The World of Teara Adan
Not all skills will be available to all characters. Please ask your GM first before taking a skill.
I STILL DO NOT LIKE THIS METHOD AND OVER THE COURSE OF PLAYING IT SEEMS TO NOT WORK TOO WELL. THE FUTURE WILL INVOLVE A MIXED VERSION OF THIS METHOD AND THE 5 POINT FUDGE METHOD. SKILLS WILL BE REORGANIZED INTO SKILL GROUPS
Any skill in red print indicates that a gift is required to use it.
What the skill ranks represent.
- Terrible: You are untrained with no exposure to the skill, or truly inept despite exposure or training.
- Poor: This is the “default” skill level that assumes some exposure to the skill and its use, but minimal experience.
- Mediocre: You have basic competency in a skill. You could make a living using this skill, with support from other related skills.
- Fair: You are fully competent with this skill. This is the normal level for someone who uses this as his primary skill for making a living.
- Good: You’re not just competent, you’re good at this! People will travel across town to see you or hire you.
- Great: You’re a master at this skill. People will travel across the kingdom to buy your services.
- Superb: You are one of the best in the kingdom — or perhaps even all of the Quarte!
- Acrobatics [H]
- Alchemy [VH]
- Appraise [M]
- Astrogate [H] [TO]
- Athletics [M]
- Climbing
- Jumping
- Swimming
- Blind Fighting [VH]
- Bluff [H]
- Bribery [M]
- Computer Use [M]
- Concentration [M]
- Craft: Each Craft skill is a separate skill and is specifically focused on creating or repairing something.
- Armorer/Weaponsmith [H]
- Basketry [M]
- Blacksmith [H]
- Brewing [M]
- Calligraphy [M]
- Carpentry [H]
- Cartography [H]
- Carving [M]
- Cobbling [M]
- Glassblowing [M]
- Goldsmith [H]
- Jeweler [H]
- Leatherworking [M]
- Limming [M]
- Needlecraft [E]
- Pottery [M]
- Sewing/Tailoring [M]
- Silversmith [H]
- Tanning [M]
- Weaving [M]
- Chemical [TO]
- Electronic [M] [TO]
- Mechanical [H] [TO]
- Pharmaceutical [H] [TO]
- Structural [H]
- Visual Art [M]
- Writing [H]
- Decipher Script [H] [TO]
- Demolitions [M] [TO]
- Diplomacy [M]
- Disable Device [H] [TO]
- Drive [M]
- Escape Artist [H]
- Forgery [H]
- Forward Observer [H] [TO]
- Gamble [M]
- Handle Animal [M] [TO]
- Innuendo [M] [TO]
- Intimidate [M]
- Intrigue [M]
- Gather Information
- Disguise
- Investigate [H]
- Knowledge [TO]: Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
- Alien Species [H]
- Anadari Lore [H]
- Anthropology [H]
- Arcana [H]
- Archeology [H]
- Architecture and engineering [H]
- Astrology [M]
- Astronomy [M]
- Behavioral Science [M]
- Biology [H]
- Bureaucracy [H]
- Business [M]
- Ceremony/Etiquette [M]
- Chemistry [H]
- Civics [M]
- Cosmology [M]
- Criminology [H]
- Cryptography [H]
- Current Events [M]
- Dangerous Beats [M]
- Dungeoneering [M]
- Earth and Life Sciences [H]
- Economics [M]
- Engineering [H]
- Genetics [H]
- Geography [M]
- Geology [M]
- Heraldry [M]
- History [M]
- Interstellar Law [H]
- Law [H]
- Legends/Stories [M]
- Literature [M]
- Local [E]
- Mathematics [H]
- Medicine [H]
- Meteorology [M]
- Mountaineering [M]
- Mythology [H]
- Nature [H]
- Nobility and royalty [H]
- Paleontology [H]
- Psychology/Psychiatry [H]
- Physical Sciences [H]
- Physics [VH]
- Politics [M]
- Popular Culture [M]
- Psionics [H]
- Religion
- Ritual [H]
- Streetwise [M]
- Tactics [H]
- Technology [H]
- The planes [H]
- Theology and Philosophy [M]
- Meditation [M]
- Navigate [M]
- Open Lock [H] [TO]
- Perform: Perform is a number of separate skills.
- Act [M]
- Camaraderie [E]
- Comedy [H]
- Dance [M]
- Keyboard instruments [M]
- Oratory [H]
- Percussion instruments [M]
- String instruments [M]
- Wind instruments [M]
- Sing [M]
- Pick Pockets [H]
- Pilot [M] [TO]
- Repair [TO]
- Research [M]
- Ride [M]
- Search [M]
- Sense Motive [M]
- Sleight of Hand [H] [TO]
- Speak Language [H] [TO]
- Arkhonn
- Arrinic
- Brazic
- Cana
- Larethian
- Latin
- Moradinian
- Olmos-ji
- Sckoraali
- Solise
- Tevic
- Valmari
- Stealth [M]
- Hide
- Move Silently
- Tailing/Tracking
- Survival [H]
- Treat Injury [M]
- Use Magic Device [H] [TO]
- Use Rope [M]
- Weapons: You are trained in a weapon or class of weapon for combat use and self-protection.
