Aboleth

Fair Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Enslave, psionics, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4), or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard

0

Stat Block:
Aboleth: MOV Run 2 yd, Swim 10 yd, ATK Fair (11/8), #AT 4, ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great

Full description: Aboleth Reference: SRD 3.5 MonstersIntro-A


Aboleth Mage, 10th-Level Wizard

Superb Aberration (Aquatic), Aboleth
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Great; Alignment: Usually lawful evil

Str Legendary+4 (Scale 8), Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good
Skills: Good Combat, Good Magic (as Wizard), Great Bluff, Great Decipher Script, Fair Diplomacy, Mediocre Disguise, Mediocre Intimidate, Great Listen, Good Ride, Great Search, Superb Sleight of Hand, Superb Spellcraft, Mediocre Spot, Fair Survival
Gifts: Enslave, psionics, slime, spells, Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar
Organization: Solitary
Terrain: Underground; Treasure: Double standard

0

Stat Block:
Aboleth Mage, 10th-Level Wizard: MOV Run 2 yd, Swim 10 yd, ATK Good (11/8), #AT 4, ML Great, AL Usually lawful evil;
Str Legendary+4, Dex Great, Con Legendary+2, Int Legendary, Wis Great, Cha Good

Full description: Aboleth Mage, 10th-Level Wizard Reference: SRD 3.5 MonstersIntro-A


Aboleth, Psionic

Fair Aberration (Aquatic, Psionic), Aboleth, Psionic
Combat: Combat (damage 11, defense 8), #AT 4
Move: Run 2 yd, Swim 10 yd; Morale: Good; Alignment: Usually lawful evil

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Great Listen, Great Spellcraft, Fair Survival
Gifts: Psi-like abilities, slime, Aquatic subtype, darkvision 60 ft., mucus cloud
Organization: Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12 skum)
Terrain: Underground; Treasure: Double standard

0

Stat Block:
Aboleth, Psionic: MOV Run 2 yd, Swim 10 yd, ATK Fair (11/8), #AT 4, ML Good, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Great, Cha Great

Full description: Aboleth, Psionic Reference: SRD 3.5 PsionicMonsters


Anaxim

Legendary Construct (Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd; Morale: Superb; Alignment: Always lawful neutral

Str Legendary+7 (Scale 0), Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Legendary Magic, Legendary+8 Climb, Legendary+11 Jump
Gifts: Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem, Abomination traits, magic immunity, construct traits, fast healing 15, spell resistance 34, damage reduction 10/chaotic and epic and adamantine
Organization: Solitary, binary (pair), or command line (2-5 anaxims and 5-12 iron golems)
Terrain: Any; Treasure: Standard

0

Stat Block:
Anaxim: MOV Run 10 yd, Fly 33 yd, ATK Legendary+1 (4/5), #AT 5, ML Superb, AL Always lawful neutral;
Str Legendary+7, Dex Legendary+2, Con n/a, Int Mediocre, Wis Legendary, Cha Legendary

Full description: Anaxim Reference: SRD 3.5 EpicMonsters(A-E)


Atropal

Legendary+2 Undead (Evil, Extraplanar, Lawful), Abomination
Combat: Combat (damage 4, defense 9), #AT 4
Move: Run 1 yd, Fly 40 yd; Morale: Legendary+5; Alignment: Always lawful evil

Str Legendary+11 (Scale 4), Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11
Skills: Legendary+3 Combat, Legendary+2 Magic, Legendary+16 Bluff, Legendary+19 Diplomacy, Poor Hide, Legendary+17 Intimidate, Mediocre Jump, Legendary+14 Listen, Legendary+14 Ride, Legendary+13 Search, Legendary+15 Sleight of Hand, Legendary+14 Spellcraft
Gifts: Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, Summon Nightcrawler, Abomination traits, undead traits, rebuke/command undead, regeneration 20, spell resistance 42, damage reduction 15/good and epic and silver, negative energy aura
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Atropal: MOV Run 1 yd, Fly 40 yd, ATK Legendary+3 (4/9), #AT 4, ML Legendary+5, AL Always lawful evil;
Str Legendary+11, Dex Good, Con n/a, Int Legendary+4, Wis Legendary+1, Cha Legendary+11

Full description: Atropal Reference: SRD 3.5 EpicMonsters(A-E)


Chichimec

Legendary Outsider (Air, Evil, Extraplanar), Abomination
Combat: Combat (damage 4, defense 5), #AT 7
Move: Run 1 yd, Fly 33 yd; Morale: Superb; Alignment: Always neutral evil

Str Legendary+7 (Scale 0), Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Great Diplomacy, Legendary+4 Hide, Legendary+4 Intimidate, Poor Jump, Legendary+3 Listen, Legendary+4 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft
Gifts: Spell-like abilities, summon air elemental, Charisma drain, Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity
Organization: Solitary, pair, or flock (6-9)
Terrain: Any; Treasure: None

0

Stat Block:
Chichimec: MOV Run 1 yd, Fly 33 yd, ATK Legendary+1 (4/5), #AT 7, ML Superb, AL Always neutral evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+2, Int Fair, Wis Good, Cha Legendary+5

Full description: Chichimec Reference: SRD 3.5 EpicMonsters(A-E)


Dream Larva

Legendary+2 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 9), #AT 10
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Always chaotic evil

Str Legendary+11 (Scale 4), Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8
Skills: Legendary+4 Combat, Legendary+2 Magic, Legendary+9 Diplomacy, Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+3 Jump, Legendary+7 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+7 Search, Legendary+7 Spellcraft
Gifts: Worst nightmare, improved grab, sending, spell-like abilities, summon nightwalker, Abomination traits, sonic immunity, regeneration 15, fast healing 15, spell resistance 44, damage reduction 15/Good and Epic or Lawful and Epic
Organization: Solitary, pair, or solitary plus 1-4 nightwalkers
Terrain: Any; Treasure: Standard

0

Stat Block:
Dream Larva: MOV Run 13 yd, Fly 40 yd, ATK Legendary+4 (12/9), #AT 10, ML Legendary+2, AL Always chaotic evil;
Str Legendary+11, Dex Great, Con Legendary+4, Int Great, Wis Legendary+2, Cha Legendary+8

Full description: Dream Larva Reference: SRD 3.5 EpicMonsters(A-E)


Hecatoncheires

Legendary+9 Outsider (Chaotic, Evil, Extraplanar), Abomination
Combat: Combat (damage 12, defense 13), #AT 100
Move: Run 17 yd; Morale: Legendary+1; Alignment: Always chaotic evil

Str Legendary+15 (Scale 8), Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2
Skills: Legendary+7 Combat, Legendary+7 Magic, Legendary+13 Climb, Great Diplomacy, n/a Hide, Legendary+4 Intimidate, Legendary+17 Jump, Good Listen, Good Ride, Legendary+7 Search, Good Spellcraft, Legendary+8 Spot
Gifts: Superior multiweapon fighting, spell-like abilities, summon hecatoncheires, Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron
Organization: Solitary or pair
Terrain: Any; Treasure: Standard

0

Stat Block:
Hecatoncheires: MOV Run 17 yd, ATK Legendary+7 (12/13), #AT 100, ML Legendary+1, AL Always chaotic evil;
Str Legendary+15, Dex Good, Con Legendary+6, Int Mediocre, Wis Poor, Cha Legendary+2

Full description: Hecatoncheires Reference: SRD 3.5 EpicMonsters(A-E)


Infernal

Legendary+1 Outsider (Evil Chaotic or Lawful), Abomination
Combat: Combat (damage 11, defense 9), #AT 6
Move: Run 13 yd, Fly 40 yd; Morale: Legendary+2; Alignment: Lawful evil or chaotic evil

Str Legendary+11 (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4
Skills: Legendary+4 Combat, Legendary+1 Magic, Legendary+7 Balance, Legendary+7 Diplomacy, Legendary+7 Escape Artist, Legendary+7 Hide, Legendary+3 Jump, Legendary+8 Listen, Legendary+7 Move Silently, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Sleight of Hand, Legendary+8 Spellcraft, Legendary+7 Swim
Gifts: Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend, Abomination traits, fast healing 15, regeneration 15, spell resistance 38, damage reduction 35/+7
Organization: Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends)
Terrain: Any; Treasure: Standard

0

Stat Block:
Infernal: MOV Run 13 yd, Fly 40 yd, ATK Legendary+4 (11/9), #AT 6, ML Legendary+2, AL Lawful evil or chaotic evil;
Str Legendary+11, Dex Legendary+2, Con Legendary+4, Int Legendary+1, Wis Legendary+3, Cha Legendary+4

Full description: Infernal Reference: SRD 3.5 EpicMonsters(A-E)


Phaethon

Legendary+3 Outsider (Evil, Extraplanar, Fire), Abomination
Combat: Combat (damage 20, defense 17), #AT 8
Move: Run 20 yd, Burrow 20 yd; Morale: Legendary+5; Alignment: Always chaotic evil

Str Legendary+19 (Scale 12), Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9
Skills: Legendary+10 Combat, Legendary+3 Magic, Legendary+17 Climb, Good Hide, Legendary+12 Jump, Legendary+12 Listen, Legendary+12 Move Silently, Legendary+10 Ride, Legendary+12 Spellcraft
Gifts: Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, summon elder fire elemental, Abomination traits, immunity to fire, vulnerability to cold, oozelike immunities, regeneration 25, fast healing 25, spell resistance 46, damage reduction 15/epic lawful and epic
Organization: Solitary, or in company of 1-10 elder fire elementals
Terrain: Any; Treasure: Standard

0

Stat Block:
Phaethon: MOV Run 20 yd, Burrow 20 yd, ATK Legendary+10 (20/17), #AT 8, ML Legendary+5, AL Always chaotic evil;
Str Legendary+19, Dex Legendary+2, Con Legendary+8, Int Poor, Wis Superb, Cha Legendary+9

Full description: Phaethon Reference: SRD 3.5 EpicMonsters(A-E)


Phane

Legendary+1 Outsider (Chaotic, Evil, Extraplanar, Incorporeal), Abomination
Combat: Combat (damage 7, defense 4), #AT 4
Move: Run 13 yd, Fly 20 yd; Morale: Legendary+2; Alignment: Always chaotic evil

Str n/a (Scale 4), Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6
Skills: Legendary+3 Combat, Legendary Magic, Legendary+6 Balance, Legendary+7 Diplomacy, Legendary+5 Hide, Superb Jump, Legendary+5 Listen, Legendary+6 Move Silently, Legendary+6 Ride, Legendary+5 Search, Legendary+6 Sleight of Hand, Legendary+5 Spellcraft, Legendary+4 Survival, Legendary+6 Swim
Gifts: Spell-like abilities, stasis touch, chronal blast, time leach, summon past time duplicate, Abomination traits, null time field, time regression, fast healing 15, regeneration 15, spell resistance 37, damage reduction 15/epic, sonic immunity
Organization: Solitary or pair
Terrain: Any land and underground; Treasure: None

0

Stat Block:
Phane: MOV Run 13 yd, Fly 20 yd, ATK Legendary+3 (7/4), #AT 4, ML Legendary+2, AL Always chaotic evil;
Str n/a, Dex Legendary+2, Con Legendary+4, Int Legendary+2, Wis Great, Cha Legendary+6

Full description: Phane Reference: SRD 3.5 EpicMonsters(A-E)


Xixecal

Legendary+3 Outsider (Chaotic, Cold, Evil, Extraplanar), Abomination
Combat: Combat (damage 21, defense 21), #AT 4
Move: Run 23 yd; Morale: Legendary+4; Alignment: Always chaotic evil

Str Legendary+23 (Scale 16), Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7
Skills: Legendary+12 Combat, Legendary+3 Magic, Good Climb, n/a Hide, Legendary+1 Jump, Legendary+12 Listen, Legendary+13 Ride, Legendary+13 Sleight of Hand, Legendary+13 Spellcraft
Gifts: Rend 4d8+42, cold, spell-like abilities, breath weapon, summon white dragon, Constitution drain, Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, spell resistance 48, damage reduction 20/good and epic and adamantine
Organization: Solitary or in the company of 1d4+1 old white dragons
Terrain: Any; Treasure: Standard

0

Stat Block:
Xixecal: MOV Run 23 yd, ATK Legendary+12 (21/21), #AT 4, ML Legendary+4, AL Always chaotic evil;
Str Legendary+23, Dex Fair, Con Legendary+10, Int Fair, Wis Poor, Cha Legendary+7

Full description: Xixecal Reference: SRD 3.5 EpicMonsters(A-E)


Achaierai

Fair Outsider (Evil, Extraplanar, Lawful), Achaierai
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Always lawful evil

Str Superb (Scale 4), Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great
Skills: Fair Combat, Great Magic, Good Balance, Great Climb, Fair Diplomacy, Fair Hide, Legendary Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Black cloud, Darkvision 60 ft., spell resistance 19
Organization: Solitary or flock (5-8)
Terrain: A lawful-aligned plane; Treasure: Double standard

0

Stat Block:
Achaierai: MOV Run 8 yd, ATK Fair (8/7), #AT 3, ML Fair, AL Always lawful evil;
Str Superb, Dex Fair, Con Good, Int Mediocre, Wis Good, Cha Great

Full description: Achaierai Reference: SRD 3.5 MonstersIntro-A


Allip

Mediocre Undead (Incorporeal), Allip
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str n/a (Scale 0), Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb
Skills: Mediocre Combat, Fair Hide, Fair Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Babble, madness, Wisdom drain, Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Allip: MOV Immobile, Fly 5 yd, ATK Mediocre (0/0), #AT 1, ML Mediocre, AL Always neutral evil;
Str n/a, Dex Fair, Con n/a, Int Mediocre, Wis Mediocre, Cha Superb

Full description: Allip Reference: SRD 3.5 MonstersIntro-A


Angel, Astral Deva

Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 3, defense 5), #AT 3
Move: Run 8 yd, Fly 17 yd; Morale: Good; Alignment: Always good (any)

Str Legendary+1 (Scale 0), Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Legendary Diplomacy, Superb Escape Artist, Superb Hide, Superb Intimidate, Legendary Listen, Superb Move Silently, Superb Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, stun, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, electricity resistance 10, fire resistance 10, spell resistance 30, tongues, uncanny dodge
Organization: Solitary, pair, or squad (3-5)
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Angel, Astral Deva: MOV Run 8 yd, Fly 17 yd, ATK Good (3/5), #AT 3, ML Good, AL Always good (any);
Str Legendary+1, Dex Superb, Con Superb, Int Superb, Wis Superb, Cha Legendary

Full description: Angel, Astral Deva Reference: SRD 3.5 MonstersIntro-A


Angel, Planetar

Great Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd, Fly 15 yd; Morale: Great; Alignment: Always good (any)

Str Legendary+2 (Scale 4), Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Great Combat, Superb Magic (as Cleric), Legendary+1 Diplomacy, Legendary Escape Artist, Superb Hide, Legendary Intimidate, Legendary Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, electricity resistance 10, fire resistance 10, spell resistance 30, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Angel, Planetar: MOV Run 5 yd, Fly 15 yd, ATK Great (10/9), #AT 3, ML Great, AL Always good (any);
Str Legendary+2, Dex Superb, Con Legendary, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Angel, Planetar Reference: SRD 3.5 MonstersIntro-A


Angel, Solar

Legendary Outsider (Angel, Extraplanar, Good), Angel
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 8 yd, Fly 25 yd; Morale: Superb; Alignment: Always good (any)

Str Legendary+4 (Scale 4), Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2
Skills: Legendary Combat, Superb Magic (as Cleric), Legendary+3 Diplomacy, Legendary+2 Escape Artist, Legendary+1 Hide, Legendary+2 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Spell-like abilities, spells, Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, electricity resistance 10, fire resistance 10, spell resistance 32, tongues
Organization: Solitary or pair
Terrain: Any good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Angel, Solar: MOV Run 8 yd, Fly 25 yd, ATK Legendary (10/9), #AT 4, ML Superb, AL Always good (any);
Str Legendary+4, Dex Legendary, Con Legendary, Int Legendary+1, Wis Legendary+2, Cha Legendary+2

Full description: Angel, Solar Reference: SRD 3.5 MonstersIntro-A


Animated Object, Colossal

Good Construct, Animated Object
Combat: Combat (damage 23, defense 16), #AT 4
Move: Run 2 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+4 (Scale 16), Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Colossal: MOV Run 2 yd, ATK Legendary (23/16), #AT 4, ML Fair, AL Always neutral;
Str Legendary+4, Dex n/a, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Colossal Reference: SRD 3.5 MonstersIntro-A


Animated Object, Gargantuan

Fair Construct, Animated Object
Combat: Combat (damage 17, defense 12), #AT 3
Move: Run 2 yd; Morale: Poor; Alignment: Always neutral

Str Legendary+2 (Scale 12), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Good Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Gargantuan: MOV Run 2 yd, ATK Good (17/12), #AT 3, ML Poor, AL Always neutral;
Str Legendary+2, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Gargantuan Reference: SRD 3.5 MonstersIntro-A


Animated Object, Huge

Fair Construct, Animated Object
Combat: Combat (damage 12, defense 8), #AT 2
Move: Run 3 yd; Morale: Poor; Alignment: Always neutral

Str Legendary (Scale 8), Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Fair Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Huge: MOV Run 3 yd, ATK Fair (12/8), #AT 2, ML Poor, AL Always neutral;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Huge Reference: SRD 3.5 MonstersIntro-A


Animated Object, Large

Mediocre Construct, Animated Object
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 3 yd; Morale: Terrible; Alignment: Always neutral

Str Great (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Large: MOV Run 3 yd, ATK Mediocre (7/4), #AT 1, ML Terrible, AL Always neutral;
Str Great, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Large Reference: SRD 3.5 MonstersIntro-A


Animated Object, Medium

Mediocre Construct, Animated Object
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral

Str Fair (Scale 0), Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Medium: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Terrible, AL Always neutral;
Str Fair, Dex Mediocre, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Medium Reference: SRD 3.5 MonstersIntro-A


Animated Object, Small

Mediocre Construct, Animated Object
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 5 yd; Morale: Terrible; Alignment: Always neutral

Str Mediocre (Scale -3), Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Pair
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Small: MOV Run 5 yd, ATK Poor (-1/-1), #AT 1, ML Terrible, AL Always neutral;
Str Mediocre, Dex Fair, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Small Reference: SRD 3.5 MonstersIntro-A


Animated Object, Tiny

Poor Construct, Animated Object
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 7 yd; Morale: Terrible; Alignment: Always neutral

Str Poor (Scale -6), Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Poor Combat
Gifts: See text, Construct traits, darkvision 60 ft., low-light vision; also see text
Organization: Group (4)
Terrain: Any; Treasure: None

0

Stat Block:
Animated Object, Tiny: MOV Run 7 yd, ATK Poor (-5/-3), #AT 1, ML Terrible, AL Always neutral;
Str Poor, Dex Good, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Animated Object, Tiny Reference: SRD 3.5 MonstersIntro-A


Ankheg

Mediocre Magical Beast, Ankheg
Combat: Combat (damage 8, defense 6), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Climb, Fair Listen, Mediocre Spellcraft
Gifts: Improved grab, spit acid, Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Organization: Solitary or cluster (2-4)
Terrain: Warm plains; Treasure: None

0

Stat Block:
Ankheg: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (8/6), #AT 1, ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Terrible

Full description: Ankheg Reference: SRD 3.5 MonstersIntro-A


Ape

Mediocre Animal, Ape
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre; Alignment:

Str Legendary (Scale 4), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary, pair, or company (3-5)
Terrain: Warm forests; Treasure:

0

Stat Block:
Ape: MOV Run 5 yd, Climb 5 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL ;
Str Legendary, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Ape Reference: SRD 3.5 MonstersAnimals


Aranea

Mediocre Magical Beast (Shapechanger), Aranea
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 8 yd, Climb 4 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Good, Con Good, Int Good, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Magic (as Sorcerer), Great Climb, Fair Escape Artist, Great Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, spells, web, Change shape, darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Temperate forests; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Aranea: MOV Run 8 yd, Climb 4 yd, ATK Mediocre (3/0), #AT 1, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Good, Con Good, Int Good, Wis Fair, Cha Good

Full description: Aranea Reference: SRD 3.5 MonstersIntro-A


Hound Archon

Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful good

Str Good (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Good Hide, Great Jump, Good Listen, Good Move Silently, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Hound Archon: MOV Run 7 yd, ATK Fair (4/4), #AT 2, ML Fair, AL Always lawful good;
Str Good, Dex Mediocre, Con Fair, Int Mediocre, Wis Fair, Cha Fair

Full description: Hound Archon Reference: SRD 3.5 MonstersIntro-A


Hound Archon Hero, 11th-Level Paladin

Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 5
Move: Run 5 yd; Morale: Great; Alignment: Always lawful good

Str Legendary (Scale 0), Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great
Skills: Superb Combat, Good Magic (as Paladin), Superb Diplomacy, Mediocre Hide, Poor Jump, Good Listen, Great 0, Superb Search, Good Spellcraft, Mediocre Spot
Gifts: Smite evil, spells, spell-like abilities, turn undead 6/day, Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues
Organization: Solitary or with juvenile bronze dragon
Terrain: A lawful good-aligned plane; Treasure: Standard

0

Stat Block:
Hound Archon Hero, 11th-Level Paladin: MOV Run 5 yd, ATK Superb (4/5), #AT 5, ML Great, AL Always lawful good;
Str Legendary, Dex Mediocre, Con Great, Int Poor, Wis Good, Cha Great

Full description: Hound Archon Hero, 11th-Level Paladin Reference: SRD 3.5 MonstersIntro-A


Lantern Archon

Mediocre Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 0, defense 0), #AT 2
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always lawful good

Str n/a (Scale -3), Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Mediocre Diplomacy, Mediocre Listen, Mediocre Search, Mediocre Spellcraft
Gifts: Spell-like abilities, Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: None

0

Stat Block:
Lantern Archon: MOV Immobile, Fly 10 yd, ATK Mediocre (0/0), #AT 2, ML Mediocre, AL Always lawful good;
Str n/a, Dex Mediocre, Con Mediocre, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Lantern Archon Reference: SRD 3.5 MonstersIntro-A


Trumpet Archon

Great Outsider (Archon, Extraplanar, Good, Lawful), Archon
Combat: Combat (damage 4, defense 5), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Good; Alignment: Always lawful good

Str Legendary (Scale 0), Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Good Combat, Great Magic (as Cleric), Superb Diplomacy, Superb Escape Artist, Superb Handle Animal, Superb Listen, Superb Move Silently, Superb Perform, Superb 0, Superb Search, Superb Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, trumpet, Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A lawful good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Trumpet Archon: MOV Run 7 yd, Fly 15 yd, ATK Good (4/5), #AT 3, ML Good, AL Always lawful good;
Str Legendary, Dex Great, Con Legendary+1, Int Great, Wis Great, Cha Great

Full description: Trumpet Archon Reference: SRD 3.5 MonstersIntro-A


Adult Arrowhawk

Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Immobile, Fly 10 yd; Morale: Fair; Alignment: Always neutral

Str Good (Scale 0), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Fair Combat, Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Adult Arrowhawk: MOV Immobile, Fly 10 yd, ATK Fair (3/3), #AT 2, ML Fair, AL Always neutral;
Str Good, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair

Full description: Adult Arrowhawk Reference: SRD 3.5 MonstersIntro-A


Elder Arrowhawk

Fair Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 9, defense 6), #AT 3
Move: Immobile, Fly 10 yd; Morale: Good; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Diplomacy, Legendary Escape Artist, Legendary Listen, Legendary Move Silently, Superb Ride, Superb Search, Legendary Spellcraft, Superb Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Elder Arrowhawk: MOV Immobile, Fly 10 yd, ATK Great (9/6), #AT 3, ML Good, AL Always neutral;
Str Legendary+1, Dex Legendary, Con Great, Int Mediocre, Wis Fair, Cha Fair

Full description: Elder Arrowhawk Reference: SRD 3.5 MonstersIntro-A


Juvenile Arrowhawk

Mediocre Outsider (Air, Extraplanar), Arrowhawk
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Fair (Scale -3), Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Diplomacy, Good Escape Artist, Fair Listen, Good Move Silently, Fair Ride, Fair Search, Fair Spellcraft, Fair Spot, Use Magic DeviceFair
Gifts: Electricity ray, Darkvision 60 ft., immunity to acid, electricity, and poison, cold resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Juvenile Arrowhawk: MOV Immobile, Fly 10 yd, ATK Mediocre (0/0), #AT 1, ML Mediocre, AL Always neutral;
Str Fair, Dex Legendary, Con Fair, Int Mediocre, Wis Fair, Cha Fair

Full description: Juvenile Arrowhawk Reference: SRD 3.5 MonstersIntro-A


Assassin Vine

Mediocre Plant, Assassin Vine
Combat: Combat (damage 7, defense 5), #AT 1
Move: Run 1 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat
Gifts: Constrict 1d6+7, entangle, improved grab, Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, cold resistance 10, fire resistance 10
Organization: Solitary or patch (2-4)
Terrain: Temperate forests; Treasure: 1/10th coins; 50% goods; 50% items

0

Stat Block:
Assassin Vine: MOV Run 1 yd, ATK Mediocre (7/5), #AT 1, ML Mediocre, AL Always neutral;
Str Legendary, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor

Full description: Assassin Vine Reference: SRD 3.5 MonstersIntro-A


1st-Level Astral Construct

Poor Construct, Astral Construct
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Always neutral

Str Good (Scale -3), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
1st-Level Astral Construct: MOV Run 5 yd, ATK Mediocre (-1/1), #AT 1, ML Poor, AL Always neutral;
Str Good, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 1st-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


2nd-Level Astral Construct

Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Poor; Alignment: Always neutral

Str Great (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
2nd-Level Astral Construct: MOV Run 7 yd, ATK Mediocre (3/3), #AT 1, ML Poor, AL Always neutral;
Str Great, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 2nd-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


3rd-Level Astral Construct

Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat
Gifts: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
3rd-Level Astral Construct: MOV Run 7 yd, ATK Mediocre (3/4), #AT 1, ML Mediocre, AL Always neutral;
Str Legendary, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 3rd-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


4th-Level Astral Construct

Mediocre Construct, Astral Construct
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+2 (Scale 0), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
4th-Level Astral Construct: MOV Run 7 yd, ATK Fair (3/5), #AT 1, ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 4th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


5th-Level Astral Construct

Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 8), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+4 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Fair Combat
Gifts: One ability from Menu B, construct traits, damage reduction 5/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
5th-Level Astral Construct: MOV Run 7 yd, ATK Fair (7/8), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 5th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


6th-Level Astral Construct

Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+6 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu B, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
6th-Level Astral Construct: MOV Run 7 yd, ATK Good (7/9), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary+6, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 6th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


7th-Level Astral Construct

Fair Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Good Combat
Gifts: One ability from Menu C, construct traits, damage reduction 10/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
7th-Level Astral Construct: MOV Run 7 yd, ATK Good (7/9), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+7, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 7th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


8th-Level Astral Construct

Good Construct, Astral Construct
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+9 (Scale 4), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: One ability from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
8th-Level Astral Construct: MOV Run 7 yd, ATK Great (7/9), #AT 3, ML Fair, AL Always neutral;
Str Legendary+9, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 8th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


9th-Level Astral Construct

Good Construct, Astral Construct
Combat: Combat (damage 12, defense 13), #AT 4
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+11 (Scale 8), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat
Gifts: Two abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
9th-Level Astral Construct: MOV Run 8 yd, ATK Great (12/13), #AT 4, ML Fair, AL Always neutral;
Str Legendary+11, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha Mediocre

Full description: 9th-Level Astral Construct Reference: SRD 3.5 PsionicMonsters


Athach

Fair Aberration, Athach
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 6 yd; Morale: Good; Alignment: Often chaotic evil

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible
Skills: Good Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts: Poison, Darkvision 60 ft.
Organization: Solitary, gang (2-4), or tribe (7-12)
Terrain: Temperate hills; Treasure: 1/2 coins; double goods; standard items

0

Stat Block:
Athach: MOV Run 6 yd, ATK Good (8/9), #AT 5, ML Good, AL Often chaotic evil;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Terrible

Full description: Athach Reference: SRD 3.5 MonstersIntro-A


Avoral

Good Outsider (Extraplanar, Good), Avoral
Combat: Combat (damage 4, defense 4), #AT 2
Move: Run 7 yd, Fly 15 yd; Morale: Fair; Alignment: Always neutral good

Str Good (Scale 0), Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great
Skills: Fair Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Handle Animal, Great Hide, Fair Intimidate, Great Listen, Great Move Silently, Fair 0, Great Search, Good Sleight of Hand, Legendary Spellcraft
Gifts: Spell-like abilities, fear aura, Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, cold resistance 10, sonic resistance 10, speak with animals, spell resistance 25, true seeing
Organization: Solitary, pair, or squad (3-5)
Terrain: A good-aligned plane.; Treasure: No coins; double goods; standard items

0

Stat Block:
Avoral: MOV Run 7 yd, Fly 15 yd, ATK Fair (4/4), #AT 2, ML Fair, AL Always neutral good;
Str Good, Dex Legendary+1, Con Legendary, Int Good, Wis Great, Cha Great

Full description: Avoral Reference: SRD 3.5 MonstersIntro-A


Azer

Mediocre Outsider (Extraplanar, Fire), Azer
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always lawful neutral

Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Appraise, Poor Climb, Poor Hide, Terrible Jump, Fair Listen, Fair Ride, Fair Spellcraft
Gifts: Heat, Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
Organization: Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; double goods (nonflammables only); standard items (nonflammables only)

0

Stat Block:
Azer: MOV Run 3 yd, ATK Mediocre (3/5), #AT 1, ML Mediocre, AL Always lawful neutral;
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Poor

Full description: Azer Reference: SRD 3.5 MonstersIntro-A


Baboon

Poor Animal, Baboon
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 7 yd, Climb 5 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary or troop (10-40)
Terrain: Warm plains; Treasure:

0

Stat Block:
Baboon: MOV Run 7 yd, Climb 5 yd, ATK Poor (3/0), #AT 1, ML Mediocre, AL ;
Str Good, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Baboon Reference: SRD 3.5 MonstersAnimals


Badger

Poor Animal, Badger
Combat: Combat (damage -2, defense -1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre; Alignment:

Str Poor (Scale -3), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair Escape Artist, Mediocre Listen, Mediocre Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary, pair, or cete (3-5)
Terrain: Temperate forests; Treasure:

0

Stat Block:
Badger: MOV Run 5 yd, Burrow 2 yd, ATK Poor (-2/-1), #AT 3, ML Mediocre, AL ;
Str Poor, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Badger Reference: SRD 3.5 MonstersAnimals


Barghest

Mediocre Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil

Str Great (Scale 0), Dex Good, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Good Hide, Great Intimidate, Good Jump, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot
Gifts: Spell-like abilities, feed, Change shape, damage reduction 5/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard

0

Stat Block:
Barghest: MOV Run 5 yd, ATK Fair (3/3), #AT 3, ML Fair, AL Always lawful evil;
Str Great, Dex Good, Con Fair, Int Good, Wis Good, Cha Good

Full description: Barghest Reference: SRD 3.5 MonstersB-C


Greater Barghest

Fair Outsider (Evil, Extraplanar, Lawful, Shapechanger), Barghest
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary (Scale 4), Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Good Combat, Good Magic, Great Bluff, Superb Climb, Fair Diplomacy, Mediocre Disguise, Good Hide, Superb Intimidate, Legendary Jump, Great Listen, Great Move Silently, Great Search, Great Spellcraft, Great Spot, Great Swim
Gifts: Spell-like abilities, feed, Change shape, damage reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary or pack (3-6)
Terrain: An evil-aligned plane; Treasure: Double standard

0

Stat Block:
Greater Barghest: MOV Run 7 yd, ATK Good (7/6), #AT 3, ML Good, AL Always lawful evil;
Str Legendary, Dex Good, Con Great, Int Superb, Wis Superb, Cha Superb

Full description: Greater Barghest Reference: SRD 3.5 MonstersB-C


Abyssal Greater Basilisk

Good Outsider (Augmented Magical Beast, Extraplanar), Basilisk
Combat: Combat (damage 9, defense 6), #AT 4
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary+2 (Scale 4), Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good
Skills: Superb Combat, Poor Hide, Good Listen, Good Spellcraft
Gifts: Petrifying gaze, smite good, Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23
Organization: Solitary or colony (3-6)
Terrain: A chaotic evil plane; Treasure: Standard

0

Stat Block:
Abyssal Greater Basilisk: MOV Run 3 yd, ATK Superb (9/6), #AT 4, ML Fair, AL Always chaotic evil;
Str Legendary+2, Dex Poor, Con Legendary, Int n/a, Wis Mediocre, Cha Good

Full description: Abyssal Greater Basilisk Reference: SRD 3.5 MonstersB-C


Basilisk

Fair Magical Beast, Basilisk
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale 0), Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft
Gifts: Petrifying gaze, Darkvision 60 ft., low-light vision
Organization: Solitary or colony (3-6)
Terrain: Warm deserts; Treasure: None

0

Stat Block:
Basilisk: MOV Run 3 yd, ATK Fair (3/3), #AT 2, ML Mediocre, AL Always neutral;
Str Good, Dex Poor, Con Good, Int n/a, Wis Fair, Cha Mediocre

Full description: Basilisk Reference: SRD 3.5 MonstersB-C


Bat

Poor Animal, Bat
Combat: Combat (damage -9, defense -5), #AT 0
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -9), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Blindsense 20 ft., low-light vision
Organization: Colony (10-40) or crowd (10-50)
Terrain: Temperate deserts; Treasure:

0

Stat Block:
Bat: MOV Run 1 yd, Fly 7 yd, ATK Poor (-9/-5), #AT 0, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a

Full description: Bat Reference: SRD 3.5 MonstersAnimals


Bear, Black

Mediocre Animal, Bear, Black
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 0), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Listen, Mediocre Spellcraft, Fair Survival
Gifts: Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate forests; Treasure:

0

Stat Block:
Bear, Black: MOV Run 7 yd, ATK Mediocre (2/1), #AT 3, ML Mediocre, AL ;
Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Bear, Black Reference: SRD 3.5 MonstersAnimals


Bear, Brown

Mediocre Animal, Bear, Brown
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure:

0

Stat Block:
Bear, Brown: MOV Run 7 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible

Full description: Bear, Brown Reference: SRD 3.5 MonstersAnimals


Bear, Polar

Mediocre Animal, Bear, Polar
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Legendary+3 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold plains; Treasure:

0

Stat Block:
Bear, Polar: MOV Run 7 yd, Swim 5 yd, ATK Fair (7/4), #AT 3, ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Terrible

Full description: Bear, Polar Reference: SRD 3.5 MonstersAnimals


Behemoth Eagle

Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 27, defense 16), #AT 4
Move: Run 3 yd, Fly 27 yd; Morale: Great; Alignment: Always neutral

Str Legendary+2 (Scale 16), Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Legendary+1 Diplomacy, Mediocre Jump, Legendary+2 Listen, Legendary+1 Ride, Legendary+1 Search, Legendary+5 Spellcraft, Legendary+1 Spot
Gifts: Evasion, spell resistance 30
Organization: Solitary or pair
Terrain: Any forest, hill, mountains, and plains; Treasure: None

0

Stat Block:
Behemoth Eagle: MOV Run 3 yd, Fly 27 yd, ATK Legendary (27/16), #AT 4, ML Great, AL Always neutral;
Str Legendary+2, Dex Legendary+7, Con Legendary+1, Int Great, Wis Superb, Cha Great

Full description: Behemoth Eagle Reference: SRD 3.5 EpicMonsters(A-E)


Behemoth Gorilla

Superb Outsider (Extraplanar), Behemoth
Combat: Combat (damage 16, defense 13), #AT 4
Move: Run 10 yd, Climb 5 yd; Morale: Great; Alignment: Always neutral

Str Legendary+5 (Scale 8), Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair
Skills: Legendary Combat, Legendary+2 Balance, Legendary+5 Climb, Legendary+1 Intimidate, Legendary+3 Jump, Legendary+2 Move Silently, Legendary+1 Spellcraft
Gifts: Rend 8d8+20, Scent, spell resistance 30
Organization: Solitary or company (5-8)
Terrain: Warm forest and warm mountains; Treasure: None

0

Stat Block:
Behemoth Gorilla: MOV Run 10 yd, Climb 5 yd, ATK Legendary (16/13), #AT 4, ML Great, AL Always neutral;
Str Legendary+5, Dex Legendary+3, Con Legendary+7, Int Terrible, Wis Good, Cha Fair

Full description: Behemoth Gorilla Reference: SRD 3.5 EpicMonsters(A-E)


Behir

Fair Magical Beast, Behir
Combat: Combat (damage 11, defense 9), #AT 2
Move: Run 7 yd, Climb 3 yd; Morale: Fair; Alignment: Often neutral

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair
Skills: Good Combat, Great Climb, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Mediocre Spot
Gifts: Breath weapon, constrict 2d8+8, improved grab, rake 1d4+4, swallow whole, Can't be tripped, darkvision 60 ft., immunity to electricity, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm hills; Treasure: Standard

0

Stat Block:
Behir: MOV Run 7 yd, Climb 3 yd, ATK Good (11/9), #AT 2, ML Fair, AL Often neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Good, Cha Fair

Full description: Behir Reference: SRD 3.5 MonstersB-C


Belker

Fair Elemental (Air, Extraplanar), Belker
Combat: Combat (damage 7, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral evil

Str Good (Scale 4), Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Smoke claws, Darkvision 60 ft., elemental traits, smoke form
Organization: Solitary, pair, or clutch (3-4)
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Belker: MOV Run 5 yd, Fly 8 yd, ATK Fair (7/6), #AT 5, ML Mediocre, AL Usually neutral evil;
Str Good, Dex Legendary, Con Fair, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Belker Reference: SRD 3.5 MonstersB-C


Bison

Mediocre Animal, Bison
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Stampede, Low-light vision, scent
Organization: Solitary or herd (6-30)
Terrain: Temperate plains; Treasure:

0

Stat Block:
Bison: MOV Run 7 yd, ATK Mediocre (7/4), #AT 1, ML Mediocre, AL ;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a

Full description: Bison Reference: SRD 3.5 MonstersAnimals


Blink Dog

Mediocre Magical Beast, Blink Dog
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually lawful good

Str Mediocre (Scale 0), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Mediocre Search, Fair Spellcraft, Mediocre Spot
Gifts: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Blink Dog: MOV Run 7 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Usually lawful good;
Str Mediocre, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Blink Dog Reference: SRD 3.5 MonstersB-C


Blue, 1st-Level Psion (Telepath)

Mediocre Humanoid (Goblinoid, Psionic), Blue
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually neutral evil

Str Terrible (Scale -3), Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor
Skills: Poor Combat, Fair Hide, Fair Move Silently, Fair 0, Mediocre Spellcraft
Gifts: Psionic powers, Darkvision 60 ft.
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Terrain: Temperate plains; Treasure: Standard

0

Stat Block:
Blue, 1st-Level Psion (Telepath): MOV Run 5 yd, ATK Poor (-1/0), #AT 1, ML Mediocre, AL Usually neutral evil;
Str Terrible, Dex Fair, Con Good, Int Great, Wis Fair, Cha Poor

Full description: Blue, 1st-Level Psion (Telepath) Reference: SRD 3.5 PsionicMonsters


Boar

Mediocre Animal, Boar
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate forests; Treasure:

0

Stat Block:
Boar: MOV Run 7 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha n/a

Full description: Boar Reference: SRD 3.5 MonstersAnimals


Bodak

Fair Undead (Extraplanar), Bodak
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale 0), Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good Listen, Good Move Silently, Good Spellcraft
Gifts: Death gaze, Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: None

0

Stat Block:
Bodak: MOV Run 3 yd, ATK Mediocre (3/4), #AT 1, ML Fair, AL Always chaotic evil;
Str Fair, Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair

Full description: Bodak Reference: SRD 3.5 MonstersB-C


Brachyurus

Legendary Magical Beast, Brachyurus
Combat: Combat (damage 8, defense 9), #AT 4
Move: Run 13 yd; Morale: Legendary+1; Alignment: Usually lawful neutral

Str Legendary+5 (Scale 4), Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb
Skills: Legendary+4 Combat, Legendary+8 Hide, Legendary+7 Jump, Legendary+8 Listen, Legendary+8 Move Silently, Legendary+8 Spellcraft, Legendary+7 Spot
Gifts: Frightful howl, savage 15d6+25, Blindsight 240 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 32, scent, acid resistance 20, cold resistance 20, electricity resistance 20, fire resistance 20, sonic resistance 20
Organization: Solitary, pair, or pack (5-10).
Terrain: Any; Treasure: Standard

0

Stat Block:
Brachyurus: MOV Run 13 yd, ATK Legendary+4 (8/9), #AT 4, ML Legendary+1, AL Usually lawful neutral;
Str Legendary+5, Dex Legendary+9, Con Legendary+13, Int Superb, Wis Legendary+6, Cha Superb

Full description: Brachyurus Reference: SRD 3.5 EpicMonsters(A-E)


Brain Mole

Poor Magical Beast (Psionic), Brain Mole
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -6), Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Great Hide, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Cascade flu, psi-like abilities, Low-light vision, power conversion, scent
Organization: Nest (3-8)
Terrain: Temperate forest; Treasure: None

0

Stat Block:
Brain Mole: MOV Run 3 yd, Burrow 3 yd, ATK Mediocre (-5/-3), #AT 1, ML Mediocre, AL Always neutral;
Str n/a, Dex Good, Con Terrible, Int n/a, Wis Good, Cha Mediocre

Full description: Brain Mole Reference: SRD 3.5 PsionicMonsters


Bralani

Fair Outsider (Chaotic, Extraplanar, Good), Bralani
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good

Str Superb (Scale 0), Dex Superb, Con Great, Int Fair, Wis Good, Cha Good
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Great Escape Artist, Good Handle Animal, Great Hide, Good Jump, Great Listen, Great Move Silently, Fair 0, Good Search, Great Spellcraft, Great Swim, Use Magic DeviceMediocre
Gifts: Spell-like abilities, whirlwind blast, Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, cold resistance 10, fire resistance 10, spell resistance 17, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Bralani: MOV Run 7 yd, Fly 17 yd, ATK Fair (3/3), #AT 2, ML Fair, AL Always chaotic good;
Str Superb, Dex Superb, Con Great, Int Fair, Wis Good, Cha Good

Full description: Bralani Reference: SRD 3.5 MonstersB-C


Bugbear

Mediocre Humanoid (Goblinoid), Bugbear
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft., scent
Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Terrain: Temperate mountains; Treasure: Standard

0

Stat Block:
Bugbear: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL Usually chaotic evil;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Bugbear Reference: SRD 3.5 MonstersB-C


Bulette

Fair Magical Beast, Bulette
Combat: Combat (damage 13, defense 10), #AT 3
Move: Run 7 yd, Burrow 2 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+3 (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Superb Jump, Good Listen, Mediocre Spellcraft
Gifts: Leap, Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Organization: Solitary or pair
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Bulette: MOV Run 7 yd, Burrow 2 yd, ATK Good (13/10), #AT 3, ML Fair, AL Always neutral;
Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible

Full description: Bulette Reference: SRD 3.5 MonstersB-C


Caller in Darkness

Good Undead (Incorporeal, Psionic), Caller in Darkness
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 5 yd, Fly 10 yd; Morale: Good; Alignment: Always chaotic evil

Str n/a (Scale 4), Dex Great, Con n/a, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Good Hide, Good Intimidate, Great Listen, Good Ride, Good Search, Great Spellcraft
Gifts: Psi-like abilities, steal essence, Incorporeal traits, undead traits, unnatural aura, vulnerability to sunlight
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Caller in Darkness: MOV Run 5 yd, Fly 10 yd, ATK Fair (8/4), #AT 4, ML Good, AL Always chaotic evil;
Str n/a, Dex Great, Con n/a, Int Good, Wis Good, Cha Good

Full description: Caller in Darkness Reference: SRD 3.5 PsionicMonsters


Camel

Mediocre Animal, Camel
Combat: Combat (damage 6, defense 4), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 4), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain: Warm deserts; Treasure:

0

Stat Block:
Camel: MOV Run 8 yd, ATK Mediocre (6/4), #AT 1, ML Mediocre, AL ;
Str Superb, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Camel Reference: SRD 3.5 MonstersAnimals


Cat

Poor Animal, Cat
Combat: Combat (damage -5, defense -3), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Good Balance, Fair Climb, Great Hide, Good Jump, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or solitary
Terrain: Temperate plains; Treasure:

0

Stat Block:
Cat: MOV Run 5 yd, ATK Poor (-5/-3), #AT 3, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Terrible

Full description: Cat Reference: SRD 3.5 MonstersAnimals


Centaur

Mediocre Monstrous Humanoid, Centaur
Combat: Combat (damage 8, defense 4), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment: Usually neutral good

Str Superb (Scale 4), Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft.
Organization: Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Centaur: MOV Run 8 yd, ATK Mediocre (8/4), #AT 3, ML Fair, AL Usually neutral good;
Str Superb, Dex Good, Con Good, Int Poor, Wis Fair, Cha Mediocre

Full description: Centaur Reference: SRD 3.5 MonstersB-C


Cerebrilith

Good Outsider (Chaotic, Evil, Extraplanar, Psionic), Cerebrilith
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+1 (Scale 4), Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary
Skills: Good Combat, Good Magic, Fair Hide, Great Jump, Legendary Listen, Good Move Silently, Good Ride, Great Search, Legendary Spellcraft
Gifts: Psi-like abilities, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic traits, acid resistance 10, cold resistance 10, fire resistance 10, power resistance 20, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: Chaotic evil planes; Treasure: Standard

0

Stat Block:
Cerebrilith: MOV Run 5 yd, ATK Good (7/9), #AT 3, ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Fair, Con Legendary+2, Int Good, Wis Superb, Cha Legendary

Full description: Cerebrilith Reference: SRD 3.5 PsionicMonsters


Chaos Beast

Fair Outsider (Chaotic, Extraplanar), Chaos Beast
Combat: Combat (damage 1, defense 2), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Always chaotic neutral

Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Great Climb, Good Escape Artist, Good Hide, Good Jump, Good Listen, Good Ride, Good Spellcraft, Poor Spot, Great Swim, Use Magic DeviceMediocre
Gifts: Corporeal instability, Darkvision 60 ft., immunity to critical hits and transformation, spell resistance 15
Organization: Solitary
Terrain: Ever-Changing Chaos of Limbo; Treasure: None

0

Stat Block:
Chaos Beast: MOV Run 3 yd, ATK Fair (1/2), #AT 2, ML Fair, AL Always chaotic neutral;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Chaos Beast Reference: SRD 3.5 MonstersB-C


Cheetah

Mediocre Animal, Cheetah
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Great (Scale 0), Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Trip, Low-light vision, scent, sprint
Organization: Solitary, pair, or family (3-5)
Terrain: Warm plains; Treasure:

0

Stat Block:
Cheetah: MOV Run 8 yd, ATK Mediocre (0/0), #AT 3, ML Mediocre, AL ;
Str Great, Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Cheetah Reference: SRD 3.5 MonstersAnimals


Chimera

Fair Magical Beast, Chimera
Combat: Combat (damage 8, defense 6), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Superb (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Mediocre Hide, Good Listen, Good Spellcraft
Gifts: Breath weapon, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pride (3-5), or flight (6-13)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Chimera: MOV Run 5 yd, Fly 8 yd, ATK Good (8/6), #AT 5, ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Chimera Reference: SRD 3.5 MonstersB-C


Choker

Mediocre Aberration, Choker
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 3 yd, Climb 2 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Great (Scale -3), Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Good Hide, Fair Move Silently
Gifts: Improved grab, constrict 1d3+3, Darkvision 60 ft., quickness
Organization: Solitary
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Choker: MOV Run 3 yd, Climb 2 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually chaotic evil;
Str Great, Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible

Full description: Choker Reference: SRD 3.5 MonstersB-C


Chuul

Fair Aberration (Aquatic), Chuul
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 5 yd, Swim 3 yd; Morale: Good; Alignment: Usually chaotic evil

Str Legendary (Scale 4), Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a
Skills: Fair Combat, Great Hide, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 3d6+5, improved grab, paralytic tentacles, Amphibious, darkvision 60 ft., immunity to poison
Organization: Solitary, pair, or pack (3-5)
Terrain: Temperate marshes; Treasure: 1/10th coins; 50% goods; standard items

0

Stat Block:
Chuul: MOV Run 5 yd, Swim 3 yd, ATK Fair (8/7), #AT 2, ML Good, AL Usually chaotic evil;
Str Legendary, Dex Great, Con Superb, Int Mediocre, Wis Good, Cha n/a

Full description: Chuul Reference: SRD 3.5 MonstersB-C


Cloaker

Fair Aberration, Cloaker
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 2 yd, Fly 7 yd; Morale: Fair; Alignment: Usually chaotic neutral

Str Legendary (Scale 4), Dex Great, Con Great, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Fair Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts: Moan, engulf, Darkvision 60 ft., shadow shift
Organization: Solitary, mob (3-6), or flock (7-12)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Cloaker: MOV Run 2 yd, Fly 7 yd, ATK Mediocre (7/5), #AT 2, ML Fair, AL Usually chaotic neutral;
Str Legendary, Dex Great, Con Great, Int Good, Wis Good, Cha Good

Full description: Cloaker Reference: SRD 3.5 MonstersB-C


Cockatrice

Mediocre Magical Beast, Cockatrice
Combat: Combat (damage -1, defense -2), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Terrible (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Petrification, Darkvision 60 ft., low-light vision
Organization: Solitary, pair, flight (3-5), or flock (6-13)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Cockatrice: MOV Run 3 yd, Fly 10 yd, ATK Fair (-1/-2), #AT 1, ML Mediocre, AL Always neutral;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha Poor

Full description: Cockatrice Reference: SRD 3.5 MonstersB-C


Flesh Colossus

Legendary+1 Construct, Colossus
Combat: Combat (damage 25, defense 20), #AT 4
Move: Run 7 yd; Morale: Legendary+3; Alignment: Neutral evil or neutral

Str Legendary+7 (Scale 16), Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a
Skills: Legendary+13 Combat, Great Jump
Gifts: Frightful presence, horrific appearance, stomp, stench, Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Flesh Colossus: MOV Run 7 yd, ATK Legendary+13 (25/20), #AT 4, ML Legendary+3, AL Neutral evil or neutral;
Str Legendary+7, Dex Terrible, Con n/a, Int n/a, Wis n/a, Cha n/a

Full description: Flesh Colossus Reference: SRD 3.5 EpicMonsters(A-E)


Iron Colossus

Legendary+3 Construct, Colossus
Combat: Combat (damage 30, defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+3; Alignment: Usually neutral

Str Legendary+30 (Scale 16), Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a
Skills: Legendary+12 Combat, Legendary+5 Jump
Gifts: Breath weapon, Construct traits, magic immunity, antimagic field, rustproof, damage reduction 20/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Iron Colossus: MOV Run 8 yd, ATK Legendary+12 (30/21), #AT 4, ML Legendary+3, AL Usually neutral;
Str Legendary+30, Dex Terrible, Con n/a, Int Poor, Wis Fair, Cha n/a

Full description: Iron Colossus Reference: SRD 3.5 EpicMonsters(A-E)


Stone Colossus

Legendary Construct, Colossus
Combat: Combat (damage 27, defense 21), #AT 4
Move: Run 7 yd; Morale: Legendary; Alignment: Usually neutral

Str Legendary+25 (Scale 16), Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a
Skills: Legendary+6 Combat, Legendary+3 Jump
Gifts: Shatter, Construct traits, magic immunity, antimagic field, damage reduction 10/Epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Stone Colossus: MOV Run 7 yd, ATK Legendary+6 (27/21), #AT 4, ML Legendary, AL Usually neutral;
Str Legendary+25, Dex n/a, Con n/a, Int Terrible, Wis Mediocre, Cha n/a

Full description: Stone Colossus Reference: SRD 3.5 EpicMonsters(A-E)


Couatl

Good Outsider (Native), Couatl
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good

Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Cleric), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psionics, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Couatl: MOV Run 3 yd, Fly 10 yd, ATK Good (5/6), #AT 2, ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great

Full description: Couatl Reference: SRD 3.5 MonstersB-C


Couatl, Psionic

Good Outsider (Native, Psionic), Couatl, Psionic
Combat: Combat (damage 5, defense 6), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good

Str Superb (Scale 4), Dex Great, Con Good, Int Great, Wis Superb, Cha Great
Skills: Good Combat, Good Magic (as Sorcerer), Superb Diplomacy, Poor Jump, Great Listen, Great Ride, Great Search, Great Sleight of Hand, Great Spellcraft, Mediocre Spot, Great Swim, Great Tumble
Gifts: Constrict 2d8+6, improved grab, poison, psi-like abilities, spells, Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Couatl, Psionic: MOV Run 3 yd, Fly 10 yd, ATK Good (5/6), #AT 2, ML Good, AL Always lawful good;
Str Superb, Dex Great, Con Good, Int Great, Wis Superb, Cha Great

