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Character-Creation


The World of Teara Adan


Character Concept

All good stories and RPGs start with the characters. The setting is secondary. The characters themselves will make or break the story. Thus the player needs to have a firm concept in mind for his character. Each of the following steps is an extension of this initial step of character concept.

Race Choice

The choice of race is important. This package will determine any base Gifts, Faults and number of skill ranks available. See the Packages-Racial link to the left.

Gifts and Faults Choice

Gifts and Faults are defining character traits. Each character has a set number of free gifts. Any additional gifts must be purchased with faults on a one to one basis or trading traits.

Rank Choice

Rank packages are not always needed. Most characters will just be commoners without any special ranks.

Skill Choice

Limitations: 1 Skill at Superb. 2 Skills at Great. 3 Skills at Good. Everyman Skills are at Fair.

Initial Skill Rank: Easy Skills Moderate (Most) Skills Hard Skills Very Hard Skills
Terrible -2 -1 0 1
Poor -1 0 1 2
Mediocre 0 1 2 3
Fair 1 2 3 4
Good 2 3 4 5
Great 3 4 5 6
Superb 4 5 6 7

Attributes

See the attributes section at the left for a list of primary and secondary attributes. Secondary Attributes can only be increased from Fair by taking it as a Gift.

Final Touches and Trading

Once the character is completed please look over the creation and make sure everything balances out by the racial package and any additional purchased gifts/faults. The following trading may take place:

1 attribute level = 3 skill levels
1 gift = 6 skill levels
1 gift = 2 attribute levels

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Page last modified on December 10, 2007, at 05:08 AM
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