SRD 3.5 MonstersO-R
Owl
Poor Animal, Owl
Combat: Combat (damage -4, defense -2),
#AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Great, Con Mediocre, Int
n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great
Listen, Superb Move Silently, Fair Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Temperate forests;
Treasure:
0
Stat Block:
Owl: MOV Run 2 yd, Fly 7 yd, ATK Poor (-4/-2), #AT 1, ML
Mediocre, AL ; Str n/a, Dex Great, Con Mediocre, Int n/a, Wis Good,
Cha n/a |
Full description: Owl
Reference: SRD 3.5 MonstersAnimals
Owl, Giant
Mediocre Magical Beast, Owl, Giant
Combat: Combat (damage
7, defense 4), #AT 2
Move: Run 2 yd, Fly 12 yd; Morale:
Mediocre; Alignment: Usually neutral good
Str Superb (Scale 4), Dex Great, Con Fair, Int
Mediocre, Wis Good, Cha Mediocre
Skills: Mediocre
Combat, Superb Listen, Fair Move Silently, Good Spellcraft
Gifts:
Superior low-light vision
Organization: Solitary, pair, or company
(3-5)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Owl, Giant: MOV Run 2 yd, Fly 12 yd, ATK Mediocre (7/4), #AT 2,
ML Mediocre, AL Usually neutral good; Str Superb, Dex Great, Con Fair,
Int Mediocre, Wis Good, Cha Mediocre |
Full description: Owl,
Giant Reference: SRD 3.5 MonstersO-R
Owlbear
Mediocre Magical Beast, Owlbear
Combat: Combat (damage 7,
defense 4), #AT 2
Move: Run 5 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary (Scale 4), Dex Fair, Con Legendary,
Int n/a, Wis Fair, Cha Mediocre
Skills: Fair
Combat, Fair Listen, Fair Spellcraft
Gifts: Improved grab, Scent
Organization: Solitary, pair, or pack (3-8)
Terrain:
Temperate forests; Treasure: None
0
Stat Block:
Owlbear: MOV Run 5 yd, ATK Fair (7/4), #AT 2, ML Mediocre, AL
Always neutral; Str Legendary, Dex Fair, Con Legendary, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Owlbear
Reference: SRD 3.5 MonstersO-R
Pegasus
Mediocre Magical Beast, Pegasus
Combat: Combat (damage 7,
defense 4), #AT 2
Move: Run 10 yd, Fly 20 yd; Morale:
Mediocre; Alignment: Usually chaotic good
Str Superb (Scale 4), Dex Good, Con Great, Int
Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat,
Fair Magic, Mediocre Diplomacy, Fair Listen, Good Search, Fair Spellcraft
Gifts: Darkvision 60 ft., low-light vision, scent, spell-like
abilities
Organization: Solitary, pair, or herd (6-10)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Pegasus: MOV Run 10 yd, Fly 20 yd, ATK Mediocre (7/4), #AT 2,
ML Mediocre, AL Usually chaotic good; Str Superb, Dex Good, Con Great,
Int Mediocre, Wis Fair, Cha Fair |
Full description: Pegasus
Reference: SRD 3.5 MonstersO-R
Phantom Fungus
Mediocre Plant, Phantom Fungus
Combat: Combat (damage 3,
defense 2), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Always neutral
Str Good (Scale 0), Dex Mediocre, Con Great, Int
n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat,
Good Magic, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Low-light vision, plant traits, greater invisibility
Organization: Solitary
Terrain: Underground;
Treasure: None
0
Stat Block:
Phantom Fungus: MOV Run 3 yd, ATK Mediocre (3/2), #AT 1, ML
Poor, AL Always neutral; Str Good, Dex Mediocre, Con Great, Int n/a,
Wis Mediocre, Cha Poor |
Full description: Phantom
Fungus Reference: SRD 3.5 MonstersO-R
Phase Spider
Fair Magical Beast, Phase Spider
Combat: Combat (damage 7,
defense 4), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale:
Mediocre; Alignment: Always neutral
Str Great (Scale 4), Dex Great, Con Great, Int
Terrible, Wis Fair, Cha Mediocre
Skills: Fair Combat,
Great Magic, Good Climb, Good Move Silently, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., ethereal jaunt, low-light vision
Organization: Solitary or cluster (2-5)
Terrain: Warm
hills; Treasure: None
0
Stat Block:
Phase Spider: MOV Run 7 yd, Climb 3 yd, ATK Fair (7/4), #AT 1,
ML Mediocre, AL Always neutral; Str Great, Dex Great, Con Great, Int
Terrible, Wis Fair, Cha Mediocre |
Full description: Phase
Spider Reference: SRD 3.5 MonstersO-R
Phasm
Fair Aberration (Shapechanger), Phasm
Combat: Combat
(damage 1, defense 2), #AT 3
Move: Run 5 yd; Morale: Good;
Alignment: Usually chaotic neutral
Str Fair (Scale 0), Dex Good, Con Good, Int
Great, Wis Good, Cha Good
Skills: Good Combat, Great
Magic, Superb Bluff, Fair Climb, Good Diplomacy, Superb Disguise, Mediocre
Intimidate, Good Listen, Good Spellcraft, Fair Spot
Gifts: Alternate
form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.
Organization: Solitary
Terrain: Underground;
Treasure: Standard
0
Stat Block:
Phasm: MOV Run 5 yd, ATK Good (1/2), #AT 3, ML Good, AL Usually
chaotic neutral; Str Fair, Dex Good, Con Good, Int Great, Wis Good,
Cha Good |
Full description: Phasm
Reference: SRD 3.5 MonstersO-R
Phthisic
Fair Monstrous Humanoid (Psionic), Phthisic
Combat: Combat
(damage 7, defense 6), #AT 3
Move: Run 5 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Legendary+1 (Scale 4), Dex Fair, Con Legendary,
Int Mediocre, Wis Great, Cha Great
Skills: Fair
Combat, Good Listen, Fair Move Silently, Good Spellcraft
Gifts: Mind
feed, psi-like abilities, Damage reduction 10/magic, darkvision 60 ft.,
regeneration 5, cold resistance 10, scent
Organization: Solitary or
gang (2-4)
Terrain: Any; Treasure: Standard
0
Stat Block:
Phthisic: MOV Run 5 yd, ATK Fair (7/6), #AT 3, ML Fair, AL
Always chaotic evil; Str Legendary+1, Dex Fair, Con Legendary, Int
Mediocre, Wis Great, Cha Great |
Full description: Phthisic
Reference: SRD 3.5 PsionicMonsters
Aasimar, 1st-Level Warrior
Poor Outsider (Native), Planetouched
Combat: Combat (damage
3, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor;
Alignment: Usually good (any)
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Heal, Mediocre Listen, Mediocre 0, Mediocre Spellcraft
Gifts: Daylight, Darkvision 60 ft., acid resistance 5, cold
resistance 5, electricity resistance 5
Organization: Solitary, pair,
or team (3-4)
Terrain: Temperate plains; Treasure: Standard
0
Stat Block:
Aasimar, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (3/3),
#AT 1, ML Poor, AL Usually good (any); Str Fair, Dex Mediocre, Con
Fair, Int Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Aasimar,
1st-Level Warrior Reference: SRD 3.5 MonstersO-R
Tiefling, 1st-Level Warrior
Poor Outsider (Native), Planetouched
Combat: Combat (damage
3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually evil (any)
Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair,
Wis Poor, Cha Terrible
Skills: Mediocre Combat,
Mediocre Bluff, Fair Hide, Mediocre Move Silently, Mediocre Sense Motive
Gifts: Darkness, Darkvision 60 ft., cold resistance 5, electricity
resistance 5, fire resistance 5
Organization: Solitary, pair, or gang
(3-4)
Terrain: Temperate plains; Treasure: Standard
0
Stat Block:
Tiefling, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2),
#AT 1, ML Poor, AL Usually evil (any); Str Fair, Dex Fair, Con Fair,
Int Fair, Wis Poor, Cha Terrible |
Full description: Tiefling,
1st-Level Warrior Reference: SRD 3.5 MonstersO-R
Pony
Poor Animal, Pony
Combat: Combat (damage 1, defense 1), #AT
2
Move: Run 7 yd; Morale: Poor; Alignment:
Str Fair (Scale 0), Dex Fair, Con Fair, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair
Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary
Terrain: Temperate plains;
Treasure:
0
Stat Block:
Pony: MOV Run 7 yd, ATK Mediocre (1/1), #AT 2, ML Poor, AL ;
Str Fair, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Pony
Reference: SRD 3.5 MonstersAnimals
Pony, War
Poor Animal, Pony, War
Combat: Combat (damage 1, defense
1), #AT 2
Move: Run 7 yd; Morale: Poor; Alignment:
Str Good (Scale 0), Dex Fair, Con Good, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair
Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains;
Treasure:
0
Stat Block:
Pony, War: MOV Run 7 yd, ATK Mediocre (1/1), #AT 2, ML Poor, AL
; Str Good, Dex Fair, Con Good, Int n/a, Wis Mediocre, Cha n/a
|
Full description: Pony,
War Reference: SRD 3.5 MonstersAnimals
Porpoise
Poor Animal, Porpoise
Combat: Combat (damage 3, defense 1),
#AT 1
Move: Immobile, Swim 13 yd; Morale: Mediocre;
Alignment:
Str Mediocre (Scale 0), Dex Great, Con Fair, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Blindsight 120
ft., hold breath, low-light vision
Organization: Solitary, pair, or
school (3-20)
Terrain: Temperate aquatic; Treasure:
0
Stat Block:
Porpoise: MOV Immobile, Swim 13 yd, ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL ; Str Mediocre, Dex Great, Con Fair, Int n/a, Wis
Fair, Cha Terrible |
Full description: Porpoise
Reference: SRD 3.5 MonstersAnimals
Prismasaurus
Legendary+1 Magical Beast, Prismasaurus
Combat: Combat
(damage 22, defense 13), #AT 4
Move: Run 5 yd; Morale:
Legendary; Alignment: Always neutral
Str Legendary+6 (Scale 8), Dex Legendary+2, Con
Legendary+4, Int n/a, Wis Superb, Cha Mediocre
Skills: Legendary+9 Combat, Legendary+4 Listen, Legendary+4
Spellcraft
Gifts: Prismatic emanations, Immunities, prismatic blur,
spell resistance 38, damage reduction 10/-
Organization: Solitary or
pair
Terrain: Any sunny land; Treasure: None
0
Stat Block:
Prismasaurus: MOV Run 5 yd, ATK Legendary+9 (22/13), #AT 4, ML
Legendary, AL Always neutral; Str Legendary+6, Dex Legendary+2, Con
Legendary+4, Int n/a, Wis Superb, Cha Mediocre |
Full description: Prismasaurus
Reference: SRD 3.5 EpicMonsters(G-W)
Pseudodragon
Mediocre Dragon, Pseudodragon
Combat: Combat (damage -5,
defense -1), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale:
Mediocre; Alignment: Always neutral good
Str Terrible (Scale -6), Dex Good, Con Fair, Int
Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Diplomacy, Superb Hide, Fair Listen, Fair Ride, Fair Search,
Fair Spellcraft, Mediocre Spot
Gifts: Poison, Blindsense 60 ft.,
darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell
resistance 19, telepathy 60 ft.
Organization: Solitary, pair, or
clutch (3-5)
Terrain: Temperate forests; Treasure: None
0
Stat Block:
Pseudodragon: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (-5/-1),
#AT 2, ML Mediocre, AL Always neutral good; Str Terrible, Dex Good,
Con Fair, Int Mediocre, Wis Fair, Cha Mediocre |
Full description: Pseudodragon
Reference: SRD 3.5 MonstersO-R
Pseudonatural Troll
Legendary Outsider (Extraplanar), Pseudonatural Troll
Combat: Combat (damage 9, defense 9), #AT 5
Move: Run 10
yd; Morale: Fair; Alignment: Always chaotic evil
Str Legendary+12 (Scale 4), Dex Legendary+2, Con
Legendary+6, Int Terrible, Wis Superb, Cha Terrible
Skills: Mediocre Combat, Superb Magic, Legendary+1 Climb, Great Hide,
Legendary+4 Jump, Great Listen, Great Move Silently, Great Spellcraft
Gifts: Constant insight, improved grab, rend 4d8+25, rotting
constriction, Damage reduction 5/epic, spell resistance 30acid resistance 20,
electricity resistance 20, regeneration 5, scent, spell-like abilities,
darkvision 90 ft.
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: Standard
0
Stat Block:
Pseudonatural Troll: MOV Run 10 yd, ATK Mediocre (9/9), #AT 5,
ML Fair, AL Always chaotic evil; Str Legendary+12, Dex Legendary+2,
Con Legendary+6, Int Terrible, Wis Superb, Cha Terrible
|
Full description: Pseudonatural
Troll Reference: SRD 3.5 EpicMonsters(G-W)
Psicrystal
Poor Construct, Psicrystal
Combat: Combat (damage -9,
defense -5), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor;
Alignment: As master
Str n/a (Scale -9), Dex Good, Con n/a, Int
Terrible, Wis Mediocre, Cha Mediocre
Skills: Poor
Combat, Great Climb, Fair Listen, Fair Move Silently, Mediocre Ride, Fair
Spellcraft
Gifts: Construct traits, hardness 8, psicrystal granted
abilities (improved evasion, personality, self-propulsion, share powers,
sighted, telepathic link)
Organization: Solitary
Terrain:
Any; Treasure: None
0
Stat Block:
Psicrystal: MOV Run 5 yd, Climb 3 yd, ATK Poor (-9/-5), #AT 1,
ML Poor, AL As master; Str n/a, Dex Good, Con n/a, Int Terrible, Wis
Mediocre, Cha Mediocre |
Full description: Psicrystal
Reference: SRD 3.5 PsionicMonsters
Psion-Killer
Good Construct, Psion-Killer
Combat: Combat (damage 10,
defense 9), #AT 3
Move: Run 3 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+5 (Scale 4), Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Good
Combat
Gifts: Dispel psionics, Construct traits, damage reduction
10/adamantine, darkvision 60 ft., immunity to psionics, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any;
Treasure: None
0
Stat Block:
Psion-Killer: MOV Run 3 yd, ATK Good (10/9), #AT 3, ML Fair, AL
Always neutral; Str Legendary+5, Dex Mediocre, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Psion-Killer
Reference: SRD 3.5 PsionicMonsters
Puppeteer
Mediocre Magical Beast (Psionic), Puppeteer
Combat: Combat
(damage -11, defense -7), #AT 1
Move: Run 1 yd; Morale: Fair;
Alignment: Usually lawful evil
Str n/a (Scale -12), Dex Good, Con Mediocre, Int
Good, Wis Great, Cha Good
Skills: Mediocre Combat,
Legendary Hide, Fair Listen, Fair Search, Fair Spellcraft
Gifts:
Enthrall, psi-like abilities, Blindsight 60 ft., host protection, telepathy 20
ft.
Organization: Solitary or pack (2-8)
Terrain:
Underground; Treasure: None
0
Stat Block:
Puppeteer: MOV Run 1 yd, ATK Mediocre (-11/-7), #AT 1, ML Fair,
AL Usually lawful evil; Str n/a, Dex Good, Con Mediocre, Int Good, Wis
Great, Cha Good |
Full description: Puppeteer
Reference: SRD 3.5 PsionicMonsters
Puppeteer, Flesh Harrower
Mediocre Magical Beast (Psionic), Puppeteer
Combat: Combat
(damage 0, defense 0), #AT 3
Move: Run 3 yd; Morale: Mediocre;
Alignment: Always neutral
Str Good (Scale -3), Dex Great, Con Legendary,
Int Mediocre, Wis Fair, Cha Fair
Skills:
Mediocre Combat, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Psi-like abilities, Blindsight 60 ft., telepathy 20 ft.