Full description: Couatl, Psionic Reference: SRD 3.5 PsionicMonsters


Crocodile

Mediocre Animal, Crocodile
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 0), Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:

0

Stat Block:
Crocodile: MOV Run 3 yd, Swim 5 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL ;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha n/a

Full description: Crocodile Reference: SRD 3.5 MonstersAnimals


Crocodile, Giant

Mediocre Animal, Crocodile, Giant
Combat: Combat (damage 13, defense 8), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Legendary+3 (Scale 8), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, Hold breath, low-light vision
Organization: Solitary or colony (6-11)
Terrain: Warm marshes; Treasure:

0

Stat Block:
Crocodile, Giant: MOV Run 3 yd, Swim 5 yd, ATK Fair (13/8), #AT 1, ML Mediocre, AL ;
Str Legendary+3, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha n/a

Full description: Crocodile, Giant Reference: SRD 3.5 MonstersAnimals


Crysmal

Mediocre Elemental (Earth, Psionic), Crysmal
Combat: Combat (damage -2, defense 2), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Any lawful

Str Good (Scale -3), Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Good Appraise, Fair Climb, Fair Jump, Mediocre Listen, Good Spellcraft
Gifts: Psi-like abilities, Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15
Organization: Solitary or facet (2-5)
Terrain: Underground; Treasure: Double goods (gems only)

0

Stat Block:
Crysmal: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (-2/2), #AT 1, ML Mediocre, AL Any lawful;
Str Good, Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Good

Full description: Crysmal Reference: SRD 3.5 PsionicMonsters


Darkmantle

Mediocre Magical Beast, Darkmantle
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd, Fly 5 yd; Morale: Poor; Alignment: Always neutral

Str Great (Scale -3), Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Darkness, improved grab, constrict 1d4+4, Blindsight 90 ft.
Organization: Solitary, pair, clutch (3-9), or swarm (6-15)
Terrain: Underground; Treasure: None

0

Stat Block:
Darkmantle: MOV Run 3 yd, Fly 5 yd, ATK Mediocre (-1/1), #AT 1, ML Poor, AL Always neutral;
Str Great, Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Darkmantle Reference: SRD 3.5 MonstersD-De


Delver

Good Aberration, Delver
Combat: Combat (damage 11, defense 11), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair
Skills: Good Combat, Superb Listen, Superb Move Silently, Superb Spellcraft, Great Spot
Gifts: Corrosive slime, Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Delver: MOV Run 5 yd, Burrow 2 yd, ATK Good (11/11), #AT 3, ML Good, AL Usually neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Good, Wis Good, Cha Fair

Full description: Delver Reference: SRD 3.5 MonstersD-De


Demilich

Legendary+2 Undead, Demilich
Combat: Combat (damage 3, defense -4), #AT 2
Move: Immobile, Fly 30 yd; Morale: Superb; Alignment: Neutral evil

Str Mediocre (Scale -9), Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary
Skills: Good Combat, Legendary Magic, Legendary+3 Hide, Legendary+1 Listen, Legendary Move Silently, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Sleight of Hand, Legendary+1 Spellcraft
Gifts: Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities, Magic immunity, phylactery transference, turn resistance +20, damage reduction 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Demilich: MOV Immobile, Fly 30 yd, ATK Good (3/-4), #AT 2, ML Superb, AL Neutral evil;
Str Mediocre, Dex Great, Con n/a, Int n/a, Wis Legendary+2, Cha Legendary

Full description: Demilich Reference: SRD 3.5 EpicMonsters(A-E)


Babau

Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary (Scale 0), Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great
Skills: Fair Combat, Fair Magic, Great Climb, Good Disable Device, Great Disguise, Good Escape Artist, Superb Hide, Superb Listen, Superb Move Silently, Good Open Lock, Superb Ride, Good Sense Motive, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Sneak attack +2d6, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 14, telepathy 100 ft.
Organization: Solitary or gang (3-6)
Terrain: A chaotic evil-aligned plane; Treasure: Standard

0

Stat Block:
Babau: MOV Run 5 yd, ATK Fair (3/4), #AT 3, ML Fair, AL Always chaotic evil;
Str Legendary, Dex Fair, Con Legendary, Int Good, Wis Fair, Cha Great

Full description: Babau Reference: SRD 3.5 MonstersD-De


Balor

Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd, Fly 15 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+7 (Scale 4), Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3
Skills: Superb Combat, Superb Magic, Legendary+2 Bluff, Legendary+3 Diplomacy, Fair Disguise, Legendary+1 Hide, Legendary+3 Intimidate, Legendary+4 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+4 Spellcraft, Fair Spot, Legendary+2 Tumble
Gifts: Death throes, entangle, spell-like abilities, summon demon, vorpal sword, Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, acid resistance 10, cold resistance 10, spell resistance 28, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip

0

Stat Block:
Balor: MOV Run 7 yd, Fly 15 yd, ATK Superb (8/9), #AT 5, ML Superb, AL Always chaotic evil;
Str Legendary+7, Dex Legendary+2, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+3

Full description: Balor Reference: SRD 3.5 MonstersD-De


Bebilith

Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 12, defense 10), #AT 3
Move: Run 7 yd, Climb 3 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+4 (Scale 8), Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair
Skills: Good Combat, Legendary Climb, Mediocre Diplomacy, Great Hide, Legendary+1 Jump, Great Listen, Great Move Silently, Great Ride, Great Search, Great Spellcraft, Mediocre Spot
Gifts: Poison, rend armor, web, Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft.
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None

0

Stat Block:
Bebilith: MOV Run 7 yd, Climb 3 yd, ATK Good (12/10), #AT 3, ML Good, AL Always chaotic evil;
Str Legendary+4, Dex Fair, Con Legendary+3, Int Mediocre, Wis Fair, Cha Fair

Full description: Bebilith Reference: SRD 3.5 MonstersD-De


Dretch

Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Fair (Scale -3), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Good Hide, Fair Listen, Fair Move Silently, Mediocre Ride, Fair Spellcraft, Poor Spot
Gifts: Spell-like abilities, summon demon, Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)
Terrain: A chaotic evil-aligned plane; Treasure: None

0

Stat Block:
Dretch: MOV Run 3 yd, ATK Mediocre (0/1), #AT 3, ML Mediocre, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Dretch Reference: SRD 3.5 MonstersD-De


Glabrezu

Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 5
Move: Run 7 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary
Skills: Good Combat, Great Magic, Legendary Bluff, Good Diplomacy, Fair Disguise, Legendary Intimidate, Legendary+1 Listen, Superb Move Silently, Superb Ride, Superb Search, Superb Sleight of Hand, Legendary+1 Spellcraft, Mediocre Spot
Gifts: Improved grab, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 21, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Glabrezu: MOV Run 7 yd, ATK Good (13/13), #AT 5, ML Good, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+5, Int Great, Wis Great, Cha Legendary

Full description: Glabrezu Reference: SRD 3.5 MonstersD-De


Hezrou

Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary (Scale 4), Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb
Skills: Good Combat, Great Magic, Superb Climb, Great Escape Artist, Great Hide, Superb Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot, Use Magic DevicePoor
Gifts: Spell-like abilities, stench, improved grab, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 19, telepathy 100 ft.
Organization: Solitary or gang (2-4)
Terrain: A chaotic evil-aligned plane; Treasure: Standard

0

Stat Block:
Hezrou: MOV Run 5 yd, ATK Good (10/9), #AT 3, ML Good, AL Always chaotic evil;
Str Legendary, Dex Mediocre, Con Legendary+4, Int Good, Wis Good, Cha Superb

Full description: Hezrou Reference: SRD 3.5 MonstersD-De


Marilith

Superb Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 9), #AT 10
Move: Run 7 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+4 (Scale 4), Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2
Skills: Great Combat, Great Magic, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair Disguise, Superb Hide, Legendary+1 Intimidate, Legendary+2 Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand, Legendary+2 Spellcraft, Mediocre Spot, Legendary+1 Tumble
Gifts: Constrict 4d6+13, improved grab, spell-like abilities, summon demon, Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 25, telepathy 100 ft.
Organization: Solitary or pair
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items, plus 1d4 magic weapons

0

Stat Block:
Marilith: MOV Run 7 yd, ATK Great (8/9), #AT 10, ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Superb, Con Legendary+4, Int Superb, Wis Superb, Cha Legendary+2

Full description: Marilith Reference: SRD 3.5 MonstersD-De


Nalfeshnee

Great Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 13, defense 13), #AT 3
Move: Run 5 yd, Fly 7 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+2 (Scale 8), Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Good Magic, Legendary Bluff, Legendary+1 Diplomacy, Fair Disguise, Good Hide, Legendary Intimidate, Legendary+2 Listen, Superb Move Silently, Legendary Ride, Legendary Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Legendary Tumble
Gifts: Smite, spell-like abilities, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 22, telepathy 100 ft., true seeing
Organization: Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks)
Terrain: A chaotic evil-aligned plane; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Nalfeshnee: MOV Run 5 yd, Fly 7 yd, ATK Great (13/13), #AT 3, ML Great, AL Always chaotic evil;
Str Legendary+2, Dex Fair, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary

Full description: Nalfeshnee Reference: SRD 3.5 MonstersD-De


Quasit

Mediocre Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage -5, defense -2), #AT 3
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Poor (Scale -6), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Superb Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft
Gifts: Poison, spell-like abilities, Alternate form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 10
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None

0

Stat Block:
Quasit: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-5/-2), #AT 3, ML Mediocre, AL Always chaotic evil;
Str Poor, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Quasit Reference: SRD 3.5 MonstersD-De


Retriever

Good Construct (Extraplanar), Demon
Combat: Combat (damage 12, defense 9), #AT 6
Move: Run 8 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Eye rays, find target, improved grab, Construct traits, darkvision 60 ft., fast healing 5, low-light vision
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: None

0

Stat Block:
Retriever: MOV Run 8 yd, ATK Fair (12/9), #AT 6, ML Mediocre, AL Always chaotic evil;
Str Legendary+5, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Retriever Reference: SRD 3.5 MonstersD-De


Succubus

Fair Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale 0), Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3
Skills: Fair Combat, Good Magic, Superb Bluff, Good Diplomacy, Superb Disguise, Good Escape Artist, Good Hide, Superb Intimidate, Superb Listen, Good Move Silently, Good Ride, Superb Spellcraft, Mediocre Spot, Use Magic DeviceMediocre
Gifts: Energy drain, spell-like abilities, summon demon, Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 18, telepathy 100 ft., tongues
Organization: Solitary
Terrain: A chaotic evil-aligned plane; Treasure: Standard

0

Stat Block:
Succubus: MOV Run 5 yd, Fly 8 yd, ATK Fair (3/4), #AT 2, ML Fair, AL Always chaotic evil;
Str Fair, Dex Fair, Con Fair, Int Great, Wis Good, Cha Legendary+3

Full description: Succubus Reference: SRD 3.5 MonstersD-De


Vrock

Good Outsider (Chaotic, Extraplanar, Evil), Demon
Combat: Combat (damage 8, defense 7), #AT 5
Move: Run 5 yd, Fly 8 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+1 (Scale 4), Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great
Skills: Good Combat, Good Magic, Fair Diplomacy, Good Hide, Great Intimidate, Legendary Listen, Great Move Silently, Great Ride, Great Search, Great Sleight of Hand, Legendary Spellcraft, Mediocre Spot
Gifts: Dance of ruin, spell-like abilities, spores, stunning screech, summon demon, Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, gang (3-5), or squad (6-10)
Terrain: A chaotic evil-aligned plane; Treasure: Standard

0

Stat Block:
Vrock: MOV Run 5 yd, Fly 8 yd, ATK Good (8/7), #AT 5, ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Good, Con Legendary+2, Int Good, Wis Great, Cha Great

Full description: Vrock Reference: SRD 3.5 MonstersD-De


Derro

Mediocre Monstrous Humanoid, Derro
Combat: Combat (damage -1, defense 1), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Mediocre (Scale -3), Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Good Hide, Mediocre Listen, Fair Move Silently
Gifts: Poison use, spell-like abilities, sneak attack +1d6, Madness, spell resistance 15 vulnerability to sunlight
Organization: Team (2-4), squad (5-8 plus 1 3rd-level sorcerer), or band (11-20 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th-8th level)
Terrain: Underground; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Derro: MOV Run 3 yd, ATK Mediocre (-1/1), #AT 1, ML Fair, AL Usually chaotic evil;
Str Mediocre, Dex Good, Con Fair, Int Mediocre, Wis n/a, Cha Great

Full description: Derro Reference: SRD 3.5 MonstersD-De


Destrachan

Fair Aberration, Destrachan
Combat: Combat (damage 7, defense 6), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral evil

Str Superb (Scale 4), Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair
Skills: Fair Combat, Fair Hide, Legendary+1 Listen, Fair Move Silently, Good Spot
Gifts: Destructive harmonics, Blindsight 100 ft., immunities, protection from sonics
Organization: Solitary or pack (3-5)
Terrain: Underground; Treasure: None

0

Stat Block:
Destrachan: MOV Run 5 yd, ATK Fair (7/6), #AT 2, ML Good, AL Usually neutral evil;
Str Superb, Dex Fair, Con Great, Int Fair, Wis Superb, Cha Fair

Full description: Destrachan Reference: SRD 3.5 MonstersD-De


Devastation Beetle

Legendary+7 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 12 yd; Morale: Legendary+5; Alignment: Always neutral

Str Legendary+11 (Scale 16), Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor
Skills: Legendary+18 Combat, Legendary+2 Jump, Poor Listen, Poor Spellcraft
Gifts: Trample 30d10+24, acid cloud, Darkvision 300 ft., spell resistance 60, damage reduction 20/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None

0

Stat Block:
Devastation Beetle: MOV Run 12 yd, ATK Legendary+18 (35/21), #AT 4, ML Legendary+5, AL Always neutral;
Str Legendary+11, Dex Legendary+5, Con Legendary+13, Int n/a, Wis Mediocre, Cha Poor

Full description: Devastation Beetle Reference: SRD 3.5 EpicMonsters(A-E)


Devastation Centipede

Legendary+4 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 13 yd; Morale: Legendary+5; Alignment: Always neutral

Str Legendary+6 (Scale 16), Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Superb Climb, Mediocre Hide, Legendary+2 Jump, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None

0

Stat Block:
Devastation Centipede: MOV Run 13 yd, ATK Legendary+18 (35/21), #AT 4, ML Legendary+5, AL Always neutral;
Str Legendary+6, Dex Legendary+8, Con Legendary+4, Int n/a, Wis Mediocre, Cha n/a

Full description: Devastation Centipede Reference: SRD 3.5 EpicMonsters(A-E)


Devastation Scorpion

Legendary+5 Vermin, Devastation Vermin
Combat: Combat (damage 31, defense 21), #AT 4
Move: Run 17 yd; Morale: Legendary+5; Alignment: Always neutral

Str Legendary+9 (Scale 16), Dex Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide, Legendary+5 Jump, Fair Spellcraft
Gifts: Improved grab, squeeze, poison, Darkvision 300 ft., spell resistance 50, damage reduction 15/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None

0

Stat Block:
Devastation Scorpion: MOV Run 17 yd, ATK Legendary+18 (31/21), #AT 4, ML Legendary+5, AL Always neutral;
Str Legendary+9, Dex Legendary+7, Con Legendary+6, Int n/a, Wis Mediocre, Cha n/a

Full description: Devastation Scorpion Reference: SRD 3.5 EpicMonsters(A-E)


Devastation Spider

Legendary+5 Vermin, Devastation Vermin
Combat: Combat (damage 35, defense 21), #AT 4
Move: Run 10 yd, Climb 7 yd; Morale: Legendary+5; Alignment: Always neutral

Str Legendary+8 (Scale 16), Dex Legendary+9, Con Legendary+5, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+18 Combat, Legendary Climb, Mediocre Hide, Legendary+1 Jump, Great Move Silently, Fair Spellcraft
Gifts: Poison, Darkvision 300 ft., spell resistance 50, damage reduction 10/-
Organization: Solitary or cluster (2-5)
Terrain: Any land; Treasure: None

0

Stat Block:
Devastation Spider: MOV Run 10 yd, Climb 7 yd, ATK Legendary+18 (35/21), #AT 4, ML Legendary+5, AL Always neutral;
Str Legendary+8, Dex Legendary+9, Con Legendary+5, Int n/a, Wis Mediocre, Cha n/a

Full description: Devastation Spider Reference: SRD 3.5 EpicMonsters(A-E)


Barbed Devil (Hamatula)

Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 5, defense 5), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary+1 (Scale 0), Dex Legendary+1, Con Legendary+1, Int Fair, Wis Good, Cha Superb
Skills: Good Combat, Good Magic, Fair Diplomacy, Legendary Hide, Superb Intimidate, Superb Listen, Legendary Move Silently, Great Ride, Superb Search, Superb Spellcraft, Mediocre Spot
Gifts: Fear, improved grab, impale 3d8+9, summon devil, Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.
Organization: Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard

0

Stat Block:
Barbed Devil (Hamatula): MOV Run 5 yd, ATK Good (5/5), #AT 3, ML Good, AL Always lawful evil;
Str Legendary+1, Dex Legendary+1, Con Legendary+1, Int Fair, Wis Good, Cha Superb

Full description: Barbed Devil (Hamatula) Reference: SRD 3.5 MonstersD-De


Bearded Devil (Barbazu)

Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 4, defense 3), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Good (Scale 0), Dex Good, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Good Climb, Mediocre Diplomacy, Good Hide, Good Listen, Good Move Silently, Good Search, Good Spellcraft
Gifts: Infernal wound, beard, battle frenzy, summon devil, Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 17, telepathy 100 ft.
Organization: Solitary, pair, team (3-5), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard

0

Stat Block:
Bearded Devil (Barbazu): MOV Run 7 yd, ATK Fair (4/3), #AT 2, ML Fair, AL Always lawful evil;
Str Good, Dex Good, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Bearded Devil (Barbazu) Reference: SRD 3.5 MonstersD-De


Bone Devil (Osyluth)

Good Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 7, defense 7), #AT 4
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary (Scale 4), Dex Legendary, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Hide, Superb Intimidate, Superb Listen, Superb Move Silently, Great Ride, Great Search, Superb Spellcraft, Mediocre Spot
Gifts: Spell-like abilities, fear aura, poison, summon devil, Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 21, telepathy 100 ft.
Organization: Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard

0

Stat Block:
Bone Devil (Osyluth): MOV Run 7 yd, ATK Good (7/7), #AT 4, ML Good, AL Always lawful evil;
Str Legendary, Dex Legendary, Con Legendary, Int Good, Wis Good, Cha Good

Full description: Bone Devil (Osyluth) Reference: SRD 3.5 MonstersD-De


Chain Devil (Kyton)

Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil

Str Good (Scale 0), Dex Good, Con Good, Int Terrible, Wis Mediocre, Cha Fair
Skills: Fair Combat, Great Climb, Great Escape Artist, Good Intimidate, Great Listen, Great Spellcraft, Use Magic DeviceMediocre
Gifts: Dancing chains, unnerving gaze, Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18
Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
Terrain: A lawful evil-aligned plane; Treasure: Standard

0

Stat Block:
Chain Devil (Kyton): MOV Run 5 yd, ATK Fair (3/4), #AT 2, ML Fair, AL Always lawful evil;
Str Good, Dex Good, Con Good, Int Terrible, Wis Mediocre, Cha Fair

Full description: Chain Devil (Kyton) Reference: SRD 3.5 MonstersD-De


Erinyes

Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary (Scale 0), Dex Legendary, Con Legendary, Int Good, Wis Superb, Cha Legendary
Skills: Good Combat, Great Magic, Fair Diplomacy, Superb Escape Artist, Superb Hide, Great Listen, Superb Move Silently, Great Ride, Great Search, Great Spellcraft, Mediocre Spot, Use Magic DeviceFair
Gifts: Entangle, spell-like abilities, summon devil, Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing
Organization: Solitary
Terrain: A lawful evil-aligned plane; Treasure: Standard, plus rope and +1 flaming composite longbow (+5 Str bonus)

0

Stat Block:
Erinyes: MOV Run 5 yd, Fly 8 yd, ATK Good (3/4), #AT 2, ML Good, AL Always lawful evil;
Str Legendary, Dex Legendary, Con Legendary, Int Good, Wis Superb, Cha Legendary

Full description: Erinyes Reference: SRD 3.5 MonstersD-De


Hellcat (Bezekira)

Fair Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Legendary+1 (Scale 4), Dex Legendary, Con Great, Int Mediocre, Wis Good, Cha Mediocre
Skills: Fair Combat, Great Balance, Superb Climb, Great Hide, Legendary Jump, Superb Listen, Superb Move Silently, Great Spellcraft, Superb Survival
Gifts: Improved grab, pounce, rake 1d8+3, Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.
Organization: Solitary, pair, or pride (6-10)
Terrain: A lawful evil-aligned plane; Treasure: None

0

Stat Block:
Hellcat (Bezekira): MOV Run 7 yd, ATK Fair (7/5), #AT 3, ML Fair, AL Always lawful evil;
Str Legendary+1, Dex Legendary, Con Great, Int Mediocre, Wis Good, Cha Mediocre

Full description: Hellcat (Bezekira) Reference: SRD 3.5 MonstersD-De


Horned Devil (Cornugon)

Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 3 yd, Fly 8 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+5 (Scale 4), Dex Legendary+2, Con Legendary+2, Int Good, Wis Superb, Cha Legendary+1
Skills: Great Combat, Great Magic, Legendary Bluff, Legendary+1 Climb, Good Diplomacy, Fair Disguise, Legendary Hide, Legendary+1 Intimidate, Legendary Listen, Legendary Move Silently, Superb Ride, Legendary Search, Legendary Spellcraft, Mediocre Spot
Gifts: Fear aura, infernal wound, spell-like abilities, stun, summon devil, Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.
Organization: Solitary, team (2-4), or squad (6-10)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Horned Devil (Cornugon): MOV Run 3 yd, Fly 8 yd, ATK Great (8/9), #AT 5, ML Great, AL Always lawful evil;
Str Legendary+5, Dex Legendary+2, Con Legendary+2, Int Good, Wis Superb, Cha Legendary+1

Full description: Horned Devil (Cornugon) Reference: SRD 3.5 MonstersD-De


Ice Devil (Gelugon)

Great Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 7 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+1 (Scale 4), Dex Legendary, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary
Skills: Great Combat, Great Magic, Legendary Bluff, Legendary Climb, Good Diplomacy, Fair Disguise, Legendary Intimidate, Legendary+1 Jump, Legendary+1 Listen, Legendary Move Silently, Legendary Ride, Legendary Search, Legendary Sleight of Hand, Legendary+1 Spellcraft, Fair Spot
Gifts: Fear aura, slow, spell-like abilities, summon devil, Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 25, telepathy 100 ft.
Organization: Solitary, team (2-4), squad (6-10), or troupe (1-2 ice devils, 7-12 bearded devils, and 1-4 bone devils)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Ice Devil (Gelugon): MOV Run 7 yd, ATK Great (8/9), #AT 5, ML Great, AL Always lawful evil;
Str Legendary+1, Dex Legendary, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary

Full description: Ice Devil (Gelugon) Reference: SRD 3.5 MonstersD-De


Imp

Mediocre Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage -4, defense -1), #AT 1
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Mediocre (Scale -6), Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Diplomacy, Superb Hide, Fair Listen, Good Move Silently, Fair Ride, Fair Sleight of Hand, Fair Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, fire resistance 5
Organization: Solitary
Terrain: A lawful evil-aligned plane; Treasure: None

0

Stat Block:
Imp: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-4/-1), #AT 1, ML Mediocre, AL Always lawful evil;
Str Mediocre, Dex Great, Con Mediocre, Int Mediocre, Wis Fair, Cha Good

Full description: Imp Reference: SRD 3.5 MonstersD-De


Pit Fiend

Superb Outsider (Evil, Extraplanar, Lawful), Devil
Combat: Combat (damage 9, defense 9), #AT 6
Move: Run 7 yd, Fly 10 yd; Morale: Legendary; Alignment: Always lawful evil

Str Legendary+8 (Scale 4), Dex Legendary+3, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Superb Combat, Superb Magic, Good Balance, Legendary+2 Bluff, Legendary+3 Climb, Good Diplomacy, Legendary+2 Disguise, Legendary+1 Hide, Legendary+2 Intimidate, Legendary+4 Jump, Legendary+2 Listen, Legendary+2 Move Silently, Legendary+2 Ride, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot, Legendary+2 Swim
Gifts: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil, Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft.
Organization: Solitary, pair, team (3-4), or troupe (1-2 pit fiends, 2-5 horned devils, and 2-5 barbed devils)
Terrain: A lawful evil-aligned plane; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Pit Fiend: MOV Run 7 yd, Fly 10 yd, ATK Superb (9/9), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+8, Dex Legendary+3, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Pit Fiend Reference: SRD 3.5 MonstersD-De


Devourer

Good Undead (Extraplanar), Devourer
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always neutral evil

Str Legendary+4 (Scale 4), Dex Mediocre, Con n/a, Int Great, Wis Great, Cha Great
Skills: Fair Combat, Superb Magic, Legendary Climb, Fair Diplomacy, Legendary Jump, Superb Listen, Great Move Silently, Good Ride, Good Search, Superb Spellcraft, Mediocre Spot
Gifts: Energy drain, trap essence, spell-like abilities, Darkvision 60 ft., spell deflection, spell resistance 21, undead traits
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Devourer: MOV Run 5 yd, ATK Fair (7/9), #AT 2, ML Good, AL Always neutral evil;
Str Legendary+4, Dex Mediocre, Con n/a, Int Great, Wis Great, Cha Great

Full description: Devourer Reference: SRD 3.5 MonstersD-De


Digester

Fair Magical Beast, Digester
Combat: Combat (damage 3, defense 2), #AT 2
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Great (Scale 0), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Good Hide, Legendary Jump, Fair Listen, Fair Spellcraft
Gifts: Acid spray, Darkvision 60 ft., immunity to acid, low-light vision, scent
Organization: Solitary or pack (3-6)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Digester: MOV Run 10 yd, ATK Fair (3/2), #AT 2, ML Mediocre, AL Always neutral;
Str Great, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Digester Reference: SRD 3.5 MonstersDi-Do


Deinonychus

Mediocre Animal, Dinosaur
Combat: Combat (damage 8, defense 4), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Superb (Scale 4), Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization: Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Deinonychus: MOV Run 10 yd, ATK Mediocre (8/4), #AT 4, ML Mediocre, AL Always neutral;
Str Superb, Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre

Full description: Deinonychus Reference: SRD 3.5 MonstersDi-Do


Elasmosaurus

Fair Animal, Dinosaur
Combat: Combat (damage 13, defense 8), #AT 2
Move: Run 3 yd, Swim 8 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+3 (Scale 8), Dex Good, Con Legendary+1, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Terrible Hide, Mediocre Listen, Good Spellcraft, Great Survival
Gifts: Low-light vision, scent
Organization: Solitary, pair, or herd (5-8)
Terrain: Warm aquatic; Treasure: None

0

Stat Block:
Elasmosaurus: MOV Run 3 yd, Swim 8 yd, ATK Fair (13/8), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary+3, Dex Good, Con Legendary+1, Int n/a, Wis Fair, Cha Poor

Full description: Elasmosaurus Reference: SRD 3.5 MonstersDi-Do


Megaraptor

Fair Animal, Dinosaur
Combat: Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Good, Cha Mediocre
Skills: Fair Combat, Fair Hide, Legendary+1 Jump, Good Listen, Good Spellcraft, Good Spot
Gifts: Pounce, Low-light vision, scent
Organization: Solitary, pair, or pack (3-6)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Megaraptor: MOV Run 10 yd, ATK Fair (13/8), #AT 4, ML Mediocre, AL Always neutral;
Str Legendary, Dex Good, Con Legendary, Int n/a, Wis Good, Cha Mediocre

Full description: Megaraptor Reference: SRD 3.5 MonstersDi-Do


Triceratops

Good Animal, Dinosaur
Combat: Combat (damage 13, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+5 (Scale 8), Dex Poor, Con Legendary+2, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Great Listen, Good Spellcraft
Gifts: Powerful charge, trample 2d12+15, Low-light vision, scent
Organization: Solitary, pair, or herd (5-8)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Triceratops: MOV Run 5 yd, ATK Good (13/9), #AT 3, ML Fair, AL Always neutral;
Str Legendary+5, Dex Poor, Con Legendary+2, Int n/a, Wis Fair, Cha Terrible

Full description: Triceratops Reference: SRD 3.5 MonstersDi-Do


Tyrannosaurus

Fair Animal, Dinosaur
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+4 (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Good, Cha Mediocre
Skills: Great Combat, Poor Hide, Great Listen, Great Spellcraft
Gifts: Improved grab, swallow whole, Low-light vision, scent
Organization: Solitary or pair
Terrain: Warm plains; Treasure: None

0

Stat Block:
Tyrannosaurus: MOV Run 7 yd, ATK Great (14/8), #AT 3, ML Fair, AL Always neutral;
Str Legendary+4, Dex Fair, Con Legendary, Int n/a, Wis Good, Cha Mediocre

Full description: Tyrannosaurus Reference: SRD 3.5 MonstersDi-Do


Dire Ape

Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Climb, Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Rend 2d6+9, Low-light vision, scent
Organization: Solitary or company (5-8)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Dire Ape: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (7/4), #AT 3, ML Fair, AL Always neutral;
Str Legendary+1, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Dire Ape Reference: SRD 3.5 MonstersDi-Do


Dire Badger

Mediocre Animal, Dire Animal
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale 0), Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary or cete (2-5)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Dire Badger: MOV Run 5 yd, Burrow 2 yd, ATK Mediocre (2/1), #AT 3, ML Mediocre, AL Always neutral;
Str Good, Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Badger Reference: SRD 3.5 MonstersDi-Do


Dire Bat

Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 3 yd, Fly 7 yd; Morale: Fair; Alignment: Always neutral

Str Great (Scale 4), Dex Legendary+1, Con Great, Int n/a, Wis Good, Cha Terrible
Skills: Mediocre Combat, Mediocre Hide, Good Listen, Good Move Silently, Fair Spellcraft
Gifts: Blindsense 40 ft.
Organization: Solitary or colony (5-8)
Terrain: Temperate deserts; Treasure: None

0

Stat Block:
Dire Bat: MOV Run 3 yd, Fly 7 yd, ATK Mediocre (7/4), #AT 1, ML Fair, AL Always neutral;
Str Great, Dex Legendary+1, Con Great, Int n/a, Wis Good, Cha Terrible

Full description: Dire Bat Reference: SRD 3.5 MonstersDi-Do


Dire Bear

Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral

Str Legendary+5 (Scale 4), Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved grab, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None

0

Stat Block:
Dire Bear: MOV Run 7 yd, ATK Good (7/5), #AT 3, ML Good, AL Always neutral;
Str Legendary+5, Dex Fair, Con Superb, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Bear Reference: SRD 3.5 MonstersDi-Do


Dire Boar

Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+3 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Ferocity, Low-light vision, scent
Organization: Solitary or herd (5-8)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Dire Boar: MOV Run 7 yd, ATK Fair (7/5), #AT 1, ML Fair, AL Always neutral;
Str Legendary+3, Dex Mediocre, Con Great, Int n/a, Wis Fair, Cha Poor

Full description: Dire Boar Reference: SRD 3.5 MonstersDi-Do


Dire Lion

Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Improved grab, pounce, rake 1d6+3, Low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Warm plains; Treasure: None

0

Stat Block:
Dire Lion: MOV Run 7 yd, ATK Fair (7/4), #AT 3, ML Fair, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Lion Reference: SRD 3.5 MonstersDi-Do


Dire Rat

Poor Animal, Dire Animal
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Mediocre (Scale -3), Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Climb, Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Disease, Low-light vision, scent
Organization: Solitary or pack (11-20)
Terrain: Any; Treasure: None

0

Stat Block:
Dire Rat: MOV Run 7 yd, Climb 3 yd, ATK Poor (-1/-1), #AT 1, ML Mediocre, AL Always neutral;
Str Mediocre, Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Dire Rat Reference: SRD 3.5 MonstersDi-Do


Dire Shark

Good Animal (Aquatic), Dire Animal
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Swim 10 yd; Morale: Good; Alignment: Always neutral

Str Legendary+1 (Scale 8), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Great Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Improved grab, swallow whole, Keen scent
Organization: Solitary or school (2-5)
Terrain: Cold aquatic; Treasure: None

0

Stat Block:
Dire Shark: MOV Immobile, Swim 10 yd, ATK Great (13/8), #AT 3, ML Good, AL Always neutral;
Str Legendary+1, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Shark Reference: SRD 3.5 MonstersDi-Do


Dire Tiger

Fair Animal, Dire Animal
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral

Str Legendary+3 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Good Combat, Fair Hide, Great Jump, Fair Listen, Good Move Silently, Fair Spellcraft, Good Survival
Gifts: Improved grab, pounce, rake 2d4+4, Low-light vision, scent
Organization: Solitary or pair
Terrain: Warm forests; Treasure: None

0

Stat Block:
Dire Tiger: MOV Run 7 yd, ATK Good (7/5), #AT 3, ML Good, AL Always neutral;
Str Legendary+3, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Tiger Reference: SRD 3.5 MonstersDi-Do


Dire Weasel

Mediocre Animal, Dire Animal
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale 0), Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Fair Spellcraft
Gifts: Attach, blood drain, Low-light vision, scent
Organization: Solitary or pair
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Dire Weasel: MOV Run 7 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Always neutral;
Str Good, Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Weasel Reference: SRD 3.5 MonstersDi-Do


Dire Wolf

Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Poor Hide, Fair Listen, Mediocre Move Silently, Fair Spellcraft, Mediocre Spot
Gifts: Trip, Low-light vision, scent
Organization: Solitary or pack (5-8)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Dire Wolf: MOV Run 8 yd, ATK Mediocre (7/4), #AT 1, ML Fair, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Wolf Reference: SRD 3.5 MonstersDi-Do


Dire Wolverine

Mediocre Animal, Dire Animal
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd, Climb 2 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Great Climb, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary or pair
Terrain: Cold forests; Treasure: None

0

Stat Block:
Dire Wolverine: MOV Run 5 yd, Climb 2 yd, ATK Mediocre (7/4), #AT 3, ML Fair, AL Always neutral;
Str Legendary+1, Dex Great, Con Superb, Int n/a, Wis Fair, Cha Mediocre

Full description: Dire Wolverine Reference: SRD 3.5 MonstersDi-Do


Dog

Poor Animal, Dog
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Fair (Scale -3), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Poor Combat, Fair Jump, Fair Listen, Fair Spellcraft, Mediocre Spot
Gifts: Low-light vision, scent
Organization: Solitary or pack (5-12)
Terrain: Temperate plains; Treasure:

0

Stat Block:
Dog: MOV Run 7 yd, ATK Poor (-1/-1), #AT 1, ML Mediocre, AL ;
Str Fair, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Dog Reference: SRD 3.5 MonstersAnimals


Dog, Riding

Mediocre Animal, Dog, Riding
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Jump, Fair Listen, Fair Spellcraft, Mediocre Spot, Mediocre Survival
Gifts: Low-light vision, scent
Organization: Solitary or pack (5-12)
Terrain: Temperate plains; Treasure:

0

Stat Block:
Dog, Riding: MOV Run 7 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL ;
Str Good, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Dog, Riding Reference: SRD 3.5 MonstersAnimals


Donkey

Poor Animal, Donkey
Combat: Combat (damage 1, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:

Str Mediocre (Scale 0), Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Mediocre Balance, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary
Terrain: Temperate deserts; Treasure:

0

Stat Block:
Donkey: MOV Run 5 yd, ATK Mediocre (1/1), #AT 1, ML Poor, AL ;
Str Mediocre, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Donkey Reference: SRD 3.5 MonstersAnimals


Doppelganger

Mediocre Monstrous Humanoid (Shapechanger), Doppelganger
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral

Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Good, Cha Fair
Skills: Mediocre Combat, Good Bluff, Mediocre Diplomacy, Good Disguise, Mediocre Intimidate, Fair Listen, Fair Search, Fair Spellcraft
Gifts: Detect thoughts, Change shape, immunity to sleep and charm effects
Organization: Solitary, pair, or gang (3-6)
Terrain: Any; Treasure: Double standard

0

Stat Block:
Doppelganger: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Fair, AL Usually neutral;
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Good, Cha Fair

Full description: Doppelganger Reference: SRD 3.5 MonstersDi-Do


Dragon Turtle

Good Dragon (Aquatic), Dragon Turtle
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 3 yd, Swim 5 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Mediocre Diplomacy, Fair Hide, Great Intimidate, Great Listen, Great Ride, Great Search, Great Spellcraft, Great Spot, Legendary Survival
Gifts: Breath weapon, snatch, capsize, Darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, scent
Organization: Solitary
Terrain: Temperate aquatic; Treasure: Triple standard

0

Stat Block:
Dragon Turtle: MOV Run 3 yd, Swim 5 yd, ATK Good (15/12), #AT 3, ML Good, AL Usually neutral;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair

Full description: Dragon Turtle Reference: SRD 3.5 MonstersDr-Dw


Force Dragon, Adult

Legendary+2 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+4; Alignment: Usually neutral

Str Legendary+15 (Scale 12), Dex Mediocre, Con Legendary+8, Int Legendary+9, Wis Legendary+9, Cha Legendary+9
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer), Superb Appraise, Superb Bluff, Legendary+10 Diplomacy, Superb Disable Device, Legendary+6 Escape Artist, Superb Gather Information, Superb Heal, n/a Hide, Legendary+10 Intimidate, Legendary Jump, Legendary+10 Listen, Mediocre Move Silently, Mediocre Open Lock, Legendary+10 Ride, Legendary+10 Search, Superb Sleight of Hand, Legendary+10 Spellcraft, Superb Spot, Mediocre Swim, Legendary+10 Tumble
Gifts: Breath weapon (60 ft. cone of force 30d12, DC 45), crush 4d6+30 (DC 45), frightful presence (DC 46), tail sweep 2d6+30 (DC 45), Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 39, spells (caster level 18th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+6 (19/17), #AT 6, ML Legendary+4, AL Usually neutral;
Str Legendary+15, Dex Mediocre, Con Legendary+8, Int Legendary+9, Wis Legendary+9, Cha Legendary+9

Full description: Force Dragon, Adult Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Ancient

Legendary+5 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+8; Alignment: Usually neutral

Str Legendary+23 (Scale 16), Dex Mediocre, Con Legendary+16, Int Legendary+17, Wis Legendary+17, Cha Legendary+17
Skills: Legendary+11 Combat, Legendary+2 Magic (as Sorcerer), Legendary+7 Appraise, Legendary+7 Bluff, Legendary+17 Diplomacy, Legendary+7 Disable Device, Legendary+11 Escape Artist, Legendary+7 Gather Information, Legendary+7 Heal, Good Hide, Legendary+17 Intimidate, Legendary+8 Jump, Legendary+17 Listen, Legendary+1 Move Silently, Legendary+1 Open Lock, Legendary+17 Ride, Legendary+17 Search, Legendary+7 Sleight of Hand, Legendary+17 Spellcraft, Legendary+7 Spot, Legendary+1 Swim, Legendary+17 Tumble
Gifts: Breath weapon (70 ft. cone of force 50d12, DC 63), crush 4d8+42 (DC 63), frightful presence (DC 64), tail sweep 2d8+42 (DC 63), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 51, spells (caster level 30th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Ancient: MOV Run 10 yd, Fly 50 yd, ATK Legendary+11 (24/21), #AT 6, ML Legendary+8, AL Usually neutral;
Str Legendary+23, Dex Mediocre, Con Legendary+16, Int Legendary+17, Wis Legendary+17, Cha Legendary+17

Full description: Force Dragon, Ancient Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Great wyrm

Legendary+9 Dragon (Force), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+11; Alignment: Usually neutral

Str Legendary+27 (Scale 20), Dex Mediocre, Con Legendary+20, Int Legendary+21, Wis Legendary+21, Cha Legendary+21
Skills: Legendary+13 Combat, Legendary+3 Magic (as Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy, Legendary+11 Disable Device, Legendary+14 Escape Artist, Legendary+11 Gather Information, Legendary+11 Heal, Legendary Hide, Good Intimidate, Legendary+12 Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride, Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot, Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd, ATK Legendary+13 (31/25), #AT 6, ML Legendary+11, AL Usually neutral;
Str Legendary+27, Dex Mediocre, Con Legendary+20, Int Legendary+21, Wis Legendary+21, Cha Legendary+21

Full description: Force Dragon, Great wyrm Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Juvenile

Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+2; Alignment: Usually neutral

Str Legendary+11 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+4 Escape Artist, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of force 20d12, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 37), tail sweep 2d6+24 (DC 36), Blindsense 60 ft., blur, damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 33, spells (caster level 12th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+2, AL Usually neutral;
Str Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+5, Wis Legendary+5, Cha Legendary+5

Full description: Force Dragon, Juvenile Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Mature adult

Legendary+3 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+5; Alignment: Usually neutral

Str Legendary+17 (Scale 16), Dex Mediocre, Con Legendary+10, Int Legendary+11, Wis Legendary+11, Cha Legendary+11
Skills: Legendary+7 Combat, Legendary Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+12 Diplomacy, Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather Information, Legendary+1 Heal, Terrible Hide, Legendary+12 Intimidate, Legendary+2 Jump, Legendary+12 Listen, Good Move Silently, Good Open Lock, Legendary+12 Ride, Legendary+12 Search, Legendary+1 Sleight of Hand, Legendary+12 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+12 Tumble
Gifts: Breath weapon (70 ft. cone of force 35d12, DC 50), crush 4d8+33 (DC 50), frightful presence (DC 51), tail sweep 2d8+33 (DC 50), Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 42, spells (caster level 21st), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+7 (24/21), #AT 6, ML Legendary+5, AL Usually neutral;
Str Legendary+17, Dex Mediocre, Con Legendary+10, Int Legendary+11, Wis Legendary+11, Cha Legendary+11

Full description: Force Dragon, Mature adult Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Old

Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+6; Alignment: Usually neutral

Str Legendary+19 (Scale 16), Dex Mediocre, Con Legendary+12, Int Legendary+13, Wis Legendary+13, Cha Legendary+13
Skills: Legendary+8 Combat, Legendary Magic (as Sorcerer), Legendary+2 Appraise, Legendary+2 Bluff, Legendary+13 Diplomacy, Legendary+2 Disable Device, Legendary+9 Escape Artist, Legendary+2 Gather Information, Legendary+2 Heal, Poor Hide, Legendary+13 Intimidate, Legendary+4 Jump, Legendary+14 Listen, Great Move Silently, Great Open Lock, Legendary+13 Ride, Legendary+13 Search, Legendary+2 Sleight of Hand, Legendary+14 Spellcraft, Legendary+2 Spot, Great Swim, Legendary+13 Tumble
Gifts: Breath weapon (70 ft. cone of force 40d12, DC 54), crush 4d8+36 (DC 54), frightful presence (DC 55), tail sweep 2d8+36 (DC 54), Blindsense 60 ft., blur, damage reduction 20/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 45, spells (caster level 24th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Old: MOV Run 10 yd, Fly 50 yd, ATK Legendary+8 (24/21), #AT 6, ML Legendary+6, AL Usually neutral;
Str Legendary+19, Dex Mediocre, Con Legendary+12, Int Legendary+13, Wis Legendary+13, Cha Legendary+13

Full description: Force Dragon, Old Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Very old

Legendary+4 Dragon (Force), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+7; Alignment: Usually neutral

Str Legendary+21 (Scale 16), Dex Mediocre, Con Legendary+14, Int Legendary+15, Wis Legendary+15, Cha Legendary+15
Skills: Legendary+9 Combat, Legendary+1 Magic (as Sorcerer), Legendary+4 Appraise, Legendary+4 Bluff, Legendary+15 Diplomacy, Legendary+4 Disable Device, Legendary+10 Escape Artist, Legendary+4 Gather Information, Legendary+4 Heal, Mediocre Hide, Legendary+15 Intimidate, Legendary+6 Jump, Legendary+16 Listen, Superb Move Silently, Superb Open Lock, Legendary+15 Ride, Legendary+15 Search, Legendary+4 Sleight of Hand, Legendary+16 Spellcraft, Legendary+4 Spot, Superb Swim, Legendary+15 Tumble
Gifts: Breath weapon (70 ft. cone of force 45d12, DC 59), crush 4d8+39 (DC 59), frightful presence (DC 60), tail sweep 2d8+39 (DC 59), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 48, spells (caster level 27th), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Very old: MOV Run 10 yd, Fly 50 yd, ATK Legendary+9 (24/21), #AT 6, ML Legendary+7, AL Usually neutral;
Str Legendary+21, Dex Mediocre, Con Legendary+14, Int Legendary+15, Wis Legendary+15, Cha Legendary+15

Full description: Force Dragon, Very old Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Very young

Superb Dragon (Force), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Superb; Alignment: Usually neutral

Str Legendary+7 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary+3 Search, Legendary+3 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (50 ft. cone of force 10d12, DC 28), crush 2d8+18 (DC 28), frightful presence (DC 28), tail sweep 2d4+18 (DC 28), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 6th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Very young: MOV Run 10 yd, Fly 42 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Usually neutral;
Str Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Force Dragon, Very young Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Wyrm

Legendary+7 Dragon (Force), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+10; Alignment: Usually neutral

Str Legendary+25 (Scale 20), Dex Mediocre, Con Legendary+18, Int Legendary+19, Wis Legendary+19, Cha Legendary+19
Skills: Legendary+12 Combat, Legendary+3 Magic (as Sorcerer), Legendary+9 Appraise, Legendary+9 Bluff, Legendary+19 Diplomacy, Legendary+9 Disable Device, Legendary+13 Escape Artist, Legendary+9 Gather Information, Legendary+9 Heal, Superb Hide, Legendary+19 Intimidate, Legendary+10 Jump, Legendary+19 Listen, Legendary+3 Move Silently, Legendary+3 Open Lock, Legendary+19 Ride, Legendary+19 Search, Legendary+9 Sleight of Hand, Legendary+19 Spellcraft, Legendary+9 Spot, Legendary+3 Swim, Legendary+19 Tumble
Gifts: Breath weapon (80 ft. cone of force 55d12, DC 68), crush 8d6+45 (DC 68), frightful presence (DC 69), tail sweep 4d6+45 (DC 68), Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, keen senses, maze, resilient sphere, spell resistance 54, spells (caster level 33rd), wall of force
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd, ATK Legendary+12 (31/25), #AT 6, ML Legendary+10, AL Usually neutral;
Str Legendary+25, Dex Mediocre, Con Legendary+18, Int Legendary+19, Wis Legendary+19, Cha Legendary+19

Full description: Force Dragon, Wyrm Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Wyrmling

Great Dragon (Force), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Great; Alignment: Usually neutral

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Legendary Diplomacy, Superb Escape Artist, Legendary Intimidate, Legendary+2 Listen, Legendary+1 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd, ATK Superb (13/13), #AT 6, ML Great, AL Usually neutral;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb

Full description: Force Dragon, Wyrmling Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Young

Legendary Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary+5 Diplomacy, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+5 Search, Legendary+5 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of force 15d12, DC 32), crush 4d6+21 (DC 32), frightful presence (DC 33), tail sweep 2d6+21 (DC 32), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 9th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Young: MOV Run 10 yd, Fly 50 yd, ATK Legendary+2 (19/17), #AT 6, ML Legendary+1, AL Usually neutral;
Str Legendary+9, Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Force Dragon, Young Reference: SRD 3.5 EpicMonsters(A-E)


Force Dragon, Young adult

Legendary+1 Dragon (Force), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+3; Alignment: Usually neutral

Str Legendary+13 (Scale 12), Dex Mediocre, Con Legendary+6, Int Legendary+7, Wis Legendary+7, Cha Legendary+7
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+8 Diplomacy, Legendary+5 Escape Artist, Legendary+8 Intimidate, Legendary+9 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+9 Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (60 ft. cone of force 25d12, DC 41), crush 4d6+27 (DC 41), frightful presence (DC 42), tail sweep 2d6+27 (DC 41), Blindsense 60 ft., blur, damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, resilient sphere, spell resistance 36, spells (caster level 15th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Force Dragon, Young adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+3, AL Usually neutral;
Str Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+7, Wis Legendary+7, Cha Legendary+7

Full description: Force Dragon, Young adult Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Adult

Legendary+4 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+5; Alignment: Usually neutral

Str Legendary+14 (Scale 16), Dex Mediocre, Con Legendary+10, Int Legendary+10, Wis Legendary+10, Cha Legendary+10
Skills: Legendary+6 Combat, Superb Magic (as Sorcerer), Legendary Appraise, Legendary Bluff, Legendary+11 Diplomacy, Legendary Disable Device, Legendary+7 Escape Artist, Legendary Gather Information, Legendary Heal, n/a Hide, Legendary+11 Intimidate, Legendary+1 Jump, Legendary+11 Listen, Fair Move Silently, Fair Open Lock, Legendary+11 Ride, Legendary+11 Search, Legendary Sleight of Hand, Legendary+11 Spellcraft, Legendary Spot, Fair Swim, Legendary+11 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 49), crush 4d8+28 (DC 49), frightful presence (DC 49), tail sweep 2d8+28 (DC 49), Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 54, spells (caster level 20th), sunbeam
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+6 (24/21), #AT 6, ML Legendary+5, AL Usually neutral;
Str Legendary+14, Dex Mediocre, Con Legendary+10, Int Legendary+10, Wis Legendary+10, Cha Legendary+10

Full description: Prismatic Dragon, Adult Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Ancient

Legendary+9 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+9; Alignment: Usually neutral

Str Legendary+22 (Scale 20), Dex Mediocre, Con Legendary+18, Int Legendary+18, Wis Legendary+18, Cha Legendary+18
Skills: Legendary+11 Combat, Legendary+2 Magic (as Sorcerer), Legendary+8 Appraise, Legendary+8 Bluff, Legendary+18 Diplomacy, Legendary+8 Disable Device, Legendary+12 Escape Artist, Legendary+8 Gather Information, Legendary+8 Heal, Great Hide, Legendary+18 Intimidate, Legendary+9 Jump, Legendary+18 Listen, Legendary+2 Move Silently, Legendary+2 Open Lock, Legendary+18 Ride, Legendary+18 Search, Legendary+8 Sleight of Hand, Legendary+18 Spellcraft, Legendary+8 Spot, Legendary+2 Swim, Legendary+18 Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 67), crush 8d6+40 (DC 67), frightful presence (DC 67), tail sweep 4d6+40 (DC 67), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 74, spells (caster level 32nd), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Ancient: MOV Run 10 yd, Fly 58 yd, ATK Legendary+11 (31/25), #AT 6, ML Legendary+9, AL Usually neutral;
Str Legendary+22, Dex Mediocre, Con Legendary+18, Int Legendary+18, Wis Legendary+18, Cha Legendary+18

Full description: Prismatic Dragon, Ancient Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Great wyrm

Legendary+11 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+11; Alignment: Usually neutral

Str Legendary+26 (Scale 20), Dex Mediocre, Con Legendary+22, Int Legendary+22, Wis Legendary+22, Cha Legendary+22
Skills: Legendary+14 Combat, Legendary+4 Magic (as Sorcerer), Legendary+11 Appraise, Legendary+11 Bluff, Good Diplomacy, Legendary+11 Disable Device, Legendary+15 Escape Artist, Legendary+11 Gather Information, Legendary+11 Heal, Legendary+1 Hide, Good Intimidate, Legendary+12 Jump, Good Listen, Legendary+5 Move Silently, Legendary+5 Open Lock, Good Ride, Good Search, Legendary+11 Sleight of Hand, Good Spellcraft, Legendary+11 Spot, Legendary+5 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 76), crush 8d6+46 (DC 76), frightful presence (DC 76), tail sweep 4d6+46 (DC 76), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic sphere, prismatic wall, rainbow pattern, spell resistance 86, spells (caster level 38th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Great wyrm: MOV Run 10 yd, Fly 58 yd, ATK Legendary+14 (31/25), #AT 6, ML Legendary+11, AL Usually neutral;
Str Legendary+26, Dex Mediocre, Con Legendary+22, Int Legendary+22, Wis Legendary+22, Cha Legendary+22

Full description: Prismatic Dragon, Great wyrm Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Juvenile

Legendary+2 Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+2; Alignment: Usually neutral

Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 40), crush 4d6+22 (DC 40), frightful presence (DC 40), tail sweep 2d6+22 (DC 40), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 42, spells (caster level 13th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Juvenile: MOV Run 10 yd, Fly 50 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+2, AL Usually neutral;
Str Legendary+10, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6

Full description: Prismatic Dragon, Juvenile Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Mature adult

Legendary+5 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+6; Alignment: Usually neutral

