Recent Changes - Search:

Players Guide

The World

Resources

d20 Rules

PmWiki

edit SideBar

Skills5point


The World of Teara Adan


  • Athletic/Manual Dexterity Skills
    • Acrobatics/Tumbling
    • Aerial Acrobatics
    • Balance
    • Boating *
    • Climbing *
    • Equestrian Acrobatics
    • Juggling
    • Jumping
    • Knot-tying
    • Move Quietly *
    • Riding
    • Running
    • Sleight of Hand
    • Swimming
    • Team Acrobatics
    • Throwing
    • Whittling
    • Various Sports
  • Combat Skills
    • Bow
    • Brawling
    • Club/Mace
    • Crossbow
    • Fast-draw
    • Flail
    • Knife
    • Knife Throwing
    • Lance
    • One-handed Axe
    • One-handed Sword
    • Pike
    • Read Opponent
    • Shield
    • Sling
    • Spear
    • Spear Throwing
    • Staff
    • Tactics
    • Two-handed Axe
    • Two-handed Sword
    • Weapon Proficiency Groups
      • Archer: short bow, long bow, slings, crossbow
      • Armsmen: polearms, bayonets, spears, halberds, pikes, cudgels
      • Combat Rifleman: rifle, carbine, assault rifle, auto rifle
      • Field Artillery:
      • Heavy Weapons:
      • High Energy Weapons:
      • Laser/Blasters:
      • Marksman: non military weapons, rifles, shotguns, revolvers, pistols
      • Ship's Weaponry
      • Swordsman: any bladed weapon, swords, short swords, daggers, axes
    • (Other weapon skill approved by GM)
  • Covert/Urban Skills
    • Barroom Savvy *
    • Climbing *
    • Detect Lies
    • Detect Traps
    • Disarm Traps
    • Disguise
    • Find Hidden
    • Forgery
    • Infiltrate
    • Lip reading
    • Move Quietly *
    • Pick Locks
    • Pick Pockets
    • Poisons
    • Shady Contacts
    • Streetwise
    • Tailing
    • Urban Survival
    • Ventriloquism
  • Craft Skills
    • Armorer
    • Basketry
    • Carpentry
    • Engineer
    • Jeweler
    • Leatherwork
    • Masonry
    • Pottery
    • Smithy
    • Tailor
    • Weaving
    • Many others possible...
  • Everyman Skills
    • Native Language(s) (speak only) *
    • Area Knowledge (home region/city/world) *
    • Professional/Craft skill to represent characters back history *
    • Others depending on TL/culture and place of origin *
  • Knowledge Skills
    • Alchemy *
    • Anadari Lore
    • Arcane Lore
    • Area Knowledge
    • Astrology
    • Botany
    • Evaluate Goods
    • First aid
    • Geography
    • Heraldry/Court Rituals
    • Herb Lore *
    • History
    • Language (each is a separate skill)
      • Arkhonn
      • Arrinic
      • Brazic
      • Cana
      • Larethian
      • Latin
      • Moradinian
      • Olmos-ji
      • Sckoraali
      • Solise
      • Tevic
      • Valmari
    • Legal Process
    • Legends/Stories
    • Medicine
    • Politics/International
    • Psionics Lore
    • Theology/Myths/Rituals
    • Veterinarian
    • Weather Sense
    • Zoology
    • Other fields of knowledge
  • Magic Skills (Cordanian Wizard)
    • Abjuration [H]
    • Conjuration
      • Calling [H]
      • Creation [H]
      • Healing [VH]
      • Summoning [H]
      • Teleportation [H]
    • Divination [H]
      • Scrying [H]
    • Enchantment
      • Charm [VH]
      • Compulsion [VH]
    • Evocation [H]
    • Illusion
      • Figment [VH]
      • Glamer [VH]
      • Pattern [VH]
      • Phantasm [VH]
      • Shadow [VH]
    • Necromancy [H]
    • Transmutation [VH]
    • Universal [M]
  • Magic Skills (Sorcery/Gramarye)
    • Colleges
      • Animate [H]
      • Breaking [H]
      • Communication [H]
      • Control [VH]
      • Creation [H]
      • Enhancement [H]
      • Healing [VH]
      • Knowledge [VH]
      • Movement [H]
      • Protection [H]
      • Transformation [VH]
    • Realms
      • Air [H]
      • Animal [H]
      • Body [VH]
      • Earth [VH]
      • Fire [H]