Organization: Solitary or cluster (2-5)
Terrain:
Underground; Treasure: None
0
Stat Block:
Puppeteer, Flesh Harrower: MOV Run 3 yd, ATK Mediocre (0/0),
#AT 3, ML Mediocre, AL Always neutral; Str Good, Dex Great, Con
Legendary, Int Mediocre, Wis Fair, Cha Fair |
Full description: Puppeteer,
Flesh Harrower Reference: SRD 3.5 PsionicMonsters
Purple Worm
Good Magical Beast, Purple Worm
Combat: Combat (damage 17,
defense 13), #AT 4
Move: Run 3 yd, Swim 2 yd, Burrow 3 yd;
Morale: Mediocre; Alignment: Always neutral
Str Legendary+7 (Scale 12), Dex Terrible, Con
Legendary+2, Int n/a, Wis Poor, Cha Poor
Skills:
Great Combat, Superb Listen, Superb Survival
Gifts: Improved grab,
swallow whole, poison, Tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: No coins, 50% goods (stone
only), no items
0
Stat Block:
Purple Worm: MOV Run 3 yd, Swim 2 yd, Burrow 3 yd, ATK Great
(17/13), #AT 4, ML Mediocre, AL Always neutral; Str Legendary+7, Dex
Terrible, Con Legendary+2, Int n/a, Wis Poor, Cha Poor
|
Full description: Purple
Worm Reference: SRD 3.5 MonstersO-R
Rakshasa
Good Outsider (Native), Rakshasa
Combat: Combat (damage 2,
defense 4), #AT 2
Move: Run 7 yd; Morale: Fair;
Alignment: Always lawful evil
Str Fair (Scale 0), Dex Good, Con Great, Int
Fair, Wis Fair, Cha Great
Skills: Fair Combat, Fair
Magic (as Sorcerer), Superb Bluff, Fair Diplomacy, Superb Disguise, Fair
Intimidate, Great Listen, Great Move Silently, Great Perform, Good Search, Good
Sleight of Hand, Good Spellcraft
Gifts: Detect thoughts, spells,
Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell
resistance 27
Organization: Solitary
Terrain: Warm
marshes; Treasure: Standard coins; double goods; standard items
0
Stat Block:
Rakshasa: MOV Run 7 yd, ATK Fair (2/4), #AT 2, ML Fair, AL
Always lawful evil; Str Fair, Dex Good, Con Great, Int Fair, Wis Fair,
Cha Great |
Full description: Rakshasa
Reference: SRD 3.5 MonstersO-R
Rast
Fair Outsider (Extraplanar, Fire), Rast
Combat: Combat
(damage 2, defense 2), #AT 1
Move: Run 1 yd, Fly 10 yd;
Morale: Fair; Alignment: Usually neutral
Str Good (Scale 0), Dex Fair, Con Fair, Int n/a,
Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair Hide,
Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Paralyzing
gaze, improved grab, blood drain, Darkvision 60 ft., flight, immunity to fire,
vulnerability to cold
Organization: Solitary, pair, or cluster (3-6)
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Rast: MOV Run 1 yd, Fly 10 yd, ATK Mediocre (2/2), #AT 1, ML
Fair, AL Usually neutral; Str Good, Dex Fair, Con Fair, Int n/a, Wis
Fair, Cha Fair |
Full description: Rast
Reference: SRD 3.5 MonstersO-R
Rat
Poor Animal, Rat
Combat: Combat (damage -5, defense -3),
#AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good
Balance, Good Climb, Great Hide, Good Move Silently, Good Survival
Gifts: Low-light vision, scent
Organization: Plague
(10-100)
Terrain: Any; Treasure:
0
Stat Block:
Rat: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Poor (-5/-3), #AT
1, ML Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis
Fair, Cha n/a |
Full description: Rat
Reference: SRD 3.5 MonstersAnimals
Raven
Poor Animal, Raven
Combat: Combat (damage -5, defense -3),
#AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Good, Cha Terrible
Skills: Poor Combat,
Mediocre Listen, Fair Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Temperate forests;
Treasure:
0
Stat Block:
Raven: MOV Run 2 yd, Fly 7 yd, ATK Poor (-5/-3), #AT 1, ML
Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha
Terrible |
Full description: Raven
Reference: SRD 3.5 MonstersAnimals
Ravid
Fair Outsider (Extraplanar), Ravid
Combat: Combat (damage
3, defense 5), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale:
Mediocre; Alignment: Always neutral
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Terrible, Wis Fair, Cha Good
Skills: Mediocre Combat,
Superb Magic, Fair Escape Artist, Fair Hide, Fair Listen, Fair Move Silently,
Fair Spellcraft, Fair Spot, Use Magic DevicePoor
Gifts: Positive
energy lash, animate objects, Darkvision 60 ft., flight, immunity to fire
Organization: Solitary (1 plus at least 1 animated object)
Terrain: Positive Energy Plane; Treasure: None
0
Stat Block:
Ravid: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (3/5), #AT 2, ML
Mediocre, AL Always neutral; Str Fair, Dex Mediocre, Con Fair, Int
Terrible, Wis Fair, Cha Good |
Full description: Ravid
Reference: SRD 3.5 MonstersO-R
Remorhaz
Fair Magical Beast, Remorhaz
Combat: Combat (damage 13,
defense 9), #AT 2
Move: Run 5 yd, Burrow 3 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int n/a, Wis Fair, Cha Mediocre
Skills: Fair
Combat, Fair Listen, Fair Spellcraft
Gifts: Improved grab, swallow
whole, Darkvision 60 ft., heat, low-light vision, tremorsense 60 ft.
Organization: Solitary
Terrain: Cold desert;
Treasure: None
0
Stat Block:
Remorhaz: MOV Run 5 yd, Burrow 3 yd, ATK Fair (13/9), #AT 2, ML
Mediocre, AL Usually neutral; Str Legendary+3, Dex Fair, Con
Legendary, Int n/a, Wis Fair, Cha Mediocre |
Full description: Remorhaz
Reference: SRD 3.5 MonstersO-R
Rhinoceros
Mediocre Animal, Rhinoceros
Combat: Combat (damage 8,
defense 5), #AT 2
Move: Run 5 yd; Morale: Mediocre;
Alignment:
Str Legendary+3 (Scale 4), Dex Mediocre, Con Legendary,
Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat,
Great Listen, Mediocre Spellcraft
Gifts: Powerful charge, Low-light
vision
Organization: Solitary or herd (2-12)
Terrain: Warm
plains; Treasure:
0
Stat Block:
Rhinoceros: MOV Run 5 yd, ATK Fair (8/5), #AT 2, ML Mediocre,
AL ; Str Legendary+3, Dex Mediocre, Con Legendary, Int n/a, Wis Fair,
Cha n/a |
Full description: Rhinoceros
Reference: SRD 3.5 MonstersAnimals
Roc
Good Animal, Roc
Combat: Combat (damage 16, defense 12),
#AT 3
Move: Run 3 yd, Fly 13 yd; Morale: Good;
Alignment: Always neutral
Str Legendary+7 (Scale 12), Dex Good, Con Legendary+2,
Int n/a, Wis Fair, Cha Mediocre
Skills: Great
Combat, Poor Hide, Good Listen, Great Spellcraft
Gifts: Low-light
vision
Organization: Solitary or pair
Terrain: Warm
mountains; Treasure: None
0
Stat Block:
Roc: MOV Run 3 yd, Fly 13 yd, ATK Great (16/12), #AT 3, ML
Good, AL Always neutral; Str Legendary+7, Dex Good, Con Legendary+2,
Int n/a, Wis Fair, Cha Mediocre |
Full description: Roc
Reference: SRD 3.5 MonstersO-R
Roper
Good Magical Beast, Roper
Combat: Combat (damage 8, defense
9), #AT 7
Move: Run 2 yd; Morale: Fair; Alignment:
Usually chaotic evil
Str Superb (Scale 4), Dex Fair, Con Great, Int
Fair, Wis Great, Cha Fair
Skills: Good Combat, Good
Climb, Good Hide, Great Listen, Great Spellcraft
Gifts: Drag,
strands, weakness, Darkvision 60 ft., immunity to electricity, low-light vision,
cold resistance 10, spell resistance 30, vulnerability to fire
Organization: Solitary, pair, or cluster (3-6)
Terrain:
Underground; Treasure: No coins; 50% goods (stone only); no items
0
Stat Block:
Roper: MOV Run 2 yd, ATK Good (8/9), #AT 7, ML Fair, AL Usually
chaotic evil; Str Superb, Dex Fair, Con Great, Int Fair, Wis Great,
Cha Fair |
Full description: Roper
Reference: SRD 3.5 MonstersO-R
Ruin Swarm
Legendary Vermin (Swarm), Ruin Swarm
Combat: Combat (damage
2, defense -2), #AT 4
Move: Run 3 yd, Fly 15 yd, Climb 3 yd;
Morale: Legendary; Alignment: Always neutral
Str n/a (Scale -6), Dex Legendary+11, Con Legendary+5,
Int n/a, Wis Legendary+1, Cha Legendary+6
Skills: Legendary+4 Combat
Gifts: Blinding, distraction
(DC 45), Blindsense, fast healing 15, swarm traits, vermin traits
Organization: Solitary, cloud (2-4 swarms), or plague (5-8 swarms)
Terrain: Any; Treasure: None
0
Stat Block:
Ruin Swarm: MOV Run 3 yd, Fly 15 yd, Climb 3 yd, ATK
Legendary+4 (2/-2), #AT 4, ML Legendary, AL Always neutral; Str n/a,
Dex Legendary+11, Con Legendary+5, Int n/a, Wis Legendary+1, Cha
Legendary+6 |
Full description: Ruin
Swarm Reference: SRD 3.5 EpicMonsters(G-W)
Rust Monster
Mediocre Aberration, Rust Monster
Combat: Combat (damage 0,
defense 2), #AT 2
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral
Str Mediocre (Scale 0), Dex Great, Con Fair, Int
n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair
Listen, Fair Spellcraft
Gifts: Rust, Darkvision, scent
Organization: Solitary or pair
Terrain: Underground;
Treasure: None
0
Stat Block:
Rust Monster: MOV Run 7 yd, ATK Mediocre (0/2), #AT 2, ML Fair,
AL Always neutral; Str Mediocre, Dex Great, Con Fair, Int n/a, Wis
Fair, Cha Poor |
Full description: Rust
Monster Reference: SRD 3.5 MonstersO-R
Sahuagin
Mediocre Monstrous Humanoid (Aquatic), Sahuagin
Combat:
Combat (damage 3, defense 2), #AT 2
Move: Run 5 yd, Swim 10 yd;
Morale: Mediocre; Alignment: Usually lawful evil
Str Good (Scale 0), Dex Fair, Con Fair, Int Good,
Wis Fair, Cha Poor
Skills: Mediocre Combat, Mediocre
Handle Animal, Fair Hide, Fair Listen, Mediocre 0, Fair Spellcraft, Mediocre
Spot
Gifts: Blood frenzy, rake 1d4+1, Blindsense 30 ft., darkvision
60 ft., freshwater sensitivity, light blindness, speak with sharks, water
dependent
Organization: Solitary, pair, team (5-8), patrol (11-20
plus 1 3rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants
plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2
sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant
per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4
underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th
level plus 5-8 sharks)
Terrain: Warm aquatic; Treasure:
Standard
0
Stat Block:
Sahuagin: MOV Run 5 yd, Swim 10 yd, ATK Mediocre (3/2), #AT 2,
ML Mediocre, AL Usually lawful evil; Str Good, Dex Fair, Con Fair, Int
Good, Wis Fair, Cha Poor |
Full description: Sahuagin
Reference: SRD 3.5 MonstersS
Average Salamander
Fair Outsider (Extraplanar, Fire), Salamander
Combat:
Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd; Morale:
Fair; Alignment: Usually evil (any)
Str Good (Scale 0), Dex Fair, Con Good, Int Good,
Wis Good, Cha Fair
Skills: Good Combat, Great Magic,
Good Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Hide, Mediocre
Intimidate, Fair Listen, Good Move Silently, Good Ride, Fair Spellcraft
Gifts: Constrict 2d6+1 plus 1d6 fire, heat, improved grab, Damage
reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Organization: Solitary, pair, or cluster (3-5)
Terrain:
Elemental Plane of Fire; Treasure: Standard (nonflammables only)
0
Stat Block:
Average Salamander: MOV Run 3 yd, ATK Good (3/3), #AT 2, ML
Fair, AL Usually evil (any); Str Good, Dex Fair, Con Good, Int Good,
Wis Good, Cha Fair |
Full description: Average
Salamander Reference: SRD 3.5 MonstersS
Flamebrother Salamander
Mediocre Outsider (Extraplanar, Fire), Salamander
Combat:
Combat (damage 0, defense 2), #AT 2
Move: Run 3 yd; Morale:
Fair; Alignment: Usually evil (any)
Str Fair (Scale -3), Dex Fair, Con Good, Int
Good, Wis Good, Cha Fair
Skills: Mediocre Combat, Great
Magic, Good Hide, Good Listen, Fair Move Silently, Good Spellcraft
Gifts: Constrict 1d4 plus 1d6 fire, heat, improved grab, Darkvision
60 ft., immunity to fire, vulnerability to cold
Organization:
Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Fire;
Treasure: Standard (nonflammables only)
0
Stat Block:
Flamebrother Salamander: MOV Run 3 yd, ATK Mediocre (0/2), #AT
2, ML Fair, AL Usually evil (any); Str Fair, Dex Fair, Con Good, Int
Good, Wis Good, Cha Fair |
Full description: Flamebrother
Salamander Reference: SRD 3.5 MonstersS
Noble Salamander
Good Outsider (Extraplanar, Fire), Salamander
Combat:
Combat (damage 7, defense 6), #AT 3
Move: Run 3 yd; Morale:
Good; Alignment: Usually evil (any)
Str Legendary+1 (Scale 4), Dex Fair, Con Great,
Int Great, Wis Good, Cha Good
Skills: Great
Combat, Great Magic, Superb Bluff, Mediocre Diplomacy, Great Hide, Mediocre
Intimidate, Great Listen, Superb Move Silently, Great Spellcraft
Gifts: Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like
abilities, Damage reduction 15/magic, darkvision 60 ft., immunity to fire,