Str Legendary+16 (Scale 16), Dex Mediocre, Con Legendary+12, Int Legendary+12, Wis Legendary+12, Cha Legendary+12
Skills: Legendary+8 Combat, Legendary Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+13 Diplomacy, Legendary+1 Disable Device, Legendary+8 Escape Artist, Legendary+1 Gather Information, Legendary+1 Heal, Terrible Hide, Legendary+13 Intimidate, Legendary+2 Jump, Legendary+13 Listen, Good Move Silently, Good Open Lock, Legendary+13 Ride, Legendary+13 Search, Legendary+1 Sleight of Hand, Legendary+13 Spellcraft, Legendary+1 Spot, Good Swim, Legendary+13 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 53), crush 4d8+31 (DC 53), frightful presence (DC 53), tail sweep 2d8+31 (DC 53), Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 60, spells (caster level 23rd), sunbeam
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Mature adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+8 (24/21), #AT 6, ML Legendary+6, AL Usually neutral;
Str Legendary+16, Dex Mediocre, Con Legendary+12, Int Legendary+12, Wis Legendary+12, Cha Legendary+12

Full description: Prismatic Dragon, Mature adult Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Old

Legendary+6 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+7; Alignment: Usually neutral

Str Legendary+18 (Scale 16), Dex Mediocre, Con Legendary+14, Int Legendary+14, Wis Legendary+14, Cha Legendary+14
Skills: Legendary+9 Combat, Legendary+1 Magic (as Sorcerer), Legendary+3 Appraise, Legendary+3 Bluff, Legendary+14 Diplomacy, Legendary+3 Disable Device, Legendary+10 Escape Artist, Legendary+3 Gather Information, Legendary+3 Heal, Mediocre Hide, Legendary+14 Intimidate, Legendary+4 Jump, Legendary+15 Listen, Superb Move Silently, Superb Open Lock, Legendary+14 Ride, Legendary+14 Search, Legendary+3 Sleight of Hand, Legendary+15 Spellcraft, Legendary+3 Spot, Superb Swim, Legendary+14 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58), Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Old: MOV Run 10 yd, Fly 50 yd, ATK Legendary+9 (24/21), #AT 6, ML Legendary+7, AL Usually neutral;
Str Legendary+18, Dex Mediocre, Con Legendary+14, Int Legendary+14, Wis Legendary+14, Cha Legendary+14

Full description: Prismatic Dragon, Old Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Very old

Legendary+7 Dragon (Light), Dragon, Epic
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+8; Alignment: Usually neutral

Str Legendary+20 (Scale 16), Dex Mediocre, Con Legendary+16, Int Legendary+16, Wis Legendary+16, Cha Legendary+16
Skills: Legendary+10 Combat, Legendary+2 Magic (as Sorcerer), Legendary+5 Appraise, Legendary+5 Bluff, Legendary+16 Diplomacy, Legendary+5 Disable Device, Legendary+11 Escape Artist, Legendary+5 Gather Information, Legendary+5 Heal, Fair Hide, Legendary+16 Intimidate, Legendary+6 Jump, Legendary+17 Listen, Legendary Move Silently, Legendary Open Lock, Legendary+16 Ride, Legendary+16 Search, Legendary+5 Sleight of Hand, Legendary+17 Spellcraft, Legendary+5 Spot, Legendary Swim, Legendary+16 Tumble
Gifts: Breath weapon (70 ft. prismatic spray effect, DC 62), crush 4d8+37 (DC 62), frightful presence (DC 62), tail sweep 2d8+37 (DC 62), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 68, spells (caster level 29th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Very old: MOV Run 10 yd, Fly 50 yd, ATK Legendary+10 (24/21), #AT 6, ML Legendary+8, AL Usually neutral;
Str Legendary+20, Dex Mediocre, Con Legendary+16, Int Legendary+16, Wis Legendary+16, Cha Legendary+16

Full description: Prismatic Dragon, Very old Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Very young

Great Dragon (Light), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Legendary; Alignment: Usually neutral

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Legendary+4 Diplomacy, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary+4 Search, Legendary+4 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. prismatic spray effect, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), tail sweep 2d4+16 (DC 31), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 8th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Very young: MOV Run 10 yd, Fly 42 yd, ATK Legendary+1 (13/13), #AT 6, ML Legendary, AL Usually neutral;
Str Legendary+6, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Prismatic Dragon, Very young Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Wyrm

Legendary+10 Dragon (Light), Dragon, Epic
Combat: Combat (damage 31, defense 25), #AT 6
Move: Run 10 yd, Fly 58 yd; Morale: Legendary+10; Alignment: Usually neutral

Str Legendary+24 (Scale 20), Dex Mediocre, Con Legendary+20, Int Legendary+20, Wis Legendary+20, Cha Legendary+20
Skills: Legendary+13 Combat, Legendary+3 Magic (as Sorcerer), Legendary+10 Appraise, Legendary+10 Bluff, Good Diplomacy, Legendary+10 Disable Device, Legendary+13 Escape Artist, Legendary+10 Gather Information, Legendary+10 Heal, Legendary Hide, Good Intimidate, Legendary+11 Jump, Good Listen, Legendary+4 Move Silently, Legendary+4 Open Lock, Good Ride, Good Search, Legendary+10 Sleight of Hand, Good Spellcraft, Legendary+10 Spot, Legendary+4 Swim, Good Tumble
Gifts: Breath weapon (80 ft. prismatic spray effect, DC 71), crush 8d6+43 (DC 71), frightful presence (DC 71), tail sweep 4d6+43 (DC 71), Blindsense 60 ft., damage reduction 25/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, prismatic wall, rainbow pattern, spell resistance 80, spells (caster level 35th), sunbeam, sunburst
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Wyrm: MOV Run 10 yd, Fly 58 yd, ATK Legendary+13 (31/25), #AT 6, ML Legendary+10, AL Usually neutral;
Str Legendary+24, Dex Mediocre, Con Legendary+20, Int Legendary+20, Wis Legendary+20, Cha Legendary+20

Full description: Prismatic Dragon, Wyrm Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Wyrmling

Great Dragon (Light), Dragon, Epic
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 42 yd; Morale: Superb; Alignment: Usually neutral

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+1 Escape Artist, Legendary+2 Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary+2 Search, Legendary+3 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. prismatic spray effect, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 26), tail sweep 2d4+13 (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, hypnotic pattern, immune to light and blindness, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 5th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Wyrmling: MOV Run 10 yd, Fly 42 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Usually neutral;
Str Legendary+4, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary

Full description: Prismatic Dragon, Wyrmling Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Young

Legendary Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+3 Escape Artist, Legendary+6 Intimidate, Legendary+6 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+6 Spellcraft, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 35), tail sweep 2d6+19 (DC 35), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, spell resistance 36, spells (caster level 11th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Young: MOV Run 10 yd, Fly 50 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Usually neutral;
Str Legendary+8, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4

Full description: Prismatic Dragon, Young Reference: SRD 3.5 EpicMonsters(A-E)


Prismatic Dragon, Young adult

Legendary+3 Dragon (Light), Dragon, Epic
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 50 yd; Morale: Legendary+3; Alignment: Usually neutral

Str Legendary+12 (Scale 12), Dex Mediocre, Con Legendary+8, Int Legendary+8, Wis Legendary+8, Cha Legendary+8
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer), Great Appraise, Great Bluff, Legendary+9 Diplomacy, Great Disable Device, Legendary+6 Escape Artist, Great Gather Information, Great Heal, n/a Hide, Legendary+9 Intimidate, Superb Jump, Legendary+10 Listen, Mediocre Move Silently, Mediocre Open Lock, Legendary+9 Ride, Legendary+9 Search, Great Sleight of Hand, Legendary+10 Spellcraft, Great Spot, Mediocre Swim, Legendary+9 Tumble
Gifts: Breath weapon (60 ft. prismatic spray effect, DC 44), crush 4d6+25 (DC 44), frightful presence (DC 44), tail sweep 2d6+25 (DC 44), Blindsense 60 ft., damage reduction 15/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 48, spells (caster level 17th)
Organization: Solitary or clutch (2-5)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Prismatic Dragon, Young adult: MOV Run 10 yd, Fly 50 yd, ATK Legendary+5 (19/17), #AT 6, ML Legendary+3, AL Usually neutral;
Str Legendary+12, Dex Mediocre, Con Legendary+8, Int Legendary+8, Wis Legendary+8, Cha Legendary+8

Full description: Prismatic Dragon, Young adult Reference: SRD 3.5 EpicMonsters(A-E)


Black Dragon, Adult

Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Fair, Wis Fair, Cha Fair
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently, Legendary Ride, Good Search, Legendary+1 Spellcraft, Great Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 12d4, DC 23), frightful presence (DC 20), Blindsense 60 ft., corrupt water, damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 3rd), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Superb (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Fair, Wis Fair, Cha Fair

Full description: Black Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Ancient

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Superb Move Silently, Legendary+4 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Ancient: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Legendary+2 (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great

Full description: Black Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Great wyrm

Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always chaotic evil

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Great Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+1 Move Silently, Legendary+6 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+5 Survival, Legendary+3 Tumble
Gifts: Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Great wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary

Full description: Black Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Juvenile

Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil

Str Great (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of acid 8d4, DC 18), Blindsense 60 ft., darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Juvenile: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Great (3/5), #AT 5, ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Black Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Mature adult

Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1 Ride, Great Search, Legendary+2 Spellcraft, Superb Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 23), Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Mature adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good

Full description: Black Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Old

Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+2 Ride, Great Search, Legendary+2 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (100 ft. line of acid 16d4, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 24), Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 22, spells (caster level 7th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Legendary+1 (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good

Full description: Black Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Very old

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+3 Listen, Great Move Silently, Legendary+3 Ride, Superb Search, Legendary+3 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 27), Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 23, spells (caster level 9th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Very old: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Great, Wis Great, Cha Great

Full description: Black Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Very young

Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Survival, Mediocre Tumble
Gifts: Breath weapon (40 ft. line of acid 4d4, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Very young: MOV Run 10 yd, Fly 17 yd, Swim 10 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor

Full description: Black Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Wyrm

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate, Legendary+5 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1 Search, Legendary+5 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34), Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Wyrm: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Superb, Wis Superb, Cha Superb

Full description: Black Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Wyrmling

Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 17 yd, Swim 10 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Good Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon (30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Wyrmling: MOV Run 10 yd, Fly 17 yd, Swim 10 yd, ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic evil;
Str Mediocre, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor

Full description: Black Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Young

Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always chaotic evil

Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Great Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always chaotic evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Black Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Black Dragon, Young adult

Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always chaotic evil

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Superb Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (80 ft. line of acid 10d4, DC 21), frightful presence (DC 19), Blindsense 60 ft., damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 17, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm marshes; Treasure: Triple standard

0

Stat Block:
Black Dragon, Young adult: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Superb, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair

Full description: Black Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Adult

Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+2 Listen, Legendary+1 Ride, Great Search, Great Sleight of Hand, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always lawful evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Blue Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Ancient

Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary; Alignment: Always lawful evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary

Full description: Blue Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Great wyrm

Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary+1; Alignment: Always lawful evil

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3 Escape Artist, Legendary Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+4 Search, Legendary+4 Sleight of Hand, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37), Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Blue Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Juvenile

Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Good; Alignment: Always lawful evil

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Superb Ride, Good Search, Good Sleight of Hand, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 8d8, DC 20), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Great (8/9), #AT 6, ML Good, AL Always lawful evil;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good

Full description: Blue Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Mature adult

Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Superb; Alignment: Always lawful evil

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen, Legendary+2 Ride, Superb Search, Superb Sleight of Hand, Legendary+2 Spellcraft, Superb Tumble
Gifts: Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25), Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Blue Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Old

Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Superb; Alignment: Always lawful evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary Sleight of Hand, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27), Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Blue Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Very old

Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Legendary; Alignment: Always lawful evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary Search, Legendary Sleight of Hand, Legendary+4 Spellcraft, Legendary Tumble
Gifts: Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29), Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Blue Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Very young

Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Fair; Alignment: Always lawful evil

Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Good Ride, Mediocre Search, Mediocre Sleight of Hand, Great Spellcraft, Mediocre Tumble
Gifts: Breath weapon (60 ft. line of lightning 4d8, DC 16), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always lawful evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Blue Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Wyrm

Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Burrow 3 yd; Morale: Legendary+1; Alignment: Always lawful evil

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Burrow 3 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary

Full description: Blue Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Wyrmling

Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Burrow 3 yd; Morale: Fair; Alignment: Always lawful evil

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Good Ride, Mediocre Search, Mediocre Sleight of Hand, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (40 ft. line of lightning 2d8, DC 14), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Burrow 3 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always lawful evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Blue Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Young

Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Good; Alignment: Always lawful evil

Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide, Fair Intimidate, Superb Listen, Great Ride, Fair Search, Fair Sleight of Hand, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (60 ft. line of lightning 6d8, DC 18), Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Young: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Good (3/5), #AT 5, ML Good, AL Always lawful evil;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair

Full description: Blue Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Blue Dragon, Young adult

Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Burrow 3 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Fair Hide, Good Intimidate, Legendary+1 Listen, Legendary Ride, Good Search, Good Sleight of Hand, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21), Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd)
Organization: Solitary or clutch (2-5)
Terrain: Temperate deserts; Treasure: Triple standard

0

Stat Block:
Blue Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Burrow 3 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always lawful evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good

Full description: Blue Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Adult

Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic good

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Good Gather Information, Good Intimidate, Legendary+1 Listen, Legendary Ride, Good Search, Legendary+1 Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always chaotic good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good

Full description: Brass Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Ancient

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic good

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Legendary Gather Information, Legendary+1 Intimidate, Legendary+4 Listen, Legendary+4 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary Spot, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Brass Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Great wyrm

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5 yd; Morale: Legendary+1; Alignment: Always chaotic good

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Gather Information, Legendary+3 Intimidate, Legendary+6 Listen, Legendary+6 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Spot, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary

Full description: Brass Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Juvenile

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic good

Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Gather Information, Fair Intimidate, Superb Listen, Superb Ride, Fair Search, Superb Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18), Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Great (3/5), #AT 5, ML Good, AL Always chaotic good;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair

Full description: Brass Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Mature adult

Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic good

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Good Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great Escape Artist, Great Gather Information, Great Intimidate, Legendary+2 Listen, Legendary+1 Ride, Great Search, Legendary+2 Spellcraft, Great Spot, Great Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Brass Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Old

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic good

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Superb Gather Information, Superb Intimidate, Legendary+3 Listen, Legendary+2 Ride, Superb Search, Legendary+3 Spellcraft, Superb Spot, Superb Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25), Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Brass Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Very old

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic good

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Great Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary Gather Information, Legendary Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary Spot, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28), 15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Brass Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Very young

Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic good

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Gather Information, Mediocre Intimidate, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Burrow 5 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic good;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Brass Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Wyrm

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic good

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Legendary+2 Gather Information, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+5 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34), 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Burrow 5 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always chaotic good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary

Full description: Brass Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Wyrmling

Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Burrow 5 yd; Morale: Mediocre; Alignment: Always chaotic good

Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Gather Information, Mediocre Intimidate, Good Listen, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Spot, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Burrow 5 yd, ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic good;
Str Mediocre, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Brass Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Young

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic good

Str Good (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Gather Information, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Tumble
Gifts: Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Young: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always chaotic good;
Str Good, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair

Full description: Brass Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Brass Dragon, Young adult

Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic good

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Fair Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Good Gather Information, Good Intimidate, Legendary Listen, Legendary Ride, Good Search, Legendary Spellcraft, Good Spot, Good Tumble
Gifts: Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm deserts; Treasure: Triple standard

0

Stat Block:
Brass Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Burrow 5 yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic good;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good

Full description: Brass Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Adult

Great Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+2 Listen, Legendary+2 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25), Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Bronze Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Ancient

Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+6 Spellcraft, Legendary+4 Spot, Legendary+5 Survival, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33), Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Bronze Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Great wyrm

Legendary+1 Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+2; Alignment: Always lawful good

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+7 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+8 Survival, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37), Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+2, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Bronze Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Juvenile

Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Great Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise, Good Escape Artist, Great Intimidate, Legendary Listen, Legendary Ride, Great Search, Legendary Spellcraft, Great Spot, Great Survival, Great Tumble
Gifts: Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 8d6, DC 20), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Great (8/9), #AT 6, ML Great, AL Always lawful good;
Str Superb, Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb

Full description: Bronze Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Mature adult

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Good Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Spot, Legendary+1 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Bronze Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Old

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape Artist, Legendary+2 Intimidate, Legendary+4 Listen, Legendary+3 Ride, Legendary+2 Search, Legendary+4 Spellcraft, Legendary+2 Spot, Legendary+3 Survival, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29), Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Legendary+1 (13/13), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Bronze Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Very old

Superb Dragon (Water), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary+1 Escape Artist, Legendary+2 Intimidate, Legendary+5 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Spot, Legendary+4 Survival, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31), Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Bronze Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Very young

Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good

Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16), Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always lawful good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good

Full description: Bronze Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Wyrm

Legendary Dragon (Water), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+6 Spot, Legendary+7 Survival, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36), Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Bronze Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Wyrmling

Mediocre Dragon (Water), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Spot, Fair Survival, Fair Tumble
Gifts: Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 10 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always lawful good;
Str Fair, Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good

Full description: Bronze Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Young

Fair Dragon (Water), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good

Str Great (Scale 0), Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
Skills: Good Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Fair Escape Artist, Good Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft, Good Spot, Good Survival, Good Tumble
Gifts: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 6d6, DC 18), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Good (3/5), #AT 5, ML Good, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great

Full description: Bronze Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Bronze Dragon, Young adult

Good Dragon (Water), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Intimidate, Legendary+1 Listen, Legendary+1 Ride, Superb Search, Legendary+1 Spellcraft, Great Spot, Superb Survival, Superb Tumble
Gifts: Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 10d6, DC 23), frightful presence (DC 23), Alternate form, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 5th), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate hills; Treasure: Triple standard

0

Stat Block:
Bronze Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 10 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always lawful good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb

Full description: Bronze Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Adult

Great Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic good

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Fair Hide, Great Intimidate, Superb Jump, Legendary+1 Listen, Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always chaotic good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great

Full description: Copper Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Ancient

Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always chaotic good

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+3 Jump, Legendary+5 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Ancient: MOV Run 7 yd, Fly 25 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary

Full description: Copper Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Great wyrm

Legendary+1 Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic good

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+7 Listen, Legendary+6 Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic good;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Copper Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Juvenile

Good Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good

Str Great (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Fair Hide, Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 8d4, DC 19), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great (3/5), #AT 5, ML Good, AL Always chaotic good;
Str Great, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good

Full description: Copper Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Mature adult

Great Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic good

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Legendary Combat, Good Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary Jump, Legendary+2 Listen, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Superb Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always chaotic good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb

Full description: Copper Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Old

Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic good

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+3 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb

Full description: Copper Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Very old

Superb Dragon (Earth), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always chaotic good

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+1 Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Great Hide, Legendary+1 Intimidate, Legendary+2 Jump, Legendary+4 Listen, Legendary+4 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Very old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always chaotic good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary

Full description: Copper Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Very young

Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 0, defense 2), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Hide, Fair Intimidate, Mediocre Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (20 ft. cone of slow gas or 40 ft. line of acid 4d4, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Very young: MOV Run 7 yd, Fly 17 yd, ATK Fair (0/2), #AT 3, ML Fair, AL Always chaotic good;
Str Fair, Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair

Full description: Copper Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Wyrm

Legendary Dragon (Earth), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic good

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+3 Combat, Superb Magic (as Sorcerer), Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+3 Intimidate, Legendary+5 Jump, Legendary+6 Listen, Legendary+5 Ride, Legendary+3 Search, Legendary+6 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always chaotic good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Copper Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Wyrmling

Mediocre Dragon (Earth), Dragon, True
Combat: Combat (damage -4, defense -1), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always chaotic good

Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Good Hide, Mediocre Intimidate, Mediocre Jump, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, ATK Fair (-4/-1), #AT 3, ML Fair, AL Always chaotic good;
Str Mediocre, Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Fair

Full description: Copper Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Young

Fair Dragon (Earth), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good

Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Mediocre Magic (as Sorcerer), Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Hide, Fair Intimidate, Fair Jump, Superb Listen, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Good (3/5), #AT 5, ML Good, AL Always chaotic good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good

Full description: Copper Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Copper Dragon, Young adult

Good Dragon (Earth), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic good

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Fair Hide, Great Intimidate, Great Jump, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb
Organization: Solitary or clutch (2-5)
Terrain: Warm hills; Treasure: Triple standard

0

Stat Block:
Copper Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always chaotic good;
Str Superb, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great

Full description: Copper Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Adult

Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Heal, Legendary Intimidate, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary+2 Survival, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26), 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Gold Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Ancient

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good

Str Legendary+11 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+6 Diplomacy, Legendary+6 Disguise, Legendary+4 Escape Artist, Legendary+6 Heal, Legendary+6 Intimidate, Legendary+7 Listen, Legendary+6 Ride, Legendary+6 Search, Legendary+7 Spellcraft, Legendary+8 Survival, Legendary+6 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 20d10, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 36), tail sweep 2d6+24 (DC 36), 1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spells (caster level 30), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Ancient: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+11, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4

Full description: Gold Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Great wyrm

Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+3; Alignment: Always lawful good

Str Legendary+13 (Scale 16), Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6
Skills: Legendary+5 Combat, Superb Magic (as Sorcerer), Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5 Escape Artist, Legendary+8 Heal, Legendary+8 Intimidate, Legendary+9 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+9 Spellcraft, Legendary+10 Survival, Legendary+8 Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 24d10, DC 41), crush 4d8+27 (DC 41), frightful presence (DC 41), tail sweep 2d8+27 (DC 41), 1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, foresight, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 33, spells (caster level 19th), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK Legendary+5 (24/21), #AT 6, ML Legendary+3, AL Always lawful good;
Str Legendary+13, Dex Mediocre, Con Legendary+6, Int Legendary+6, Wis Legendary+6, Cha Legendary+6

Full description: Gold Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Juvenile

Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good

Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Great Diplomacy, Great Disguise, Good Escape Artist, Great Heal, Great Intimidate, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22), 1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb

Full description: Gold Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Mature adult

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+7 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary+1 Disguise, Superb Escape Artist, Legendary+1 Heal, Legendary+1 Intimidate, Legendary+3 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Spellcraft, Legendary+2 Survival, Legendary+1 Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28), 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+1, Int Legendary, Wis Legendary, Cha Legendary

Full description: Gold Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Old

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary; Alignment: Always lawful good

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary+3 Diplomacy, Legendary+3 Disguise, Legendary+1 Escape Artist, Legendary+3 Heal, Legendary+3 Intimidate, Legendary+5 Listen, Legendary+4 Ride, Legendary+3 Search, Legendary+5 Spellcraft, Legendary+5 Survival, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 16d10, DC 31), crush 4d6+21 (DC 31), frightful presence (DC 31), tail sweep 2d6+21 (DC 31), 1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 27, spells (caster level 11th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK Legendary+2 (19/17), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+2, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Gold Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Very old

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+1; Alignment: Always lawful good

Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3 Escape Artist, Legendary+5 Heal, Legendary+5 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+5 Search, Legendary+6 Spellcraft, Legendary+7 Survival, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 18d10, DC 34), crush 4d6+22 (DC 34), frightful presence (DC 34), tail sweep 2d6+22 (DC 34), 1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 28, spells (caster level 13th), vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Very old: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK Legendary+2 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+10, Dex Mediocre, Con Legendary+3, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Gold Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Very young

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 7), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Good Combat, Good Diplomacy, Good Disguise, Fair Escape Artist, Good Heal, Good Intimidate, Superb Listen, Superb Ride, Good Search, Superb Spellcraft, Good Survival, Good Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Very young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Good (8/7), #AT 6, ML Good, AL Always lawful good;
Str Legendary, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great

Full description: Gold Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Wyrm

Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd; Morale: Legendary+2; Alignment: Always lawful good

Str Legendary+12 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+5 Escape Artist, Legendary+7 Heal, Legendary+7 Intimidate, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+9 Survival, Legendary+7 Tumble
Gifts: Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 22d10, DC 39), crush 4d8+25 (DC 39), frightful presence (DC 39), tail sweep 2d8+25 (DC 39), 1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 31, spells (caster level 17th), sunburst 15th, vulnerability to cold, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, ATK Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always lawful good;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5

Full description: Gold Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Wyrmling

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Fair; Alignment: Always lawful good

Str Great (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Heal, Fair Intimidate, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Survival, Fair Tumble
Gifts: Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16), Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Wyrmling: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Fair (3/3), #AT 5, ML Fair, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good

Full description: Gold Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Young

Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Good; Alignment: Always lawful good

Str Legendary+2 (Scale 4), Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Good Disguise, Good Escape Artist, Good Heal, Good Intimidate, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Great Survival, Good Tumble
Gifts: Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20), 1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Great (8/8), #AT 6, ML Good, AL Always lawful good;
Str Legendary+2, Dex Mediocre, Con Great, Int Great, Wis Great, Cha Great

Full description: Gold Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Gold Dragon, Young adult

Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd; Morale: Great; Alignment: Always lawful good

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Heal, Superb Intimidate, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Legendary Survival, Superb Tumble
Gifts: Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), 1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Warm plains; Treasure: Triple standard

0

Stat Block:
Gold Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, ATK Superb (13/13), #AT 6, ML Great, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Superb, Wis Superb, Cha Superb

Full description: Gold Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Adult

Great Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Superb Combat, Fair Magic (as Sorcerer), Great Bluff, Great Diplomacy, Good Escape Artist, Mediocre Hide, Great Intimidate, Legendary+1 Listen, Good Move Silently, Legendary+1 Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Superb (13/13), #AT 6, ML Great, AL Always lawful evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Green Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Ancient

Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary; Alignment: Always lawful evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+2 Intimidate, Legendary+5 Listen, Legendary Move Silently, Legendary+4 Ride, Legendary+2 Search, Legendary+5 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, Swim 7 yd, ATK Legendary+2 (19/17), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary

Full description: Green Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Great wyrm

Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary+1; Alignment: Always lawful evil

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+2 Escape Artist, Superb Hide, Legendary+4 Intimidate, Legendary+7 Listen, Legendary+2 Move Silently, Legendary+6 Ride, Legendary+4 Search, Legendary+7 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37), Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always lawful evil;
Str Legendary+9, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Green Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Juvenile

Fair Dragon (Air), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Good; Alignment: Always lawful evil

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Fair Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Great (8/8), #AT 6, ML Good, AL Always lawful evil;
Str Superb, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Good

Full description: Green Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Mature adult

Great Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Bluff, Superb Diplomacy, Great Escape Artist, Fair Hide, Superb Intimidate, Legendary+2 Listen, Great Move Silently, Legendary+2 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always lawful evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Great, Wis Great, Cha Great

Full description: Green Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Old

Superb Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Superb; Alignment: Always lawful evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+3 Listen, Superb Move Silently, Legendary+3 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Green Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Very old

Superb Dragon (Air), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Superb; Alignment: Always lawful evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Good Hide, Legendary Intimidate, Legendary+4 Listen, Superb Move Silently, Legendary+3 Ride, Legendary Search, Legendary+4 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Very old: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Legendary+2 (13/13), #AT 6, ML Superb, AL Always lawful evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Green Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Very young

Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Good (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Great Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Great Spellcraft, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Very young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Fair (3/3), #AT 5, ML Fair, AL Always lawful evil;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Green Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Wyrm

Legendary Dragon (Air), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd, Swim 7 yd; Morale: Legendary; Alignment: Always lawful evil

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+1 Escape Artist, Great Hide, Legendary+2 Intimidate, Legendary+6 Listen, Legendary+1 Move Silently, Legendary+5 Ride, Legendary+2 Search, Legendary+6 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, Swim 7 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always lawful evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary, Wis Legendary, Cha Legendary

Full description: Green Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Wyrmling

Mediocre Dragon (Air), Dragon, True
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 7 yd, Fly 17 yd, Swim 7 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Fair Hide, Mediocre Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, Swim 7 yd, ATK Fair (0/0), #AT 3, ML Mediocre, AL Always lawful evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Green Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Young

Fair Dragon (Air), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Great (Scale 0), Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17), Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Young: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Good (3/5), #AT 5, ML Fair, AL Always lawful evil;
Str Great, Dex Mediocre, Con Good, Int Fair, Wis Fair, Cha Fair

Full description: Green Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Green Dragon, Young adult

Good Dragon (Air), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd, Swim 7 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Escape Artist, Mediocre Hide, Good Intimidate, Legendary Listen, Fair Move Silently, Legendary Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing
Organization: Solitary or clutch (2-5)
Terrain: Temperate forests; Treasure: Triple standard

0

Stat Block:
Green Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, Swim 7 yd, ATK Superb (8/9), #AT 6, ML Good, AL Always lawful evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good

Full description: Green Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Adult

Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary, Int Great, Wis Superb, Cha Great
Skills: Legendary Combat, Fair Magic (as Sorcerer), Great Appraise, Great Bluff, Great Diplomacy, Great Escape Artist, Great Intimidate, Legendary Jump, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Great Tumble
Gifts: Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary, Int Great, Wis Superb, Cha Great

Full description: Red Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Ancient

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic evil

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+4 Appraise, Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+3 Escape Artist, Legendary+4 Intimidate, Legendary+6 Jump, Legendary+6 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+6 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always chaotic evil;
Str Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Red Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Great wyrm

Legendary+1 Dragon (Fire), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always chaotic evil

Str Legendary+12 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Appraise, Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+5 Escape Artist, Legendary+7 Intimidate, Legendary+9 Jump, Legendary+8 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+8 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always chaotic evil;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Red Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Juvenile

Good Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+4 (Scale 4), Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy, Fair Escape Artist, Good Intimidate, Superb Jump, Legendary Listen, Legendary Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (40 ft. cone of fire 8d10, DC 22), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Superb, Int Good, Wis Good, Cha Good

Full description: Red Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Mature adult

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Appraise, Legendary Bluff, Legendary Diplomacy, Superb Escape Artist, Legendary Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+2 Ride, Legendary Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Superb, Wis Superb, Cha Superb

Full description: Red Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Old

Superb Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+1 Diplomacy, Legendary Escape Artist, Legendary+1 Intimidate, Legendary+3 Jump, Legendary+4 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+4 Spellcraft, Legendary+1 Tumble
Gifts: Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Old: MOV Run 7 yd, Fly 33 yd, ATK Legendary+1 (19/17), #AT 6, ML Legendary, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary, Wis Legendary, Cha Legendary

Full description: Red Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Very old

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+3 Appraise, Legendary+3 Bluff, Legendary+3 Diplomacy, Legendary+1 Escape Artist, Legendary+3 Intimidate, Legendary+4 Jump, Legendary+5 Listen, Legendary+4 Ride, Legendary+3 Search, Legendary+5 Spellcraft, Legendary+3 Tumble
Gifts: Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Very old: MOV Run 7 yd, Fly 33 yd, ATK Legendary+2 (19/17), #AT 6, ML Legendary, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Red Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Very young

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 6), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Good Combat, Fair Appraise, Fair Bluff, Fair Diplomacy, Mediocre Escape Artist, Fair Intimidate, Good Jump, Great Listen, Great Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (40 ft. cone of fire 4d10, DC 18), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Very young: MOV Run 7 yd, Fly 25 yd, ATK Good (8/6), #AT 6, ML Fair, AL Always chaotic evil;
Str Legendary, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair

Full description: Red Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Wyrm

Legendary Dragon (Fire), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always chaotic evil

Str Legendary+10 (Scale 12), Dex Mediocre, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+5 Appraise, Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+7 Jump, Legendary+7 Listen, Legendary+6 Ride, Legendary+5 Search, Legendary+7 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+1, AL Always chaotic evil;
Str Legendary+10, Dex Mediocre, Con Legendary+5, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Red Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Wyrmling

Mediocre Dragon (Fire), Dragon, True
Combat: Combat (damage 3, defense 3), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Fair; Alignment: Always chaotic evil

Str Great (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Mediocre Appraise, Mediocre Bluff, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Intimidate, Fair Jump, Good Listen, Good Ride, Mediocre Search, Good Spellcraft, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of fire 2d10, DC 15), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Wyrmling: MOV Run 7 yd, Fly 25 yd, ATK Fair (3/3), #AT 5, ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Red Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Young

Fair Dragon (Fire), Dragon, True
Combat: Combat (damage 8, defense 8), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+2 (Scale 4), Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Magic (as Sorcerer), Fair Appraise, Fair Bluff, Fair Diplomacy, Fair Escape Artist, Fair Intimidate, Good Jump, Superb Listen, Superb Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (40 ft. cone of fire 6d10, DC 19), Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Great (8/8), #AT 6, ML Good, AL Always chaotic evil;
Str Legendary+2, Dex Mediocre, Con Great, Int Fair, Wis Fair, Cha Fair

Full description: Red Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Red Dragon, Young adult

Great Dragon (Fire), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Superb Combat, Fair Magic (as Sorcerer), Good Appraise, Good Bluff, Good Diplomacy, Good Escape Artist, Good Intimidate, Superb Jump, Legendary+1 Listen, Legendary Ride, Good Search, Legendary+1 Spellcraft, Good Tumble
Gifts: Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold
Organization: Solitary or clutch (2-5)
Terrain: Warm mountains; Treasure: Triple standard

0

Stat Block:
Red Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary, Int Good, Wis Good, Cha Good

Full description: Red Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Adult

Great Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary Combat, Fair Magic (as Sorcerer), Legendary Bluff, Legendary Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary Intimidate, Legendary+1 Jump, Legendary+2 Listen, Legendary+2 Ride, Legendary Search, Legendary+2 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 12d8, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 26), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Silver Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Ancient

Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+1; Alignment: Always lawful good

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+5 Bluff, Legendary+5 Diplomacy, Legendary+5 Disguise, Legendary+3 Escape Artist, Legendary+5 Intimidate, Legendary+6 Jump, Legendary+6 Listen, Legendary+6 Ride, Legendary+5 Search, Legendary+6 Spellcraft, Legendary+5 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 20d8, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 35), tail sweep 2d6+18 (DC 34), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 15th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Ancient: MOV Run 7 yd, Fly 33 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary+1, AL Always lawful good;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Legendary+3, Wis Legendary+3, Cha Legendary+3

Full description: Silver Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Great wyrm

Legendary+1 Dragon (Cold), Dragon, True
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always lawful good

Str Legendary+11 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+8 Bluff, Legendary+8 Diplomacy, Legendary+8 Disguise, Legendary+5 Escape Artist, Legendary+8 Intimidate, Legendary+9 Jump, Legendary+8 Listen, Legendary+8 Ride, Legendary+8 Search, Legendary+8 Spellcraft, Legendary+8 Tumble
Gifts: Breath weapon (70 ft. cone of paralyzing gas or 70 ft. cone of cold 24d8, DC 40), crush 4d8+24 (DC 40), frightful presence (DC 40), tail sweep 2d8+24 (DC 40), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, reverse gravity, spell resistance 32, spells (caster level 19th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Great wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4 (24/21), #AT 6, ML Legendary+2, AL Always lawful good;
Str Legendary+11, Dex Mediocre, Con Legendary+5, Int Legendary+5, Wis Legendary+5, Cha Legendary+5

Full description: Silver Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Juvenile

Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always lawful good

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb
Skills: Great Combat, Mediocre Magic (as Sorcerer), Great Bluff, Great Diplomacy, Great Disguise, Good Escape Artist, Great Intimidate, Great Jump, Legendary+1 Listen, Legendary Ride, Great Search, Legendary+1 Spellcraft, Great Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 8d8, DC 21), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Juvenile: MOV Run 7 yd, Fly 25 yd, ATK Great (8/9), #AT 6, ML Great, AL Always lawful good;
Str Superb, Dex Mediocre, Con Great, Int Superb, Wis Superb, Cha Superb

Full description: Silver Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Mature adult

Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Superb; Alignment: Always lawful good

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary Bluff, Legendary+1 Diplomacy, Legendary Disguise, Superb Escape Artist, Legendary+1 Intimidate, Legendary+1 Jump, Legendary+3 Listen, Legendary+3 Ride, Legendary+1 Search, Legendary+3 Spellcraft, Legendary Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Mature adult: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always lawful good;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Silver Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Old

Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always lawful good

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1
Skills: Legendary+1 Combat, Good Magic (as Sorcerer), Legendary+2 Bluff, Legendary+2 Diplomacy, Legendary+2 Disguise, Legendary Escape Artist, Legendary+2 Intimidate, Legendary+3 Jump, Legendary+4 Listen, Legendary+4 Ride, Legendary+2 Search, Legendary+4 Spellcraft, Legendary+2 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 30), Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 11th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+1 (13/13), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Legendary+1, Wis Legendary+1, Cha Legendary+1

Full description: Silver Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Very old

Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Legendary; Alignment: Always lawful good

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Legendary+2, Wis Legendary+2, Cha Legendary+2
Skills: Legendary+2 Combat, Great Magic (as Sorcerer), Legendary+4 Bluff, Legendary+4 Diplomacy, Legendary+4 Disguise, Legendary+2 Escape Artist, Legendary+4 Intimidate, Legendary+5 Jump, Legendary+5 Listen, Legendary+5 Ride, Legendary+4 Search, Legendary+5 Spellcraft, Legendary+4 Tumble
Gifts: Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 32), Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Very old: MOV Run 7 yd, Fly 25 yd, ATK Legendary+2 (13/13), #AT 6, ML Legendary, AL Always lawful good;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Legendary+2, Wis Legendary+2, Cha Legendary+2

Full description: Silver Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Very young

Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always lawful good

Str Good (Scale 0), Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good
Skills: Good Combat, Fair Bluff, Fair Diplomacy, Fair Disguise, Fair Escape Artist, Fair Intimidate, Fair Jump, Superb Listen, Great Ride, Fair Search, Superb Spellcraft, Fair Tumble
Gifts: Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 4d8, DC 17), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Very young: MOV Run 7 yd, Fly 25 yd, ATK Good (3/4), #AT 5, ML Good, AL Always lawful good;
Str Good, Dex Mediocre, Con Good, Int Good, Wis Good, Cha Good

Full description: Silver Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Wyrm

Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 7 yd, Fly 33 yd; Morale: Legendary+2; Alignment: Always lawful good

Str Legendary+9 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+4 Combat, Superb Magic (as Sorcerer), Legendary+7 Bluff, Legendary+7 Diplomacy, Legendary+7 Disguise, Legendary+4 Escape Artist, Legendary+7 Intimidate, Legendary+8 Jump, Legendary+7 Listen, Legendary+7 Ride, Legendary+7 Search, Legendary+7 Spellcraft, Legendary+7 Tumble
Gifts: Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 22d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37), Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 17th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Wyrm: MOV Run 7 yd, Fly 33 yd, ATK Legendary+4 (19/17), #AT 6, ML Legendary+2, AL Always lawful good;
Str Legendary+9, Dex Mediocre, Con Legendary+4, Int Legendary+4, Wis Legendary+4, Cha Legendary+4

Full description: Silver Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Wyrmling

Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 7 yd, Fly 17 yd; Morale: Fair; Alignment: Always lawful good

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Fair Bluff, Fair Diplomacy, Fair Disguise, Mediocre Escape Artist, Fair Intimidate, Fair Jump, Great Listen, Good Ride, Fair Search, Great Spellcraft, Fair Tumble
Gifts: Breath weapon (20 ft. cone of paralyzing gas or 20 ft. cone of cold 2d8, DC 14), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Wyrmling: MOV Run 7 yd, Fly 17 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always lawful good;
Str Fair, Dex Mediocre, Con Fair, Int Good, Wis Good, Cha Good

Full description: Silver Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Young

Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 7 yd, Fly 25 yd; Morale: Good; Alignment: Always lawful good

Str Great (Scale 0), Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great
Skills: Great Combat, Mediocre Magic (as Sorcerer), Good Bluff, Good Diplomacy, Good Disguise, Fair Escape Artist, Good Intimidate, Good Jump, Legendary Listen, Superb Ride, Good Search, Legendary Spellcraft, Good Tumble
Gifts: Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18), Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Young: MOV Run 7 yd, Fly 25 yd, ATK Great (3/5), #AT 5, ML Good, AL Always lawful good;
Str Great, Dex Mediocre, Con Good, Int Great, Wis Great, Cha Great

Full description: Silver Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


Silver Dragon, Young adult

Great Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 7 yd, Fly 25 yd; Morale: Great; Alignment: Always lawful good

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb
Skills: Superb Combat, Fair Magic (as Sorcerer), Superb Bluff, Superb Diplomacy, Superb Disguise, Great Escape Artist, Superb Intimidate, Superb Jump, Legendary+1 Listen, Legendary+1 Ride, Superb Search, Legendary+1 Spellcraft, Superb Tumble
Gifts: Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 10d8, DC 23), frightful presence (DC 23), Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 5th), vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Temperate mountains; Treasure: Triple standard

0

Stat Block:
Silver Dragon, Young adult: MOV Run 7 yd, Fly 25 yd, ATK Superb (8/9), #AT 6, ML Great, AL Always lawful good;
Str Legendary+1, Dex Mediocre, Con Superb, Int Superb, Wis Superb, Cha Superb

Full description: Silver Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Adult

Good Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+1 (Scale 4), Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Fair
Skills: Superb Combat, Mediocre Magic (as Sorcerer), Fair Diplomacy, Fair Escape Artist, Mediocre Hide, Fair Intimidate, Legendary Listen, Fair Move Silently, Legendary Ride, Fair Search, Legendary Spellcraft, Good Survival, Fair Tumble
Gifts: Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Superb (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Legendary+1, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Fair

Full description: White Dragon, Adult Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Ancient

Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+6 (Scale 8), Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+2 Combat, Good Magic (as Sorcerer), Great Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+4 Listen, Great Move Silently, Legendary+3 Ride, Great Search, Legendary+4 Spellcraft, Legendary+1 Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Ancient: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary+2 (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+6, Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good

Full description: White Dragon, Ancient Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Great wyrm

Legendary Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+8 (Scale 12), Dex Mediocre, Con Legendary+3, Int Superb, Wis Superb, Cha Superb
Skills: Legendary+3 Combat, Great Magic (as Sorcerer), Legendary+1 Diplomacy, Legendary Escape Artist, Good Hide, Legendary+1 Intimidate, Legendary+6 Listen, Legendary Move Silently, Legendary+5 Ride, Legendary+1 Search, Legendary+6 Spellcraft, Legendary+3 Survival, Legendary+1 Tumble
Gifts: Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36), Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Great wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary+3 (19/17), #AT 6, ML Legendary, AL Always chaotic evil;
Str Legendary+8, Dex Mediocre, Con Legendary+3, Int Superb, Wis Superb, Cha Superb

Full description: White Dragon, Great wyrm Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Juvenile

Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 5), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Great (Scale 0), Dex Mediocre, Con Good, Int Poor, Wis Mediocre, Cha Poor
Skills: Good Combat, Mediocre Diplomacy, Mediocre Escape Artist, Mediocre Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Great Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (30 ft. cone of cold 4d6, DC 18), Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Juvenile: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Good (3/5), #AT 5, ML Fair, AL Always chaotic evil;
Str Great, Dex Mediocre, Con Good, Int Poor, Wis Mediocre, Cha Poor

Full description: White Dragon, Juvenile Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Mature adult

Good Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Legendary Combat, Mediocre Magic (as Sorcerer), Good Diplomacy, Fair Escape Artist, Poor Hide, Good Intimidate, Legendary+1 Listen, Fair Move Silently, Legendary+1 Ride, Good Search, Legendary+1 Spellcraft, Great Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Mature adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+3, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair

Full description: White Dragon, Mature adult Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Old

Great Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+4 (Scale 8), Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair
Skills: Legendary Combat, Fair Magic (as Sorcerer), Good Diplomacy, Good Escape Artist, Mediocre Hide, Good Intimidate, Legendary+2 Listen, Good Move Silently, Legendary+1 Ride, Good Search, Legendary+2 Spellcraft, Superb Survival, Good Tumble
Gifts: Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23), Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary (13/13), #AT 6, ML Great, AL Always chaotic evil;
Str Legendary+4, Dex Mediocre, Con Legendary, Int Fair, Wis Fair, Cha Fair

Full description: White Dragon, Old Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Very old

Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 13, defense 13), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good
Skills: Legendary+1 Combat, Fair Magic (as Sorcerer), Great Diplomacy, Great Escape Artist, Fair Hide, Great Intimidate, Legendary+3 Listen, Great Move Silently, Legendary+2 Ride, Great Search, Legendary+3 Spellcraft, Legendary Survival, Great Tumble
Gifts: Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25), Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Very old: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary+1 (13/13), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+5, Dex Mediocre, Con Legendary+1, Int Good, Wis Good, Cha Good

Full description: White Dragon, Very old Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Very young

Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 0, defense 1), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale -3), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Fair Combat, Poor Diplomacy, Mediocre Escape Artist, Fair Hide, Poor Intimidate, Good Listen, Mediocre Move Silently, Fair Ride, Mediocre Search, Good Spellcraft, Poor Tumble
Gifts: Breath weapon (20 ft. cone of cold 2d6, DC 14), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Very young: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd, ATK Fair (0/1), #AT 3, ML Fair, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible

Full description: White Dragon, Very young Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Wyrm

Superb Dragon (Cold), Dragon, True
Combat: Combat (damage 19, defense 17), #AT 6
Move: Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+2, Int Good, Wis Good, Cha Great
Skills: Legendary+3 Combat, Good Magic (as Sorcerer), Superb Diplomacy, Great Escape Artist, Mediocre Hide, Superb Intimidate, Legendary+4 Listen, Great Move Silently, Legendary+4 Ride, Superb Search, Legendary+4 Spellcraft, Legendary+1 Survival, Superb Tumble
Gifts: Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33), Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Wyrm: MOV Run 10 yd, Fly 42 yd, Swim 10 yd, Burrow 5 yd, ATK Legendary+3 (19/17), #AT 6, ML Superb, AL Always chaotic evil;
Str Legendary+7, Dex Mediocre, Con Legendary+2, Int Good, Wis Good, Cha Great

Full description: White Dragon, Wyrm Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Wyrmling

Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage -4, defense -2), #AT 3
Move: Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Mediocre (Scale -6), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Poor Diplomacy, Mediocre Escape Artist, Poor Intimidate, Fair Listen, Mediocre Ride, Mediocre Search, Fair Spellcraft
Gifts: Breath weapon (15 ft. cone of cold 1d6, DC 12), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Wyrmling: MOV Run 10 yd, Fly 25 yd, Swim 10 yd, Burrow 5 yd, ATK Mediocre (-4/-2), #AT 3, ML Mediocre, AL Always chaotic evil;
Str Mediocre, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible

Full description: White Dragon, Wyrmling Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Young

Mediocre Dragon (Cold), Dragon, True
Combat: Combat (damage 3, defense 4), #AT 5
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Good (Scale 0), Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Good Combat, Poor Diplomacy, Mediocre Escape Artist, Mediocre Hide, Poor Intimidate, Great Listen, Mediocre Move Silently, Good Ride, Mediocre Search, Great Spellcraft, Mediocre Survival, Poor Tumble
Gifts: Breath weapon (30 ft. cone of cold 3d6, DC 16), Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Young: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Good (3/4), #AT 5, ML Fair, AL Always chaotic evil;
Str Good, Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Terrible

Full description: White Dragon, Young Reference: SRD 3.5 MonstersDr-Dw


White Dragon, Young adult

Fair Dragon (Cold), Dragon, True
Combat: Combat (damage 8, defense 9), #AT 6
Move: Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Superb (Scale 4), Dex Mediocre, Con Great, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Diplomacy, Mediocre Escape Artist, Poor Hide, Mediocre Intimidate, Superb Listen, Mediocre Move Silently, Superb Ride, Mediocre Search, Superb Spellcraft, Fair Survival, Mediocre Tumble
Gifts: Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17), Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire
Organization: Solitary or clutch (2-5)
Terrain: Cold mountains; Treasure: Triple standard

0

Stat Block:
White Dragon, Young adult: MOV Run 10 yd, Fly 33 yd, Swim 10 yd, Burrow 5 yd, ATK Great (8/9), #AT 6, ML Good, AL Always chaotic evil;
Str Superb, Dex Mediocre, Con Great, Int Poor, Wis Mediocre, Cha Mediocre

Full description: White Dragon, Young adult Reference: SRD 3.5 MonstersDr-Dw


Dragonne

Fair Magical Beast, Dragonne
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 7 yd, Fly 5 yd; Morale: Mediocre; Alignment: Usually neutral

Str Superb (Scale 4), Dex Good, Con Great, Int Terrible, Wis Fair, Cha Fair
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Pounce, roar, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (5-10)
Terrain: Temperate deserts; Treasure: Double standard

0

Stat Block:
Dragonne: MOV Run 7 yd, Fly 5 yd, ATK Good (8/5), #AT 3, ML Mediocre, AL Usually neutral;
Str Superb, Dex Good, Con Great, Int Terrible, Wis Fair, Cha Fair

Full description: Dragonne Reference: SRD 3.5 MonstersDr-Dw


Drider

Fair Aberration, Drider
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Always chaotic evil

Str Good (Scale 4), Dex Good, Con Great, Int Good, Wis Great, Cha Great
Skills: Mediocre Combat, Fair Magic (as Cleric/Wizard/Sorcerer), Great Climb, Good Hide, Good Listen, Good Move Silently, Good Spellcraft
Gifts: Spells, spell-like abilities, poison, Darkvision 60 ft., spell resistance 17
Organization: Solitary, pair, or troupe (1-2 plus 7-12 Medium monstrous spiders)
Terrain: Underground; Treasure: Double standard

0

Stat Block:
Drider: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (7/5), #AT 3, ML Fair, AL Always chaotic evil;
Str Good, Dex Good, Con Great, Int Good, Wis Great, Cha Great

Full description: Drider Reference: SRD 3.5 MonstersDr-Dw


Dromite, 1st-Level Warrior

Poor Monstrous Humanoid (Psionic), Dromite
Combat: Combat (damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Mediocre, Con Fair, Int Mediocre, Wis Terrible, Cha Mediocre
Skills: Mediocre Combat, Mediocre Climb, Mediocre Spellcraft
Gifts: Psi-like abilities, Darkvision 60 ft., fire resistance 5, scent
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Dromite, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/2), #AT 1, ML Poor, AL Usually neutral;
Str Mediocre, Dex Mediocre, Con Fair, Int Mediocre, Wis Terrible, Cha Mediocre

Full description: Dromite, 1st-Level Warrior Reference: SRD 3.5 PsionicMonsters


Dryad

Mediocre Fey, Dryad
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic good

Str Mediocre (Scale 0), Dex Superb, Con Mediocre, Int Good, Wis Good, Cha Superb
Skills: Mediocre Combat, Fair Magic, Good Escape Artist, Good Handle Animal, Good Hide, Good Listen, Good Move Silently, Fair 0, Good Spellcraft, Good Spot, Use Magic DeviceMediocre
Gifts: Spell-like abilities, Damage reduction 5/cold iron, tree dependent, wild empathy
Organization: Solitary or grove (4-7)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Dryad: MOV Run 5 yd, ATK Mediocre (2/1), #AT 1, ML Fair, AL Usually chaotic good;
Str Mediocre, Dex Superb, Con Mediocre, Int Good, Wis Good, Cha Superb

Full description: Dryad Reference: SRD 3.5 MonstersDr-Dw


Duergar, 1st-Level Warrior

Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Often lawful evil

Str Fair (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha n/a
Skills: Mediocre Combat, Mediocre Magic, Mediocre Appraise, Mediocre Listen, Terrible Move Silently, Mediocre Spellcraft
Gifts: Duergar traits, spell-like abilities, Darkvision 60 ft., duergar traits
Organization: Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains)
Terrain: Underground; Treasure: Standard coins, double goods, standard items

0

Stat Block:
Duergar, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (3/3), #AT 1, ML Poor, AL Often lawful evil;
Str Fair, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha n/a

Full description: Duergar, 1st-Level Warrior Reference: SRD 3.5 MonstersDr-Dw


Dwarf, 1st-Level Warrior

Mediocre Humanoid (Dwarf), Dwarf
Combat: Combat (damage 4, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Often lawful good(Deep: Usually lawful neutral or neutral)

Str Fair (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Appraise, Mediocre Listen, Mediocre Spellcraft
Gifts: Dwarf traits, Darkvision 60 ft., dwarf traits
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate mountains(Deep: Underground); Treasure: Standard coins; double goods; standard items

0

Stat Block:
Dwarf, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (4/3), #AT 1, ML Poor, AL Often lawful good(Deep: Usually lawful neutral or neutral);
Str Fair, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Terrible

Full description: Dwarf, 1st-Level Warrior Reference: SRD 3.5 MonstersDr-Dw


Eagle

Poor Animal, Eagle
Combat: Combat (damage -1, defense -1), #AT 3
Move: Run 2 yd, Fly 13 yd; Morale: Mediocre; Alignment:

Str Mediocre (Scale -3), Dex Good, Con Fair, Int n/a, Wis Good, Cha Terrible
Skills: Poor Combat, Mediocre Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Temperate mountains; Treasure:

0

Stat Block:
Eagle: MOV Run 2 yd, Fly 13 yd, ATK Poor (-1/-1), #AT 3, ML Mediocre, AL ;
Str Mediocre, Dex Good, Con Fair, Int n/a, Wis Good, Cha Terrible