      • Illusion [VH]
      • Language [H]
      • Machine [H]
      • Magic [VH]
      • Mind [VH]
      • Plant [H]
      • Spirit [VH]
      • Time [VH]
      • Water [H]
  • Psionic Skills
    • Astral Projection [VH] [Psi: Good Required]
    • Binding Souls [VH]
    • Blocking [Blocking & Healing Gifts Required] [Terrible]
    • Body-Control [M]
      • Affecting Others (with Rapport)
      • Control Bleeding
      • Control Body Temperature
      • Control Breathing
      • Control Heart rate
      • Death-Triggers
      • Energy Augmentation
      • Enhance Attribute
      • Fatigue-Banishing
      • Ignore wounds
      • Induce Sleep
      • Life Extension
      • Sleep in unfavorable conditions
      • Speed of Thought [Body-Control: Good Required]
    • Casting [M]
      • Opening Locks (with Move Object)
      • Tracking
      • Detecting other Psionic creatures
      • Dowsing
    • Dying Stasis [VH]
    • Eldritch Wizardy [Terrible]
      • Activation
      • Attack
        • Drain Attribute
        • Drain Health
        • Empathic Projection
        • Psychic Blast
      • Attunement
      • Conjury (Illusions)
      • Endowment
      • Erase Signature
      • Farseeing [Casting: Good Required]
      • Flame Conjuring
      • Handfire
      • Imbue Object
      • Preservation [Healing Gift Required]
      • Shape Changing
      • Sympathetic Magic
      • Unseen Presence
      • Warding
        • Sidestep [Akashic Records Gift Required]
    • Healing [Healing Gift Required] [Terrible]
    • Mind Speech [M]
      • Rapport
        • Telemechanics (CyberPsi/Rapport with a machine)
    • Mind-Control [Terrible]
      • Compulsions
      • Control Triggers
      • Memory Alteration
      • Dreamwalk
    • Mind-Reading (Mind Seeing) [M]
      • Death Reading
      • Memory Assumption
    • Move Object [H]
      • Deflect Arrows
      • Open Locks (with Casting)
      • Heart-stopping
      • Blade Lock [Move Objects: Good Required]
      • Electrokinesis
      • Thermokinesis
    • Phase [VH] [Akashic Records Gift Required]
    • Psychic Weapon [VH] [Akashic Records Gift Required]
    • Shields [M]
      • Psychic Static
      • Mind Trap [Shields: Great Required]
    • Transfer Essence [VH] [Psi: Good Required]
    • Truth-Reading [M]
  • Professional Skills
    • Animal Handling
    • Animal Training
    • Artist (each medium separate)
    • Bookkeeping
    • Bowyer/Fletcher
    • Cooking
    • Counseling/Priest
    • Courtesan
    • Dancing
    • Falconry
    • Farming
    • Gambling
    • Inn Keeping
    • Merchant
    • Musician (each instrument separate)
    • Performing
    • Seamanship
    • Shiphandling
    • Shopkeeping
    • Teaching
    • Teamster
    • Theater
    • Many others possible...
  • Scientific Skills

Knowledge skills that are scientific in nature will be put here

  • Scouting/Outdoor Skills
    • Boating *
    • Camouflage
    • Camping
    • Fishing
    • Herb Lore *
    • Hide Traces
    • Hunting
    • Map Sketching
    • Mimic Animal Noises
    • Move Quietly *
    • Navigation
    • Observation
    • Survival
    • Tracking
    • Trail Blazing
    • Woods Lore
  • Social/Manipulative Skills
    • Barroom Savvy *
    • Barter/Haggle
    • Bluff
    • Camaraderie
    • Con
    • Etiquette
    • Fast-talk
    • Flatter
    • Flirt/Vamp
    • Interrogate
    • Intimidate
    • Lie/Pretense
    • Oratory
    • Parley/Negotiate
    • Persuade
    • Repartee
    • Salesmanship
    • Savoir-Faire
    • Storytelling
  • Technical Skills
    • Clockworks
    • Communications
    • Computers
    • Demolitions
    • Mechanic
    • Robotics

--

Edit - History - Print - Recent Changes - Search
Page last modified on November 17, 2011, at 08:05 PM
Site contents copyright 1983-2007 by The GODS