vulnerability to cold
Organization: Solitary, pair, or noble party
(9-14)
Terrain: Elemental Plane of Fire; Treasure: Double
standard (nonflammables only) and +3 longspear
0
Stat Block:
Noble Salamander: MOV Run 3 yd, ATK Great (7/6), #AT 3, ML
Good, AL Usually evil (any); Str Legendary+1, Dex Fair, Con Great, Int
Great, Wis Good, Cha Good |
Full description: Noble
Salamander Reference: SRD 3.5 MonstersS
Satyr
Mediocre Fey, Satyr
Combat: Combat (damage 3, defense 2),
#AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Usually
chaotic neutral
Str Mediocre (Scale 0), Dex Fair, Con Fair, Int
Fair, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good
Magic, Good Bluff, Mediocre Diplomacy, Mediocre Disguise, Great Hide, Mediocre
Intimidate, Great Listen, Great Move Silently, Good Perform, Great Spellcraft,
Mediocre Spot
Gifts: Pipes, Damage reduction 5/cold iron, low-light
vision
Organization: Solitary, pair, band (3-5), or troop (6-11)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Satyr: MOV Run 7 yd, ATK Mediocre (3/2), #AT 2, ML Fair, AL
Usually chaotic neutral; Str Mediocre, Dex Fair, Con Fair, Int Fair,
Wis Fair, Cha Fair |
Full description: Satyr
Reference: SRD 3.5 MonstersS
Sea Cat
Mediocre Magical Beast, Sea Cat
Combat: Combat (damage 7,
defense 6), #AT 3
Move: Run 2 yd, Swim 7 yd; Morale: Fair;
Alignment: Always neutral
Str Superb (Scale 4), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair
Listen, Fair Spellcraft, Good Survival
Gifts: Rend 2d6+6, Darkvision
60 ft., hold breath, low-light vision, scent
Organization: Solitary,
pair, or pride (5-12)
Terrain: Temperate aquatic; Treasure:
None
0
Stat Block:
Sea Cat: MOV Run 2 yd, Swim 7 yd, ATK Fair (7/6), #AT 3, ML
Fair, AL Always neutral; Str Superb, Dex Fair, Con Great, Int n/a, Wis
Fair, Cha Mediocre |
Full description: Sea
Cat Reference: SRD 3.5 MonstersS
Greater Shadow
Fair Undead (Incorporeal), Shadow
Combat: Combat (damage 0,
defense 0), #AT 1
Move: Immobile, Fly 7 yd; Morale: Fair;
Alignment: Always chaotic evil
Str n/a (Scale 0), Dex Good, Con n/a, Int
Terrible, Wis Fair, Cha Good
Skills: Mediocre Combat,
Great Hide, Good Listen, Fair Ride, Good Spellcraft
Gifts: Create
spawn, strength damage, Darkvision 60 ft., incorporeal traits, +2 turn
resistance, undead traits
Organization: Solitary
Terrain:
Any; Treasure: None
0
Stat Block:
Greater Shadow: MOV Immobile, Fly 7 yd, ATK Mediocre (0/0), #AT
1, ML Fair, AL Always chaotic evil; Str n/a, Dex Good, Con n/a, Int
Terrible, Wis Fair, Cha Good |
Full description: Greater
Shadow Reference: SRD 3.5 MonstersS
Shadow
Mediocre Undead (Incorporeal), Shadow
Combat: Combat
(damage 0, defense 0), #AT 1
Move: Immobile, Fly 7 yd; Morale:
Mediocre; Alignment: Always chaotic evil
Str n/a (Scale 0), Dex Good, Con n/a, Int
Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat,
Fair Hide, Fair Listen, Mediocre Ride, Fair Spellcraft
Gifts: Create
spawn, strength damage, Darkvision 60 ft., incorporeal traits, +2 turn
resistance, undead traits
Organization: Solitary, gang (2-5), or
swarm (6-11)
Terrain: Any; Treasure: None
0
Stat Block:
Shadow: MOV Immobile, Fly 7 yd, ATK Mediocre (0/0), #AT 1, ML
Mediocre, AL Always chaotic evil; Str n/a, Dex Good, Con n/a, Int
Terrible, Wis Fair, Cha Fair |
Full description: Shadow
Reference: SRD 3.5 MonstersS
Shadow Mastiff
Fair Outsider (Extraplanar), Shadow Mastiff
Combat: Combat
(damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Fair;
Alignment: Always neutral evil
Str Great (Scale 0), Dex Fair, Con Great, Int
n/a, Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair
Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Fair Spot
Gifts: Bay, trip, Darkvision 60 ft., shadow blend, scent
Organization: Solitary, pair, or pack (5-12)
Terrain:
Plane of Shadow; Treasure: None
0
Stat Block:
Shadow Mastiff: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML
Fair, AL Always neutral evil; Str Great, Dex Fair, Con Great, Int n/a,
Wis Fair, Cha Fair |
Full description: Shadow
Mastiff Reference: SRD 3.5 MonstersS
Shadow of the Void
Legendary+1 Undead (Cold, Incorporeal), Shadow of the Void
Combat: Combat (damage 8, defense 4), #AT 4
Move:
Immobile, Fly 10 yd; Morale: Legendary+1; Alignment: Always lawful
evil
Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int
Great, Wis Legendary+2, Cha Legendary+5
Skills: Superb
Combat, Legendary+5 Magic, Legendary+6 Diplomacy, Legendary+6 Hide, Legendary+6
Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+6 Search,
Legendary+6 Spellcraft
Gifts: Blightfire, create spawn, spell-like
abilities, Undead traits, incorporeal traits, turn resistance +6, cold subtype,
cold aura, spell resistance 36, damage reduction 10/epic
Organization: Solitary or gang (2-5)
Terrain: Any;
Treasure: None
0
Stat Block:
Shadow of the Void: MOV Immobile, Fly 10 yd, ATK Superb (8/4),
#AT 4, ML Legendary+1, AL Always lawful evil; Str n/a, Dex
Legendary+4, Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5
|
Full description: Shadow
of the Void Reference: SRD 3.5 EpicMonsters(G-W)
Shambling Mound
Fair Plant, Shambling Mound
Combat: Combat (damage 8,
defense 7), #AT 2
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre;
Alignment: Usually neutral
Str Legendary (Scale 4), Dex Mediocre, Con Great,
Int Terrible, Wis Mediocre, Cha Poor
Skills:
Fair Combat, Mediocre Hide, Fair Listen, Fair Move Silently
Gifts:
Improved grab, constrict 2d6+7, Darkvision 60 ft., immunity to electricity,
low-light vision, plant traits, fire resistance 10
Organization:
Solitary
Terrain: Temperate marshes; Treasure: 1/10th coins;
50% goods; 50% items
0
Stat Block:
Shambling Mound: MOV Run 3 yd, Swim 3 yd, ATK Fair (8/7), #AT
2, ML Mediocre, AL Usually neutral; Str Legendary, Dex Mediocre, Con
Great, Int Terrible, Wis Mediocre, Cha Poor |
Full description: Shambling
Mound Reference: SRD 3.5 MonstersS
Shape of Fire
Legendary+1 Undead (Fire, Incorporeal), Shape of Fire
Combat: Combat (damage 8, defense 4), #AT 4
Move:
Immobile, Fly 10 yd; Morale: Legendary+1; Alignment: Always lawful
evil
Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int
Great, Wis Legendary+2, Cha Legendary+5
Skills: Superb
Combat, Legendary Magic, Legendary+6 Diplomacy, Legendary+6 Hide, Legendary+6
Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+6 Search,
Legendary+6 Spellcraft
Gifts: Blazefire, create spawn, spell-like
abilities, Undead traits, incorporeal traits, turn resistance +6, fire subtype,
heat aura, spell resistance 36, damage reduction 10/epic
Organization: Solitary or gang (2-5)
Terrain: Any;
Treasure: None
0
Stat Block:
Shape of Fire: MOV Immobile, Fly 10 yd, ATK Superb (8/4), #AT
4, ML Legendary+1, AL Always lawful evil; Str n/a, Dex Legendary+4,
Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5 |
Full description: Shape
of Fire Reference: SRD 3.5 EpicMonsters(G-W)
Shark, Huge
Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 12,
defense 8), #AT 2
Move: Immobile, Swim 10 yd; Morale:
Mediocre; Alignment:
Str Legendary (Scale 8), Dex Good, Con Good, Int
n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Good
Listen, Good Spellcraft, Great Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:
0
Stat Block:
Shark, Huge: MOV Immobile, Swim 10 yd, ATK Fair (12/8), #AT 2,
ML Mediocre, AL ; Str Legendary, Dex Good, Con Good, Int n/a, Wis
Fair, Cha n/a |
Full description: Shark,
Huge Reference: SRD 3.5 MonstersAnimals
Shark, Large
Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 7,
defense 4), #AT 1
Move: Immobile, Swim 10 yd; Morale:
Mediocre; Alignment:
Str Great (Scale 4), Dex Good, Con Fair, Int n/a,
Wis Fair, Cha n/a
Skills: Fair Combat, Fair Listen,
Fair Spellcraft, Good Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:
0
Stat Block:
Shark, Large: MOV Immobile, Swim 10 yd, ATK Fair (7/4), #AT 1,
ML Mediocre, AL ; Str Great, Dex Good, Con Fair, Int n/a, Wis Fair,
Cha n/a |
Full description: Shark,
Large Reference: SRD 3.5 MonstersAnimals
Shark, Medium
Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Immobile, Swim 10 yd; Morale:
Mediocre; Alignment:
Str Fair (Scale 0), Dex Good, Con Fair, Int n/a,
Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen,
Fair Spellcraft, Good Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:
0
Stat Block:
Shark, Medium: MOV Immobile, Swim 10 yd, ATK Mediocre (3/1),
#AT 1, ML Mediocre, AL ; Str Fair, Dex Good, Con Fair, Int n/a, Wis
Fair, Cha n/a |
Full description: Shark,
Medium Reference: SRD 3.5 MonstersAnimals
Shield Guardian
Fair Construct, Shield Guardian
Combat: Combat (damage 7,
defense 9), #AT 3
Move: Run 5 yd; Morale: Fair;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Good
Combat
Gifts: Construct traits, darkvision 60 ft., fast healing 5,
find master, guard, low-light vision, shield other, spell storing
Organization: Solitary
Terrain: Any; Treasure: None
0
Stat Block:
Shield Guardian: MOV Run 5 yd, ATK Good (7/9), #AT 3, ML Fair,
AL Always neutral; Str Legendary+1, Dex Mediocre, Con n/a, Int n/a,
Wis Mediocre, Cha n/a |
Full description: Shield
Guardian Reference: SRD 3.5 MonstersS
Shocker Lizard
Mediocre Magical Beast, Shocker Lizard
Combat: Combat
(damage -1, defense 0), #AT 1
Move: Run 7 yd, Swim 3 yd, Climb 3 yd;
Morale: Mediocre; Alignment: Always neutral
Str Mediocre (Scale -3), Dex Good, Con Fair, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Good Climb, Good Hide, Fair Jump, Mediocre Listen, Mediocre Spellcraft, Good
Survival
Gifts: Stunning shock, lethal shock, Darkvision 60 ft.,
electricity sense, immunity to electricity, low-light vision
Organization: Solitary, pair, clutch (3-5), or colony (6-11)
Terrain: Warm marshes; Treasure: 1/10 coins; 50% goods; 50%
items
0
Stat Block:
Shocker Lizard: MOV Run 7 yd, Swim 3 yd, Climb 3 yd, ATK
Mediocre (-1/0), #AT 1, ML Mediocre, AL Always neutral; Str Mediocre,
Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible |
Full description: Shocker
Lizard Reference: SRD 3.5 MonstersS
Sirrush
Legendary Magical Beast, Sirrush
Combat: Combat (damage 8,
defense 9), #AT 5
Move: Run 15 yd; Morale: Legendary+1;
Alignment: Usually chaotic neutral
Str Legendary+11 (Scale 4), Dex Legendary+10, Con
Legendary+12, Int Legendary, Wis Legendary+9, Cha
Legendary+4
Skills: Legendary+4 Combat, Legendary+9 Climb,
Legendary+9 Hide, Legendary+15 Jump, Legendary+9 Listen, Legendary+9 Move
Silently, Legendary+9 Spellcraft, Legendary+9 Spot
Gifts: Pounce,
stunning roar, Blindsight 300 ft., damage reduction 10/epic, darkvision 60 ft.,
fast healing 20, low-light vision, spell resistance 39, scent; acid resistance
10, cold resistance 10, electricity resistance 10, fire resistance 10, sonic
resistance 10
Organization: Solitary, pair, or pack (4-9 sirrushes
and 1-2 three-headed sirrushes)
Terrain: Any; Treasure:
Standard
0
Stat Block:
Sirrush: MOV Run 15 yd, ATK Legendary+4 (8/9), #AT 5, ML
Legendary+1, AL Usually chaotic neutral; Str Legendary+11, Dex
Legendary+10, Con Legendary+12, Int Legendary, Wis Legendary+9, Cha
Legendary+4 |
Full description: Sirrush
Reference: SRD 3.5 EpicMonsters(G-W)
Three-Headed Sirrush
Legendary+1 Magical Beast, Sirrush
Combat: Combat (damage
10, defense 9), #AT 7
Move: Run 20 yd; Morale: Legendary+3;
Alignment: Usually chaotic neutral
Str Legendary+13 (Scale 4), Dex Legendary+12, Con
Legendary+14, Int Legendary+3, Wis Legendary+11, Cha
Legendary+6
Skills: Legendary+6 Combat, Legendary+11 Balance,
Legendary+11 Climb, Legendary+11 Hide, Legendary+9 Intimidate, Good Jump,
Legendary+10 Listen, Legendary+11 Move Silently, Legendary+8 Ride, Legendary+10
Spellcraft, Legendary+10 Spot
Gifts: Pounce, stunning roar,
Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing
25, low-light vision, spell resistance 42, scent; acid resistance 15, cold
resistance 15, electricity resistance 15, fire resistance 15, sonic resistance
15
Organization: Solitary, pair, or pack (1-2 three-headed sirrushes
and 4-9 sirrushes).
