The World of Teara Adan
Fudge Points are meta-game gifts that may be used to buy "luck" during a game - they let the players fudge a game result. These are "meta- game" gifts because they operate at the player-GM level, not character-character level.
The GM sets the starting number of Fudge Points. The recommended range is from one to five. Unused Fudge Points are saved up for the next gaming session. Each player may get an additional number each gaming session.
Fudge Points can be used in many ways, depending on what level on the realistic-legendary scale the game is played at. Here are some suggested ways to use them - the GM can create her own uses, of course. A GM may allow as few or many of these options as she wishes - the players should ask her before assuming they can do something with Fudge Points.
- You can spend up to 4 Fudge points to gain an additional die (1 per point spent) in your favor. When rolling for any trait.
- If you spend 5 Fudge points on any trait roll you get 4 additional dice and the result will be shifted one level up.
- You can spend a Fudge Point to declare that a wound or injury is less serious than first thought (lowering it by one level). This takes place after the battle is over or the danger has passed, when the characters have time to assess their situation and dress their wounds.
- or appropriately legendary games, a GM-set number of Fudge Points can be spent to ensure a favorable coincidence. (This is always subject to GM veto, of course.) For example, if the PCs are in a maximum security prison, perhaps one of the guards turns out to be the cousin of one of the PCs - and lets them escape! Or the captain of the fishing boat rescuing the PCs turns out to be someone who owes a favor to one of them, and is willing to take them out of his way to help them out . . . And so on. This option should cost a lot of Fudge Points, except in certain genres where bizarre coincidences are the norm.
- Other uses of Fudge Points are up to the GM.