Full description: Eagle Reference: SRD 3.5 MonstersAnimals


Eagle, Giant

Mediocre Magical Beast, Eagle, Giant
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 2 yd, Fly 13 yd; Morale: Mediocre; Alignment: Usually neutral good

Str Superb (Scale 4), Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Mediocre Search, Great Spellcraft, Mediocre Spot
Gifts: Low-light vision, evasion
Organization: Solitary, pair, or eyrie (5-12)
Terrain: Temperate mountains; Treasure: None

0

Stat Block:
Eagle, Giant: MOV Run 2 yd, Fly 13 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL Usually neutral good;
Str Superb, Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre

Full description: Eagle, Giant Reference: SRD 3.5 MonstersE-F


Elan, 1st-Level Warrior

Poor Aberration (Psionic), Elan
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Jump
Gifts: Repletion, resilience, resistance
Organization: Congregate (2-4), squad (11-20 plus 2 3rdlevel sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5thlevel lieutenants, and 3 7thlevel captains)
Terrain: Any; Treasure: Standard

0

Stat Block:
Elan, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually neutral;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Terrible

Full description: Elan, 1st-Level Warrior Reference: SRD 3.5 PsionicMonsters


Air Elemental, Elder

Good Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 4
Move: Immobile, Fly 17 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+1 (Scale 8), Dex Legendary+6, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Elder: MOV Immobile, Fly 17 yd, ATK Superb (13/8), #AT 4, ML Good, AL Usually neutral;
Str Legendary+1, Dex Legendary+6, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Elder Reference: SRD 3.5 MonstersE-F


Air Elemental, Greater

Good Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd; Morale: Good; Alignment: Usually neutral

Str Legendary (Scale 8), Dex Legendary+5, Con Superb, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Greater: MOV Immobile, Fly 17 yd, ATK Great (13/8), #AT 3, ML Good, AL Usually neutral;
Str Legendary, Dex Legendary+5, Con Superb, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Greater Reference: SRD 3.5 MonstersE-F


Air Elemental, Huge

Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Immobile, Fly 17 yd; Morale: Fair; Alignment: Usually neutral

Str Superb (Scale 8), Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Huge: MOV Immobile, Fly 17 yd, ATK Good (13/8), #AT 3, ML Fair, AL Usually neutral;
Str Superb, Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Huge Reference: SRD 3.5 MonstersE-F


Air Elemental, Large

Fair Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 8, defense 4), #AT 2
Move: Immobile, Fly 17 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale 4), Dex Legendary+2, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Air mastery, whirlwind, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Large: MOV Immobile, Fly 17 yd, ATK Fair (8/4), #AT 2, ML Mediocre, AL Usually neutral;
Str Good, Dex Legendary+2, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Large Reference: SRD 3.5 MonstersE-F


Air Elemental, Medium

Mediocre Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage 3, defense 1), #AT 1
Move: Immobile, Fly 17 yd; Morale: Mediocre; Alignment: Usually neutral

Str Fair (Scale 0), Dex Legendary, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air mastery, whirlwind, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Medium: MOV Immobile, Fly 17 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Usually neutral;
Str Fair, Dex Legendary, Con Good, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Medium Reference: SRD 3.5 MonstersE-F


Air Elemental, Small

Mediocre Elemental (Air, Extraplanar), Elemental
Combat: Combat (damage -1, defense 0), #AT 1
Move: Immobile, Fly 17 yd; Morale: Poor; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Air mastery, whirlwind, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Air Elemental, Small: MOV Immobile, Fly 17 yd, ATK Mediocre (-1/0), #AT 1, ML Poor, AL Usually neutral;
Str Mediocre, Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Air Elemental, Small Reference: SRD 3.5 MonstersE-F


Earth Elemental, Elder

Good Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 11), #AT 4
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+6 (Scale 8), Dex Poor, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Earth mastery, push, Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Elder: MOV Run 5 yd, ATK Superb (14/11), #AT 4, ML Good, AL Usually neutral;
Str Legendary+6, Dex Poor, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Elder Reference: SRD 3.5 MonstersE-F


Earth Elemental, Greater

Good Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 10), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+5 (Scale 8), Dex Poor, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Earth mastery, push, Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Greater: MOV Run 5 yd, ATK Great (14/10), #AT 3, ML Good, AL Usually neutral;
Str Legendary+5, Dex Poor, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Greater Reference: SRD 3.5 MonstersE-F


Earth Elemental, Huge

Fair Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 14, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+4 (Scale 8), Dex Poor, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Earth mastery, push, Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Huge: MOV Run 5 yd, ATK Good (14/9), #AT 3, ML Fair, AL Usually neutral;
Str Legendary+4, Dex Poor, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Huge Reference: SRD 3.5 MonstersE-F


Earth Elemental, Large

Fair Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 9, defense 7), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary+2 (Scale 4), Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Earth mastery, push, Damage reduction 5/-, earth glide, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Large: MOV Run 3 yd, ATK Fair (9/7), #AT 2, ML Mediocre, AL Usually neutral;
Str Legendary+2, Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Large Reference: SRD 3.5 MonstersE-F


Earth Elemental, Medium

Mediocre Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary (Scale 0), Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery, push, Darkvision 60 ft., earth glide, elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Medium: MOV Run 3 yd, ATK Mediocre (3/4), #AT 1, ML Mediocre, AL Usually neutral;
Str Legendary, Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Medium Reference: SRD 3.5 MonstersE-F


Earth Elemental, Small

Mediocre Elemental (Earth, Extraplanar), Elemental
Combat: Combat (damage 0, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral

Str Great (Scale -3), Dex Poor, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Earth mastery, push, Darkvision 60 ft., earth glide, elemental traits
Organization: Solitary
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Earth Elemental, Small: MOV Run 3 yd, ATK Mediocre (0/2), #AT 1, ML Poor, AL Usually neutral;
Str Great, Dex Poor, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Earth Elemental, Small Reference: SRD 3.5 MonstersE-F


Fire Elemental, Elder

Good Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+1 (Scale 8), Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+1 Listen, Legendary+2 Spellcraft
Gifts: Burn, Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Elder: MOV Run 10 yd, ATK Superb (13/8), #AT 4, ML Good, AL Usually neutral;
Str Legendary+1, Dex Legendary+4, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Elder Reference: SRD 3.5 MonstersE-F


Fire Elemental, Greater

Good Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale: Good; Alignment: Usually neutral

Str Legendary (Scale 8), Dex Legendary+3, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Burn, Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Greater: MOV Run 10 yd, ATK Great (13/8), #AT 3, ML Good, AL Usually neutral;
Str Legendary, Dex Legendary+3, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Greater Reference: SRD 3.5 MonstersE-F


Fire Elemental, Huge

Fair Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 10 yd; Morale: Fair; Alignment: Usually neutral

Str Superb (Scale 8), Dex Legendary+2, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Burn, Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Huge: MOV Run 10 yd, ATK Good (13/8), #AT 3, ML Fair, AL Usually neutral;
Str Superb, Dex Legendary+2, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Huge Reference: SRD 3.5 MonstersE-F


Fire Elemental, Large

Fair Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 8, defense 4), #AT 2
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale 4), Dex Legendary, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Burn, Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Large: MOV Run 8 yd, ATK Fair (8/4), #AT 2, ML Mediocre, AL Usually neutral;
Str Good, Dex Legendary, Con Great, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Large Reference: SRD 3.5 MonstersE-F


Fire Elemental, Medium

Mediocre Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Fair (Scale 0), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Burn, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Medium: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Usually neutral;
Str Fair, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Medium Reference: SRD 3.5 MonstersE-F


Fire Elemental, Small

Mediocre Elemental (Fire, Extraplanar), Elemental
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 8 yd; Morale: Poor; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Burn, Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Fire Elemental, Small: MOV Run 8 yd, ATK Mediocre (-1/0), #AT 1, ML Poor, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Fire Elemental, Small Reference: SRD 3.5 MonstersE-F


Water Elemental, Elder

Good Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 4
Move: Run 5 yd, Swim 20 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+4 (Scale 8), Dex Legendary+1, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Superb Combat, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Elder: MOV Run 5 yd, Swim 20 yd, ATK Superb (14/8), #AT 4, ML Good, AL Usually neutral;
Str Legendary+4, Dex Legendary+1, Con Legendary, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Elder Reference: SRD 3.5 MonstersE-F


Water Elemental, Greater

Good Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+3 (Scale 8), Dex Legendary, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Great Listen, Great Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 10/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Greater: MOV Run 5 yd, Swim 20 yd, ATK Great (14/8), #AT 3, ML Good, AL Usually neutral;
Str Legendary+3, Dex Legendary, Con Legendary, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Greater Reference: SRD 3.5 MonstersE-F


Water Elemental, Huge

Fair Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 14, defense 8), #AT 3
Move: Run 5 yd, Swim 20 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+2 (Scale 8), Dex Superb, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Good Listen, Good Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Huge: MOV Run 5 yd, Swim 20 yd, ATK Good (14/8), #AT 3, ML Fair, AL Usually neutral;
Str Legendary+2, Dex Superb, Con Legendary, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Huge Reference: SRD 3.5 MonstersE-F


Water Elemental, Large

Fair Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 9, defense 6), #AT 2
Move: Run 3 yd, Swim 15 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary (Scale 4), Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Water mastery, drench, vortex, Damage reduction 5/-, darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Large: MOV Run 3 yd, Swim 15 yd, ATK Fair (9/6), #AT 2, ML Mediocre, AL Usually neutral;
Str Legendary, Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Large Reference: SRD 3.5 MonstersE-F


Water Elemental, Medium

Mediocre Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd, Swim 15 yd; Morale: Mediocre; Alignment: Usually neutral

Str Great (Scale 0), Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery, drench, vortex, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Medium: MOV Run 3 yd, Swim 15 yd, ATK Mediocre (3/4), #AT 1, ML Mediocre, AL Usually neutral;
Str Great, Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Medium Reference: SRD 3.5 MonstersE-F


Water Elemental, Small

Mediocre Elemental (Water, Extraplanar), Elemental
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 3 yd, Swim 15 yd; Morale: Poor; Alignment: Usually neutral

Str Good (Scale -3), Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Water mastery, drench, vortex, Darkvision 60 ft., elemental traits
Organization: Solitary
Terrain: Elemental Plane of Water; Treasure: None

0

Stat Block:
Water Elemental, Small: MOV Run 3 yd, Swim 15 yd, ATK Mediocre (0/1), #AT 1, ML Poor, AL Usually neutral;
Str Good, Dex Mediocre, Con Fair, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Water Elemental, Small Reference: SRD 3.5 MonstersE-F


Air Elemental, Primal

Legendary+3 Elemental (Air, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move: Immobile, Fly 17 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+6 (Scale 16), Dex Legendary+11, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Legendary+6 Listen, Legendary+9 Spellcraft
Gifts: Air mastery, whirlwind, Elemental traits, damage reduction 10/-, SR 42
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Air Elemental, Primal: MOV Immobile, Fly 17 yd, ATK Legendary+6 (24/21), #AT 4, ML Legendary+1, AL Usually neutral;
Str Legendary+6, Dex Legendary+11, Con Legendary+4, Int Poor, Wis Fair, Cha Fair

Full description: Air Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)


Earth Elemental, Primal

Legendary+3 Elemental (Earth, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3 yd, Burrow 7 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+11 (Scale 16), Dex Poor, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Good Jump, Legendary+9 Listen, Legendary+6 Spellcraft
Gifts: Earth mastery, push, Elemental traits, damage reduction 15/-, spell resistance 42
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Earth Elemental, Primal: MOV Run 3 yd, Burrow 7 yd, ATK Legendary+6 (25/21), #AT 4, ML Legendary+1, AL Usually neutral;
Str Legendary+11, Dex Poor, Con Legendary+5, Int Poor, Wis Fair, Cha Fair

Full description: Earth Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)


Fire Elemental, Primal

Legendary+3 Elemental (Fire, Extraplanar), Elemental, Primal
Combat: Combat (damage 24, defense 21), #AT 4
Move: Run 8 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+6 (Scale 16), Dex Legendary+9, Con Legendary+4, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Superb Jump, Legendary+6 Listen, Legendary+9 Spellcraft
Gifts: Burn, Elemental traits, damage reduction 10/-, spell resistance 42, fire immunity, cold vulnerability
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Fire Elemental, Primal: MOV Run 8 yd, ATK Legendary+6 (24/21), #AT 4, ML Legendary+1, AL Usually neutral;
Str Legendary+6, Dex Legendary+9, Con Legendary+4, Int Poor, Wis Fair, Cha Fair

Full description: Fire Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)


Water Elemental, Primal

Legendary+3 Elemental (Water, Extraplanar), Elemental, Primal
Combat: Combat (damage 25, defense 21), #AT 4
Move: Run 3 yd, Swim 15 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+11 (Scale 16), Dex Legendary+9, Con Legendary+5, Int Poor, Wis Fair, Cha Fair
Skills: Legendary+6 Combat, Fair Jump, Legendary+9 Listen, Legendary+6 Spellcraft, Superb Survival
Gifts: Water mastery, drench, vortex, Elemental traits, damage reduction 15/-, spell resistance 42
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Water Elemental, Primal: MOV Run 3 yd, Swim 15 yd, ATK Legendary+6 (25/21), #AT 4, ML Legendary+1, AL Usually neutral;
Str Legendary+11, Dex Legendary+9, Con Legendary+5, Int Poor, Wis Fair, Cha Fair

Full description: Water Elemental, Primal Reference: SRD 3.5 EpicMonsters(A-E)


Elephant

Fair Animal, Elephant
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment:

Str Legendary+5 (Scale 8), Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Good Listen, Good Spellcraft
Gifts: Trample 2d8+15, Low-light vision, scent
Organization: Solitary or herd (6-30)
Terrain: Warm plains; Treasure:

0

Stat Block:
Elephant: MOV Run 7 yd, ATK Fair (13/8), #AT 3, ML Fair, AL ;
Str Legendary+5, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Terrible

Full description: Elephant Reference: SRD 3.5 MonstersAnimals


Drow, 1st-Level Warrior

Mediocre Humanoid (Elf), Elf
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral evil

Str Fair (Scale 0), Dex Fair, Con Mediocre, Int Fair, Wis Poor, Cha Mediocre
Skills: Mediocre Combat, Mediocre Magic, Poor Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: Poison, spell-like abilities, Drow traits, spell resistance 12
Organization: Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Drow, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually neutral evil;
Str Fair, Dex Fair, Con Mediocre, Int Fair, Wis Poor, Cha Mediocre

Full description: Drow, 1st-Level Warrior Reference: SRD 3.5 MonstersE-F


Elf, 1st-Level Warrior

Poor Humanoid (Elf), Elf
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually chaotic good(Wood: Usually neutral)

Str Fair (Scale 0), Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Magic, Mediocre Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: None, Elven traits
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate forest(Half-elf: Temperate forests)(Aquatic: Temperate aquatic)(Gray: Temperate mountains)(Wild: Warm forests)(Wood: Temperate forests); Treasure: Standard

0

Stat Block:
Elf, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually chaotic good(Wood: Usually neutral);
Str Fair, Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor

Full description: Elf, 1st-Level Warrior Reference: SRD 3.5 MonstersE-F


Ethereal Filcher

Mediocre Aberration, Ethereal Filcher
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Listen, Good Sense Motive, Good Spellcraft
Gifts: Darkvision 60 ft., detect magic, ethereal jaunt
Organization: Solitary
Terrain: Underground; Treasure: No coins; standard goods; double items

0

Stat Block:
Ethereal Filcher: MOV Run 7 yd, ATK Mediocre (2/1), #AT 1, ML Fair, AL Usually neutral;
Str Mediocre, Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre

Full description: Ethereal Filcher Reference: SRD 3.5 MonstersE-F


Ethereal Marauder

Mediocre Magical Beast (Extraplanar), Ethereal Marauder
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale 0), Dex Fair, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft., ethereal jaunt
Organization: Solitary
Terrain: Ethereal Plane; Treasure: None

0

Stat Block:
Ethereal Marauder: MOV Run 7 yd, ATK Mediocre (0/1), #AT 1, ML Mediocre, AL Always neutral;
Str Good, Dex Fair, Con Mediocre, Int Terrible, Wis Fair, Cha Mediocre

Full description: Ethereal Marauder Reference: SRD 3.5 MonstersE-F


Ettercap

Mediocre Aberration, Ettercap
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Fair; Alignment: Usually neutral evil

Str Good (Scale 0), Dex Great, Con Fair, Int Terrible, Wis Good, Cha Poor
Skills: Mediocre Combat, Good Climb, Good Hide, Mediocre Listen, Fair Spellcraft
Gifts: Poison, web, Low-light vision
Organization: Solitary, pair, or troupe (1-2 plus 2-4 Medium monstrous spiders)
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Ettercap: MOV Run 5 yd, Climb 5 yd, ATK Mediocre (3/0), #AT 1, ML Fair, AL Usually neutral evil;
Str Good, Dex Great, Con Fair, Int Terrible, Wis Good, Cha Poor

Full description: Ettercap Reference: SRD 3.5 MonstersE-F


Ettin

Fair Giant, Ettin
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Legendary+1 (Scale 4), Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Good Listen, Mediocre Ride, Good Spellcraft
Gifts: Low-light vision, superior two-weapon fighting
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Terrain: Cold hills; Treasure: Standard

0

Stat Block:
Ettin: MOV Run 5 yd, ATK Fair (8/7), #AT 2, ML Fair, AL Usually chaotic evil;
Str Legendary+1, Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Ettin Reference: SRD 3.5 MonstersE-F


Folugub

Mediocre Aberration, Folugub
Combat: Combat (damage 0, defense 2), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Mediocre (Scale 0), Dex Great, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Mediocre Move Silently, Fair Spellcraft
Gifts: Liquefy crystal, Darkvision 60 ft., scent
Organization: Solitary or pair
Terrain: Underground; Treasure: None

0

Stat Block:
Folugub: MOV Run 7 yd, ATK Mediocre (0/2), #AT 2, ML Fair, AL Always neutral;
Str Mediocre, Dex Great, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Folugub Reference: SRD 3.5 PsionicMonsters


Formian Myrmarch

Good Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 8 yd; Morale: Good; Alignment: Always lawful neutral

Str Superb (Scale 4), Dex Superb, Con Superb, Int Great, Wis Great, Cha Great
Skills: Good Combat, Good Magic, Superb Climb, Superb Diplomacy, Great Hide, Superb Listen, Superb Move Silently, Superb Ride, Superb Search, Superb Spellcraft, Mediocre Spot
Gifts: Poison, spell-like abilities, Fast healing 2, hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 25
Organization: Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)
Terrain: A lawful-aligned plane; Treasure: Standard

0

Stat Block:
Formian Myrmarch: MOV Run 8 yd, ATK Good (7/9), #AT 3, ML Good, AL Always lawful neutral;
Str Superb, Dex Superb, Con Superb, Int Great, Wis Great, Cha Great

Full description: Formian Myrmarch Reference: SRD 3.5 MonstersE-F


Formian Queen

Superb Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 4, defense 9), #AT 4
Move: Immobile; Morale: Superb; Alignment: Always lawful neutral

Str n/a (Scale 4), Dex n/a, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary
Skills: Superb Combat, Superb Magic (as Sorcerer), Legendary+1 Appraise, Legendary+1 Bluff, Legendary+2 Diplomacy, Fair Disguise, Legendary+2 Intimidate, Legendary+2 Listen, Legendary+1 Search, Legendary+1 Sleight of Hand, Legendary+2 Spellcraft, Legendary+1 Tumble
Gifts: Spell-like abilities, spells, Fast healing 2, hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 30, telepathy
Organization: Hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs)
Terrain: A lawful-aligned plane; Treasure: Double standard

0

Stat Block:
Formian Queen: MOV Immobile, ATK Superb (4/9), #AT 4, ML Superb, AL Always lawful neutral;
Str n/a, Dex n/a, Con Legendary, Int Legendary, Wis Legendary, Cha Legendary

Full description: Formian Queen Reference: SRD 3.5 MonstersE-F


Formian Taskmaster

Fair Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful neutral

Str Superb (Scale 0), Dex Great, Con Good, Int Mediocre, Wis Great, Cha Superb
Skills: Fair Combat, Great Climb, Fair Diplomacy, Good Hide, Great Intimidate, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Mediocre Spot
Gifts: Dominate monster, dominated creature, poison, Hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 21, telepathy 100 ft.
Organization: Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature per team member)
Terrain: A lawful-aligned plane; Treasure: Standard

0

Stat Block:
Formian Taskmaster: MOV Run 7 yd, ATK Fair (3/3), #AT 3, ML Fair, AL Always lawful neutral;
Str Superb, Dex Great, Con Good, Int Mediocre, Wis Great, Cha Superb

Full description: Formian Taskmaster Reference: SRD 3.5 MonstersE-F


Formian Warrior

Mediocre Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage 3, defense 2), #AT 4
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful neutral

Str Great (Scale 0), Dex Great, Con Good, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Climb, Good Hide, Great Jump, Fair Listen, Good Move Silently, Fair Ride, Fair Spellcraft, Mediocre Spot, Good Swim
Gifts: Poison, Hive mind, immunity to poison, petrification, and cold, electricity resistance 10, fire resistance 10, sonic resistance 10, spell resistance 18
Organization: Solitary, team (2-4), or troop (6-11)
Terrain: A lawful-aligned plane; Treasure: None

0

Stat Block:
Formian Warrior: MOV Run 7 yd, ATK Mediocre (3/2), #AT 4, ML Fair, AL Always lawful neutral;
Str Great, Dex Great, Con Good, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Formian Warrior Reference: SRD 3.5 MonstersE-F


Formian Worker

Poor Outsider (Lawful, Extraplanar), Formian
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always lawful neutral

Str Fair (Scale -3), Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Good Climb, Fair Hide, Mediocre Listen, Mediocre Ride, Mediocre Spellcraft
Gifts: Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, electricity resistance 10, fire resistance 10, sonic resistance 10
Organization: Team (2-4) or crew (7-18)
Terrain: A lawful-aligned plane; Treasure: None

0

Stat Block:
Formian Worker: MOV Run 7 yd, ATK Mediocre (-1/0), #AT 1, ML Mediocre, AL Always lawful neutral;
Str Fair, Dex Good, Con Fair, Int Terrible, Wis Mediocre, Cha Poor

Full description: Formian Worker Reference: SRD 3.5 MonstersE-F


Frost Worm

Good Magical Beast (Cold), Frost Worm
Combat: Combat (damage 13, defense 9), #AT 3
Move: Run 5 yd, Burrow 2 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+3 (Scale 8), Dex Mediocre, Con Legendary, Int n/a, Wis Mediocre, Cha Mediocre
Skills: Great Combat, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts: Trill, cold, breath weapon, Darkvision 60 ft., death throes, immunity to cold, low-light vision, vulnerability to fire
Organization: Solitary
Terrain: Cold plains; Treasure: None

0

Stat Block:
Frost Worm: MOV Run 5 yd, Burrow 2 yd, ATK Great (13/9), #AT 3, ML Fair, AL Usually neutral;
Str Legendary+3, Dex Mediocre, Con Legendary, Int n/a, Wis Mediocre, Cha Mediocre

Full description: Frost Worm Reference: SRD 3.5 MonstersE-F


Shrieker

Mediocre Plant, Fungus
Combat: Combat (damage 0, defense 1), #AT 1
Move: Immobile; Morale: Terrible; Alignment: Always neutral

Str n/a (Scale 0), Dex n/a, Con Fair, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Shriek, Low-light vision, plant traits
Organization: Solitary or patch (3-5)
Terrain: Underground; Treasure: None

0

Stat Block:
Shrieker: MOV Immobile, ATK Mediocre (0/1), #AT 1, ML Terrible, AL Always neutral;
Str n/a, Dex n/a, Con Fair, Int n/a, Wis n/a, Cha n/a

Full description: Shrieker Reference: SRD 3.5 MonstersE-F


Violet Fungus

Mediocre Plant, Fungus
Combat: Combat (damage 3, defense 2), #AT 4
Move: Run 2 yd; Morale: Poor; Alignment: Always neutral

Str Good (Scale 0), Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Poison, Low-light vision, plant traits
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Terrain: Underground; Treasure: None

0

Stat Block:
Violet Fungus: MOV Run 2 yd, ATK Mediocre (3/2), #AT 4, ML Poor, AL Always neutral;
Str Good, Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha Poor

Full description: Violet Fungus Reference: SRD 3.5 MonstersE-F


Gargoyle

Mediocre Monstrous Humanoid (Earth), Gargoyle
Combat: Combat (damage 2, defense 2), #AT 4
Move: Run 7 yd, Fly 10 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Good (Scale 0), Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Damage reduction 10/magic, darkvision 60 ft., freeze
Organization: Solitary, pair, or wing (5-16)
Terrain: Any; Treasure: Standard

0

Stat Block:
Gargoyle: MOV Run 7 yd, Fly 10 yd, ATK Mediocre (2/2), #AT 4, ML Mediocre, AL Usually chaotic evil;
Str Good, Dex Good, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible

Full description: Gargoyle Reference: SRD 3.5 MonstersG


Djinni

Fair Outsider (Air, Extraplanar), Genie
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Fair; Alignment: Always chaotic good

Str Superb (Scale 4), Dex Superb, Con Good, Int Good, Wis Good, Cha Good
Skills: Fair Combat, Superb Magic, Good Appraise, Mediocre Diplomacy, Great Escape Artist, Good Listen, Great Move Silently, Good Search, Good Sleight of Hand, Good Spellcraft, Use Magic DeviceMediocre
Gifts: Air mastery, spell-like abilities, whirlwind, Darkvision 60 ft., immunity to acid, plane shift, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Elemental Plane of Air; Treasure: Standard

0

Stat Block:
Djinni: MOV Run 3 yd, Fly 10 yd, ATK Fair (7/4), #AT 2, ML Fair, AL Always chaotic good;
Str Superb, Dex Superb, Con Good, Int Good, Wis Good, Cha Good

Full description: Djinni Reference: SRD 3.5 MonstersG


Efreeti

Fair Outsider (Extraplanar, Fire), Genie
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary+1 (Scale 4), Dex Great, Con Good, Int Fair, Wis Good, Cha Good
Skills: Good Combat, Good Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Superb Intimidate, Great Listen, Great Move Silently, Great Search, Great Sleight of Hand, Great Spellcraft
Gifts: Change size, heat, spell-like abilities, Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Efreeti: MOV Run 3 yd, Fly 7 yd, ATK Good (7/5), #AT 2, ML Good, AL Always lawful evil;
Str Legendary+1, Dex Great, Con Good, Int Fair, Wis Good, Cha Good

Full description: Efreeti Reference: SRD 3.5 MonstersG


Janni

Mediocre Outsider (Native), Genie
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd, Fly 3 yd; Morale: Fair; Alignment: Usually neutral

Str Great (Scale 0), Dex Good, Con Fair, Int Good, Wis Good, Cha Fair
Skills: Fair Combat, Good Magic, Good Appraise, Mediocre Diplomacy, Fair Escape Artist, Good Listen, Fair Move Silently, Good 0, Good Search, Good Spellcraft, Use Magic DeviceMediocre
Gifts: Change size, spell-like abilities, Darkvision 60 ft., elemental endurance, plane shift, fire resistance 10, telepathy 100 ft.
Organization: Solitary, company (2-4), or band (6-15)
Terrain: Warm deserts; Treasure: Standard

0

Stat Block:
Janni: MOV Run 3 yd, Fly 3 yd, ATK Fair (3/3), #AT 2, ML Fair, AL Usually neutral;
Str Great, Dex Good, Con Fair, Int Good, Wis Good, Cha Fair

Full description: Janni Reference: SRD 3.5 MonstersG


Genius Loci

Legendary+2 Ooze, Genius Loci
Combat: Combat (damage 25, defense 16), #AT 10
Move: Run 1 yd, Burrow 1 yd; Morale: Legendary+2; Alignment: Usually any evil

Str Legendary+15 (Scale 16), Dex Terrible, Con Legendary+15, Int n/a, Wis Legendary+2, Cha Legendary+3
Skills: Legendary+7 Combat, Fair Jump
Gifts: Enslave, improved grab, constrict 4d10+30, Blindsight 200 ft., fast healing 50, ooze traits
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Genius Loci: MOV Run 1 yd, Burrow 1 yd, ATK Legendary+7 (25/16), #AT 10, ML Legendary+2, AL Usually any evil;
Str Legendary+15, Dex Terrible, Con Legendary+15, Int n/a, Wis Legendary+2, Cha Legendary+3

Full description: Genius Loci Reference: SRD 3.5 EpicMonsters(G-W)


Ghaele

Great Outsider (Chaotic, Extraplanar, Good), Ghaele
Combat: Combat (damage 4, defense 5), #AT 2
Move: Run 8 yd, Fly 25 yd; Morale: Good; Alignment: Always chaotic good

Str Legendary+2 (Scale 0), Dex Fair, Con Good, Int Great, Wis Great, Cha Great
Skills: Good Combat, Great Magic (as Cleric), Fair Diplomacy, Great Escape Artist, Great Handle Animal, Great Hide, Great Listen, Great Move Silently, Great 0, Great Search, Great Spellcraft, Use Magic DeviceMediocre
Gifts: Spell-like abilities, spells, gaze, Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, low-light vision, protective aura, cold resistance 10, fire resistance 10 spell resistance 28, tongues
Organization: Solitary, pair, or squad (3-5)
Terrain: A chaotic good-aligned plane; Treasure: No coins; double goods; standard items

0

Stat Block:
Ghaele: MOV Run 8 yd, Fly 25 yd, ATK Good (4/5), #AT 2, ML Good, AL Always chaotic good;
Str Legendary+2, Dex Fair, Con Good, Int Great, Wis Great, Cha Great

Full description: Ghaele Reference: SRD 3.5 MonstersG


Ghast

Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense 2), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Great (Scale 0), Dex Great, Con n/a, Int Fair, Wis Good, Cha Great
Skills: Mediocre Combat, Fair Balance, Good Climb, Fair Hide, Good Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralyis, stench, Darkvision 60 ft., undead traits, +2 turn resistance
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Terrain: Any; Treasure: Standard

0

Stat Block:
Ghast: MOV Run 5 yd, ATK Mediocre (3/2), #AT 3, ML Fair, AL Always chaotic evil;
Str Great, Dex Great, Con n/a, Int Fair, Wis Good, Cha Great

Full description: Ghast Reference: SRD 3.5 MonstersG


Ghoul

Mediocre Undead, Ghoul
Combat: Combat (damage 3, defense 1), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale 0), Dex Good, Con n/a, Int Fair, Wis Good, Cha Fair
Skills: Mediocre Combat, Fair Balance, Fair Climb, Fair Hide, Fair Jump, Fair Move Silently, Fair Spellcraft
Gifts: Ghoul fever, paralysis, Darkvision 60 ft., undead traits, +2 turn resistance
Organization: Solitary, gang (2-4), or pack (7-12)
Terrain: Any(Lacedon: Any aquatic); Treasure: None

0

Stat Block:
Ghoul: MOV Run 5 yd, ATK Mediocre (3/1), #AT 3, ML Fair, AL Always chaotic evil;
Str Fair, Dex Good, Con n/a, Int Fair, Wis Good, Cha Fair

Full description: Ghoul Reference: SRD 3.5 MonstersG


Cloud Giant

Good Giant (Air), Giant
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 8 yd; Morale: Good; Alignment: Usually neutral good or neutral evil

Str Legendary+7 (Scale 8), Dex Fair, Con Legendary+1, Int Fair, Wis Great, Cha Fair
Skills: Good Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate, Great Listen, Mediocre Perform, Good Search, Great Spellcraft
Gifts: Rock throwing, spell-like abilities, Low-light vision, oversized weapon, rock catching, scent
Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Terrain: Temperate mountains; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Cloud Giant: MOV Run 8 yd, ATK Good (15/12), #AT 3, ML Good, AL Usually neutral good or neutral evil;
Str Legendary+7, Dex Fair, Con Legendary+1, Int Fair, Wis Great, Cha Fair

Full description: Cloud Giant Reference: SRD 3.5 MonstersG


Fire Giant

Good Giant (Fire), Giant
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Often lawful evil

Str Legendary+5 (Scale 4), Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
Skills: Good Combat, Good Climb, Fair Intimidate, Good Jump, Great Spellcraft
Gifts: Rock throwing, Immunity to fire, low-light vision, rock catching, vulnerability to cold
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
Terrain: Warm mountains; Treasure: Standard

0

Stat Block:
Fire Giant: MOV Run 5 yd, ATK Good (10/9), #AT 3, ML Good, AL Often lawful evil;
Str Legendary+5, Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre

Full description: Fire Giant Reference: SRD 3.5 MonstersG


Frost Giant

Good Giant (Cold), Giant
Combat: Combat (damage 10, defense 8), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Often chaotic evil

Str Legendary+4 (Scale 4), Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre
Skills: Good Combat, Great Climb, Fair Intimidate, Superb Jump, Good Spellcraft
Gifts: Rock throwing, Immunity to cold, low-light vision, rock catching, vulnerability to fire
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)
Terrain: Cold mountains; Treasure: Standard

0

Stat Block:
Frost Giant: MOV Run 7 yd, ATK Good (10/8), #AT 2, ML Fair, AL Often chaotic evil;
Str Legendary+4, Dex Poor, Con Legendary, Int Mediocre, Wis Good, Cha Mediocre

Full description: Frost Giant Reference: SRD 3.5 MonstersG


Frost Giant Jarl, 8th-Level Blackguard

Superb Giant (Cold), Giant
Combat: Combat (damage 10, defense 9), #AT 4
Move: Run 5 yd; Morale: Great; Alignment: Always chaotic evil

Str Legendary+6 (Scale 4), Dex Fair, Con Legendary+1, Int Mediocre, Wis Fair, Cha Superb
Skills: Superb Combat, Fair Magic (as Blackguard), Superb Climb, Mediocre Hide, Superb Jump, Good 0, Fair Spellcraft
Gifts: Rock throwing, smite good, sneak attack +2d6, Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, fire resistance 10, rock catching, vulnerability to fire
Organization: Solitary or with tribe
Terrain: Cold mountains; Treasure: Standard

0

Stat Block:
Frost Giant Jarl, 8th-Level Blackguard: MOV Run 5 yd, ATK Superb (10/9), #AT 4, ML Great, AL Always chaotic evil;
Str Legendary+6, Dex Fair, Con Legendary+1, Int Mediocre, Wis Fair, Cha Superb

Full description: Frost Giant Jarl, 8th-Level Blackguard Reference: SRD 3.5 MonstersG


Hill Giant

Fair Giant, Giant
Combat: Combat (damage 9, defense 8), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Often chaotic evil

Str Legendary+2 (Scale 4), Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Good Combat, Fair Climb, Fair Jump, Mediocre Listen, Fair Spellcraft
Gifts: Rock throwing, Low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Hill Giant: MOV Run 5 yd, ATK Good (9/8), #AT 2, ML Mediocre, AL Often chaotic evil;
Str Legendary+2, Dex Poor, Con Superb, Int Terrible, Wis Mediocre, Cha Terrible

Full description: Hill Giant Reference: SRD 3.5 MonstersG


Stone Giant

Fair Giant (Earth), Giant
Combat: Combat (damage 9, defense 9), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+3 (Scale 4), Dex Good, Con Superb, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Good Combat, Good Climb, Fair Hide, Good Jump, Good Spellcraft
Gifts: Rock throwing, Darkvision 60 ft., low-light vision, rock catching
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Terrain: Temperate mountains; Treasure: Standard

0

Stat Block:
Stone Giant: MOV Run 5 yd, ATK Good (9/9), #AT 2, ML Fair, AL Usually neutral;
Str Legendary+3, Dex Good, Con Superb, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Stone Giant Reference: SRD 3.5 MonstersG


Storm Giant

Great Giant, Giant
Combat: Combat (damage 15, defense 12), #AT 3
Move: Run 6 yd, Swim 5 yd; Morale: Great; Alignment: Often chaotic good

Str Legendary+9 (Scale 8), Dex Good, Con Legendary+1, Int Great, Wis Legendary, Cha Good
Skills: Great Combat, Great Magic, Superb Climb, Mediocre Diplomacy, Good Intimidate, Legendary Jump, Great Listen, Good Perform, Great Search, Legendary+1 Spellcraft, Superb Survival
Gifts: Spell-like abilities, Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing
Organization: Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats)
Terrain: Warm mountains; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Storm Giant: MOV Run 6 yd, Swim 5 yd, ATK Great (15/12), #AT 3, ML Great, AL Often chaotic good;
Str Legendary+9, Dex Good, Con Legendary+1, Int Great, Wis Legendary, Cha Good

Full description: Storm Giant Reference: SRD 3.5 MonstersG


Giant Ant, Queen

Mediocre Vermin, Giant Ant
Combat: Combat (damage 8, defense 6), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Great (Scale 4), Dex Poor, Con Fair, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat
Gifts: Improved grab, Scent, vermin traits
Organization: Hive (1 plus 10-100 workers and 5-20 soldiers)
Terrain: Temperate plains; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Giant Ant, Queen: MOV Run 7 yd, ATK Mediocre (8/6), #AT 1, ML Mediocre, AL ;
Str Great, Dex Poor, Con Fair, Int n/a, Wis Fair, Cha Mediocre

Full description: Giant Ant, Queen Reference: SRD 3.5 MonstersVermin


Giant Ant, Soldier

Mediocre Vermin, Giant Ant
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Climb
Gifts: Improved grab, acid sting, Scent, vermin traits
Organization: Solitary or gang (2-4)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Giant Ant, Soldier: MOV Run 8 yd, Climb 3 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Mediocre

Full description: Giant Ant, Soldier Reference: SRD 3.5 MonstersVermin


Giant Ant, Worker

Mediocre Vermin, Giant Ant
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 8 yd, Climb 3 yd; Morale: Poor; Alignment:

Str Mediocre (Scale 0), Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Fair Climb
Gifts: Improved grab, Scent, vermin traits
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Giant Ant, Worker: MOV Run 8 yd, Climb 3 yd, ATK Mediocre (3/3), #AT 1, ML Poor, AL ;
Str Mediocre, Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Poor

Full description: Giant Ant, Worker Reference: SRD 3.5 MonstersVermin


Giant Bee

Mediocre Vermin, Giant Bee
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 3 yd, Fly 13 yd; Morale: Mediocre; Alignment:

Str Mediocre (Scale 0), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary, buzz (2-5), or hive (11-20)
Terrain: Temperate plains; Treasure: No coins; 1/4 goods (honey only); no items

0

Stat Block:
Giant Bee: MOV Run 3 yd, Fly 13 yd, ATK Mediocre (2/1), #AT 1, ML Mediocre, AL ;
Str Mediocre, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha Poor

Full description: Giant Bee Reference: SRD 3.5 MonstersVermin


Giant Bombardier Beetle

Mediocre Vermin, Giant Bombardier Beetle
Combat: Combat (damage 2, defense 3), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:

Str Fair (Scale 0), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat
Gifts: Acid spray, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or click (6-11)
Terrain: Warm forests; Treasure:

0

Stat Block:
Giant Bombardier Beetle: MOV Run 5 yd, ATK Mediocre (2/3), #AT 1, ML Poor, AL ;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha Poor

Full description: Giant Bombardier Beetle Reference: SRD 3.5 MonstersVermin


Giant Fire Beetle

Poor Vermin, Giant Fire Beetle
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment:

Str Mediocre (Scale -3), Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Terrible
Skills: Poor Combat
Gifts: Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or colony (6-11)
Terrain: Warm plains; Treasure:

0

Stat Block:
Giant Fire Beetle: MOV Run 5 yd, ATK Poor (0/1), #AT 1, ML Poor, AL ;
Str Mediocre, Dex Mediocre, Con Mediocre, Int n/a, Wis Mediocre, Cha Terrible

Full description: Giant Fire Beetle Reference: SRD 3.5 MonstersVermin


Giant Praying Mantis

Mediocre Vermin, Giant Praying Mantis
Combat: Combat (damage 7, defense 5), #AT 2
Move: Run 3 yd, Fly 7 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 4), Dex Poor, Con Good, Int n/a, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Poor Hide, Fair Spellcraft
Gifts: Improved grab, Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Temperate forests; Treasure:

0

Stat Block:
Giant Praying Mantis: MOV Run 3 yd, Fly 7 yd, ATK Mediocre (7/5), #AT 2, ML Mediocre, AL ;
Str Superb, Dex Poor, Con Good, Int n/a, Wis Good, Cha Mediocre

Full description: Giant Praying Mantis Reference: SRD 3.5 MonstersVermin


Giant Stag Beetle

Mediocre Vermin, Giant Stag Beetle
Combat: Combat (damage 11, defense 7), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat
Gifts: Trample 2d8+3, Darkvision 60 ft., vermin traits
Organization: Cluster (2-5) or mass (6-11)
Terrain: Temperate forests; Treasure:

0

Stat Block:
Giant Stag Beetle: MOV Run 3 yd, ATK Fair (11/7), #AT 1, ML Mediocre, AL Always neutral;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor

Full description: Giant Stag Beetle Reference: SRD 3.5 MonstersVermin


Giant Wasp

Mediocre Vermin, Giant Wasp
Combat: Combat (damage 5, defense 4), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 4), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Spellcraft, Mediocre Spot
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary, swarm (2-5), or nest (11-20)
Terrain: Temperate forests; Treasure:

0

Stat Block:
Giant Wasp: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (5/4), #AT 1, ML Mediocre, AL ;
Str Superb, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Mediocre

Full description: Giant Wasp Reference: SRD 3.5 MonstersVermin


Gibbering Mouther

Fair Aberration, Gibbering Mouther
Combat: Combat (damage 2, defense 4), #AT 7
Move: Run 2 yd, Swim 3 yd; Morale: Fair; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Listen, Good Spellcraft, Fair Survival
Gifts: Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation, Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Gibbering Mouther: MOV Run 2 yd, Swim 3 yd, ATK Mediocre (2/4), #AT 7, ML Fair, AL Usually neutral;
Str Mediocre, Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Fair

Full description: Gibbering Mouther Reference: SRD 3.5 MonstersG


Gibbering Orb

Legendary+1 Aberration, Gibbering Orb
Combat: Combat (damage 13, defense 12), #AT 36
Move: Run 1 yd, Fly 3 yd; Morale: Legendary; Alignment: Usually chaotic evil

Str Legendary+6 (Scale 8), Dex Legendary+7, Con Legendary+3, Int Legendary+10, Wis Legendary+2, Cha Legendary+1
Skills: Superb Combat, Legendary+1 Magic, Legendary+5 Escape Artist, Legendary+3 Hide, Terrible Jump, Legendary+4 Listen, Legendary+3 Move Silently, Legendary+4 Ride, Legendary+4 Spellcraft
Gifts: Gibbering, improved grab, swallow whole, eye rays, spell-like abilities, All-around vision, flight, amorphous, spell resistance 37, damage reduction 10/epic
Organization: Solitary
Terrain: Any land and underground; Treasure: Standard

0

Stat Block:
Gibbering Orb: MOV Run 1 yd, Fly 3 yd, ATK Superb (13/12), #AT 36, ML Legendary, AL Usually chaotic evil;
Str Legendary+6, Dex Legendary+7, Con Legendary+3, Int Legendary+10, Wis Legendary+2, Cha Legendary+1

Full description: Gibbering Orb Reference: SRD 3.5 EpicMonsters(G-W)


Girallon

Fair Magical Beast, Girallon
Combat: Combat (damage 6, defense 4), #AT 5
Move: Run 7 yd, Climb 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Fair Combat, Great Climb, Fair Move Silently, Fair Spellcraft
Gifts: Rend 2d4+9, Darkvision 60 ft., low-light vision, scent
Organization: Solitary or company (5-8)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Girallon: MOV Run 7 yd, Climb 7 yd, ATK Fair (6/4), #AT 5, ML Fair, AL Always neutral;
Str Legendary+1, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Girallon Reference: SRD 3.5 MonstersG


Gloom

Legendary+1 Monstrous Humanoid, Gloom
Combat: Combat (damage 2, defense 0), #AT 4
Move: Run 5 yd; Morale: Legendary; Alignment: Usually lawful evil

Str Legendary+6 (Scale 0), Dex Legendary+13, Con Legendary+4, Int Legendary+3, Wis Legendary+2, Cha Legendary+5
Skills: Legendary+1 Combat, Superb Magic, Legendary+4 Bluff, Legendary+4 Climb, Legendary+6 Hide, Legendary+4 Intimidate, Legendary+4 Jump, Legendary+3 Listen, Legendary+11 Move Silently, Legendary+3 Spellcraft, Legendary+3 Spot, Legendary+6 Swim
Gifts: Fear gaze, sneak attack +13d6, Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell resistance 35, damage reduction 10/epic
Organization: Solitary
Terrain: Any urban; Treasure: Nonstandard (just its dagger)

0

Stat Block:
Gloom: MOV Run 5 yd, ATK Legendary+1 (2/0), #AT 4, ML Legendary, AL Usually lawful evil;
Str Legendary+6, Dex Legendary+13, Con Legendary+4, Int Legendary+3, Wis Legendary+2, Cha Legendary+5

Full description: Gloom Reference: SRD 3.5 EpicMonsters(G-W)


Gnoll

Mediocre Humanoid (Gnoll), Gnoll
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually chaotic evil

Str Good (Scale 0), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)
Terrain: Warm plains; Treasure: Standard

0

Stat Block:
Gnoll: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually chaotic evil;
Str Good, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Poor

Full description: Gnoll Reference: SRD 3.5 MonstersG


Gnome, 1st-Level Warrior

Poor Humanoid (Gnome), Gnome
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral good

Str Mediocre (Scale -3), Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Gnome traits
Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)
Terrain: Temperate hills (Forest gnomes: Temperate forests); Treasure: Standard

0

Stat Block:
Gnome, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/1), #AT 1, ML Poor, AL Usually neutral good;
Str Mediocre, Dex Mediocre, Con Good, Int Mediocre, Wis Poor, Cha Poor

Full description: Gnome, 1st-Level Warrior Reference: SRD 3.5 MonstersG


Svirfneblin, 1st-Level Warrior

Mediocre Humanoid (Gnome), Gnome
Combat: Combat (damage -1, defense 2), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Spell-like abilities, Gnome traits, svirfneblin traits, spell resistance 12
Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 Medium earth elementals)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Svirfneblin, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (-1/2), #AT 1, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha n/a

Full description: Svirfneblin, 1st-Level Warrior Reference: SRD 3.5 MonstersG


Goblin, 1st-Level Warrior

Poor Humanoid (Goblinoid), Goblin
Combat: Combat (damage 0, defense 0), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral evil

Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre 0, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Terrain: Temperate plains; Treasure: Standard

0

Stat Block:
Goblin, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (0/0), #AT 1, ML Poor, AL Usually neutral evil;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible

Full description: Goblin, 1st-Level Warrior Reference: SRD 3.5 MonstersG


Adamantine Golem

Legendary+1 Construct, Golem
Combat: Combat (damage 20, defense 13), #AT 4
Move: Run 3 yd; Morale: Superb; Alignment: Always neutral

Str Legendary+15 (Scale 8), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+4 Combat, Great Jump
Gifts: Trample, Construct traits, magic immunity, damage reduction 20/epic and adamantine
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Adamantine Golem: MOV Run 3 yd, ATK Legendary+4 (20/13), #AT 4, ML Superb, AL Always neutral;
Str Legendary+15, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Adamantine Golem Reference: SRD 3.5 EpicMonsters(G-W)


Clay Golem

Good Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, cursed wound, Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Clay Golem: MOV Run 3 yd, ATK Fair (10/9), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Clay Golem Reference: SRD 3.5 MonstersG


Flesh Golem

Fair Construct, Golem
Combat: Combat (damage 9, defense 7), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Berserk, Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Flesh Golem: MOV Run 5 yd, ATK Fair (9/7), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Flesh Golem Reference: SRD 3.5 MonstersG


Greater Stone Golem

Great Construct, Golem
Combat: Combat (damage 16, defense 13), #AT 4
Move: Run 3 yd; Morale: Great; Alignment: Always neutral

Str Legendary+8 (Scale 8), Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+2 Combat
Gifts: Slow, Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Greater Stone Golem: MOV Run 3 yd, ATK Legendary+2 (16/13), #AT 4, ML Great, AL Always neutral;
Str Legendary+8, Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Greater Stone Golem Reference: SRD 3.5 MonstersG


Iron Golem

Great Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 3 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+6 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Breath weapon, Construct traits, damage reduction 15/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Iron Golem: MOV Run 3 yd, ATK Good (10/9), #AT 3, ML Fair, AL Always neutral;
Str Legendary+6, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Iron Golem Reference: SRD 3.5 MonstersG


Mithral Golem

Legendary Construct, Golem
Combat: Combat (damage 17, defense 13), #AT 4
Move: Run 7 yd; Morale: Good; Alignment: Always neutral

Str Legendary+9 (Scale 8), Dex Superb, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+1 Combat, Superb Jump
Gifts: Construct traits, magic immunity, damage reduction 15/epic and adamantine, alacrity
Organization: Solitary
Terrain: Any land; Treasure: None

0

Stat Block:
Mithral Golem: MOV Run 7 yd, ATK Legendary+1 (17/13), #AT 4, ML Good, AL Always neutral;
Str Legendary+9, Dex Superb, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Mithral Golem Reference: SRD 3.5 EpicMonsters(G-W)


Stone Golem

Good Construct, Golem
Combat: Combat (damage 10, defense 9), #AT 2
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+4 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Slow, Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Stone Golem: MOV Run 3 yd, ATK Good (10/9), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Stone Golem Reference: SRD 3.5 MonstersG


Gorgon

Fair Magical Beast, Gorgon
Combat: Combat (damage 7, defense 7), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral

Str Legendary (Scale 4), Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Good Listen, Fair Spellcraft
Gifts: Breath weapon, trample 1d8+7, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, pack (3-4), or herd (5-13)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Gorgon: MOV Run 5 yd, ATK Fair (7/7), #AT 2, ML Fair, AL Always neutral;
Str Legendary, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha Poor

Full description: Gorgon Reference: SRD 3.5 MonstersG


Gray Glutton

Fair Magical Beast, Gray Glutton
Combat: Combat (damage 13, defense 10), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+3 (Scale 8), Dex Poor, Con Superb, Int n/a, Wis Good, Cha Legendary
Skills: Good Combat, Great Jump, Fair Listen, Mediocre Spellcraft
Gifts: Null psionic exhalation, Darkvision 60 ft., low-light vision, power resistance 20, scent
Organization: Solitary, pair, or cluster (3-5)
Terrain: Underground; Treasure: None

0

Stat Block:
Gray Glutton: MOV Run 7 yd, ATK Good (13/10), #AT 3, ML Fair, AL Always neutral;
Str Legendary+3, Dex Poor, Con Superb, Int n/a, Wis Good, Cha Legendary

Full description: Gray Glutton Reference: SRD 3.5 PsionicMonsters


Gray Render

Fair Magical Beast, Gray Render
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary+1 (Scale 4), Dex Mediocre, Con Legendary+2, Int n/a, Wis Fair, Cha Poor
Skills: Good Combat, Mediocre Hide, Good Spellcraft, Mediocre Spot
Gifts: Improved grab, rend 2d6+9, Darkvision 60 ft., low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes; Treasure: None

0

Stat Block:
Gray Render: MOV Run 5 yd, ATK Good (8/7), #AT 3, ML Mediocre, AL Usually neutral;
Str Legendary+1, Dex Mediocre, Con Legendary+2, Int n/a, Wis Fair, Cha Poor

Full description: Gray Render Reference: SRD 3.5 MonstersG


Grick

Mediocre Aberration, Grick
Combat: Combat (damage 2, defense 2), #AT 5
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment: Usually neutral

Str Good (Scale 0), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Mediocre Combat, Good Climb, Mediocre Hide, Fair Listen, Fair Spellcraft
Gifts: Damage reduction 10/magic, darkvision 60 ft., scent
Organization: Solitary or cluster (2-4)
Terrain: Underground; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Grick: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (2/2), #AT 5, ML Fair, AL Usually neutral;
Str Good, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a

Full description: Grick Reference: SRD 3.5 MonstersG


Griffon

Mediocre Magical Beast, Griffon
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 5 yd, Fly 13 yd; Morale: Fair; Alignment: Always neutral

Str Superb (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Jump, Fair Listen, Good Spellcraft
Gifts: Pounce, rake 1d6+2, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Griffon: MOV Run 5 yd, Fly 13 yd, ATK Fair (8/5), #AT 3, ML Fair, AL Always neutral;
Str Superb, Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor

Full description: Griffon Reference: SRD 3.5 MonstersG


Grimlock

Mediocre Monstrous Humanoid, Grimlock
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Often neutral evil

Str Good (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Fair Listen, Mediocre Spellcraft
Gifts: Blindsight 40 ft., immunities, scent
Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).
Terrain: Underground; Treasure: Standard coins; standard goods (gems only); standard items