Terrain: Any; Treasure: Standard
0
Stat Block:
Three-Headed Sirrush: MOV Run 20 yd, ATK Legendary+6 (10/9),
#AT 7, ML Legendary+3, AL Usually chaotic neutral; Str Legendary+13,
Dex Legendary+12, Con Legendary+14, Int Legendary+3, Wis Legendary+11, Cha
Legendary+6 |
Full description: Three-Headed
Sirrush Reference: SRD 3.5 EpicMonsters(G-W)
Advanced Megaraptor Skeleton
Fair Undead, Skeleton
Combat: Combat (damage 13, defense
8), #AT 4
Move: Run 10 yd; Morale: Fair; Alignment:
Always neutral evil
Str Legendary (Scale 8), Dex Great, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, undead traits
Organization: Any
Terrain: Warm
forests; Treasure: None
0
Stat Block:
Advanced Megaraptor Skeleton: MOV Run 10 yd, ATK Fair (13/8),
#AT 4, ML Fair, AL Always neutral evil; Str Legendary, Dex Great, Con
n/a, Int n/a, Wis Mediocre, Cha n/a |
Full description: Advanced
Megaraptor Skeleton Reference: SRD 3.5 MonstersS
Chimera Skeleton
Mediocre Undead, Skeleton
Combat: Combat (damage 8, defense
4), #AT 5
Move: Run 5 yd; Morale: Fair; Alignment:
Always neutral evil
Str Superb (Scale 4), Dex Good, Con n/a, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, undead traits
Organization: Any
Terrain: Temperate
hills; Treasure: None
0
Stat Block:
Chimera Skeleton: MOV Run 5 yd, ATK Mediocre (8/4), #AT 5, ML
Fair, AL Always neutral evil; Str Superb, Dex Good, Con n/a, Int n/a,
Wis Mediocre, Cha n/a |
Full description: Chimera
Skeleton Reference: SRD 3.5 MonstersS
Cloud Giant Skeleton
Fair Undead, Skeleton
Combat: Combat (damage 15, defense
8), #AT 2
Move: Run 8 yd; Morale: Good; Alignment:
Always neutral evil
Str Legendary+7 (Scale 8), Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, oversize weapon, undead traits
Organization: Any
Terrain: Temperate mountains; Treasure: None
0
Stat Block:
Cloud Giant Skeleton: MOV Run 8 yd, ATK Fair (15/8), #AT 2, ML
Good, AL Always neutral evil; Str Legendary+7, Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Cloud
Giant Skeleton Reference: SRD 3.5 MonstersS
Ettin Skeleton
Fair Undead, Skeleton
Combat: Combat (damage 8, defense 4),
#AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always
neutral evil
Str Legendary+1 (Scale 4), Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Fair
Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft.,
darkvision 60 ft., immunity to cold, superior twoweapon
Organization:
Any
Terrain: Cold hills; Treasure: None
0
Stat Block:
Ettin Skeleton: MOV Run 7 yd, ATK Fair (8/4), #AT 2, ML Fair,
AL Always neutral evil; Str Legendary+1, Dex Mediocre, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Ettin
Skeleton Reference: SRD 3.5 MonstersS
Human Warrior Skeleton
Poor Undead, Skeleton
Combat: Combat (damage 3, defense 2),
#AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Fair (Scale 0), Dex Fair, Con n/a, Int n/a,
Wis Mediocre, Cha n/a
Skills: Poor Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, undead traits
Organization: Any
Terrain: Temperate
plains; Treasure: None
0
Stat Block:
Human Warrior Skeleton: MOV Run 5 yd, ATK Poor (3/2), #AT 2, ML
Mediocre, AL Always neutral evil; Str Fair, Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Human
Warrior Skeleton Reference: SRD 3.5 MonstersS
Owlbear Skeleton
Mediocre Undead, Skeleton
Combat: Combat (damage 7, defense
4), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Legendary (Scale 4), Dex Good, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, undead traits
Organization: Any
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Owlbear Skeleton: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML
Mediocre, AL Always neutral evil; Str Legendary, Dex Good, Con n/a,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Owlbear
Skeleton Reference: SRD 3.5 MonstersS
Troll Skeleton
Mediocre Undead, Skeleton
Combat: Combat (damage 7, defense
4), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment:
Always neutral evil
Str Legendary+1 (Scale 4), Dex Great, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre
Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft.,
immunity to cold, undead traits
Organization: Any
Terrain:
Cold mountains; Treasure: None
0
Stat Block:
Troll Skeleton: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML
Fair, AL Always neutral evil; Str Legendary+1, Dex Great, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Troll
Skeleton Reference: SRD 3.5 MonstersS
Wolf Skeleton
Mediocre Undead, Skeleton
Combat: Combat (damage 3, defense
1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Fair (Scale 0), Dex Great, Con n/a, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold, undead traits
Organization: Any
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Wolf Skeleton: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML
Mediocre, AL Always neutral evil; Str Fair, Dex Great, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Wolf
Skeleton Reference: SRD 3.5 MonstersS
Young Adult Red Dragon Skeleton
Fair Undead (Fire), Skeleton
Combat: Combat (damage 13,
defense 8), #AT 6
Move: Run 7 yd; Morale: Fair;
Alignment: Always neutral evil
Str Legendary+5 (Scale 8), Dex Fair, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to
cold and fire, undead traits
Organization: Any
Terrain:
Warm mountains; Treasure: None
0
Stat Block:
Young Adult Red Dragon Skeleton: MOV Run 7 yd, ATK Good (13/8),
#AT 6, ML Fair, AL Always neutral evil; Str Legendary+5, Dex Fair, Con
n/a, Int n/a, Wis Mediocre, Cha n/a |
Full description: Young
Adult Red Dragon Skeleton Reference: SRD 3.5 MonstersS
Skum
Mediocre Aberration (Aquatic), Skum
Combat: Combat (damage
4, defense 1), #AT 3
Move: Run 3 yd, Swim 7 yd; Morale:
Mediocre; Alignment: Usually lawful evil
Str Superb (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Mediocre, Cha Terrible
Skills: Mediocre
Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good
Survival
Gifts: Rake 1d6+2, Darkvision 60 ft., amphibious
Organization: Brood (2-5) or pack (6-15)
Terrain:
Underground; Treasure: None
0
Stat Block:
Skum: MOV Run 3 yd, Swim 7 yd, ATK Mediocre (4/1), #AT 3, ML
Mediocre, AL Usually lawful evil; Str Superb, Dex Fair, Con Fair, Int
Mediocre, Wis Mediocre, Cha Terrible |
Full description: Skum
Reference: SRD 3.5 MonstersS
Constrictor Snake
Mediocre Animal, Snake
Combat: Combat (damage 1, defense
1), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Great (Scale 0), Dex Great, Con Fair, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good
Balance, Great Climb, Good Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Constrict 1d3+4, improved grab, Scent
Organization:
Solitary
Terrain: Warm forests; Treasure:
0
Stat Block:
Constrictor Snake: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Mediocre (1/1), #AT 1, ML Mediocre, AL ; Str Great, Dex Great, Con
Fair, Int n/a, Wis Fair, Cha n/a |
Full description: Constrictor
Snake Reference: SRD 3.5 MonstersAnimals
Constrictor Snake, Giant
Fair Animal, Snake
Combat: Combat (damage 11, defense 8),
#AT 2
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str Legendary+2 (Scale 8), Dex Great, Con Fair,
Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat,
Good Balance, Superb Climb, Good Hide, Good Listen, Good Spellcraft, Great
Survival
Gifts: Constrict 1d8+10, improved grab, Scent
Organization: Solitary
Terrain: Warm forests;
Treasure:
0
Stat Block:
Constrictor Snake, Giant: MOV Run 3 yd, Swim 3 yd, Climb 3 yd,
ATK Fair (11/8), #AT 2, ML Mediocre, AL ; Str Legendary+2, Dex Great,
Con Fair, Int n/a, Wis Fair, Cha n/a |
Full description: Constrictor
Snake, Giant Reference: SRD 3.5 MonstersAnimals
Snake, Huge Viper
Mediocre Animal, Snake
Combat: Combat (damage 11, defense
8), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Great (Scale 8), Dex Good, Con Fair, Int n/a,
Wis Fair, Cha n/a
Skills: Mediocre Combat, Good
Balance, Good Climb, Mediocre Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:
0
Stat Block:
Snake, Huge Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Mediocre (11/8), #AT 1, ML Mediocre, AL ; Str Great, Dex Good, Con
Fair, Int n/a, Wis Fair, Cha n/a |
Full description: Snake,
Huge Viper Reference: SRD 3.5 MonstersAnimals
Snake, Large Viper
Mediocre Animal, Snake
Combat: Combat (damage 6, defense
4), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Mediocre (Scale 4), Dex Great, Con Mediocre,
Int n/a, Wis Fair, Cha n/a
Skills: Mediocre
Combat, Good Balance, Good Climb, Fair Hide, Fair Listen, Fair Spellcraft, Fair
Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:
0
Stat Block:
Snake, Large Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Mediocre (6/4), #AT 1, ML Mediocre, AL ; Str Mediocre, Dex Great, Con
Mediocre, Int n/a, Wis Fair, Cha n/a |
Full description: Snake,
Large Viper Reference: SRD 3.5 MonstersAnimals
Snake, Medium Viper
Mediocre Animal, Snake
Combat: Combat (damage 2, defense
1), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment:
Str Poor (Scale 0), Dex Great, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good
Balance, Good Climb, Good Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:
0
Stat Block:
Snake, Medium Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Mediocre (2/1), #AT 1, ML Mediocre, AL ; Str Poor, Dex Great, Con
Mediocre, Int n/a, Wis Fair, Cha n/a |
Full description: Snake,
Medium Viper Reference: SRD 3.5 MonstersAnimals
Snake, Small Viper
Poor Animal, Snake
Combat: Combat (damage -2, defense 0),
#AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str Terrible (Scale -3), Dex Great, Con Mediocre,
Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat,
Good Balance, Good Climb, Good Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:
0
Stat Block:
Snake, Small Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Poor (-2/0), #AT 1, ML Mediocre, AL ; Str Terrible, Dex Great, Con
Mediocre, Int n/a, Wis Fair, Cha n/a |
Full description: Snake,
Small Viper Reference: SRD 3.5 MonstersAnimals
Snake, Tiny Viper
Poor Animal, Snake
Combat: Combat (damage -6, defense -2),
#AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Great, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good
Balance, Good Climb, Great Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:
0
Stat Block:
Snake, Tiny Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK
Poor (-6/-2), #AT 1, ML Mediocre, AL ; Str n/a, Dex Great, Con
Mediocre, Int n/a, Wis Fair, Cha n/a |
Full description: Snake,
Tiny Viper Reference: SRD 3.5 MonstersAnimals
Spectre
Fair Undead (Incorporeal), Spectre
Combat: Combat (damage
3, defense 0), #AT 1
Move: Run 7 yd, Fly 13 yd; Morale: Fair;
Alignment: Always lawful evil
Str n/a (Scale 0), Dex Great, Con n/a, Int Good,
Wis Good, Cha Good
Skills: Mediocre Combat, Great Hide,
Good Intimidate, Great Listen, Good Ride, Great Spellcraft, Mediocre Spot
Gifts: Energy drain, create spawn, Darkvision 60 ft., incorporeal
traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural
aura
Organization: Solitary, gang (2-4), or swarm (6-11)
Terrain: Any land and underground; Treasure: None
0
Stat Block:
Spectre: MOV Run 7 yd, Fly 13 yd, ATK Mediocre (3/0), #AT 1, ML
Fair, AL Always lawful evil; Str n/a, Dex Great, Con n/a, Int Good,
Wis Good, Cha Good |
Full description: Spectre
Reference: SRD 3.5 MonstersS
Androsphinx
Good Magical Beast, Sphinx
Combat: Combat (damage 7,
defense 8), #AT 3
Move: Run 8 yd, Fly 13 yd; Morale: Fair;
Alignment: Always chaotic good
Str Legendary+2 (Scale 4), Dex Mediocre, Con Superb,
Int Great, Wis Great, Cha Great
Skills: Good
Combat, Fair Magic (as Cleric), Superb Intimidate, Superb Listen, Superb
Spellcraft, Superb Spot
Gifts: Pounce, rake 2d4+3, roar, spells,
Darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Warm deserts; Treasure: Standard
0
Stat Block:
Androsphinx: MOV Run 8 yd, Fly 13 yd, ATK Good (7/8), #AT 3, ML
Fair, AL Always chaotic good; Str Legendary+2, Dex Mediocre, Con
Superb, Int Great, Wis Great, Cha Great |
Full description: Androsphinx
Reference: SRD 3.5 MonstersS
Criosphinx
Fair Magical Beast, Sphinx
Combat: Combat (damage 8,
defense 7), #AT 3
Move: Run 5 yd, Fly 10 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Mediocre, Con Great,
Int Mediocre, Wis Mediocre, Cha Mediocre
Skills:
Good Combat, Fair Intimidate, Good Listen, Mediocre Spellcraft
Gifts:
Pounce, rake 1d6+3, Darkvision 60 ft., low-light vision
Organization:
Solitary
Terrain: Warm deserts; Treasure: Standard
0
Stat Block:
Criosphinx: MOV Run 5 yd, Fly 10 yd, ATK Good (8/7), #AT 3, ML
Mediocre, AL Always neutral; Str Legendary+1, Dex Mediocre, Con Great,
Int Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Criosphinx
Reference: SRD 3.5 MonstersS
Gynosphinx
Fair Magical Beast, Sphinx
Combat: Combat (damage 7,
defense 7), #AT 2
Move: Run 7 yd, Fly 10 yd; Morale: Fair;
Alignment: Always neutral
Str Superb (Scale 4), Dex Fair, Con Fair, Int
Superb, Wis Superb, Cha Superb
Skills: Fair Combat,
Great Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Intimidate,
Superb Listen, Great Search, Superb Spellcraft
Gifts: Pounce, rake
1d6+2, spell-like abilities, Darkvision 60 ft., low-light vision
Organization: Solitary or covey (2-4)
Terrain: Warm
deserts; Treasure: Double standard
0
Stat Block:
Gynosphinx: MOV Run 7 yd, Fly 10 yd, ATK Fair (7/7), #AT 2, ML
Fair, AL Always neutral; Str Superb, Dex Fair, Con Fair, Int Superb,
Wis Superb, Cha Superb |
Full description: Gynosphinx
Reference: SRD 3.5 MonstersS
Hieracosphinx
Fair Magical Beast, Sphinx
Combat: Combat (damage 8,
defense 6), #AT 3
Move: Run 5 yd, Fly 15 yd; Morale: Fair;
Alignment: Always chaotic evil
Str Legendary (Scale 4), Dex Good, Con Good, Int
Terrible, Wis Good, Cha Mediocre
Skills: Good Combat,
Good Listen, Great Spellcraft
Gifts: Pounce, rake 1d6+2, Darkvision
60 ft., low-light vision
Organization: Solitary, pair, or flock (4-7)
Terrain: Warm deserts; Treasure: None
0
Stat Block:
Hieracosphinx: MOV Run 5 yd, Fly 15 yd, ATK Good (8/6), #AT 3,
ML Fair, AL Always chaotic evil; Str Legendary, Dex Good, Con Good,
Int Terrible, Wis Good, Cha Mediocre |
Full description: Hieracosphinx
Reference: SRD 3.5 MonstersS
Spider Eater
Fair Magical Beast, Spider Eater
Combat: Combat (damage 7,
defense 4), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Mediocre;
Alignment: Always neutral
Str Legendary (Scale 4), Dex Fair, Con Legendary,
Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Good Magic, Good Listen, Good Spellcraft
Gifts: Implant,
poison, Darkvision 60 ft., freedom of movement, low-light vision, scent
