The World of Teara Adan
- Athletic/Manual Dexterity Skills
- Acrobatics/Tumbling
- Aerial Acrobatics
- Balance
- Boating *
- Climbing *
- Equestrian Acrobatics
- Juggling
- Jumping
- Knot-tying
- Move Quietly *
- Riding
- Running
- Sleight of Hand
- Swimming
- Team Acrobatics
- Throwing
- Whittling
- Various Sports
- Combat Skills
- Bow
- Brawling
- Club/Mace
- Crossbow
- Fast-draw
- Flail
- Knife
- Knife Throwing
- Lance
- One-handed Axe
- One-handed Sword
- Pike
- Read Opponent
- Shield
- Sling
- Spear
- Spear Throwing
- Staff
- Tactics
- Two-handed Axe
- Two-handed Sword
- Weapon Proficiency Groups
- Archer: short bow, long bow, slings, crossbow
- Armsmen: polearms, bayonets, spears, halberds, pikes, cudgels
- Combat Rifleman: rifle, carbine, assault rifle, auto rifle
- Field Artillery:
- Heavy Weapons:
- High Energy Weapons:
- Laser/Blasters:
- Marksman: non military weapons, rifles, shotguns, revolvers, pistols
- Ship's Weaponry
- Swordsman: any bladed weapon, swords, short swords, daggers, axes
- (Other weapon skill approved by GM)
- Covert/Urban Skills
- Barroom Savvy *
- Climbing *
- Detect Lies
- Detect Traps
- Disarm Traps
- Disguise
- Find Hidden
- Forgery
- Infiltrate
- Lip reading
- Move Quietly *
- Pick Locks
- Pick Pockets
- Poisons
- Shady Contacts
- Streetwise
- Tailing
- Urban Survival
- Ventriloquism
- Craft Skills
- Armorer
- Basketry
- Carpentry
- Engineer
- Jeweler
- Leatherwork
- Masonry
- Pottery
- Smithy
- Tailor
- Weaving
- Many others possible...
- Everyman Skills
- Native Language(s) (speak only) *
- Area Knowledge (home region/city/world) *
- Professional/Craft skill to represent characters back history *
- Others depending on TL/culture and place of origin *
- Knowledge Skills
- Alchemy *
- Anadari Lore
- Arcane Lore
- Area Knowledge
- Astrology
- Botany
- Evaluate Goods
- First aid
- Geography
- Heraldry/Court Rituals
- Herb Lore *
- History
- Language (each is a separate skill)
- Arkhonn
- Arrinic
- Brazic
- Cana
- Larethian
- Latin
- Moradinian
- Olmos-ji
- Sckoraali
- Solise
- Tevic
- Valmari
- Legal Process
- Legends/Stories
- Medicine
- Politics/International
- Psionics Lore
- Theology/Myths/Rituals
- Veterinarian
- Weather Sense
- Zoology
- Other fields of knowledge
- Magic Skills (Cordanian Wizard)
- Abjuration [H]
- Conjuration
- Calling [H]
- Creation [H]
- Healing [VH]
- Summoning [H]
- Teleportation [H]
- Divination [H]
- Enchantment
- Charm [VH]
- Compulsion [VH]
- Evocation [H]
- Illusion
- Figment [VH]
- Glamer [VH]
- Pattern [VH]
- Phantasm [VH]
- Shadow [VH]
- Necromancy [H]
- Transmutation [VH]
- Universal [M]
- Magic Skills (Sorcery/Gramarye)
- Colleges
- Animate [H]
- Breaking [H]
- Communication [H]
- Control [VH]
- Creation [H]
- Enhancement [H]
- Healing [VH]
- Knowledge [VH]
- Movement [H]
- Protection [H]
- Transformation [VH]
- Realms
- Air [H]
- Animal [H]
- Body [VH]
- Earth [VH]
- Fire [H]
- Illusion [VH]
- Language [H]
- Machine [H]
- Magic [VH]
- Mind [VH]
- Plant [H]
- Spirit [VH]
- Time [VH]
- Water [H]
- Psionic Skills
- Astral Projection [VH] [Psi: Good Required]
- Binding Souls [VH]
- Blocking [Blocking & Healing Gifts Required] [Terrible]
- Body-Control [M]
- Affecting Others (with Rapport)
- Control Bleeding
- Control Body Temperature
- Control Breathing
- Control Heart rate
- Death-Triggers
- Energy Augmentation
- Enhance Attribute
- Fatigue-Banishing
- Ignore wounds
- Induce Sleep
- Life Extension
- Sleep in unfavorable conditions
- Speed of Thought [Body-Control: Good Required]
- Casting [M]
- Opening Locks (with Move Object)
- Tracking
- Detecting other Psionic creatures
- Dowsing
- Dying Stasis [VH]
- Eldritch Wizardy [Terrible]
- Activation
- Attack
- Drain Attribute
- Drain Health
- Empathic Projection
- Psychic Blast
- Attunement
- Conjury (Illusions)
- Endowment
- Erase Signature
- Farseeing [Casting: Good Required]
- Flame Conjuring
- Handfire
- Imbue Object
- Preservation [Healing Gift Required]
- Shape Changing
- Sympathetic Magic
- Unseen Presence
- Warding
- Sidestep [Akashic Records Gift Required]
- Healing [Healing Gift Required] [Terrible]
- Mind Speech [M]
- Rapport
- Telemechanics (CyberPsi/Rapport with a machine)
- Mind-Control [Terrible]
- Compulsions
- Control Triggers
- Memory Alteration
- Dreamwalk
- Mind-Reading (Mind Seeing) [M]
- Death Reading
- Memory Assumption
- Move Object [H]
- Deflect Arrows
- Open Locks (with Casting)
- Heart-stopping
- Blade Lock [Move Objects: Good Required]
- Electrokinesis
- Thermokinesis
- Phase [VH] [Akashic Records Gift Required]
- Psychic Weapon [VH] [Akashic Records Gift Required]
- Shields [M]
- Psychic Static
- Mind Trap [Shields: Great Required]
- Transfer Essence [VH] [Psi: Good Required]
- Truth-Reading [M]
- Professional Skills
- Animal Handling
- Animal Training
- Artist (each medium separate)
- Bookkeeping
- Bowyer/Fletcher
- Cooking
- Counseling/Priest
- Courtesan
- Dancing
- Falconry
- Farming
- Gambling
- Inn Keeping
- Merchant
- Musician (each instrument separate)
- Performing
- Seamanship
- Shiphandling
- Shopkeeping
- Teaching
- Teamster
- Theater
- Many others possible...
- Scientific Skills
Knowledge skills that are scientific in nature will be put here
- Scouting/Outdoor Skills
- Boating *
- Camouflage
- Camping
- Fishing
- Herb Lore *
- Hide Traces
- Hunting
- Map Sketching
- Mimic Animal Noises
- Move Quietly *
- Navigation
- Observation
- Survival
- Tracking
- Trail Blazing
- Woods Lore
- Social/Manipulative Skills
- Barroom Savvy *
- Barter/Haggle
- Bluff
- Camaraderie
- Con
- Etiquette
- Fast-talk
- Flatter
- Flirt/Vamp
- Interrogate
- Intimidate
- Lie/Pretense
- Oratory
- Parley/Negotiate
- Persuade
- Repartee
- Salesmanship
- Savoir-Faire
- Storytelling
- Technical Skills
- Clockworks
- Communications
- Computers
- Demolitions
- Mechanic
- Robotics
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