0

Stat Block:
Grimlock: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL Often neutral evil;
Str Good, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Terrible

Full description: Grimlock Reference: SRD 3.5 MonstersG


Annis

Fair Monstrous Humanoid, Hag
Combat: Combat (damage 7, defense 7), #AT 3
Move: Run 7 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Legendary+2 (Scale 4), Dex Fair, Con Good, Int Fair, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Poor Disguise, Fair Hide, Mediocre Intimidate, Good Listen, Good Spellcraft
Gifts: Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities, Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Cold marshes; Treasure: Standard

0

Stat Block:
Annis: MOV Run 7 yd, ATK Fair (7/7), #AT 3, ML Fair, AL Usually chaotic evil;
Str Legendary+2, Dex Fair, Con Good, Int Fair, Wis Fair, Cha Mediocre

Full description: Annis Reference: SRD 3.5 MonstersH-I


Green Hag

Fair Monstrous Humanoid, Hag
Combat: Combat (damage 2, defense 5), #AT 2
Move: Run 5 yd, Swim 5 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Superb (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Good
Skills: Good Combat, Good Magic, Good Hide, Good Listen, Good Spellcraft, Good Survival
Gifts: Spell-like abilities, weakness, mimicry, Darkvision 90 ft., spell resistance 18
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Temperate marshes; Treasure: Standard

0

Stat Block:
Green Hag: MOV Run 5 yd, Swim 5 yd, ATK Good (2/5), #AT 2, ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Good

Full description: Green Hag Reference: SRD 3.5 MonstersH-I


Sea Hag

Mediocre Monstrous Humanoid (Aquatic), Hag
Combat: Combat (damage 2, defense 1), #AT 2
Move: Run 5 yd, Swim 7 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Superb (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Horrific appearance, evil eye, Amphibious, spell resistance 14
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Terrain: Temperate aquatic; Treasure: Standard

0

Stat Block:
Sea Hag: MOV Run 5 yd, Swim 7 yd, ATK Mediocre (2/1), #AT 2, ML Mediocre, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Fair, Int Mediocre, Wis Fair, Cha Good

Full description: Sea Hag Reference: SRD 3.5 MonstersH-I


Hagunemnon (Protean)

Legendary+2 Aberration (Shapechanger), Hagunemnon
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 8 yd; Morale: Legendary+2; Alignment: Always chaotic neutral

Str Legendary+16 (Scale 4), Dex Legendary+8, Con Legendary+9, Int Legendary, Wis Legendary+1, Cha Legendary+7
Skills: Legendary+3 Combat, Superb Magic, Legendary+9 Bluff, Legendary+8 Diplomacy, Legendary+9 Disguise, Legendary+3 Hide, Legendary+6 Intimidate, Legendary+2 Jump, Legendary+8 Listen, Legendary+3 Move Silently, Legendary+2 Search, Legendary+8 Spellcraft
Gifts: Psionics, destabilize form, Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Hagunemnon (Protean): MOV Run 8 yd, ATK Legendary+3 (8/9), #AT 5, ML Legendary+2, AL Always chaotic neutral;
Str Legendary+16, Dex Legendary+8, Con Legendary+9, Int Legendary, Wis Legendary+1, Cha Legendary+7

Full description: Hagunemnon (Protean) Reference: SRD 3.5 EpicMonsters(G-W)


Half-Giant, 1st-Level Warrior

Mediocre Giant (Psionic), Half-Giant
Combat: Combat (damage 6, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral good

Str Good (Scale 0), Dex Poor, Con Good, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Psi-like abilities, Fire acclimated, giant's stature, low-light vision
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm desert; Treasure: Standard

0

Stat Block:
Half-Giant, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (6/2), #AT 1, ML Poor, AL Usually neutral good;
Str Good, Dex Poor, Con Good, Int Mediocre, Wis Poor, Cha Poor

Full description: Half-Giant, 1st-Level Warrior Reference: SRD 3.5 PsionicMonsters


Halfling, 1st-Level Warrior

Poor Humanoid (Halfling), Halfling
Combat: Combat (damage 0, defense 0), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Hide, Terrible Jump, Mediocre Listen, Mediocre Move Silently
Gifts: Halfling traits, Halfling traits
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Terrain: Warm plains(Deep halfling: Warm hills)(Tallfellow: Temperate forests); Treasure: Standard

0

Stat Block:
Halfling, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (0/0), #AT 1, ML Poor, AL Usually neutral;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor

Full description: Halfling, 1st-Level Warrior Reference: SRD 3.5 MonstersH-I


Ha-Naga

Legendary Aberration, Ha-Naga
Combat: Combat (damage 23, defense 20), #AT 3
Move: Run 10 yd, Fly 20 yd; Morale: Legendary; Alignment: Usually chaotic evil

Str Legendary+3 (Scale 16), Dex Legendary+9, Con Legendary+6, Int Legendary+7, Wis Legendary+5, Cha Legendary+8
Skills: Great Combat, Legendary Magic (as Sorcerer), Legendary+3 Appraise, Legendary Bluff, Legendary+4 Diplomacy, Legendary+4 Escape Artist, Legendary Hide, Superb Jump, Legendary+3 Listen, Legendary+4 Move Silently, Legendary+3 Ride, Legendary Search, Legendary+4 Sleight of Hand, Legendary+3 Spellcraft
Gifts: Charming gaze, poison, improved grab, constrict 4d6+12, Flight, spell resistance 30, damage reduction 5/epic
Organization: Solitary or nest (2-4)
Terrain: Temperate and warm land or underground; Treasure: Standard

0

Stat Block:
Ha-Naga: MOV Run 10 yd, Fly 20 yd, ATK Great (23/20), #AT 3, ML Legendary, AL Usually chaotic evil;
Str Legendary+3, Dex Legendary+9, Con Legendary+6, Int Legendary+7, Wis Legendary+5, Cha Legendary+8

Full description: Ha-Naga Reference: SRD 3.5 EpicMonsters(G-W)


Harpy

Mediocre Monstrous Humanoid, Harpy
Combat: Combat (damage 3, defense 0), #AT 4
Move: Run 3 yd, Fly 13 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Mediocre (Scale 0), Dex Good, Con Mediocre, Int Terrible, Wis Fair, Cha Great
Skills: Fair Combat, Good Bluff, Fair Intimidate, Fair Listen, Fair Perform, Mediocre Spellcraft
Gifts: Captivating song, Darkvision 60 ft.
Organization: Solitary, pair, or flight (7-12)
Terrain: Temperate marshes; Treasure: Standard

0

Stat Block:
Harpy: MOV Run 3 yd, Fly 13 yd, ATK Fair (3/0), #AT 4, ML Fair, AL Usually chaotic evil;
Str Mediocre, Dex Good, Con Mediocre, Int Terrible, Wis Fair, Cha Great

Full description: Harpy Reference: SRD 3.5 MonstersH-I


Harpy Archer, 7th-Level Fighter

Good Monstrous Humanoid, Harpy
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 3 yd, Fly 13 yd; Morale: Good; Alignment: Usually chaotic evil

Str Fair (Scale 0), Dex Legendary, Con Good, Int Terrible, Wis Mediocre, Cha Superb
Skills: Great Combat, Good Bluff, Fair Intimidate, Fair Listen, Good Perform, Fair Spellcraft
Gifts: Captivating song, Darkvision 60 ft.
Organization: Solitary
Terrain: Temperate marshes; Treasure: Standard (including equipment)

0

Stat Block:
Harpy Archer, 7th-Level Fighter: MOV Run 3 yd, Fly 13 yd, ATK Great (3/3), #AT 3, ML Good, AL Usually chaotic evil;
Str Fair, Dex Legendary, Con Good, Int Terrible, Wis Mediocre, Cha Superb

Full description: Harpy Archer, 7th-Level Fighter Reference: SRD 3.5 MonstersH-I


Hawk

Poor Animal, Hawk
Combat: Combat (damage -4, defense -2), #AT 1
Move: Run 2 yd, Fly 10 yd; Morale: Mediocre; Alignment:

Str Terrible (Scale -6), Dex Great, Con Mediocre, Int n/a, Wis Good, Cha Terrible
Skills: Poor Combat, Mediocre Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Temperate forests; Treasure:

0

Stat Block:
Hawk: MOV Run 2 yd, Fly 10 yd, ATK Poor (-4/-2), #AT 1, ML Mediocre, AL ;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Good, Cha Terrible

Full description: Hawk Reference: SRD 3.5 MonstersAnimals


Hellhound

Mediocre Outsider (Evil, Extraplanar, Fire, Lawful), Hell Hound
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Fair (Scale 0), Dex Fair, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Great Hide, Good Jump, Fair Listen, Great Move Silently, Fair Spellcraft, Fair Spot
Gifts: Breath weapon, fiery bite, Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Organization: Solitary, pair, or pack (5-12)
Terrain: A lawful evil-aligned plane; Treasure: None

0

Stat Block:
Hellhound: MOV Run 7 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL Always lawful evil;
Str Fair, Dex Fair, Con Fair, Int Terrible, Wis Mediocre, Cha Terrible

Full description: Hellhound Reference: SRD 3.5 MonstersH-I


Nessian Warhound

Good Outsider (Evil, Extraplanar, Fire, Lawful), Hell Hound
Combat: Combat (damage 8, defense 8), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always lawful evil

Str Legendary+3 (Scale 4), Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Superb Hide, Superb Jump, Superb Listen, Legendary Move Silently, Superb Spellcraft, Fair Spot, Mediocre Swim
Gifts: Breath weapon, fiery bite, Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Organization: Solitary, pair, or pack (1-2 Nessian warhounds and 5-12 hell hounds)
Terrain: A lawful evil plane; Treasure: +2 chain shirt barding

0

Stat Block:
Nessian Warhound: MOV Run 7 yd, ATK Good (8/8), #AT 3, ML Good, AL Always lawful evil;
Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Fair, Cha Terrible

Full description: Nessian Warhound Reference: SRD 3.5 MonstersH-I


Hippogriff

Mediocre Magical Beast, Hippogriff
Combat: Combat (damage 6, defense 4), #AT 3
Move: Run 8 yd, Fly 17 yd; Morale: Mediocre; Alignment: Always neutral

Str Superb (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Mediocre Listen, Fair Spellcraft
Gifts: Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or flight (7-12)
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Hippogriff: MOV Run 8 yd, Fly 17 yd, ATK Mediocre (6/4), #AT 3, ML Mediocre, AL Always neutral;
Str Superb, Dex Good, Con Great, Int n/a, Wis Fair, Cha Poor

Full description: Hippogriff Reference: SRD 3.5 MonstersH-I


Hoary Hunter

Legendary+1 Fey (Cold), Hoary Hunter
Combat: Combat (damage 3, defense 5), #AT 4
Move: Run 5 yd; Morale: Legendary+2; Alignment: Always neutral evil

Str Legendary+9 (Scale 0), Dex Legendary+6, Con Legendary+8, Int Legendary, Wis Legendary+1, Cha Legendary+3
Skills: Legendary Combat, Legendary Magic, Great Diplomacy, Legendary+9 Hide, Legendary+9 Intimidate, Legendary+8 Listen, Legendary+9 Move Silently, Legendary+9 0, Legendary+8 Ride, Legendary+8 Search, Legendary+8 Spellcraft, Legendary+8 Spot
Gifts: Spell-like abilities, Cold immunity, fire vulnerability, spell resistance 36, damage reduction 10/epic and cold iron
Organization: Solitary or company (2-5)
Terrain: Any cold; Treasure: None

0

Stat Block:
Hoary Hunter: MOV Run 5 yd, ATK Legendary (3/5), #AT 4, ML Legendary+2, AL Always neutral evil;
Str Legendary+9, Dex Legendary+6, Con Legendary+8, Int Legendary, Wis Legendary+1, Cha Legendary+3

Full description: Hoary Hunter Reference: SRD 3.5 EpicMonsters(G-W)


Hoary Steed

Good Magical Beast (Cold), Hoary Hunter
Combat: Combat (damage 10, defense 7), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary+1 (Scale 4), Dex Superb, Con Great, Int Terrible, Wis Fair, Cha Good
Skills: Good Combat, Legendary Magic, Good Jump, Fair Listen, Great Spellcraft
Gifts: Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities
Organization: Solitary (with rider)
Terrain: Any cold; Treasure: None

0

Stat Block:
Hoary Steed: MOV Run 7 yd, Fly 15 yd, ATK Good (10/7), #AT 3, ML Fair, AL Always neutral evil;
Str Legendary+1, Dex Superb, Con Great, Int Terrible, Wis Fair, Cha Good

Full description: Hoary Steed Reference: SRD 3.5 EpicMonsters(G-W)


Hobgoblin, 1st-Level Warrior

Poor Humanoid (Goblinoid), Hobgoblin
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually lawful evil

Str Fair (Scale 0), Dex Fair, Con Good, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft
Gifts: Darkvision 60 ft.
Organization: Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)
Terrain: Warm hills; Treasure: Standard

0

Stat Block:
Hobgoblin, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually lawful evil;
Str Fair, Dex Fair, Con Good, Int Mediocre, Wis Poor, Cha Poor

Full description: Hobgoblin, 1st-Level Warrior Reference: SRD 3.5 MonstersH-I


Homunculus

Mediocre Construct, Homunculus
Combat: Combat (damage -4, defense -3), #AT 1
Move: Run 3 yd, Fly 8 yd; Morale: Mediocre; Alignment: Any (same as creator)

Str Poor (Scale -6), Dex Good, Con n/a, Int Mediocre, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Poison, Construct traits, darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Homunculus: MOV Run 3 yd, Fly 8 yd, ATK Mediocre (-4/-3), #AT 1, ML Mediocre, AL Any (same as creator);
Str Poor, Dex Good, Con n/a, Int Mediocre, Wis Fair, Cha Terrible

Full description: Homunculus Reference: SRD 3.5 MonstersH-I


Horse, Heavy

Mediocre Animal, Horse
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Great (Scale 4), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains; Treasure:

0

Stat Block:
Horse, Heavy: MOV Run 8 yd, ATK Mediocre (7/4), #AT 2, ML Mediocre, AL ;
Str Great, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Horse, Heavy Reference: SRD 3.5 MonstersAnimals


Horse, Light

Mediocre Animal, Horse
Combat: Combat (damage 6, defense 4), #AT 2
Move: Run 10 yd; Morale: Mediocre; Alignment:

Str Good (Scale 4), Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated or herd (6-30)
Terrain: Temperate plains; Treasure:

0

Stat Block:
Horse, Light: MOV Run 10 yd, ATK Mediocre (6/4), #AT 2, ML Mediocre, AL ;
Str Good, Dex Fair, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Horse, Light Reference: SRD 3.5 MonstersAnimals


Warhorse, Heavy

Mediocre Animal, Horse
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains; Treasure:

0

Stat Block:
Warhorse, Heavy: MOV Run 8 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL ;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Terrible

Full description: Warhorse, Heavy Reference: SRD 3.5 MonstersAnimals


Warhorse, Light

Mediocre Animal, Horse
Combat: Combat (damage 6, defense 4), #AT 3
Move: Run 10 yd; Morale: Mediocre; Alignment:

Str Great (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains; Treasure:

0

Stat Block:
Warhorse, Light: MOV Run 10 yd, ATK Mediocre (6/4), #AT 3, ML Mediocre, AL ;
Str Great, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Terrible

Full description: Warhorse, Light Reference: SRD 3.5 MonstersAnimals


Howler

Mediocre Outsider (Chaotic, Evil, Extraplanar), Howler
Combat: Combat (damage 9, defense 4), #AT 2
Move: Run 10 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary (Scale 4), Dex Great, Con Good, Int Terrible, Wis Good, Cha Poor
Skills: Fair Combat, Great Climb, Fair Hide, Great Listen, Good Move Silently, Fair Ride, Great Spellcraft, Mediocre Spot
Gifts: Quills, howl, Darkvision 60 ft.
Organization: Solitary, gang (2-4), or pack (6-10)
Terrain: A chaotic-aligned plane; Treasure: None

0

Stat Block:
Howler: MOV Run 10 yd, ATK Fair (9/4), #AT 2, ML Fair, AL Always chaotic evil;
Str Legendary, Dex Great, Con Good, Int Terrible, Wis Good, Cha Poor

Full description: Howler Reference: SRD 3.5 MonstersH-I


Hunefer

Legendary+1 Undead, Hunefer
Combat: Combat (damage 6, defense 5), #AT 4
Move: Run 17 yd; Morale: Legendary+5; Alignment: Always lawful evil

Str Legendary+13 (Scale 0), Dex Legendary+7, Con n/a, Int Superb, Wis Legendary+9, Cha Legendary+8
Skills: Legendary+1 Combat, Legendary+1 Magic, Legendary+6 Jump, Legendary+11 Listen, Legendary+9 Ride, Legendary+11 Search, Legendary+9 Sleight of Hand, Legendary+11 Spellcraft
Gifts: Despair, hunefer rot, spell-like abilities, Blindsight 300 ft., damage reduction 10/-, fast healing 30, spell resistance 37, undead traits, fire vulnerability
Organization: Solitary, pair, or court (5-9)
Terrain: Any; Treasure: Standard

0

Stat Block:
Hunefer: MOV Run 17 yd, ATK Legendary+1 (6/5), #AT 4, ML Legendary+5, AL Always lawful evil;
Str Legendary+13, Dex Legendary+7, Con n/a, Int Superb, Wis Legendary+9, Cha Legendary+8

Full description: Hunefer Reference: SRD 3.5 EpicMonsters(G-W)


Eight-Headed Hydra

Fair Magical Beast, Hydra
Combat: Combat (damage 12, defense 8), #AT 8
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Superb (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast healing 18, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Eight-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8), #AT 8, ML Mediocre, AL Usually neutral;
Str Superb, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Eight-Headed Hydra Reference: SRD 3.5 MonstersH-I


Eleven-Headed Hydra

Good Magical Beast, Hydra
Combat: Combat (damage 12, defense 10), #AT 11
Move: Run 3 yd, Swim 3 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+1 (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Good Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Darkvision 60 ft., fast healing 21, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Eleven-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/10), #AT 11, ML Fair, AL Usually neutral;
Str Legendary+1, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Eleven-Headed Hydra Reference: SRD 3.5 MonstersH-I


Five-Headed Hydra

Mediocre Magical Beast, Hydra
Combat: Combat (damage 12, defense 8), #AT 5
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Great (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast healing 15, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Five-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8), #AT 5, ML Mediocre, AL Usually neutral;
Str Great, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Five-Headed Hydra Reference: SRD 3.5 MonstersH-I


Nine-Headed Hydra

Fair Magical Beast, Hydra
Combat: Combat (damage 12, defense 9), #AT 9
Move: Run 3 yd, Swim 3 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Good Combat, Fair Listen, Fair Spellcraft, Great Survival
Gifts: Darkvision 60 ft., fast healing 19, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Nine-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/9), #AT 9, ML Fair, AL Usually neutral;
Str Legendary, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Nine-Headed Hydra Reference: SRD 3.5 MonstersH-I


Seven-Headed Hydra

Fair Magical Beast, Hydra
Combat: Combat (damage 12, defense 8), #AT 7
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Superb (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast healing 17, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Seven-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8), #AT 7, ML Mediocre, AL Usually neutral;
Str Superb, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Seven-Headed Hydra Reference: SRD 3.5 MonstersH-I


Six-Headed Hydra

Fair Magical Beast, Hydra
Combat: Combat (damage 12, defense 8), #AT 6
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Great (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Darkvision 60 ft., fast healing 16, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Six-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Fair (12/8), #AT 6, ML Mediocre, AL Usually neutral;
Str Great, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Six-Headed Hydra Reference: SRD 3.5 MonstersH-I


Ten-Headed Hydra

Good Magical Beast, Hydra
Combat: Combat (damage 12, defense 9), #AT 10
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Good Combat, Fair Listen, Good Spellcraft, Great Survival
Gifts: Darkvision 60 ft., fast healing 20, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Ten-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (12/9), #AT 10, ML Mediocre, AL Usually neutral;
Str Legendary, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Ten-Headed Hydra Reference: SRD 3.5 MonstersH-I


Twelve-Headed Hydra

Good Magical Beast, Hydra
Combat: Combat (damage 13, defense 10), #AT 12
Move: Run 3 yd, Swim 3 yd; Morale: Fair; Alignment: Usually neutral

Str Legendary+1 (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor
Skills: Good Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Darkvision 60 ft., fast healing 22, low-light vision, scent
Organization: Solitary
Terrain: Temperate marshes(Pyro: Warm marshes)(Cryo: Cold marshes); Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Twelve-Headed Hydra: MOV Run 3 yd, Swim 3 yd, ATK Good (13/10), #AT 12, ML Fair, AL Usually neutral;
Str Legendary+1, Dex Fair, Con Legendary, Int n/a, Wis Mediocre, Cha Poor

Full description: Twelve-Headed Hydra Reference: SRD 3.5 MonstersH-I


Hyena

Mediocre Animal, Hyena
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Mediocre Spellcraft
Gifts: Trip, Low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Warm deserts; Treasure:

0

Stat Block:
Hyena: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL ;
Str Good, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Hyena Reference: SRD 3.5 MonstersAnimals


Marut

Great Construct (Extraplanar, Lawful), Inevitable
Combat: Combat (damage 8, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful neutral

Str Legendary+7 (Scale 4), Dex Fair, Con n/a, Int Fair, Wis Great, Cha Superb
Skills: Good Combat, Great Magic, Fair Diplomacy, Great Listen, Good Ride, Good Search, Great Spellcraft, Mediocre Spot
Gifts: Fists of thunder and lightning, spell-like abilities, Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25
Organization: Solitary
Terrain: A lawful-aligned plane; Treasure: None

0

Stat Block:
Marut: MOV Run 5 yd, ATK Good (8/9), #AT 3, ML Fair, AL Always lawful neutral;
Str Legendary+7, Dex Fair, Con n/a, Int Fair, Wis Great, Cha Superb

Full description: Marut Reference: SRD 3.5 MonstersH-I


Zelekhut

Good Construct (Extraplanar, Lawful), Inevitable
Combat: Combat (damage 8, defense 9), #AT 2
Move: Run 6 yd, Fly 7 yd; Morale: Fair; Alignment: Always lawful neutral

Str Legendary (Scale 4), Dex Mediocre, Con n/a, Int Mediocre, Wis Great, Cha Good
Skills: Fair Combat, Fair Magic, Mediocre Diplomacy, Good Listen, Good Ride, Good Search, Good Spellcraft, Mediocre Spot
Gifts: Spell-like abilities, Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 20
Organization: Solitary
Terrain: A lawful-aligned plane; Treasure: None

0

Stat Block:
Zelekhut: MOV Run 6 yd, Fly 7 yd, ATK Fair (8/9), #AT 2, ML Fair, AL Always lawful neutral;
Str Legendary, Dex Mediocre, Con n/a, Int Mediocre, Wis Great, Cha Good

Full description: Zelekhut Reference: SRD 3.5 MonstersH-I


Intellect Devourer

Fair Aberration (Evil, Psionic), Intellect Devourer
Combat: Combat (damage -2, defense 1), #AT 4
Move: Run 7 yd; Morale: Fair; Alignment: Always chaotic evil

Str Fair (Scale -3), Dex Legendary, Con Good, Int Fair, Wis Fair, Cha Good
Skills: Mediocre Combat, Mediocre Bluff, Great Hide, Great Listen, Great Move Silently
Gifts: Body thief, psi-like abilities, Blindsight 60 ft., damage reduction 10/adamantine, immunity to fire, power resistance 23, electricity resistance 15, vulnerability to protection from evil
Organization: Solitary or pod (2-4)
Terrain: Underground; Treasure: 1/2 coins; double goods; standard items

0

Stat Block:
Intellect Devourer: MOV Run 7 yd, ATK Mediocre (-2/1), #AT 4, ML Fair, AL Always chaotic evil;
Str Fair, Dex Legendary, Con Good, Int Fair, Wis Fair, Cha Good

Full description: Intellect Devourer Reference: SRD 3.5 PsionicMonsters


Invisible Stalker

Fair Elemental (Air, Extraplanar), Invisible Stalker
Combat: Combat (damage 8, defense 4), #AT 2
Move: Run 5 yd, Fly 5 yd; Morale: Mediocre; Alignment: Usually neutral

Str Superb (Scale 4), Dex Superb, Con Good, Int Good, Wis Good, Cha Mediocre
Skills: Fair Combat, Great Listen, Great Move Silently, Great Ride, Great Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking
Organization: Solitary
Terrain: Elemental Plane of Air; Treasure: None

0

Stat Block:
Invisible Stalker: MOV Run 5 yd, Fly 5 yd, ATK Fair (8/4), #AT 2, ML Mediocre, AL Usually neutral;
Str Superb, Dex Superb, Con Good, Int Good, Wis Good, Cha Mediocre

Full description: Invisible Stalker Reference: SRD 3.5 MonstersH-I


Kobold, 1st-Level Warrior

Poor Humanoid (Reptilian), Kobold
Combat: Combat (damage 0, defense 0), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually lawful evil

Str Poor (Scale -3), Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Ride, Mediocre Spellcraft
Gifts: Darkvision 60 ft., light sensitivity
Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Kobold, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (0/0), #AT 1, ML Poor, AL Usually lawful evil;
Str Poor, Dex Fair, Con Mediocre, Int Mediocre, Wis Poor, Cha Poor

Full description: Kobold, 1st-Level Warrior Reference: SRD 3.5 MonstersK-L


Kraken

Good Magical Beast (Aquatic), Kraken
Combat: Combat (damage 17, defense 13), #AT 4
Move: Immobile, Swim 3 yd; Morale: Great; Alignment: Usually neutral evil

Str Legendary+7 (Scale 12), Dex Mediocre, Con Legendary+4, Int Legendary, Wis Legendary, Cha Legendary
Skills: Superb Combat, Good Magic, Fair Diplomacy, Poor Hide, Great Intimidate, Legendary+2 Listen, Legendary+1 Ride, Superb Search, Legendary+2 Spellcraft, Fair Spot, Superb Survival, Great Tumble
Gifts: Improved grab, constrict 2d8+12 or 1d6+6, Darkvision 60 ft., ink cloud, jet, low-light vision, spell-like abilities
Organization: Solitary
Terrain: Temperate aquatic; Treasure: Triple standard

0

Stat Block:
Kraken: MOV Immobile, Swim 3 yd, ATK Superb (17/13), #AT 4, ML Great, AL Usually neutral evil;
Str Legendary+7, Dex Mediocre, Con Legendary+4, Int Legendary, Wis Legendary, Cha Legendary

Full description: Kraken Reference: SRD 3.5 MonstersK-L


Krenshar

Mediocre Magical Beast, Krenshar
Combat: Combat (damage 3, defense 1), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Good, Con Mediocre, Int Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat, Mediocre Hide, Good Jump, Mediocre Listen, Fair Move Silently
Gifts: Scare, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Krenshar: MOV Run 7 yd, ATK Mediocre (3/1), #AT 3, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Good, Con Mediocre, Int Terrible, Wis Fair, Cha Fair

Full description: Krenshar Reference: SRD 3.5 MonstersK-L


Lamia

Fair Magical Beast, Lamia
Combat: Combat (damage 7, defense 5), #AT 4
Move: Run 10 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Superb (Scale 4), Dex Good, Con Fair, Int Fair, Wis Good, Cha Fair
Skills: Good Combat, Good Magic, Great Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Hide, Mediocre Intimidate, Good Spellcraft
Gifts: Spell-like abilities, Wisdom drain, Darkvision 60 ft., low-light vision
Organization: Solitary, pair, or gang (3-4)
Terrain: Temperate deserts; Treasure: Standard

0

Stat Block:
Lamia: MOV Run 10 yd, ATK Good (7/5), #AT 4, ML Fair, AL Usually chaotic evil;
Str Superb, Dex Good, Con Fair, Int Fair, Wis Good, Cha Fair

Full description: Lamia Reference: SRD 3.5 MonstersK-L


Golden Protector (Celestial Half-Dragon Lammasu)

Great Dragon, Lammasu
Combat: Combat (damage 7, defense 9), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Good; Alignment: Always lawful good

Str Legendary+4 (Scale 4), Dex Great, Con Legendary+1, Int Superb, Wis Legendary, Cha Superb
Skills: Good Combat, Fair Magic (as Cleric), Superb Diplomacy, Superb Listen, Superb Ride, Superb Search, Superb Sleight of Hand, Superb Spellcraft, Superb Spot
Gifts: Breath weapon, pounce, smite evil, rake 1d6+4, spells, Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, acid resistance 10, cold resistance 10, electricity resistance 10, spell-like abilities, spell resistance 15
Organization: Solitary
Terrain: A lawful good plane; Treasure: Standard

0

Stat Block:
Golden Protector (Celestial Half-Dragon Lammasu): MOV Run 5 yd, Fly 10 yd, ATK Good (7/9), #AT 2, ML Good, AL Always lawful good;
Str Legendary+4, Dex Great, Con Legendary+1, Int Superb, Wis Legendary, Cha Superb

Full description: Golden Protector (Celestial Half-Dragon Lammasu) Reference: SRD 3.5 MonstersK-L


Lammasu

Fair Magical Beast, Lammasu
Combat: Combat (damage 7, defense 7), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Fair; Alignment: Always lawful good

Str Legendary+1 (Scale 4), Dex Fair, Con Great, Int Great, Wis Great, Cha Good
Skills: Fair Combat, Fair Magic (as Cleric), Mediocre Diplomacy, Great Listen, Great Search, Great Spellcraft
Gifts: Pounce, rake 1d6+3, spells, Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities
Organization: Solitary
Terrain: Temperate deserts; Treasure: Standard

0

Stat Block:
Lammasu: MOV Run 5 yd, Fly 10 yd, ATK Fair (7/7), #AT 2, ML Fair, AL Always lawful good;
Str Legendary+1, Dex Fair, Con Great, Int Great, Wis Great, Cha Good

Full description: Lammasu Reference: SRD 3.5 MonstersK-L


Lavawight

Legendary Undead (Fire), Lavawight
Combat: Combat (damage 7, defense 5), #AT 4
Move: Run 10 yd; Morale: Legendary; Alignment: Chaotic evil

Str Legendary+16 (Scale 0), Dex Legendary+3, Con n/a, Int Mediocre, Wis Legendary+1, Cha Legendary+4
Skills: Great Combat, Legendary Magic, Legendary+3 Jump, Legendary+5 Listen, Legendary+3 Ride, Legendary+5 Spellcraft
Gifts: Rend 6d8+31, blazefire, spell-like abilities, Undead traits, fire subtype, heat aura, spell resistance 34, damage reduction 10/-, fiery hardness
Organization: Solitary or pair
Terrain: Any; Treasure: Standard

0

Stat Block:
Lavawight: MOV Run 10 yd, ATK Great (7/5), #AT 4, ML Legendary, AL Chaotic evil;
Str Legendary+16, Dex Legendary+3, Con n/a, Int Mediocre, Wis Legendary+1, Cha Legendary+4

Full description: Lavawight Reference: SRD 3.5 EpicMonsters(G-W)


Legendary Bear

Good Animal, Legendary Animal
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 8 yd; Morale: Good; Alignment: Always neutral

Str Legendary+8 (Scale 4), Dex Good, Con Legendary+2, Int n/a, Wis Great, Cha Fair
Skills: Great Combat, Great Climb, Legendary Jump, Great Listen, Great Spellcraft, Superb Survival
Gifts: Improved grab, Scent
Organization: Solitary or pair
Terrain: Any forest, hill, mountains, plains, and underground; Treasure: None

0

Stat Block:
Legendary Bear: MOV Run 8 yd, ATK Great (8/7), #AT 3, ML Good, AL Always neutral;
Str Legendary+8, Dex Good, Con Legendary+2, Int n/a, Wis Great, Cha Fair

Full description: Legendary Bear Reference: SRD 3.5 EpicMonsters(G-W)


Legendary Tiger

Good Animal, Legendary Animal
Combat: Combat (damage 8, defense 7), #AT 4
Move: Run 8 yd; Morale: Good; Alignment: Always neutral

Str Legendary+6 (Scale 4), Dex Superb, Con Legendary+2, Int n/a, Wis Good, Cha Mediocre
Skills: Superb Combat, Great Climb, Great Hide, Superb Jump, Good Listen, Great Move Silently, Good Spellcraft, Great Survival
Gifts: Pounce, improved grab, rake 2d6+5, Scent
Organization: Solitary or pair
Terrain: Any forest, hill, mountains, plains, or underground; Treasure: None

0

Stat Block:
Legendary Tiger: MOV Run 8 yd, ATK Superb (8/7), #AT 4, ML Good, AL Always neutral;
Str Legendary+6, Dex Superb, Con Legendary+2, Int n/a, Wis Good, Cha Mediocre

Full description: Legendary Tiger Reference: SRD 3.5 EpicMonsters(G-W)


Leonal

Good Outsider (Extraplanar, Good), Leonal
Combat: Combat (damage 3, defense 5), #AT 3
Move: Run 10 yd; Morale: Good; Alignment: Always neutral good

Str Legendary+3 (Scale 0), Dex Great, Con Legendary, Int Good, Wis Good, Cha Good
Skills: Good Combat, Good Magic, Legendary Balance, Mediocre Diplomacy, Legendary Hide, Good Intimidate, Legendary+3 Jump, Superb Listen, Legendary Move Silently, Superb Search, Superb Spellcraft, Superb Spot
Gifts: Roar, pounce, improved grab, rake 1d6+8, spell-like abilities, Damage reduction 10/evil and silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, protective aura, cold resistance 10, sonic resistance 10, speak with animals, spell resistance 28
Organization: Solitary or pride (4-9)
Terrain: A good-aligned plane.; Treasure: No coins; double goods; standard items

0

Stat Block:
Leonal: MOV Run 10 yd, ATK Good (3/5), #AT 3, ML Good, AL Always neutral good;
Str Legendary+3, Dex Great, Con Legendary, Int Good, Wis Good, Cha Good

Full description: Leonal Reference: SRD 3.5 MonstersK-L


Leopard

Mediocre Animal, Leopard
Combat: Combat (damage 3, defense 0), #AT 3
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Great (Scale 0), Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Good Balance, Good Climb, Fair Hide, Good Jump, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Improved grab, pounce, rake 1d3+1, Low-light vision, scent
Organization: Solitary or pair
Terrain: Warm forests; Treasure:

0

Stat Block:
Leopard: MOV Run 7 yd, Climb 3 yd, ATK Mediocre (3/0), #AT 3, ML Mediocre, AL ;
Str Great, Dex Superb, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Leopard Reference: SRD 3.5 MonstersAnimals


Leshay

Legendary+1 Fey, Leshay
Combat: Combat (damage 4, defense 2), #AT 4
Move: Run 7 yd; Morale: Legendary+3; Alignment: Any

Str Legendary (Scale 0), Dex Legendary+12, Con Legendary+8, Int Legendary+6, Wis Legendary+1, Cha Legendary+13
Skills: Legendary+1 Combat, Legendary+1 Magic, Legendary+12 Bluff, Legendary+14 Diplomacy, Legendary+12 Disguise, Legendary+12 Escape Artist, Legendary Gather Information, Legendary+12 Hide, Legendary Intimidate, Fair Jump, Legendary+9 Listen, Legendary+12 Move Silently, Legendary+9 Ride, Legendary+9 Spellcraft
Gifts: Gaze, spell-like abilities, leShay weapons, Superior two-weapon fighting, damage reduction 15/epic and cold iron, elf traits, immune to poison and disease, low-light vision, spell resistance 42, fast healing 10
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Leshay: MOV Run 7 yd, ATK Legendary+1 (4/2), #AT 4, ML Legendary+3, AL Any;
Str Legendary, Dex Legendary+12, Con Legendary+8, Int Legendary+6, Wis Legendary+1, Cha Legendary+13

Full description: Leshay Reference: SRD 3.5 EpicMonsters(G-W)


Lillend

Fair Outsider (Chaotic, Extraplanar, Good), Lillend
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 3 yd, Fly 12 yd; Morale: Fair; Alignment: Always chaotic good

Str Legendary (Scale 4), Dex Great, Con Good, Int Good, Wis Great, Cha Superb
Skills: Fair Combat, Fair Magic (as Bard), Good Appraise, Great Diplomacy, Great Listen, Great Perform, Great Search, Great Sleight of Hand, Great Spellcraft, Superb Spot
Gifts: Constrict 2d6+5, improved grab, spells, spell-like abilities, Darkvision 60 ft., immunity to poison, fire resistance 10
Organization: Solitary or covey (2-4)
Terrain: A chaos-aligned plane; Treasure: Standard

0

Stat Block:
Lillend: MOV Run 3 yd, Fly 12 yd, ATK Fair (7/4), #AT 3, ML Fair, AL Always chaotic good;
Str Legendary, Dex Great, Con Good, Int Good, Wis Great, Cha Superb

Full description: Lillend Reference: SRD 3.5 MonstersK-L


Lion

Mediocre Animal, Lion
Combat: Combat (damage 6, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Legendary (Scale 4), Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Balance, Mediocre Hide, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Pounce, improved grab, rake 1d4+2, Low-light vision, scent
Organization: Solitary, pair, or pride (6-10)
Terrain: Warm plains; Treasure:

0

Stat Block:
Lion: MOV Run 7 yd, ATK Mediocre (6/4), #AT 3, ML Mediocre, AL ;
Str Legendary, Dex Great, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Lion Reference: SRD 3.5 MonstersAnimals


Living Vault

Legendary+3 Construct, Living Vault
Combat: Combat (damage 28, defense 21), #AT 4
Move: Run 2 yd; Morale: Legendary+3; Alignment: Neutral

Str Legendary+30 (Scale 16), Dex Terrible, Con n/a, Int n/a, Wis Fair, Cha n/a
Skills: Legendary+12 Combat, Poor Jump
Gifts: Imprisonment, Recognition, safekeeping, construct traits, magic immunity, damage reduction 15/epic and adamantine
Organization: Solitary
Terrain: Any; Treasure: Standard (see text)

0

Stat Block:
Living Vault: MOV Run 2 yd, ATK Legendary+12 (28/21), #AT 4, ML Legendary+3, AL Neutral;
Str Legendary+30, Dex Terrible, Con n/a, Int n/a, Wis Fair, Cha n/a

Full description: Living Vault Reference: SRD 3.5 EpicMonsters(G-W)


Lizard

Poor Animal, Lizard
Combat: Combat (damage -4, defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Good Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Warm forests; Treasure:

0

Stat Block:
Lizard: MOV Run 3 yd, Climb 3 yd, ATK Poor (-4/-3), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Lizard Reference: SRD 3.5 MonstersAnimals


Lizard, Monitor

Mediocre Animal, Lizard, Monitor
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 5 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Great (Scale 0), Dex Good, Con Great, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Climb, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Low-light vision
Organization: Solitary
Terrain: Warm forests; Treasure:

0

Stat Block:
Lizard, Monitor: MOV Run 5 yd, Swim 5 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL ;
Str Great, Dex Good, Con Great, Int n/a, Wis Fair, Cha n/a

Full description: Lizard, Monitor Reference: SRD 3.5 MonstersAnimals


Lizardfolk

Mediocre Humanoid (Reptilian), Lizardfolk
Combat: Combat (damage 2, defense 2), #AT 3
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Balance, Fair Jump, Mediocre Survival
Gifts: Hold breath
Organization: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Terrain: Temperate marshes; Treasure: 50% coins; 50% goods; 50% items

0

Stat Block:
Lizardfolk: MOV Run 5 yd, ATK Mediocre (2/2), #AT 3, ML Poor, AL Usually neutral;
Str Fair, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Lizardfolk Reference: SRD 3.5 MonstersK-L


Locathah

Poor Humanoid (Aquatic), Locathah
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 2 yd, Swim 10 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Fair, Con Mediocre, Int Fair, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft, Fair Survival
Gifts:
Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm aquatic; Treasure: Standard

0

Stat Block:
Locathah: MOV Run 2 yd, Swim 10 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int Fair, Wis Fair, Cha Mediocre

Full description: Locathah Reference: SRD 3.5 MonstersK-L


Hill Giant Dire Wereboar Dire Boar Form

Good Giant (Shapechanger), Lycanthrope
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral

Str Legendary+10 (Scale 4), Dex Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible
Skills: Great Combat, Superb Climb, Legendary Jump, Good Listen, Good Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as giant form)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Hill Giant Dire Wereboar Dire Boar Form: MOV Run 7 yd, ATK Great (7/6), #AT 3, ML Good, AL Always neutral;
Str Legendary+10, Dex Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible

Full description: Hill Giant Dire Wereboar Dire Boar Form Reference: SRD 3.5 MonstersK-L


Hill Giant Dire Wereboar Giant Form

Good Giant (Shapechanger), Lycanthrope
Combat: Combat (damage 9, defense 9), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Poor, Con Superb, Int Terrible, Wis Fair, Cha Terrible
Skills: Great Combat, Good Climb, Good Jump, Good Listen, Good Spellcraft
Gifts: Rock throwing, Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent
Organization: Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 dire boars)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Hill Giant Dire Wereboar Giant Form: MOV Run 5 yd, ATK Great (9/9), #AT 3, ML Good, AL Always neutral;
Str Legendary+2, Dex Poor, Con Superb, Int Terrible, Wis Fair, Cha Terrible

Full description: Hill Giant Dire Wereboar Giant Form Reference: SRD 3.5 MonstersK-L


Hill Giant Dire Wereboar Hybrid Boar Form

Good Giant (Shapechanger), Lycanthrope
Combat: Combat (damage 9, defense 7), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always neutral

Str Legendary+10 (Scale 4), Dex Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible
Skills: Great Combat, Superb Climb, Legendary Jump, Good Listen, Good Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as giant form)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Hill Giant Dire Wereboar Hybrid Boar Form: MOV Run 7 yd, ATK Great (9/7), #AT 3, ML Good, AL Always neutral;
Str Legendary+10, Dex Poor, Con Legendary+2, Int Terrible, Wis Fair, Cha Terrible

Full description: Hill Giant Dire Wereboar Hybrid Boar Form Reference: SRD 3.5 MonstersK-L


Werebear, Bear Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Always lawful good

Str Legendary+4 (Scale 4), Dex Fair, Con Legendary, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Handle Animal, Mediocre Listen, Mediocre Spellcraft, Great Survival
Gifts: Improved grab, curse of lycanthropy, Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Cold forests; Treasure: Standard

0

Stat Block:
Werebear, Bear Form: MOV Run 7 yd, ATK Fair (7/5), #AT 3, ML Mediocre, AL Always lawful good;
Str Legendary+4, Dex Fair, Con Legendary, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werebear, Bear Form Reference: SRD 3.5 MonstersK-L


Werebear, Human Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 4, defense 2), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always lawful good

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Handle Animal, Mediocre Listen, Mediocre Spellcraft, Mediocre Survival
Gifts: Alternate form, bear empathy, low-light vision, scent
Organization: Solitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears)
Terrain: Cold forests; Treasure: Standard

0

Stat Block:
Werebear, Human Form: MOV Run 5 yd, ATK Fair (4/2), #AT 1, ML Mediocre, AL Always lawful good;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werebear, Human Form Reference: SRD 3.5 MonstersK-L


Werebear, Hybrid Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Always lawful good

Str Legendary+4 (Scale 4), Dex Fair, Con Legendary, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Handle Animal, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Curse of lycanthropy, Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Cold forests; Treasure: Standard

0

Stat Block:
Werebear, Hybrid Form: MOV Run 5 yd, ATK Fair (8/5), #AT 3, ML Mediocre, AL Always lawful good;
Str Legendary+4, Dex Fair, Con Legendary, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werebear, Hybrid Form Reference: SRD 3.5 MonstersK-L


Wereboar, Boar Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Great (Scale 0), Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen, Mediocre Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Wereboar, Boar Form: MOV Run 7 yd, ATK Mediocre (3/4), #AT 1, ML Mediocre, AL Always neutral;
Str Great, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wereboar, Boar Form Reference: SRD 3.5 MonstersK-L


Wereboar, Human Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen, Mediocre Spellcraft
Gifts: Alternate form, boar empathy, ferocity, low-light vision, scent
Organization: Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 boars)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Wereboar, Human Form: MOV Run 3 yd, ATK Mediocre (3/4), #AT 1, ML Mediocre, AL Always neutral;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wereboar, Human Form Reference: SRD 3.5 MonstersK-L


Wereboar, Hybrid Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 4), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral

Str Great (Scale 0), Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Mediocre Intimidate, Fair Listen, Mediocre Spellcraft
Gifts: Curse of lycanthropy, Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Wereboar, Hybrid Form: MOV Run 5 yd, ATK Mediocre (3/4), #AT 3, ML Mediocre, AL Always neutral;
Str Great, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wereboar, Hybrid Form Reference: SRD 3.5 MonstersK-L


Wererat, Dire Rat Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Fair (Scale -3), Dex Great, Con Good, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Good Climb, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Curse of lycanthropy, disease, Alternate form, rat empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Any; Treasure: Standard

0

Stat Block:
Wererat, Dire Rat Form: MOV Run 7 yd, Climb 3 yd, ATK Mediocre (-1/0), #AT 1, ML Mediocre, AL Always lawful evil;
Str Fair, Dex Great, Con Good, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wererat, Dire Rat Form Reference: SRD 3.5 MonstersK-L


Wererat, Human Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Poor Climb, Mediocre Handle Animal, Mediocre Hide, Mediocre Listen, Poor Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Alternate form, rat empathy, low-light vision, scent
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Terrain: Any; Treasure: Standard

0

Stat Block:
Wererat, Human Form: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL Always lawful evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wererat, Human Form Reference: SRD 3.5 MonstersK-L


Wererat, Hybrid Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 1), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Always lawful evil

Str Fair (Scale 0), Dex Great, Con Good, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Curse of lycanthropy, disease, Alternate form, rat empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Any; Treasure: Standard

0

Stat Block:
Wererat, Hybrid Form: MOV Run 5 yd, ATK Mediocre (3/1), #AT 2, ML Mediocre, AL Always lawful evil;
Str Fair, Dex Great, Con Good, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Wererat, Hybrid Form Reference: SRD 3.5 MonstersK-L


Weretiger, Human Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 4, defense 3), #AT 1
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Poor Balance, Mediocre Climb, Mediocre Handle Animal, Poor Hide, Fair Listen, Poor Move Silently, Fair Spellcraft
Gifts: Alternate form, tiger empathy, low-light vision, scent
Organization: Solitary or pair
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Weretiger, Human Form: MOV Run 3 yd, ATK Fair (4/3), #AT 1, ML Mediocre, AL Always neutral;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Weretiger, Human Form Reference: SRD 3.5 MonstersK-L


Weretiger, Hybrid Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 4, defense 4), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Balance, Good Climb, Mediocre Handle Animal, Mediocre Hide, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Curse of lycanthropy, Alternate form, tiger empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Weretiger, Hybrid Form: MOV Run 5 yd, ATK Fair (4/4), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Weretiger, Hybrid Form Reference: SRD 3.5 MonstersK-L


Weretiger, Tiger Form

Fair Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 4, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+2 (Scale 4), Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Fair Combat, Fair Balance, Good Climb, Mediocre Handle Animal, Mediocre Hide, Fair Listen, Good Move Silently, Fair Spellcraft
Gifts: Pounce, improved grab, rake, curse of lycanthropy, Alternate form, tiger empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Warm forests; Treasure: Standard

0

Stat Block:
Weretiger, Tiger Form: MOV Run 7 yd, ATK Fair (4/4), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+2, Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Weretiger, Tiger Form Reference: SRD 3.5 MonstersK-L


Werewolf Lord, Dire Wolf Form

Great Humanoid, Lycanthrope
Combat: Combat (damage 8, defense 5), #AT 3
Move: Run 7 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+6 (Scale 4), Dex Superb, Con Legendary, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Handle Animal, Fair Hide, Good Listen, Good Move Silently, Great Spellcraft, Fair Spot
Gifts: Curse of lycanthropy, trip, Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf Lord, Dire Wolf Form: MOV Run 7 yd, ATK Great (8/5), #AT 3, ML Good, AL Always chaotic evil;
Str Legendary+6, Dex Superb, Con Legendary, Int Mediocre, Wis Fair, Cha Fair

Full description: Werewolf Lord, Dire Wolf Form Reference: SRD 3.5 MonstersK-L


Werewolf Lord, Human Form

Great Humanoid, Lycanthrope
Combat: Combat (damage 4, defense 5), #AT 3
Move: Run 5 yd; Morale: Great; Alignment: Always chaotic evil

Str Superb (Scale 0), Dex Good, Con Good, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Handle Animal, Fair Hide, Good Listen, Fair Move Silently, Great Spellcraft, Fair Spot
Gifts: Alternate form, wolf empathy, low-light vision, scent
Organization: Solitary, pair, or pack (1-2 werewolf lords plus 2-4 werewolves plus 5-8 wolves)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf Lord, Human Form: MOV Run 5 yd, ATK Great (4/5), #AT 3, ML Great, AL Always chaotic evil;
Str Superb, Dex Good, Con Good, Int Mediocre, Wis Fair, Cha Fair

Full description: Werewolf Lord, Human Form Reference: SRD 3.5 MonstersK-L


Werewolf Lord, Hybrid Form

Great Humanoid, Lycanthrope
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary+6 (Scale 4), Dex Superb, Con Legendary, Int Mediocre, Wis Fair, Cha Fair
Skills: Great Combat, Mediocre Handle Animal, Fair Hide, Good Listen, Good Move Silently, Great Spellcraft, Fair Spot
Gifts: Curse of lycanthropy, Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf Lord, Hybrid Form: MOV Run 5 yd, ATK Great (7/5), #AT 3, ML Good, AL Always chaotic evil;
Str Legendary+6, Dex Superb, Con Legendary, Int Mediocre, Wis Fair, Cha Fair

Full description: Werewolf Lord, Hybrid Form Reference: SRD 3.5 MonstersK-L


Werewolf, Human Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Mediocre Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Alternate form, wolf empathy, low-light vision, scent
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf, Human Form: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL Always chaotic evil;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werewolf, Human Form Reference: SRD 3.5 MonstersK-L


Werewolf, Hybrid Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 2, defense 2), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Good (Scale 0), Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Curse of lycanthropy, Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf, Hybrid Form: MOV Run 5 yd, ATK Mediocre (2/2), #AT 3, ML Mediocre, AL Always chaotic evil;
Str Good, Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werewolf, Hybrid Form Reference: SRD 3.5 MonstersK-L


Werewolf, Wolf Form

Mediocre Humanoid (Human, Shapechanger), Lycanthrope
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str Good (Scale 0), Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Fair Hide, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Curse of lycanthropy, trip, Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Organization: (same as human form)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Werewolf, Wolf Form: MOV Run 8 yd, ATK Mediocre (3/2), #AT 1, ML Mediocre, AL Always chaotic evil;
Str Good, Dex Good, Con Great, Int Mediocre, Wis Mediocre, Cha Poor

Full description: Werewolf, Wolf Form Reference: SRD 3.5 MonstersK-L


Maenad, 1st-Level Warrior

Poor Humanoid (Maenad, Psionic), Maenad
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Jump
Gifts: Psi-like abilities, Outburst
Organization: Party (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm hills; Treasure: Standard

0

Stat Block:
Maenad, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually neutral;
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Poor, Cha Poor

Full description: Maenad, 1st-Level Warrior Reference: SRD 3.5 PsionicMonsters


Magmin

Mediocre Elemental (Fire, Extraplanar), Magmin
Combat: Combat (damage 0, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Always chaotic neutral

Str Good (Scale -3), Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Climb, Mediocre Spellcraft
Gifts: Combustion, fiery aura, Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold
Organization: Solitary, gang (2-4), or squad (6-10)
Terrain: Elemental Plane of Fire; Treasure: Standard coins; standard goods (nonflammables only); standard items (nonflammables only)

0

Stat Block:
Magmin: MOV Run 5 yd, ATK Mediocre (0/1), #AT 1, ML Poor, AL Always chaotic neutral;
Str Good, Dex Mediocre, Con Fair, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Magmin Reference: SRD 3.5 MonstersM-N


Manta Ray

Mediocre Animal (Aquatic), Manta Ray
Combat: Combat (damage 7, defense 4), #AT 1
Move: Immobile, Swim 5 yd; Morale: Mediocre; Alignment:

Str Good (Scale 4), Dex Mediocre, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Low-light vision
Organization: Solitary or school (2-5)
Terrain: Warm aquatic; Treasure:

0

Stat Block:
Manta Ray: MOV Immobile, Swim 5 yd, ATK Mediocre (7/4), #AT 1, ML Mediocre, AL ;
Str Good, Dex Mediocre, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Manta Ray Reference: SRD 3.5 MonstersAnimals


Manticore

Fair Magical Beast, Manticore
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually lawful evil