Organization: Solitary
Terrain: Temperate forests;
Treasure: None
0
Stat Block:
Spider Eater: MOV Run 5 yd, Fly 10 yd, ATK Mediocre (7/4), #AT
2, ML Mediocre, AL Always neutral; Str Legendary, Dex Fair, Con
Legendary, Int n/a, Wis Fair, Cha Mediocre |
Full description: Spider
Eater Reference: SRD 3.5 MonstersS
Grig
Mediocre Fey, Sprite
Combat: Combat (damage -5, defense
-2), #AT 1
Move: Run 3 yd, Fly 7 yd; Morale: Mediocre;
Alignment: Always neutral good
Str n/a (Scale -6), Dex Superb, Con Fair, Int
Mediocre, Wis Fair, Cha Good
Skills: Poor Combat, Good
Magic, Fair Escape Artist, Great Hide, Mediocre Jump, Mediocre Listen, Fair Move
Silently, Fair Perform, Mediocre Ride, Mediocre Spellcraft
Gifts:
Spell-like abilities, fiddle, Damage reduction 5/cold iron, low-light vision,
spell resistance 17
Organization: Gang (2-4), band (6-11), or tribe
(20-80)
Terrain: Temperate forests; Treasure: No coins; 50%
goods; 50% items
0
Stat Block:
Grig: MOV Run 3 yd, Fly 7 yd, ATK Poor (-5/-2), #AT 1, ML
Mediocre, AL Always neutral good; Str n/a, Dex Superb, Con Fair, Int
Mediocre, Wis Fair, Cha Good |
Full description: Grig
Reference: SRD 3.5 MonstersS
Nixie
Mediocre Fey (Aquatic), Sprite
Combat: Combat (damage -1,
defense -2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale:
Mediocre; Alignment: Always neutral
Str Terrible (Scale -3), Dex Great, Con Mediocre,
Int Fair, Wis Fair, Cha Superb
Skills: Poor
Combat, Mediocre Magic, Fair Bluff, Fair Escape Artist, Fair Handle Animal, Fair
Hide, Fair Listen, Fair Perform, Mediocre Ride, Fair Search, Fair Spellcraft,
Fair Survival
Gifts: Charm person, Amphibious, damage reduction
5/cold iron, low-light vision, spell resistance 16, water breathing, wild
empathy
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Terrain: Temperate aquatic; Treasure: No coins; 50% goods
(metal or stone only); 50% items (no scrolls)
0
Stat Block:
Nixie: MOV Run 3 yd, Swim 5 yd, ATK Poor (-1/-2), #AT 1, ML
Mediocre, AL Always neutral; Str Terrible, Dex Great, Con Mediocre,
Int Fair, Wis Fair, Cha Superb |
Full description: Nixie
Reference: SRD 3.5 MonstersS
Pixie
Mediocre Fey, Sprite
Combat: Combat (damage -1, defense
-1), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre;
Alignment: Always neutral good
Str Terrible (Scale -3), Dex Superb, Con Mediocre,
Int Great, Wis Good, Cha Great
Skills: Poor
Combat, Fair Magic, Fair Bluff, Fair Escape Artist, Fair Hide, Fair Listen, Fair
Move Silently, Fair 0, Good Ride, Fair Search, Fair Spellcraft
Gifts:
Spell-like abilities, special arrows, Damage reduction 10/cold iron, greater
invisibility, low-light vision, spell resistance 15
Organization:
Gang (2-4), band (6-11), or tribe (20-80)
Terrain: Temperate forests;
Treasure: No coins; 50% goods; 50% items
0
Stat Block:
Pixie: MOV Run 3 yd, Fly 10 yd, ATK Poor (-1/-1), #AT 1, ML
Mediocre, AL Always neutral good; Str Terrible, Dex Superb, Con
Mediocre, Int Great, Wis Good, Cha Great |
Full description: Pixie
Reference: SRD 3.5 MonstersS
Squid
Mediocre Animal (Aquatic), Squid
Combat: Combat (damage 0,
defense 1), #AT 11
Move: Immobile, Swim 10 yd; Morale:
Mediocre; Alignment:
Str Good (Scale 0), Dex Great, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair
Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Ink
cloud, jet, low-light vision
Organization: Solitary or school (6-11)
Terrain: Temperate aquatic; Treasure:
0
Stat Block:
Squid: MOV Immobile, Swim 10 yd, ATK Mediocre (0/1), #AT 11, ML
Mediocre, AL ; Str Good, Dex Great, Con Mediocre, Int n/a, Wis Fair,
Cha n/a |
Full description: Squid
Reference: SRD 3.5 MonstersAnimals
Squid, Giant
Good Animal (Aquatic), Squid, Giant
Combat: Combat (damage
11, defense 8), #AT 11
Move: Immobile, Swim 13 yd; Morale:
Fair; Alignment:
Str Legendary+3 (Scale 8), Dex Great, Con Fair,
Int n/a, Wis Fair, Cha n/a
Skills: Good Combat,
Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 1d6+8,
improved grab, Ink cloud, jet, low-light vision
Organization:
Solitary
Terrain: Temperate aquatic; Treasure:
0
Stat Block:
Squid, Giant: MOV Immobile, Swim 13 yd, ATK Good (11/8), #AT
11, ML Fair, AL ; Str Legendary+3, Dex Great, Con Fair, Int n/a, Wis
Fair, Cha n/a |
Full description: Squid,
Giant Reference: SRD 3.5 MonstersAnimals
Stirge
Poor Magical Beast, Stirge
Combat: Combat (damage -6,
defense -3), #AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str n/a (Scale -6), Dex Superb, Con Mediocre, Int
n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Great Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Attach, blood
drain, Darkvision 60 ft., low-light vision
Organization: Colony
(2-4), flock (5-8), or storm (9-14)
Terrain: Warm marshes;
Treasure: None
0
Stat Block:
Stirge: MOV Run 2 yd, Fly 7 yd, ATK Mediocre (-6/-3), #AT 1, ML
Mediocre, AL Always neutral; Str n/a, Dex Superb, Con Mediocre, Int
n/a, Wis Fair, Cha Terrible |
Full description: Stirge
Reference: SRD 3.5 MonstersS
Bat Swarm
Mediocre Animal (Swarm), Swarm
Combat: Combat (damage -6,
defense -5), #AT 1
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre;
Alignment: Always neutral
Str n/a (Scale -9), Dex Good, Con Mediocre, Int
n/a, Wis Good, Cha n/a
Skills: Mediocre Combat, Good
Listen, Good Spellcraft
Gifts: Distraction, wounding, Blindsense 20
ft., half damage from slashing and piercing, low-light vision, swarm traits
Organization: Solitary, flight (2-4 swarms), or colony (11-20 swarms)
Terrain: Temperate deserts; Treasure: None
0
Stat Block:
Bat Swarm: MOV Run 1 yd, Fly 7 yd, ATK Mediocre (-6/-5), #AT 1,
ML Mediocre, AL Always neutral; Str n/a, Dex Good, Con Mediocre, Int
n/a, Wis Good, Cha n/a |
Full description: Bat
Swarm Reference: SRD 3.5 MonstersS
Centipede Swarm
Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -5,
defense -5), #AT 2
Move: Run 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment: Always neutral
Str n/a (Scale -9), Dex Superb, Con Poor, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat, Good
Climb, Mediocre Spellcraft
Gifts: Distraction, poison, Darkvision 60
ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Organization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Terrain: Underground; Treasure: None
0
Stat Block:
Centipede Swarm: MOV Run 3 yd, Climb 3 yd, ATK Fair (-5/-5),
#AT 2, ML Mediocre, AL Always neutral; Str n/a, Dex Superb, Con Poor,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Centipede
Swarm Reference: SRD 3.5 MonstersS
Hellwasp Swarm
Fair Magical Beast (Extraplanar, Evil, Swarm), Swarm
Combat: Combat (damage -3, defense -5), #AT 3
Move: Run 1
yd, Fly 7 yd; Morale: Fair; Alignment: Always lawful evil
Str n/a (Scale -9), Dex Legendary+1, Con Good,
Int Terrible, Wis Fair, Cha Poor
Skills: Good
Combat, Superb Hide, Good Listen, Good Spellcraft
Gifts: Distraction,
inhabit, poison, Damage reduction 10/magic, darkvision 60 ft., hive mind, immune
to weapon damage, fire resistance 10, low-light vision, swarm traits
Organization: Solitary, fright (2-4 swarms), or terror (5-8 swarms)
Terrain: A evil-aligned plane; Treasure: None
0
Stat Block:
Hellwasp Swarm: MOV Run 1 yd, Fly 7 yd, ATK Good (-3/-5), #AT
3, ML Fair, AL Always lawful evil; Str n/a, Dex Legendary+1, Con Good,
Int Terrible, Wis Fair, Cha Poor |
Full description: Hellwasp
Swarm Reference: SRD 3.5 MonstersS
Locust Swarm
Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -5,
defense -5), #AT 1
Move: Run 2 yd, Fly 5 yd; Morale: Mediocre;
Alignment: Always neutral
Str n/a (Scale -9), Dex Superb, Con Poor, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Mediocre Listen, Mediocre Spellcraft
Gifts: Distraction, Darkvision
60 ft., immune to weapon damage, swarm traits, vermin traits
Organization: Solitary, cloud (2-7 swarms), or plague (11-20 swarms)
Terrain: Temperate plains; Treasure: None
0
Stat Block:
Locust Swarm: MOV Run 2 yd, Fly 5 yd, ATK Mediocre (-5/-5), #AT
1, ML Mediocre, AL Always neutral; Str n/a, Dex Superb, Con Poor, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Locust
Swarm Reference: SRD 3.5 MonstersS
Rat Swarm
Mediocre Animal (Swarm), Swarm
Combat: Combat (damage -3,
defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale:
Mediocre; Alignment: Always neutral
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good
Balance, Good Climb, Great Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Disease, distraction, Half damage from slashing and piercing,
low-light vision, scent, swarm traits
Organization: Solitary, pack
(2-4 swarms), or infestation (7-12 swarms)
Terrain: Any;
Treasure: None
0
Stat Block:
Rat Swarm: MOV Run 3 yd, Climb 3 yd, ATK Mediocre (-3/-3), #AT
1, ML Mediocre, AL Always neutral; Str n/a, Dex Good, Con Mediocre,
Int n/a, Wis Fair, Cha n/a |
Full description: Rat
Swarm Reference: SRD 3.5 MonstersS
Spider Swarm
Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -6,
defense -5), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Poor;
Alignment: Always neutral
Str n/a (Scale -9), Dex Great, Con Mediocre, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat,
Good Climb, Mediocre Listen, Mediocre Spellcraft
Gifts: Distraction,
poison, Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits
Organization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Terrain: Warm forests; Treasure: None
0
Stat Block:
Spider Swarm: MOV Run 3 yd, Climb 3 yd, ATK Mediocre (-6/-5),
#AT 1, ML Poor, AL Always neutral; Str n/a, Dex Great, Con Mediocre,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Spider
Swarm Reference: SRD 3.5 MonstersS
Tarrasque
Superb Magical Beast, Tarrasque
Combat: Combat (damage 24,
defense 21), #AT 6
Move: Run 3 yd; Morale: Superb;
Alignment: Always neutral
Str Legendary+12 (Scale 16), Dex Great, Con Legendary+7,
Int n/a, Wis Good, Cha Good
Skills: Legendary+6
Combat, Superb Listen, Good Ride, Superb Spellcraft, Great Spot
Gifts: Augmented critical, frightful presence, improved grab, rush,
swallow whole, Carapace, damage reduction 15/epic, immunity to fire, poison,
disease, energy drain, and ability damage, regeneration 40, scent, spell
resistance 32
Organization: Solitary
Terrain: Any;
Treasure: None
0
Stat Block:
Tarrasque: MOV Run 3 yd, ATK Legendary+6 (24/21), #AT 6, ML
Superb, AL Always neutral; Str Legendary+12, Dex Great, Con
Legendary+7, Int n/a, Wis Good, Cha Good |
Full description: Tarrasque
Reference: SRD 3.5 MonstersT-Z
Tayellah
Legendary Magical Beast, Tayellah
Combat: Combat (damage
17, defense 12), #AT 6
Move: Run 17 yd; Morale: Legendary;
Alignment: Always neutral
Str Legendary+6 (Scale 12), Dex Legendary+14, Con
Legendary+7, Int Good, Wis Legendary+6, Cha Superb
Skills: Legendary+3 Combat, Legendary+5 Hide, Legendary+4 Jump,
Legendary+6 Listen, Legendary+8 Move Silently, Legendary+6 Spellcraft
Gifts: Pounce, improved grab, rake 4d6+15, Spell resistance 34,
damage reduction 10/epic
Organization: Solitary or pair
Terrain: Any temperate or cold land; Treasure: None
0
Stat Block:
Tayellah: MOV Run 17 yd, ATK Legendary+3 (17/12), #AT 6, ML
Legendary, AL Always neutral; Str Legendary+6, Dex Legendary+14, Con
Legendary+7, Int Good, Wis Legendary+6, Cha Superb |
Full description: Tayellah
Reference: SRD 3.5 EpicMonsters(G-W)
Temporal Filcher
Mediocre Aberration (Psionic), Temporal Filcher
Combat:
Combat (damage 7, defense 4), #AT 6
Move: Run 7 yd; Morale:
Fair; Alignment: Usually evil (any)
Str Fair (Scale 4), Dex Great, Con Good, Int
Terrible, Wis Fair, Cha Good
Skills: Fair Combat, Fair
Listen, Fair Spellcraft, Fair Swim
Gifts: Improved grab, psi-like
abilities, time filch, Darkvision 60 ft.
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Temporal Filcher: MOV Run 7 yd, ATK Fair (7/4), #AT 6, ML Fair,
AL Usually evil (any); Str Fair, Dex Great, Con Good, Int Terrible,
Wis Fair, Cha Good |
Full description: Temporal
Filcher Reference: SRD 3.5 PsionicMonsters
Tendriculos
Fair Plant, Tendriculos
Combat: Combat (damage 13, defense
8), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment:
Always neutral
Str Legendary+4 (Scale 8), Dex Poor, Con Legendary+1,
Int n/a, Wis Poor, Cha n/a
Skills: Fair Combat,
Good Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft
Gifts: Improved grab, paralysis, swallow whole, Low-light vision,
plant traits, regeneration 10
Organization: Solitary
Terrain: Temperate forests; Treasure: 1/10th coins; 50% goods;
50% items
0
Stat Block:
Tendriculos: MOV Run 3 yd, ATK Fair (13/8), #AT 3, ML Mediocre,
AL Always neutral; Str Legendary+4, Dex Poor, Con Legendary+1, Int
n/a, Wis Poor, Cha n/a |
Full description: Tendriculos
Reference: SRD 3.5 MonstersT-Z
Thoqqua
Mediocre Elemental (Earth, Extraplanar, Fire), Thoqqua
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5
yd, Burrow 3 yd; Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale 0), Dex Fair, Con Fair, Int
Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre
Combat, Fair Listen, Mediocre Move Silently, Mediocre Spot
Gifts:
Heat, burn, Darkvision 60 ft., elemental traits, immunity to fire, tremorsense
60 ft., vulnerability to cold
Organization: Solitary or pair
Terrain: Elemental Plane of Fire; Treasure: None
0
Stat Block:
Thoqqua: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (3/3), #AT 1,
ML Mediocre, AL Usually neutral; Str Good, Dex Fair, Con Fair, Int
Terrible, Wis Fair, Cha Mediocre |
Full description: Thoqqua
Reference: SRD 3.5 MonstersT-Z
Thorciasid
Legendary Aberration, Thorciasid
Combat: Combat (damage 0,
defense 5), #AT 4
Move: Run 12 yd; Morale: Legendary+1;
Alignment: Usually neutral
Str Legendary+1 (Scale 0), Dex Legendary+9, Con
Legendary+7, Int Legendary+2, Wis Legendary+4, Cha
Legendary+5
Skills: Legendary Combat, Legendary+5 Bluff, Legendary+4
Diplomacy, Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+4 Intimidate,
Legendary Jump, Legendary+5 Listen, Legendary+6 Move Silently, Legendary+5
Spellcraft, Legendary+1 Spot
Gifts: Ability drain, energy drain,
cocoon, Damage reduction 10/epic, darkvision 240 ft., scent, spell resistance
34, fire resistance 30
Organization: Solitary, pair, or infestation
(4-7)
Terrain: Any; Treasure: Standard
0
Stat Block:
Thorciasid: MOV Run 12 yd, ATK Legendary (0/5), #AT 4, ML
Legendary+1, AL Usually neutral; Str Legendary+1, Dex Legendary+9, Con
Legendary+7, Int Legendary+2, Wis Legendary+4, Cha Legendary+5
|
Full description: Thorciasid
Reference: SRD 3.5 EpicMonsters(G-W)
Thought Eater
Mediocre Aberration (Psionic), Thought Eater
Combat: Combat
(damage -3, defense -1), #AT 1
Move: Run 7 yd; Morale:
Mediocre; Alignment: Usually neutral