- Individual Weapons
- Axe/Mace [M]
- Axe Throwing [M]
- Battlesuit [M]
- Beam Weapons [E]
- Blackjack [E]
- Blackpowder Weapons [M]
- Blowpipe [H]
- Bolas [H]
- Bow [M]
- Broadsword [M]
- Buckler [M]
- Crossbow [M]
- Fencing [H]
- Firearms [M]
- Force Shield [M]
- Force Sword [H]
- Gunner [M]
- Jousting [H]
- Knife [M]
- Knife Throwing [M]
- Lance [M]
- Lasso [M]
- Net [M]
- Polearms [M]
- Short Sword [M]
- Sling [H]
- Spear [M]
- Spear Throwing [M]
- Staff [H]
- Thrown Weapon [M]
- Two-handed Axe/Mace [H]
- Two-handed Sword [H]
- Whip [H]
- Weapon Proficiency Groups [H]
- Archer: short bow, long bow, slings, crossbow
- Armsmen: polearms, bayonets, spears, halberds, pikes, cudgels
- Combat Rifleman: rifle, carbine, assault rifle, auto rifle
- Field Artillery:
- Heavy Weapons:
- High Energy Weapons:
- Laser/Blasters:
- Marksman: non military weapons, rifles, shotguns, revolvers, pistols
- Ship's Weaponry
- Swordsman: any bladed weapon, swords, short swords, daggers, axes
Psionic Skills
- Astral Projection [VH] [Psi: Good Required]
- Binding Souls [VH]
- Blocking [H] [Blocking & Healing Gifts Required]
- Body-Control [M]
- Affecting Others (with Rapport)
- Control Bleeding
- Control Body Temperature
- Control Breathing
- Control Heart rate
- Death-Triggers
- Energy Augmentation
- Enhance Attribute
- Fatigue-Banishing
- Ignore wounds
- Induce Sleep
- Life Extension
- Sleep in unfavorable conditions
- Speed of Thought [Body-Control: Good Required]
- Casting [M]
- Opening Locks (with Move Object)
- Tracking
- Detecting other Psionic creatures
- Dowsing
- Dying Stasis [VH]
- Eldritch Wizardy [H]
- Activation
- Attack
- Drain Attribute
- Drain Health
- Empathic Projection
- Psychic Blast
- Attunement
- Conjury (Illusions)
- Endowment
- Erase Signature
- Farseeing [Casting: Good Required]
- Flame Conjuring
- Handfire
- Imbue Object
- Preservation [Healing Gift Required]
- Shape Changing
- Sympathetic Magic
- Unseen Presence
- Warding
- Sidestep [Akashic Records Gift Required]
- Healing [H] [Healing Gift Required]
- Mind Speech [M]
- Rapport
- Telemechanics (CyberPsi/Rapport with a machine)
- Mind-Control [H]
- Compulsions
- Control Triggers
- Memory Alteration
- Dreamwalk
- Mind-Reading (Mind Seeing) [M]
- Death Reading
- Memory Assumption
- Move Object [H]
- Deflect Arrows
- Open Locks (with Casting)
- Heart-stopping
- Blade Lock [Move Objects: Good Required]
- Electrokinesis
- Thermokinesis
- Phase [VH] [Akashic Records Gift Required]
- Psychic Weapon [VH] [Akashic Records Gift Required]
- Shields [M]
- Psychic Static
- Mind Trap [Shields: Great Required]
- Transfer Essence [VH] [Psi: Good Required]
- Truth-Reading [M]
Magic Skills (Sorcery/Gramarye)
- Colleges
- Animate [H]
- Breaking [H]
- Communication [H]
- Control [VH]
- Creation [H]
- Enhancement [H]
- Healing [VH]
- Knowledge [VH]
- Movement [H]
- Protection [H]
- Transformation [VH]
- Realms
- Air [H]
- Animal [H]
- Body [VH]
- Earth [VH]
- Fire [H]
- Illusion [VH]
- Language [H]
- Machine [H]
- Magic [VH]
- Mind [VH]
- Plant [H]
- Spirit [VH]
- Time [VH]
- Water [H]
Magic Skills (Cordanian Wizard)
- Abjuration [H]
- Conjuration
- Calling [H]
- Creation [H]
- Healing [VH]
- Summoning [H]
- Teleportation [H]
- Divination [H]
- Enchantment
- Charm [VH]
- Compulsion [VH]
- Evocation [H]
- Illusion
- Figment [VH]
- Glamer [VH]
- Pattern [VH]
- Phantasm [VH]
- Shadow [VH]
- Necromancy [H]
- Transmutation [VH]
- Universal [M]
[TO] a TRAINED ONLY skill. This skill cannot be used untrained regardless of anything else.
[E] an EASY skill, the default rank in this type of skill is Mediocre
[M] a MODERATE skill, most skills fall under this category. The default rank in this type of skill is Poor
[H] a HARD skill, the default rank in this type of skill is Terrible
[VH] a VERY HARD skill, there is no default rank in this type of skill. All skill ranks with these skills must be learned from a master. And cannot be used Untrained.
Any skill in red print indicates that a gift is required to use it.
What the skill ranks represent.
- Terrible: You are untrained with no exposure to the skill, or truly inept despite exposure or training.
- Poor: This is the “default” skill level that assumes some exposure to the skill and its use, but minimal experience.
- Mediocre: You have basic competency in a skill. You could make a living using this skill, with support from other related skills.
- Fair: You are fully competent with this skill. This is the normal level for someone who uses this as his primary skill for making a living.
- Good: You’re not just competent, you’re good at this! People will travel across town to see you or hire you.
- Great: You’re a master at this skill. People will travel across the kingdom to buy your services.
- Superb: You are one of the best in the kingdom — or perhaps even all of the Quarte!