Str Legendary (Scale 4), Dex Good, Con Superb, Int Terrible, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Listen, Good Spellcraft, Mediocre Spot
Gifts: Spikes, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pride (3-6)
Terrain: Warm marshes; Treasure: Standard

0

Stat Block:
Manticore: MOV Run 5 yd, Fly 8 yd, ATK Fair (7/5), #AT 3, ML Mediocre, AL Usually lawful evil;
Str Legendary, Dex Good, Con Superb, Int Terrible, Wis Fair, Cha Poor

Full description: Manticore Reference: SRD 3.5 MonstersM-N


Medusa

Fair Monstrous Humanoid, Medusa
Combat: Combat (damage 3, defense 1), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually lawful evil

Str Mediocre (Scale 0), Dex Good, Con Fair, Int Fair, Wis Fair, Cha Good
Skills: Fair Combat, Good Bluff, Mediocre Diplomacy, Good Disguise, Mediocre Intimidate, Fair Move Silently, Fair Spellcraft
Gifts: Petrifying gaze, poison, Darkvision 60 ft.
Organization: Solitary or covey (2-4)
Terrain: Temperate marshes; Treasure: Double standard

0

Stat Block:
Medusa: MOV Run 5 yd, ATK Fair (3/1), #AT 2, ML Fair, AL Usually lawful evil;
Str Mediocre, Dex Good, Con Fair, Int Fair, Wis Fair, Cha Good

Full description: Medusa Reference: SRD 3.5 MonstersM-N


Air Mephit

Mediocre Outsider (Air, Extraplanar), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Escape Artist, Great Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Air; Treasure: Standard

0

Stat Block:
Air Mephit: MOV Run 5 yd, Fly 10 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Air Mephit Reference: SRD 3.5 MonstersM-N


Dust Mephit

Mediocre Outsider (Air, Extraplanar), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Escape Artist, Great Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Air; Treasure: Standard

0

Stat Block:
Dust Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Dust Mephit Reference: SRD 3.5 MonstersM-N


Earth Mephit

Mediocre Outsider (Earth, Extraplanar), Mephit
Combat: Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd; Morale: Mediocre; Alignment: Usually neutral

Str Great (Scale -3), Dex Poor, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Mediocre Intimidate, Fair Listen, Fair Move Silently, Fair Spellcraft, Use Magic DevicePoor
Gifts: Breath weapon, spell-like abilities, summon mephit, Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Earth; Treasure: Standard

0

Stat Block:
Earth Mephit: MOV Run 5 yd, Fly 7 yd, ATK Mediocre (-2/1), #AT 2, ML Mediocre, AL Usually neutral;
Str Great, Dex Poor, Con Fair, Int Terrible, Wis Mediocre, Cha Good

Full description: Earth Mephit Reference: SRD 3.5 MonstersM-N


Fire Mephit

Mediocre Outsider (Extraplanar, Fire), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Fire; Treasure: Standard

0

Stat Block:
Fire Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Fire Mephit Reference: SRD 3.5 MonstersM-N


Ice Mephit

Mediocre Outsider (Air, Cold, Extraplanar), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Escape Artist, Great Hide, Fair Listen, Good Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Air; Treasure: Standard

0

Stat Block:
Ice Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Great, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Ice Mephit Reference: SRD 3.5 MonstersM-N


Magma Mephit

Mediocre Outsider (Fire, Extraplanar), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Fire; Treasure: Standard

0

Stat Block:
Magma Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Magma Mephit Reference: SRD 3.5 MonstersM-N


Ooze Mephit

Mediocre Outsider (Extraplanar, Water), Mephit
Combat: Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd, Swim 5 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale -3), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good Survival, Use Magic DevicePoor
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Water; Treasure: Standard

0

Stat Block:
Ooze Mephit: MOV Run 5 yd, Fly 7 yd, Swim 5 yd, ATK Mediocre (-2/1), #AT 2, ML Mediocre, AL Usually neutral;
Str Good, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good

Full description: Ooze Mephit Reference: SRD 3.5 MonstersM-N


Salt Mephit

Mediocre Outsider (Earth, Extraplanar), Mephit
Combat: Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd; Morale: Mediocre; Alignment: Usually neutral

Str Great (Scale -3), Dex Poor, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Use Magic DevicePoor
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Earth; Treasure: Standard

0

Stat Block:
Salt Mephit: MOV Run 5 yd, Fly 7 yd, ATK Mediocre (-2/1), #AT 2, ML Mediocre, AL Usually neutral;
Str Great, Dex Poor, Con Fair, Int Terrible, Wis Mediocre, Cha Good

Full description: Salt Mephit Reference: SRD 3.5 MonstersM-N


Steam Mephit

Mediocre Outsider (Extraplanar, Fire), Mephit
Combat: Combat (damage -2, defense 0), #AT 2
Move: Run 5 yd, Fly 8 yd; Morale: Mediocre; Alignment: Usually neutral

Str Mediocre (Scale -3), Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Use Magic DeviceMediocre
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Fire; Treasure: Standard

0

Stat Block:
Steam Mephit: MOV Run 5 yd, Fly 8 yd, ATK Mediocre (-2/0), #AT 2, ML Mediocre, AL Usually neutral;
Str Mediocre, Dex Fair, Con Mediocre, Int Terrible, Wis Mediocre, Cha Good

Full description: Steam Mephit Reference: SRD 3.5 MonstersM-N


Water Mephit

Mediocre Outsider (Extraplanar, Water), Mephit
Combat: Combat (damage -2, defense 1), #AT 2
Move: Run 5 yd, Fly 7 yd, Swim 5 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale -3), Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good
Skills: Mediocre Combat, Mediocre Magic, Fair Bluff, Mediocre Diplomacy, Mediocre Disguise, Fair Escape Artist, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good Survival, Use Magic DevicePoor
Gifts: Breath weapon, spell-like abilities, summon mephit, Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Terrain: Elemental Plane of Water; Treasure: Standard

0

Stat Block:
Water Mephit: MOV Run 5 yd, Fly 7 yd, Swim 5 yd, ATK Mediocre (-2/1), #AT 2, ML Mediocre, AL Usually neutral;
Str Good, Dex Mediocre, Con Fair, Int Terrible, Wis Mediocre, Cha Good

Full description: Water Mephit Reference: SRD 3.5 MonstersM-N


Mercane

Fair Outsider, Mercane
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful neutral

Str Good (Scale 4), Dex Good, Con Great, Int Legendary, Wis Great, Cha Good
Skills: Fair Combat, Great Magic, Superb Appraise, Good Bluff, Good Diplomacy, Good Gather Information, Good Intimidate, Great Listen, Great Search, Great Sense Motive, Great Sleight of Hand, Good Spellcraft
Gifts: Spell resistance 25, spell-like abilities, telepathy
Organization: Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)
Terrain: Any land and underground; Treasure: Double standard

0

Stat Block:
Mercane: MOV Run 5 yd, ATK Fair (7/4), #AT 2, ML Fair, AL Always lawful neutral;
Str Good, Dex Good, Con Great, Int Legendary, Wis Great, Cha Good

Full description: Mercane Reference: SRD 3.5 EpicMonsters(G-W)


Merfolk, 1st-Level Warrior

Poor Humanoid (Aquatic), Merfolk
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 1 yd, Swim 8 yd; Morale: Poor; Alignment: Usually neutral

Str Fair (Scale 0), Dex Fair, Con Good, Int Mediocre, Wis Poor, Cha Mediocre
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts: Amphibious, low-light vision
Organization: Company (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
Terrain: Temperate aquatic; Treasure: Standard

0

Stat Block:
Merfolk, 1st-Level Warrior: MOV Run 1 yd, Swim 8 yd, ATK Mediocre (3/1), #AT 1, ML Poor, AL Usually neutral;
Str Fair, Dex Fair, Con Good, Int Mediocre, Wis Poor, Cha Mediocre

Full description: Merfolk, 1st-Level Warrior Reference: SRD 3.5 MonstersM-N


Mimic

Mediocre Aberration (Shapechanger), Mimic
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 2 yd; Morale: Fair; Alignment: Usually neutral

Str Superb (Scale 4), Dex Fair, Con Great, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Fair Combat, Good Climb, Great Disguise, Fair Listen, Fair Spellcraft
Gifts: Adhesive, crush, Darkvision 60 ft., immunity to acid, mimic shape
Organization: Solitary
Terrain: Underground; Treasure: 1/10th coins; 50% goods; 50% items

0

Stat Block:
Mimic: MOV Run 2 yd, ATK Fair (7/4), #AT 2, ML Fair, AL Usually neutral;
Str Superb, Dex Fair, Con Great, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Mimic Reference: SRD 3.5 MonstersM-N


Minotaur

Mediocre Monstrous Humanoid, Minotaur
Combat: Combat (damage 10, defense 4), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic Evil

Str Superb (Scale 4), Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Intimidate, Fair Listen, Mediocre Ride, Fair Spellcraft
Gifts: Powerful charge 4d6+6, Darkvision 60 ft., natural cunning, scent
Organization: Solitary, pair, or gang (3-4)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Minotaur: MOV Run 5 yd, ATK Fair (10/4), #AT 2, ML Fair, AL Usually chaotic Evil;
Str Superb, Dex Mediocre, Con Good, Int Terrible, Wis Mediocre, Cha Poor

Full description: Minotaur Reference: SRD 3.5 MonstersM-N


Mohrg

Fair Undead, Mohrg
Combat: Combat (damage 3, defense 4), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always chaotic evil

Str Legendary (Scale 0), Dex Superb, Con n/a, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Fair Combat, Great Climb, Legendary Hide, Good Listen, Legendary Move Silently, Great Spellcraft, Good Survival
Gifts: Improved grab, paralyzing touch, create spawn, Darkvision 60 ft., undead traits
Organization: Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies)
Terrain: Any; Treasure: None

0

Stat Block:
Mohrg: MOV Run 5 yd, ATK Fair (3/4), #AT 2, ML Good, AL Always chaotic evil;
Str Legendary, Dex Superb, Con n/a, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Mohrg Reference: SRD 3.5 MonstersM-N


Monkey

Poor Animal, Monkey
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Good Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Low-light vision
Organization: Troop (10-40)
Terrain: Warm forests; Treasure:

0

Stat Block:
Monkey: MOV Run 5 yd, Climb 5 yd, ATK Poor (-5/-3), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Monkey Reference: SRD 3.5 MonstersAnimals


Monstrous Centipede, Colossal

Good Vermin, Monstrous Centipede
Combat: Combat (damage 23, defense 16), #AT 4
Move: Run 7 yd, Climb 7 yd; Morale: Fair; Alignment:

Str Legendary+3 (Scale 16), Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Superb Combat, Great Climb, Terrible Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Colossal: MOV Run 7 yd, Climb 7 yd, ATK Superb (23/16), #AT 4, ML Fair, AL ;
Str Legendary+3, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Colossal Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Gargantuan

Fair Vermin, Monstrous Centipede
Combat: Combat (damage 17, defense 12), #AT 2
Move: Run 7 yd, Climb 7 yd; Morale: Mediocre; Alignment:

Str Legendary+1 (Scale 12), Dex Good, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat, Great Climb, Poor Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Gargantuan: MOV Run 7 yd, Climb 7 yd, ATK Good (17/12), #AT 2, ML Mediocre, AL ;
Str Legendary+1, Dex Good, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Gargantuan Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Huge

Mediocre Vermin, Monstrous Centipede
Combat: Combat (damage 12, defense 8), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale: Mediocre; Alignment:

Str Great (Scale 8), Dex Good, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good Climb, Mediocre Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Huge: MOV Run 7 yd, Climb 7 yd, ATK Mediocre (12/8), #AT 1, ML Mediocre, AL ;
Str Great, Dex Good, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Huge Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Large

Mediocre Vermin, Monstrous Centipede
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale: Mediocre; Alignment:

Str Fair (Scale 4), Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good Climb, Fair Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Large: MOV Run 7 yd, Climb 7 yd, ATK Mediocre (7/4), #AT 1, ML Mediocre, AL ;
Str Fair, Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Large Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Medium

Poor Vermin, Monstrous Centipede
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 7 yd, Climb 7 yd; Morale: Poor; Alignment:

Str Poor (Scale 0), Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good Climb, Good Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Medium: MOV Run 7 yd, Climb 7 yd, ATK Poor (3/1), #AT 1, ML Poor, AL ;
Str Poor, Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Medium Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Small

Poor Vermin, Monstrous Centipede
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 5 yd, Climb 5 yd; Morale: Poor; Alignment:

Str n/a (Scale -3), Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good Climb, Great Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Colony (2-5) or swarm (6-11)
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Small: MOV Run 5 yd, Climb 5 yd, ATK Poor (-1/-1), #AT 1, ML Poor, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Small Reference: SRD 3.5 MonstersVermin


Monstrous Centipede, Tiny

Poor Vermin, Monstrous Centipede
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Poor; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good Climb, Superb Hide, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., vermin traits
Organization: Colony (8-16)
Terrain: Underground; Treasure:

0

Stat Block:
Monstrous Centipede, Tiny: MOV Run 3 yd, Climb 3 yd, ATK Poor (-5/-3), #AT 1, ML Poor, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Centipede, Tiny Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Colossal

Good Vermin, Monstrous Scorpion
Combat: Combat (damage 21, defense 20), #AT 4
Move: Run 8 yd; Morale: Great; Alignment:

Str Legendary+7 (Scale 16), Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary+2 Combat, Great Climb, n/a Hide, Mediocre Spellcraft
Gifts: Constrict 2d8+12, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary
Terrain: Warm deserts; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Scorpion, Colossal: MOV Run 8 yd, ATK Legendary+2 (21/20), #AT 4, ML Great, AL ;
Str Legendary+7, Dex Poor, Con Great, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Colossal Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Gargantuan

Good Vermin, Monstrous Scorpion
Combat: Combat (damage 16, defense 15), #AT 3
Move: Run 8 yd; Morale: Fair; Alignment:

Str Legendary+5 (Scale 12), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Great Combat, Great Climb, n/a Hide, Mediocre Spellcraft
Gifts: Constrict 2d6+10, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary
Terrain: Warm deserts; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Scorpion, Gargantuan: MOV Run 8 yd, ATK Great (16/15), #AT 3, ML Fair, AL ;
Str Legendary+5, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Gargantuan Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Huge

Fair Vermin, Monstrous Scorpion
Combat: Combat (damage 11, defense 10), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Legendary+1 (Scale 8), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat, Good Climb, Terrible Hide, Mediocre Spellcraft
Gifts: Constrict 1d8+6, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Warm deserts; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Scorpion, Huge: MOV Run 8 yd, ATK Fair (11/10), #AT 3, ML Mediocre, AL ;
Str Legendary+1, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Huge Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Large

Mediocre Vermin, Monstrous Scorpion
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 4), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Climb, Poor Hide, Mediocre Spellcraft
Gifts: Constrict 1d6+4, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Warm deserts; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Scorpion, Large: MOV Run 8 yd, ATK Mediocre (7/5), #AT 3, ML Mediocre, AL ;
Str Superb, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Large Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Medium

Mediocre Vermin, Monstrous Scorpion
Combat: Combat (damage 2, defense 2), #AT 3
Move: Run 7 yd; Morale: Poor; Alignment: Always neutral

Str Fair (Scale 0), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Climb, Mediocre Hide, Mediocre Spellcraft
Gifts: Constrict 1d4+1, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Warm deserts; Treasure:

0

Stat Block:
Monstrous Scorpion, Medium: MOV Run 7 yd, ATK Mediocre (2/2), #AT 3, ML Poor, AL Always neutral;
Str Fair, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Medium Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Small

Poor Vermin, Monstrous Scorpion
Combat: Combat (damage -2, defense 0), #AT 3
Move: Run 5 yd; Morale: Poor; Alignment: Always neutral

Str Poor (Scale -3), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Mediocre Climb, Fair Hide, Mediocre Spellcraft
Gifts: Constrict 1d3-1, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (2-5) or swarm (6-11)
Terrain: Warm deserts; Treasure:

0

Stat Block:
Monstrous Scorpion, Small: MOV Run 5 yd, ATK Poor (-2/0), #AT 3, ML Poor, AL Always neutral;
Str Poor, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Small Reference: SRD 3.5 MonstersVermin


Monstrous Scorpion, Tiny

Poor Vermin, Monstrous Scorpion
Combat: Combat (damage -5, defense -2), #AT 3
Move: Run 3 yd; Morale: Poor; Alignment: Always neutral

Str n/a (Scale -6), Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Poor Climb, Good Hide, Mediocre Spellcraft
Gifts: Constrict 1d2-4, improved grab, poison, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (8-16)
Terrain: Warm deserts; Treasure:

0

Stat Block:
Monstrous Scorpion, Tiny: MOV Run 3 yd, ATK Poor (-5/-2), #AT 3, ML Poor, AL Always neutral;
Str n/a, Dex Mediocre, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Scorpion, Tiny Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Colossal

Good Vermin, Monstrous Spider
Combat: Combat (damage 23, defense 17), #AT 4
Move: Run 5 yd, Climb 3 yd; Morale: Good; Alignment:

Str Legendary+5 (Scale 16), Dex Good, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Legendary Combat, Great Climb, n/a Hide, Good Jump, Fair Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary
Terrain: Temperate forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Spider, Colossal: MOV Run 5 yd, Climb 3 yd, ATK Legendary (23/17), #AT 4, ML Good, AL ;
Str Legendary+5, Dex Good, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Colossal Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Gargantuan

Fair Vermin, Monstrous Spider
Combat: Combat (damage 17, defense 12), #AT 3
Move: Run 5 yd, Climb 3 yd; Morale: Fair; Alignment:

Str Legendary+2 (Scale 12), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat, Great Climb, Terrible Hide, Fair Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary
Terrain: Temperate forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Spider, Gargantuan: MOV Run 5 yd, Climb 3 yd, ATK Good (17/12), #AT 3, ML Fair, AL ;
Str Legendary+2, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Gargantuan Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Huge

Fair Vermin, Monstrous Spider
Combat: Combat (damage 12, defense 8), #AT 2
Move: Run 5 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Superb (Scale 8), Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat, Good Climb, Poor Hide, Mediocre Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Spider, Huge: MOV Run 5 yd, Climb 3 yd, ATK Fair (12/8), #AT 2, ML Mediocre, AL ;
Str Superb, Dex Great, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Huge Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Large

Mediocre Vermin, Monstrous Spider
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Good (Scale 4), Dex Great, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good Climb, Mediocre Hide, Mediocre Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Spider, Large: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (7/4), #AT 1, ML Mediocre, AL ;
Str Good, Dex Great, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Large Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Medium

Mediocre Vermin, Monstrous Spider
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor; Alignment:

Str Mediocre (Scale 0), Dex Great, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good Climb, Fair Hide, Poor Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Solitary or colony (2-5)
Terrain: Temperate forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Monstrous Spider, Medium: MOV Run 5 yd, Climb 3 yd, ATK Mediocre (3/0), #AT 1, ML Poor, AL ;
Str Mediocre, Dex Great, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Medium Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Small

Poor Vermin, Monstrous Spider
Combat: Combat (damage -1, defense -2), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor; Alignment:

Str Terrible (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good Climb, Good Hide, Poor Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (2-5) or swarm (6-11)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Monstrous Spider, Small: MOV Run 5 yd, Climb 3 yd, ATK Poor (-1/-2), #AT 1, ML Poor, AL ;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Small Reference: SRD 3.5 MonstersVermin


Monstrous Spider, Tiny

Poor Vermin, Monstrous Spider
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Climb 2 yd; Morale: Poor; Alignment:

Str n/a (Scale -6), Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat, Good Climb, Great Hide, Terrible Jump, Mediocre Spellcraft
Gifts: Poison, web, Darkvision 60 ft., tremorsense 60 ft., vermin traits
Organization: Colony (8-16)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Monstrous Spider, Tiny: MOV Run 3 yd, Climb 2 yd, ATK Poor (-5/-3), #AT 1, ML Poor, AL ;
Str n/a, Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Monstrous Spider, Tiny Reference: SRD 3.5 MonstersVermin


Mu Spore

Legendary Plant, Mu Spore
Combat: Combat (damage 20, defense 21), #AT 5
Move: Run 7 yd; Morale: Superb; Alignment: Usually chaotic neutral

Str Legendary+8 (Scale 16), Dex n/a, Con Legendary+4, Int Superb, Wis Legendary+4, Cha Legendary+4
Skills: Legendary+1 Combat, Legendary+6 Bluff, Great Diplomacy, Great Gather Information, Legendary+3 Hide, Great Intimidate, Great Jump, Legendary+6 Listen, Legendary+6 Spellcraft
Gifts: Spore cough, improved grab, swallow whole, Acid resistance 20, blindsight 210 ft., damage reduction 10/epic, fast healing 10, plant traits, sticky
Organization: Solitary, pair, or polyp (3-7)
Terrain: Any; Treasure: Standard

0

Stat Block:
Mu Spore: MOV Run 7 yd, ATK Legendary+1 (20/21), #AT 5, ML Superb, AL Usually chaotic neutral;
Str Legendary+8, Dex n/a, Con Legendary+4, Int Superb, Wis Legendary+4, Cha Legendary+4

Full description: Mu Spore Reference: SRD 3.5 EpicMonsters(G-W)


Mule

Mediocre Animal, Mule
Combat: Combat (damage 6, defense 4), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment:

Str Great (Scale 4), Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Warm plains; Treasure:

0

Stat Block:
Mule: MOV Run 5 yd, ATK Mediocre (6/4), #AT 2, ML Mediocre, AL ;
Str Great, Dex Fair, Con Great, Int n/a, Wis Mediocre, Cha Terrible

Full description: Mule Reference: SRD 3.5 MonstersAnimals


Mummy

Fair Undead, Mummy
Combat: Combat (damage 3, defense 5), #AT 1
Move: Run 3 yd; Morale: Fair; Alignment: Usually lawful evil

Str Legendary+2 (Scale 0), Dex Mediocre, Con n/a, Int Terrible, Wis Good, Cha Good
Skills: Mediocre Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Despair, mummy rot, Damage reduction 5/-, darkvision 60 ft., undead traits, vulnerability to fire
Organization: Solitary, warden squad (2-4), or guardian detail (6-10)
Terrain: Any; Treasure: Standard

0

Stat Block:
Mummy: MOV Run 3 yd, ATK Mediocre (3/5), #AT 1, ML Fair, AL Usually lawful evil;
Str Legendary+2, Dex Mediocre, Con n/a, Int Terrible, Wis Good, Cha Good

Full description: Mummy Reference: SRD 3.5 MonstersM-N


Mummy Lord, 10th-Level Cleric

Great Undead, Mummy
Combat: Combat (damage 3, defense 5), #AT 3
Move: Run 3 yd; Morale: Superb; Alignment: Usually lawful evil

Str Legendary+3 (Scale 0), Dex Fair, Con n/a, Int Poor, Wis Legendary, Cha Great
Skills: Good Combat, Good Magic (as Cleric), Superb Listen, Fair Move Silently, Superb Spellcraft
Gifts: Despair, mummy rot, rebuke undead, spells, Damage reduction 5/-, darkvision 60 ft., fire resistance 10, undead traits, vulnerability to fire
Organization: Solitary or tomb guard (1 mummy lord and 6-10 mummies)
Terrain: Any; Treasure: Standard plus possessions noted below

0

Stat Block:
Mummy Lord, 10th-Level Cleric: MOV Run 3 yd, ATK Good (3/5), #AT 3, ML Superb, AL Usually lawful evil;
Str Legendary+3, Dex Fair, Con n/a, Int Poor, Wis Legendary, Cha Great

Full description: Mummy Lord, 10th-Level Cleric Reference: SRD 3.5 MonstersM-N


Dark Naga

Fair Aberration, Naga
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Usually lawful evil

Str Good (Scale 4), Dex Good, Con Good, Int Great, Wis Good, Cha Great
Skills: Fair Combat, Fair Magic (as Sorcerer), Good Bluff, Fair Diplomacy, Fair Disguise, Fair Intimidate, Good Listen, Fair Search, Good Sleight of Hand, Good Spellcraft
Gifts: Poison, spells, Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm
Organization: Solitary or nest (2-4)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Dark Naga: MOV Run 7 yd, ATK Fair (7/4), #AT 2, ML Fair, AL Usually lawful evil;
Str Good, Dex Good, Con Good, Int Great, Wis Good, Cha Great

Full description: Dark Naga Reference: SRD 3.5 MonstersM-N


Guardian Naga

Good Aberration, Naga
Combat: Combat (damage 8, defense 5), #AT 2
Move: Run 7 yd; Morale: Good; Alignment: Usually lawful good

Str Legendary (Scale 4), Dex Good, Con Superb, Int Great, Wis Superb, Cha Superb
Skills: Fair Combat, Good Magic (as Sorcerer), Superb Bluff, Fair Diplomacy, Mediocre Disguise, Fair Intimidate, Great Listen, Superb Search, Superb Sleight of Hand, Great Spellcraft
Gifts: Poison, spit, spells, Darkvision 60 ft.
Organization: Solitary or nest (2-4)
Terrain: Temperate plains; Treasure: Standard

0

Stat Block:
Guardian Naga: MOV Run 7 yd, ATK Fair (8/5), #AT 2, ML Good, AL Usually lawful good;
Str Legendary, Dex Good, Con Superb, Int Great, Wis Superb, Cha Superb

Full description: Guardian Naga Reference: SRD 3.5 MonstersM-N


Spirit Naga

Good Aberration, Naga
Combat: Combat (damage 8, defense 5), #AT 2
Move: Run 7 yd; Morale: Good; Alignment: Usually chaotic evil

Str Superb (Scale 4), Dex Fair, Con Superb, Int Fair, Wis Great, Cha Great
Skills: Fair Combat, Fair Magic (as Sorcerer), Great Listen, Good Sleight of Hand, Great Spellcraft
Gifts: Charming gaze, poison, spells, Darkvision 60 ft.
Organization: Solitary or nest (2-4)
Terrain: Temperate marshes; Treasure: Standard

0

Stat Block:
Spirit Naga: MOV Run 7 yd, ATK Fair (8/5), #AT 2, ML Good, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Superb, Int Fair, Wis Great, Cha Great

Full description: Spirit Naga Reference: SRD 3.5 MonstersM-N


Water Naga

Fair Aberration (Aquatic), Naga
Combat: Combat (damage 8, defense 4), #AT 1
Move: Run 5 yd, Swim 8 yd; Morale: Fair; Alignment: Usually neutral

Str Great (Scale 4), Dex Fair, Con Superb, Int Mediocre, Wis Great, Cha Good
Skills: Fair Combat, Fair Magic (as Sorcerer), Fair Listen, Fair Sleight of Hand, Fair Spellcraft, Good Survival
Gifts: Poison, spells, Darkvision 60 ft.
Organization: Solitary, pair, or nest (3-4)
Terrain: Temperate aquatic; Treasure: Standard

0

Stat Block:
Water Naga: MOV Run 5 yd, Swim 8 yd, ATK Fair (8/4), #AT 1, ML Fair, AL Usually neutral;
Str Great, Dex Fair, Con Superb, Int Mediocre, Wis Great, Cha Good

Full description: Water Naga Reference: SRD 3.5 MonstersM-N


Neh-Thalggu (Brain Collector)

Legendary+1 Aberration (Extraplanar, Incorporeal), Neh-Thalggu
Combat: Combat (damage 17, defense 8), #AT 11
Move: Run 10 yd; Morale: Legendary; Alignment: Usually chaotic neutral, neutral evil, or chaotic evil

Str n/a (Scale 8), Dex Superb, Con Legendary+1, Int Legendary, Wis Legendary, Cha Great
Skills: Legendary Combat, Great Magic (as Sorcerer), Legendary+4 Hide, Legendary+4 Move Silently, Legendary+4 Ride, Legendary+4 Sleight of Hand
Gifts: Extract brains (ranged attack), poison, spells, Dimensional travel, damage reduction 10/epic, incorporeal traits, amorphous physiology, manifest maw, spell resistance 30, darkvision 60 ft.
Organization: Solitary
Terrain: Any; Treasure: Triple standard

0

Stat Block:
Neh-Thalggu (Brain Collector): MOV Run 10 yd, ATK Legendary (17/8), #AT 11, ML Legendary, AL Usually chaotic neutral, neutral evil, or chaotic evil;
Str n/a, Dex Superb, Con Legendary+1, Int Legendary, Wis Legendary, Cha Great

Full description: Neh-Thalggu (Brain Collector) Reference: SRD 3.5 EpicMonsters(G-W)


Neothelid

Great Aberration (Psionic), Neothelid
Combat: Combat (damage 16, defense 17), #AT 4
Move: Run 3 yd; Morale: Great; Alignment: Always lawful evil

Str Legendary+5 (Scale 12), Dex Terrible, Con Legendary+3, Int Great, Wis Good, Cha Legendary
Skills: Superb Combat, Legendary+4 Climb, Legendary+2 Listen, Legendary+2 Spellcraft
Gifts: Breath weapon, improved grab, psi-like abilities, swallow whole, Blindsight 100 ft., damage reduction 5/-, power resistance 25
Organization: Solitary
Terrain: Underground; Treasure: Standard

0

Stat Block:
Neothelid: MOV Run 3 yd, ATK Superb (16/17), #AT 4, ML Great, AL Always lawful evil;
Str Legendary+5, Dex Terrible, Con Legendary+3, Int Great, Wis Good, Cha Legendary

Full description: Neothelid Reference: SRD 3.5 PsionicMonsters


Night Hag

Good Outsider (Evil, Extraplanar), Night Hag
Combat: Combat (damage 4, defense 5), #AT 2
Move: Run 3 yd; Morale: Good; Alignment: Always neutral evil

Str Superb (Scale 0), Dex Fair, Con Superb, Int Mediocre, Wis Good, Cha Fair
Skills: Fair Combat, Fair Magic, Good Bluff, Fair Diplomacy, Mediocre Disguise, Great Intimidate, Great Listen, Good 0, Great Search, Good Sleight of Hand, Great Spellcraft
Gifts: Spell-like abilities, dream haunting, Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance 25
Organization: Solitary, mounted (1, on nightmare), or covey (3, on nightmares)
Terrain: A evil-aligned plane; Treasure: Standard

0

Stat Block:
Night Hag: MOV Run 3 yd, ATK Fair (4/5), #AT 2, ML Good, AL Always neutral evil;
Str Superb, Dex Fair, Con Superb, Int Mediocre, Wis Good, Cha Fair

Full description: Night Hag Reference: SRD 3.5 MonstersM-N


Nightmare

Fair Outsider (Evil, Extraplanar), Nightmare
Combat: Combat (damage 7, defense 8), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Fair; Alignment: Always neutral evil

Str Superb (Scale 4), Dex Good, Con Great, Int Fair, Wis Fair, Cha Fair
Skills: Fair Combat, Superb Magic, Mediocre Diplomacy, Good Intimidate, Good Listen, Good Move Silently, Good Ride, Good Search, Good Spellcraft, Good Spot
Gifts: Flaming hooves, smoke, Astral projection, darkvision 60 ft., etherealness
Organization: Solitary Solitary
Terrain: A evil-aligned plane; Treasure: None

0

Stat Block:
Nightmare: MOV Run 7 yd, Fly 15 yd, ATK Fair (7/8), #AT 3, ML Fair, AL Always neutral evil;
Str Superb, Dex Good, Con Great, Int Fair, Wis Fair, Cha Fair

Full description: Nightmare Reference: SRD 3.5 MonstersM-N


Nightmare, Cauchemar

Good Outsider (Evil, Extraplanar), Nightmare
Combat: Combat (damage 12, defense 12), #AT 3
Move: Run 7 yd, Fly 15 yd; Morale: Good; Alignment: Always neutral evil

Str Legendary+5 (Scale 8), Dex Good, Con Legendary+2, Int Great, Wis Fair, Cha Fair
Skills: Great Combat, Superb Magic, Superb Bluff, Fair Diplomacy, Mediocre Disguise, Legendary Intimidate, Legendary Listen, Superb Move Silently, Legendary Ride, Superb Search, Legendary Spellcraft, Superb Spot
Gifts: Flaming hooves, smoke, Astral projection, darkvision 60 ft., etherealness
Organization: Solitary
Terrain: A neutral evil plane; Treasure: None

0

Stat Block:
Nightmare, Cauchemar: MOV Run 7 yd, Fly 15 yd, ATK Great (12/12), #AT 3, ML Good, AL Always neutral evil;
Str Legendary+5, Dex Good, Con Legendary+2, Int Great, Wis Fair, Cha Fair

Full description: Nightmare, Cauchemar Reference: SRD 3.5 MonstersM-N


Nightcrawler

Superb Undead (Extraplanar), Nightshade
Combat: Combat (damage 19, defense 17), #AT 3
Move: Run 5 yd, Burrow 10 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+14 (Scale 12), Dex Mediocre, Con n/a, Int Legendary, Wis Legendary, Cha Superb
Skills: Good Combat, Legendary+1 Magic, Fair Diplomacy, Great Hide, Legendary+3 Listen, Legendary+1 Move Silently, Legendary+3 Ride, Legendary Search, Legendary+3 Sleight of Hand, Legendary+3 Spellcraft, Fair Spot
Gifts: Desecrating aura, energy drain, spell-like abilities, poison, summon undead, swallow whole, Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 31, telepathy 100 ft, tremorsense 60 ft., undead traits
Organization: Solitary or pair
Terrain: Plane of Shadow; Treasure: Standard

0

Stat Block:
Nightcrawler: MOV Run 5 yd, Burrow 10 yd, ATK Good (19/17), #AT 3, ML Legendary, AL Always chaotic evil;
Str Legendary+14, Dex Mediocre, Con n/a, Int Legendary, Wis Legendary, Cha Superb

Full description: Nightcrawler Reference: SRD 3.5 MonstersM-N


Nightwalker

Great Undead (Extraplanar), Nightshade
Combat: Combat (damage 12, defense 13), #AT 2
Move: Run 7 yd, Fly 3 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+9 (Scale 8), Dex Good, Con n/a, Int Legendary, Wis Legendary, Cha Superb
Skills: Good Combat, Legendary Magic, Fair Diplomacy, Superb Hide, Legendary+2 Listen, Legendary+1 Move Silently, Legendary+2 Ride, Legendary+2 Search, Legendary+2 Sleight of Hand, Legendary+2 Spellcraft, Fair Spot
Gifts: Crush item, desecrating aura, evil gaze, spell-like abilities, summon undead, Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 29, telepathy 100 ft., undead traits
Organization: Solitary, pair, or gang (3-4)
Terrain: Plane of Shadow; Treasure: Standard

0

Stat Block:
Nightwalker: MOV Run 7 yd, Fly 3 yd, ATK Good (12/13), #AT 2, ML Superb, AL Always chaotic evil;
Str Legendary+9, Dex Good, Con n/a, Int Legendary, Wis Legendary, Cha Superb

Full description: Nightwalker Reference: SRD 3.5 MonstersM-N


Nightwing

Great Undead (Extraplanar), Nightshade
Combat: Combat (damage 12, defense 13), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Superb; Alignment: Always chaotic evil

Str Legendary+5 (Scale 8), Dex Superb, Con n/a, Int Superb, Wis Legendary, Cha Superb
Skills: Fair Combat, Superb Magic, Fair Diplomacy, Great Hide, Legendary+1 Listen, Legendary Move Silently, Legendary Ride, Legendary+1 Search, Legendary Sleight of Hand, Legendary+1 Spellcraft, Fair Spot
Gifts: Desecrating aura, magic drain, spell-like abilities, summon undead, Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 27, telepathy 100 ft., undead traits
Organization: Solitary, pair, or flock (3-6)
Terrain: Plane of Shadow; Treasure: Standard

0

Stat Block:
Nightwing: MOV Run 3 yd, Fly 10 yd, ATK Fair (12/13), #AT 2, ML Superb, AL Always chaotic evil;
Str Legendary+5, Dex Superb, Con n/a, Int Superb, Wis Legendary, Cha Superb

Full description: Nightwing Reference: SRD 3.5 MonstersM-N


Nymph

Fair Fey, Nymph
Combat: Combat (damage 2, defense 0), #AT 1
Move: Run 5 yd, Swim 3 yd; Morale: Good; Alignment: Usually chaotic good

Str Mediocre (Scale 0), Dex Great, Con Fair, Int Great, Wis Great, Cha Superb
Skills: Mediocre Combat, Fair Magic (as Druid), Fair Diplomacy, Good Escape Artist, Great Handle Animal, Good Heal, Good Hide, Good Listen, Good Move Silently, Fair 0, Good Search, Good Spellcraft, Fair Survival, Use Magic DeviceMediocre
Gifts: Blinding beauty, spells, spell-like abilities, stunning glance, Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy
Organization: Solitary
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Nymph: MOV Run 5 yd, Swim 3 yd, ATK Mediocre (2/0), #AT 1, ML Good, AL Usually chaotic good;
Str Mediocre, Dex Great, Con Fair, Int Great, Wis Great, Cha Superb

Full description: Nymph Reference: SRD 3.5 MonstersM-N


Octopus

Mediocre Animal (Aquatic), Octopus
Combat: Combat (damage -3, defense -1), #AT 9
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Fair (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Great Escape Artist, Good Hide, Mediocre Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Ink cloud, jet, low-light vision
Organization: Solitary
Terrain: Warm aquatic; Treasure:

0

Stat Block:
Octopus: MOV Run 3 yd, Swim 5 yd, ATK Mediocre (-3/-1), #AT 9, ML Mediocre, AL ;
Str Fair, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Octopus Reference: SRD 3.5 MonstersAnimals


Octopus, Giant

Fair Animal (Aquatic), Octopus, Giant
Combat: Combat (damage 6, defense 5), #AT 9
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment:

Str Legendary (Scale 4), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Good Escape Artist, Good Hide, Mediocre Listen, Fair Spellcraft, Great Survival
Gifts: Improved grab, constrict, Ink cloud, jet, low-light vision
Organization: Solitary
Terrain: Warm aquatic; Treasure:

0

Stat Block:
Octopus, Giant: MOV Run 3 yd, Swim 5 yd, ATK Fair (6/5), #AT 9, ML Mediocre, AL ;
Str Legendary, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Octopus, Giant Reference: SRD 3.5 MonstersAnimals


Ogre

Mediocre Giant, Ogre
Combat: Combat (damage 9, defense 6), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Legendary (Scale 4), Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Fair Climb, Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60 ft., low-light vision
Organization: Solitary, pair, gang (3-4), or band (5-8)
Terrain: Temperate hills (Merrow: Temperate aquatic); Treasure: Standard

0

Stat Block:
Ogre: MOV Run 5 yd, ATK Mediocre (9/6), #AT 1, ML Mediocre, AL Usually chaotic evil;
Str Legendary, Dex Poor, Con Good, Int Terrible, Wis Mediocre, Cha Terrible

Full description: Ogre Reference: SRD 3.5 MonstersO-R


Ogre, 4th-Level Barbarian

Fair Giant, Ogre
Combat: Combat (damage 9, defense 6), #AT 2
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Legendary+3 (Scale 4), Dex Mediocre, Con Superb, Int Poor, Wis Mediocre, Cha n/a
Skills: Fair Combat, Great Climb, Terrible Hide, Superb Jump, Fair Listen, Mediocre Spellcraft
Gifts: Rage 2/day, Darkvision 60 ft., low-light vision, trap sense +1, uncanny dodge
Organization: Solitary, pair, gang (1 plus 1-3 ogres), or band (1 plus 4-7 ogres)
Terrain: Temperate hills; Treasure: Standard (including +1 hide armor, +1 greatclub and ring of protection +1)

0

Stat Block:
Ogre, 4th-Level Barbarian: MOV Run 7 yd, ATK Fair (9/6), #AT 2, ML Mediocre, AL Usually chaotic evil;
Str Legendary+3, Dex Mediocre, Con Superb, Int Poor, Wis Mediocre, Cha n/a

Full description: Ogre, 4th-Level Barbarian Reference: SRD 3.5 MonstersO-R


Ogre Mage

Fair Giant, Ogre Mage
Combat: Combat (damage 10, defense 4), #AT 1
Move: Run 7 yd, Fly 7 yd; Morale: Mediocre; Alignment: Usually lawful evil

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Good, Wis Good, Cha Great
Skills: Mediocre Combat, Good Magic (as Wizard), Good Listen, Good Sleight of Hand, Good Spellcraft
Gifts: Spell-like abilities, Darkvision 90 ft., low-light vision, regeneration 5, spell resistance 19
Organization: Solitary, pair, or troupe (1-2 plus 2-4 ogres)
Terrain: Cold hills; Treasure: Double standard

0

Stat Block:
Ogre Mage: MOV Run 7 yd, Fly 7 yd, ATK Mediocre (10/4), #AT 1, ML Mediocre, AL Usually lawful evil;
Str Legendary, Dex Mediocre, Con Great, Int Good, Wis Good, Cha Great

Full description: Ogre Mage Reference: SRD 3.5 MonstersO-R


Black Pudding

Fair Ooze, Ooze
Combat: Combat (damage 12, defense 8), #AT 2
Move: Run 3 yd, Climb 3 yd; Morale: Poor; Alignment: Always neutral

Str Great (Scale 8), Dex n/a, Con Legendary+1, Int n/a, Wis n/a, Cha n/a
Skills: Fair Combat, Good Climb
Gifts: Acid, constrict 2d6+4 plus 2d6 acid, improved grab, Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Black Pudding: MOV Run 3 yd, Climb 3 yd, ATK Fair (12/8), #AT 2, ML Poor, AL Always neutral;
Str Great, Dex n/a, Con Legendary+1, Int n/a, Wis n/a, Cha n/a

Full description: Black Pudding Reference: SRD 3.5 MonstersO-R


Elder Black Pudding

Good Ooze, Ooze
Combat: Combat (damage 18, defense 12), #AT 3
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+3 (Scale 12), Dex n/a, Con Legendary+4, Int n/a, Wis n/a, Cha n/a
Skills: Great Combat, Great Climb
Gifts: Acid, constrict 2d8+12 plus 2d6 acid, improved grab, Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Elder Black Pudding: MOV Run 3 yd, Climb 3 yd, ATK Great (18/12), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+3, Dex n/a, Con Legendary+4, Int n/a, Wis n/a, Cha n/a

Full description: Elder Black Pudding Reference: SRD 3.5 MonstersO-R


Gelatinous Cube

Mediocre Ooze, Ooze
Combat: Combat (damage 11, defense 8), #AT 1
Move: Run 3 yd; Morale: Terrible; Alignment: Always neutral

Str Mediocre (Scale 8), Dex n/a, Con Legendary+3, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Acid, engulf, paralysis, Blindsight 60 ft., immunity to electricity, ooze traits, transparent
Organization: Solitary
Terrain: Underground; Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)

0

Stat Block:
Gelatinous Cube: MOV Run 3 yd, ATK Mediocre (11/8), #AT 1, ML Terrible, AL Always neutral;
Str Mediocre, Dex n/a, Con Legendary+3, Int n/a, Wis n/a, Cha n/a

Full description: Gelatinous Cube Reference: SRD 3.5 MonstersO-R


Gray Ooze

Mediocre Ooze, Ooze
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 2 yd; Morale: Terrible; Alignment: Always neutral

Str Fair (Scale 0), Dex n/a, Con Legendary, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat
Gifts: Acid, constrict 1d6+1 plus 1d6 acid, improved grab, Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent
Organization: Solitary
Terrain: Cold marshes; Treasure: None

0

Stat Block:
Gray Ooze: MOV Run 2 yd, ATK Mediocre (3/0), #AT 1, ML Terrible, AL Always neutral;
Str Fair, Dex n/a, Con Legendary, Int n/a, Wis n/a, Cha n/a

Full description: Gray Ooze Reference: SRD 3.5 MonstersO-R


Ochre Jelly

Fair Ooze, Ooze
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 2 yd, Climb 2 yd; Morale: Poor; Alignment: Always neutral

Str Good (Scale 4), Dex n/a, Con Legendary+1, Int n/a, Wis n/a, Cha n/a
Skills: Mediocre Combat, Good Climb
Gifts: Acid, constrict 2d4+3 plus 1d4 acid, improved grab, Blindsight 60 ft., split, ooze traits
Organization: Solitary
Terrain: Temperate marshes; Treasure: None

0

Stat Block:
Ochre Jelly: MOV Run 2 yd, Climb 2 yd, ATK Mediocre (7/4), #AT 1, ML Poor, AL Always neutral;
Str Good, Dex n/a, Con Legendary+1, Int n/a, Wis n/a, Cha n/a

Full description: Ochre Jelly Reference: SRD 3.5 MonstersO-R


Orc, 1st-Level Warrior

Poor Humanoid (Orc), Orc
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Often chaotic evil

Str Great (Scale 0), Dex Mediocre, Con Fair, Int Poor, Wis Terrible, Cha Terrible
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Darkvision 60 ft., light sensitivity
Organization: Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Temperate hills; Treasure: Standard

0

Stat Block:
Orc, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/1), #AT 1, ML Poor, AL Often chaotic evil;
Str Great, Dex Mediocre, Con Fair, Int Poor, Wis Terrible, Cha Terrible

Full description: Orc, 1st-Level Warrior Reference: SRD 3.5 MonstersO-R


Otyugh

Mediocre Aberration, Otyugh
Combat: Combat (damage 7, defense 6), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Usually neutral

Str Mediocre (Scale 4), Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Poor Hide, Fair Listen, Fair Spellcraft
Gifts: Constrict 1d6, disease, improved grab, Darkvision 60 ft., scent
Organization: Solitary, pair, or cluster (3-4)
Terrain: Underground; Treasure: Standard

0

Stat Block:
Otyugh: MOV Run 3 yd, ATK Mediocre (7/6), #AT 2, ML Fair, AL Usually neutral;
Str Mediocre, Dex Mediocre, Con Fair, Int n/a, Wis Fair, Cha Terrible

Full description: Otyugh Reference: SRD 3.5 MonstersO-R


Owl

Poor Animal, Owl
Combat: Combat (damage -4, defense -2), #AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Great, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Poor Combat, Great Listen, Superb Move Silently, Fair Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Temperate forests; Treasure:

0

Stat Block:
Owl: MOV Run 2 yd, Fly 7 yd, ATK Poor (-4/-2), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Great, Con Mediocre, Int n/a, Wis Good, Cha n/a

Full description: Owl Reference: SRD 3.5 MonstersAnimals


Owl, Giant

Mediocre Magical Beast, Owl, Giant
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 2 yd, Fly 12 yd; Morale: Mediocre; Alignment: Usually neutral good

Str Superb (Scale 4), Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Superb Listen, Fair Move Silently, Good Spellcraft
Gifts: Superior low-light vision
Organization: Solitary, pair, or company (3-5)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Owl, Giant: MOV Run 2 yd, Fly 12 yd, ATK Mediocre (7/4), #AT 2, ML Mediocre, AL Usually neutral good;
Str Superb, Dex Great, Con Fair, Int Mediocre, Wis Good, Cha Mediocre

Full description: Owl, Giant Reference: SRD 3.5 MonstersO-R


Owlbear

Mediocre Magical Beast, Owlbear
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 4), Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Improved grab, Scent
Organization: Solitary, pair, or pack (3-8)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Owlbear: MOV Run 5 yd, ATK Fair (7/4), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary, Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre

Full description: Owlbear Reference: SRD 3.5 MonstersO-R


Pegasus

Mediocre Magical Beast, Pegasus
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 10 yd, Fly 20 yd; Morale: Mediocre; Alignment: Usually chaotic good

Str Superb (Scale 4), Dex Good, Con Great, Int Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair Magic, Mediocre Diplomacy, Fair Listen, Good Search, Fair Spellcraft
Gifts: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Organization: Solitary, pair, or herd (6-10)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Pegasus: MOV Run 10 yd, Fly 20 yd, ATK Mediocre (7/4), #AT 2, ML Mediocre, AL Usually chaotic good;
Str Superb, Dex Good, Con Great, Int Mediocre, Wis Fair, Cha Fair

Full description: Pegasus Reference: SRD 3.5 MonstersO-R


Phantom Fungus

Mediocre Plant, Phantom Fungus
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Always neutral

Str Good (Scale 0), Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor
Skills: Mediocre Combat, Good Magic, Mediocre Listen, Fair Move Silently, Mediocre Spellcraft
Gifts: Low-light vision, plant traits, greater invisibility
Organization: Solitary
Terrain: Underground; Treasure: None

0

Stat Block:
Phantom Fungus: MOV Run 3 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Always neutral;
Str Good, Dex Mediocre, Con Great, Int n/a, Wis Mediocre, Cha Poor

Full description: Phantom Fungus Reference: SRD 3.5 MonstersO-R


Phase Spider

Fair Magical Beast, Phase Spider
Combat: Combat (damage 7, defense 4), #AT 1
Move: Run 7 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Great (Scale 4), Dex Great, Con Great, Int Terrible, Wis Fair, Cha Mediocre
Skills: Fair Combat, Great Magic, Good Climb, Good Move Silently, Mediocre Spellcraft
Gifts: Poison, Darkvision 60 ft., ethereal jaunt, low-light vision
Organization: Solitary or cluster (2-5)
Terrain: Warm hills; Treasure: None

0

Stat Block:
Phase Spider: MOV Run 7 yd, Climb 3 yd, ATK Fair (7/4), #AT 1, ML Mediocre, AL Always neutral;
Str Great, Dex Great, Con Great, Int Terrible, Wis Fair, Cha Mediocre

Full description: Phase Spider Reference: SRD 3.5 MonstersO-R


Phasm

Fair Aberration (Shapechanger), Phasm
Combat: Combat (damage 1, defense 2), #AT 3
Move: Run 5 yd; Morale: Good; Alignment: Usually chaotic neutral

Str Fair (Scale 0), Dex Good, Con Good, Int Great, Wis Good, Cha Good
Skills: Good Combat, Great Magic, Superb Bluff, Fair Climb, Good Diplomacy, Superb Disguise, Mediocre Intimidate, Good Listen, Good Spellcraft, Fair Spot
Gifts: Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: Standard

0

Stat Block:
Phasm: MOV Run 5 yd, ATK Good (1/2), #AT 3, ML Good, AL Usually chaotic neutral;
Str Fair, Dex Good, Con Good, Int Great, Wis Good, Cha Good

Full description: Phasm Reference: SRD 3.5 MonstersO-R


Phthisic

Fair Monstrous Humanoid (Psionic), Phthisic
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary+1 (Scale 4), Dex Fair, Con Legendary, Int Mediocre, Wis Great, Cha Great
Skills: Fair Combat, Good Listen, Fair Move Silently, Good Spellcraft
Gifts: Mind feed, psi-like abilities, Damage reduction 10/magic, darkvision 60 ft., regeneration 5, cold resistance 10, scent
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: Standard

0

Stat Block:
Phthisic: MOV Run 5 yd, ATK Fair (7/6), #AT 3, ML Fair, AL Always chaotic evil;
Str Legendary+1, Dex Fair, Con Legendary, Int Mediocre, Wis Great, Cha Great

Full description: Phthisic Reference: SRD 3.5 PsionicMonsters


Aasimar, 1st-Level Warrior

Poor Outsider (Native), Planetouched
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 3 yd; Morale: Poor; Alignment: Usually good (any)

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Mediocre Heal, Mediocre Listen, Mediocre 0, Mediocre Spellcraft
Gifts: Daylight, Darkvision 60 ft., acid resistance 5, cold resistance 5, electricity resistance 5
Organization: Solitary, pair, or team (3-4)
Terrain: Temperate plains; Treasure: Standard

0

Stat Block:
Aasimar, 1st-Level Warrior: MOV Run 3 yd, ATK Mediocre (3/3), #AT 1, ML Poor, AL Usually good (any);
Str Fair, Dex Mediocre, Con Fair, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Aasimar, 1st-Level Warrior Reference: SRD 3.5 MonstersO-R


Tiefling, 1st-Level Warrior

Poor Outsider (Native), Planetouched
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually evil (any)

Str Fair (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Mediocre Bluff, Fair Hide, Mediocre Move Silently, Mediocre Sense Motive
Gifts: Darkness, Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5
Organization: Solitary, pair, or gang (3-4)
Terrain: Temperate plains; Treasure: Standard

0

Stat Block:
Tiefling, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually evil (any);
Str Fair, Dex Fair, Con Fair, Int Fair, Wis Poor, Cha Terrible

Full description: Tiefling, 1st-Level Warrior Reference: SRD 3.5 MonstersO-R


Pony

Poor Animal, Pony
Combat: Combat (damage 1, defense 1), #AT 2
Move: Run 7 yd; Morale: Poor; Alignment:

Str Fair (Scale 0), Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Solitary
Terrain: Temperate plains; Treasure:

0

Stat Block:
Pony: MOV Run 7 yd, ATK Mediocre (1/1), #AT 2, ML Poor, AL ;
Str Fair, Dex Fair, Con Fair, Int n/a, Wis Mediocre, Cha n/a

Full description: Pony Reference: SRD 3.5 MonstersAnimals


Pony, War

Poor Animal, Pony, War
Combat: Combat (damage 1, defense 1), #AT 2
Move: Run 7 yd; Morale: Poor; Alignment:

Str Good (Scale 0), Dex Fair, Con Good, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Low-light vision, scent
Organization: Domesticated
Terrain: Temperate plains; Treasure:

0

Stat Block:
Pony, War: MOV Run 7 yd, ATK Mediocre (1/1), #AT 2, ML Poor, AL ;
Str Good, Dex Fair, Con Good, Int n/a, Wis Mediocre, Cha n/a

Full description: Pony, War Reference: SRD 3.5 MonstersAnimals


Porpoise

Poor Animal, Porpoise
Combat: Combat (damage 3, defense 1), #AT 1
Move: Immobile, Swim 13 yd; Morale: Mediocre; Alignment:

Str Mediocre (Scale 0), Dex Great, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Blindsight 120 ft., hold breath, low-light vision
Organization: Solitary, pair, or school (3-20)
Terrain: Temperate aquatic; Treasure:

0

Stat Block:
Porpoise: MOV Immobile, Swim 13 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL ;
Str Mediocre, Dex Great, Con Fair, Int n/a, Wis Fair, Cha Terrible

Full description: Porpoise Reference: SRD 3.5 MonstersAnimals


Prismasaurus

Legendary+1 Magical Beast, Prismasaurus
Combat: Combat (damage 22, defense 13), #AT 4
Move: Run 5 yd; Morale: Legendary; Alignment: Always neutral

Str Legendary+6 (Scale 8), Dex Legendary+2, Con Legendary+4, Int n/a, Wis Superb, Cha Mediocre
Skills: Legendary+9 Combat, Legendary+4 Listen, Legendary+4 Spellcraft
Gifts: Prismatic emanations, Immunities, prismatic blur, spell resistance 38, damage reduction 10/-
Organization: Solitary or pair
Terrain: Any sunny land; Treasure: None

0

Stat Block:
Prismasaurus: MOV Run 5 yd, ATK Legendary+9 (22/13), #AT 4, ML Legendary, AL Always neutral;
Str Legendary+6, Dex Legendary+2, Con Legendary+4, Int n/a, Wis Superb, Cha Mediocre

Full description: Prismasaurus Reference: SRD 3.5 EpicMonsters(G-W)


Pseudodragon

Mediocre Dragon, Pseudodragon
Combat: Combat (damage -5, defense -1), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral good

Str Terrible (Scale -6), Dex Good, Con Fair, Int Mediocre, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Mediocre Diplomacy, Superb Hide, Fair Listen, Fair Ride, Fair Search, Fair Spellcraft, Mediocre Spot
Gifts: Poison, Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Organization: Solitary, pair, or clutch (3-5)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Pseudodragon: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (-5/-1), #AT 2, ML Mediocre, AL Always neutral good;
Str Terrible, Dex Good, Con Fair, Int Mediocre, Wis Fair, Cha Mediocre

Full description: Pseudodragon Reference: SRD 3.5 MonstersO-R


Pseudonatural Troll

Legendary Outsider (Extraplanar), Pseudonatural Troll
Combat: Combat (damage 9, defense 9), #AT 5
Move: Run 10 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary+12 (Scale 4), Dex Legendary+2, Con Legendary+6, Int Terrible, Wis Superb, Cha Terrible
Skills: Mediocre Combat, Superb Magic, Legendary+1 Climb, Great Hide, Legendary+4 Jump, Great Listen, Great Move Silently, Great Spellcraft
Gifts: Constant insight, improved grab, rend 4d8+25, rotting constriction, Damage reduction 5/epic, spell resistance 30acid resistance 20, electricity resistance 20, regeneration 5, scent, spell-like abilities, darkvision 90 ft.
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: Standard

0

Stat Block:
Pseudonatural Troll: MOV Run 10 yd, ATK Mediocre (9/9), #AT 5, ML Fair, AL Always chaotic evil;
Str Legendary+12, Dex Legendary+2, Con Legendary+6, Int Terrible, Wis Superb, Cha Terrible

Full description: Pseudonatural Troll Reference: SRD 3.5 EpicMonsters(G-W)


Psicrystal

Poor Construct, Psicrystal
Combat: Combat (damage -9, defense -5), #AT 1
Move: Run 5 yd, Climb 3 yd; Morale: Poor; Alignment: As master

Str n/a (Scale -9), Dex Good, Con n/a, Int Terrible, Wis Mediocre, Cha Mediocre
Skills: Poor Combat, Great Climb, Fair Listen, Fair Move Silently, Mediocre Ride, Fair Spellcraft
Gifts: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link)
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Psicrystal: MOV Run 5 yd, Climb 3 yd, ATK Poor (-9/-5), #AT 1, ML Poor, AL As master;
Str n/a, Dex Good, Con n/a, Int Terrible, Wis Mediocre, Cha Mediocre

Full description: Psicrystal Reference: SRD 3.5 PsionicMonsters


Psion-Killer

Good Construct, Psion-Killer
Combat: Combat (damage 10, defense 9), #AT 3
Move: Run 3 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+5 (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Dispel psionics, Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to psionics, low-light vision
Organization: Solitary or gang (2-4)
Terrain: Any; Treasure: None

0

Stat Block:
Psion-Killer: MOV Run 3 yd, ATK Good (10/9), #AT 3, ML Fair, AL Always neutral;
Str Legendary+5, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Psion-Killer Reference: SRD 3.5 PsionicMonsters


Puppeteer

Mediocre Magical Beast (Psionic), Puppeteer
Combat: Combat (damage -11, defense -7), #AT 1
Move: Run 1 yd; Morale: Fair; Alignment: Usually lawful evil

Str n/a (Scale -12), Dex Good, Con Mediocre, Int Good, Wis Great, Cha Good
Skills: Mediocre Combat, Legendary Hide, Fair Listen, Fair Search, Fair Spellcraft
Gifts: Enthrall, psi-like abilities, Blindsight 60 ft., host protection, telepathy 20 ft.
Organization: Solitary or pack (2-8)
Terrain: Underground; Treasure: None

0

Stat Block:
Puppeteer: MOV Run 1 yd, ATK Mediocre (-11/-7), #AT 1, ML Fair, AL Usually lawful evil;
Str n/a, Dex Good, Con Mediocre, Int Good, Wis Great, Cha Good

Full description: Puppeteer Reference: SRD 3.5 PsionicMonsters


Puppeteer, Flesh Harrower

Mediocre Magical Beast (Psionic), Puppeteer
Combat: Combat (damage 0, defense 0), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale -3), Dex Great, Con Legendary, Int Mediocre, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Psi-like abilities, Blindsight 60 ft., telepathy 20 ft.
Organization: Solitary or cluster (2-5)
Terrain: Underground; Treasure: None

0

Stat Block:
Puppeteer, Flesh Harrower: MOV Run 3 yd, ATK Mediocre (0/0), #AT 3, ML Mediocre, AL Always neutral;
Str Good, Dex Great, Con Legendary, Int Mediocre, Wis Fair, Cha Fair

Full description: Puppeteer, Flesh Harrower Reference: SRD 3.5 PsionicMonsters


Purple Worm

Good Magical Beast, Purple Worm
Combat: Combat (damage 17, defense 13), #AT 4
Move: Run 3 yd, Swim 2 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+7 (Scale 12), Dex Terrible, Con Legendary+2, Int n/a, Wis Poor, Cha Poor
Skills: Great Combat, Superb Listen, Superb Survival
Gifts: Improved grab, swallow whole, poison, Tremorsense 60 ft.
Organization: Solitary
Terrain: Underground; Treasure: No coins, 50% goods (stone only), no items

0

Stat Block:
Purple Worm: MOV Run 3 yd, Swim 2 yd, Burrow 3 yd, ATK Great (17/13), #AT 4, ML Mediocre, AL Always neutral;
Str Legendary+7, Dex Terrible, Con Legendary+2, Int n/a, Wis Poor, Cha Poor

Full description: Purple Worm Reference: SRD 3.5 MonstersO-R


Rakshasa

Good Outsider (Native), Rakshasa
Combat: Combat (damage 2, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Fair (Scale 0), Dex Good, Con Great, Int Fair, Wis Fair, Cha Great
Skills: Fair Combat, Fair Magic (as Sorcerer), Superb Bluff, Fair Diplomacy, Superb Disguise, Fair Intimidate, Great Listen, Great Move Silently, Great Perform, Good Search, Good Sleight of Hand, Good Spellcraft
Gifts: Detect thoughts, spells, Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27
Organization: Solitary
Terrain: Warm marshes; Treasure: Standard coins; double goods; standard items

0

Stat Block:
Rakshasa: MOV Run 7 yd, ATK Fair (2/4), #AT 2, ML Fair, AL Always lawful evil;
Str Fair, Dex Good, Con Great, Int Fair, Wis Fair, Cha Great

Full description: Rakshasa Reference: SRD 3.5 MonstersO-R


Rast

Fair Outsider (Extraplanar, Fire), Rast
Combat: Combat (damage 2, defense 2), #AT 1
Move: Run 1 yd, Fly 10 yd; Morale: Fair; Alignment: Usually neutral

Str Good (Scale 0), Dex Fair, Con Fair, Int n/a, Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Paralyzing gaze, improved grab, blood drain, Darkvision 60 ft., flight, immunity to fire, vulnerability to cold
Organization: Solitary, pair, or cluster (3-6)
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Rast: MOV Run 1 yd, Fly 10 yd, ATK Mediocre (2/2), #AT 1, ML Fair, AL Usually neutral;
Str Good, Dex Fair, Con Fair, Int n/a, Wis Fair, Cha Fair

Full description: Rast Reference: SRD 3.5 MonstersO-R


Rat

Poor Animal, Rat
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Great Hide, Good Move Silently, Good Survival
Gifts: Low-light vision, scent
Organization: Plague (10-100)
Terrain: Any; Treasure:

0

Stat Block:
Rat: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Poor (-5/-3), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Rat Reference: SRD 3.5 MonstersAnimals


Raven

Poor Animal, Raven
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha Terrible
Skills: Poor Combat, Mediocre Listen, Fair Spellcraft
Gifts: Low-light vision
Organization: Solitary
Terrain: Temperate forests; Treasure:

0

Stat Block:
Raven: MOV Run 2 yd, Fly 7 yd, ATK Poor (-5/-3), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha Terrible

Full description: Raven Reference: SRD 3.5 MonstersAnimals


Ravid

Fair Outsider (Extraplanar), Ravid
Combat: Combat (damage 3, defense 5), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Terrible, Wis Fair, Cha Good
Skills: Mediocre Combat, Superb Magic, Fair Escape Artist, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Fair Spot, Use Magic DevicePoor
Gifts: Positive energy lash, animate objects, Darkvision 60 ft., flight, immunity to fire
Organization: Solitary (1 plus at least 1 animated object)
Terrain: Positive Energy Plane; Treasure: None

0

Stat Block:
Ravid: MOV Run 3 yd, Fly 10 yd, ATK Mediocre (3/5), #AT 2, ML Mediocre, AL Always neutral;
Str Fair, Dex Mediocre, Con Fair, Int Terrible, Wis Fair, Cha Good

Full description: Ravid Reference: SRD 3.5 MonstersO-R


Remorhaz

Fair Magical Beast, Remorhaz
Combat: Combat (damage 13, defense 9), #AT 2
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft
Gifts: Improved grab, swallow whole, Darkvision 60 ft., heat, low-light vision, tremorsense 60 ft.
Organization: Solitary
Terrain: Cold desert; Treasure: None

0

Stat Block:
Remorhaz: MOV Run 5 yd, Burrow 3 yd, ATK Fair (13/9), #AT 2, ML Mediocre, AL Usually neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre

Full description: Remorhaz Reference: SRD 3.5 MonstersO-R


Rhinoceros

Mediocre Animal, Rhinoceros
Combat: Combat (damage 8, defense 5), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment:

Str Legendary+3 (Scale 4), Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Great Listen, Mediocre Spellcraft
Gifts: Powerful charge, Low-light vision
Organization: Solitary or herd (2-12)
Terrain: Warm plains; Treasure:

0

Stat Block:
Rhinoceros: MOV Run 5 yd, ATK Fair (8/5), #AT 2, ML Mediocre, AL ;
Str Legendary+3, Dex Mediocre, Con Legendary, Int n/a, Wis Fair, Cha n/a

Full description: Rhinoceros Reference: SRD 3.5 MonstersAnimals


Roc

Good Animal, Roc
Combat: Combat (damage 16, defense 12), #AT 3
Move: Run 3 yd, Fly 13 yd; Morale: Good; Alignment: Always neutral

Str Legendary+7 (Scale 12), Dex Good, Con Legendary+2, Int n/a, Wis Fair, Cha Mediocre
Skills: Great Combat, Poor Hide, Good Listen, Great Spellcraft
Gifts: Low-light vision
Organization: Solitary or pair
Terrain: Warm mountains; Treasure: None

0

Stat Block:
Roc: MOV Run 3 yd, Fly 13 yd, ATK Great (16/12), #AT 3, ML Good, AL Always neutral;
Str Legendary+7, Dex Good, Con Legendary+2, Int n/a, Wis Fair, Cha Mediocre

Full description: Roc Reference: SRD 3.5 MonstersO-R


Roper

Good Magical Beast, Roper
Combat: Combat (damage 8, defense 9), #AT 7
Move: Run 2 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Superb (Scale 4), Dex Fair, Con Great, Int Fair, Wis Great, Cha Fair
Skills: Good Combat, Good Climb, Good Hide, Great Listen, Great Spellcraft
Gifts: Drag, strands, weakness, Darkvision 60 ft., immunity to electricity, low-light vision, cold resistance 10, spell resistance 30, vulnerability to fire
Organization: Solitary, pair, or cluster (3-6)
Terrain: Underground; Treasure: No coins; 50% goods (stone only); no items

0

Stat Block:
Roper: MOV Run 2 yd, ATK Good (8/9), #AT 7, ML Fair, AL Usually chaotic evil;
Str Superb, Dex Fair, Con Great, Int Fair, Wis Great, Cha Fair

Full description: Roper Reference: SRD 3.5 MonstersO-R


Ruin Swarm

Legendary Vermin (Swarm), Ruin Swarm
Combat: Combat (damage 2, defense -2), #AT 4
Move: Run 3 yd, Fly 15 yd, Climb 3 yd; Morale: Legendary; Alignment: Always neutral

Str n/a (Scale -6), Dex Legendary+11, Con Legendary+5, Int n/a, Wis Legendary+1, Cha Legendary+6
Skills: Legendary+4 Combat
Gifts: Blinding, distraction (DC 45), Blindsense, fast healing 15, swarm traits, vermin traits
Organization: Solitary, cloud (2-4 swarms), or plague (5-8 swarms)
Terrain: Any; Treasure: None

0

Stat Block:
Ruin Swarm: MOV Run 3 yd, Fly 15 yd, Climb 3 yd, ATK Legendary+4 (2/-2), #AT 4, ML Legendary, AL Always neutral;
Str n/a, Dex Legendary+11, Con Legendary+5, Int n/a, Wis Legendary+1, Cha Legendary+6

Full description: Ruin Swarm Reference: SRD 3.5 EpicMonsters(G-W)


Rust Monster

Mediocre Aberration, Rust Monster
Combat: Combat (damage 0, defense 2), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral

Str Mediocre (Scale 0), Dex Great, Con Fair, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Rust, Darkvision, scent
Organization: Solitary or pair
Terrain: Underground; Treasure: None

0

Stat Block:
Rust Monster: MOV Run 7 yd, ATK Mediocre (0/2), #AT 2, ML Fair, AL Always neutral;
Str Mediocre, Dex Great, Con Fair, Int n/a, Wis Fair, Cha Poor

Full description: Rust Monster Reference: SRD 3.5 MonstersO-R


Sahuagin

Mediocre Monstrous Humanoid (Aquatic), Sahuagin
Combat: Combat (damage 3, defense 2), #AT 2
Move: Run 5 yd, Swim 10 yd; Morale: Mediocre; Alignment: Usually lawful evil

Str Good (Scale 0), Dex Fair, Con Fair, Int Good, Wis Fair, Cha Poor
Skills: Mediocre Combat, Mediocre Handle Animal, Fair Hide, Fair Listen, Mediocre 0, Fair Spellcraft, Mediocre Spot
Gifts: Blood frenzy, rake 1d4+1, Blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light blindness, speak with sharks, water dependent
Organization: Solitary, pair, team (5-8), patrol (11-20 plus 1 3rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)
Terrain: Warm aquatic; Treasure: Standard

0

Stat Block:
Sahuagin: MOV Run 5 yd, Swim 10 yd, ATK Mediocre (3/2), #AT 2, ML Mediocre, AL Usually lawful evil;
Str Good, Dex Fair, Con Fair, Int Good, Wis Fair, Cha Poor

Full description: Sahuagin Reference: SRD 3.5 MonstersS


Average Salamander

Fair Outsider (Extraplanar, Fire), Salamander
Combat: Combat (damage 3, defense 3), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Usually evil (any)

Str Good (Scale 0), Dex Fair, Con Good, Int Good, Wis Good, Cha Fair
Skills: Good Combat, Great Magic, Good Bluff, Mediocre Diplomacy, Mediocre Disguise, Good Hide, Mediocre Intimidate, Fair Listen, Good Move Silently, Good Ride, Fair Spellcraft
Gifts: Constrict 2d6+1 plus 1d6 fire, heat, improved grab, Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Organization: Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Fire; Treasure: Standard (nonflammables only)

0

Stat Block:
Average Salamander: MOV Run 3 yd, ATK Good (3/3), #AT 2, ML Fair, AL Usually evil (any);
Str Good, Dex Fair, Con Good, Int Good, Wis Good, Cha Fair

Full description: Average Salamander Reference: SRD 3.5 MonstersS


Flamebrother Salamander

Mediocre Outsider (Extraplanar, Fire), Salamander
Combat: Combat (damage 0, defense 2), #AT 2
Move: Run 3 yd; Morale: Fair; Alignment: Usually evil (any)

Str Fair (Scale -3), Dex Fair, Con Good, Int Good, Wis Good, Cha Fair
Skills: Mediocre Combat, Great Magic, Good Hide, Good Listen, Fair Move Silently, Good Spellcraft
Gifts: Constrict 1d4 plus 1d6 fire, heat, improved grab, Darkvision 60 ft., immunity to fire, vulnerability to cold
Organization: Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Fire; Treasure: Standard (nonflammables only)

0

Stat Block:
Flamebrother Salamander: MOV Run 3 yd, ATK Mediocre (0/2), #AT 2, ML Fair, AL Usually evil (any);
Str Fair, Dex Fair, Con Good, Int Good, Wis Good, Cha Fair

Full description: Flamebrother Salamander Reference: SRD 3.5 MonstersS


Noble Salamander

Good Outsider (Extraplanar, Fire), Salamander
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 3 yd; Morale: Good; Alignment: Usually evil (any)

Str Legendary+1 (Scale 4), Dex Fair, Con Great, Int Great, Wis Good, Cha Good
Skills: Great Combat, Great Magic, Superb Bluff, Mediocre Diplomacy, Great Hide, Mediocre Intimidate, Great Listen, Superb Move Silently, Great Spellcraft
Gifts: Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities, Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Organization: Solitary, pair, or noble party (9-14)
Terrain: Elemental Plane of Fire; Treasure: Double standard (nonflammables only) and +3 longspear

0

Stat Block:
Noble Salamander: MOV Run 3 yd, ATK Great (7/6), #AT 3, ML Good, AL Usually evil (any);
Str Legendary+1, Dex Fair, Con Great, Int Great, Wis Good, Cha Good

Full description: Noble Salamander Reference: SRD 3.5 MonstersS


Satyr

Mediocre Fey, Satyr
Combat: Combat (damage 3, defense 2), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Usually chaotic neutral

Str Mediocre (Scale 0), Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Fair
Skills: Mediocre Combat, Good Magic, Good Bluff, Mediocre Diplomacy, Mediocre Disguise, Great Hide, Mediocre Intimidate, Great Listen, Great Move Silently, Good Perform, Great Spellcraft, Mediocre Spot
Gifts: Pipes, Damage reduction 5/cold iron, low-light vision
Organization: Solitary, pair, band (3-5), or troop (6-11)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Satyr: MOV Run 7 yd, ATK Mediocre (3/2), #AT 2, ML Fair, AL Usually chaotic neutral;
Str Mediocre, Dex Fair, Con Fair, Int Fair, Wis Fair, Cha Fair

Full description: Satyr Reference: SRD 3.5 MonstersS


Sea Cat

Mediocre Magical Beast, Sea Cat
Combat: Combat (damage 7, defense 6), #AT 3
Move: Run 2 yd, Swim 7 yd; Morale: Fair; Alignment: Always neutral

Str Superb (Scale 4), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Rend 2d6+6, Darkvision 60 ft., hold breath, low-light vision, scent
Organization: Solitary, pair, or pride (5-12)
Terrain: Temperate aquatic; Treasure: None

0

Stat Block:
Sea Cat: MOV Run 2 yd, Swim 7 yd, ATK Fair (7/6), #AT 3, ML Fair, AL Always neutral;
Str Superb, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Mediocre

Full description: Sea Cat Reference: SRD 3.5 MonstersS


Greater Shadow

Fair Undead (Incorporeal), Shadow
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 7 yd; Morale: Fair; Alignment: Always chaotic evil

Str n/a (Scale 0), Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Good
Skills: Mediocre Combat, Great Hide, Good Listen, Fair Ride, Good Spellcraft
Gifts: Create spawn, strength damage, Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Greater Shadow: MOV Immobile, Fly 7 yd, ATK Mediocre (0/0), #AT 1, ML Fair, AL Always chaotic evil;
Str n/a, Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Good

Full description: Greater Shadow Reference: SRD 3.5 MonstersS


Shadow

Mediocre Undead (Incorporeal), Shadow
Combat: Combat (damage 0, defense 0), #AT 1
Move: Immobile, Fly 7 yd; Morale: Mediocre; Alignment: Always chaotic evil

Str n/a (Scale 0), Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair Hide, Fair Listen, Mediocre Ride, Fair Spellcraft
Gifts: Create spawn, strength damage, Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Organization: Solitary, gang (2-5), or swarm (6-11)
Terrain: Any; Treasure: None

0

Stat Block:
Shadow: MOV Immobile, Fly 7 yd, ATK Mediocre (0/0), #AT 1, ML Mediocre, AL Always chaotic evil;
Str n/a, Dex Good, Con n/a, Int Terrible, Wis Fair, Cha Fair

Full description: Shadow Reference: SRD 3.5 MonstersS


Shadow Mastiff

Fair Outsider (Extraplanar), Shadow Mastiff
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Fair; Alignment: Always neutral evil

Str Great (Scale 0), Dex Fair, Con Great, Int n/a, Wis Fair, Cha Fair
Skills: Mediocre Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Fair Spot
Gifts: Bay, trip, Darkvision 60 ft., shadow blend, scent
Organization: Solitary, pair, or pack (5-12)
Terrain: Plane of Shadow; Treasure: None

0

Stat Block:
Shadow Mastiff: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Fair, AL Always neutral evil;
Str Great, Dex Fair, Con Great, Int n/a, Wis Fair, Cha Fair

Full description: Shadow Mastiff Reference: SRD 3.5 MonstersS


Shadow of the Void

Legendary+1 Undead (Cold, Incorporeal), Shadow of the Void
Combat: Combat (damage 8, defense 4), #AT 4
Move: Immobile, Fly 10 yd; Morale: Legendary+1; Alignment: Always lawful evil

Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5
Skills: Superb Combat, Legendary+5 Magic, Legendary+6 Diplomacy, Legendary+6 Hide, Legendary+6 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+6 Search, Legendary+6 Spellcraft
Gifts: Blightfire, create spawn, spell-like abilities, Undead traits, incorporeal traits, turn resistance +6, cold subtype, cold aura, spell resistance 36, damage reduction 10/epic
Organization: Solitary or gang (2-5)
Terrain: Any; Treasure: None

0

Stat Block:
Shadow of the Void: MOV Immobile, Fly 10 yd, ATK Superb (8/4), #AT 4, ML Legendary+1, AL Always lawful evil;
Str n/a, Dex Legendary+4, Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5

Full description: Shadow of the Void Reference: SRD 3.5 EpicMonsters(G-W)


Shambling Mound

Fair Plant, Shambling Mound
Combat: Combat (damage 8, defense 7), #AT 2
Move: Run 3 yd, Swim 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Legendary (Scale 4), Dex Mediocre, Con Great, Int Terrible, Wis Mediocre, Cha Poor
Skills: Fair Combat, Mediocre Hide, Fair Listen, Fair Move Silently
Gifts: Improved grab, constrict 2d6+7, Darkvision 60 ft., immunity to electricity, low-light vision, plant traits, fire resistance 10
Organization: Solitary
Terrain: Temperate marshes; Treasure: 1/10th coins; 50% goods; 50% items

0

Stat Block:
Shambling Mound: MOV Run 3 yd, Swim 3 yd, ATK Fair (8/7), #AT 2, ML Mediocre, AL Usually neutral;
Str Legendary, Dex Mediocre, Con Great, Int Terrible, Wis Mediocre, Cha Poor

Full description: Shambling Mound Reference: SRD 3.5 MonstersS


Shape of Fire

Legendary+1 Undead (Fire, Incorporeal), Shape of Fire
Combat: Combat (damage 8, defense 4), #AT 4
Move: Immobile, Fly 10 yd; Morale: Legendary+1; Alignment: Always lawful evil

Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5
Skills: Superb Combat, Legendary Magic, Legendary+6 Diplomacy, Legendary+6 Hide, Legendary+6 Intimidate, Legendary+6 Listen, Legendary+5 Ride, Legendary+6 Search, Legendary+6 Spellcraft
Gifts: Blazefire, create spawn, spell-like abilities, Undead traits, incorporeal traits, turn resistance +6, fire subtype, heat aura, spell resistance 36, damage reduction 10/epic
Organization: Solitary or gang (2-5)
Terrain: Any; Treasure: None

0

Stat Block:
Shape of Fire: MOV Immobile, Fly 10 yd, ATK Superb (8/4), #AT 4, ML Legendary+1, AL Always lawful evil;
Str n/a, Dex Legendary+4, Con n/a, Int Great, Wis Legendary+2, Cha Legendary+5

Full description: Shape of Fire Reference: SRD 3.5 EpicMonsters(G-W)


Shark, Huge

Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 12, defense 8), #AT 2
Move: Immobile, Swim 10 yd; Morale: Mediocre; Alignment:

Str Legendary (Scale 8), Dex Good, Con Good, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:

0

Stat Block:
Shark, Huge: MOV Immobile, Swim 10 yd, ATK Fair (12/8), #AT 2, ML Mediocre, AL ;
Str Legendary, Dex Good, Con Good, Int n/a, Wis Fair, Cha n/a

Full description: Shark, Huge Reference: SRD 3.5 MonstersAnimals


Shark, Large

Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 7, defense 4), #AT 1
Move: Immobile, Swim 10 yd; Morale: Mediocre; Alignment:

Str Great (Scale 4), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:

0

Stat Block:
Shark, Large: MOV Immobile, Swim 10 yd, ATK Fair (7/4), #AT 1, ML Mediocre, AL ;
Str Great, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Shark, Large Reference: SRD 3.5 MonstersAnimals


Shark, Medium

Mediocre Animal (Aquatic), Shark
Combat: Combat (damage 3, defense 1), #AT 1
Move: Immobile, Swim 10 yd; Morale: Mediocre; Alignment:

Str Fair (Scale 0), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Blindsense, keen scent
Organization: Solitary, school (2-5), or pack (6-11)
Terrain: Cold aquatic; Treasure:

0

Stat Block:
Shark, Medium: MOV Immobile, Swim 10 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL ;
Str Fair, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Shark, Medium Reference: SRD 3.5 MonstersAnimals


Shield Guardian

Fair Construct, Shield Guardian
Combat: Combat (damage 7, defense 9), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Construct traits, darkvision 60 ft., fast healing 5, find master, guard, low-light vision, shield other, spell storing
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Shield Guardian: MOV Run 5 yd, ATK Good (7/9), #AT 3, ML Fair, AL Always neutral;
Str Legendary+1, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Shield Guardian Reference: SRD 3.5 MonstersS


Shocker Lizard

Mediocre Magical Beast, Shocker Lizard
Combat: Combat (damage -1, defense 0), #AT 1
Move: Run 7 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Mediocre (Scale -3), Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Good Climb, Good Hide, Fair Jump, Mediocre Listen, Mediocre Spellcraft, Good Survival
Gifts: Stunning shock, lethal shock, Darkvision 60 ft., electricity sense, immunity to electricity, low-light vision
Organization: Solitary, pair, clutch (3-5), or colony (6-11)
Terrain: Warm marshes; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Shocker Lizard: MOV Run 7 yd, Swim 3 yd, Climb 3 yd, ATK Mediocre (-1/0), #AT 1, ML Mediocre, AL Always neutral;
Str Mediocre, Dex Good, Con Fair, Int n/a, Wis Fair, Cha Terrible

Full description: Shocker Lizard Reference: SRD 3.5 MonstersS


Sirrush

Legendary Magical Beast, Sirrush
Combat: Combat (damage 8, defense 9), #AT 5
Move: Run 15 yd; Morale: Legendary+1; Alignment: Usually chaotic neutral

Str Legendary+11 (Scale 4), Dex Legendary+10, Con Legendary+12, Int Legendary, Wis Legendary+9, Cha Legendary+4
Skills: Legendary+4 Combat, Legendary+9 Climb, Legendary+9 Hide, Legendary+15 Jump, Legendary+9 Listen, Legendary+9 Move Silently, Legendary+9 Spellcraft, Legendary+9 Spot
Gifts: Pounce, stunning roar, Blindsight 300 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 20, low-light vision, spell resistance 39, scent; acid resistance 10, cold resistance 10, electricity resistance 10, fire resistance 10, sonic resistance 10
Organization: Solitary, pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes)
Terrain: Any; Treasure: Standard

0

Stat Block:
Sirrush: MOV Run 15 yd, ATK Legendary+4 (8/9), #AT 5, ML Legendary+1, AL Usually chaotic neutral;
Str Legendary+11, Dex Legendary+10, Con Legendary+12, Int Legendary, Wis Legendary+9, Cha Legendary+4

Full description: Sirrush Reference: SRD 3.5 EpicMonsters(G-W)


Three-Headed Sirrush

Legendary+1 Magical Beast, Sirrush
Combat: Combat (damage 10, defense 9), #AT 7
Move: Run 20 yd; Morale: Legendary+3; Alignment: Usually chaotic neutral

Str Legendary+13 (Scale 4), Dex Legendary+12, Con Legendary+14, Int Legendary+3, Wis Legendary+11, Cha Legendary+6
Skills: Legendary+6 Combat, Legendary+11 Balance, Legendary+11 Climb, Legendary+11 Hide, Legendary+9 Intimidate, Good Jump, Legendary+10 Listen, Legendary+11 Move Silently, Legendary+8 Ride, Legendary+10 Spellcraft, Legendary+10 Spot
Gifts: Pounce, stunning roar, Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15
Organization: Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes).
Terrain: Any; Treasure: Standard

0

Stat Block:
Three-Headed Sirrush: MOV Run 20 yd, ATK Legendary+6 (10/9), #AT 7, ML Legendary+3, AL Usually chaotic neutral;
Str Legendary+13, Dex Legendary+12, Con Legendary+14, Int Legendary+3, Wis Legendary+11, Cha Legendary+6

Full description: Three-Headed Sirrush Reference: SRD 3.5 EpicMonsters(G-W)


Advanced Megaraptor Skeleton

Fair Undead, Skeleton
Combat: Combat (damage 13, defense 8), #AT 4
Move: Run 10 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary (Scale 8), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Warm forests; Treasure: None

0

Stat Block:
Advanced Megaraptor Skeleton: MOV Run 10 yd, ATK Fair (13/8), #AT 4, ML Fair, AL Always neutral evil;
Str Legendary, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Advanced Megaraptor Skeleton Reference: SRD 3.5 MonstersS


Chimera Skeleton

Mediocre Undead, Skeleton
Combat: Combat (damage 8, defense 4), #AT 5
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral evil

Str Superb (Scale 4), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Chimera Skeleton: MOV Run 5 yd, ATK Mediocre (8/4), #AT 5, ML Fair, AL Always neutral evil;
Str Superb, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Chimera Skeleton Reference: SRD 3.5 MonstersS


Cloud Giant Skeleton

Fair Undead, Skeleton
Combat: Combat (damage 15, defense 8), #AT 2
Move: Run 8 yd; Morale: Good; Alignment: Always neutral evil

Str Legendary+7 (Scale 8), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits
Organization: Any
Terrain: Temperate mountains; Treasure: None

0

Stat Block:
Cloud Giant Skeleton: MOV Run 8 yd, ATK Fair (15/8), #AT 2, ML Good, AL Always neutral evil;
Str Legendary+7, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Cloud Giant Skeleton Reference: SRD 3.5 MonstersS


Ettin Skeleton

Fair Undead, Skeleton
Combat: Combat (damage 8, defense 4), #AT 2
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary+1 (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior twoweapon
Organization: Any
Terrain: Cold hills; Treasure: None

0

Stat Block:
Ettin Skeleton: MOV Run 7 yd, ATK Fair (8/4), #AT 2, ML Fair, AL Always neutral evil;
Str Legendary+1, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Ettin Skeleton Reference: SRD 3.5 MonstersS


Human Warrior Skeleton

Poor Undead, Skeleton
Combat: Combat (damage 3, defense 2), #AT 2
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Fair (Scale 0), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Poor Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Human Warrior Skeleton: MOV Run 5 yd, ATK Poor (3/2), #AT 2, ML Mediocre, AL Always neutral evil;
Str Fair, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Human Warrior Skeleton Reference: SRD 3.5 MonstersS


Owlbear Skeleton

Mediocre Undead, Skeleton
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Legendary (Scale 4), Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Owlbear Skeleton: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL Always neutral evil;
Str Legendary, Dex Good, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Owlbear Skeleton Reference: SRD 3.5 MonstersS


Troll Skeleton

Mediocre Undead, Skeleton
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary+1 (Scale 4), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Cold mountains; Treasure: None

0

Stat Block:
Troll Skeleton: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML Fair, AL Always neutral evil;
Str Legendary+1, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Troll Skeleton Reference: SRD 3.5 MonstersS


Wolf Skeleton

Mediocre Undead, Skeleton
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Fair (Scale 0), Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Organization: Any
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Wolf Skeleton: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Always neutral evil;
Str Fair, Dex Great, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Wolf Skeleton Reference: SRD 3.5 MonstersS


Young Adult Red Dragon Skeleton

Fair Undead (Fire), Skeleton
Combat: Combat (damage 13, defense 8), #AT 6
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary+5 (Scale 8), Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits
Organization: Any
Terrain: Warm mountains; Treasure: None

0

Stat Block:
Young Adult Red Dragon Skeleton: MOV Run 7 yd, ATK Good (13/8), #AT 6, ML Fair, AL Always neutral evil;
Str Legendary+5, Dex Fair, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Young Adult Red Dragon Skeleton Reference: SRD 3.5 MonstersS


Skum

Mediocre Aberration (Aquatic), Skum
Combat: Combat (damage 4, defense 1), #AT 3
Move: Run 3 yd, Swim 7 yd; Morale: Mediocre; Alignment: Usually lawful evil

Str Superb (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Terrible
Skills: Mediocre Combat, Fair Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Good Survival
Gifts: Rake 1d6+2, Darkvision 60 ft., amphibious
Organization: Brood (2-5) or pack (6-15)
Terrain: Underground; Treasure: None

0

Stat Block:
Skum: MOV Run 3 yd, Swim 7 yd, ATK Mediocre (4/1), #AT 3, ML Mediocre, AL Usually lawful evil;
Str Superb, Dex Fair, Con Fair, Int Mediocre, Wis Mediocre, Cha Terrible

Full description: Skum Reference: SRD 3.5 MonstersS


Constrictor Snake

Mediocre Animal, Snake
Combat: Combat (damage 1, defense 1), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Great (Scale 0), Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good Balance, Great Climb, Good Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Constrict 1d3+4, improved grab, Scent
Organization: Solitary
Terrain: Warm forests; Treasure:

0

Stat Block:
Constrictor Snake: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Mediocre (1/1), #AT 1, ML Mediocre, AL ;
Str Great, Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Constrictor Snake Reference: SRD 3.5 MonstersAnimals


Constrictor Snake, Giant

Fair Animal, Snake
Combat: Combat (damage 11, defense 8), #AT 2
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Legendary+2 (Scale 8), Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Fair Combat, Good Balance, Superb Climb, Good Hide, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 1d8+10, improved grab, Scent
Organization: Solitary
Terrain: Warm forests; Treasure:

0

Stat Block:
Constrictor Snake, Giant: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Fair (11/8), #AT 2, ML Mediocre, AL ;
Str Legendary+2, Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Constrictor Snake, Giant Reference: SRD 3.5 MonstersAnimals


Snake, Huge Viper

Mediocre Animal, Snake
Combat: Combat (damage 11, defense 8), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Great (Scale 8), Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good Balance, Good Climb, Mediocre Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Snake, Huge Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Mediocre (11/8), #AT 1, ML Mediocre, AL ;
Str Great, Dex Good, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Snake, Huge Viper Reference: SRD 3.5 MonstersAnimals


Snake, Large Viper

Mediocre Animal, Snake
Combat: Combat (damage 6, defense 4), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Mediocre (Scale 4), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good Balance, Good Climb, Fair Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Snake, Large Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Mediocre (6/4), #AT 1, ML Mediocre, AL ;
Str Mediocre, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Snake, Large Viper Reference: SRD 3.5 MonstersAnimals


Snake, Medium Viper

Mediocre Animal, Snake
Combat: Combat (damage 2, defense 1), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Poor (Scale 0), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good Balance, Good Climb, Good Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Snake, Medium Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Mediocre (2/1), #AT 1, ML Mediocre, AL ;
Str Poor, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Snake, Medium Viper Reference: SRD 3.5 MonstersAnimals


Snake, Small Viper

Poor Animal, Snake
Combat: Combat (damage -2, defense 0), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str Terrible (Scale -3), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Good Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Snake, Small Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Poor (-2/0), #AT 1, ML Mediocre, AL ;
Str Terrible, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Snake, Small Viper Reference: SRD 3.5 MonstersAnimals


Snake, Tiny Viper

Poor Animal, Snake
Combat: Combat (damage -6, defense -2), #AT 1
Move: Run 3 yd, Swim 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Great Hide, Fair Listen, Fair Spellcraft, Fair Survival
Gifts: Poison, Scent
Organization: Solitary
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Snake, Tiny Viper: MOV Run 3 yd, Swim 3 yd, Climb 3 yd, ATK Poor (-6/-2), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Snake, Tiny Viper Reference: SRD 3.5 MonstersAnimals


Spectre

Fair Undead (Incorporeal), Spectre
Combat: Combat (damage 3, defense 0), #AT 1
Move: Run 7 yd, Fly 13 yd; Morale: Fair; Alignment: Always lawful evil

Str n/a (Scale 0), Dex Great, Con n/a, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Great Hide, Good Intimidate, Great Listen, Good Ride, Great Spellcraft, Mediocre Spot
Gifts: Energy drain, create spawn, Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura
Organization: Solitary, gang (2-4), or swarm (6-11)
Terrain: Any land and underground; Treasure: None

0

Stat Block:
Spectre: MOV Run 7 yd, Fly 13 yd, ATK Mediocre (3/0), #AT 1, ML Fair, AL Always lawful evil;
Str n/a, Dex Great, Con n/a, Int Good, Wis Good, Cha Good

Full description: Spectre Reference: SRD 3.5 MonstersS


Androsphinx

Good Magical Beast, Sphinx
Combat: Combat (damage 7, defense 8), #AT 3
Move: Run 8 yd, Fly 13 yd; Morale: Fair; Alignment: Always chaotic good

Str Legendary+2 (Scale 4), Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great
Skills: Good Combat, Fair Magic (as Cleric), Superb Intimidate, Superb Listen, Superb Spellcraft, Superb Spot
Gifts: Pounce, rake 2d4+3, roar, spells, Darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Warm deserts; Treasure: Standard

0

Stat Block:
Androsphinx: MOV Run 8 yd, Fly 13 yd, ATK Good (7/8), #AT 3, ML Fair, AL Always chaotic good;
Str Legendary+2, Dex Mediocre, Con Superb, Int Great, Wis Great, Cha Great

Full description: Androsphinx Reference: SRD 3.5 MonstersS


Criosphinx

Fair Magical Beast, Sphinx
Combat: Combat (damage 8, defense 7), #AT 3
Move: Run 5 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Mediocre, Con Great, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Good Combat, Fair Intimidate, Good Listen, Mediocre Spellcraft
Gifts: Pounce, rake 1d6+3, Darkvision 60 ft., low-light vision
Organization: Solitary
Terrain: Warm deserts; Treasure: Standard

0

Stat Block:
Criosphinx: MOV Run 5 yd, Fly 10 yd, ATK Good (8/7), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+1, Dex Mediocre, Con Great, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Criosphinx Reference: SRD 3.5 MonstersS


Gynosphinx

Fair Magical Beast, Sphinx
Combat: Combat (damage 7, defense 7), #AT 2
Move: Run 7 yd, Fly 10 yd; Morale: Fair; Alignment: Always neutral

Str Superb (Scale 4), Dex Fair, Con Fair, Int Superb, Wis Superb, Cha Superb
Skills: Fair Combat, Great Magic, Great Bluff, Fair Diplomacy, Mediocre Disguise, Great Intimidate, Superb Listen, Great Search, Superb Spellcraft
Gifts: Pounce, rake 1d6+2, spell-like abilities, Darkvision 60 ft., low-light vision
Organization: Solitary or covey (2-4)
Terrain: Warm deserts; Treasure: Double standard

0

Stat Block:
Gynosphinx: MOV Run 7 yd, Fly 10 yd, ATK Fair (7/7), #AT 2, ML Fair, AL Always neutral;
Str Superb, Dex Fair, Con Fair, Int Superb, Wis Superb, Cha Superb

Full description: Gynosphinx Reference: SRD 3.5 MonstersS


Hieracosphinx

Fair Magical Beast, Sphinx
Combat: Combat (damage 8, defense 6), #AT 3
Move: Run 5 yd, Fly 15 yd; Morale: Fair; Alignment: Always chaotic evil

Str Legendary (Scale 4), Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre
Skills: Good Combat, Good Listen, Great Spellcraft
Gifts: Pounce, rake 1d6+2, Darkvision 60 ft., low-light vision
Organization: Solitary, pair, or flock (4-7)
Terrain: Warm deserts; Treasure: None

0

Stat Block:
Hieracosphinx: MOV Run 5 yd, Fly 15 yd, ATK Good (8/6), #AT 3, ML Fair, AL Always chaotic evil;
Str Legendary, Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre

Full description: Hieracosphinx Reference: SRD 3.5 MonstersS


Spider Eater

Fair Magical Beast, Spider Eater
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 5 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary (Scale 4), Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Magic, Good Listen, Good Spellcraft
Gifts: Implant, poison, Darkvision 60 ft., freedom of movement, low-light vision, scent
Organization: Solitary
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Spider Eater: MOV Run 5 yd, Fly 10 yd, ATK Mediocre (7/4), #AT 2, ML Mediocre, AL Always neutral;
Str Legendary, Dex Fair, Con Legendary, Int n/a, Wis Fair, Cha Mediocre

Full description: Spider Eater Reference: SRD 3.5 MonstersS


Grig

Mediocre Fey, Sprite
Combat: Combat (damage -5, defense -2), #AT 1
Move: Run 3 yd, Fly 7 yd; Morale: Mediocre; Alignment: Always neutral good

Str n/a (Scale -6), Dex Superb, Con Fair, Int Mediocre, Wis Fair, Cha Good
Skills: Poor Combat, Good Magic, Fair Escape Artist, Great Hide, Mediocre Jump, Mediocre Listen, Fair Move Silently, Fair Perform, Mediocre Ride, Mediocre Spellcraft
Gifts: Spell-like abilities, fiddle, Damage reduction 5/cold iron, low-light vision, spell resistance 17
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Terrain: Temperate forests; Treasure: No coins; 50% goods; 50% items

0

Stat Block:
Grig: MOV Run 3 yd, Fly 7 yd, ATK Poor (-5/-2), #AT 1, ML Mediocre, AL Always neutral good;
Str n/a, Dex Superb, Con Fair, Int Mediocre, Wis Fair, Cha Good

Full description: Grig Reference: SRD 3.5 MonstersS


Nixie

Mediocre Fey (Aquatic), Sprite
Combat: Combat (damage -1, defense -2), #AT 1
Move: Run 3 yd, Swim 5 yd; Morale: Mediocre; Alignment: Always neutral

Str Terrible (Scale -3), Dex Great, Con Mediocre, Int Fair, Wis Fair, Cha Superb
Skills: Poor Combat, Mediocre Magic, Fair Bluff, Fair Escape Artist, Fair Handle Animal, Fair Hide, Fair Listen, Fair Perform, Mediocre Ride, Fair Search, Fair Spellcraft, Fair Survival
Gifts: Charm person, Amphibious, damage reduction 5/cold iron, low-light vision, spell resistance 16, water breathing, wild empathy
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Terrain: Temperate aquatic; Treasure: No coins; 50% goods (metal or stone only); 50% items (no scrolls)

0

Stat Block:
Nixie: MOV Run 3 yd, Swim 5 yd, ATK Poor (-1/-2), #AT 1, ML Mediocre, AL Always neutral;
Str Terrible, Dex Great, Con Mediocre, Int Fair, Wis Fair, Cha Superb

Full description: Nixie Reference: SRD 3.5 MonstersS


Pixie

Mediocre Fey, Sprite
Combat: Combat (damage -1, defense -1), #AT 1
Move: Run 3 yd, Fly 10 yd; Morale: Mediocre; Alignment: Always neutral good

Str Terrible (Scale -3), Dex Superb, Con Mediocre, Int Great, Wis Good, Cha Great
Skills: Poor Combat, Fair Magic, Fair Bluff, Fair Escape Artist, Fair Hide, Fair Listen, Fair Move Silently, Fair 0, Good Ride, Fair Search, Fair Spellcraft
Gifts: Spell-like abilities, special arrows, Damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Terrain: Temperate forests; Treasure: No coins; 50% goods; 50% items

0

Stat Block:
Pixie: MOV Run 3 yd, Fly 10 yd, ATK Poor (-1/-1), #AT 1, ML Mediocre, AL Always neutral good;
Str Terrible, Dex Superb, Con Mediocre, Int Great, Wis Good, Cha Great

Full description: Pixie Reference: SRD 3.5 MonstersS


Squid

Mediocre Animal (Aquatic), Squid
Combat: Combat (damage 0, defense 1), #AT 11
Move: Immobile, Swim 10 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Improved grab, Ink cloud, jet, low-light vision
Organization: Solitary or school (6-11)
Terrain: Temperate aquatic; Treasure:

0

Stat Block:
Squid: MOV Immobile, Swim 10 yd, ATK Mediocre (0/1), #AT 11, ML Mediocre, AL ;
Str Good, Dex Great, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Squid Reference: SRD 3.5 MonstersAnimals


Squid, Giant

Good Animal (Aquatic), Squid, Giant
Combat: Combat (damage 11, defense 8), #AT 11
Move: Immobile, Swim 13 yd; Morale: Fair; Alignment:

Str Legendary+3 (Scale 8), Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a
Skills: Good Combat, Good Listen, Good Spellcraft, Great Survival
Gifts: Constrict 1d6+8, improved grab, Ink cloud, jet, low-light vision
Organization: Solitary
Terrain: Temperate aquatic; Treasure:

0

Stat Block:
Squid, Giant: MOV Immobile, Swim 13 yd, ATK Good (11/8), #AT 11, ML Fair, AL ;
Str Legendary+3, Dex Great, Con Fair, Int n/a, Wis Fair, Cha n/a

Full description: Squid, Giant Reference: SRD 3.5 MonstersAnimals


Stirge

Poor Magical Beast, Stirge
Combat: Combat (damage -6, defense -3), #AT 1
Move: Run 2 yd, Fly 7 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -6), Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Great Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Attach, blood drain, Darkvision 60 ft., low-light vision
Organization: Colony (2-4), flock (5-8), or storm (9-14)
Terrain: Warm marshes; Treasure: None

0

Stat Block:
Stirge: MOV Run 2 yd, Fly 7 yd, ATK Mediocre (-6/-3), #AT 1, ML Mediocre, AL Always neutral;
Str n/a, Dex Superb, Con Mediocre, Int n/a, Wis Fair, Cha Terrible

Full description: Stirge Reference: SRD 3.5 MonstersS


Bat Swarm

Mediocre Animal (Swarm), Swarm
Combat: Combat (damage -6, defense -5), #AT 1
Move: Run 1 yd, Fly 7 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -9), Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Mediocre Combat, Good Listen, Good Spellcraft
Gifts: Distraction, wounding, Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits
Organization: Solitary, flight (2-4 swarms), or colony (11-20 swarms)
Terrain: Temperate deserts; Treasure: None

0

Stat Block:
Bat Swarm: MOV Run 1 yd, Fly 7 yd, ATK Mediocre (-6/-5), #AT 1, ML Mediocre, AL Always neutral;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Good, Cha n/a

Full description: Bat Swarm Reference: SRD 3.5 MonstersS


Centipede Swarm

Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -5, defense -5), #AT 2
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -9), Dex Superb, Con Poor, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat, Good Climb, Mediocre Spellcraft
Gifts: Distraction, poison, Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Organization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Terrain: Underground; Treasure: None

0

Stat Block:
Centipede Swarm: MOV Run 3 yd, Climb 3 yd, ATK Fair (-5/-5), #AT 2, ML Mediocre, AL Always neutral;
Str n/a, Dex Superb, Con Poor, Int n/a, Wis Mediocre, Cha n/a

Full description: Centipede Swarm Reference: SRD 3.5 MonstersS


Hellwasp Swarm

Fair Magical Beast (Extraplanar, Evil, Swarm), Swarm
Combat: Combat (damage -3, defense -5), #AT 3
Move: Run 1 yd, Fly 7 yd; Morale: Fair; Alignment: Always lawful evil

Str n/a (Scale -9), Dex Legendary+1, Con Good, Int Terrible, Wis Fair, Cha Poor
Skills: Good Combat, Superb Hide, Good Listen, Good Spellcraft
Gifts: Distraction, inhabit, poison, Damage reduction 10/magic, darkvision 60 ft., hive mind, immune to weapon damage, fire resistance 10, low-light vision, swarm traits
Organization: Solitary, fright (2-4 swarms), or terror (5-8 swarms)
Terrain: A evil-aligned plane; Treasure: None

0

Stat Block:
Hellwasp Swarm: MOV Run 1 yd, Fly 7 yd, ATK Good (-3/-5), #AT 3, ML Fair, AL Always lawful evil;
Str n/a, Dex Legendary+1, Con Good, Int Terrible, Wis Fair, Cha Poor

Full description: Hellwasp Swarm Reference: SRD 3.5 MonstersS


Locust Swarm

Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -5, defense -5), #AT 1
Move: Run 2 yd, Fly 5 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -9), Dex Superb, Con Poor, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Mediocre Listen, Mediocre Spellcraft
Gifts: Distraction, Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits
Organization: Solitary, cloud (2-7 swarms), or plague (11-20 swarms)
Terrain: Temperate plains; Treasure: None

0

Stat Block:
Locust Swarm: MOV Run 2 yd, Fly 5 yd, ATK Mediocre (-5/-5), #AT 1, ML Mediocre, AL Always neutral;
Str n/a, Dex Superb, Con Poor, Int n/a, Wis Mediocre, Cha n/a

Full description: Locust Swarm Reference: SRD 3.5 MonstersS


Rat Swarm

Mediocre Animal (Swarm), Swarm
Combat: Combat (damage -3, defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre; Alignment: Always neutral

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Mediocre Combat, Good Balance, Good Climb, Great Hide, Fair Listen, Fair Spellcraft, Good Survival
Gifts: Disease, distraction, Half damage from slashing and piercing, low-light vision, scent, swarm traits
Organization: Solitary, pack (2-4 swarms), or infestation (7-12 swarms)
Terrain: Any; Treasure: None

0

Stat Block:
Rat Swarm: MOV Run 3 yd, Climb 3 yd, ATK Mediocre (-3/-3), #AT 1, ML Mediocre, AL Always neutral;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Rat Swarm Reference: SRD 3.5 MonstersS


Spider Swarm

Mediocre Vermin (Swarm), Swarm
Combat: Combat (damage -6, defense -5), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Poor; Alignment: Always neutral

Str n/a (Scale -9), Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat, Good Climb, Mediocre Listen, Mediocre Spellcraft
Gifts: Distraction, poison, Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits
Organization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Terrain: Warm forests; Treasure: None