Str Fair (Scale -3), Dex Superb, Con Mediocre,
Int Terrible, Wis Fair, Cha Good
Skills:
Mediocre Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Eat
thoughts, psi-like abilities, Darkvision 60 ft., ethereal jaunt
Organization: Solitary or group (1-3)
Terrain: Ethereal
Plane; Treasure: None
0
Stat Block:
Thought Eater: MOV Run 7 yd, ATK Mediocre (-3/-1), #AT 1, ML
Mediocre, AL Usually neutral; Str Fair, Dex Superb, Con Mediocre, Int
Terrible, Wis Fair, Cha Good |
Full description: Thought
Eater Reference: SRD 3.5 PsionicMonsters
Thought Slayer
Great Aberration (Psionic), Thought Slayer
Combat: Combat
(damage 14, defense 11), #AT 2
Move: Run 8 yd; Morale: Good;
Alignment: Often chaotic neutral
Str Legendary+3 (Scale 8), Dex Fair, Con Legendary,
Int Terrible, Wis Fair, Cha Good
Skills: Good
Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts:
Mind-consuming gaze, psi-like abilities, Darkvision 60 ft., ethereal jaunt,
power resistance 21
Organization: Solitary or pack (2-4)
Terrain: Ethereal Plane; Treasure: Standard
0
Stat Block:
Thought Slayer: MOV Run 8 yd, ATK Good (14/11), #AT 2, ML Good,
AL Often chaotic neutral; Str Legendary+3, Dex Fair, Con Legendary,
Int Terrible, Wis Fair, Cha Good |
Full description: Thought
Slayer Reference: SRD 3.5 PsionicMonsters
Tiger
Mediocre Animal, Tiger
Combat: Combat (damage 7, defense
4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:
Str Legendary+1 (Scale 4), Dex Good, Con Great,
Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre
Combat, Fair Balance, Mediocre Hide, Mediocre Listen, Good Move Silently,
Mediocre Spellcraft, Good Survival
Gifts: Improved grab, pounce, rake
1d8+3, Low-light vision, scent
Organization: Solitary
Terrain: Warm forests; Treasure:
0
Stat Block:
Tiger: MOV Run 7 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL
; Str Legendary+1, Dex Good, Con Great, Int n/a, Wis Fair, Cha
Terrible |
Full description: Tiger
Reference: SRD 3.5 MonstersAnimals
Titan
Legendary Outsider (Chaotic, Extraplanar), Titan
Combat:
Combat (damage 15, defense 13), #AT 4
Move: Run 7 yd; Morale:
Legendary; Alignment: Always chaotic (any)
Str Legendary+11 (Scale 8), Dex Fair, Con Legendary+9,
Int Legendary, Wis Legendary+4, Cha Legendary+2
Skills: Superb Combat, Superb Magic (as Wizard), Fair Balance, Superb
Bluff, Legendary Climb, Good Diplomacy, Fair Disguise, Superb Heal, Legendary+2
Intimidate, Legendary+4 Jump, Legendary+2 Listen, Legendary+2 Perform,
Legendary+1 Ride, Legendary+2 Search, Superb Sleight of Hand, Legendary+2
Spellcraft, Good Spot, Great Survival
Gifts: Oversized weapon,
spell-like abilities, Damage reduction 15/lawful, darkvision 60 ft., spell
resistance 32
Organization: Solitary or pair
Terrain: A
chaotic good-aligned plane; Treasure: Double standard plus +4 half-plate
armor and Gargantuan +3 adamantine warhammer
0
Stat Block:
Titan: MOV Run 7 yd, ATK Superb (15/13), #AT 4, ML Legendary,
AL Always chaotic (any); Str Legendary+11, Dex Fair, Con Legendary+9,
Int Legendary, Wis Legendary+4, Cha Legendary+2 |
Full description: Titan
Reference: SRD 3.5 MonstersT-Z
Titan, Elder
Legendary+2 Outsider (Extraplanar), Titan, Elder
Combat:
Combat (damage 24, defense 21), #AT 4
Move: Run 25 yd; Morale:
Legendary+7; Alignment: Always neutral
Str Legendary+12 (Scale 16), Dex Mediocre, Con
Legendary+5, Int Legendary+6, Wis Legendary+8, Cha
Legendary+3
Skills: Legendary+12 Combat, Legendary+2 Magic (as
Wizard/Cleric), Legendary+15 Decipher Script, Legendary+6 Diplomacy,
Legendary+16 Gather Information, Legendary+8 Intimidate, Legendary+17 Jump,
Legendary+16 Listen, Legendary+16 Search, Legendary+17 Sleight of Hand,
Legendary+16 Spellcraft
Gifts: Spell-like abilities, spells, Damage
reduction 20/epic, spell resistance 40
Organization: Solitary
Terrain: Any; Treasure: Standard
0
Stat Block:
Titan, Elder: MOV Run 25 yd, ATK Legendary+12 (24/21), #AT 4,
ML Legendary+7, AL Always neutral; Str Legendary+12, Dex Mediocre, Con
Legendary+5, Int Legendary+6, Wis Legendary+8, Cha Legendary+3
|
Full description: Titan,
Elder Reference: SRD 3.5 EpicMonsters(G-W)
Toad
Poor Animal, Toad
Combat: Combat (damage -9, defense -5),
#AT 0
Move: Run 1 yd; Morale: Mediocre; Alignment:
Str n/a (Scale -9), Dex Fair, Con Mediocre, Int
n/a, Wis Good, Cha n/a
Skills: Poor Combat, Legendary
Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Amphibious,
low-light vision
Organization: Swarm (10-100)
Terrain:
Temperate marshes; Treasure:
0
Stat Block:
Toad: MOV Run 1 yd, ATK Poor (-9/-5), #AT 0, ML Mediocre, AL ;
Str n/a, Dex Fair, Con Mediocre, Int n/a, Wis Good, Cha n/a
|
Full description: Toad
Reference: SRD 3.5 MonstersAnimals
Adult Tojanida
Fair Outsider (Extraplanar, Water), Tojanida
Combat: Combat
(damage 5, defense 5), #AT 3
Move: Run 2 yd, Swim 15 yd;
Morale: Fair; Alignment: Always neutral
Str Great (Scale 0), Dex Fair, Con Good, Int
Mediocre, Wis Fair, Cha Poor
Skills: Fair Combat,
Mediocre Diplomacy, Good Escape Artist, Good Hide, Good Listen, Great Ride, Good
Search, Great Spellcraft, Mediocre Spot, Good Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud, All-around vision, darkvision 60
ft., immunity to acid and cold, electricity 10 and fire 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental
Plane of Water; Treasure: Standard
0
Stat Block:
Adult Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Fair (5/5), #AT
3, ML Fair, AL Always neutral; Str Great, Dex Fair, Con Good, Int
Mediocre, Wis Fair, Cha Poor |
Full description: Adult
Tojanida Reference: SRD 3.5 MonstersT-Z
Elder Tojanida
Good Outsider (Extraplanar, Water), Tojanida
Combat: Combat
(damage 11, defense 9), #AT 3
Move: Run 2 yd, Swim 15 yd;
Morale: Good; Alignment: Always neutral
Str Legendary+1 (Scale 4), Dex Fair, Con Superb,
Int Mediocre, Wis Fair, Cha Poor
Skills: Great
Combat, Superb Escape Artist, Great Hide, Superb Intimidate, Legendary Listen,
Legendary Ride, Superb Search, Legendary+1 Spellcraft, Mediocre Spot, Great
Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud,
All-around vision, darkvision 60 ft., electricity resistance 10, fire resistance
10 immunity to acid and cold, electricity resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental
Plane of Water; Treasure: Standard
0
Stat Block:
Elder Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Great (11/9), #AT
3, ML Good, AL Always neutral; Str Legendary+1, Dex Fair, Con Superb,
Int Mediocre, Wis Fair, Cha Poor |
Full description: Elder
Tojanida Reference: SRD 3.5 MonstersT-Z
Juvenile Tojanida
Mediocre Outsider (Extraplanar, Water), Tojanida
Combat:
Combat (damage 1, defense 2), #AT 3
Move: Run 2 yd, Swim 15 yd;
Morale: Mediocre; Alignment: Always neutral
Str Good (Scale -3), Dex Fair, Con Good, Int
Mediocre, Wis Fair, Cha Poor
Skills: Mediocre Combat,
Mediocre Diplomacy, Fair Escape Artist, Good Hide, Fair Listen, Fair Ride, Fair
Search, Good Spellcraft, Mediocre Spot, Good Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud, All-around vision, darkvision 60
ft., immunity to acid and cold, resistance to
Organization: Solitary
or clutch (2-4)
Terrain: Elemental Plane of Water; Treasure:
Standard
0
Stat Block:
Juvenile Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Mediocre
(1/2), #AT 3, ML Mediocre, AL Always neutral; Str Good, Dex Fair, Con
Good, Int Mediocre, Wis Fair, Cha Poor |
Full description: Juvenile
Tojanida Reference: SRD 3.5 MonstersT-Z
Treant
Fair Plant, Treant
Combat: Combat (damage 12, defense 10),
#AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually
neutral good
Str Legendary+4 (Scale 8), Dex Poor, Con Legendary,
Int Fair, Wis Great, Cha Fair
Skills: Fair
Combat, Good Magic, Mediocre Diplomacy, n/a Hide, Fair Intimidate, Fair Listen,
Fair Search, Fair Spellcraft, Fair Spot
Gifts: Animate trees, double
damage against objects, trample 2d6+13, Damage reduction 10/slashing, low-light
vision, plant traits, vulnerability to fire
Organization: Solitary or
grove (4-7)
Terrain: Temperate forests; Treasure: Standard
0
Stat Block:
Treant: MOV Run 5 yd, ATK Fair (12/10), #AT 2, ML Fair, AL
Usually neutral good; Str Legendary+4, Dex Poor, Con Legendary, Int
Fair, Wis Great, Cha Fair |
Full description: Treant
Reference: SRD 3.5 MonstersT-Z
Treant, Elder
Legendary+1 Plant, Treant, Elder
Combat: Combat (damage 28,
defense 21), #AT 4
Move: Run 10 yd; Morale: Legendary+3;
Alignment: Always neutral good
Str Legendary+14 (Scale 16), Dex Poor, Con Legendary+11,
Int Superb, Wis Legendary+6, Cha Legendary+7
Skills: Legendary+4 Combat, Legendary Magic, Legendary+10 Diplomacy,
n/a Hide, Legendary+10 Intimidate, Legendary+2 Jump, Legendary+10 Listen,
Legendary+8 Search, Legendary+5 Spellcraft, Legendary+7 Spot
Gifts:
Animate trees, trample, triple Damage against objects, spell-like abilities,
Plant traits, spell resistance 29, damage reduction 10/-
Organization: Solitary or with grove of treants
Terrain:
Any forest; Treasure: Standard
0
Stat Block:
Treant, Elder: MOV Run 10 yd, ATK Legendary+4 (28/21), #AT 4,
ML Legendary+3, AL Always neutral good; Str Legendary+14, Dex Poor,
Con Legendary+11, Int Superb, Wis Legendary+6, Cha Legendary+7
|
Full description: Treant,
Elder Reference: SRD 3.5 EpicMonsters(G-W)
Triton
Mediocre Outsider (Native, Water), Triton
Combat: Combat
(damage 3, defense 3), #AT 1
Move: Run 1 yd, Swim 7 yd;
Morale: Mediocre; Alignment: Usually neutral good
Str Fair (Scale 0), Dex Mediocre, Con Fair, Int
Fair, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Fair Magic (as Druid), Mediocre Diplomacy, Fair Hide, Fair Listen, Fair Move
Silently, Fair 0, Fair Ride, Fair Search, Fair Spellcraft, Fair Spot, Good
Survival
Gifts: Spell-like abilities, Darkvision 60 ft.
Organization: Company (2-5), squad (6-11), or band (20-80)
Terrain: Temperate aquatic; Treasure: Standard
0
Stat Block:
Triton: MOV Run 1 yd, Swim 7 yd, ATK Mediocre (3/3), #AT 1, ML
Mediocre, AL Usually neutral good; Str Fair, Dex Mediocre, Con Fair,
Int Fair, Wis Fair, Cha Mediocre |
Full description: Triton
Reference: SRD 3.5 MonstersT-Z
Troglodyte
Mediocre Humanoid (Reptilian), Troglodyte
Combat: Combat
(damage 3, defense 3), #AT 3
Move: Run 5 yd; Morale: Poor;
Alignment: Usually chaotic evil
Str Mediocre (Scale 0), Dex Poor, Con Good, Int
Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre
Combat, Fair Hide, Mediocre Listen
Gifts: Stench, Darkvision 90 ft.
Organization: Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or
band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)
Terrain: Underground; Treasure: 50% coins; 50% goods; 50%
items
0
Stat Block:
Troglodyte: MOV Run 5 yd, ATK Mediocre (3/3), #AT 3, ML Poor,
AL Usually chaotic evil; Str Mediocre, Dex Poor, Con Good, Int Poor,
Wis Mediocre, Cha Mediocre |
Full description: Troglodyte
Reference: SRD 3.5 MonstersT-Z
Troll
Fair Giant, Troll
Combat: Combat (damage 7, defense 4), #AT
3
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually
chaotic evil
Str Legendary+1 (Scale 4), Dex Good, Con Legendary+1,
Int Terrible, Wis Poor, Cha Terrible
Skills:
Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Rend 2d6+9,
Darkvision 90 ft., low-light vision, regeneration 5, scent
Organization: Solitary or gang (2-4)
Terrain: Cold
mountains(Scrag: Cold aquatic); Treasure: Standard
0
Stat Block:
Troll: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL
Usually chaotic evil; Str Legendary+1, Dex Good, Con Legendary+1, Int
Terrible, Wis Poor, Cha Terrible |
Full description: Troll
Reference: SRD 3.5 MonstersT-Z
Troll Hunter, 6th-Level Ranger
Good Giant, Troll
Combat: Combat (damage 7, defense 5), #AT
3
Move: Run 5 yd; Morale: Fair; Alignment: Usually
chaotic evil
Str Legendary+2 (Scale 4), Dex Fair, Con Legendary+1,
Int Mediocre, Wis Good, Cha Mediocre
Skills:
Good Combat, Fair Magic (as Ranger), Great Listen, Good Move Silently, Fair
Ride, Great Spellcraft, Good Spot
Gifts: Rend 2d6+10, spells,
Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2),
low-light vision, regeneration 5, scent, wild empathy
Organization:
Solitary
Terrain: Cold mountains; Treasure: Standard
0
Stat Block:
Troll Hunter, 6th-Level Ranger: MOV Run 5 yd, ATK Good (7/5),
#AT 3, ML Fair, AL Usually chaotic evil; Str Legendary+2, Dex Fair,
Con Legendary+1, Int Mediocre, Wis Good, Cha Mediocre |
Full description: Troll
Hunter, 6th-Level Ranger Reference: SRD 3.5 MonstersT-Z
Udoroot
Fair Plant (Psionic), Udoroot
Combat: Combat (damage 8,
defense 8), #AT 1
Move: Immobile; Morale: Fair;
Alignment: Always neutral
Str n/a (Scale 8), Dex n/a, Con Great, Int n/a,
Wis Fair, Cha Good
Skills: Mediocre Combat, Good Listen
Gifts: Double manifest, psi-like abilities, Blindsight 60 ft.,
immunity to electricity, plant traits, cold resistance 10, fire resistance 10
Organization: Solitary or patch (2-4)
Terrain: Temperate
forest; Treasure: 1/5 coins; 50% goods; 50% items
0
Stat Block:
Udoroot: MOV Immobile, ATK Mediocre (8/8), #AT 1, ML Fair, AL
Always neutral; Str n/a, Dex n/a, Con Great, Int n/a, Wis Fair, Cha
Good |
Full description: Udoroot
Reference: SRD 3.5 PsionicMonsters
Umbral Blot (Blackball)
Legendary+2 Construct, Umbral Blot
Combat: Combat (damage
8, defense 5), #AT 4
Move: Immobile, Fly 15 yd; Morale:
Legendary+2; Alignment: Always neutral
Str Mediocre (Scale 0), Dex Legendary+5, Con n/a,
Int Good, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+5 Combat, Legendary+10 Hide, Legendary+7 Listen,
Legendary+10 Move Silently, Legendary+5 Search, Legendary+7 Spellcraft,
Legendary+5 Spot
Gifts: Disintegrating touch, vortex, Blindsight 200
ft., construct traits, fast healing 10, planar travel, spell resistance 44; acid
resistance 30, cold resistance 30, electricity resistance 30, fire resistance
30, sonic resistance 30
Organization: Solitary
Terrain:
Any; Treasure: None
0
Stat Block:
Umbral Blot (Blackball): MOV Immobile, Fly 15 yd, ATK
Legendary+5 (8/5), #AT 4, ML Legendary+2, AL Always neutral; Str
Mediocre, Dex Legendary+5, Con n/a, Int Good, Wis Legendary+5, Cha
Legendary+5 |
Full description: Umbral
Blot (Blackball) Reference: SRD 3.5 EpicMonsters(G-W)
Unbodied
Fair Monstrous Humanoid (Incorporeal, Psionic), Unbodied
Combat: Combat (damage 3, defense 0), #AT 1
Move:
Immobile, Fly 5 yd; Morale: Fair; Alignment: Any
Str n/a (Scale 0), Dex Fair, Con Fair, Int Good,
Wis Good, Cha Good
Skills: Mediocre Combat, Good Bluff,
Fair Diplomacy, Good Disguise, Fair Intimidate, Fair Listen, Fair Search, Fair
Spellcraft
Gifts: Psionic powers, telekinetic force, Assume likeness,
incorporeal traits, telepathy 100 ft.
Organization: Solitary or
illumination (3-6)
Terrain: Any; Treasure: Half standard
0
Stat Block:
Unbodied: MOV Immobile, Fly 5 yd, ATK Mediocre (3/0), #AT 1, ML
Fair, AL Any; Str n/a, Dex Fair, Con Fair, Int Good, Wis Good, Cha
Good |
Full description: Unbodied
Reference: SRD 3.5 PsionicMonsters
Celestial Charger, 7th-Level Cleric
Great Magical Beast, Unicorn
Combat: Combat (damage 7,
defense 5), #AT 3
Move: Run 10 yd; Morale: Great;
Alignment: Always chaotic good
Str Legendary+2 (Scale 4), Dex Superb, Con Legendary,
Int Fair, Wis Legendary+3, Cha Legendary+1
Skills: Great Combat, Fair Magic (as Cleric), Great Listen, Good Move
Silently, Fair Sleight of Hand, Great Spellcraft, Great Spot
Gifts:
Turn undead 13/day, smite evil, spells, Damage reduction 10/magic, darkvision 60
ft., immunity to poison, charm, and compulsion, low-light vision, magic circle
against evil, acid resistance 10, cold resistance 10, electricity resistance 10,
scent, spell-like abilities, spell resistance 20, wild empathy
Organization: Solitary
Terrain: A chaotic good plane;
Treasure: None
0
Stat Block:
Celestial Charger, 7th-Level Cleric: MOV Run 10 yd, ATK Great
(7/5), #AT 3, ML Great, AL Always chaotic good; Str Legendary+2, Dex
Superb, Con Legendary, Int Fair, Wis Legendary+3, Cha Legendary+1
|
Full description: Celestial
Charger, 7th-Level Cleric Reference: SRD 3.5 MonstersT-Z
Unicorn
Mediocre Magical Beast, Unicorn
Combat: Combat (damage 7,
defense 5), #AT 3
Move: Run 10 yd; Morale: Fair;
Alignment: Always chaotic good
Str Legendary (Scale 4), Dex Great, Con Legendary,
Int Mediocre, Wis Legendary, Cha Legendary+2
Skills: Mediocre Combat, Fair Magic, Legendary Jump, Good Listen,
Good Move Silently, Good Spellcraft, Fair Spot
Gifts: Darkvision 60
ft., magic circle against evil, spell-like abilities, immunity to poison, charm,
and compulsion, low-light vision, scent, wild empathy
Organization:
Solitary, pair, or grace (3-6)
Terrain: Temperate forests;
Treasure: None
0
Stat Block:
Unicorn: MOV Run 10 yd, ATK Mediocre (7/5), #AT 3, ML Fair, AL
Always chaotic good; Str Legendary, Dex Great, Con Legendary, Int
Mediocre, Wis Legendary, Cha Legendary+2 |
Full description: Unicorn
Reference: SRD 3.5 MonstersT-Z
Uvuudaum
Legendary+1 Outsider (Evil, Extraplanar), Uvuudaum
Combat:
Combat (damage 16, defense 9), #AT 4
Move: Run 13 yd, Climb 7 yd;
Morale: Legendary+5; Alignment: Usually neutral evil
Str Legendary+9 (Scale 4), Dex Legendary+9, Con
Legendary+12, Int Legendary+6, Wis Legendary+9, Cha
Legendary+13
Skills: Legendary+4 Combat, Legendary+1 Magic, Superb
Balance, Legendary+2 Climb, Legendary Diplomacy, Legendary+8 Escape Artist,
Legendary Gather Information, Legendary+7 Hide, Legendary+9 Intimidate,
Legendary+12 Jump, Legendary+8 Listen, Legendary+8 Move Silently, Legendary+7
Ride, Legendary+8 Search, Legendary+8 Sleight of Hand, Legendary+8 Spellcraft,
Legendary+8 Survival, Legendary+9 Swim
Gifts: Confusion aura,
spell-like abilities, Wisdom drain, Blindsight 500 ft., damage reduction 10/epic
and good, electricity resistance 30, fast healing 20, regeneration 5, spell
resistance 39
Organization: Solitary, pair, or madness (3-6)
Terrain: Any; Treasure: Standard
0
Stat Block:
Uvuudaum: MOV Run 13 yd, Climb 7 yd, ATK Legendary+4 (16/9),
#AT 4, ML Legendary+5, AL Usually neutral evil; Str Legendary+9, Dex
Legendary+9, Con Legendary+12, Int Legendary+6, Wis Legendary+9, Cha
Legendary+13 |
Full description: Uvuudaum
Reference: SRD 3.5 EpicMonsters(G-W)
Vampire Spawn
Mediocre Undead, Vampire
Combat: Combat (damage 3, defense
1), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment:
Always evil (any)
Str Great (Scale 0), Dex Good, Con n/a, Int Fair,
Wis Fair, Cha Good
Skills: Mediocre Combat, Fair Magic,
Fair Bluff, Fair Climb, Mediocre Diplomacy, Good Hide, Fair Jump, Good Listen,
Good Move Silently, Fair Ride, Good Search, Good Spellcraft
Gifts:
Blood drain, domination, energy drain, +2 turn resistance, damage reduction
5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,
electricity resistance 10, spider climb, undead traits
Organization:
Solitary or pack (2-5)
Terrain: Any; Treasure: Standard
0
Stat Block:
Vampire Spawn: MOV Run 5 yd, ATK Mediocre (3/1), #AT 1, ML
Fair, AL Always evil (any); Str Great, Dex Good, Con n/a, Int Fair,
Wis Fair, Cha Good |
Full description: Vampire
Spawn Reference: SRD 3.5 MonstersT-Z
Vargouille
Mediocre Outsider (Evil, Extraplanar), Vargouille
Combat:
Combat (damage -1, defense -2), #AT 1
Move: Immobile, Fly 5 yd;
Morale: Mediocre; Alignment: Always neutral evil
Str Mediocre (Scale -3), Dex Fair, Con Fair, Int
n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Good
Hide, Mediocre Intimidate, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Shriek, kiss, poison, Darkvision 60 ft.
Organization: Cluster (2-5) or mob (6-11)
Terrain: An
evil-aligned plane; Treasure: None
0
Stat Block:
Vargouille: MOV Immobile, Fly 5 yd, ATK Mediocre (-1/-2), #AT
1, ML Mediocre, AL Always neutral evil; Str Mediocre, Dex Fair, Con
Fair, Int n/a, Wis Fair, Cha Poor |
Full description: Vargouille
Reference: SRD 3.5 MonstersT-Z
Vermiurge
Legendary Aberration, Vermiurge
Combat: Combat (damage 7,
defense 9), #AT 6
Move: Run 8 yd, Fly 15 yd; Morale:
Legendary+4; Alignment: Usually lawful neutral
Str Legendary+7 (Scale 4), Dex Legendary+2, Con
Legendary+8, Int Good, Wis Legendary+10, Cha Legendary+12
Skills: Legendary+2 Combat, Legendary Heal, Legendary+3 Hide,
Legendary+6 Jump, Legendary+6 Listen, Legendary+3 Move Silently, Legendary+6
Spellcraft
Gifts: Aura of doom, concealing aura, frightful presence,
poison, spell-like abilities, Damage reduction 10/epic, darkvision 60 ft., fast
healing 10, immune to all mind-affecting effects, low-light vision, spell
resistance 34; scent
Organization: Solitary
Terrain: Any;
Treasure: Standard
0
Stat Block:
Vermiurge: MOV Run 8 yd, Fly 15 yd, ATK Legendary+2 (7/9), #AT
6, ML Legendary+4, AL Usually lawful neutral; Str Legendary+7, Dex
Legendary+2, Con Legendary+8, Int Good, Wis Legendary+10, Cha Legendary+12
|
Full description: Vermiurge
Reference: SRD 3.5 EpicMonsters(G-W)
Weasel
Poor Animal, Weasel
Combat: Combat (damage -5, defense -3),
#AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre;
Alignment:
Str n/a (Scale -6), Dex Good, Con Mediocre, Int
n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good
Balance, Good Climb, Good Hide, Fair Move Silently, Mediocre Spellcraft
Gifts: Attach, Low-light vision, scent
Organization:
Solitary
Terrain: Temperate hills; Treasure:
0
Stat Block:
Weasel: MOV Run 3 yd, Climb 3 yd, ATK Poor (-5/-3), #AT 1, ML
Mediocre, AL ; Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha
n/a |
Full description: Weasel
Reference: SRD 3.5 MonstersAnimals
Baleen Whale
Fair Animal, Whale
Combat: Combat (damage 15, defense 12),
#AT 2
Move: Immobile, Swim 7 yd; Morale: Fair;
Alignment:
Str Legendary+7 (Scale 12), Dex Fair, Con Legendary+1,
Int n/a, Wis Fair, Cha Terrible
Skills: Good
Combat, Great Listen, Great Spellcraft, Superb Survival
Gifts:
Blindsight 120 ft., hold breath, low-light vision
Organization:
Solitary
Terrain: Warm aquatic; Treasure:
0
Stat Block:
Baleen Whale: MOV Immobile, Swim 7 yd, ATK Good (15/12), #AT 2,
ML Fair, AL ; Str Legendary+7, Dex Fair, Con Legendary+1, Int n/a, Wis
Fair, Cha Terrible |
Full description: Baleen
Whale Reference: SRD 3.5 MonstersAnimals
Cachalot Whale
Fair Animal, Whale
Combat: Combat (damage 19, defense 12),
#AT 2
Move: Immobile, Swim 7 yd; Morale: Fair;
Alignment:
Str Legendary+7 (Scale 12), Dex Fair, Con Legendary+2,
Int n/a, Wis Good, Cha Terrible
Skills: Good
Combat, Great Listen, Great Spellcraft, Superb Survival
Gifts:
Blindsight 120 ft., hold breath, low-light vision
Organization:
Solitary or pod (6-11)
Terrain: Temperate aquatic; Treasure:
0
Stat Block:
Cachalot Whale: MOV Immobile, Swim 7 yd, ATK Good (19/12), #AT
2, ML Fair, AL ; Str Legendary+7, Dex Fair, Con Legendary+2, Int n/a,
Wis Good, Cha Terrible |
Full description: Cachalot
Whale Reference: SRD 3.5 MonstersAnimals
Orca
Fair Animal, Whale
Combat: Combat (damage 12, defense 8),
#AT 2
Move: Immobile, Swim 8 yd; Morale: Fair;
Alignment:
Str Legendary+3 (Scale 8), Dex Good, Con Legendary,
Int n/a, Wis Good, Cha Terrible
Skills: Fair
Combat, Great Listen, Great Spellcraft, Great Survival
Gifts:
Blindsight 120 ft., hold breath, low-light vision
Organization:
Solitary or pod (6-11)
Terrain: Cold aquatic; Treasure:
0
Stat Block:
Orca: MOV Immobile, Swim 8 yd, ATK Fair (12/8), #AT 2, ML Fair,
AL ; Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Good, Cha
Terrible |
Full description: Orca
Reference: SRD 3.5 MonstersAnimals
Wight
Mediocre Undead, Wight
Combat: Combat (damage 2, defense
2), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment:
Always lawful evil
Str Fair (Scale 0), Dex Fair, Con n/a, Int
Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat,
Fair Hide, Fair Listen, Great Move Silently, Fair Spellcraft
Gifts:
Create spawn, energy drain, Darkvision 60 ft., undead traits
Organization: Solitary, pair, gang (3-5), or pack (6-11)
Terrain: Any; Treasure: None
0
Stat Block:
Wight: MOV Run 5 yd, ATK Mediocre (2/2), #AT 1, ML Fair, AL
Always lawful evil; Str Fair, Dex Fair, Con n/a, Int Mediocre, Wis
Fair, Cha Good |
Full description: Wight
Reference: SRD 3.5 MonstersT-Z
Will-O'-Wisp
Fair Aberration (Air), Will-O'-Wisp
Combat: Combat (damage
2, defense -2), #AT 2
Move: Immobile, Fly 8 yd; Morale: Good;
Alignment: Usually chaotic evil
Str n/a (Scale -3), Dex Legendary+4, Con Mediocre,
Int Good, Wis Great, Cha Fair
Skills: Fair
Combat, Great Bluff, Mediocre Diplomacy, Mediocre Disguise, Mediocre Intimidate,
Superb Listen, Great Ride, Superb Spellcraft, Mediocre Spot
Gifts:
Darkvision 60 ft., immunity to magic, natural invisibility
Organization: Solitary, pair, or string (3-4)
Terrain:
Temperate marshes; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Will-O'-Wisp: MOV Immobile, Fly 8 yd, ATK Fair (2/-2), #AT 2,
ML Good, AL Usually chaotic evil; Str n/a, Dex Legendary+4, Con
Mediocre, Int Good, Wis Great, Cha Fair |
Full description: Will-O'-Wisp
Reference: SRD 3.5 MonstersT-Z
Winter Wolf
Fair Magical Beast (Cold), Winter Wolf
Combat: Combat
(damage 7, defense 4), #AT 2
Move: Run 8 yd; Morale: Mediocre;
Alignment: Usually neutral evil
Str Superb (Scale 4), Dex Fair, Con Great, Int
Poor, Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor
Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Mediocre Spot
Gifts: Breath weapon, freezing bite, trip, Darkvision 60 ft.,
immunity to cold, low-light vision, scent, vulnerability to fire
Organization: Solitary, pair, or pack (3-5)
Terrain: Cold
forests; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Winter Wolf: MOV Run 8 yd, ATK Fair (7/4), #AT 2, ML Mediocre,
AL Usually neutral evil; Str Superb, Dex Fair, Con Great, Int Poor,
Wis Fair, Cha Mediocre |
Full description: Winter
Wolf Reference: SRD 3.5 MonstersT-Z
Winterwight
Legendary Undead (Cold), Winterwight
Combat: Combat (damage
7, defense 5), #AT 4
Move: Run 10 yd; Morale: Legendary;
Alignment: Always chaotic evil
Str Legendary+16 (Scale 0), Dex Legendary+3, Con n/a,
Int Mediocre, Wis Legendary+1, Cha Legendary+4
Skills: Great Combat, Legendary Magic, Legendary+5 Intimidate,
Legendary Jump, Legendary+5 Listen, Legendary+5 Spellcraft
Gifts:
Rend 6d8+31, blightfire, spell-like abilities, Undead traits, cold subtype, cold
aura, spell resistance 34, damage reduction 10/-
Organization:
Solitary or pair
Terrain: Any; Treasure: Standard
0
Stat Block:
Winterwight: MOV Run 10 yd, ATK Great (7/5), #AT 4, ML
Legendary, AL Always chaotic evil; Str Legendary+16, Dex Legendary+3,
Con n/a, Int Mediocre, Wis Legendary+1, Cha Legendary+4
|
Full description: Winterwight
Reference: SRD 3.5 EpicMonsters(G-W)
Wolf
Mediocre Animal, Wolf
Combat: Combat (damage 3, defense 1),
#AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:
Str Fair (Scale 0), Dex Good, Con Good, Int n/a,
Wis Fair, Cha Terrible
Skills: Mediocre Combat,
Mediocre Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft,
Mediocre Spot
Gifts: Trip, Low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain:
Temperate forests; Treasure:
0
Stat Block:
Wolf: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL
; Str Fair, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
|
Full description: Wolf
Reference: SRD 3.5 MonstersAnimals
Wolverine
Mediocre Animal, Wolverine
Combat: Combat (damage 2,
defense 1), #AT 3
Move: Run 5 yd, Climb 2 yd, Burrow 2 yd;
Morale: Mediocre; Alignment:
Str Good (Scale 0), Dex Good, Con Superb, Int
n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat,
Good Climb, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light
vision, scent
Organization: Solitary
Terrain: Cold
forests; Treasure:
0
Stat Block:
Wolverine: MOV Run 5 yd, Climb 2 yd, Burrow 2 yd, ATK Mediocre
(2/1), #AT 3, ML Mediocre, AL ; Str Good, Dex Good, Con Superb, Int
n/a, Wis Fair, Cha Mediocre |
Full description: Wolverine
Reference: SRD 3.5 MonstersAnimals
Worg
Mediocre Magical Beast, Worg
Combat: Combat (damage 3,
defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre;
Alignment: Usually neutral evil
Str Great (Scale 0), Dex Good, Con Good, Int
Terrible, Wis Good, Cha Mediocre
Skills: Mediocre
Combat, Mediocre Hide, Fair Listen, Fair Move Silently, Fair Spellcraft,
Mediocre Spot
Gifts: Trip, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pack (6-11)