0

Stat Block:
Spider Swarm: MOV Run 3 yd, Climb 3 yd, ATK Mediocre (-6/-5), #AT 1, ML Poor, AL Always neutral;
Str n/a, Dex Great, Con Mediocre, Int n/a, Wis Mediocre, Cha n/a

Full description: Spider Swarm Reference: SRD 3.5 MonstersS


Tarrasque

Superb Magical Beast, Tarrasque
Combat: Combat (damage 24, defense 21), #AT 6
Move: Run 3 yd; Morale: Superb; Alignment: Always neutral

Str Legendary+12 (Scale 16), Dex Great, Con Legendary+7, Int n/a, Wis Good, Cha Good
Skills: Legendary+6 Combat, Superb Listen, Good Ride, Superb Spellcraft, Great Spot
Gifts: Augmented critical, frightful presence, improved grab, rush, swallow whole, Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Tarrasque: MOV Run 3 yd, ATK Legendary+6 (24/21), #AT 6, ML Superb, AL Always neutral;
Str Legendary+12, Dex Great, Con Legendary+7, Int n/a, Wis Good, Cha Good

Full description: Tarrasque Reference: SRD 3.5 MonstersT-Z


Tayellah

Legendary Magical Beast, Tayellah
Combat: Combat (damage 17, defense 12), #AT 6
Move: Run 17 yd; Morale: Legendary; Alignment: Always neutral

Str Legendary+6 (Scale 12), Dex Legendary+14, Con Legendary+7, Int Good, Wis Legendary+6, Cha Superb
Skills: Legendary+3 Combat, Legendary+5 Hide, Legendary+4 Jump, Legendary+6 Listen, Legendary+8 Move Silently, Legendary+6 Spellcraft
Gifts: Pounce, improved grab, rake 4d6+15, Spell resistance 34, damage reduction 10/epic
Organization: Solitary or pair
Terrain: Any temperate or cold land; Treasure: None

0

Stat Block:
Tayellah: MOV Run 17 yd, ATK Legendary+3 (17/12), #AT 6, ML Legendary, AL Always neutral;
Str Legendary+6, Dex Legendary+14, Con Legendary+7, Int Good, Wis Legendary+6, Cha Superb

Full description: Tayellah Reference: SRD 3.5 EpicMonsters(G-W)


Temporal Filcher

Mediocre Aberration (Psionic), Temporal Filcher
Combat: Combat (damage 7, defense 4), #AT 6
Move: Run 7 yd; Morale: Fair; Alignment: Usually evil (any)

Str Fair (Scale 4), Dex Great, Con Good, Int Terrible, Wis Fair, Cha Good
Skills: Fair Combat, Fair Listen, Fair Spellcraft, Fair Swim
Gifts: Improved grab, psi-like abilities, time filch, Darkvision 60 ft.
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Temporal Filcher: MOV Run 7 yd, ATK Fair (7/4), #AT 6, ML Fair, AL Usually evil (any);
Str Fair, Dex Great, Con Good, Int Terrible, Wis Fair, Cha Good

Full description: Temporal Filcher Reference: SRD 3.5 PsionicMonsters


Tendriculos

Fair Plant, Tendriculos
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 3 yd; Morale: Mediocre; Alignment: Always neutral

Str Legendary+4 (Scale 8), Dex Poor, Con Legendary+1, Int n/a, Wis Poor, Cha n/a
Skills: Fair Combat, Good Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft
Gifts: Improved grab, paralysis, swallow whole, Low-light vision, plant traits, regeneration 10
Organization: Solitary
Terrain: Temperate forests; Treasure: 1/10th coins; 50% goods; 50% items

0

Stat Block:
Tendriculos: MOV Run 3 yd, ATK Fair (13/8), #AT 3, ML Mediocre, AL Always neutral;
Str Legendary+4, Dex Poor, Con Legendary+1, Int n/a, Wis Poor, Cha n/a

Full description: Tendriculos Reference: SRD 3.5 MonstersT-Z


Thoqqua

Mediocre Elemental (Earth, Extraplanar, Fire), Thoqqua
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale 0), Dex Fair, Con Fair, Int Terrible, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Listen, Mediocre Move Silently, Mediocre Spot
Gifts: Heat, burn, Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold
Organization: Solitary or pair
Terrain: Elemental Plane of Fire; Treasure: None

0

Stat Block:
Thoqqua: MOV Run 5 yd, Burrow 3 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL Usually neutral;
Str Good, Dex Fair, Con Fair, Int Terrible, Wis Fair, Cha Mediocre

Full description: Thoqqua Reference: SRD 3.5 MonstersT-Z


Thorciasid

Legendary Aberration, Thorciasid
Combat: Combat (damage 0, defense 5), #AT 4
Move: Run 12 yd; Morale: Legendary+1; Alignment: Usually neutral

Str Legendary+1 (Scale 0), Dex Legendary+9, Con Legendary+7, Int Legendary+2, Wis Legendary+4, Cha Legendary+5
Skills: Legendary Combat, Legendary+5 Bluff, Legendary+4 Diplomacy, Legendary+6 Escape Artist, Legendary+6 Hide, Legendary+4 Intimidate, Legendary Jump, Legendary+5 Listen, Legendary+6 Move Silently, Legendary+5 Spellcraft, Legendary+1 Spot
Gifts: Ability drain, energy drain, cocoon, Damage reduction 10/epic, darkvision 240 ft., scent, spell resistance 34, fire resistance 30
Organization: Solitary, pair, or infestation (4-7)
Terrain: Any; Treasure: Standard

0

Stat Block:
Thorciasid: MOV Run 12 yd, ATK Legendary (0/5), #AT 4, ML Legendary+1, AL Usually neutral;
Str Legendary+1, Dex Legendary+9, Con Legendary+7, Int Legendary+2, Wis Legendary+4, Cha Legendary+5

Full description: Thorciasid Reference: SRD 3.5 EpicMonsters(G-W)


Thought Eater

Mediocre Aberration (Psionic), Thought Eater
Combat: Combat (damage -3, defense -1), #AT 1
Move: Run 7 yd; Morale: Mediocre; Alignment: Usually neutral

Str Fair (Scale -3), Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Good
Skills: Mediocre Combat, Good Hide, Fair Listen, Fair Spellcraft
Gifts: Eat thoughts, psi-like abilities, Darkvision 60 ft., ethereal jaunt
Organization: Solitary or group (1-3)
Terrain: Ethereal Plane; Treasure: None

0

Stat Block:
Thought Eater: MOV Run 7 yd, ATK Mediocre (-3/-1), #AT 1, ML Mediocre, AL Usually neutral;
Str Fair, Dex Superb, Con Mediocre, Int Terrible, Wis Fair, Cha Good

Full description: Thought Eater Reference: SRD 3.5 PsionicMonsters


Thought Slayer

Great Aberration (Psionic), Thought Slayer
Combat: Combat (damage 14, defense 11), #AT 2
Move: Run 8 yd; Morale: Good; Alignment: Often chaotic neutral

Str Legendary+3 (Scale 8), Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Good
Skills: Good Combat, Good Climb, Superb Jump, Fair Listen, Fair Spellcraft
Gifts: Mind-consuming gaze, psi-like abilities, Darkvision 60 ft., ethereal jaunt, power resistance 21
Organization: Solitary or pack (2-4)
Terrain: Ethereal Plane; Treasure: Standard

0

Stat Block:
Thought Slayer: MOV Run 8 yd, ATK Good (14/11), #AT 2, ML Good, AL Often chaotic neutral;
Str Legendary+3, Dex Fair, Con Legendary, Int Terrible, Wis Fair, Cha Good

Full description: Thought Slayer Reference: SRD 3.5 PsionicMonsters


Tiger

Mediocre Animal, Tiger
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 7 yd; Morale: Mediocre; Alignment:

Str Legendary+1 (Scale 4), Dex Good, Con Great, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Fair Balance, Mediocre Hide, Mediocre Listen, Good Move Silently, Mediocre Spellcraft, Good Survival
Gifts: Improved grab, pounce, rake 1d8+3, Low-light vision, scent
Organization: Solitary
Terrain: Warm forests; Treasure:

0

Stat Block:
Tiger: MOV Run 7 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL ;
Str Legendary+1, Dex Good, Con Great, Int n/a, Wis Fair, Cha Terrible

Full description: Tiger Reference: SRD 3.5 MonstersAnimals


Titan

Legendary Outsider (Chaotic, Extraplanar), Titan
Combat: Combat (damage 15, defense 13), #AT 4
Move: Run 7 yd; Morale: Legendary; Alignment: Always chaotic (any)

Str Legendary+11 (Scale 8), Dex Fair, Con Legendary+9, Int Legendary, Wis Legendary+4, Cha Legendary+2
Skills: Superb Combat, Superb Magic (as Wizard), Fair Balance, Superb Bluff, Legendary Climb, Good Diplomacy, Fair Disguise, Superb Heal, Legendary+2 Intimidate, Legendary+4 Jump, Legendary+2 Listen, Legendary+2 Perform, Legendary+1 Ride, Legendary+2 Search, Superb Sleight of Hand, Legendary+2 Spellcraft, Good Spot, Great Survival
Gifts: Oversized weapon, spell-like abilities, Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32
Organization: Solitary or pair
Terrain: A chaotic good-aligned plane; Treasure: Double standard plus +4 half-plate armor and Gargantuan +3 adamantine warhammer

0

Stat Block:
Titan: MOV Run 7 yd, ATK Superb (15/13), #AT 4, ML Legendary, AL Always chaotic (any);
Str Legendary+11, Dex Fair, Con Legendary+9, Int Legendary, Wis Legendary+4, Cha Legendary+2

Full description: Titan Reference: SRD 3.5 MonstersT-Z


Titan, Elder

Legendary+2 Outsider (Extraplanar), Titan, Elder
Combat: Combat (damage 24, defense 21), #AT 4
Move: Run 25 yd; Morale: Legendary+7; Alignment: Always neutral

Str Legendary+12 (Scale 16), Dex Mediocre, Con Legendary+5, Int Legendary+6, Wis Legendary+8, Cha Legendary+3
Skills: Legendary+12 Combat, Legendary+2 Magic (as Wizard/Cleric), Legendary+15 Decipher Script, Legendary+6 Diplomacy, Legendary+16 Gather Information, Legendary+8 Intimidate, Legendary+17 Jump, Legendary+16 Listen, Legendary+16 Search, Legendary+17 Sleight of Hand, Legendary+16 Spellcraft
Gifts: Spell-like abilities, spells, Damage reduction 20/epic, spell resistance 40
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Titan, Elder: MOV Run 25 yd, ATK Legendary+12 (24/21), #AT 4, ML Legendary+7, AL Always neutral;
Str Legendary+12, Dex Mediocre, Con Legendary+5, Int Legendary+6, Wis Legendary+8, Cha Legendary+3

Full description: Titan, Elder Reference: SRD 3.5 EpicMonsters(G-W)


Toad

Poor Animal, Toad
Combat: Combat (damage -9, defense -5), #AT 0
Move: Run 1 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -9), Dex Fair, Con Mediocre, Int n/a, Wis Good, Cha n/a
Skills: Poor Combat, Legendary Hide, Mediocre Listen, Mediocre Spellcraft
Gifts: Amphibious, low-light vision
Organization: Swarm (10-100)
Terrain: Temperate marshes; Treasure:

0

Stat Block:
Toad: MOV Run 1 yd, ATK Poor (-9/-5), #AT 0, ML Mediocre, AL ;
Str n/a, Dex Fair, Con Mediocre, Int n/a, Wis Good, Cha n/a

Full description: Toad Reference: SRD 3.5 MonstersAnimals


Adult Tojanida

Fair Outsider (Extraplanar, Water), Tojanida
Combat: Combat (damage 5, defense 5), #AT 3
Move: Run 2 yd, Swim 15 yd; Morale: Fair; Alignment: Always neutral

Str Great (Scale 0), Dex Fair, Con Good, Int Mediocre, Wis Fair, Cha Poor
Skills: Fair Combat, Mediocre Diplomacy, Good Escape Artist, Good Hide, Good Listen, Great Ride, Good Search, Great Spellcraft, Mediocre Spot, Good Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud, All-around vision, darkvision 60 ft., immunity to acid and cold, electricity 10 and fire 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Water; Treasure: Standard

0

Stat Block:
Adult Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Fair (5/5), #AT 3, ML Fair, AL Always neutral;
Str Great, Dex Fair, Con Good, Int Mediocre, Wis Fair, Cha Poor

Full description: Adult Tojanida Reference: SRD 3.5 MonstersT-Z


Elder Tojanida

Good Outsider (Extraplanar, Water), Tojanida
Combat: Combat (damage 11, defense 9), #AT 3
Move: Run 2 yd, Swim 15 yd; Morale: Good; Alignment: Always neutral

Str Legendary+1 (Scale 4), Dex Fair, Con Superb, Int Mediocre, Wis Fair, Cha Poor
Skills: Great Combat, Superb Escape Artist, Great Hide, Superb Intimidate, Legendary Listen, Legendary Ride, Superb Search, Legendary+1 Spellcraft, Mediocre Spot, Great Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud, All-around vision, darkvision 60 ft., electricity resistance 10, fire resistance 10 immunity to acid and cold, electricity resistance 10, fire resistance 10
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Water; Treasure: Standard

0

Stat Block:
Elder Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Great (11/9), #AT 3, ML Good, AL Always neutral;
Str Legendary+1, Dex Fair, Con Superb, Int Mediocre, Wis Fair, Cha Poor

Full description: Elder Tojanida Reference: SRD 3.5 MonstersT-Z


Juvenile Tojanida

Mediocre Outsider (Extraplanar, Water), Tojanida
Combat: Combat (damage 1, defense 2), #AT 3
Move: Run 2 yd, Swim 15 yd; Morale: Mediocre; Alignment: Always neutral

Str Good (Scale -3), Dex Fair, Con Good, Int Mediocre, Wis Fair, Cha Poor
Skills: Mediocre Combat, Mediocre Diplomacy, Fair Escape Artist, Good Hide, Fair Listen, Fair Ride, Fair Search, Good Spellcraft, Mediocre Spot, Good Survival, Use Magic DeviceMediocre
Gifts: Improved grab, ink cloud, All-around vision, darkvision 60 ft., immunity to acid and cold, resistance to
Organization: Solitary or clutch (2-4)
Terrain: Elemental Plane of Water; Treasure: Standard

0

Stat Block:
Juvenile Tojanida: MOV Run 2 yd, Swim 15 yd, ATK Mediocre (1/2), #AT 3, ML Mediocre, AL Always neutral;
Str Good, Dex Fair, Con Good, Int Mediocre, Wis Fair, Cha Poor

Full description: Juvenile Tojanida Reference: SRD 3.5 MonstersT-Z


Treant

Fair Plant, Treant
Combat: Combat (damage 12, defense 10), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Usually neutral good

Str Legendary+4 (Scale 8), Dex Poor, Con Legendary, Int Fair, Wis Great, Cha Fair
Skills: Fair Combat, Good Magic, Mediocre Diplomacy, n/a Hide, Fair Intimidate, Fair Listen, Fair Search, Fair Spellcraft, Fair Spot
Gifts: Animate trees, double damage against objects, trample 2d6+13, Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Organization: Solitary or grove (4-7)
Terrain: Temperate forests; Treasure: Standard

0

Stat Block:
Treant: MOV Run 5 yd, ATK Fair (12/10), #AT 2, ML Fair, AL Usually neutral good;
Str Legendary+4, Dex Poor, Con Legendary, Int Fair, Wis Great, Cha Fair

Full description: Treant Reference: SRD 3.5 MonstersT-Z


Treant, Elder

Legendary+1 Plant, Treant, Elder
Combat: Combat (damage 28, defense 21), #AT 4
Move: Run 10 yd; Morale: Legendary+3; Alignment: Always neutral good

Str Legendary+14 (Scale 16), Dex Poor, Con Legendary+11, Int Superb, Wis Legendary+6, Cha Legendary+7
Skills: Legendary+4 Combat, Legendary Magic, Legendary+10 Diplomacy, n/a Hide, Legendary+10 Intimidate, Legendary+2 Jump, Legendary+10 Listen, Legendary+8 Search, Legendary+5 Spellcraft, Legendary+7 Spot
Gifts: Animate trees, trample, triple Damage against objects, spell-like abilities, Plant traits, spell resistance 29, damage reduction 10/-
Organization: Solitary or with grove of treants
Terrain: Any forest; Treasure: Standard

0

Stat Block:
Treant, Elder: MOV Run 10 yd, ATK Legendary+4 (28/21), #AT 4, ML Legendary+3, AL Always neutral good;
Str Legendary+14, Dex Poor, Con Legendary+11, Int Superb, Wis Legendary+6, Cha Legendary+7

Full description: Treant, Elder Reference: SRD 3.5 EpicMonsters(G-W)


Triton

Mediocre Outsider (Native, Water), Triton
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 1 yd, Swim 7 yd; Morale: Mediocre; Alignment: Usually neutral good

Str Fair (Scale 0), Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Fair Magic (as Druid), Mediocre Diplomacy, Fair Hide, Fair Listen, Fair Move Silently, Fair 0, Fair Ride, Fair Search, Fair Spellcraft, Fair Spot, Good Survival
Gifts: Spell-like abilities, Darkvision 60 ft.
Organization: Company (2-5), squad (6-11), or band (20-80)
Terrain: Temperate aquatic; Treasure: Standard

0

Stat Block:
Triton: MOV Run 1 yd, Swim 7 yd, ATK Mediocre (3/3), #AT 1, ML Mediocre, AL Usually neutral good;
Str Fair, Dex Mediocre, Con Fair, Int Fair, Wis Fair, Cha Mediocre

Full description: Triton Reference: SRD 3.5 MonstersT-Z


Troglodyte

Mediocre Humanoid (Reptilian), Troglodyte
Combat: Combat (damage 3, defense 3), #AT 3
Move: Run 5 yd; Morale: Poor; Alignment: Usually chaotic evil

Str Mediocre (Scale 0), Dex Poor, Con Good, Int Poor, Wis Mediocre, Cha Mediocre
Skills: Mediocre Combat, Fair Hide, Mediocre Listen
Gifts: Stench, Darkvision 90 ft.
Organization: Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)
Terrain: Underground; Treasure: 50% coins; 50% goods; 50% items

0

Stat Block:
Troglodyte: MOV Run 5 yd, ATK Mediocre (3/3), #AT 3, ML Poor, AL Usually chaotic evil;
Str Mediocre, Dex Poor, Con Good, Int Poor, Wis Mediocre, Cha Mediocre

Full description: Troglodyte Reference: SRD 3.5 MonstersT-Z


Troll

Fair Giant, Troll
Combat: Combat (damage 7, defense 4), #AT 3
Move: Run 5 yd; Morale: Mediocre; Alignment: Usually chaotic evil

Str Legendary+1 (Scale 4), Dex Good, Con Legendary+1, Int Terrible, Wis Poor, Cha Terrible
Skills: Mediocre Combat, Fair Listen, Fair Spellcraft
Gifts: Rend 2d6+9, Darkvision 90 ft., low-light vision, regeneration 5, scent
Organization: Solitary or gang (2-4)
Terrain: Cold mountains(Scrag: Cold aquatic); Treasure: Standard

0

Stat Block:
Troll: MOV Run 5 yd, ATK Mediocre (7/4), #AT 3, ML Mediocre, AL Usually chaotic evil;
Str Legendary+1, Dex Good, Con Legendary+1, Int Terrible, Wis Poor, Cha Terrible

Full description: Troll Reference: SRD 3.5 MonstersT-Z


Troll Hunter, 6th-Level Ranger

Good Giant, Troll
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 5 yd; Morale: Fair; Alignment: Usually chaotic evil

Str Legendary+2 (Scale 4), Dex Fair, Con Legendary+1, Int Mediocre, Wis Good, Cha Mediocre
Skills: Good Combat, Fair Magic (as Ranger), Great Listen, Good Move Silently, Fair Ride, Great Spellcraft, Good Spot
Gifts: Rend 2d6+10, spells, Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), low-light vision, regeneration 5, scent, wild empathy
Organization: Solitary
Terrain: Cold mountains; Treasure: Standard

0

Stat Block:
Troll Hunter, 6th-Level Ranger: MOV Run 5 yd, ATK Good (7/5), #AT 3, ML Fair, AL Usually chaotic evil;
Str Legendary+2, Dex Fair, Con Legendary+1, Int Mediocre, Wis Good, Cha Mediocre

Full description: Troll Hunter, 6th-Level Ranger Reference: SRD 3.5 MonstersT-Z


Udoroot

Fair Plant (Psionic), Udoroot
Combat: Combat (damage 8, defense 8), #AT 1
Move: Immobile; Morale: Fair; Alignment: Always neutral

Str n/a (Scale 8), Dex n/a, Con Great, Int n/a, Wis Fair, Cha Good
Skills: Mediocre Combat, Good Listen
Gifts: Double manifest, psi-like abilities, Blindsight 60 ft., immunity to electricity, plant traits, cold resistance 10, fire resistance 10
Organization: Solitary or patch (2-4)
Terrain: Temperate forest; Treasure: 1/5 coins; 50% goods; 50% items

0

Stat Block:
Udoroot: MOV Immobile, ATK Mediocre (8/8), #AT 1, ML Fair, AL Always neutral;
Str n/a, Dex n/a, Con Great, Int n/a, Wis Fair, Cha Good

Full description: Udoroot Reference: SRD 3.5 PsionicMonsters


Umbral Blot (Blackball)

Legendary+2 Construct, Umbral Blot
Combat: Combat (damage 8, defense 5), #AT 4
Move: Immobile, Fly 15 yd; Morale: Legendary+2; Alignment: Always neutral

Str Mediocre (Scale 0), Dex Legendary+5, Con n/a, Int Good, Wis Legendary+5, Cha Legendary+5
Skills: Legendary+5 Combat, Legendary+10 Hide, Legendary+7 Listen, Legendary+10 Move Silently, Legendary+5 Search, Legendary+7 Spellcraft, Legendary+5 Spot
Gifts: Disintegrating touch, vortex, Blindsight 200 ft., construct traits, fast healing 10, planar travel, spell resistance 44; acid resistance 30, cold resistance 30, electricity resistance 30, fire resistance 30, sonic resistance 30
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Umbral Blot (Blackball): MOV Immobile, Fly 15 yd, ATK Legendary+5 (8/5), #AT 4, ML Legendary+2, AL Always neutral;
Str Mediocre, Dex Legendary+5, Con n/a, Int Good, Wis Legendary+5, Cha Legendary+5

Full description: Umbral Blot (Blackball) Reference: SRD 3.5 EpicMonsters(G-W)


Unbodied

Fair Monstrous Humanoid (Incorporeal, Psionic), Unbodied
Combat: Combat (damage 3, defense 0), #AT 1
Move: Immobile, Fly 5 yd; Morale: Fair; Alignment: Any

Str n/a (Scale 0), Dex Fair, Con Fair, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Good Bluff, Fair Diplomacy, Good Disguise, Fair Intimidate, Fair Listen, Fair Search, Fair Spellcraft
Gifts: Psionic powers, telekinetic force, Assume likeness, incorporeal traits, telepathy 100 ft.
Organization: Solitary or illumination (3-6)
Terrain: Any; Treasure: Half standard

0

Stat Block:
Unbodied: MOV Immobile, Fly 5 yd, ATK Mediocre (3/0), #AT 1, ML Fair, AL Any;
Str n/a, Dex Fair, Con Fair, Int Good, Wis Good, Cha Good

Full description: Unbodied Reference: SRD 3.5 PsionicMonsters


Celestial Charger, 7th-Level Cleric

Great Magical Beast, Unicorn
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 10 yd; Morale: Great; Alignment: Always chaotic good

Str Legendary+2 (Scale 4), Dex Superb, Con Legendary, Int Fair, Wis Legendary+3, Cha Legendary+1
Skills: Great Combat, Fair Magic (as Cleric), Great Listen, Good Move Silently, Fair Sleight of Hand, Great Spellcraft, Great Spot
Gifts: Turn undead 13/day, smite evil, spells, Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, acid resistance 10, cold resistance 10, electricity resistance 10, scent, spell-like abilities, spell resistance 20, wild empathy
Organization: Solitary
Terrain: A chaotic good plane; Treasure: None

0

Stat Block:
Celestial Charger, 7th-Level Cleric: MOV Run 10 yd, ATK Great (7/5), #AT 3, ML Great, AL Always chaotic good;
Str Legendary+2, Dex Superb, Con Legendary, Int Fair, Wis Legendary+3, Cha Legendary+1

Full description: Celestial Charger, 7th-Level Cleric Reference: SRD 3.5 MonstersT-Z


Unicorn

Mediocre Magical Beast, Unicorn
Combat: Combat (damage 7, defense 5), #AT 3
Move: Run 10 yd; Morale: Fair; Alignment: Always chaotic good

Str Legendary (Scale 4), Dex Great, Con Legendary, Int Mediocre, Wis Legendary, Cha Legendary+2
Skills: Mediocre Combat, Fair Magic, Legendary Jump, Good Listen, Good Move Silently, Good Spellcraft, Fair Spot
Gifts: Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy
Organization: Solitary, pair, or grace (3-6)
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Unicorn: MOV Run 10 yd, ATK Mediocre (7/5), #AT 3, ML Fair, AL Always chaotic good;
Str Legendary, Dex Great, Con Legendary, Int Mediocre, Wis Legendary, Cha Legendary+2

Full description: Unicorn Reference: SRD 3.5 MonstersT-Z


Uvuudaum

Legendary+1 Outsider (Evil, Extraplanar), Uvuudaum
Combat: Combat (damage 16, defense 9), #AT 4
Move: Run 13 yd, Climb 7 yd; Morale: Legendary+5; Alignment: Usually neutral evil

Str Legendary+9 (Scale 4), Dex Legendary+9, Con Legendary+12, Int Legendary+6, Wis Legendary+9, Cha Legendary+13
Skills: Legendary+4 Combat, Legendary+1 Magic, Superb Balance, Legendary+2 Climb, Legendary Diplomacy, Legendary+8 Escape Artist, Legendary Gather Information, Legendary+7 Hide, Legendary+9 Intimidate, Legendary+12 Jump, Legendary+8 Listen, Legendary+8 Move Silently, Legendary+7 Ride, Legendary+8 Search, Legendary+8 Sleight of Hand, Legendary+8 Spellcraft, Legendary+8 Survival, Legendary+9 Swim
Gifts: Confusion aura, spell-like abilities, Wisdom drain, Blindsight 500 ft., damage reduction 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, spell resistance 39
Organization: Solitary, pair, or madness (3-6)
Terrain: Any; Treasure: Standard

0

Stat Block:
Uvuudaum: MOV Run 13 yd, Climb 7 yd, ATK Legendary+4 (16/9), #AT 4, ML Legendary+5, AL Usually neutral evil;
Str Legendary+9, Dex Legendary+9, Con Legendary+12, Int Legendary+6, Wis Legendary+9, Cha Legendary+13

Full description: Uvuudaum Reference: SRD 3.5 EpicMonsters(G-W)


Vampire Spawn

Mediocre Undead, Vampire
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Always evil (any)

Str Great (Scale 0), Dex Good, Con n/a, Int Fair, Wis Fair, Cha Good
Skills: Mediocre Combat, Fair Magic, Fair Bluff, Fair Climb, Mediocre Diplomacy, Good Hide, Fair Jump, Good Listen, Good Move Silently, Fair Ride, Good Search, Good Spellcraft
Gifts: Blood drain, domination, energy drain, +2 turn resistance, damage reduction 5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10, electricity resistance 10, spider climb, undead traits
Organization: Solitary or pack (2-5)
Terrain: Any; Treasure: Standard

0

Stat Block:
Vampire Spawn: MOV Run 5 yd, ATK Mediocre (3/1), #AT 1, ML Fair, AL Always evil (any);
Str Great, Dex Good, Con n/a, Int Fair, Wis Fair, Cha Good

Full description: Vampire Spawn Reference: SRD 3.5 MonstersT-Z


Vargouille

Mediocre Outsider (Evil, Extraplanar), Vargouille
Combat: Combat (damage -1, defense -2), #AT 1
Move: Immobile, Fly 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Mediocre (Scale -3), Dex Fair, Con Fair, Int n/a, Wis Fair, Cha Poor
Skills: Mediocre Combat, Good Hide, Mediocre Intimidate, Fair Listen, Fair Move Silently, Fair Spellcraft
Gifts: Shriek, kiss, poison, Darkvision 60 ft.
Organization: Cluster (2-5) or mob (6-11)
Terrain: An evil-aligned plane; Treasure: None

0

Stat Block:
Vargouille: MOV Immobile, Fly 5 yd, ATK Mediocre (-1/-2), #AT 1, ML Mediocre, AL Always neutral evil;
Str Mediocre, Dex Fair, Con Fair, Int n/a, Wis Fair, Cha Poor

Full description: Vargouille Reference: SRD 3.5 MonstersT-Z


Vermiurge

Legendary Aberration, Vermiurge
Combat: Combat (damage 7, defense 9), #AT 6
Move: Run 8 yd, Fly 15 yd; Morale: Legendary+4; Alignment: Usually lawful neutral

Str Legendary+7 (Scale 4), Dex Legendary+2, Con Legendary+8, Int Good, Wis Legendary+10, Cha Legendary+12
Skills: Legendary+2 Combat, Legendary Heal, Legendary+3 Hide, Legendary+6 Jump, Legendary+6 Listen, Legendary+3 Move Silently, Legendary+6 Spellcraft
Gifts: Aura of doom, concealing aura, frightful presence, poison, spell-like abilities, Damage reduction 10/epic, darkvision 60 ft., fast healing 10, immune to all mind-affecting effects, low-light vision, spell resistance 34; scent
Organization: Solitary
Terrain: Any; Treasure: Standard

0

Stat Block:
Vermiurge: MOV Run 8 yd, Fly 15 yd, ATK Legendary+2 (7/9), #AT 6, ML Legendary+4, AL Usually lawful neutral;
Str Legendary+7, Dex Legendary+2, Con Legendary+8, Int Good, Wis Legendary+10, Cha Legendary+12

Full description: Vermiurge Reference: SRD 3.5 EpicMonsters(G-W)


Weasel

Poor Animal, Weasel
Combat: Combat (damage -5, defense -3), #AT 1
Move: Run 3 yd, Climb 3 yd; Morale: Mediocre; Alignment:

Str n/a (Scale -6), Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a
Skills: Poor Combat, Good Balance, Good Climb, Good Hide, Fair Move Silently, Mediocre Spellcraft
Gifts: Attach, Low-light vision, scent
Organization: Solitary
Terrain: Temperate hills; Treasure:

0

Stat Block:
Weasel: MOV Run 3 yd, Climb 3 yd, ATK Poor (-5/-3), #AT 1, ML Mediocre, AL ;
Str n/a, Dex Good, Con Mediocre, Int n/a, Wis Fair, Cha n/a

Full description: Weasel Reference: SRD 3.5 MonstersAnimals


Baleen Whale

Fair Animal, Whale
Combat: Combat (damage 15, defense 12), #AT 2
Move: Immobile, Swim 7 yd; Morale: Fair; Alignment:

Str Legendary+7 (Scale 12), Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Terrible
Skills: Good Combat, Great Listen, Great Spellcraft, Superb Survival
Gifts: Blindsight 120 ft., hold breath, low-light vision
Organization: Solitary
Terrain: Warm aquatic; Treasure:

0

Stat Block:
Baleen Whale: MOV Immobile, Swim 7 yd, ATK Good (15/12), #AT 2, ML Fair, AL ;
Str Legendary+7, Dex Fair, Con Legendary+1, Int n/a, Wis Fair, Cha Terrible

Full description: Baleen Whale Reference: SRD 3.5 MonstersAnimals


Cachalot Whale

Fair Animal, Whale
Combat: Combat (damage 19, defense 12), #AT 2
Move: Immobile, Swim 7 yd; Morale: Fair; Alignment:

Str Legendary+7 (Scale 12), Dex Fair, Con Legendary+2, Int n/a, Wis Good, Cha Terrible
Skills: Good Combat, Great Listen, Great Spellcraft, Superb Survival
Gifts: Blindsight 120 ft., hold breath, low-light vision
Organization: Solitary or pod (6-11)
Terrain: Temperate aquatic; Treasure:

0

Stat Block:
Cachalot Whale: MOV Immobile, Swim 7 yd, ATK Good (19/12), #AT 2, ML Fair, AL ;
Str Legendary+7, Dex Fair, Con Legendary+2, Int n/a, Wis Good, Cha Terrible

Full description: Cachalot Whale Reference: SRD 3.5 MonstersAnimals


Orca

Fair Animal, Whale
Combat: Combat (damage 12, defense 8), #AT 2
Move: Immobile, Swim 8 yd; Morale: Fair; Alignment:

Str Legendary+3 (Scale 8), Dex Good, Con Legendary, Int n/a, Wis Good, Cha Terrible
Skills: Fair Combat, Great Listen, Great Spellcraft, Great Survival
Gifts: Blindsight 120 ft., hold breath, low-light vision
Organization: Solitary or pod (6-11)
Terrain: Cold aquatic; Treasure:

0

Stat Block:
Orca: MOV Immobile, Swim 8 yd, ATK Fair (12/8), #AT 2, ML Fair, AL ;
Str Legendary+3, Dex Good, Con Legendary, Int n/a, Wis Good, Cha Terrible

Full description: Orca Reference: SRD 3.5 MonstersAnimals


Wight

Mediocre Undead, Wight
Combat: Combat (damage 2, defense 2), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Always lawful evil

Str Fair (Scale 0), Dex Fair, Con n/a, Int Mediocre, Wis Fair, Cha Good
Skills: Mediocre Combat, Fair Hide, Fair Listen, Great Move Silently, Fair Spellcraft
Gifts: Create spawn, energy drain, Darkvision 60 ft., undead traits
Organization: Solitary, pair, gang (3-5), or pack (6-11)
Terrain: Any; Treasure: None

0

Stat Block:
Wight: MOV Run 5 yd, ATK Mediocre (2/2), #AT 1, ML Fair, AL Always lawful evil;
Str Fair, Dex Fair, Con n/a, Int Mediocre, Wis Fair, Cha Good

Full description: Wight Reference: SRD 3.5 MonstersT-Z


Will-O'-Wisp

Fair Aberration (Air), Will-O'-Wisp
Combat: Combat (damage 2, defense -2), #AT 2
Move: Immobile, Fly 8 yd; Morale: Good; Alignment: Usually chaotic evil

Str n/a (Scale -3), Dex Legendary+4, Con Mediocre, Int Good, Wis Great, Cha Fair
Skills: Fair Combat, Great Bluff, Mediocre Diplomacy, Mediocre Disguise, Mediocre Intimidate, Superb Listen, Great Ride, Superb Spellcraft, Mediocre Spot
Gifts: Darkvision 60 ft., immunity to magic, natural invisibility
Organization: Solitary, pair, or string (3-4)
Terrain: Temperate marshes; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Will-O'-Wisp: MOV Immobile, Fly 8 yd, ATK Fair (2/-2), #AT 2, ML Good, AL Usually chaotic evil;
Str n/a, Dex Legendary+4, Con Mediocre, Int Good, Wis Great, Cha Fair

Full description: Will-O'-Wisp Reference: SRD 3.5 MonstersT-Z


Winter Wolf

Fair Magical Beast (Cold), Winter Wolf
Combat: Combat (damage 7, defense 4), #AT 2
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral evil

Str Superb (Scale 4), Dex Fair, Con Great, Int Poor, Wis Fair, Cha Mediocre
Skills: Fair Combat, Poor Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Mediocre Spot
Gifts: Breath weapon, freezing bite, trip, Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Organization: Solitary, pair, or pack (3-5)
Terrain: Cold forests; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Winter Wolf: MOV Run 8 yd, ATK Fair (7/4), #AT 2, ML Mediocre, AL Usually neutral evil;
Str Superb, Dex Fair, Con Great, Int Poor, Wis Fair, Cha Mediocre

Full description: Winter Wolf Reference: SRD 3.5 MonstersT-Z


Winterwight

Legendary Undead (Cold), Winterwight
Combat: Combat (damage 7, defense 5), #AT 4
Move: Run 10 yd; Morale: Legendary; Alignment: Always chaotic evil

Str Legendary+16 (Scale 0), Dex Legendary+3, Con n/a, Int Mediocre, Wis Legendary+1, Cha Legendary+4
Skills: Great Combat, Legendary Magic, Legendary+5 Intimidate, Legendary Jump, Legendary+5 Listen, Legendary+5 Spellcraft
Gifts: Rend 6d8+31, blightfire, spell-like abilities, Undead traits, cold subtype, cold aura, spell resistance 34, damage reduction 10/-
Organization: Solitary or pair
Terrain: Any; Treasure: Standard

0

Stat Block:
Winterwight: MOV Run 10 yd, ATK Great (7/5), #AT 4, ML Legendary, AL Always chaotic evil;
Str Legendary+16, Dex Legendary+3, Con n/a, Int Mediocre, Wis Legendary+1, Cha Legendary+4

Full description: Winterwight Reference: SRD 3.5 EpicMonsters(G-W)


Wolf

Mediocre Animal, Wolf
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment:

Str Fair (Scale 0), Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible
Skills: Mediocre Combat, Mediocre Hide, Mediocre Listen, Mediocre Move Silently, Mediocre Spellcraft, Mediocre Spot
Gifts: Trip, Low-light vision, scent
Organization: Solitary, pair, or pack (7-16)
Terrain: Temperate forests; Treasure:

0

Stat Block:
Wolf: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL ;
Str Fair, Dex Good, Con Good, Int n/a, Wis Fair, Cha Terrible

Full description: Wolf Reference: SRD 3.5 MonstersAnimals


Wolverine

Mediocre Animal, Wolverine
Combat: Combat (damage 2, defense 1), #AT 3
Move: Run 5 yd, Climb 2 yd, Burrow 2 yd; Morale: Mediocre; Alignment:

Str Good (Scale 0), Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre
Skills: Mediocre Combat, Good Climb, Fair Listen, Fair Spellcraft
Gifts: Rage, Low-light vision, scent
Organization: Solitary
Terrain: Cold forests; Treasure:

0

Stat Block:
Wolverine: MOV Run 5 yd, Climb 2 yd, Burrow 2 yd, ATK Mediocre (2/1), #AT 3, ML Mediocre, AL ;
Str Good, Dex Good, Con Superb, Int n/a, Wis Fair, Cha Mediocre

Full description: Wolverine Reference: SRD 3.5 MonstersAnimals


Worg

Mediocre Magical Beast, Worg
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 8 yd; Morale: Mediocre; Alignment: Usually neutral evil

Str Great (Scale 0), Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Mediocre Hide, Fair Listen, Fair Move Silently, Fair Spellcraft, Mediocre Spot
Gifts: Trip, Darkvision 60 ft., low-light vision, scent
Organization: Solitary, pair, or pack (6-11)
Terrain: Temperate plains; Treasure: 1/10 coins; 50% goods; 50% items

0

Stat Block:
Worg: MOV Run 8 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Usually neutral evil;
Str Great, Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre

Full description: Worg Reference: SRD 3.5 MonstersT-Z


Worm that Walks

Legendary+1 Aberration, Worm that Walks
Combat: Combat (damage 3, defense 0), #AT 3
Move: Run 5 yd; Morale: Superb; Alignment: Any evil

Str Mediocre (Scale 0), Dex Superb, Con Fair, Int Good, Wis Fair, Cha Poor
Skills: Good Combat, Superb Magic, Legendary Listen, Legendary Move Silently, Legendary+1 Sleight of Hand
Gifts: Spell-like abilities, engulf, frightful presence, Blindsight 300 ft., spell resistance 36, discorporate, immunities
Organization: Solitary
Terrain: Any; Treasure: As character

0

Stat Block:
Worm that Walks: MOV Run 5 yd, ATK Good (3/0), #AT 3, ML Superb, AL Any evil;
Str Mediocre, Dex Superb, Con Fair, Int Good, Wis Fair, Cha Poor

Full description: Worm that Walks Reference: SRD 3.5 EpicMonsters(G-W)


Dread Wraith

Good Undead (Incorporeal), Wraith
Combat: Combat (damage 8, defense 4), #AT 2
Move: Immobile, Fly 10 yd; Morale: Great; Alignment: Always lawful evil

Str n/a (Scale 4), Dex Legendary+4, Con n/a, Int Great, Wis Superb, Cha Legendary+2
Skills: Fair Combat, Good Diplomacy, Legendary Hide, Legendary+1 Intimidate, Legendary+1 Listen, Legendary Ride, Legendary Search, Legendary+1 Spellcraft, Mediocre Spot
Gifts: Constitution drain, create spawn, Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura
Organization: Solitary
Terrain: Any; Treasure: None

0

Stat Block:
Dread Wraith: MOV Immobile, Fly 10 yd, ATK Fair (8/4), #AT 2, ML Great, AL Always lawful evil;
Str n/a, Dex Legendary+4, Con n/a, Int Great, Wis Superb, Cha Legendary+2

Full description: Dread Wraith Reference: SRD 3.5 MonstersT-Z


Wraith

Fair Undead (Incorporeal), Wraith
Combat: Combat (damage 2, defense 0), #AT 1
Move: Immobile, Fly 10 yd; Morale: Fair; Alignment: Always lawful evil

Str n/a (Scale 0), Dex Great, Con n/a, Int Good, Wis Good, Cha Good
Skills: Mediocre Combat, Fair Diplomacy, Good Hide, Good Intimidate, Good Listen, Good Ride, Fair Search, Good Spellcraft, Mediocre Spot
Gifts: Constitution drain, create spawn, Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura
Organization: Solitary, gang (2-5), or pack (6-11)
Terrain: Any; Treasure: None

0

Stat Block:
Wraith: MOV Immobile, Fly 10 yd, ATK Mediocre (2/0), #AT 1, ML Fair, AL Always lawful evil;
Str n/a, Dex Great, Con n/a, Int Good, Wis Good, Cha Good

Full description: Wraith Reference: SRD 3.5 MonstersT-Z


Wyvern

Fair Dragon, Wyvern
Combat: Combat (damage 7, defense 6), #AT 6
Move: Run 3 yd, Fly 10 yd; Morale: Fair; Alignment: Usually neutral

Str Superb (Scale 4), Dex Fair, Con Good, Int Terrible, Wis Fair, Cha Poor
Skills: Fair Combat, Fair Hide, Great Listen, Good Move Silently, Great Spellcraft
Gifts: Poison, improved grab, Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent
Organization: Solitary, pair, or flight (3-6)
Terrain: Warm hills; Treasure: Standard

0

Stat Block:
Wyvern: MOV Run 3 yd, Fly 10 yd, ATK Fair (7/6), #AT 6, ML Fair, AL Usually neutral;
Str Superb, Dex Fair, Con Good, Int Terrible, Wis Fair, Cha Poor

Full description: Wyvern Reference: SRD 3.5 MonstersT-Z


Xeph, 1st-Level Warrior

Poor Humanoid (Psionic, Xeph), Xeph
Combat: Combat (damage 3, defense 2), #AT 1
Move: Run 5 yd; Morale: Poor; Alignment: Usually neutral

Str Mediocre (Scale 0), Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor
Skills: Mediocre Combat, Mediocre Climb, Mediocre Jump
Gifts: Burst, darkvision 60 ft.
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Terrain: Warm forest; Treasure: Standard

0

Stat Block:
Xeph, 1st-Level Warrior: MOV Run 5 yd, ATK Mediocre (3/2), #AT 1, ML Poor, AL Usually neutral;
Str Mediocre, Dex Fair, Con Fair, Int Mediocre, Wis Poor, Cha Poor

Full description: Xeph, 1st-Level Warrior Reference: SRD 3.5 PsionicMonsters


Xill

Fair Outsider (Extraplanar), Xill
Combat: Combat (damage 3, defense 3), #AT 4
Move: Run 7 yd; Morale: Fair; Alignment: Always lawful evil

Str Good (Scale 0), Dex Great, Con Good, Int Fair, Wis Fair, Cha Mediocre
Skills: Fair Combat, Great Balance, Good Climb, Mediocre Diplomacy, Good Escape Artist, Fair Intimidate, Good Listen, Good Move Silently, Fair Search, Good Spellcraft, Good Swim, Use Magic DeviceMediocre
Gifts: Implant, improved grab, paralysis, Darkvision 60 ft., planewalk, spell resistance 21
Organization: Solitary or gang (2-5)
Terrain: Ethereal Plane; Treasure: Standard

0

Stat Block:
Xill: MOV Run 7 yd, ATK Fair (3/3), #AT 4, ML Fair, AL Always lawful evil;
Str Good, Dex Great, Con Good, Int Fair, Wis Fair, Cha Mediocre

Full description: Xill Reference: SRD 3.5 MonstersT-Z


Average Xorn

Fair Outsider (Extraplanar, Earth), Xorn
Combat: Combat (damage 7, defense 5), #AT 4
Move: Run 3 yd, Burrow 3 yd; Morale: Fair; Alignment: Usually neutral

Str Great (Scale 0), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Poor Combat, Good Hide, Good Intimidate, Good Listen, Good Move Silently, Good Ride, Good Spellcraft, Good Spot
Gifts: All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.
Organization: Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Average Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (7/5), #AT 4, ML Fair, AL Usually neutral;
Str Great, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Average Xorn Reference: SRD 3.5 MonstersT-Z


Elder Xorn

Fair Outsider (Extraplanar, Earth), Xorn
Combat: Combat (damage 12, defense 9), #AT 4
Move: Run 3 yd, Burrow 3 yd; Morale: Good; Alignment: Usually neutral

Str Legendary+2 (Scale 4), Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Poor Combat, Great Hide, Superb Intimidate, Superb Listen, Superb Move Silently, Legendary Ride, Legendary Spellcraft, Superb Spot
Gifts: All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.
Organization: Solitary, pair, or party (6-11)
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Elder Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (12/9), #AT 4, ML Good, AL Usually neutral;
Str Legendary+2, Dex Mediocre, Con Superb, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Elder Xorn Reference: SRD 3.5 MonstersT-Z


Minor Xorn

Mediocre Outsider (Extraplanar, Earth), Xorn
Combat: Combat (damage 2, defense 2), #AT 4
Move: Run 3 yd, Burrow 3 yd; Morale: Mediocre; Alignment: Usually neutral

Str Good (Scale -3), Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre
Skills: Poor Combat, Good Hide, Mediocre Intimidate, Fair Listen, Mediocre Move Silently, Fair Ride, Fair Spellcraft, Fair Spot
Gifts: All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, electricity resistance 10, tremorsense 60 ft.
Organization: Solitary, pair, or cluster (3-5)
Terrain: Elemental Plane of Earth; Treasure: None

0

Stat Block:
Minor Xorn: MOV Run 3 yd, Burrow 3 yd, ATK Poor (2/2), #AT 4, ML Mediocre, AL Usually neutral;
Str Good, Dex Mediocre, Con Good, Int Mediocre, Wis Mediocre, Cha Mediocre

Full description: Minor Xorn Reference: SRD 3.5 MonstersT-Z


Yeth Hound

Mediocre Outsider (Extraplanar, Evil), Yeth Hound
Combat: Combat (damage 3, defense 4), #AT 1
Move: Run 7 yd, Fly 10 yd; Morale: Fair; Alignment: Always neutral evil

Str Great (Scale 0), Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre
Skills: Mediocre Combat, Good Listen, Fair Ride, Good Spellcraft, Good Spot
Gifts: Bay, trip, Damage reduction 10/silver, darkvision 60 ft., flight, scent
Organization: Solitary, pair, or pack (6-11)
Terrain: An evil-aligned plane; Treasure: None

0

Stat Block:
Yeth Hound: MOV Run 7 yd, Fly 10 yd, ATK Mediocre (3/4), #AT 1, ML Fair, AL Always neutral evil;
Str Great, Dex Good, Con Good, Int Terrible, Wis Good, Cha Mediocre

Full description: Yeth Hound Reference: SRD 3.5 MonstersT-Z


Yrthak

Good Magical Beast, Yrthak
Combat: Combat (damage 13, defense 8), #AT 3
Move: Run 3 yd, Fly 10 yd; Morale: Fair; Alignment: Often neutral

Str Legendary (Scale 8), Dex Good, Con Great, Int Terrible, Wis Fair, Cha Mediocre
Skills: Good Combat, Good Listen, Good Move Silently
Gifts: Sonic lance, explosion, Blindsight 120 ft., immunities, vulnerability to sonic
Organization: Solitary or clutch (2-4)
Terrain: Temperate mountains; Treasure: None

0

Stat Block:
Yrthak: MOV Run 3 yd, Fly 10 yd, ATK Good (13/8), #AT 3, ML Fair, AL Often neutral;
Str Legendary, Dex Good, Con Great, Int Terrible, Wis Fair, Cha Mediocre

Full description: Yrthak Reference: SRD 3.5 MonstersT-Z


Bugbear Zombie

Mediocre Undead, Zombie
Combat: Combat (damage 3, defense 3), #AT 1
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral evil

Str Great (Scale 0), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Temperate mountains; Treasure: None

0

Stat Block:
Bugbear Zombie: MOV Run 5 yd, ATK Mediocre (3/3), #AT 1, ML Fair, AL Always neutral evil;
Str Great, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Bugbear Zombie Reference: SRD 3.5 MonstersT-Z


Gray Render Zombie

Fair Undead, Zombie
Combat: Combat (damage 8, defense 6), #AT 2
Move: Run 5 yd; Morale: Good; Alignment: Always neutral evil

Str Legendary+2 (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Good Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Temperate marshes; Treasure: None

0

Stat Block:
Gray Render Zombie: MOV Run 5 yd, ATK Good (8/6), #AT 2, ML Good, AL Always neutral evil;
Str Legendary+2, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Gray Render Zombie Reference: SRD 3.5 MonstersT-Z


Human Commoner Zombie

Poor Undead, Zombie
Combat: Combat (damage 3, defense 1), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Fair (Scale 0), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Any; Treasure: None

0

Stat Block:
Human Commoner Zombie: MOV Run 5 yd, ATK Mediocre (3/1), #AT 1, ML Mediocre, AL Always neutral evil;
Str Fair, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Human Commoner Zombie Reference: SRD 3.5 MonstersT-Z


Kobold Zombie

Poor Undead, Zombie
Combat: Combat (damage 0, defense -1), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Poor (Scale -3), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Temperate forests; Treasure: None

0

Stat Block:
Kobold Zombie: MOV Run 5 yd, ATK Mediocre (0/-1), #AT 1, ML Mediocre, AL Always neutral evil;
Str Poor, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Kobold Zombie Reference: SRD 3.5 MonstersT-Z


Minotaur Zombie

Mediocre Undead, Zombie
Combat: Combat (damage 10, defense 6), #AT 2
Move: Run 5 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary (Scale 4), Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Underground; Treasure: None

0

Stat Block:
Minotaur Zombie: MOV Run 5 yd, ATK Fair (10/6), #AT 2, ML Fair, AL Always neutral evil;
Str Legendary, Dex Poor, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Minotaur Zombie Reference: SRD 3.5 MonstersT-Z


Ogre Zombie

Mediocre Undead, Zombie
Combat: Combat (damage 9, defense 6), #AT 1
Move: Run 7 yd; Morale: Fair; Alignment: Always neutral evil

Str Legendary+1 (Scale 4), Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Temperate hills; Treasure: None

0

Stat Block:
Ogre Zombie: MOV Run 7 yd, ATK Mediocre (9/6), #AT 1, ML Fair, AL Always neutral evil;
Str Legendary+1, Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Ogre Zombie Reference: SRD 3.5 MonstersT-Z


Troglodyte Zombie

Mediocre Undead, Zombie
Combat: Combat (damage 4, defense 4), #AT 1
Move: Run 5 yd; Morale: Mediocre; Alignment: Always neutral evil

Str Fair (Scale 0), Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Mediocre Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Underground; Treasure: None

0

Stat Block:
Troglodyte Zombie: MOV Run 5 yd, ATK Mediocre (4/4), #AT 1, ML Mediocre, AL Always neutral evil;
Str Fair, Dex Terrible, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Troglodyte Zombie Reference: SRD 3.5 MonstersT-Z


Wyvern Zombie

Mediocre Undead, Zombie
Combat: Combat (damage 8, defense 8), #AT 2
Move: Run 3 yd, Fly 10 yd; Morale: Good; Alignment: Always neutral evil

Str Legendary (Scale 4), Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a
Skills: Fair Combat
Gifts: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Organization: Any
Terrain: Warm hills; Treasure: None

0

Stat Block:
Wyvern Zombie: MOV Run 3 yd, Fly 10 yd, ATK Fair (8/8), #AT 2, ML Good, AL Always neutral evil;
Str Legendary, Dex Mediocre, Con n/a, Int n/a, Wis Mediocre, Cha n/a

Full description: Wyvern Zombie Reference: SRD 3.5 MonstersT-Z