Terrain:
Temperate plains; Treasure: 1/10 coins; 50% goods; 50% items
0
Stat Block:
Worg: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL
Usually neutral evil; Str Great, Dex Good, Con Good, Int Terrible, Wis
Good, Cha Mediocre |
Full description: Worg
Reference: SRD 3.5 MonstersT-Z
Worm that Walks
Legendary+1 Aberration, Worm that Walks
Combat: Combat
(damage 3, defense 0), #AT 3
Move: Run 5 yd; Morale: Superb;
Alignment: Any evil
Str Mediocre (Scale 0), Dex Superb, Con Fair, Int
Good, Wis Fair, Cha Poor
Skills: Good Combat, Superb
Magic, Legendary Listen, Legendary Move Silently, Legendary+1 Sleight of Hand
Gifts: Spell-like abilities, engulf, frightful presence, Blindsight
300 ft., spell resistance 36, discorporate, immunities
Organization:
Solitary
Terrain: Any; Treasure: As character
0
Stat Block:
Worm that Walks: MOV Run 5 yd, ATK Good (3/0), #AT 3, ML
Superb, AL Any evil; Str Mediocre, Dex Superb, Con Fair, Int Good, Wis
Fair, Cha Poor |
Full description: Worm
that Walks Reference: SRD 3.5 EpicMonsters(G-W)
Dread Wraith
Good Undead (Incorporeal), Wraith
Combat: Combat (damage 8,
defense 4), #AT 2
Move: Immobile, Fly 10 yd; Morale: Great;
Alignment: Always lawful evil
Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int
Great, Wis Superb, Cha Legendary+2
Skills: Fair Combat,
Good Diplomacy, Legendary Hide, Legendary+1 Intimidate, Legendary+1 Listen,
Legendary Ride, Legendary Search, Legendary+1 Spellcraft, Mediocre Spot
Gifts: Constitution drain, create spawn, Darkvision 60 ft., daylight
powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural
aura
Organization: Solitary
Terrain: Any; Treasure:
None
0
Stat Block:
Dread Wraith: MOV Immobile, Fly 10 yd, ATK Fair (8/4), #AT 2,
ML Great, AL Always lawful evil; Str n/a, Dex Legendary+4, Con n/a,
Int Great, Wis Superb, Cha Legendary+2 |
Full description: Dread
Wraith Reference: SRD 3.5 MonstersT-Z
Wraith
Fair Undead (Incorporeal), Wraith
Combat: Combat (damage 2,
defense 0), #AT 1
Move: Immobile, Fly 10 yd; Morale: Fair;
Alignment: Always lawful evil
Str n/a (Scale 0), Dex Great, Con n/a, Int Good,
Wis Good, Cha Good
Skills: Mediocre Combat, Fair
Diplomacy, Good Hide, Good Intimidate, Good Listen, Good Ride, Fair Search, Good
Spellcraft, Mediocre Spot
Gifts: Constitution drain, create spawn,
Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn
resistance, undead traits, unnatural aura
Organization: Solitary,
gang (2-5), or pack (6-11)
Terrain: Any; Treasure: None
0
Stat Block:
Wraith: MOV Immobile, Fly 10 yd, ATK Mediocre (2/0), #AT 1, ML
Fair, AL Always lawful evil; Str n/a, Dex Great, Con n/a, Int Good,
Wis Good, Cha Good |
Full description: Wraith
Reference: SRD 3.5 MonstersT-Z
Wyvern
Fair Dragon, Wyvern
Combat: Combat (damage 7, defense 6),
#AT 6
Move: Run 3 yd, Fly 10 yd; Morale: Fair;
Alignment: Usually neutral
Str Superb (Scale 4), Dex Fair, Con Good, Int
Terrible, Wis Fair, Cha Poor
Skills: Fair Combat, Fair
Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts:
Poison, improved grab, Darkvision 60 ft., immunity to sleep and paralysis,
low-light vision, scent
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm hills; Treasure: Standard
0
Stat Block:
Wyvern: MOV Run 3 yd, Fly 10 yd, ATK Fair (7/6), #AT 6, ML
Fair, AL Usually neutral; Str Superb, Dex Fair, Con Good, Int
Terrible, Wis Fair, Cha Poor |
Full description: Wyvern
Reference: SRD 3.5 MonstersT-Z
Xeph, 1st-Level Warrior
Poor Humanoid (Psionic, Xeph), Xeph
Combat: Combat (damage
3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor;
Alignment: Usually neutral
Str Mediocre (Scale 0), Dex Fair, Con Fair, Int
Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat,
Mediocre Climb, Mediocre Jump
Gifts: Burst, darkvision 60 ft.
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and
1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1
3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level
captains)
Terrain: Warm forest; Treasure: Standard
0
Stat Block:
Xeph, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT
1, ML Poor, AL Usually neutral; Str Mediocre, Dex Fair, Con Fair, Int
Mediocre, Wis Poor, Cha Poor |
Full description: Xeph,
1st-Level Warrior Reference: SRD 3.5 PsionicMonsters
Xill
Fair Outsider (Extraplanar), Xill
Combat: Combat (damage 3,
defense 3), #AT 4
Move: Run 7 yd; Morale: Fair;
Alignment: Always lawful evil
Str Good (Scale 0), Dex Great, Con Good, Int
Fair, Wis Fair, Cha Mediocre
Skills: Fair Combat, Great
Balance, Good Climb, Mediocre Diplomacy, Good Escape Artist, Fair Intimidate,
Good Listen, Good Move Silently, Fair Search, Good Spellcraft, Good Swim, Use
Magic DeviceMediocre
Gifts: Implant, improved grab, paralysis,
Darkvision 60 ft., planewalk, spell resistance 21
Organization:
Solitary or gang (2-5)
Terrain: Ethereal Plane; Treasure:
Standard
0
Stat Block:
Xill: MOV Run 7 yd, ATK Fair (3/3), #AT 4, ML Fair, AL Always
lawful evil; Str Good, Dex Great, Con Good, Int Fair, Wis Fair, Cha
Mediocre |
Full description: Xill
Reference: SRD 3.5 MonstersT-Z
Average Xorn
Fair Outsider (Extraplanar, Earth), Xorn
Combat: Combat
(damage 7, defense 5), #AT 4
Move: Run 3 yd, Burrow 3 yd;
Morale: Fair; Alignment: Usually neutral
Str Great (Scale 0), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Poor
Combat, Good Hide, Good Intimidate, Good Listen, Good Move Silently, Good Ride,
Good Spellcraft, Good Spot
Gifts: All-around vision, earth glide,
damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire,
electricity resistance 10, tremorsense 60 ft.
Organization: Solitary,
pair, or cluster (3-5)
Terrain: Elemental Plane of Earth;
Treasure: None
0
Stat Block:
Average Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (7/5), #AT 4,
ML Fair, AL Usually neutral; Str Great, Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Average
Xorn Reference: SRD 3.5 MonstersT-Z
Elder Xorn
Fair Outsider (Extraplanar, Earth), Xorn
Combat: Combat
(damage 12, defense 9), #AT 4
Move: Run 3 yd, Burrow 3 yd;
Morale: Good; Alignment: Usually neutral
Str Legendary+2 (Scale 4), Dex Mediocre, Con Superb,
Int Mediocre, Wis Mediocre, Cha Mediocre
Skills:
Poor Combat, Great Hide, Superb Intimidate, Superb Listen, Superb Move Silently,
Legendary Ride, Legendary Spellcraft, Superb Spot
Gifts: All-around
vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity
to cold and fire, electricity resistance 10, tremorsense 60 ft.
Organization: Solitary, pair, or party (6-11)
Terrain:
Elemental Plane of Earth; Treasure: None
0
Stat Block:
Elder Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (12/9), #AT 4,
ML Good, AL Usually neutral; Str Legendary+2, Dex Mediocre, Con
Superb, Int Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Elder
Xorn Reference: SRD 3.5 MonstersT-Z
Minor Xorn
Mediocre Outsider (Extraplanar, Earth), Xorn
Combat: Combat
(damage 2, defense 2), #AT 4
Move: Run 3 yd, Burrow 3 yd;
Morale: Mediocre; Alignment: Usually neutral
Str Good (Scale -3), Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre
Skills: Poor
Combat, Good Hide, Mediocre Intimidate, Fair Listen, Mediocre Move Silently,
Fair Ride, Fair Spellcraft, Fair Spot
Gifts: All-around vision, earth
glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and
fire, electricity resistance 10, tremorsense 60 ft.
Organization:
Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Earth;
Treasure: None
0
Stat Block:
Minor Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (2/2), #AT 4,
ML Mediocre, AL Usually neutral; Str Good, Dex Mediocre, Con Good, Int
Mediocre, Wis Mediocre, Cha Mediocre |
Full description: Minor
Xorn Reference: SRD 3.5 MonstersT-Z
Yeth Hound
Mediocre Outsider (Extraplanar, Evil), Yeth Hound
Combat:
Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd, Fly 10 yd;
Morale: Fair; Alignment: Always neutral evil
Str Great (Scale 0), Dex Good, Con Good, Int
Terrible, Wis Good, Cha Mediocre
Skills: Mediocre
Combat, Good Listen, Fair Ride, Good Spellcraft, Good Spot
Gifts:
Bay, trip, Damage reduction 10/silver, darkvision 60 ft., flight, scent
Organization: Solitary, pair, or pack (6-11)
Terrain: An
evil-aligned plane; Treasure: None
0
Stat Block:
Yeth Hound: MOV Run 7 yd, Fly 10 yd, ATK Mediocre (3/4), #AT 1,
ML Fair, AL Always neutral evil; Str Great, Dex Good, Con Good, Int
Terrible, Wis Good, Cha Mediocre |
Full description: Yeth
Hound Reference: SRD 3.5 MonstersT-Z
Yrthak
Good Magical Beast, Yrthak
Combat: Combat (damage 13,
defense 8), #AT 3
Move: Run 3 yd, Fly 10 yd; Morale: Fair;
Alignment: Often neutral
Str Legendary (Scale 8), Dex Good, Con Great, Int
Terrible, Wis Fair, Cha Mediocre
Skills: Good Combat,
Good Listen, Good Move Silently
Gifts: Sonic lance, explosion,
Blindsight 120 ft., immunities, vulnerability to sonic
Organization:
Solitary or clutch (2-4)
Terrain: Temperate mountains;
Treasure: None
0
Stat Block:
Yrthak: MOV Run 3 yd, Fly 10 yd, ATK Good (13/8), #AT 3, ML
Fair, AL Often neutral; Str Legendary, Dex Good, Con Great, Int
Terrible, Wis Fair, Cha Mediocre |
Full description: Yrthak
Reference: SRD 3.5 MonstersT-Z
Bugbear Zombie
Mediocre Undead, Zombie
Combat: Combat (damage 3, defense
3), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment:
Always neutral evil
Str Great (Scale 0), Dex Mediocre, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain: Temperate
mountains; Treasure: None
0
Stat Block:
Bugbear Zombie: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1, ML
Fair, AL Always neutral evil; Str Great, Dex Mediocre, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Bugbear
Zombie Reference: SRD 3.5 MonstersT-Z
Gray Render Zombie
Fair Undead, Zombie
Combat: Combat (damage 8, defense 6),
#AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always
neutral evil
Str Legendary+2 (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain: Temperate
marshes; Treasure: None
0
Stat Block:
Gray Render Zombie: MOV Run 5 yd, ATK Good (8/6), #AT 2, ML
Good, AL Always neutral evil; Str Legendary+2, Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Gray
Render Zombie Reference: SRD 3.5 MonstersT-Z
Human Commoner Zombie
Poor Undead, Zombie
Combat: Combat (damage 3, defense 1),
#AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Fair (Scale 0), Dex Poor, Con n/a, Int n/a,
Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain: Any;
Treasure: None
0
Stat Block:
Human Commoner Zombie: MOV Run 5 yd, ATK Mediocre (3/1), #AT 1,
ML Mediocre, AL Always neutral evil; Str Fair, Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Human
Commoner Zombie Reference: SRD 3.5 MonstersT-Z
Kobold Zombie
Poor Undead, Zombie
Combat: Combat (damage 0, defense -1),
#AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Poor (Scale -3), Dex Mediocre, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain: Temperate
forests; Treasure: None
0
Stat Block:
Kobold Zombie: MOV Run 5 yd, ATK Mediocre (0/-1), #AT 1, ML
Mediocre, AL Always neutral evil; Str Poor, Dex Mediocre, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Kobold
Zombie Reference: SRD 3.5 MonstersT-Z
Minotaur Zombie
Mediocre Undead, Zombie
Combat: Combat (damage 10, defense
6), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment:
Always neutral evil
Str Legendary (Scale 4), Dex Poor, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain:
Underground; Treasure: None
0
Stat Block:
Minotaur Zombie: MOV Run 5 yd, ATK Fair (10/6), #AT 2, ML Fair,
AL Always neutral evil; Str Legendary, Dex Poor, Con n/a, Int n/a, Wis
Mediocre, Cha n/a |
Full description: Minotaur
Zombie Reference: SRD 3.5 MonstersT-Z
Ogre Zombie
Mediocre Undead, Zombie
Combat: Combat (damage 9, defense
6), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment:
Always neutral evil
Str Legendary+1 (Scale 4), Dex Terrible, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre
Combat
Gifts: Single actions only, damage reduction 5/slashing,
darkvision 60 ft., undead traits
Organization: Any
Terrain: Temperate hills; Treasure: None
0
Stat Block:
Ogre Zombie: MOV Run 7 yd, ATK Mediocre (9/6), #AT 1, ML Fair,
AL Always neutral evil; Str Legendary+1, Dex Terrible, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Ogre
Zombie Reference: SRD 3.5 MonstersT-Z
Troglodyte Zombie
Mediocre Undead, Zombie
Combat: Combat (damage 4, defense
4), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment:
Always neutral evil
Str Fair (Scale 0), Dex Terrible, Con n/a, Int
n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision
60 ft., undead traits
Organization: Any
Terrain:
Underground; Treasure: None
0
Stat Block:
Troglodyte Zombie: MOV Run 5 yd, ATK Mediocre (4/4), #AT 1, ML
Mediocre, AL Always neutral evil; Str Fair, Dex Terrible, Con n/a, Int
n/a, Wis Mediocre, Cha n/a |
Full description: Troglodyte
Zombie Reference: SRD 3.5 MonstersT-Z
Wyvern Zombie
Mediocre Undead, Zombie
Combat: Combat (damage 8, defense
8), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good;
Alignment: Always neutral evil
Str Legendary (Scale 4), Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha n/a
Skills: Fair
Combat
Gifts: Single actions only, damage reduction 5/slashing,
darkvision 60 ft., undead traits
Organization: Any
Terrain: Warm hills; Treasure: None
0
Stat Block:
Wyvern Zombie: MOV Run 3 yd, Fly 10 yd, ATK Fair (8/8), #AT 2,
ML Good, AL Always neutral evil; Str Legendary, Dex Mediocre, Con n/a,
Int n/a, Wis Mediocre, Cha n/a |
Full description: Wyvern
Zombie Reference: SRD 3.5 MonstersT-Z